The series playlists can be found here. All future episodes will be added ➞ bit.ly/practical-prints __ TIMESTAMPS 0:00 - Custom 3D Printable Gears in Fusion 360 0:57 - Accessing the gear add-in 3:06 - Pressure Angle 3:40 - Pitch Diameter 4:14 - Module 4:40 - Backlash (clearance) 5:12 - Root Fillet Radius 5:43 - Gear Thickness 6:07 - Hole Diameter 8:30 - Creating the second gear 9:33 - Creating the base component 13:17 - As-Built joint 14:05 - Adding a motion link 15:47 - Subtracting material from gears 18:11 - 3 Tips when making gears
@@ProductDesignOnline gears where the spurs are on the inside of the cylinder instead of outside. I imagine you could just do the above and subtract from another part but just in case there is an easier way. Please and thank you.
I'm quite interested in gears (including planetaries and compound epicyclic), sprockets and toothed pulleys. They would eventually be machined from metals, probably from home cast blanks unless steel is required. Thanks.
I watch a LOT of your videos and boy do they help. I had zero experience with 3d printing and CAD programs. I just wanted to thank you for your time and effort. You are a great teacher and a master of Fusion!
Interesting video! Just one thought: you guessed 11.3 degrees for turning the smaller gear, but it seemed clear to me that it needs to turn exactly half a tooth. There's 16 teeth, so half a tooth is 360°/16/2 = 11.25°, which seems to agree with your guess/experiment :)
@@Flaviongas If two gears' teeth overlap head-on exactly, it's always half a tooth you need to rotate by. That brings a gap to exactly where a tooth used to be.
Thanks for this great tutorial. For me however it'll work untill I try to "add a motion link" at minute 14.08. I can't get it to animate the motion, which is a pity.
I gotta say Kevin, this is maybe the best quality fusion tutorial series out there. I am learning so much and gaining confidence in starting to build a business around CAD. Thanks man.
Hey Kevin! I did episode 1-11 on your Skillshare series and while i haven't had time to continue further yet i have become an absolute pro designing for my 3d printer! Ok, not absolute pro but i can basically make anything i can think up. The hardest part is constraints. I'll have watched those episodes a few times and need a few more.. :) Anyway, thanks for the teaching. 3d-printing has become a huge part of my free time now. The best parts i've made is to make connectors between hoses and wood working machines. Inside and outside spirals to match the hoses and then different friction fits for the machines. I carry a calipher wherever i go now :D Thank you!!
Finally... got a working design after following a lot of lesser instructions. I did have a problem using the gear's parameter circle as an offset. It was greyed out for the selection. Instead, I just drew some circles from the center and followed those with spokes. Thanks, Kevin. Irv in Florida
I always recommend this channel to my beginner friends, really love it. It will further good if you make car and aircraft parts in your tutorial.Thank you
Thanks again Kevin. Yet another excellent tutorial. I hadn't looked at the Add-Ins before but I'm interested in learning more And I really appreciate how you present these topics in a clear, comprehensive and easy to digest way.
Thanks, Airwaves Ted! There are several add-ins and scripts that are worth checking out. I will probably start to cover a few more of them (At least the ones I use regularly)...except some of them don't need a full-on video. Cheers, Kevin :)
Thanks for these videos. I did my first ever fusion 360 parametrized print recently and I think that means I'm starting to "get it" thanks to your tutorials.
This was the second tutorial I watched. I am attempting to work along with you as you build the project. This was a challenge toggling back and forth between youtube and fusion. I'm certainly going to do this one again, hopefully I can set up with two computers. I really enjoy your approach and how you are explaining as you go. It is certainly a stretch for me, but, I will keep plodding along. Thanks again. btw, I have subscribed to your channel (and if I can figure the patreon thing out I'll buy you a coffee...LOL) Cheers from Canada
This was so much fun to follow your tutorial step by step and end up with working gears at the end! Now I can really say that I'm a gearhead, at least a virtual one!
I've been searching for a tutorial like this for a minute. THANK YOU SO MUCH for creating this, as a complete beginner to CAD programs this was an easy to follow introduction to EXACTLY the kind of thing that I was looking for. Making gears in any CAD seemed intimidating, and animating it even more. Your tutorial helped boost my confidence and make the whole CAD process much more approachable! Again, thank you.
The rotation of the smaller gear can very easily calculated without try and error: You want to rotate it by half a tooth, so 360°/16 teeth / 2 = 11,25°
Thank you so much for the amazing videos. You really helped me to get a good grasp on 3D modelling which I though is sth that I can never get a hold of.
Great video Kevin really useful. BTW, regarding the rotation of the small gear to bring the teeth in line: Would it be calculatable by the simple formula (360/ 2 x NoOfTeeth) = (360/64) = 11.25 ?
Hi, Roger. That should be it. Depending on the number of teeth and how the gear generator places it... sometimes the gears will not need to be rotated. The second gear will just need moved to the right. Cheers, Kevin :)
Hiya, thanks for your videos.. Very easy to follow along. If I could, I'd like to request a tutorial on how you'd do a Rack and pinion for lifting or moving.
Thanks for the suggestion, I've added that to my video topics list. You can also checkout "insert McMaster-Carr Components" and you could reuse one of their prebuilt ones :)
Great tutorial Kevin have been trying to sketch gears for a while and not really getting anywhere it would be great if you could do one on bearings keep up the brilliant work.
Thanks, Mark. I'll add bearings to the list of topics to cover for this series. Cheers, Kevin :)
2 роки тому
Hi Kevin, a gear-tutorial request: Consider you have a plastic gear out from some gearbox with several teeth missing and a caliper in hand. (Consider a motorized toy of your kid with a broken gearbox). The task is model the original gear to be able to print a replacement gear and fix with that your broken toy, or equipment. What measurement do you need to make in order to recover the original gear data, at least in an approximate manner, and how do you reconstruct the gear model? For example, usually measuring the pitch-diameter is not really feasible, while measuring the outer diameter of the teeth, or the depth in between two unbroken teeth is relatively easy. Also, often time the connected gear is unbroken, which might be useful for measurements.
Thanks! I will definitely try to cover some of the other add-ins that I think are worth it. Not all of them are 3D printing related, but can be useful for other projects. Cheers, Kevin :)
I didn't use rotate at the beginning but I used contact set so it automatically rotated second gear (This is from "Learn Fusion 360 in 30 days" playlist). After that I suppressed contact set so that PC don't need to calculate everything again. Also I followed the rules from mentioned playlist so it's easier to change things in timeline (named sketches). Ideas for the videos regarding 3d printing: - how to make kit cards - how to make flexi toys
First of all, I love your video's with very clear tutorials! But instead of guessing the 11.3mm of rotation. Isn't it just 360 / 32? 360 / 16 would rotate one full tooth (and 360 / 32 would be half a tooth)
K, you did it again!! Thank You. It will be great to see the future gear projects. This is gonnnnna be a fun one. Some kind of simple transmission will be fun to see and use. Happy New year!!
Thanks, Rich! I hope your new year is off to a great start! I will definitely be doing more projects (something more functional) with gears in it. Cheers, Kevin :)
i gotta correcct you on the 11.3 degree. it is not related to a combination of torance and guessing. each tooth is rotated 360/16 deg. so to rotate the gear half a tooth: 360/16/2 = 11.25
Great video once again. I have been struggling with joints and motion this last week by coincidence so this is timely and helpful. I'm working on some hinges and wonder if you could do a tutorial on that maybe? I'm trying to raise a platform keeping it horizontal to the ground whilst tilting a cover that sits over it to 90 degrees (ie horizontal to vertical). Would make a good exercise in joints and motion.... What do you think Kevin?
Thanks, Kelvin. Glad to hear this was good timing. I definitely plan on doing some videos on hinges. Do you have any screenshots or links to what you're trying to achieve? Cheers, Kevin :)
Thank you for your tutorial as always. On 12:05 when you are going to create the riser, I got the plane wrong and can not figure out anything to change it except using Ctrl+Z. May I know how do we change plane on offset? Thank you.
I was having issues with this part and realized I needed to click on the face of the body rather than the orange plane, this allowed the offset to expand from the body instead of the tops of the risers. Hope this helps someone.
Thanks for the tip on add-ins. I'm trying to create an internal ring gear to go along with a spur gear, do you know if the add-in can do it or should I open the sketch in the timeline to invert the tooth design?
The correct angle to rotate the gear is 1/2 of 360/number of teeth. In example. a 16 tooth gear, there is a tooth every 22.5degrees of movement. That said, it only works if the teeth start perfectly overlapped. For me, the spur gear was always created with a tooth facing perfectly right. Regardles of teeth, this should always get you a perfect alignment: Generate the 2 gears, move the gear2 right (distance is gear1 + gear2 pitch radius), rotate gear 2 180 degrees (two teeth should now be perfectly overlapped, rotate gear2 another 360/tooth/2 degrees. This might be overkill lol.
The series playlists can be found here. All future episodes will be added ➞ bit.ly/practical-prints
__
TIMESTAMPS
0:00 - Custom 3D Printable Gears in Fusion 360
0:57 - Accessing the gear add-in
3:06 - Pressure Angle
3:40 - Pitch Diameter
4:14 - Module
4:40 - Backlash (clearance)
5:12 - Root Fillet Radius
5:43 - Gear Thickness
6:07 - Hole Diameter
8:30 - Creating the second gear
9:33 - Creating the base component
13:17 - As-Built joint
14:05 - Adding a motion link
15:47 - Subtracting material from gears
18:11 - 3 Tips when making gears
hi i am vikas , you i am happy you have 26k subs 😄😄😄😄😄😄
@@DrRed2x Thanks for your continued support, Vikas!
@@ProductDesignOnline no problem i will keep supporting you because its worth it
@@ProductDesignOnline where do you live i am from india
@@DrRed2x I'm in the USA
This guy is a legend putting these all out for free.
exactly
I would love to see a video showcasing the many types of 3d printable plastic joints, bends and snap-fit designs.
Love the idea, Roy. Thanks. I've added these two my list of video topics for the series. Cheers, Kevin :)
Yes, i'm interested in more gear tutorials
I'll definitely do more :)
#metoo
@@ProductDesignOnline gears where the spurs are on the inside of the cylinder instead of outside. I imagine you could just do the above and subtract from another part but just in case there is an easier way. Please and thank you.
I'm quite interested in gears (including planetaries and compound epicyclic), sprockets and toothed pulleys. They would eventually be machined from metals, probably from home cast blanks unless steel is required.
Thanks.
I am
I watch a LOT of your videos and boy do they help. I had zero experience with 3d printing and CAD programs. I just wanted to thank you for your time and effort. You are a great teacher and a master of Fusion!
Thanks for the kind words and support! Happy learning 😄
Interesting video! Just one thought: you guessed 11.3 degrees for turning the smaller gear, but it seemed clear to me that it needs to turn exactly half a tooth. There's 16 teeth, so half a tooth is 360°/16/2 = 11.25°, which seems to agree with your guess/experiment :)
yeah not exactly complex math so not sure why he guessed.
how did you know that it needed to turn exactly half a tooth? is there like, a formula?
@@Flaviongas If two gears' teeth overlap head-on exactly, it's always half a tooth you need to rotate by. That brings a gap to exactly where a tooth used to be.
Thanks for this great tutorial. For me however it'll work untill I try to "add a motion link" at minute 14.08. I can't get it to animate the motion, which is a pity.
I gotta say Kevin, this is maybe the best quality fusion tutorial series out there. I am learning so much and gaining confidence in starting to build a business around CAD. Thanks man.
Great to hear that! Thanks :)
super tutorial
oh hi Martin, learning how to make some friends for Willson? :D
Hey Kevin! I did episode 1-11 on your Skillshare series and while i haven't had time to continue further yet i have become an absolute pro designing for my 3d printer! Ok, not absolute pro but i can basically make anything i can think up. The hardest part is constraints. I'll have watched those episodes a few times and need a few more.. :) Anyway, thanks for the teaching. 3d-printing has become a huge part of my free time now. The best parts i've made is to make connectors between hoses and wood working machines. Inside and outside spirals to match the hoses and then different friction fits for the machines. I carry a calipher wherever i go now :D Thank you!!
Glad to hear that! Best of luck with all your 3D printing projects 😎
Finally... got a working design after following a lot of lesser instructions. I did have a problem using the gear's parameter circle as an offset. It was greyed out for the selection. Instead, I just drew some circles from the center and followed those with spokes. Thanks, Kevin. Irv in Florida
I always recommend this channel to my beginner friends, really love it. It will further good if you make car and aircraft parts in your tutorial.Thank you
Thanks again Kevin.
Yet another excellent tutorial.
I hadn't looked at the Add-Ins before but I'm interested in learning more
And I really appreciate how you present these topics in a clear, comprehensive and easy to digest way.
Thanks, Airwaves Ted! There are several add-ins and scripts that are worth checking out. I will probably start to cover a few more of them (At least the ones I use regularly)...except some of them don't need a full-on video. Cheers, Kevin :)
An inspiration to watch this. The best I have seen on both Spur Gears and Motion Links.
More please😀 I've said it before, I'll say it again, you make it look so simple😀. I really enjoy your videos
Thanks, Shaun. I'm glad to hear you're still enjoying them :)
making gears is so simple with your clear explanation, thanks for the video.
Thanks for watching, HaiTHaM KoBeIssI!
Thx again Kevin, for all the work you put in making these videos/tutorials, I recommend this channel as one in my Top 3 for learning Fusion 360.
Thanks, I appreciate it! 😎
I love to learn more about gears and printing them specially as a replacement parts.
A gearbox would be cool. Something like a the 2 speed gearbox one might find on a drill.
Great idea! I've added this to my list of video ideas for the series. I appreciate the comment. Cheers, Kevin :)
Thanks for these videos. I did my first ever fusion 360 parametrized print recently and I think that means I'm starting to "get it" thanks to your tutorials.
Glad to hear that, Todd! Using parameters can make a big difference...especially for those projects that need different sizes/outcomes :)
This was the second tutorial I watched. I am attempting to work along with you as you build the project. This was a challenge toggling back and forth between youtube and fusion. I'm certainly going to do this one again, hopefully I can set up with two computers.
I really enjoy your approach and how you are explaining as you go. It is certainly a stretch for me, but, I will keep plodding along.
Thanks again.
btw, I have subscribed to your channel (and if I can figure the patreon thing out I'll buy you a coffee...LOL)
Cheers from Canada
Thanks! Glad to hear you're learning and enjoying them. Two monitors definitely helps :)
This was so much fun to follow your tutorial step by step and end up with working gears at the end! Now I can really say that I'm a gearhead, at least a virtual one!
Glad it helped! Cheers :)
Excellent tutorial, I will try my hand at gears this week! Thanks for sharing!
Excellently laid out, super clear, really well made and thought through with the linked (web) materials. Great tutorial.
Thanks, Drew!
This was an absolutely amazing tutorial. I learned so much doing this one. Thanks for doing it.
This is gold. Please more gear videos!
I've been searching for a tutorial like this for a minute. THANK YOU SO MUCH for creating this, as a complete beginner to CAD programs this was an easy to follow introduction to EXACTLY the kind of thing that I was looking for. Making gears in any CAD seemed intimidating, and animating it even more. Your tutorial helped boost my confidence and make the whole CAD process much more approachable!
Again, thank you.
Glad to hear that. Keep learning and best of luck with your projects! :)
Dude your the man and i think fusion is easier to use.... Ty for your time and educational information your sharing🎉🎉🎉🎉✌👋✌👋👋👋🙏🙏🙏🙏
Game changer. Nicely explained.
EDIT:
Just printed this gear"box" and works flawlessly. I have ideas....
great video, more about gears, maybe also including a simple motor.
Thanks, Giuseppe. I will definitely do more tutorials with different gear projects/types. Cheers, Kevin :)
I can learnt a lot about fusion 360, thanks! :D
This tutorial was so on poınt I did everything I can to support you. Thanks for this amazing materials and I hope you will continue doing these
awesome explanation! i can do it myself without any problem and understand what im doing in the program
Plz create a complex gear design tutorial .... I love your videos they help me alot in my designs😊😊.
Thanks for the idea!
This video couldn't have come out at a better time for me!!!
Glad to hear that! :)
Great video. By the way, the major factor in the strength is the O.D. of a tube/gear, not the infil.
Very well explained, more complex gear tutorials would be great. Thanks!!!
Thanks, Klaus! I will definitely try to do more gear tutorials with various types of gears. Cheers, Kevin :)
The rotation of the smaller gear can very easily calculated without try and error: You want to rotate it by half a tooth, so 360°/16 teeth / 2 = 11,25°
Great video. I have to admit I got lost part way through. I'm going to keep working at this. Thanks for posting great content.
Thanks, Jason. Let me know what part(s) where challenging for you.
Incredible video, my favorite Fusion 360 tutorial so far!
Amazing video! Your process and explanation is amazing!
Thank you so much!! you helped my school assignment!!!!
Thank you so much for the amazing videos. You really helped me to get a good grasp on 3D modelling which I though is sth that I can never get a hold of.
Good tutorials like this are few and far between, thank you!
Dude, I just love your tutorials
thank you for getting me through my degree!
You're welcome and best of luck! 😊
I love your videos and teaching style!! It's my favorite fusion tutorial on UA-cam!
Would be nice to have a tutorial on creating gears and escapement mechanisms for a mechanical clock. Fingers crossed!
loved this - was i the only one who ended up with the gears on the underside!!!!
thank you, this video is exacly what i am looking for
I need you to make a thread tutorial with Cura as your slicer. My thread don’t fit on each other!
Fantastic, thank you so much for clear and immensely helpful tutorial.
new series right on Kevin keep on making great videos.
Thanks, Dand Garciaih HT! I appreciate your continued support :)
Thanks Kevin, this is a great idea for a series.
Thanks, Ken! Glad to hear you're enjoying it so far :)
Love to see more gear videos as i use to help build my rc stuff😁😁😁🙏🙏👋👋👋👋✌✌✌
Great tutorial! Your videos are much appreciated, please keep them up!
Thanks, Catherine! No plans on stopping anytime soon... thanks for your support! Cheers, Kevin :)
Gears are so much fun!
Great video Kevin really useful. BTW, regarding the rotation of the small gear to bring the teeth in line: Would it be calculatable by the simple formula
(360/ 2 x NoOfTeeth) = (360/64) = 11.25 ?
Hi, Roger. That should be it. Depending on the number of teeth and how the gear generator places it... sometimes the gears will not need to be rotated. The second gear will just need moved to the right. Cheers, Kevin :)
Dude, your tutorials are legendary!! Keep up the great work!
Thank you :D
Hiya, thanks for your videos.. Very easy to follow along. If I could, I'd like to request a tutorial on how you'd do a Rack and pinion for lifting or moving.
Thanks for the suggestion, I've added that to my video topics list. You can also checkout "insert McMaster-Carr Components" and you could reuse one of their prebuilt ones :)
Great tutorial Kevin have been trying to sketch gears for a while and not really getting anywhere it would be great if you could do one on bearings keep up the brilliant work.
Thanks, Mark. I'll add bearings to the list of topics to cover for this series. Cheers, Kevin :)
Hi Kevin, a gear-tutorial request: Consider you have a plastic gear out from some gearbox with several teeth missing and a caliper in hand. (Consider a motorized toy of your kid with a broken gearbox). The task is model the original gear to be able to print a replacement gear and fix with that your broken toy, or equipment. What measurement do you need to make in order to recover the original gear data, at least in an approximate manner, and how do you reconstruct the gear model?
For example, usually measuring the pitch-diameter is not really feasible, while measuring the outer diameter of the teeth, or the depth in between two unbroken teeth is relatively easy. Also, often time the connected gear is unbroken, which might be useful for measurements.
Awesome tutorial.... This is great, more add ins examples would be great!
Thanks! I will definitely try to cover some of the other add-ins that I think are worth it. Not all of them are 3D printing related, but can be useful for other projects. Cheers, Kevin :)
3D printing design learner is hear. :)
Awesome tutorial. Thank you very much.
I didn't use rotate at the beginning but I used contact set so it automatically rotated second gear (This is from "Learn Fusion 360 in 30 days" playlist). After that I suppressed contact set so that PC don't need to calculate everything again.
Also I followed the rules from mentioned playlist so it's easier to change things in timeline (named sketches).
Ideas for the videos regarding 3d printing:
- how to make kit cards
- how to make flexi toys
Thanks for the ideas!!
Thank you. Very good explanation. I'm printing my own gears :)
First of all, I love your video's with very clear tutorials!
But instead of guessing the 11.3mm of rotation. Isn't it just 360 / 32?
360 / 16 would rotate one full tooth (and 360 / 32 would be half a tooth)
Thanks for sharing!
K, you did it again!! Thank You. It will be great to see the future gear projects. This is gonnnnna be a fun one. Some kind of simple transmission will be fun to see and use. Happy New year!!
Thanks, Rich! I hope your new year is off to a great start!
I will definitely be doing more projects (something more functional) with gears in it. Cheers, Kevin :)
Very well explained. Thank you.
very well explained, thank you for your good content
Thanks so much for this. This helped out a lot !!
i gotta correcct you on the 11.3 degree. it is not related to a combination of torance and guessing. each tooth is rotated 360/16 deg. so to rotate the gear half a tooth: 360/16/2 = 11.25
definitely more gears! Fantastic vids Kevin
MAn, thanks a lot for this video, i needed to create a double gear for an old philips CD player :o
Great video once again. I have been struggling with joints and motion this last week by coincidence so this is timely and helpful.
I'm working on some hinges and wonder if you could do a tutorial on that maybe? I'm trying to raise a platform keeping it horizontal to the ground whilst tilting a cover that sits over it to 90 degrees (ie horizontal to vertical). Would make a good exercise in joints and motion....
What do you think Kevin?
Thanks, Kelvin. Glad to hear this was good timing.
I definitely plan on doing some videos on hinges. Do you have any screenshots or links to what you're trying to achieve?
Cheers, Kevin :)
Great tutorial, learned a lot
Thanks for this video. I would like to see a double herringbone gear set.
Great video. Some good tips.
Great video , i needed it to explain the tricks of gears creation ... thanks Kiven
Thanks, Mohamed! Glad you enjoyed it. Cheers, Kevin :)
Love to see more about gears would be interested it different types of teeth and if you can change them
Thanks, Andy! I will definitely be doing more videos with different types of gears. Cheers, Kevin :)
THANKS FOR ALL YOUR HELP.
I'm an old guy who is trying to learn Fusion 360, so I may be missing something - how do I cut the gear into a sector? Thanks for the great videos.
Thanks for the video Kevin, it was really helpful.
This was perfect Kevin! Do you have any gear Rack tutorials? I could not find one.
Don't know if this was added as comment already, but the rotation to match the teeth is : 360/(number of teeth*2) (in this case 360/(16*2)=11.25
Perfect, that's all I needed, thanks !
Great work, keep it up. You teach me so much.
Thank you for your tutorial as always. On 12:05 when you are going to create the riser, I got the plane wrong and can not figure out anything to change it except using Ctrl+Z. May I know how do we change plane on offset? Thank you.
I was having issues with this part and realized I needed to click on the face of the body rather than the orange plane, this allowed the offset to expand from the body instead of the tops of the risers. Hope this helps someone.
Thanks for the tip on add-ins. I'm trying to create an internal ring gear to go along with a spur gear, do you know if the add-in can do it or should I open the sketch in the timeline to invert the tooth design?
The correct angle to rotate the gear is 1/2 of 360/number of teeth. In example. a 16 tooth gear, there is a tooth every 22.5degrees of movement.
That said, it only works if the teeth start perfectly overlapped. For me, the spur gear was always created with a tooth facing perfectly right. Regardles of teeth, this should always get you a perfect alignment:
Generate the 2 gears,
move the gear2 right (distance is gear1 + gear2 pitch radius),
rotate gear 2 180 degrees (two teeth should now be perfectly overlapped,
rotate gear2 another 360/tooth/2 degrees.
This might be overkill lol.
great work - thanks for sharing this!
very usefull and informative
Stupid-helpful! Lol! Thanks so much - saved me a ton of time.
Very interesting. Perhaps you might like to do one for part of clock with cycloidal teeth. E.g. 96 teeth to 8 pin pinion.
Thanks, very useful video!
man your videos are so good
I would also like to see more of this tutorial type as well
Very helpful.
Tnx alot
How about a planetary gear ?
Excellent video. Thank you. Did you print yours with supports?
Printed separately, no supports 😊
Oh you printed the gears separately. LOL. I printed the whole thing as one and sure enough the gears don’t move. I feel so stupid. 😂
I'd like to see videos on creating chaser-gear for lead-screw