Thank you so much for making this video ! It has to be one of the clearest , most thoroughly well explained tutorial for CAD work like this . This after searching for hours for some thing I could understand !
As a beginner, I'm typically overwhelmed with following some tutorials since some just don't generally explain in such an easy to follow manner and explain how/why of what they're doing. Your video really helped me both do the animation and understand what I'm doing and why. Thanks so much.
Today is my first day discovering Fusion 360 and I'm shook.. this is incredible and how easy it is to create such complexity... even for simply illustration purpose's this would be incredible.
It would be great if Fusion could simulate the physics and calculate on its own the reaction that will happen when you rotate the gears, rather than preprogramming the reaction like a prebuilt animation
Awesome, I would also mention how to get exact distance between gears. It's not really supper complicated. move by= pitch diameter of first gear/2 + pitch diameter of second gear/2
Thanks brother, very well explained... Much appreciated!.. I will look for your other videos as I'm trying to replicate the Antikythera clock (for eclipses)... Peace, love and cheer!
The version of Fusion360 I have is obviously updated (2.0.17710), the As-Built Joint dialog looks completely different, I've chosen the rod and the gear but there is no Position, instead there is Origin Mode, Snap, Motion and Type ?
I cant figure out why I sometimes just cant move or rotate things. They are selected, and "components" is in the Move Object selection, but I just don't get those move or rotate handles.
Guys, I've been looking for a way to link motion between a shaft with a key and an impeller. And after watching this video, I think this is one way to do it by making a motion link between the shaft and the impeller. But can I do it by simply using a joint feature? I've tried that but failed, so I wonder if it is possible. Thanks.
1. nothing happens when I hit the C++ Version of spur gear. 2. If I hit the other option, i can make the gear but it comes out perpendicular to the grid versus parallel like yours any ideas?
If you look closely at the animation you will see that the large gear only turns 180 degrees and then springs back to zero. Place a datum mark on your large gear, and it will be ore evident that the simulation isn't quite right.
F360 needs to improve the kinematic velocity controls (ie. revolution per unit time, theta = r * omega) in auto-Animation mode. the spin is way too fast, even when adding a small/slow drive gear.
just so you know, the sketches that make up the gears already have the hole sketched out, so theres really no need to create another sketch on the top face of the gear
Excellent video👍. Please can you do a video on gear ratios, i need to make 8:1 meshing gears, large gear 8 revolutions/ small gear 1 revolution, the small gear must have a diameter of more than 250mm. i am testing a magnetic generator - 220v. Will appreciate a PDF print file.
Happy Monday everyone! Let me know if you have ideas for other gear tutorials in the comments down below! :)
Does it have to be a cylinder or can it be an axis from the construction menu?
I'm from the future and this video is still awesome
As everyone has said, very concise and easy to understand and follow. THANK YOU !!!
Thank you so much for making this video ! It has to be one of the clearest , most thoroughly well explained tutorial for CAD work like this .
This after searching for hours for some thing I could understand !
I love you tutorials. Very essential and usable
As a beginner, I'm typically overwhelmed with following some tutorials since some just don't generally explain in such an easy to follow manner and explain how/why of what they're doing. Your video really helped me both do the animation and understand what I'm doing and why. Thanks so much.
Awesome tutorial! I'm new to 360 and this was super easy to follow. Consider, clear and not too fast to follow.
Thanks!
mahn you are amazing .. your clarity of explaining this was outstanding.. thanx for the video mahn..
Today is my first day discovering Fusion 360 and I'm shook.. this is incredible and how easy it is to create such complexity... even for simply illustration purpose's this would be incredible.
It's a really great program for 3D for sure!
simple, clear, great reference. thanks!
Super helpful Thanks for your work ❤
Thank you! This was a great tutorial and easy to follow!
This is amazing!
good video mate, was very confused when i first started CAD and this helped alot.
8:30 if you already know how to make joints and just want to know how to link motion
That's exactly what I searched for... Thanks a lot!
Thank you Sir. You helped me a lot.
amazing.... i like your voice. very calm good to listen. im very helped by your videos. thank you so much from korea...
Great video man
Thanks man appreciate your teaching !
Thanks brother, much appreciated... Very well done, easy to follow... Peace, love and cheer!
You are definitely on the right track.
This helped me a lot, thank you for the instructional video
This is what I really want! Thank you so much
Great tutorial, very easy to understand.
It would be great if Fusion could simulate the physics and calculate on its own the reaction that will happen when you rotate the gears, rather than preprogramming the reaction like a prebuilt animation
Awesome, I would also mention how to get exact distance between gears. It's not really supper complicated.
move by= pitch diameter of first gear/2 + pitch diameter of second gear/2
yeah i did this even though it wasnt said because i have the inability to do anything that isnt measured properly
Thanks brother, very well explained... Much appreciated!.. I will look for your other videos as I'm trying to replicate the Antikythera clock (for eclipses)... Peace, love and cheer!
very helpful thank you!
Thank you so much :)
You are osm bro your video becomes very helpful to me👍🥰
The version of Fusion360 I have is obviously updated (2.0.17710), the As-Built Joint dialog looks completely different, I've chosen the rod and the gear but there is no Position, instead there is Origin Mode, Snap, Motion and Type ?
I cant figure out why I sometimes just cant move or rotate things. They are selected, and "components" is in the Move Object selection, but I just don't get those move or rotate handles.
Thanks to you
Please continue this Amazing work
😍😍😍😍🥰🥰🥰🥰🥰
Thank you so much man!
Guys, I've been looking for a way to link motion between a shaft with a key and an impeller. And after watching this video, I think this is one way to do it by making a motion link between the shaft and the impeller. But can I do it by simply using a joint feature? I've tried that but failed, so I wonder if it is possible. Thanks.
Starts at 3:28
Thanks for the tutorial!
Great video! tnks
1. nothing happens when I hit the C++ Version of spur gear.
2. If I hit the other option, i can make the gear but it comes out perpendicular to the grid versus parallel like yours
any ideas?
Dear sir, can you advise me how to calculate tooth, radius on both gears ? thank Sir
That’s awesome, I’ll give it a try. Thanks 🙏
You are amazing
Really thank you
🥰😍😍🥰❤️🥰😍😍🥰
I found where the add ins were on the menu bar utilities; the creating new scripts dialog box doesn't ope. ?? not sure why.
Thank you
Can you do this with multiple gears
How to set two spure gear with different shaft
how do you click and drag to spin gear?
godly video
Struggling with this since the latest update that introduced ground to parent and pin. Can only seem to get 1 gear to move regardless of what I do.
Ended up needing to make the first pin first and use pin to get them both to spin. Guessing it had to do with the parent being the first gear.
Awesome video once again. Looking forward to watching the next one. Thanks again
how big would i need to make a wheel to accept 128 teeth for a motorcycle i am designing
it will be a sequential dog gear transmission
why is it that when i create the motionlink one gear spins and one axis spins instead of two gears?
THX!
I don't have asbuilt joint?
i want to sit through your videos so badly but your explanations are soooooooo dddrrrraaawwwwnnnnnn oooouuuuuuttttttttt
Thanks
If you look closely at the animation you will see that the large gear only turns 180 degrees and then springs back to zero. Place a datum mark on your large gear, and it will be ore evident that the simulation isn't quite right.
F360 needs to improve the kinematic velocity controls (ie. revolution per unit time, theta = r * omega) in auto-Animation mode. the spin is way too fast, even when adding a small/slow drive gear.
just so you know, the sketches that make up the gears already have the hole sketched out, so theres really no need to create another sketch on the top face of the gear
luv u
This is a very helpful tutorial. Short, clear, informative. Work on your intro though. I've got a creepy vibe from it and almost clicked away.
That's what it's designed for; to scare away those who fear the gear.
🤣🤣🤣
Excellent video👍. Please can you do a video on gear ratios, i need to make 8:1 meshing gears, large gear 8 revolutions/ small gear 1 revolution, the small gear must have a diameter of more than 250mm. i am testing a magnetic generator - 220v. Will appreciate a PDF print file.
men = yes
very yes. I agree helpful commend
thanks for the support
I agree another W video from The Fusion Essentials
frfrfrfrfrfrfr
ello
.
use a tangent mate for god sake!
fusion 360 are such amatures
Lame method. Need to use the pitch diameter tangent to the other pitch diameter for proper shaft spacing. Joint method OK though.
SUPER HELPFUL! thank you so much!
thanks