Cinema 4D to Mixamo to Marvelous Designer Step by step workflow
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- Опубліковано 26 сер 2024
- This video shows in simple steps the simple workflow betweem Cinema 4d, Mixamo, and Marvellous Designer. Software versions used are C4D R19, and Marvellous Designer 6.5 demo.
No voice narration in this video.
perfect tutorial, quick, precise, straight to the point, I needed this so badly, well done mate!!
Thank you.
'm from Russia. Thank you very much! It is clear, clear, detailed. Thank you!
The best tutorial ever! Thank you!
Thank you for greatful tutorial, It really helped me out. Good job
I LOVE YOU. Best tutorial. I Just uploaded as alembic. Before, every time I animated in Marvelous the mesh would break, now it is a bit better.
Thank you , really helpfull.
Thank you so much!! You saved my life!!! This tutorial is very clean and well made!!!! love you so so so so so sososoosoosoos much!!
💕☺️☺️🤩😭☺️☺️☺️☺️
Thank you! Such a big help in just a few minutes!
Thank you
One thing I noticed in your tutorial is when you’re exporting the alembic you kept the measurement as mm instead of choosing cm. Not sure if that gave anyone else issues but when I did it that way it imported to c4d really small. So I chose cm instead and it worked. Hope this helps!
Amazing tutorial btw, thank you so much!!!!!!!
Hi. Thanks for your comments. For some reason cm didnt bring it back in correct size when I should have. This also depends on the import settings in C4D.
Amazing tutorial. It's make work easy
thank you !
Nice tutorial
Thanks for the tuts,,,, pliiiiz make more; they help me alot
This is amazing, really helped me out. Thanks so much
perfect detailed tutorial. Thank you!
Exporting everything in fbx from c4d for marvelous, the animation mesh deformed. I solved it by exporting to Alambic.
Thanks for tutorial.
Hey ! You make cool tut !
Thank you a lot !
This tutorial is great! Thank you!
perfect tutorial! thank you!
Thanks for this! Exactly what I needed!
Please do more stuff with C4D and Marvelous
how do you change the materials on the clothes?
Hi, i have this error when import the FBX to MD. "cannot fit the garment to the avatar". the avatar and the garment not linked together. How can i fix this?. i have already choose the measurement as centimeter when import.
youre a legend
Hi, thanks a lot for the tutorial it's really great!! i have only one thing to ask as I got an issue while I was clipping the animation when I add the walk the
model stay still while the rig is moving
I have clothes obj. How do I import them for a marvelous designer?
*Thanks a lot for this*
Hi Great Tutorial! But please can you help me??? I can't see the cloth keyframes on my c4d timeline when I exported it from marvelous designer (alembic)... please can you help me with how can I create keyframes for the alembic cloth?
youre so great thanks so much for this!
Thank you!
i think i love you!!! thank you so much!!! muahhhh
in the export, why wasnt it cm instead of mm?
Why does the T-Pose goes upside down when I animate?
Thanks for the video. When I import FBX from C4D to MArvelous a message appear: Failed to load the file as only English characters are allowed in the file name and path. Please rename the file name or file path. Why??? I spent 9 hour try to fix it... but nothing....
As well "Arrangement Points were not fitted to the avatar. The avatar must be in a T-pose or A-pose." I follow your instructions step by step...
Super Epicc, Thanks
Thanks Man 👍♥️
Hi, thank you for sharing this. I have an issue. I follow step by step the process until 4min. But when I finally put the walking motion clip after the T pose, the avatar isn't standing at T pose anymore. He is waiting the 20sec in the starting position before moving at 20sec. Do you have an idea why ?
Very helpful tutorial. Thanks. However, what studio are you using to display clothing to import fbx files from? I have the clothing files fbx and obj, not sure which to use. Thanks again.
Im using R19 with the best fbx version available for that release, and Marvelous Designer 6.5 I would recommend going the fbx route as that exports both the geometry and animation data. The Obj route would need PLA data exported separately which is a pain and an outdated method. I do think for Mac users that is the only option. I will do another of these videos to see if anything has changed in the workflow as both of these software's are rather old now.
good job !
very helpfull, but how to add other walk animation on it? when i try to do that the second walk just start from the starting position
Your best to use a treadmill type walk than one that moves forward however to answer your question you use Pivot objects to position each clip to start where the last one ended, or turn on loop mode as shown in my Motion clip video.
thanks. it really works. but in some cases, when I import fbx file in marvelous designer, this avatar is black, and my cloths are simulated onto the inside of avatar... how can I fix it..? Can I swap inside and outside of avatar..?
hi i have the same problem, could you fix it?
Is there a way to edit the pose further myself and keyframe it? Mixamo has some bugged out poses that can easily be fixed but when I try to re-pose it just reverts back to the last pose.
The limitation is there are many keys, too many in fact that are keyed to hold a pose within an animation. You can use the keyframe reducer within C4D. The best practice now is to use the r21 Mixamo character preset which lets you overide and tweak an animation. I will have a look for you later tonight if I get time.
thx!!
Excellent tutorial!!! The only issue I have I when I try to simulate the animation, the Garment layer wont appear so the garment stays static while the character moves, like if they where not attached to each other. the only layer I can see is CINEMA_4D_Main and not the Garment layer...Any help will be highly appreciated!!
Thanks!!
Hi. If you can contact me via my website and I will try to help you over email as via here is not ideal. First thing is all garment simulations are done in MD, not in C4D. The Alembic file exported from MD should have the animation on it provided you simulated the animation as shown in video. Once this file is in C4D it should animate. If your using a older version of C4D than r19 then maybe it has issues with alembic files. At no point is the garment stuck to the figure within C4D it just follows its simulated movment which happends to be the same as the figure.
cinema only shows bones after loading a mixamo character (what am I doing wrong?
thank you
how did weight map applied after importing my model isnt ...but yours..? pls explain or did u chop out that part
Weight map is applied when you rig the model with Mixamo. The character originally in C4D can be replaced with the Mixamo one via merge scene, or as in my video, I just loaded in character after it was rigged into a new fresh scene. Nothing was chopped out. The T-pose character is the main character you import into a fresh scene in the case of this video.
figured out thankx man...make more tuts..!!
Super lesson! How can I add a facial bone after mixamo and make a simple facial animation?
Please do this lesson. Thanks:)
Hello. You can add all facial rigs to the head parent joint, however there is no such thing as simple when it comes to face rigs. Many use a combo of basic jaw and eye rig with pose morph expressions.
@@CGDreamsTutorials I am interested in the main bones of the eyes and mouth. How to add them to the main bone composition. Without morphs, just open your mouth and eyes. thank
@@videoatvirukas Its not somthing I would explain in writen form, but you need to understand a bit more about rigging, pivots, controllers, and constraints to make a eye rig, maybe Il do a video it. The mouth joint is easy but your still need to make controller and use constraints for proper use.
@@CGDreamsTutorials I found a similar lesson, but at fast speed and not very clear. I will wait for your lesson, I think many others will be interested. Thanks you;)
ua-cam.com/video/Dzb9z1g9_hc/v-deo.html
@@videoatvirukas best tutorial would be to learn the priciples of rigging not just follow steps and not understand why it's done that way.
I have a problem when I export Marvelous to the cinema, my character's clothes have black triangles and spots and they don't render well, could you help me? (I think it's geometry)
Unfortunately your problem could be any number of things such as normals, Uvs messed up, phong tag. Without the file I cant help.
thanks a lot! this is very helpful! but when I make the cloth editable it deletes the animation!
Jose Luis Malagón Zigurat Tutoriales making cloth editable in R19 keeps animation via abc tag but other versions of c4d will not keep animation.
CGDreamsTutorials I see, thanks
When i import the fbx archive on marvelous the program crash and close, any solution? :(
What version of C4D are you using, and MD? I used to get same issues with MD4 and R16
woooow
and how to export that to unity?
thanks a lot for tutorial! But I have a problem and dont know what to do... I import my person to c4d, it has bones. I try to do how you do it in your video, but I dont have any animation, no move at all(( I dont know why I cant animate it. Please help who maybe know what to do
Having bones does not mean the animation is applied to them. If your following this tutorial your see that the imported T pose model has no animation on it, thats why we import the fbx animation then apply it via motion clips, then export the file for Marvelous designer. What you export from Marvelous Designer is just animated clothes.
@@CGDreamsTutorials, I solved my problem, it was because of the programm. I have an old version and animation from mixamo did not work) I had become a little bit crazy while tried to understand what I did wrong...
I would like to protest. I came here to learn about FBX . Your music is so nice that i went juggling on the floor. Who is the artist. I have tried to shazam it but it is directing me tochaconne in G major. Wrongly.
Its called technicolordreams and the track is found as free content with the video editing software Camtasia Studio.
@@CGDreamsTutorials thanks bro. In lockdown needs to dance
Hey there! in marvelous designer my model does not appear up to the "ground". How can I fix this? I have tried everything! :'(
I assume your bringing in your own Avatar? You need to prep your model before you bring it in from your 3D modeling app. The pivot of the model should be at the feet and the model should be in centre world space on the X,Y,Z. You can change this within MD but thats unwise as your simulation will be according to the model's wrong position. You can select the model and move it with the gizmo tool handle, or even from simulation properties change the ground collision so its higher or lower, again its best to bring the model in the correct world position and scale for your project.
how could i keep making the person walk. if i add another walk layer to the timeline he starts back at the beging
There is really too much to cover on this but you need to watch my Non Linear Animation video.ua-cam.com/video/7Ai9zhaeGSg/v-deo.html You add your animation to a Motion Clip then in the timeline motion clip settings you choose loop. But there is more steps and things to cover so I suggest you watch that. There is a setting for that which will keep the loop moving forward.
@@CGDreamsTutorials thanks for the quick reply. I am trying to import my fbx into marvelous designer from c4d and it keeps crashing. any idea why?
@@keepshinein depends on what version of MD and C4D it did this in earlier versions?
I love you, but I have a problem, the animation works well but when I do the final export the right arm goes left and his gait is horrible. I use C4Dr21 and marvelous designer 6.
Sorry for late reply, the flipping is FBX issue normally within C4D when using motion clips not baked. You must bake the animation before exporting to FBX.
why my fbx wont move in mixamo
There could be many reasons, assuming it has keys for the animation and your in Model mode not component mode unless you have Deformations editing turned on in your viewport settings (Shift + v)?
Doesn’t work for me though. Tryed bunch of variations.
What version of C4D and MD are you using and where does it go wrong?
Hi Dan. Is there a way to accomplish this using previous versions than R19. I tried exporting but it seems to crash when MD takes the data in. Does R19 have a new FBX implementation?
Hi, Yes C4D r19 does have the latest fbx and updates but I believe that MD earlier versions than 6.5 had the main issues in the pipeline as my MD4 will crash, but 6.5 is fine. As for the mixamo import into C4D vis fbxI can give it a try in r18 for you today and let you know, but I think it will be fine.,
So maybe that is the reason it crashes. I guess the exporter in the previous versions are a bit premature. Anyhow, thanks for the response
Yes older versions than MD 6.5 crash when importing FBX. I tried exporting FBX from C4D R19 and importing into MD4 and I get crash during import, while MD 6.5 is fine.
Thanks again Dan for the info :)
Sorry for my English!
When I combine 2 motion: T Pose and another one. Everything is OK but when I hit the Play button, the figure can not keep T pose.
I've tried too many time but the same result. The figure can't turn back T pose. I don't know why.
Help me! Please!
The original position for the character needs to be in a T pose. The first Motion Clip is made for this T pose, but make sure you have at least 2 Key frames stored for all joints. I set a 20 frame length for the T pose. You can add the T pose clip back into the timeline at anytime. I suspect that when you made the T pose clip no keys where added.
Thank you very much. I added 2 keys for T pose but it didn't work :(. And one more thing, when I baked down the animation to key frames, the figure had problem. It look like figure can't keep axis or something like that...:(
I fixed it. I forgot to check "Remove included Animation..." Thank you! But the T pose still gone :(
After you create the first motion clip for the T pose character there should be a clip already loaded into the Time line. each additional clip made from another rig needs to be made from the same rig used on the same character on another character with the same rig. Also the same root joint just be used for all other motion clips as the Tpose clip. You should be able to add another motion clip after the Tpose, then drag in the Tpose clip again after that. Keep in mind for animation clips you need to add a pivot for each clip to match the position of the feet from the last clip. I cant any further without looking at the scene file.
Here is link of this scene file: drive.google.com/file/d/0Bz8CDefqEsXYVGdqU0JlV3VUeWc/view?usp=sharing
Could you download it and help me find the issue. Thank you so much!!!
I love you
its always hard for c4d to handle the animation smoothly in marvelous design it was so smooth you end up buying the most expensive pc in the world.
Agree, C4D needs to handle higher polycounts better. The newer version of MD does allow for better control over topology where it need more density, this would help performance. Previewing animation while clothes on the character is slow but this does not need to be a problem as you know what it looks like in MD, just have it render it in C4D. ua-cam.com/video/12IFNEtv9vY/v-deo.html
Oh dude...Just
T H A N K
Y O U
V E R Y
M U C H
Is it free?
Is what free?
@@CGDreamsTutorials that website to download
@@mclovin7758 what website?
How many are listening to music here?
Thank you!