Hey everyone, I know I don't usually use this channel to talk about serious stuff, but I just wanted to put a reminder that no feeling is final. I personally am doing quite well, but life can get hard sometimes and I hope you know that I appreciate you even though I don't know you all personally (which I like to keep that way.) I am just entertainment, but that doesn't mean I can't remind you that there are always people who you can reach out to for support when you need it most. Be well, and don't burn your retinas too hard playing the new Elden Ring DLC.
The map and Nintendo's avoidance of aknowledging BOTW's existence in TOTK were the main reasons why I'm not the biggest fan of TOTK as a sequel. Don't get me wrong, it's a great game and even if they don't aknowledge the events of BOTW much verbally, they did do an amazing job with visual storytelling and worldbuilding (outside of where the hell they put all the dismantled Shiekah Tech). That being said, I wish we got more distinct areas in the sky and depths. Like maybe a mining town that was built in the depths that was aimed towards studying gloom? Or even a proper Ancient Town in the Sky Islands, or hell it would have been a really neat idea if the entirety of Kakoriko Village was somehow flung into the sky. Maybe they could have had a secret dungeon in the depths that is like a "Gaurdian Graveyard" where all the Shiekah Tech was thrown away to, with the final challenge being a destroyed gaurdian that was taken over by the Gloom Hands. The strongest points in TOTK's exploration was finding out what happened to old areas of BOTW, like Terry Town or Link's house. I just wish we got more areas that were evolved and explained in the same way as those two areas that utilzied the sky and depths, like "where did all the Shiekah Tech go?" Or "Where did the entirety of X village go?".
Probably the most succint critique I can give this game was that it leaned too hard on the sandbox aspect and needed more structured challeneges to take advantage of all the new mechanics. Also some more substantial rewards like permanent weapons or new abilities like the Yiga Earthwake. But even so, I still put in over 100 hours into it and was sad when it inevitably had to end. As opposed to the Zelda games of the Wii era where things felt padded out and I was glad to finally put the controller down after the final boss.
Permanent weapons will not make sense in the weapon system implemented in the game... The Master Sword kinda fills that niche but the whole point of the weapon durability system is to make the players utilize their loadout... You can rebuy weapons tho so running out of weapons shouldn't be a problem and with the Fuse Ability even a freakin branch can clear an entire camp.
This game really makes me wonder: If I never played BOTW, would TOTK be one of the best games I've ever played? What if I instead looked at it like alternate Pokemon games. I absolutely loved Pokemon Black 2, but I wouldn't say that White 2 sucks because it has the same content as Black 2. I'm aware that this argument may be fundamentally flawed on its base assumption, but it still always has me thinking, is TOTK a letdown because BOTW exists, or is it a letdown in itself.
Easy answer, the game is not a letdown. Most things it’s trying to do just happen to fly over peoples heads. At least over those of the usual toxic vocal minority. The vast majority of players love the game
I don't think TotK would have stood on its own. Exploration isn't only hindered by the repetitive map, but also by the fact that most travel will be done by paraglider, wing, and flying bike. You're never forced to take the world in. And most of the quests and pitstops feel hollow.
In my opinion, the world of Tears of the Kingdom is quite different from Breath of the Wild, even though it is built on the same geographical basis. While playing Breath of the Wild, I often caught myself thinking that many places in it could simply be cut out and still get a good game, similar to the classic games in the series, in which locations are connected by loading screens. Tears of the Kingdom fixed this problem for me personally, because now most of the space that was empty is filled with content of varying degrees of interest - the caves alone already make the world much more interesting. For example, I’ll take the Gerudo Canyon, which in BoTW was not very remarkable, however, in the sequel, a whole system of tunnels appeared there, created by a new river, along which new points of interest are located. Regarding caverns, I agree that there are too many empty spaces and not enough actual content between these empty spaces, however, the content itself is often worth it. Sky Islands, i think, are a great addition to the main game world as they offer fun vertical gameplay and puzzles. This adds variety to the game. Also, it is worth noting that elements of verticality were introduced into the surface map, precisely due to the ruins that have fallen and falling from the sky, which greatly help in exploring the world, making this process faster and more exciting. Despite the fact that I had problems with the lack of content in Breath of the Wild, I still consider it a good game, but ToTK, due to its density and variety of content, is much better for me in my opinion.
Honestly while I enjoyed Tear’s 😭 .....not the feeling but the game. I certainly felt a bit underwhelmed with the amount of recycling this follow up has. Or feeling confused with the removing of all the Sheikah tech which doesn’t make much sense story wise and the shrine of resurrection being gone as well when you revisit the starting area from Breath Of The Wild.
Good video, although I nearly entirely disagree. Personally, I loved Tears of the Kingdom even more than Breath of the Wild, and I was almost never disappointed by it. In fact, I actually felt that the reuse and subsequent complete overhaul of the same map was actually to its benefit. My playtime nearing 400 hours speaks to that, but at the end of the day that’s just my experience and my opinion. People like different things and experience the same things in different ways and that’s okay.
This is an amazing take my guy. I've spent quite a few hours in these game's hyrule as I true 100% completed botw in both normal and mastermode and then also did the same with totk. I've also done a couple challenge runs in botw. These are 2 of my favorite games ever as they've been most of my teen years (I was 11-12 when botw released) and the core mechanic, exploration, is probably my favorite video game mechanic out there. I think that personally, I get quite defensive of totk when people bring up criticism like this that I honestly can't even agree more on. But I think I see botw and totk more like a combined experience, you can't have one without the other or that's at least what I think. I really wish the depths and the sky islands would've had more to them, the depths also has so much potential that I wish they'd done something with. I'm sorry for rant >:D
I really enjoyed the game. The creative expression from the new ruins kept it fresh for me. My first play through was 70 hours and ehilr I haven’t gone back it’s nothing against the game I just got more into games on my pc. But during the first 70 hours it felt magical. It never felt dull or repetitive or that it was moving too fast. By the end I felt fullfiled and throughly happy with the game. Also I spent 3 hours trying to built a tie fighter that flew. That’s peak gameplay there.
I wish we had a zelda game with dungeons, items you get after mini bosses to help you beat the bosses and environmental challenges in the world. Instead we had nuts and bolts with cinematics to chase again
I'll say my guy, this was a damn fine video. Thank you for making it. I feel this game would have been better off releasing 2 years at most after BoTW. 6+ years is just too much for what we got in my opinion, despite the impressive technical achievements.
"Would it be fair to ask for a whole new map? Probably not." It would actually. The longest wait for a Zelda game ever using reused assets. Plus a unique chance to give us a game outside of Hyrule and open up more variety to the series. But nah, fight Bokoblins, collect memories, go to the same regions to do divine beats, collect koroks, do shrines, all over again.
Loved the game but when BOTW came out it was one of the most enjoyable parts of my summer lol (I got it for my 12th B-Day in June 2017). With ToTk I played the main storyline (which took me a lot longer because I wasn't as invested), I did a few side quests and put the game back down. Haven't touched it in a year. Opposed to BoTW which I completed in like 2 days then immediately replayed... and have replayed like 5 times since.
This game was probably my most anticipated game ever, and i don't think i was ever that disappointed, not because i didn't like it necessarily, but because I felt nothing wile playing. It just comes over as empty, in old and new areas, with a clunkier handling model and the same structure gameplaywise. Combined with me just not vibing with the new ruins I just don't have the will to play this game. I want to find something I could seriously critique or just straight up not like, but apparently it's just a good game that I don't seem to get, which is the worst feeling about the sequel to one of my favorit games ever. feelsbadman Good video dude!
I don't know. On one hand, when I first started playing tears of the kingdom I was completely addicted to exploring the depths. I would during real life daytime play on the overworld and sky-islands. And during the nightime RL I would continue to play in the dimly lit depths, flashbanging myself every time I lit a lightroot. I would play for hours upon hours, just looking through every nook on the map. I just wish the changes to the overworld were more comprehensive, as it was I tended to explore the completely new areas first, the sky and the depths, then the surface. And the surface just feels (excuse my pun here) flat.
While I did enjoy TotK and put 340 hours into completing it, I honestly haven't gone back to it at all since I finished it last year. As opposed to BotW where I have to done multiple playthroughs and have sunk over 900 hours into, I don't see myself going back to TotK anytime soon, let alone starting a new game and save file. It's a good game, but it falters in several ways that make BotW seem to me as the more appealing game.
while most f this is true, I still had some of the best 500 hours of my life flying a friggin fan with a steering wheel over a pig's head, or spit-balling moblins with a spinning goron. 10/10 game, but i cant wait for a new map.
this game is so strange, i really love it, yet i know that i won't pick it up again after finishing it, so for the past year i've been doodling around and just enjoying the atmosphere, building stuff or just trying to farm stuff to get multiple armor sets of the ones fully upgraded i have just for fun, i don't want to fight the final boss because then all left i have to do is finding koroks (pain), and i'll put the game on a shelf and never touch it again
What I can't forgive about this game is that they botched the story in substance and in font : lore from dungeons is the game copy pasted 4 times cutscene, and all the sheikah stuff / divine beast etc are all vanished for some reason and never talked about ?
I had the best gaming experience in Totk, that’s all a player needs. All you mentioned Botw, linear Zeldas or any one of the hundred games I ve played in the past 30 years could not do anything close to Totk. Sorry for your disappointment.
Honestly I think it was entirely fair to expect them to make a completely new map. There would've been riots if Shadow of the Erdtree or the next fromsoft game is just the same map slightly remixed. I will say though, reusing the map gave them an unprecedented opportunity to put those saved resources into another area, and I think what they chose was to focus on refining Ultrahand physics. It's a little bit crazy that this was the longest development cycle for a Zelda game in history when a majority of the exploration is just the same thing again. Even the depths turns out to not feature very much in the way of new interesting content even though it is the majority of what you'd consider new areas to explore. Like I've said elsewhere, I like Ultrahand a lot but for how it's implemented in a way where at a point most people will just start doing the most simple and efficient thing without being punished for it, I'd say sacrificing all that time and money for it resulted in major areas of the rest of the project being skimped on and it not being worth it in the end. Is the stuff people make cool? Yes, it makes for good clips. But this is a major Zelda game you spent 7 years working on, and a sequel to a game where I'd say 90 percent of players thought that exploration was the most fun and important aspect in it. I think that essentially saying "nah, exploration is mostly lame and been there done that" in this game specifically was a really bad move. I mean, imagine this. Say they still reused the world map, BUT instead of doubling down on Ultrahand or where ever else those resources were put toward, what if they used it to their advantage? What if, like a lot of people originally thought, the thing that recontexualizes this reuse was the progression of the world since Link defeated Calamity Ganon? How about new towns have been built up in areas that are nothing but ruins and nature, new enemies have come together and built up intimidating fortresses that go beyond the endlessly repeated wooden platform camps, and maybe even new cultures are discovered due to the whole opening of the chasms thing (underground civilization anybody?). This would've made it so that all of that space between the main objectives has a higher purpose for the player to re-explore, rather than something that I felt like only flying over. But in my mind, the changes they did (barring a select FEW exceptions) felt very much completely insignificant. The theme here wasn't really one of rebuilding or expanding Hyrule, it just kind of fell into an awkward replica of the whole nature takes over theme again. And as that goes, it did an absolute number on me regarding that. Like, after Totk, I'm so damn bored of that theming. I want something new and original in the next game. And I think that's really the biggest thing here. This isn't a terrible game on paper. It's mechanically really impressive and there is a lot of fun stuff to mess with. But it's biggest and imo fatal flaw is the overall execution of everything: it should not be this repetitive, this reliant on the previous game, and this lacking of its own identity. This game took a formula from a game I held as one of my all time favorites and made me exhausted of it on only the second try. Like you said in the video, Botw was a really great first start for Zelda in an open world, despite the issues it had. This formula can still work and be amazing, but next time around they have to actually improve aspects that don't work instead of doubling and tripling down on them. But most importantly, they need to realize what the main appeal is/was to people, the exploration.
When we first saw the Sky Islands, I always envisioned a game where the progression is going further and futher up into the sky, going to the absolute limits with Hyrule being extremely low beneath you by the end, it would be harder to get higher in the sky when you have less stamina facilitating progression in a nautral way, Hyrule Castle or the final area place that you can visit at any point being at the top of the world ...i wish we got that game i envisioned
1:26 the numbers aren't off at all, those figures on screen are old: as of the latest financial reports from Nintendo, Switch had sold 141.32 million units by the end of March 2024. 🙂
Thats the word to describe this game, polarizing. Not phenomenal, not horrible, but polarizing. Theres alot i love, like some of the abilities and the map updates, but they also have alot of problems. I miss bombs.
i played through botw again after totk and i personally found that i just enjoyed botw more. totk has so many highs, where the game just shines and makes me go wow, but then has too many lows, where i just dont understand how they thought it would even be acceptable to release. botw just feels like a nice constant upwards slope compared to totk jagged ups and downs. In botw there isnt too much where i went "Wow thats incredible", not to say there was none of that but certainly not as much as totk, but botw just didnt have those awkward lows. The story in botw is presented so much better and the characters/champions are actually interesting and i can genuinely feel the bond between them and link. I did play on master mode which was a nice challenge, especially because i found totk to be way too easy. Also the boss designs/fights in botw were much more fun and felt like actual fights which had some gimmiks integrated into them, rather than the whole fight feeling like a gimmik. I will say the final boss for totk is an awesome fight and is super well done, i think when i go back and play totk again i will definitely be not upgrading my armour nearly as much so it feels a lot more challenging. overall botw just had those finer parts which totk really flopped at, and while there are many things people dont like about botw i found most things to be so much more excusable when compared to the fuck ups in totk
TOTK is a fun game, but generally I think is worse game than BOTW. My problem with TOTK, is that, it has some really great ideas, but a poor execution, the mechanics in BOTW felt extremelly polish, every mechanic was well used in the game, and you can do everything with one or two clicks, while TOTK feels very jenky, like using the sages, or having to stop everytime to open the menu. BOTW also have a really fun exploration, not only the map and enemies was 100$ new, but there was a lot of fun and memorable moments, like discovering that blue horse, or saving the Dragon on the moutain or buiding Terrey Town, while TOTK have a lot more copie and paste content and less memorable moments, basically everything in TOTK is just something you already seen ar did in BOTW, and that kinda sucks. The eventide Island is a good exemple, in BOTW, that was a unique challenge, it was fun to finally go to the island, and being rewarded with a fun thing to do, now, TOTK just tried to replicate by making a bunch of shrines, like, there is more content, but it dosen't feel special anymore, also, you already did that in BOTW, so, whats the point? Watching Tears of the kingdom GDC, it's clear that they spend a bunch of time on the buiding mechanics and fisics of the game, but they probably didn't spend much time on the world, and that's the most important thing on a game about exploration.
the repetitive dungeon theming was what killed BOTW for me. Playing TOTK, I enjoyed the variety. Personally enjoy that game way more, but there was still something that kept me from finishing it.
I think i would have liked Eldin Ring more if they had puzzles and stuff other than, what i critically call, an "endless queue of enemies to fell".. WIth that said, I will the Zelda series would take a few bits from that game; increase the difficulty (not to ER standars, that is way too intense for what i want to see in zelda) and a focus on more enemy variety... ,, I think the physics engine of botw/totk is the biggest advancement in gaming over the last generation-- nothing comes close in my experience. WIth that engine, i just wish the developers slowed down on the gimicks and focused on game play stuff. Also, the Zelda team REALLY needs to get an interen or two, sit them down and let them play through the entire series while recording all the stories and lore,, then codify it for posterity when they approach other games.
The first 10 minutes or so of TotK got me so damn hyped. But then it all went downhill from there. I really hate this direction of Zelda. Even worse that they delayed this game so many times and it took several years to make this game, even though they were reusing so many of the assets that made BotW take so long to make to begin with.
I can't stand the look of the Skype Islands. It looks like every plant is dried out, it looks like the place is ☠️. It makes me feel uncomfortable. And I don't like the NPCs. I enjoyed BotW because I was alone most of the time and could reduce my Interaktion with people to the minimum. In TotK there are wayyyy to many Interaktions with NPCs. The "Zora Dungron" is a joke. Why not put in a cave System, like the Waterworks where the quest starts? Mipha's Statue us removed from Zora's Domain, which is one of my favourite things about TotK. No words can express how I feel about Pickmes. I don't do mean things to Kohoks, but I love to express my feelings for Pickmes at Mipha's Statue. Giving Link an IKEA style house in that 💩hole Terrytown is an insult. I like the Mechanics and the things I can build and the subtile Romance between Link and Zelda. But these Sky Islands are aesthetically unpleasant to express my animosity politely.
I played this game with the mindset that it was pretty much DLC for BOTW, frankly I found BOTW really empty and boring, so this game was way better to me, I just wish it had master mode
2:12 why is it that english dubs for non-english games/shows have some of the worst voice acting ever? it never sounds natural, it just sounds like they're reading the lines and not caring if it shows.
When i first played botw it was such a surreal experience coming from only playing multiplayer games. It got me hooked on playing single player games and story games as well. For some reason totk just never felt like the previous game but some extent just worse, maybe that’s just for me
Like, it’s better in basically every way imaginable. It has a totally different vibe but that’s the point and something the Zelda series does exceptionally well. So yeah, what I usually see is people trying to analyze the game through botw lens or even… Oot lens. The results are as dumb as you’d expect lol
@@56ty_ How is analyzing this game through a BOTW lens dumb? TOTK is literally the sequel to BOTW so I think its fair for people to compare the two side by side.
I think people claiming the game builds on botw is just a lie fundamentally. The game adds gmod physics and uses the same copy paste formula, the great sky island is literally the plateau opening from botw, the underground is a copy paste. The sky islands are all generic. In fact the sky islands and underground serve no purpose other than a time sink for resources unique to each (sundelions and zonite, which are essential to progression). It’s insane to me that people find it enjoyable when it’s so obviously lazy, I’m genuinely shocked it took them this much time + a delay to release it. Also the repeat dialogue at the end of each dungeon is genuinely embarrassing. I paid $70 for repeat cutscenes?? Ok. Also the shadow temple is a one room boxing match😂 I wanted Zelda not arms
@@56ty_ This video itself gives succinct reasons why someone would disagree that TOTK isn't simply an improvement. I get that it'll vary with everyone but I don't get why that's so hard to get on either side. It's easy to say "it's just better" or "it's a bad game", in reality different aspects of both games can be compared and in my experience TOTK was highly enjoyable in pure mechanics but the structure, progression and story presentation baffled me at times.
Great video totk is great but I wasn’t a fan of reusing the same map. The main appeal and novelty of open air Zelda is quite literally its exploration. To think majora’s mask almost reused Oot’s hyrule during development is a scary thought…and ultimately they chose to do that in Totk and imo didn’t pay off…other than 20 million copies sold lol But I still like Totk a lot. The next Zelda game having a new artstyle and new map to explore will bring back all the excitement I need personally. I doubt they are reusing this hyrule a third time lmao
Sounds like your biggest issue was the fact that they used the same surface map. That didn't bother me at all. They changed things up enough on the surface map to make it feel fresh and nostalgic at the same time. Then with the addition of the depths and sky islands along with the new building / fuse mechanics it made BOTW feel like a rough draft compared to TOTK. I also think the storyline and temples in TOTK were a lot better than the divine beasts of BOTW. BOTW had the advantage of being a paradigm shift for the Zelda franchise so that feeling of playing BOTW for the first time might stick with people more, but TOTK is hands down the better game. I have put hundreds of hours into TOTK and I could still pick it up and play it again right now, I have zero desire to play BOTW again.
TotK was the only Zelda I never finished. I realized about 8 hours in that i wasnt having fun at all and that I just slent the entire time complaining about what I didnt like (re: everything) I miss the conventional Zelda games of the past. There was no need to completely remake the formula, and now that genre is effectively lost.
The newest Zelda game they revealed last direct looks like it’s going to be closer to earlier Zelda games, so I don’t think they’ll be completely removing the formula they had from every new Zelda game.
@pondering_fish I disagree. It definitely looks like more "open world sandbox" but top down. When Aonuma said they were "rethinking the conventions of 2D Zelda" I immediately checked out. The conventions don't need to be redone or broken. They're fine as is.
@@MrIkana yeah, they’re definitely not just doing exactly what they’ve always done, but personally I prefer for them to experiment with new things instead of keeping the same skeleton for every game. After all, that’s how Zelda and all of their other franchises were created in the first place. I still understand what you’re saying, though.
@@pondering_fish I sure don't remember them completely reinventing Zelda with every game to the point where each game could be considered a different genre of game entirely. I personally like less change in my games. Look at Dragon Quest (my pfp funnily enough), it's been almost the exact same game since 1986 and it's still beloved. I want Zelda to be more like that. Give me more of what I already like. If the next Dragon Quest came out and it was an action game a la Kingdom Hearts I would hate that.
I don't like that the Story is told through Memories AGAIN. I don't like that there are only two Zonai and we learn NOTHING about their culture. I really hoped for more. Like travelling through time to the point where there were lots of Zonai, helping them dealing with Ganon, having Zelda as a companion. Reusing the map but changing it for the Zonai Culture, and no Zora, Orni and at max the Gerudo. No TarryTown 💩hole. No Kilton. No children. No Hylians, no Shika. Just Link, Zelda and the Zonai. And Ganon. And MAYBE the Gerudo. That's what I would have done.
The big reason the side quests in BOTW and TOTK are not really worth doing is because of the weapons system. You can find weapons anywhere, and they have a life span. Period and end of report. I loved BOTW, havent played TOTK yet, but am looking forward to it, but that was my gripe about why side quests aren't really fun anymore. Used to get a cool new weapon, or whatever, now all you get is some rupees, or some cloath.
This game is literally Metroid Prime 2 all over again, with a fanbase so stubborn it almost makes want them to receive a bad game. The map is the same because the point of the game, the reason it exists at all, is its traversal mechanics, if they had made a new map it would just feel the same as the old one and you would be constantly skipping stuff while flying around, that's why they didn't bother and instead recycled resources to make the game faster (and the depths, besides other stuff, exist to make the most use of them, that's why it's big). Besides, where the hell are the caves in your video? they're by far the biggest addition to the map and they go completely unmentioned. Overall it seems your problem is with the concept of the game, which is pointless to listen to because it's equivalent to me saying Elden Ring is dissapointing because it didn't have the physics of Botw and why would I ever say that, when that wasn't the point at all. All these "faults" are far from objective, they're just personal, subjective issues and I wish you all would start treating them as such.
@@Truvix-zx4pw You just said the point of ToTK is to traverse the same map but with the new mechanics. So I can't really understand what engaging variety of methods you were using if the hoverbike accomplishes nearly everything flawlessly. (Respectfully, don't answer it, you're just gonna yap a bit more)
@@Hegaems huh? I used the hoverbike very little when I was a bit lazy, and the only reason I knew how to make it is because of the internet. I mostly use cars and wings with different stuff, and that's just for vehicles which isn't everything regarding traversal
The opening and closing of Total were the best parts-so atmospheric. Also the first 80 hours or so were amazing, but playing beyond that is pretty disappointing. Still, a very fun game. But not as great as BotW.
@@zurkke It's perfectly fine to enjoy a game at 30fps and what they accomplished technically is bonkers, but I find it odd when people insist that "it's good as it is, no need for improvement". We'll see when enough people play the same games at stable 30fps 1080p or better. Optimization is also a _very costly_ process in development, and they said that besides all the difficulties with the physics engine they took an extra year for polish. I wonder how much harder that was due to reaching the system's limits. Of course better hardware would mean reaching new limits, but precisely I wonder how much compromise they had with this game's design.
Imo its just a bad game with very impressive technical aspects. The story and lore is probably the worst i have ever seen, they made this whole new building mechanic but you never have to use it, all the puzzles can be easily cheesed, and the map is just botw with random boring shit bolted on.
lol for real I love Totk it’s awesome in every aspect I consistently hear that the want to explore is gone and I feel like most ppl just want to rush the story beats because of it and that’s skewing the perspective. When I’m able to fully immerse myself I think about how Different the sights are and how the land is shaped and changed because of the upheaval and THAT is the reason I explore. What’s different and sometimes I just get lost and begin to feel like I’m actually link in Hyrule
...Say fans closed to criticism even when they see constructive feedback. Seriously this has been building up to a consensus among many players who genuinely experienced that, and it's pretty weird to call it bait when fans make efforts to explain what's wrong. Especially when it's not to call the game trash. Regardless of opinions, looking at online conversations for over a year it is a fact that TOTK is polarizing.
How is that polarizing when it sold 20+ million copies in one year, missed botw reviews by 1 point, won many goty award and is loved by like 99% of the players?
I’m glad you enjoyed the game more than me, however this video is subjective, and about my criticisms and feeling polarized while playing. This game is pretty good but also has some issues, and sales numbers and awards don’t make my criticisms less valid. A game can have flaws and still be enjoyable, win awards, and be an achievement.
All of that literally means nothing in the context of this video. How everyone else feels is irrelevant to how this person feels about the game. He never said that it was polarizing to everyone he just said that it felt polarizing to him. I get that you like this game, but you don't need to avoid understanding the entire point of this video just to defend this game.
First of all, only about 50% of the fanbase likes it at this point, and second of all it selling a lot doesnt say anything about its quality, it just means it was more marketable. Like mcdonalds have sold over a billion burgers but no one is using that as evidence to claim its fine dining
Hey everyone, I know I don't usually use this channel to talk about serious stuff, but I just wanted to put a reminder that no feeling is final. I personally am doing quite well, but life can get hard sometimes and I hope you know that I appreciate you even though I don't know you all personally (which I like to keep that way.) I am just entertainment, but that doesn't mean I can't remind you that there are always people who you can reach out to for support when you need it most. Be well, and don't burn your retinas too hard playing the new Elden Ring DLC.
All good (:
BotW and TotK have no flaws. You’re just projecting your own incompetence
The map and Nintendo's avoidance of aknowledging BOTW's existence in TOTK were the main reasons why I'm not the biggest fan of TOTK as a sequel. Don't get me wrong, it's a great game and even if they don't aknowledge the events of BOTW much verbally, they did do an amazing job with visual storytelling and worldbuilding (outside of where the hell they put all the dismantled Shiekah Tech). That being said, I wish we got more distinct areas in the sky and depths. Like maybe a mining town that was built in the depths that was aimed towards studying gloom? Or even a proper Ancient Town in the Sky Islands, or hell it would have been a really neat idea if the entirety of Kakoriko Village was somehow flung into the sky. Maybe they could have had a secret dungeon in the depths that is like a "Gaurdian Graveyard" where all the Shiekah Tech was thrown away to, with the final challenge being a destroyed gaurdian that was taken over by the Gloom Hands.
The strongest points in TOTK's exploration was finding out what happened to old areas of BOTW, like Terry Town or Link's house. I just wish we got more areas that were evolved and explained in the same way as those two areas that utilzied the sky and depths, like "where did all the Shiekah Tech go?" Or "Where did the entirety of X village go?".
I’m sorry, can we just acknowledge how cool of an idea your secret dungeon was
Yeah! Holy hell, I was blown away reading those suggestions! Totally the considerations of someone who understands what they love.
Agreed with everything. And woah, those ideas are actually fantastic
Probably the most succint critique I can give this game was that it leaned too hard on the sandbox aspect and needed more structured challeneges to take advantage of all the new mechanics. Also some more substantial rewards like permanent weapons or new abilities like the Yiga Earthwake.
But even so, I still put in over 100 hours into it and was sad when it inevitably had to end. As opposed to the Zelda games of the Wii era where things felt padded out and I was glad to finally put the controller down after the final boss.
Permanent weapons will not make sense in the weapon system implemented in the game... The Master Sword kinda fills that niche but the whole point of the weapon durability system is to make the players utilize their loadout...
You can rebuy weapons tho so running out of weapons shouldn't be a problem and with the Fuse Ability even a freakin branch can clear an entire camp.
This game really makes me wonder:
If I never played BOTW, would TOTK be one of the best games I've ever played? What if I instead looked at it like alternate Pokemon games.
I absolutely loved Pokemon Black 2, but I wouldn't say that White 2 sucks because it has the same content as Black 2.
I'm aware that this argument may be fundamentally flawed on its base assumption, but it still always has me thinking, is TOTK a letdown because BOTW exists, or is it a letdown in itself.
TOTK was my first zelda game and I can confirm it was amazing. The only thing I would say though is that the underground was really boring.
Easy answer, the game is not a letdown. Most things it’s trying to do just happen to fly over peoples heads.
At least over those of the usual toxic vocal minority.
The vast majority of players love the game
@@56ty_ Not liking a game dose not make you toxic on its own though.
@@56ty_doing spins on jt
I don't think TotK would have stood on its own. Exploration isn't only hindered by the repetitive map, but also by the fact that most travel will be done by paraglider, wing, and flying bike. You're never forced to take the world in. And most of the quests and pitstops feel hollow.
In my opinion, the world of Tears of the Kingdom is quite different from Breath of the Wild, even though it is built on the same geographical basis.
While playing Breath of the Wild, I often caught myself thinking that many places in it could simply be cut out and still get a good game, similar to the classic games in the series, in which locations are connected by loading screens. Tears of the Kingdom fixed this problem for me personally, because now most of the space that was empty is filled with content of varying degrees of interest - the caves alone already make the world much more interesting. For example, I’ll take the Gerudo Canyon, which in BoTW was not very remarkable, however, in the sequel, a whole system of tunnels appeared there, created by a new river, along which new points of interest are located.
Regarding caverns, I agree that there are too many empty spaces and not enough actual content between these empty spaces, however, the content itself is often worth it.
Sky Islands, i think, are a great addition to the main game world as they offer fun vertical gameplay and puzzles. This adds variety to the game. Also, it is worth noting that elements of verticality were introduced into the surface map, precisely due to the ruins that have fallen and falling from the sky, which greatly help in exploring the world, making this process faster and more exciting.
Despite the fact that I had problems with the lack of content in Breath of the Wild, I still consider it a good game, but ToTK, due to its density and variety of content, is much better for me in my opinion.
Honestly while I enjoyed Tear’s 😭 .....not the feeling but the game. I certainly felt a bit underwhelmed with the amount of recycling this follow up has. Or feeling confused with the removing of all the Sheikah tech which doesn’t make much sense story wise and the shrine of resurrection being gone as well when you revisit the starting area from Breath Of The Wild.
Good video, although I nearly entirely disagree. Personally, I loved Tears of the Kingdom even more than Breath of the Wild, and I was almost never disappointed by it. In fact, I actually felt that the reuse and subsequent complete overhaul of the same map was actually to its benefit. My playtime nearing 400 hours speaks to that, but at the end of the day that’s just my experience and my opinion. People like different things and experience the same things in different ways and that’s okay.
This is an amazing take my guy. I've spent quite a few hours in these game's hyrule as I true 100% completed botw in both normal and mastermode and then also did the same with totk. I've also done a couple challenge runs in botw. These are 2 of my favorite games ever as they've been most of my teen years (I was 11-12 when botw released) and the core mechanic, exploration, is probably my favorite video game mechanic out there. I think that personally, I get quite defensive of totk when people bring up criticism like this that I honestly can't even agree more on. But I think I see botw and totk more like a combined experience, you can't have one without the other or that's at least what I think. I really wish the depths and the sky islands would've had more to them, the depths also has so much potential that I wish they'd done something with. I'm sorry for rant >:D
Really great video, seriously though. Got most things that needed to be said out in far less than 40 minutes to 3 hours like most lol.
i still have a hard time fighting strong enemies without stasis due to muscle memory
I really enjoyed the game. The creative expression from the new ruins kept it fresh for me. My first play through was 70 hours and ehilr I haven’t gone back it’s nothing against the game I just got more into games on my pc. But during the first 70 hours it felt magical. It never felt dull or repetitive or that it was moving too fast. By the end I felt fullfiled and throughly happy with the game. Also I spent 3 hours trying to built a tie fighter that flew. That’s peak gameplay there.
TOTK would’ve been a 10/10 game if they just added loot boxes
💀💀💀
The fact that it's not P2W makes me want to scream and cry.
What do you mean, the Zonai Dispensers are literally gachapon machines, the precursor to lootboxes lmao
I wish we had a zelda game with dungeons, items you get after mini bosses to help you beat the bosses and environmental challenges in the world. Instead we had nuts and bolts with cinematics to chase again
I'll say my guy, this was a damn fine video. Thank you for making it. I feel this game would have been better off releasing 2 years at most after BoTW. 6+ years is just too much for what we got in my opinion, despite the impressive technical achievements.
"Would it be fair to ask for a whole new map? Probably not."
It would actually. The longest wait for a Zelda game ever using reused assets. Plus a unique chance to give us a game outside of Hyrule and open up more variety to the series.
But nah, fight Bokoblins, collect memories, go to the same regions to do divine beats, collect koroks, do shrines, all over again.
Especially considering this had a longer development than the first game. Why'd it take so long when we got so little in return
They fumbled the ancient civilization which is the main killer of enjoyment for me.
Loved the game but when BOTW came out it was one of the most enjoyable parts of my summer lol (I got it for my 12th B-Day in June 2017). With ToTk I played the main storyline (which took me a lot longer because I wasn't as invested), I did a few side quests and put the game back down. Haven't touched it in a year. Opposed to BoTW which I completed in like 2 days then immediately replayed... and have replayed like 5 times since.
This game was probably my most anticipated game ever, and i don't think i was ever that disappointed, not because i didn't like it necessarily, but because I felt nothing wile playing. It just comes over as empty, in old and new areas, with a clunkier handling model and the same structure gameplaywise. Combined with me just not vibing with the new ruins I just don't have the will to play this game.
I want to find something I could seriously critique or just straight up not like, but apparently it's just a good game that I don't seem to get, which is the worst feeling about the sequel to one of my favorit games ever. feelsbadman
Good video dude!
Yep unfortunately it is an amazing game… but it’s ok, I’m sure you’ll find another game you like sooner or later
It is just a bad game imo, it might be a high quality bad game with a lot of effort put into it, but its still bad
@@56ty_ Doing tricks on it
@@bagelenjoyer3437 Have you ever played a fucking game
@@Truvix-zx4pw yea why do you ask
I don't know.
On one hand, when I first started playing tears of the kingdom I was completely addicted to exploring the depths.
I would during real life daytime play on the overworld and sky-islands.
And during the nightime RL I would continue to play in the dimly lit depths, flashbanging myself every time I lit a lightroot.
I would play for hours upon hours, just looking through every nook on the map.
I just wish the changes to the overworld were more comprehensive, as it was I tended to explore the completely new areas first, the sky and the depths, then the surface.
And the surface just feels (excuse my pun here) flat.
While I did enjoy TotK and put 340 hours into completing it, I honestly haven't gone back to it at all since I finished it last year. As opposed to BotW where I have to done multiple playthroughs and have sunk over 900 hours into, I don't see myself going back to TotK anytime soon, let alone starting a new game and save file. It's a good game, but it falters in several ways that make BotW seem to me as the more appealing game.
I spent 3 playthroughs in BOTW and still felt like a lost child during TOTK 😂 But yeah, they could've done more with the depths
while most f this is true, I still had some of the best 500 hours of my life flying a friggin fan with a steering wheel over a pig's head, or spit-balling moblins with a spinning goron. 10/10 game, but i cant wait for a new map.
this game is so strange, i really love it, yet i know that i won't pick it up again after finishing it, so for the past year i've been doodling around and just enjoying the atmosphere, building stuff or just trying to farm stuff to get multiple armor sets of the ones fully upgraded i have just for fun, i don't want to fight the final boss because then all left i have to do is finding koroks (pain), and i'll put the game on a shelf and never touch it again
What I can't forgive about this game is that they botched the story in substance and in font : lore from dungeons is the game copy pasted 4 times cutscene, and all the sheikah stuff / divine beast etc are all vanished for some reason and never talked about ?
Yeah, the shrine of resurrection just simply being gone pissed me off because there was no explanation.
Yeah that was stupid. I have no idea why the game just pretends it never happened. Seems dumb.
I had the best gaming experience in Totk, that’s all a player needs. All you mentioned Botw, linear Zeldas or any one of the hundred games I ve played in the past 30 years could not do anything close to Totk. Sorry for your disappointment.
I liked breath of the wild 2 but definitely the first game was more enjoyable.
Honestly I think it was entirely fair to expect them to make a completely new map. There would've been riots if Shadow of the Erdtree or the next fromsoft game is just the same map slightly remixed. I will say though, reusing the map gave them an unprecedented opportunity to put those saved resources into another area, and I think what they chose was to focus on refining Ultrahand physics. It's a little bit crazy that this was the longest development cycle for a Zelda game in history when a majority of the exploration is just the same thing again. Even the depths turns out to not feature very much in the way of new interesting content even though it is the majority of what you'd consider new areas to explore. Like I've said elsewhere, I like Ultrahand a lot but for how it's implemented in a way where at a point most people will just start doing the most simple and efficient thing without being punished for it, I'd say sacrificing all that time and money for it resulted in major areas of the rest of the project being skimped on and it not being worth it in the end. Is the stuff people make cool? Yes, it makes for good clips. But this is a major Zelda game you spent 7 years working on, and a sequel to a game where I'd say 90 percent of players thought that exploration was the most fun and important aspect in it. I think that essentially saying "nah, exploration is mostly lame and been there done that" in this game specifically was a really bad move.
I mean, imagine this. Say they still reused the world map, BUT instead of doubling down on Ultrahand or where ever else those resources were put toward, what if they used it to their advantage? What if, like a lot of people originally thought, the thing that recontexualizes this reuse was the progression of the world since Link defeated Calamity Ganon? How about new towns have been built up in areas that are nothing but ruins and nature, new enemies have come together and built up intimidating fortresses that go beyond the endlessly repeated wooden platform camps, and maybe even new cultures are discovered due to the whole opening of the chasms thing (underground civilization anybody?). This would've made it so that all of that space between the main objectives has a higher purpose for the player to re-explore, rather than something that I felt like only flying over. But in my mind, the changes they did (barring a select FEW exceptions) felt very much completely insignificant. The theme here wasn't really one of rebuilding or expanding Hyrule, it just kind of fell into an awkward replica of the whole nature takes over theme again. And as that goes, it did an absolute number on me regarding that. Like, after Totk, I'm so damn bored of that theming. I want something new and original in the next game.
And I think that's really the biggest thing here. This isn't a terrible game on paper. It's mechanically really impressive and there is a lot of fun stuff to mess with. But it's biggest and imo fatal flaw is the overall execution of everything: it should not be this repetitive, this reliant on the previous game, and this lacking of its own identity. This game took a formula from a game I held as one of my all time favorites and made me exhausted of it on only the second try. Like you said in the video, Botw was a really great first start for Zelda in an open world, despite the issues it had. This formula can still work and be amazing, but next time around they have to actually improve aspects that don't work instead of doubling and tripling down on them. But most importantly, they need to realize what the main appeal is/was to people, the exploration.
When we first saw the Sky Islands, I always envisioned a game where the progression is going further and futher up into the sky, going to the absolute limits with Hyrule being extremely low beneath you by the end, it would be harder to get higher in the sky when you have less stamina facilitating progression in a nautral way, Hyrule Castle or the final area place that you can visit at any point being at the top of the world
...i wish we got that game i envisioned
1:26 the numbers aren't off at all, those figures on screen are old: as of the latest financial reports from Nintendo, Switch had sold 141.32 million units by the end of March 2024. 🙂
Oh word, thanks. Their numbers must have updated in between editing and release.
Thats the word to describe this game, polarizing. Not phenomenal, not horrible, but polarizing. Theres alot i love, like some of the abilities and the map updates, but they also have alot of problems. I miss bombs.
I miss stable frame rates
Did you know if you name your BOTW save file "Zelda" you can start playing TOTK?
i played through botw again after totk and i personally found that i just enjoyed botw more. totk has so many highs, where the game just shines and makes me go wow, but then has too many lows, where i just dont understand how they thought it would even be acceptable to release. botw just feels like a nice constant upwards slope compared to totk jagged ups and downs.
In botw there isnt too much where i went "Wow thats incredible", not to say there was none of that but certainly not as much as totk, but botw just didnt have those awkward lows. The story in botw is presented so much better and the characters/champions are actually interesting and i can genuinely feel the bond between them and link. I did play on master mode which was a nice challenge, especially because i found totk to be way too easy. Also the boss designs/fights in botw were much more fun and felt like actual fights which had some gimmiks integrated into them, rather than the whole fight feeling like a gimmik. I will say the final boss for totk is an awesome fight and is super well done, i think when i go back and play totk again i will definitely be not upgrading my armour nearly as much so it feels a lot more challenging.
overall botw just had those finer parts which totk really flopped at, and while there are many things people dont like about botw i found most things to be so much more excusable when compared to the fuck ups in totk
I saw the guppy pfp and had to click
TOTK is a fun game, but generally I think is worse game than BOTW.
My problem with TOTK, is that, it has some really great ideas, but a poor execution, the mechanics in BOTW felt extremelly polish, every mechanic was well used in the game, and you can do everything with one or two clicks, while TOTK feels very jenky, like using the sages, or having to stop everytime to open the menu.
BOTW also have a really fun exploration, not only the map and enemies was 100$ new, but there was a lot of fun and memorable moments, like discovering that blue horse, or saving the Dragon on the moutain or buiding Terrey Town, while TOTK have a lot more copie and paste content and less memorable moments, basically everything in TOTK is just something you already seen ar did in BOTW, and that kinda sucks.
The eventide Island is a good exemple, in BOTW, that was a unique challenge, it was fun to finally go to the island, and being rewarded with a fun thing to do, now, TOTK just tried to replicate by making a bunch of shrines, like, there is more content, but it dosen't feel special anymore, also, you already did that in BOTW, so, whats the point?
Watching Tears of the kingdom GDC, it's clear that they spend a bunch of time on the buiding mechanics and fisics of the game, but they probably didn't spend much time on the world, and that's the most important thing on a game about exploration.
the repetitive dungeon theming was what killed BOTW for me. Playing TOTK, I enjoyed the variety. Personally enjoy that game way more, but there was still something that kept me from finishing it.
I think i would have liked Eldin Ring more if they had puzzles and stuff other than, what i critically call, an "endless queue of enemies to fell".. WIth that said, I will the Zelda series would take a few bits from that game; increase the difficulty (not to ER standars, that is way too intense for what i want to see in zelda) and a focus on more enemy variety... ,, I think the physics engine of botw/totk is the biggest advancement in gaming over the last generation-- nothing comes close in my experience. WIth that engine, i just wish the developers slowed down on the gimicks and focused on game play stuff.
Also, the Zelda team REALLY needs to get an interen or two, sit them down and let them play through the entire series while recording all the stories and lore,, then codify it for posterity when they approach other games.
The first 10 minutes or so of TotK got me so damn hyped. But then it all went downhill from there. I really hate this direction of Zelda. Even worse that they delayed this game so many times and it took several years to make this game, even though they were reusing so many of the assets that made BotW take so long to make to begin with.
I can't stand the look of the Skype Islands.
It looks like every plant is dried out, it looks like the place is ☠️.
It makes me feel uncomfortable.
And I don't like the NPCs. I enjoyed BotW because I was alone most of the time and could reduce my Interaktion with people to the minimum.
In TotK there are wayyyy to many Interaktions with NPCs.
The "Zora Dungron" is a joke. Why not put in a cave System, like the Waterworks where the quest starts?
Mipha's Statue us removed from Zora's Domain, which is one of my favourite things about TotK. No words can express how I feel about Pickmes. I don't do mean things to Kohoks, but I love to express my feelings for Pickmes at Mipha's Statue.
Giving Link an IKEA style house in that 💩hole Terrytown is an insult.
I like the Mechanics and the things I can build and the subtile Romance between Link and Zelda.
But these Sky Islands are aesthetically unpleasant to express my animosity politely.
GUPPY YESS
I played this game with the mindset that it was pretty much DLC for BOTW, frankly I found BOTW really empty and boring, so this game was way better to me, I just wish it had master mode
2:12 why is it that english dubs for non-english games/shows have some of the worst voice acting ever? it never sounds natural, it just sounds like they're reading the lines and not caring if it shows.
When i first played botw it was such a surreal experience coming from only playing multiplayer games. It got me hooked on playing single player games and story games as well. For some reason totk just never felt like the previous game but some extent just worse, maybe that’s just for me
Like, it’s better in basically every way imaginable. It has a totally different vibe but that’s the point and something the Zelda series does exceptionally well.
So yeah, what I usually see is people trying to analyze the game through botw lens or even… Oot lens. The results are as dumb as you’d expect lol
@@56ty_ How is analyzing this game through a BOTW lens dumb? TOTK is literally the sequel to BOTW so I think its fair for people to compare the two side by side.
I think people claiming the game builds on botw is just a lie fundamentally. The game adds gmod physics and uses the same copy paste formula, the great sky island is literally the plateau opening from botw, the underground is a copy paste. The sky islands are all generic. In fact the sky islands and underground serve no purpose other than a time sink for resources unique to each (sundelions and zonite, which are essential to progression). It’s insane to me that people find it enjoyable when it’s so obviously lazy, I’m genuinely shocked it took them this much time + a delay to release it.
Also the repeat dialogue at the end of each dungeon is genuinely embarrassing. I paid $70 for repeat cutscenes?? Ok.
Also the shadow temple is a one room boxing match😂 I wanted Zelda not arms
@@56ty_ This video itself gives succinct reasons why someone would disagree that TOTK isn't simply an improvement. I get that it'll vary with everyone but I don't get why that's so hard to get on either side. It's easy to say "it's just better" or "it's a bad game", in reality different aspects of both games can be compared and in my experience TOTK was highly enjoyable in pure mechanics but the structure, progression and story presentation baffled me at times.
@56ty_ ...This game is literally glorified BotW DLC. That's how the game started out. Stop coping.
Great video totk is great but I wasn’t a fan of reusing the same map.
The main appeal and novelty of open air Zelda is quite literally its exploration.
To think majora’s mask almost reused Oot’s hyrule during development is a scary thought…and ultimately they chose to do that in Totk and imo didn’t pay off…other than 20 million copies sold lol
But I still like Totk a lot.
The next Zelda game having a new artstyle and new map to explore will bring back all the excitement I need personally.
I doubt they are reusing this hyrule a third time lmao
Sounds like your biggest issue was the fact that they used the same surface map. That didn't bother me at all. They changed things up enough on the surface map to make it feel fresh and nostalgic at the same time. Then with the addition of the depths and sky islands along with the new building / fuse mechanics it made BOTW feel like a rough draft compared to TOTK. I also think the storyline and temples in TOTK were a lot better than the divine beasts of BOTW. BOTW had the advantage of being a paradigm shift for the Zelda franchise so that feeling of playing BOTW for the first time might stick with people more, but TOTK is hands down the better game. I have put hundreds of hours into TOTK and I could still pick it up and play it again right now, I have zero desire to play BOTW again.
TotK was the only Zelda I never finished. I realized about 8 hours in that i wasnt having fun at all and that I just slent the entire time complaining about what I didnt like (re: everything)
I miss the conventional Zelda games of the past. There was no need to completely remake the formula, and now that genre is effectively lost.
The newest Zelda game they revealed last direct looks like it’s going to be closer to earlier Zelda games, so I don’t think they’ll be completely removing the formula they had from every new Zelda game.
@pondering_fish I disagree. It definitely looks like more "open world sandbox" but top down. When Aonuma said they were "rethinking the conventions of 2D Zelda" I immediately checked out. The conventions don't need to be redone or broken. They're fine as is.
@@MrIkana yeah, they’re definitely not just doing exactly what they’ve always done, but personally I prefer for them to experiment with new things instead of keeping the same skeleton for every game. After all, that’s how Zelda and all of their other franchises were created in the first place. I still understand what you’re saying, though.
@@pondering_fish I sure don't remember them completely reinventing Zelda with every game to the point where each game could be considered a different genre of game entirely. I personally like less change in my games. Look at Dragon Quest (my pfp funnily enough), it's been almost the exact same game since 1986 and it's still beloved. I want Zelda to be more like that. Give me more of what I already like. If the next Dragon Quest came out and it was an action game a la Kingdom Hearts I would hate that.
I don't like that the Story is told through Memories AGAIN.
I don't like that there are only two Zonai and we learn NOTHING about their culture.
I really hoped for more.
Like travelling through time to the point where there were lots of Zonai, helping them dealing with Ganon, having Zelda as a companion.
Reusing the map but changing it for the Zonai Culture, and no Zora, Orni and at max the Gerudo. No TarryTown 💩hole. No Kilton. No children. No Hylians, no Shika. Just Link, Zelda and the Zonai. And Ganon. And MAYBE the Gerudo.
That's what I would have done.
The big reason the side quests in BOTW and TOTK are not really worth doing is because of the weapons system. You can find weapons anywhere, and they have a life span. Period and end of report. I loved BOTW, havent played TOTK yet, but am looking forward to it, but that was my gripe about why side quests aren't really fun anymore. Used to get a cool new weapon, or whatever, now all you get is some rupees, or some cloath.
This game is literally Metroid Prime 2 all over again, with a fanbase so stubborn it almost makes want them to receive a bad game.
The map is the same because the point of the game, the reason it exists at all, is its traversal mechanics, if they had made a new map it would just feel the same as the old one and you would be constantly skipping stuff while flying around, that's why they didn't bother and instead recycled resources to make the game faster (and the depths, besides other stuff, exist to make the most use of them, that's why it's big). Besides, where the hell are the caves in your video? they're by far the biggest addition to the map and they go completely unmentioned.
Overall it seems your problem is with the concept of the game, which is pointless to listen to because it's equivalent to me saying Elden Ring is dissapointing because it didn't have the physics of Botw and why would I ever say that, when that wasn't the point at all. All these "faults" are far from objective, they're just personal, subjective issues and I wish you all would start treating them as such.
You must have REALLY loved using the hoverbike huh? 70 dollars, please!
@@Hegaems barely used at the end
And this why people dislike you
@@Truvix-zx4pw You just said the point of ToTK is to traverse the same map but with the new mechanics. So I can't really understand what engaging variety of methods you were using if the hoverbike accomplishes nearly everything flawlessly. (Respectfully, don't answer it, you're just gonna yap a bit more)
@@Hegaems huh? I used the hoverbike very little when I was a bit lazy, and the only reason I knew how to make it is because of the internet.
I mostly use cars and wings with different stuff, and that's just for vehicles which isn't everything regarding traversal
@@Hegaems shield surfing with better stuff, shield exploding, ascend, recall objects.
Btw, leaving the conversation, tired of this bs
I played ToTK after the hype and, damn, I thought ToTK suuuuuuuucked. BoTW was already boring, but ToTK took the torch and ran with it
The opening and closing of Total were the best parts-so atmospheric.
Also the first 80 hours or so were amazing, but playing beyond that is pretty disappointing.
Still, a very fun game. But not as great as BotW.
would be 10/10 if it wasnt on the fucking switch, 30 fps on a game that good is high k a crime (amazing vid btw)
It's not a performance issue at all.
@@zurkke It's perfectly fine to enjoy a game at 30fps and what they accomplished technically is bonkers, but I find it odd when people insist that "it's good as it is, no need for improvement". We'll see when enough people play the same games at stable 30fps 1080p or better. Optimization is also a _very costly_ process in development, and they said that besides all the difficulties with the physics engine they took an extra year for polish. I wonder how much harder that was due to reaching the system's limits. Of course better hardware would mean reaching new limits, but precisely I wonder how much compromise they had with this game's design.
@@mkjjoe I'm aware of that, it's just that all the points that people bring to criticize this and BotW aren't related to performance at all.
@@zurkke ah I get it my bad
Imo its just a bad game with very impressive technical aspects.
The story and lore is probably the worst i have ever seen, they made this whole new building mechanic but you never have to use it, all the puzzles can be easily cheesed, and the map is just botw with random boring shit bolted on.
great fucking video
it was 2017 not 19
why i dont want ti listen to you anymore
BOTW = GTA III
TOTK = GTA IV
The next open world Zelda??? VICE FUCKING CITY!!!
They're just learning.
Just gotta wait another 6 years...sigh
Bro just enjoy the game
lol for real I love Totk it’s awesome in every aspect I consistently hear that the want to explore is gone and I feel like most ppl just want to rush the story beats because of it and that’s skewing the perspective.
When I’m able to fully immerse myself I think about how Different the sights are and how the land is shaped and changed because of the upheaval and THAT is the reason I explore. What’s different and sometimes I just get lost and begin to feel like I’m actually link in Hyrule
Totk probably the most disappointing game ever
Will never know why they delayed it so many times. The end result was so droll and they squandered so much potential.
I loved it
Yeah because it wasn't a 9/10 everywhere 😂
Bait used to be believable
Hey, what would you do if you wanted to make a quick buck but had nothing substantial to say? lol
Its not bait. Many people feel this way about the game. Its not as flawless as many people seem to think it is.
How is this bait
...Say fans closed to criticism even when they see constructive feedback.
Seriously this has been building up to a consensus among many players who genuinely experienced that, and it's pretty weird to call it bait when fans make efforts to explain what's wrong. Especially when it's not to call the game trash. Regardless of opinions, looking at online conversations for over a year it is a fact that TOTK is polarizing.
How is that polarizing when it sold 20+ million copies in one year, missed botw reviews by 1 point, won many goty award and is loved by like 99% of the players?
I’m glad you enjoyed the game more than me, however this video is subjective, and about my criticisms and feeling polarized while playing. This game is pretty good but also has some issues, and sales numbers and awards don’t make my criticisms less valid. A game can have flaws and still be enjoyable, win awards, and be an achievement.
All of that literally means nothing in the context of this video. How everyone else feels is irrelevant to how this person feels about the game. He never said that it was polarizing to everyone he just said that it felt polarizing to him. I get that you like this game, but you don't need to avoid understanding the entire point of this video just to defend this game.
botw better
First of all, only about 50% of the fanbase likes it at this point, and second of all it selling a lot doesnt say anything about its quality, it just means it was more marketable. Like mcdonalds have sold over a billion burgers but no one is using that as evidence to claim its fine dining
I'll tell you how. 20m were from preorders then it rapidly stagnated
the last of us part 2
Tears of the Kingdom is to BOtW what USUM was to Sun and Moon in Pokemon
I had more fun in USUM than TotK. And put several times as many hours.
Bro when u said small little indie game called Elden ring i was like WAT because elden ring is far from Small
Yeah it was sarcasm
@@hichaelhyers ye