While this tutorial is somewhat useful and I can appreciate you went out of your way to create it, I have to say - You should really try to remember throughout the recording that you are in fact doing a tutorial. You jump over steps without explaining, rapidly click multiple places and change values all over without mentioning half of what you did , and the fact that your mouse is invisible in the recording and your wide screen makes the video hard to read doesn't help either. The most frustrating step was the Accretion disk with volume. You look for something and can't find it, you mumble "Oh i need to maybe do this first ? Yeah i need the vdb" and then just move on?
I agree with this. The final result looks stunning, but I found it really hard to follow along. I also wasn't aware that I needed to purchase the volume file on your patreon in order to actually finish the project. If the thumbnail shows an end result, and "Tutorial" is in the video title, I expect a FULL walkthrough of the entire process up until that thumbnail. I understand that you need to make your well earned money aswell, and no matter how much you deserve it, I just can't help but think that this tutorial could have been something exclusive for your active patreons. I really wanted to create and to learn your workflow fully, instead of essentially paying for you to create the volume for me, @ChrisLambethMotion
Very cool tutorial and it looks great. The only issue I am having is jagged almost pixelated edges around the gravitational lensing when it curves around the top and bottom, any update that could help clean up the detail in that area?
Hi, first of all i love your work. I have a question regarding where you connected the fresnel node into the ramp node exactly at 5:11 from the output color of fresnel into which node? Thank you
Amazing work. Thanks for sharing. My question. Did you spend any time thinking about a black hole, from a perspective of popular representations, and how we *see* the effects? Or did you consider the physics, or some combinations? Next, assuming you thought about the effect, did you have you a basic idea for the shaders and nodes that matched your ideas for how this would work? Would you say your knowledge of RS shader nodes is deep? I’m very curious to know the level of the overall effect you understood in the abstract, vs *tweak mode*. Not many tutorials discuss this, and perhaps for some much of it is intuited, or however you want to label creative muse. Fascinating, again thanks for sharing.
i like the tutorial but the part where you said "you have to make sure your vdb is in the volume woo woo" ?????? like bro we trying to learn can you walk us through what you did? There is no cursor either so we can't see where you are navigating.
he cut it, But if you worked with pyro you can make it , just make smook on surface of disk and animate the disk by rotating and scene cache and easy, just make a box fix or bigger than the disk and put disk in the box, don't forget use collider on box.Cheers
thanks for the tutorial. One thing i found out: the ramp for the IOR is causing artefacts in rendering later cause its just 5% for a gradient, or am i wrong?
@@NaklarEZ I had no luck with that either. There is another method using two divide nodes, but the bending isn't as good, but there's no artifacts from what I've seen.
hello, make an effort next time to show the entire video without cutting because we don't understand anything. The tutorial lasts 20 minutes but in the end we spend the whole day finding the solutions. If you're doing a tutorial, do it well. Thanks
That is an interesting approach. I'll try this with Octane.
UPDATE: It worked, thank you
Incredible tutorial
Glad you liked it
I've searched every 3d forum and never found a way to make a black hole in redshift look as good until now, thanks a ton!
As did I! Never once found anything! Glad it helped!!
I didn't think it possible from many attempts but you've bloody done it!! Amazing!
And my god it was a struggle. haha Thank you!
Thanks man for hints, I made it it isn't same or good as your work but I am really happy with it, Thanks again.
While this tutorial is somewhat useful and I can appreciate you went out of your way to create it, I have to say - You should really try to remember throughout the recording that you are in fact doing a tutorial. You jump over steps without explaining, rapidly click multiple places and change values all over without mentioning half of what you did , and the fact that your mouse is invisible in the recording and your wide screen makes the video hard to read doesn't help either.
The most frustrating step was the Accretion disk with volume. You look for something and can't find it, you mumble "Oh i need to maybe do this first ? Yeah i need the vdb" and then just move on?
I agree with this. The final result looks stunning, but I found it really hard to follow along. I also wasn't aware that I needed to purchase the volume file on your patreon in order to actually finish the project. If the thumbnail shows an end result, and "Tutorial" is in the video title, I expect a FULL walkthrough of the entire process up until that thumbnail. I understand that you need to make your well earned money aswell, and no matter how much you deserve it, I just can't help but think that this tutorial could have been something exclusive for your active patreons. I really wanted to create and to learn your workflow fully, instead of essentially paying for you to create the volume for me, @ChrisLambethMotion
Awesome! For so long, I have been strugling with the gravitation lens with Redshift. Thank you so much!
You're welcome!! Glad it helped out!
This is so awesome thanks a lot
This is so cool!
Very cool tutorial and it looks great. The only issue I am having is jagged almost pixelated edges around the gravitational lensing when it curves around the top and bottom, any update that could help clean up the detail in that area?
awsome tutorial thak you
Hi, I Just Cop The Project Files,and I Find Here are some Articial Mossac in the edge of the Halo,DId you know how to fix it?
Hi, first of all i love your work. I have a question regarding where you connected the fresnel node into the ramp node exactly at 5:11 from the output color of fresnel into which node? Thank you
Any chance this work flow can be applied using Arnold?
wow!🔥🔥🔥
Would close up angles be high quality?
Amazing work. Thanks for sharing. My question. Did you spend any time thinking about a black hole, from a perspective of popular representations, and how we *see* the effects? Or did you consider the physics, or some combinations?
Next, assuming you thought about the effect, did you have you a basic idea for the shaders and nodes that matched your ideas for how this would work? Would you say your knowledge of RS shader nodes is deep?
I’m very curious to know the level of the overall effect you understood in the abstract, vs *tweak mode*. Not many tutorials discuss this, and perhaps for some much of it is intuited, or however you want to label creative muse.
Fascinating, again thanks for sharing.
i like the tutorial but the part where you said "you have to make sure your vdb is in the volume woo woo" ?????? like bro we trying to learn can you walk us through what you did? There is no cursor either so we can't see where you are navigating.
he cut it, But if you worked with pyro you can make it , just make smook on surface of disk and animate the disk by rotating and scene cache and easy, just make a box fix or bigger than the disk and put disk in the box, don't forget use collider on box.Cheers
11:56 0.0???
So cool, Chris! Your technique is crazy, thank you! I'm trying to replicate it in Octane, but I can't find any Divide node, any tip for that?
Glad you enjoyed! Thank you!
I have tried to replicate this in Octane and for now can't figure it out. If I do, I'll be sure to upload a video on it!
@@ChrisLambethMotionthank you!
thanks for the tutorial. One thing i found out: the ramp for the IOR is causing artefacts in rendering later cause its just 5% for a gradient, or am i wrong?
That is a issue yes. I'm trying to figure out how to fix that. Will post an update when I do! Assuming you're talking about the "Jaggedness?
@@ChrisLambethMotion yes! Trying to use change range but it’s not working as expected
@@NaklarEZ I had no luck with that either. There is another method using two divide nodes, but the bending isn't as good, but there's no artifacts from what I've seen.
@@ChrisLambethMotion Did you ever find out how to fix this? I would love a solution to this... :)
hello, make an effort next time to show the entire video without cutting because we don't understand anything. The tutorial lasts 20 minutes but in the end we spend the whole day finding the solutions. If you're doing a tutorial, do it well. Thanks