The Cinema 4d, Mixamo, Marvelous Designer Workflow!
Вставка
- Опубліковано 8 вер 2024
- In this video I explain the steps that I take to get my character moddelled in Cinema 4d, rigged in Mixamo, animated in Mixamo, exported to Marvelous Designer.... and then how to import it all back to Cinema 4d to get the final result.
I made this video as a remainder of the workflow I discovered making this video: • An explainer video for...
Some actual good Marvelous Designer tutorials:
Another workflow video by Eyedesyn
• Cinema 4D Tutorial - M...
How to make a jeans by Daniel.
• Video
best tutorial ending
Haha Duuude the ending is perfect! Thx for the the laughs! whuuhp whuup ääääh!
Thanks for this, really like how it was short but also straightforward for other applications, A longer tutorial might be me beneficial, or even just making a short course on skillshare. You have the voice for it!
Thx you! I don’t know about the voice though haha
Thank you, bro!
Thank you good sir, you are a rockstar!
This was fun to watch, thank you
No Thanks
heyy, just wanted to tell you that ur awesome!
No, you're awesome
You're CRAZY. Such speed, thanks a lot. Made my day xD
Thanks a lot!
Wow bro what a quick tutorial.. keep it up
Thank you!
very helpful. thank you for this nice tutorial!
u r the best, love the ending
Tanks man!
This some good shat, we all needed, but man :D funny, did you voice over your recording and are you trying too keep up with it
I did... ya, well I tried but been real busy lately. Fun to do tho
I love this tutorial! Thanks
Thank you, I hope it helped
the finger part killed me LOL
HAHA, metoo
Hey Mark! Refer back to this tutorial a lot. Thank you again!
Wondering one thing: When I import the alembic of the garment to C4D and then subdivide it, I have tiny holes at every sown corner, where multiple segments of fabric meet. For example under the armpit where the sleeve connects. I assume this happens because the corners are perfectly straight and then get rounded due to subdiv. Did you encounter this aswell? If yes, have you solved it?
Uhm, havent used c4d for a while now. Switched to blender. But it sounds like one way or the other the mesh isn't perfectly connected. Try cleaning to find dubble verticy or edges.
Thanks for the complements tho
ah i see thank you! hope to see more of your stuff here soon! @@mark4motion68
you go to fucking fast man, it's horrible how much time i've lost going back, pause, going back, play... GOD
Sorry about that, but I trying to find my way in sharing knowledge. I hope it helped at least. Next time I’m trying a different format.
@@mark4motion68 I understand. And even if the format is very fast, it’s still useful for sure, thank you.
brave soul thank you for the feedback!
Thanks for the tips ! I just have a question about UV maps. When I export as alembic from MD there is no UV maps when I import to C4D and its driving me mad
Ey Emil, did you do anything from 3:47 min onwards?
@@mark4motion68 ya ! I sure did. Its just when I import it in c4d there is no UV tags on the alembics :|. Im going to try the whole process again today, maybe Im missing something. Cheers !
@@emiltanev4519 Let me know how it went
try exported as obj and take the uv tag and from there
I try to add a shoes in a character in C4d and use "constrain tag.", but when I'm export in fx, Marvelous change the position of shoes.
Why?
Does it work in cinema? Try changing the position of the gismo in relation to the shoes.
Do you have any idea how one would go about posing in C4D after making the clothes in Marvelous Designer? Don't know how to animate and planning to just pose the rigged model in cinema 4d after making clothes for it.
Well, you have to do the posing first. So you make a simple animation from t-pose to your own pose. And then simulate your clothes in md. In theory you could rig the model with clothes (so the clothes are bind, same as the character, to the rig) and then pose it, but I think it depends on the type of clothes what the end result will be.
when I export thr animation the clothes are really low on poligons, the clothes does't export with texture, and my clothes have more than a texture, so it is not an option to just do it manually, any ideas?
the cloth are always low on poligons. I my cases it has always worked to just put a subdev.surface on it. For the textures, I'm not sure... you could just say for example: you got a shirt and a pence: Lay them out seperately in the 1 to 1 square and then just use it with an alpha channel ( probably have to make that alpha channel in photoshop or so )
Thanks a lot please make a proper tutorial
What is it you want to know more about?
@@mark4motion68 I did everything ok. The Weight tool wouldn't work for me.
Mangosuthu Buthelezi you want to use the weight tool after mixamo? To fix bindings or...?
@@mark4motion68 No, am not using maximo. I did everything in c4d and Marvelous
Mangosuthu Buthelezi oke, I’m about to rig a robot. So maybe I make a tutorial of of that in a week/two weeks, so subscripe and hit the bell for that 😉 I the mean time there are plenty other rigging/weighting tutorials I think.
to fast a cant follow