What Are All the Ways to Avoid Fall Damage in TF2?

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  • Опубліковано 9 чер 2024
  • Unlike death and taxes, fall damage in TF2 is not so inevitable. Whether it be intelligent decision-making or Source Engine jank, there are plenty of ways that players can avoid taking this gravity-induced damage
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КОМЕНТАРІ • 34

  • @itchylol742
    @itchylol742 22 дні тому +76

    casual players have found out they can avoid fall damage by dying to a level 3 sentry before they land. they are truly leading the meta of tf2

  • @MrWicked360
    @MrWicked360 22 дні тому +24

    Interesting concept. There's some more niche mechanics that are predominantly 'jumper' specific that you didn't cover, but to name a handful there's:
    Forced unsync ctap bouncing
    Interp bugging
    Timescale bugging
    Jump tick decline bounce
    Entity projectile collision deceleration
    Shutter bugging
    Wall surfing is also entirely materially distinct from wall glitching and is an additional separate way of mitigating adverse gravitational deceleration oriented health dissipation.
    Perhaps a 4 hour discussion video could be produced to compressively address this pertinent issue of our time.

    • @kjr1690
      @kjr1690 22 дні тому +1

      WHAT

    • @Blucario90
      @Blucario90 22 дні тому +3

      Bro really threw the word soup at the end: "adverse gravitational deceleration oriented health dissipation" is just fall damage 😂

  • @Riff.Wraith
    @Riff.Wraith 22 дні тому +11

    Considering its origins in Quake, the fall damage in TF2 is really insane. In Quake you basically only ever take like 5 damage from a fall.

  • @trofchik9488
    @trofchik9488 22 дні тому +6

    An off topic question: what if Demoknight specifically had a class limit 1 separate from normal Demo?

  • @mrstudent9125
    @mrstudent9125 22 дні тому +22

    To most expensive way is to buy Unusual Victory Lap

    • @Ban-zx9se
      @Ban-zx9se 22 дні тому

      Is there a way to consistently do it?

    • @robduxk2555
      @robduxk2555 22 дні тому

      why unusual?

    • @DollarGenius805
      @DollarGenius805 22 дні тому

      @@robduxk2555expensive

    • @kaesitha7006
      @kaesitha7006 22 дні тому

      Zoomin Broom also works for it, just cancel the animation mid-air

    • @Mai.Calico
      @Mai.Calico 22 дні тому +1

      @@robduxk2555 most expensive way

  • @croodludc
    @croodludc 22 дні тому +17

    water more rare than jump bugs

  • @dalenu
    @dalenu 22 дні тому +6

    i believe an edgebug happens when your trajectory makes your bounding box pass through the edge but you're going fast enough that the moment you're actually touching a surface is between ticks.
    the physics engine interpolates that moment you pass the edge resets your vertical momentum but any other mechanics related to hitting the floor (applying ground friction, taking fall damage) happen after your new position is calculated and never activate since you're always in the air on any given tick.

  • @Lawlz4Dayzz
    @Lawlz4Dayzz 22 дні тому +4

    One more way is to kill bind mid air

  • @luckiee_
    @luckiee_ 21 день тому

    I played a (one) 6s pug in like 2013. Thats the extent of my comp TF2 expereince. That said, I watch all your videos religiously. Always interesting and a good watch, well presented and its awesome to see you improve bit by bit in the bg demos. Lova ya rumpus thanks for the vids.

  • @reggie2176
    @reggie2176 22 дні тому +2

    I could be wrong but an edgebug is basically hitting the edge of anything solid on the map (works on props too) in a way that the game basically thinks you are surfing for 1 frame
    They are surprisingly a lot more popular in CS, even though there is no way to explosive jump, because the map de_nuke has very popular and consistent ways to edgebug. Most CS players know wayyyyy more about edgebugs than me for that reason.

  • @trofchik9488
    @trofchik9488 22 дні тому +1

    I'd disagree on edge bug being the most accessible. Landing on the surfable ramp and sliding down it is a lot easier. Although, I might be biased because of CS where it's a primary method of avoiding fall damage (see: drop from heaven on Nuke)

  • @realzmt-productions4604
    @realzmt-productions4604 21 день тому +1

    14:56 tom was really going for b-hopped market gardens lmao

  • @DollarGenius805
    @DollarGenius805 21 день тому

    your videos are great. Very calm and informative commentary

  • @margon9181
    @margon9181 22 дні тому

    Jump bug, slope bug, edgebug, and overheal are my predictions before I watch the video.

  • @whereammy
    @whereammy 22 дні тому +1

    I'M EDGING

    • @Capiosus
      @Capiosus 22 дні тому

      Nice! how frequently do you edge in your games?

  • @N0THANKY0U
    @N0THANKY0U 22 дні тому

    copy pasted from a reddit comment "Edgebugs happen when you land on an edge diagonally and slide off it again within the same tick. What happens is you first hit the ground and get your falling speed reset to zero, then your horizontal speed is applied, causing you to end up in midair again. The fall damage check happens at the very end of the tick, sees that you're not on the ground and thus doesn't apply any damage. That's also why you don't make sound, you never actually get classed as "on ground" by the movement code."

  • @DGstretch
    @DGstretch 22 дні тому +1

    Please get a low taper fade

  • @matomatic4599
    @matomatic4599 22 дні тому +1

    Fall damage isn't that big a deal, if like me you die before you hit the ground.

  • @CaneDoesStuff
    @CaneDoesStuff 22 дні тому +1

    i broke my feet.

    • @oiytd5wugho
      @oiytd5wugho 22 дні тому +1

      pics?

    • @Capiosus
      @Capiosus 22 дні тому

      @@oiytd5wugho bailiff, whack his pee pee!

  • @kjr1690
    @kjr1690 22 дні тому +3

    Did you peeps know that try hard comp players use a cheat command to remove random fall damage LOL! Can’t make this shit up it’s actually pathetic, first random crits and random bullet spread but now this? What a joke of a community.

  • @queenbeeremedy6993
    @queenbeeremedy6993 22 дні тому +1

    just tech

  • @free_playstation_2
    @free_playstation_2 22 дні тому +1

    i say no

  • @butlazgazempropan-butan11k87
    @butlazgazempropan-butan11k87 22 дні тому

    Base jumper 💀