Weird, I've had that "landed" glitch happen to me too, also on Pol. Fun fact! You can't time warp while it's happening, but I was still able to accelerate my craft all the way out of Pol's sphere of influence, which results in the biome tracker and science modules recording that you have landed ON JOOL (you move to Jool's SOI but the game still thinks you are landed). So by using that glitch there is an actual way to "officially" be landed on Jool.
That's really interesting, wonder if you could have that happen with the sun too
You have preformed a Sesmic scan: "Hey! You have voided your warranty, you're fired!"
@ARevengeBroken Danny2463 Has already done that (using an asteroid instead of pol) in a video he titled "KSP Moments: How to Land on the Sun"
The first time when this happened to me was the Mun. I wonder if it's possible to exploit that to do some interesting stuff
0:41 It just rockets off the launch pad.
Yes, that is the idea.
Gotta love a rocket that's so over engineered that losing an entire booster is so minor you don't even realize
At 5:44 we get to see the strongest shape for a rocket. Matt the Real Civil Engineer would be proud.
For video ideas I would still like to see you rescue all of the other Kerbals you stranded in some cool way
0:56
It might be because I'm quite tired. But I swear the rocket looks like a one eyed penguin and I can't unsee it...
Consider using Asparagus Staging next time, it works fairly well for these sorts of challenge.
Asparagus staging is when instead of using lots of fuel tanks and detaching all of them after they are all depleted, you can have 1 tank, decouple it, next tank, decouple it, and so on. It reduces the amount of dead weight on your craft, thus increasing maximum potential delta-v. Hope this helped.
back in the day i did a jool mission. farmed fuel and so on. went to nearly every single planet. I couldnt go to tylo since i didn't have enough thrust but visited the rest. long mission but was very fun.
Feels like the drifting fuel tanks problem would benefit a lot from setting the decoupler force to 0
18:35 In that instance you could've just waited until you reached your apoapsis and burn retrograde. Doing so causes your periapses to decrease 10x more
Allways hyped when i see you upload. Keep up the good work :)
@@littlejimmy5060 if you watch challenge videos and throw a fit because you can't backseat them, then its a you problem.
Btw, you can adjust the ambient lighting brightness in the ksp settings. Though good job learning that burning with a lower periapsis is more efficient :)
(reads title)
“Dang that sounds really challenging!”
*turns it into an average playthrough somehow*
Truly, this is a *mammoth* of an achievement. I've no doubt you had to do a lot of *trunkating* to make this viewable- to address the *elephant* in the room, that docking sequence must have taken an *ice age.* It sure is a good thing you had the *ivory* moon of Tylo to help you capture and escape!
...I'll *pach* my bags.
@@NoWayAmIAChannelthank you for this forbidden knowledge, i shall make use of it
You can actually set the detachment power of the decouplers to zero so that the boosters don't move when you decouple the lander
i really want you to try and do some funky things in noita, should it be wand crafting or doing physics things (like an engine) in it using building mod, you decide
Your right That landed bug happens when you break a piece whilst landed on a planet (the light), it’s an annoying one
1:00 if you put an engine plate above the mammoth and disable staging, you can attach a part below on the node that would usually be decoupled, and you can adjust the distance of this node. This is also how you stick decouplers below engine plates populated with multiple engines. It's really neat.
I love your Kerbal Space Program videos keep it up!
You should try space engineers, it seems like the kind of game you would love messing around in
"Because sometimes it is entirely necessary to kill a housefly with a sledge hammer"
RC finally made the strongest shape! Huzzah!
You just casually went to Eve to test it, meanwhile I'm struggling with the Mun
you can turn parts before placing them down with w,a,s,d,q,e
When ksp 2 comes out you should do using only interstellar engines to get to the mun
1:35 The way you flipped those adapters just gave me a headache.
Congrats.
5:20 now I can build it in Spaceflight simulator
One thing you’ve could of done is use thrust limiter settings on the engine. It makes it much easier to get a precise burn and landing, and is particularly useful if you have high TWR.
You can use square brackets to change which ship you're flying in game without going to the tracking station
@@dylansp4049 It works when there are other controllable vessels within the physics range (the range where the vessel is rendered and simulated part by part)
:58 It looks like a fat penguin with a single eye. 🤣🤣
What do you use to edit your videos? I tried to do ksp videos but they end up lasting a long time, and idk what to use to edit it
Some real rockets roll just after liftoff so they can pitch in the correct axis. Perhaps this simplifies the automated pilot. It's in a Scott Manley video; someone asked him about it.
15:46 that's called giving a landed state, it did not confuse the game in any way it hasn't been confused before.
he did a mid course correction burn finally
Hi Reid, I just wanted to give you an advice, if you wanted to switch crafts which are close, for example the two boosters, instead of going to the tracking station and selecting the one; just press the squared parenthesis. This one : []
@@ReidCaptain another piece of advice: you could have achieved the next stages by just using engine plates set to 1 engine
those some big engines, wish there was a word to describe them.
This guy is the Nile red of kerbal space program
This is truly the Kerbal way
If you are planning to carefully disconnect stages then don't use the explosive decouplers like that. Just use docking ports. You can use multiple ports to get the alignment to work automatically.
This is the definition of “moar boosters”
the mammoth engine is just a solid booster, liquid form. At least, according to the first minute of the video
just a little tip, all of the green and black circle attachment points make drag
Happy easter
Use ] to switch to nearby probe/ ships
interesting similar idea: ants only to somewhere. See if you can strap enough tiny engines onto a rocket to get it to the min or something.
Great video as per usual
I'm just watching this questioning the lack of asparagus staging
You can attach to the bottom of Mammoth engines, you just have to use an Engine Plate.
Good video btw
I didn't have Making History for the first, I don't know, 4000 hours of my KSP time, and now I'm looking at your comment and realizing how much I've totally ignored engine plates because I'm not used to having them. But then a fairing base would work just as well, but I didn't know about the interstage nodes for ages so I tend to forget about them too.
@@eekee6034 lol totally get that. I completely forget about all of the robotics for the same reason. After so many years with just vanilla, I learned to get on without them.
This is a perfect example of moar boosters
This ksp series is the most enigenir thing I've seen
"It rockets off of the platform"
Obviously, it's a rocket.
that "landed" thing happened to me when i landed on minmus, the mun, and maybe duna for the first time, if i remember correctly.
Congrats, you spent 2 million dollars on this project.
If your orbital trajectory doesn’t show up you can click maneuver mode and it will show your apoapsis and periapsis
Take a shot every time he says "ended up"
actually don't, your health is too important
This guy takes " In Thrust We Trust " WAY to seriously
me, pretending i know what he's talking about: hmm interesting
You can do this with three, maybe even with a single engine.
Try doing a "no symetry mode" challenge
[You can't use symetry tool]
If you enable snap, I guess you could make a symmetrical rocket without using the symmetry feature, but it would be a little bit tough. 2-way symmetry would make it too easy; see the rocket in the video. No symmetry at all would simulate what you get when building with a Kerbal on EVA.
if you put the mammoth on an engine plate you could actually put a decoupler on the mammoth
in the end, you dont have to capture around kerbin with your engines, just the heatshield should be enough to break from interplanetary space in a single reentry
True, usually I forget to add one and have to use fuel to capture, but I could have done that here
Hey Reid, a decent way to increase your Delta-v is to use asparagus or onion staging, I recommend you look into it!
land to the pol with the biggest engine that ksp have
I didn't know this game could be so complicated...
Pol sounds adorable
May I recommend trying to use the rigid attachment system and joint reinforcement mod? It eliminates the need to use struts on mega rockets like that, might help with future builds stability.
Day 2 of asking Reid Captain to try space engineers.
i love the ksp vids
Tip use your wasd to move the part around
Correction: Mid-Course Correction burns are most efficient the furthest away from any celestial bodies’ SOI, a.k.a. It is most efficient to do burns like your correction burns in deep-space.
Hey bro its been a while i have an idea how about a bipedistal pston walker in scrap mechanic or in poly bridge
Land on Eve or where ever using only the first parts you get in science mode
5:35 ah yes, 12.5 m/s of delta V, so much
wow very impressive you make my rockets look like cave men built them
79 no wait, 57.68% of the entire video: So I attached a couple more stages
I like the mk2 fuel tank textures, where did you find them?
the mammoth engine is actually one of the fastest engines in KSP
You should have used fuel lines on the ascent vehicle, make it better on the way up.
Man went to eve for a "test"
All of this.. to bring one kerbal to Pol... awesome
YES! Definitely my fav game. So happy youre playing it again!
get to pol with only spider engines
but one ting i noticed is in 18:45 you could have warped to apoapsis then burned retrograde then ur periapsis is at ground level probs i have never played ksp but i think that should have worked anyways i enjoyed the vid :)
You do realize that you can use wadsqe to change what direction the object is facing
No KSP player before has ever said "I have only 11k delta V in my rocket" lmao
As a test, I went to Eve.
0:36 this reminds me of the rocket in ONI
The lava lamp
Wanna try this as a challenge?
Make a single stage rocket (yeah, not plane, it has to take off vertically) and get to a planet. Now, I've seen some designs and they use rotors which are from a dlc.
I'd love to try to do this rocket myself but so far without the doc parts ( and probably because Im still very green in the game) I have failed.
If you can do it then awesome. If you can do it without DLC exclusive parts then doubly so ^^
That's an SSTO, and trying to make those not planes is nearly impossible to extremely difficult depending on what destination you're trying to get to.
Honestly I don't even know how to approach that, but I've wanted to make an ssto for a while now
@@ReidCaptain A tip from a person who's made SSTOs before: Use drills and refineries, it makes it so much easier and more efficient.
You can actually do it in three parts, a crew module, a big 3.75m tank and the twin-boar engine. This setup has more than enough thrust and deltaV to make it to Duna and back.
I managed to accidentally strand a kerbal on Laythe when making this video, and I was thinking of saving someone stuck on another planet as well. Should we try an Eve rescue or a Duna rescue?
Eve rescue, I promise it will be great
I think eve, since it would be more of a challenge, but either one would be great :)
yes
Perhaps, and I challenge you to do it with a helicopter rocket on eve
B O T H