Back in that time I was more into Amiga demos (Spaceballs)... so I didn't know about this one, so there's no nostalgia involved. Now the Fx are nice, but the tune is just amazing ! I can't spend a day without listening to it ! Such an energizing mod !
Mind blown is not enough to describe the feeling everyone had when this was dropped. What's included in this demo was a succession of breakthroughs, miles away ahead anything that was made in 1995 and 1996 combined. Complex have set the bar so high, it took almost 2 years for the rest of the demoscene to catch up. I was at NAID 95 in Longueuil, CA when they showed that on the big screen and the general reaction was from "Holy sh*t" to "How the flying %&@##$ did they do that?" A beautiful piece of art that completely changed the face of the demoscene and 3D animation.
With a Gus Ultrasound (MAx), the music was so awesome at this time. Multichannel mods played wonderfully on a standard pc of the time. Loved this demo !!!
By the way, the music sync is off in this vid - the music that drops at about 6:40 should come in when the shadow volume comes in, not after. (Or vice versa, really)... happens when you play the demo in Dosbox or on too fast a machine, IIRC.
32 channel actually but only used 28 at a time. If I recall correctly they had a full 32 channel track but even the GUS had issues playing it so they took it down to 28.
Simply jaw-dropping. Getting this to run on a period machine must've taken a lot of love, dedication and assembly.. :) I don't remember games looking like this until sometime after 2000 at the earliest, and even then requiring a top-of-the-line computer with graphics accelerator.
A friend copied this tune to me on a tape in 1995.. I listened to it alot, but then the age of mp3s came, and the walkman got replaced. I like the groovy "background", and the haunting repeating theme, i have never quite heard anything like it later... the only song i could listen to it endlessly in a loop... though i think it should be produced again with better sound quality, i'm thankful that someone have posted this. It should be the title cut for a film or something. Though being the music for this demo in 1995 is not so bad either:)
Espen Åmodt Agreed. The original is the best, but i do find this to be an OK remake. I was hoping it would start with the rumbling bass though like the orignal.
Not even remotely close. 1995, the average user was owning like 100-133 MHz on an 486 architecture - or a Pentium if lucky. You could get 166 or 200 MHz, but you'd pay like 2,000$ for that CPU alone. So it's far less then 10 times of power. (Except you count a mathematical co-processor too...)
@@Zedek The PC that ran the demos at NAID95 was a 486DX 4X100 with 4 megs RAM. The EMS was used in rare cases (this one for instance) at the time, as most of the demos were able to run on the 640k base memory. Dope completely changed the landscape of the demoscene. Within a year after The Gathering 95, Phong shading, metal shading and 3D were almost as common as text scrolling on Amiga. I remember sitting in the middle of a bunch of very talented coders that drooled before all the innovations that they were seeing. One of my fondest memories from being a demoscener (tracker). That and having a 20 minutes chat with Skaven, praising one of my song. :)
@@Zedek You must reduce your specs even a bit. Quake 1 was released 1996 and I remember very fondly that on it's release the "maximum requirements" were a Pentium 90 Mhz which was the BEST at that time. So I think this demo ran on an P90 or even on an 486 100Mhz.
Tried this one on a party with my pentium 66 mhz and trident :D Coder of this said to me "buy a register compatible" vga card, Awesome coder, awesome demo!
It was Gravis what brought PC demos to the (almost the same) level with Amiga. I'l bet that still, there has not been greater demos with PC than Amiga when comparing MIPS!
@@DxDeksor GUS works in very a similar way of Amiga Paula, with PCM sampled sounds, just with overkilled specs. Amiga Paula chip (8364) design is from 1983/1984, GUS is from 1992.
GUS was capable of 16 bits 44.1 khz, with 32 voices using PCM samples. It also had General MIDI compability with better sound than the average Roland SC or MT32 sound card. Amiga had 4 voices 29khz maximum, of 8bits samples. Filters would not be as great too. Last thing : GUS had 1 MB dedicated memory.
@@julienbraudel7109 do you think that General MIDI compatibility is something special? Even the FM tunes on Sega Megadrive sounds far better than general midi files on the cheap synth with low memory, like the GUS is. BTW Amiga's sample rate is 27 kHz max without tricks.
No. I had a GUS, and some Amigas, and the rest of the audio crap of the time. I even had the Awe32 just to get some games to work. GUS had the best sound bar none.
I remember vaguely watching that song rolling through a tracker many years ago. Was it FT2, or SC3? I don't recall. But I remember my astonishment about the number of tracks that have been used in this module. A masterpiece.
This kicked some ass for good ! The GUS soundcard just demonstrated how groundbreaking it was compared to the atrocious (quality of sound output and technology) cards from this awful company who dared carry the name Soundblaster.
I agree as far as what's available in the market right now. I still think there's room for one really hot new platform, built from the circuitry to be good. You can worry less about abstraction if you have one good solid hardware platform with good longeviity. All programmers know the hardships of Win32, .net etc. If you had a great silicon design, you wouldn't need abstraction to protect you from it. SOCs are getting there, but they don't tick all the boxes. Too many Poly+FP/S, needs more ASIC!
Le module FT2 est génial ... On sent la patte "Amiga" dans la musique, la façon de la composer mais aussi la démo en elle même. Sublime de la revoir et d'entendre ce superbe module 32 voies dont la plupart des samples sont en 8 bits :) Les Amigaïstes avaient Paula et les PCïstes responsables avaient une Gravis UltraSound :) Alex
Même si Jugi vient de l'Amiga, cette demo rompt précisément avec l'esthétique Amiga, visuellement et musicalement. La sensation de réverbération était précisément difficilement réalisable avec les 4 voix de l'Amiga, et c'est ce qui caractérise le plus ce morceau par rapport à ceux de la même époque.
I like the effect infobox thing, those should be more common, altough I recall some of it was slightly exaggerated. I don't know if demos have any tricks like that anymore, I can't distinguish some animation thing made in Unity or whatever from something impressive made in code. The infobox educated the public. But I guess the target audience for many is people in the know, those who can.
The infobox were also for bragging. Believe me. And nobody took offense, even the "1995 world domination" was received as a fact by almost all the coders i knew. :)
I went to pee sea from Amiga gradually. at day one I got an underspecced PC, at day two I got the fucking GRAVIS ULTRASOUND and all was fine and dandy. Anyone in that time and space with a PC without a GUS was a homosexual.
In many ways it was far easier top program in DOS than Windows. Then you'd just call one or two interrupt vectors and you were good to go. I sometimes wonder if it's really true that it's easier to program use several operating system layers and a high level language. It seemed easier without them to me. :(
Well, you're right, in the case where you're programming directly to the hardware. For modern video cards, there's only a few groups that can actually get drivers working for them - trying to program them yourself is a straight up no-go these days.
I coded (demos) in DOS 30 years ago (like you?) Before sound cards, PCs didn't have any dedicated interrupt for even sound output. "Easy" to misuse the clock interrupt. And find out everything without contacts or internet.
If you're trying to do the same thing, then probably. But if you want to do in-depth things, you're going to want other layers anyway; doing it all from scratch would be insanely time-consuming - particularly as different hardware would have to be handled separately by your own code. Software abstraction can be a PITA, but it's pretty much a requirement for complex projects, hardware support, and portability.
Hard to believe this was considered impressive in 1995! LOL Nowadays a base-level PC could do this with one GPU tied behind its back... Still, not too shabby for the time. What were the specs of the host PC? JW3HH
JustWasted: What's hard to believe is the evolution of computer capabilities since that time. Realtime mapped 3D just came out in the early 90s, "Doom" came out in 93 and was quite a revolution then. Yeah, this was pretty impressive in 1995 !
Mäkirannantörmä I'd say twice that. I tested it on a 486 DX 33 and it was sluggish. Not to mention RAM wich is way too low. However on a 5x86 (486 DX5 at 133MHz) it was perfectly smooth. I guess the minimum is between DX2 66 and DX4 100 with more than 1MB of ram at least
Modern stuff could probably do it without using 3d acceleration OR the main CPU. I bet the management engine or like a wifi CPU or similar could do it by itself...
Not too shabby for it’s time? :D lol. It was creme de la creme at its time. And it’s hard to believe you find it hard to believe that this was impressive then. Remember there was no GPU at this time. The high end was flat shaded arcade games (virtua fighter) This was more or less the first time you could see shaded vectors in kind of real-time :)
I can confirm that it did well with my 486 DX4 at 100 Mhz (16 Mb of RAM). I still have that old machine in my storage room and I bet that the demo is still somewhere in there. I watched it many, many times back in the day. It truly was a fantastic piece both in graphics and in music. It's almost incomprehensible how far we've gone since, and in such a short time. It is hard to believe!
Hey whats up man I'm a Christian independent rapper and looking for some intros and logos with my rap name and group name do you do any non profit work I really like the stuff you got going and looking for some real good eye candy to go with my tracks. I'm open for ne out the box creativity/ideas
Shortly after that they all went to work on microcode for Nvidia and ATI. The PC was always gonna be the future pc platform. Macs run on PC now. Their days are numbered. It's all good. Luv and Peace.
Ian Edmonds what do you mean with: “The pc was always gonna be the future pc platform” (the sentence makes no sense - do you mean windows was always going to be the main OS for the PC?) “mac run on PC now?” (also makes no sense..? - do you mean that MacOS runs on Intel CPU?) And whose days are numbered? :D
Antialiasing, Phong, specular highlight AND motion blur?? Very, very amazing in DOS! The reflection mapping portion of the demo made my jaw drop. THIS. IN DOS. O.O
this demo was first run on a Pentium 100mhz with an Gravis Ultrasound Sound Card and 4 megs RAM. The most mindblowing part is that the CPU didnt catch on fire... 7800 phong shaded polys rendered real time was unimaginable at that time.
Back in that time I was more into Amiga demos (Spaceballs)... so I didn't know about this one, so there's no nostalgia involved. Now the Fx are nice, but the tune is just amazing ! I can't spend a day without listening to it ! Such an energizing mod !
I still remember seeing this for the first time and having my mind blown.
Why
@@Kevin_A Because at the time it was very impressive for those of us who were on the demo scene in the 90s…
Mind blown is not enough to describe the feeling everyone had when this was dropped. What's included in this demo was a succession of breakthroughs, miles away ahead anything that was made in 1995 and 1996 combined. Complex have set the bar so high, it took almost 2 years for the rest of the demoscene to catch up.
I was at NAID 95 in Longueuil, CA when they showed that on the big screen and the general reaction was from "Holy sh*t" to "How the flying %&@##$ did they do that?"
A beautiful piece of art that completely changed the face of the demoscene and 3D animation.
I haven't seen this in 25 years. Thanks for refreshing my axions.
With a Gus Ultrasound (MAx), the music was so awesome at this time. Multichannel mods played wonderfully on a standard pc of the time. Loved this demo !!!
One of the best demos EVER.
One of my favourite demoscene OSTs.
By the way, the music sync is off in this vid - the music that drops at about 6:40 should come in when the shadow volume comes in, not after. (Or vice versa, really)... happens when you play the demo in Dosbox or on too fast a machine, IIRC.
That's one of the reasons that made me buy a Gus soundcard : demos!
32 channel actually but only used 28 at a time. If I recall correctly they had a full 32 channel track but even the GUS had issues playing it so they took it down to 28.
Simply jaw-dropping. Getting this to run on a period machine must've taken a lot of love, dedication and assembly.. :)
I don't remember games looking like this until sometime after 2000 at the earliest, and even then requiring a top-of-the-line computer with graphics accelerator.
A friend copied this tune to me on a tape in 1995.. I listened to it alot, but then the age of mp3s came, and the walkman got replaced. I like the groovy "background", and the haunting repeating theme, i have never quite heard anything like it later... the only song i could listen to it endlessly in a loop... though i think it should be produced again with better sound quality, i'm thankful that someone have posted this. It should be the title cut for a film or something. Though being the music for this demo in 1995 is not so bad either:)
Jugi himself remade the song mirror.asmcbain.net/music/Jugi/Jugi%20-%20Onward%20with%20the%20popcorn.mp3
CanisCanine great remake! but also somehow too hardcore :)
Espen Åmodt the original is really some magic piece of music!
Espen Åmodt Agreed. The original is the best, but i do find this to be an OK remake. I was hoping it would start with the rumbling bass though like the orignal.
The reason why i remixed this song around 1997 in Fasttracker. It never gets boring.
one of the best demos ever made, still amazing today, and the tune, dont get me started! .... 5+
Awesome Soundtrack, Gravis Ultrasound only!
"it's all computed in real-time by the CPU"
Not even remotely close. 1995, the average user was owning like 100-133 MHz on an 486 architecture - or a Pentium if lucky. You could get 166 or 200 MHz, but you'd pay like 2,000$ for that CPU alone. So it's far less then 10 times of power. (Except you count a mathematical co-processor too...)
@@Zedek The PC that ran the demos at NAID95 was a 486DX 4X100 with 4 megs RAM. The EMS was used in rare cases (this one for instance) at the time, as most of the demos were able to run on the 640k base memory. Dope completely changed the landscape of the demoscene. Within a year after The Gathering 95, Phong shading, metal shading and 3D were almost as common as text scrolling on Amiga.
I remember sitting in the middle of a bunch of very talented coders that drooled before all the innovations that they were seeing. One of my fondest memories from being a demoscener (tracker). That and having a 20 minutes chat with Skaven, praising one of my song. :)
@@Zedek You must reduce your specs even a bit. Quake 1 was released 1996 and I remember very fondly that on it's release the "maximum requirements" were a Pentium 90 Mhz which was the BEST at that time. So I think this demo ran on an P90 or even on an 486 100Mhz.
Without the music, that demo would have been atrociously boring, and unepic. Jugi's score is 75% of the greatness of the demo.
for me, this song is the anthem for oldskool scene music. just Epic...it has demoscene stamped all over it.
Impressive demo
!!!!!!!!!!! YES
thank you for posting this amazing piece of work. music is awesome as well !
one of the best demo soundtracks ever
Yes, it is one of the best. Loved it back then and still love it :)
Tried this one on a party with my pentium 66 mhz and trident :D
Coder of this said to me "buy a register compatible" vga card,
Awesome coder, awesome demo!
i was the one that clicked on the like button and changed the sum from 512 to 513, i am so sorry to all with OCD
It was Gravis what brought PC demos to the (almost the same) level with Amiga.
I'l bet that still, there has not been greater demos with PC than Amiga when comparing MIPS!
The GUS is more capable than the Amiga's sound chip actually
@@DxDeksor GUS works in very a similar way of Amiga Paula, with PCM sampled sounds, just with overkilled specs.
Amiga Paula chip (8364) design is from 1983/1984, GUS is from 1992.
GUS was capable of 16 bits 44.1 khz, with 32 voices using PCM samples. It also had General MIDI compability with better sound than the average Roland SC or MT32 sound card. Amiga had 4 voices 29khz maximum, of 8bits samples. Filters would not be as great too. Last thing : GUS had 1 MB dedicated memory.
@@julienbraudel7109 do you think that General MIDI compatibility is something special? Even the FM tunes on Sega Megadrive sounds far better than general midi files on the cheap synth with low memory, like the GUS is. BTW Amiga's sample rate is 27 kHz max without tricks.
No. I had a GUS, and some Amigas, and the rest of the audio crap of the time. I even had the Awe32 just to get some games to work.
GUS had the best sound bar none.
@GertUberNerd the song is dope.mod, you can google it and download it. You'll need a mod player but winamp or whatever would play it.
This was a time.... eh.. Where are Complex guys today? Kudos, If anyone from them read this.
FANTASTIC,I LOVE THAT
the definition of a demo
I remember vaguely watching that song rolling through a tracker many years ago. Was it FT2, or SC3? I don't recall. But I remember my astonishment about the number of tracks that have been used in this module. A masterpiece.
Yeah, a 28ch MOD file, You can't play that on protracker :D
Legendary demo. This was the moment I started taking PC demos seriously. (Even though I still prefer the best Amiga demos :)
Probably the best asm demo ever made
I don't remember the demo, but music which I loved a lot :)
This kicked some ass for good !
The GUS soundcard just demonstrated how groundbreaking it was compared to the atrocious (quality of sound output and technology) cards from this awful company who dared carry the name Soundblaster.
True. It blasts FM synthesis away!
I agree as far as what's available in the market right now. I still think there's room for one really hot new platform, built from the circuitry to be good. You can worry less about abstraction if you have one good solid hardware platform with good longeviity. All programmers know the hardships of Win32, .net etc. If you had a great silicon design, you wouldn't need abstraction to protect you from it. SOCs are getting there, but they don't tick all the boxes. Too many Poly+FP/S, needs more ASIC!
Le module FT2 est génial ... On sent la patte "Amiga" dans la musique, la façon de la composer mais aussi la démo en elle même.
Sublime de la revoir et d'entendre ce superbe module 32 voies dont la plupart des samples sont en 8 bits :)
Les Amigaïstes avaient Paula et les PCïstes responsables avaient une Gravis UltraSound :)
Alex
Même si Jugi vient de l'Amiga, cette demo rompt précisément avec l'esthétique Amiga, visuellement et musicalement. La sensation de réverbération était précisément difficilement réalisable avec les 4 voix de l'Amiga, et c'est ce qui caractérise le plus ce morceau par rapport à ceux de la même époque.
Nice, at least I finaly know where that tracker came from.
It's 28-channel monster but sounds realy good ...
Must've been like seeing the Unreal Engine 5 for the first time! 😻
nah, it was much better. :) (you know, each step forward was massive difference back then, now it takes tremendous effort to improve by 1%)
Oh hey, taken from MindCandy. If anyone wants the original video, can grab the anthology at www.mindcandydvd.com.
YES the BEST ASM DEMO PC
I like the effect infobox thing, those should be more common, altough I recall some of it was slightly exaggerated. I don't know if demos have any tricks like that anymore, I can't distinguish some animation thing made in Unity or whatever from something impressive made in code. The infobox educated the public. But I guess the target audience for many is people in the know, those who can.
The infobox were also for bragging. Believe me. And nobody took offense, even the "1995 world domination" was received as a fact by almost all the coders i knew. :)
I went to pee sea from Amiga gradually. at day one I got an underspecced PC, at day two I got the fucking GRAVIS ULTRASOUND and all was fine and dandy. Anyone in that time and space with a PC without a GUS was a homosexual.
I remixed this in 1997. :D to be even better.
I'd love to hear that remix! I'm remixing it now myself, just for fun. :)
In many ways it was far easier top program in DOS than Windows. Then you'd just call one or two interrupt vectors and you were good to go. I sometimes wonder if it's really true that it's easier to program use several operating system layers and a high level language. It seemed easier without them to me. :(
Well, you're right, in the case where you're programming directly to the hardware. For modern video cards, there's only a few groups that can actually get drivers working for them - trying to program them yourself is a straight up no-go these days.
If you consider writing in ASM easy, anything else would be easy for you, my friend. :)
I coded (demos) in DOS 30 years ago (like you?) Before sound cards, PCs didn't have any dedicated interrupt for even sound output. "Easy" to misuse the clock interrupt. And find out everything without contacts or internet.
Somehow I have the original MOD file for this song 😂
What was the new demo that bested this a few months later... I assume it was FC? And whereabouts are/were Complex from?
You could have mentioned that you ripped the video from the Mindcandy DVD...
If you're trying to do the same thing, then probably. But if you want to do in-depth things, you're going to want other layers anyway; doing it all from scratch would be insanely time-consuming - particularly as different hardware would have to be handled separately by your own code. Software abstraction can be a PITA, but it's pretty much a requirement for complex projects, hardware support, and portability.
Connect 14400
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2020
@@eskii2 same :)
Hard to believe this was considered impressive in 1995! LOL Nowadays a base-level PC could do this with one GPU tied behind its back...
Still, not too shabby for the time. What were the specs of the host PC?
JW3HH
JustWasted: What's hard to believe is the evolution of computer capabilities since that time. Realtime mapped 3D just came out in the early 90s, "Doom" came out in 93 and was quite a revolution then.
Yeah, this was pretty impressive in 1995 !
Mäkirannantörmä I'd say twice that. I tested it on a 486 DX 33 and it was sluggish. Not to mention RAM wich is way too low. However on a 5x86 (486 DX5 at 133MHz) it was perfectly smooth. I guess the minimum is between DX2 66 and DX4 100 with more than 1MB of ram at least
Modern stuff could probably do it without using 3d acceleration OR the main CPU. I bet the management engine or like a wifi CPU or similar could do it by itself...
Not too shabby for it’s time? :D lol. It was creme de la creme at its time. And it’s hard to believe you find it hard to believe that this was impressive then. Remember there was no GPU at this time. The high end was flat shaded arcade games (virtua fighter) This was more or less the first time you could see shaded vectors in kind of real-time :)
I can confirm that it did well with my 486 DX4 at 100 Mhz (16 Mb of RAM). I still have that old machine in my storage room and I bet that the demo is still somewhere in there. I watched it many, many times back in the day. It truly was a fantastic piece both in graphics and in music. It's almost incomprehensible how far we've gone since, and in such a short time. It is hard to believe!
Hey whats up man I'm a Christian independent rapper and looking for some intros and logos with my rap name and group name do you do any non profit work I really like the stuff you got going and looking for some real good eye candy to go with my tracks. I'm open for ne out the box creativity/ideas
Shortly after that they all went to work on microcode for Nvidia and ATI.
The PC was always gonna be the future pc platform.
Macs run on PC now.
Their days are numbered.
It's all good.
Luv and Peace.
Ian Edmonds what do you mean with:
“The pc was always gonna be the future pc platform” (the sentence makes no sense - do you mean windows was always going to be the main OS for the PC?)
“mac run on PC now?” (also makes no sense..? - do you mean that MacOS runs on Intel CPU?)
And whose days are numbered? :D
Macs run on Apple silicon now
Antialiasing, Phong, specular highlight AND motion blur?? Very, very amazing in DOS!
The reflection mapping portion of the demo made my jaw drop. THIS. IN DOS. O.O
Final Reality does some crazy shit with DirectX5!?!? THAT PIECE OF SHIT CALLED DIRECTX5? AND IN 1997?
Hard to compare to 3d-cards. DOS-windows is moot.
this demo was first run on a Pentium 100mhz with an Gravis Ultrasound Sound Card and 4 megs RAM. The most mindblowing part is that the CPU didnt catch on fire... 7800 phong shaded polys rendered real time was unimaginable at that time.