Poison and Disease Traps for D&D

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  • Опубліковано 3 сер 2024
  • When filling a tomb, crypt, or other creepy place, it’s never a bad idea to place some poison and disease traps. Find more trap ideas and DM tips at www.masterthedungeon.com/
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    00:00 An Intro to Poison and Disease Traps
    01:41 Types of Poison & Effects
    04:23 Types of Disease & Effects
    07:56 Sample Poison & Disease Traps
    08:26 When to use Poison & Disease Traps
    #DungeonsAndDragons #DnD #Animatic
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КОМЕНТАРІ • 103

  • @user-rv8yv4yh9n
    @user-rv8yv4yh9n 2 роки тому +123

    Oh man, the thought of the party tracking a dungeon disease into a town as patient Zero is terrifying. They return after a while only to find the city reeling from an 'unknown plague'

    • @valiensr1037
      @valiensr1037 2 роки тому +6

      It could also be a good plot hook for a zombie story of some kind. Maybe someone brought a disease back from an old mine that inflicts mania upon those infected. Now the adventurers have to find a cure for this disease without killing the manic and aggressive villagers.

    • @JarieSuicune
      @JarieSuicune Рік тому

      @@valiensr1037 Wait, how is manic killing a zombie story? Zombies are undead/reanimated dead, not people with significant health concerns or psychosis (undeath is post-health).

    • @Knuckx117
      @Knuckx117 Рік тому

      @@JarieSuicune I think the main thing was more of a 'plague apocalypse' scenario, not necessarily zombies.

    • @seymourfields3613
      @seymourfields3613 Рік тому

      ​@@JarieSuicune maybe like I Am Legend but with the "monsters" less far gone? Like they're savable, healable, etc?

  • @valiensr1037
    @valiensr1037 2 роки тому +45

    If I use disease in game, I’d like to give the players a hint that they might need to be careful about touching certain things or breathing stale air. Like if they intend to enter an old crypt, they could encounter an apothecary in the upper levels who’s wearing a mask over his mouth to filter some of the “bad air.” While it’s good to teach players to be wary of what they interact with, giving them a warning before bombarding them with plagues will keep them from getting as frustrated.

  • @insertnamehere6659
    @insertnamehere6659 2 роки тому +13

    As someone who works in the medical field, this entire video had my mind SCREAMING at me to put on protective equipment.
    I know what I'm gonna do for my next DnD campaign now.

  • @sherylcascadden4988
    @sherylcascadden4988 2 роки тому +14

    Back in the days of first edition, I bought a book called "Deadly Doses" it was a writer's guide for accurate description of the effects of various poisons and toxins. And for all my games, poisons and toxins were two separate categories.
    Thank you for the expanded information.

  • @gstaff1234
    @gstaff1234 3 роки тому +64

    These are all terrific ideas. The story and art work so well together.

  • @FlutesLoot
    @FlutesLoot 3 роки тому +27

    With several spells that deal specifically with poisons, we should give those spells more utility with traps like these.

    • @masterthedungeon
      @masterthedungeon  3 роки тому +11

      Absolutely! Otherwise players will only take primarily offensive spells.

    • @FlutesLoot
      @FlutesLoot 3 роки тому +5

      @@masterthedungeon exactly. I appreciate problems that make players wish they had picked less popular spells.

  • @YourBoyNobody530
    @YourBoyNobody530 2 роки тому +2

    I am evil and added a disease which gave them the effects of the haste spell causing the entire party to willingly infect themselves, and then after an hour the negative effects started to show up as they began gaining levels of exhaustion, muscle spasms, and even seizures.

  • @tedpwyll
    @tedpwyll 3 роки тому +68

    The spreading disease with long incubation feel so relatable today 😬
    "You enter the city where an epidemy of Cowid, a disease spread by cow, is taking place.
    Make a CON save, DC 19"

    • @masterthedungeon
      @masterthedungeon  3 роки тому +14

      Sometimes the best ideas for your game can come from real life experiences.

    • @tiph3802
      @tiph3802 Рік тому +1

      DC 19!!! 💀💀💀

  • @the24thcolossusjustchillin39
    @the24thcolossusjustchillin39 3 роки тому +33

    For diseases, I’d highly recommend looking up a real-life one that resembles whatever nastiness you’re going to throw at the party and exactly how (if you can stomach it, This stuff can get GROSS) the disease works, mostly because it can make for excellent roleplay moments and because it can help you figure how the cure(s) might work, if it exists, What the symptoms might be and how it spreads, along with, where it comes from, heck you can even have multiple cures, perhaps one that is Magical and one that is mundane.

  • @azericthetraveller6355
    @azericthetraveller6355 2 роки тому +4

    I thought of a false healing fountain that imparts a regenerative disease. This disease heals the player for 1/5 of their health per round, but for every half of their HP they heal, they take a level of exhaustion with a variable DC constitution save. This is only transmissible by contact with the fluids of the infected or ingestion of infected water, such as from the fountain. This could be worked around, so that the player doesn’t need healing normally, or it could be cured with a remove curse spell. I like this because you can only remove one level of exhaustion per day, or more if you use high level spells. A fighter could manage to tank half their health and deal with the exhaustion until the end of the day, but if they take two levels that’ll take an extra day of being careful to fix, or mooching off of your wizard. Some players might even opt to spread this through the party or give it to the local hospital as an alternative to healing spells and potions.

  • @LamirLakantry
    @LamirLakantry 6 місяців тому +3

    Ideas I've experienced, run or plan to run:
    Player: "I heal." DM: "You can't heal."
    Player: "I rest." DM: "Everyone gets a long rest, except you."
    The lock you picked was trapped and poked you with a needle. A dark necrosis has formed on you finger. An hour later. It now covers your hand and you can't use it. An hour later. Most of your arm has discolored and you can't move it anymore... They'll have to cut it off or find a temple in time or start taking exhaustion as it reaches the heart.
    DM: "Paladin, you're suddenly transported into an unfamiliar hallway without the rest of the party. Three zombies have spotted you. Roll initiative. Roll the attack. Roll damage. Nice crit! Bard, the paladin has suddenly turned around with a crazed look in his eyes, and hit you with divine smite powered axe for 55 damage." (don't overuse this kind of trick as players will start distrusting everything you say, which can ruin the flow of the games.)
    Player: "I drink the potion of healing." DM: "You take 2d4 + 2 acid damage and can not speak for the next minute." (this happened to my already downed character as my friend tried to help me mid battle. I'd already failed one death save. Thankfully I succeeded the next one and got stabilized.)
    The party got poisoned earlier and took damage and assumed that was the end of that. DM: rolls dice. "What's your passive perception?" Player: "17" DM: "You notice a mysterious figure watching you from the rooftops. It hides again when you look its way." Players: Proceed to try to capture the spy, but can't find it. ... Later at a tavern. DM: "You notice the bartender slipping something into your beer before serving it to you." Players interrogate, but the bartender acts innocent, begging for his life. ... Later. DM: "You notice the guard is on fire, but no one is reacting." Player: "Are we hallucinating?" DM: "Incite or medicine check please." Player: "15." DM: "Yes. Yes you are." (again, don't overuse this, and always give some hints like that they're feeling dizzy or got the runs or feel light headed or increasingly obvious hallucinations or NPC's telling them they're acting weird today.)
    DM: "Your legs feel like jello. Movement speed is halved for 1d4 minutes and disadvantage on dex saves. Oh look. A hallway full of traps and an Indiana Jones bowlder rolling down behind you."
    A hallway full of traps leading to a creepy impaled corpse on a spike at the end. Once you get within 20 feet of the corpse, it's eyes glow and you must resist fear witch would force you to flee back into the traps with all your remaining movement.
    While in a volcano get poisoned by something that doesn't do damage but instead gives vulnerability to fire damage.
    While in the tundra, a monster spits liquid on you before fleeing. No damage, but now you're soaked. Soon start taking cold damage. Okay, start a fire and try to dry clothes. Monster returns, sprays water on the fire before fleeing again. Super weak monster. It kills you by letting the elements do the job for it.
    Please shear other such ideas which don't necessarily deal damage or direct damage or damage in surprising ways.

  • @steampunker7
    @steampunker7 2 роки тому +5

    One added bonus to poisons, diseases, and curses is they can be used to subtly guide players along the story without it feeling like you are railroading them. For me I like to use debilitating effects that don't outright kill the characters, but progressively makes their lives harder. Fighters find their strength fading making it difficult to fight, rogues become clumsy and uncoordinated, clerics and magic users are plagued with something that makes concentration and thus spell replenishment harder, etc... Even something as seemingly harmless as boils and sores can effect charisma and make NPCs wary of interacting with or talking to them.
    Of course you should be fair about such things, allowing for save rolls and whatnot. But sooner or later the players are going to give in and have to deal with the situation. And wouldn't you know it? The cure is said to be in that next town over that just so happens to also hold the next plot coupon to the overall story.

  • @swapertxking
    @swapertxking 2 роки тому +7

    while not a particular trap, when i think poisons and diseases in fantasy i actually think back to the 2001 flash game by Bionicle. The Kholi balls were infected by a desert creature's poison which in such a low dose by general exposure to the ball through play caused fatigue, coughs, chills, fever, and weakness. however when you venture to the origin of such an outbreak of sickness, you find a desert rahi has been contaminating the ball, the Toa of Stone came on his own investigation to stop it himself. well he got splashed by the same venom as the balls as was immediately weakened and blinded, relying on you the chronicler to guide him against the beast. Toas are powerful beings with magical powers... if that venom did that to a toa, would it feasibly kill any normal person outright. anyway ramblings aside.

  • @remingtonwright6796
    @remingtonwright6796 Рік тому +1

    Here's an idea for a poison/disease trap for a cave, mine, or just generally fire themed dungeon: it quite literally just blows coal dust in their face. Doesn't sound dangerous? Look up a sickness known as "black lung". This could also work as a cloud of ash and sulfur if the dungeon is volcanic.

  • @ecto_specto4521
    @ecto_specto4521 Рік тому

    This gave me an idea for a trap effect that, while not a poison or disease, does fit with a trap that isn’t immediately dangerous, but is capable of being very hazardous down the line: a trap that ends with the party being soaked with oil, but not set alight. It can serve to make later threats in the dungeon much more threatening. Four skeletons trying to beat you with lit torches isn’t very dangerous under normal circumstances, but can be very tense when getting hit means being set on fire.

  • @syrupchugger421
    @syrupchugger421 4 місяці тому

    Y'all give a wide range of helpful lessons to us DMs. You give us tools to come up with our own ideas and throw in examples too, and you do it in an entertaining and easy to understand way with good illustrations and a gentle voice. Great job again and thank you.

  • @andrewjohnson6716
    @andrewjohnson6716 2 роки тому +3

    This is a great video and I recall in high school how our DM used to use disease to stymie our characters. I'll admit thought that I would be very reluctant to use it in the current climate without really checking with my players about the comfort levels with contagion effects.

    • @kerbalairforce8802
      @kerbalairforce8802 2 роки тому

      Please don't take this the wrong way, but do you also avoid themes of war when there's a war going on?

    • @andrewjohnson6716
      @andrewjohnson6716 2 роки тому +3

      @@kerbalairforce8802 That is a great question. There are certainly aspects of war that I don’t avoid, but definitely de-accentuate. I ran a game in WW2 once and we had long discussions about comfort levels before we began the campaign and many things during the campaign were discussed in abstract rather than directly presented. I am currently in a campaign with players who are directly affected by the invasion of Ukraine so we are very mindful of checking in regularly with their comfort levels. This is a game we play for fun and no one deserves to be made uncomfortable while playing it.

  • @DrBrangar
    @DrBrangar 2 роки тому +2

    Deal any condition you want: *GRAPPLE POISON*

  • @ancapftw9113
    @ancapftw9113 2 роки тому +3

    You caught fantasy covid. It advances every day you don't take a day off, and lasts for 1 week, at which point it goes down by one level per day.
    Level 1: disadvantage on Con checks
    Level 2: above plus disadvantage on STR checks.
    Level 3: above plus disadvantage on dex checks
    Level 4: lose senses. Above plus autofail all perception checks involving taste or smell. Lasts for 1 week after the disease is cured.
    Level 5: weakness to all physical
    Level 6: paralysis due to extreme tiredness.
    Level 7: start rolling death saves.

  • @RioDrake
    @RioDrake 2 роки тому +1

    Fun reminder that Contact poison is also injury and ingested poison. :)

  • @TooMuchThought
    @TooMuchThought 2 роки тому +1

    This is my favorite new channel.

  • @anamrabaja5781
    @anamrabaja5781 3 роки тому +6

    These videos are incredible! Why doesn't this channel get more attention?

    • @masterthedungeon
      @masterthedungeon  3 роки тому +2

      At least we feel seen by you. Thanks for coming to the channel!

  • @Fauix
    @Fauix Рік тому +1

    It wasn't even meant to be a trap, just a setpiece for a derelict ship, but I had the party find a large patch of glowing black and blue moss that had grown all over the ship's magical engine. No crew members in sight, just spores. Their choice? Make goshdarn snow angles in the stuff. A few hours later, the party minmaxer who had trivialized a bunch of encounters was suddenly blind, deaf, lost all feeling in their limbs and had taken an unknown amount of poison damage before the party rushed them to the church with a teleport home scroll.

  • @gyrrakavian
    @gyrrakavian 2 роки тому +1

    This makes a great deal of sense. Incidentally, don't go digging up old pioneer trail graves for pretty much this exact reason. Folks who died on the Oregon Trail and other such migration movements often died from illness or injury, some of which you can still contract despite how long dead the former host was thanks to bacterial capsules.

    • @blindbrad4719
      @blindbrad4719 Рік тому

      Some of our London catacombs are sealed for this reason. Coffins back in the day used to be lead lined resulting in a puddle of mushy soup still present today.

  • @matthewquan9083
    @matthewquan9083 2 роки тому +11

    What about giving monsters two nearly identical bottles. One is a short shelf life healing potion that the monsters drink almost immediately when injured. The second is an ingested poison.

  • @ramirezthesilvite
    @ramirezthesilvite 2 роки тому +15

    I set up a trap for my players where they wandered near a section of forest that was filled with bizarre mushrooms. Many of which acted as puffball mushrooms when disturbed. They had to make a fairly high DEX check to get through unscathed. If they triggered the mushrooms, they would have to make two saves: A CON to resist poison, and a WIS to resist the secondary effect of Tasha's Hideous Laughter.
    These mushrooms evolved (or maybe created by a wizard or druid?) to spread themselves as much as possible. The poison damage is typical mushroom spores causing respiratory problems, but then if they fail the second check, they fall prone, possibly disturbing more mushrooms, and begin laughing uncontrollably, which would cause them to inhale more spores.
    This was when I realized that one of my players being Yuan-ti pureblood made them immune to poison. lol They could dance across that field and be fine, mechanically speaking. I know realistically spores should affect them like they would any other creature, since it isn't technically a toxin, but I let them have their immunity.

  • @arcaniswithertree4284
    @arcaniswithertree4284 2 місяці тому

    I love it thank you so much for putting this out there

  • @reubenkendall2525
    @reubenkendall2525 2 роки тому

    I spent a whole year of my life designing a book of plant monsters that utilize things like airborne poisons and infections, and this makes them finally feel useful in terms of how they could be believably be implemented. Thx so much!

  • @joshd4119
    @joshd4119 2 роки тому

    Just found your channel the other day. Super cool ideas for DMs -- thanks for the content!

  • @jenniferlam7482
    @jenniferlam7482 2 роки тому

    I love this video. You're giving me so many ideas. I love things that add narrative weight.

  • @MenschWerdeWesentlich
    @MenschWerdeWesentlich 2 роки тому +1

    I love your videos! They somehow stand apart even among the greats in the scene. Your style of advice is inspiring to me far more often than most channels that garner much more attention than yours does so far. Keep doing what you do and at least I expect you to become much better known eventually.

  • @lefvaidarts2694
    @lefvaidarts2694 3 роки тому +1

    Great content! I can't believe it took me this long to find you :D

  • @JarieSuicune
    @JarieSuicune Рік тому +1

    I love this video (and your others!).
    However, I don't get why people seem to keep saying that the additional poisons in the DMG "do nothing but Poison and some damage", when there are seven (of fourteen, so half) that explicitly apply additional status conditions (Blindness, Paralyzed, Incapacitated, Unconcious, or Truth-serum).
    On top of that, the ones that "only poison and/or do damage" include:
    -Poison that lasts until seven successful saving throws (once per 24 hours), dealing damage that CANNOT be healed as long as the poison is in their system.
    -Poison that waits with no other effect until the stroke of midnight to suddenly inflict strong damage (9d6).
    -Poison that lasts until three successful saving throws (occurring every 6 seconds), taking 1d6 Poison damage every time they fail.
    -Dealing significant damage, based on strength of the poison (3d6, 7d6, or 12d6).
    That's plenty of great options for a dummy DM like myself!

  • @mustafakurt8878
    @mustafakurt8878 2 роки тому +1

    I love your channel.

  • @phizzhead53
    @phizzhead53 2 роки тому +2

    Next time. A party member says they go to the brothel when they first enter a town there rolling a con save

  • @BrianGeringer
    @BrianGeringer 3 роки тому +1

    This was VERY HELPFUL! Thank you so much!

    • @masterthedungeon
      @masterthedungeon  3 роки тому +1

      You're welcome. I'm sure your players won't be thanking us though haha!

    • @BrianGeringer
      @BrianGeringer 3 роки тому

      @@masterthedungeon When they complain I'll point them in your direction!

  • @marcusblacknell-andrews1783

    These traps are especially perfect for my "Wererat" encounter, in the Domain of Richelumot.
    My villain is a Wererat Horseman of Pestilence.

  • @Blasted2Oblivion
    @Blasted2Oblivion 2 роки тому +2

    Fun Fact. A normal scorpion is capable of instantly killing anyone with a max of 9HP or less.

  • @nairocamilo
    @nairocamilo 3 роки тому +3

    I love to homebrew diseases and poisons for my games!
    Diseases have a lot of potential setbacks to the adventuring party or can create entirely new adventures (like mentioned in the video), while my players can mix poison effects with class features/magic items to combo their way through enemies...
    Just like I can do as well against them >:)

    • @masterthedungeon
      @masterthedungeon  3 роки тому +1

      What are some of the diseases you've inflicted on your groups?

    • @nairocamilo
      @nairocamilo 3 роки тому +2

      @@masterthedungeon There's this one, contracted through constant contact with magic frost effects, called "Ice Fairy".
      It made them even more susceptible to frost damage and spells, but resistant to fire. Skin gets so cold, it condenses the air around it.
      Can only be cured by magic, but can be treated for less impactful symptoms with natural means.

    • @masterthedungeon
      @masterthedungeon  3 роки тому +2

      Oh man, absolutely love how you incorporated resistances and vulnerabilities with this! Everyone should steal this idea.

  • @frederickross8131
    @frederickross8131 2 роки тому +1

    I recently started dming and one trap I had my players deal with was a catapult which they avoided but the load in the Catapult was a hornet's nest

  • @LlorDrei
    @LlorDrei 5 місяців тому

    Honestly, I think they should make a different effect for poison... Keep the stat loss or disadvantage... But, also add in a mechanic where the poison does damage over time, whether in turns, or days where you wake up in the morning feeling the effects, or taking effect after short or long rests, where the poison causes damage until it either kills you, or your body flushes it out.
    EX: Poison effects every fifteen minutes, for 30 damage. First effect, 1 damage... effect two, 2 damage... effect three, 4 damage... effect four, 8 damage... and it just keeps doubling at each effect time, until the damage number is reached, rounded down for the straight number 30, rather then 32, unless the DM wants to be mean, the damage eventually reaching 30, at which point it is worked out of the system, but stacking up along the way as it builds up in the system, and only flushed out early with an antidote or spell.
    It would make the effects of poison much more realistic, and much scarier for players to get.

  • @hunterbrown2001
    @hunterbrown2001 2 роки тому

    Thank you for your videos, my players are feel the pressure 😂

  • @judekemp0712
    @judekemp0712 3 роки тому +1

    Thanks for all the help! Making a crypt for my game and needed some trap ideas.

  • @TheRauzKindred
    @TheRauzKindred 2 роки тому +2

    I love this channel, even after years of playing and running games, every video has given me inspiration on how to do things easier or possibly things I had never even thought of. This video falls under the "holy crap I never thought of trying this before" also I think some of my players may begin to hate me after I've watched this. XD

  • @makaramuss
    @makaramuss 2 роки тому +2

    a dart hits player deals 1 piercing damage and causes a tiny bleeding (Like 1 blood dips every 1 minute)
    1 hour passes.... bleeding doesn't stop so fighter asks cleric to heal it... which doesn't work. In fact fighter gains no hp from cure wounds

    • @bmyers7078
      @bmyers7078 2 роки тому

      I had a DM (quite awhile ago) who loved “pale tincture” poison being used by blowgun using gnomes.
      Nasty way to die, slowly, with tantalizing few ways to stop it. ( I have a habit of rolling low on saving throws).

  • @lockskelington314
    @lockskelington314 2 роки тому

    This also makes Lesser Restoration more useful but not overpowered because if you have to keep spamming it every time your party gets poisoned, or saving enough spell slots before a long rest to make sure everyone is healthy.
    But on the upside it makes Lesser restoration usable in combat if your Fighter just got blinded by a disease.

  • @lorekeeper685
    @lorekeeper685 2 роки тому +1

    ability damage ıt was neat in third edition

  • @walterbunn280
    @walterbunn280 Рік тому

    Disease paired with the lack of characters taking medicine or using Detect poison/disease means this should happen alot more.
    Purify food and water is a 1st level druid/cleric spell.... be a good idea if people used it.

  • @Orgodemir6
    @Orgodemir6 2 роки тому +1

    Laughs in Paladin or Monk

  • @PureGoldNeverCorrodes
    @PureGoldNeverCorrodes 2 роки тому +1

    Reasons to play a Monk or Paladin.

  • @FarothFuin
    @FarothFuin 2 роки тому

    There's the spell Contagion which have a lot of diseases to use

  • @vaaccuummcleaner9214
    @vaaccuummcleaner9214 3 роки тому +2

    Disease Idea: You know how Volo's Guide to Monsters has the Spawn of Kyuss? With that comes a sort of Kyuss worm disease for the Spawn's burrowing worm action. But what if catching this disease was more subtle? My idea is that after the Spawn dies some of the worms escape and try to infect creatures when their sleeping.
    After a hard battle at a grave yard or swamp ect the party takes a long rest to heal up. In this time 1d4 - 1 worms try to craw through the ears of the characters. Multiple can infect one or they can all infect separate people. The player makes a con save with a probably highish DC and they may or may not be infected. 2-3 days after being infected the target take 2d6 necrotic damage because the worm is burrowing into the targets brain. After that the infected has strange dreams showing a creature similar to Kyuss telling the player to do increasingly evil tasks over the course of each night the target is infected. If they do the task the worm doesn't burrow further, if they refuse the worm does 2d6 more damage.
    Eventually the target will either have to find some kind of healing so they don't do more of the tasks or they refuse enough for the worm to kill them and they are resurrected as a Spawn of Kyuss. If there are more than one worms infecting a target than only one has to inflict the disease, the rest can jump onto other people when nearby enough (10 or 5 ft.)
    This is a disease that's probably easy to cure but finding out the problem is the difficult part, as this could be thought of as the work of some evil undead god or the villain's doing.
    I'm not sure this is the best idea for a disease, but I thought it might be interesting.

  • @Xenibalt
    @Xenibalt Рік тому

    when you only play level 1 and 2 as fighters rogues and barbarians >.> poison and disease seems like a real thing

  • @millerdiamond708
    @millerdiamond708 2 роки тому +1

    what about demo traps those blow up if you get close to them kaboom hahahah

  • @dragonfreakinlord
    @dragonfreakinlord 2 роки тому +2

    For magical cures, I'd suggest letting lesser restoration work on diseases if caught early on. After a while it's become so bad that the spell isn't effective.

    • @theuncalledfor
      @theuncalledfor 2 роки тому +1

      Wouldn't want magic to be useful, would we.

    • @dragonfreakinlord
      @dragonfreakinlord 2 роки тому

      @@theuncalledfor it would still be useful. But having a low level caster going around curing like three cancer patients a day seems a but much

    • @theuncalledfor
      @theuncalledfor 2 роки тому

      @@dragonfreakinlord
      No. It doesn't. Because it's fantasy. Why should cancer be a serious problem in a world that has healing magic? Just because it's something we can't easily cure in real life? Well we can't wave our hands and say a magic word to throw a fireball (spell: Fire Bolt, as Fireball is a much stronger spell) at our enemies, either.
      Give me one logical, in-universe reason why a second level spell _shouldn't_ be able to cure cancer.

    • @dragonfreakinlord
      @dragonfreakinlord 2 роки тому

      @@theuncalledfor Like we said, it would be able to if it's caught early on or relatively benign. But by that logic, lesser restoration/cure wounds should fix a missing arm.

    • @theuncalledfor
      @theuncalledfor 2 роки тому

      @@dragonfreakinlord
      No, because that's not what the spell description of Cure Wounds or Lesser Restoration says. If you want to fix a missing am, there is already a spell for that.
      Besides, some DM's do allow Cure Wounds to restore missing body parts - gradually, over the course of many separate castings of the spell.
      Missing body parts fit in well with the general premise of a heroic fantasy world filled with monsters, as it's a result of the very same monsters the heroes (players) are meant to fight against. And there going to be inherently less people afflicted with this than with a _spreading disease,_ as people who lose body parts are likely to also die as the monster eats them.
      Things like what you describe are suitable for very specific kinds of players, that don't mind a more generally depressing world. In which case, why aren't they playing Warhammer Fantasy instead?

  • @thefallenmonk605
    @thefallenmonk605 2 роки тому

    All my Urban Goblins throw muk instead of using a bow. If you know what I mean. Lol

  • @YourBoyNobody530
    @YourBoyNobody530 2 роки тому

    So, there are only a few options for curing poisons and diseases, and they all require resources.

  • @valasafantastic1055
    @valasafantastic1055 2 роки тому +2

    Session zero ask about diseases. Some campaigns and players may prefer not to include them or minimize them in game. This can be triggering to some people so don't go full sudden gruesome patient zero plague bringer DM on players that may be not ok with that occurring in their game. Ask about peoples preferences regarding the inclusion of diseases. Plenty of TTRPG campaigns avoid there inclusion as those groups don't enjoy that. Thats ok, its also ok if you and your group DO enjoy including them.
    This should be a discussion as early into the campaign as reasonable however.
    Also beware the hassle of keeping track of progressive diseases. If The GM is already a bit ovewhelemed this can be 'too much' even if/when everyone thinks including this is fun.
    If you have progressive poisons and diseases I highly reccomend playing with an exact date/time tracker. For example The DM has a card with todays date and EXACT time. erasing and updating the time as you play (or a digital tool). Keep a timeline notes below this on the same card. Have certian things happen once a time is reached. This REALLY HELPS! This allows the GM to likewise keep track of lightsource duration, spell duration magic item effect duration and even other abilities.
    You can also use a seperate larger card for the 'durations' vs the 'time' Card
    I do this now and its EXTREEMLY HELPFUL!
    I can remind players how much longer they have on effects like pass without trace or darkvison spell. I can check when an enemy arrives in a certian location, when a CON save vs a disease or poison occurs again, when a save VS exhaustion occurs, etc.)
    when close to or exactly10 rounds of combat pass add one minute to the clock. Otherwise you can tell players how long an action took and add to the clock. 'EX you skim through the book 5 minutes (add to the clock) before finding the name.' You can also ASK the players how long they are willing to spend and adjust DCs accordingly. EX: If players are willing to take 10 minutes to carefully work together on disarming a weight based mechanism trap or to carefully cross a trapped room you can allow an auto success or tank the DC to 5 or at least -5 to the DC, etc.
    Sometimes after a roll you can check in with the players If they just failed or just hit the DC you can give them the option to fail but 'waste' only 1 action or minute OR succeed but cost more time (such as 1minute+ rather than an action or an activity that should have taken 1 minute taking 10 instead, etc. That way the players can choose in case they don't want to waste time (such as in a hurry, precious spell effects will run out, etc.)
    If Thu Human or Halfling in the Party is about to run out of Darkvision from the Spell in 1 hour ( as it was cast 7 hours ago)the time spent in the dark dungeon really matters more to them vs a party of everyone has darkvision, etc.

  • @martinpat94
    @martinpat94 2 роки тому

    While these are very situational rules and might not fit every group, I can see this being quite fun in more dark games

  • @BeaglzRok1
    @BeaglzRok1 2 роки тому

    My problem is that my game group is a bunch of CON freaks. If there's no Resilient feat, it's at least a 14 in the stat, and if not carrying something that cures Poison/Disease outright, then something that gives advantage or modifier bonus on rolls against it. I want these things to feel threatening, but it's difficult to get anything to stick when everyone has a +6 modifier and/or advantage with a +4 modifier, and I feel like an asshole when I raise the DCs just so the party can actually be affected by something for the first time in a month IRL.

  • @Galbrei
    @Galbrei 2 роки тому +2

    When making traps like these for your game consider your player's classes. Paladins become immune to diseases at lvl3 and can remove diseases and poisons from other players with Lay on Hands and Monks are gain immunity to both poisons and diseases at lvl10. That's not to say don't use these traps if you have paladins and monks on your party, quite the opposite actually, this could be a good opportunity to make players feel validated in their character choices. There's nothing worse than a DM that intentionally makes it so players never get to experience the fantasy they were setting out to have when making their PCs so go out there and hit your paladins with some nasty diseases and then act surprised when they remember what would have otherwise been a very forgettable ribbon feature!

    • @blindbrad4719
      @blindbrad4719 Рік тому +1

      Doesn't lay on hands just revive hit points? At least I thought it did, I'm blind so use Google a lot and it doesn't say anything about curing those. I suppose you could let it fix them up and restart the process though especially with a disease.

    • @Galbrei
      @Galbrei Рік тому +1

      @@blindbrad4719 Here's what the ability says.
      Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin level x 5.
      As an Action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool.
      Alternatively, you can expend 5 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending Hit Points separately for each one.
      This feature has no Effect on Undead and Constructs.
      The ability to spend 5 Hit Points to heal poisons and diseases doesn't come up often so a lot of players overlook that part. :)

    • @blindbrad4719
      @blindbrad4719 Рік тому +1

      @@Galbrei nice one dude! And you're right, as it doesn't come up often when I was a paladin or at all except for me being immune to disease, it doesn't even ring a bell for me. So what you're saying is, make sure the paladin of the group has expended all those hit points before you smash the group with a TPK disease…, thanks very much kind Internet stranger for helping me out! Mwah ha ha ahem, I mean LOL

  • @KelaKameli
    @KelaKameli 2 роки тому

    if the party have anykinda of paladin or access to one, all poisons and diseases are totally pointless.

  • @blindbrad4719
    @blindbrad4719 Рік тому

    I've just created a asstaur, offspring of a centaur and a donkey, these highly fertile beautiful top half with a donkeys body, have a high strength and charisma with a charm person spell to aid them in reproduction. very high strength/constitution/charisma and extremely low intelligence/wisdom/agility. Limited talking ability and if captured can be used as a very unreliable pack mule with donkey kick/bite attacks and a stunning Bray attack for escaping Thanks for giving me an idea for a disease trap to go on top of my creation…

  • @jr.ranger6
    @jr.ranger6 Рік тому

    the waffle house has found its new host

  • @theuncalledfor
    @theuncalledfor 2 роки тому

    Lesser Restoration cures poisons and diseases. Nerfing this spell makes it useless.
    If you insist on having stuff like this in your game, you might want to ban Lesser Restoration from the get-go, so that players who don't want to deal with this can simply choose not to join the campaign.