This Useful Defensive Trick Is Way Harder Than You Think In SF6
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- Опубліковано 27 жов 2024
- After watching Chris F's video about fuzzy jabbing in Street Fighter 6, I decided to hit the lab to see exactly how precise you have to be to ensure you always block the frame traps and interrupt the throw. It turns out it was much harder than I thought to get it consistently. Adding a buffer did not take away tight links in SF6!
Check out Chris's video here: • Street Fighter 6 Funda...
#sf6 #streetfighter #cammy
Yeah, I checked out Chris_F's vids, including that. Not sure I can fuzzy jab, but have a lot of other stuff to focus on. Interesting vid.
Also the offensive player can change the timing by introducing 5f lights into the string, like 2lp,2lk,2lp... difficult indeed
Yeah exactly! Great point
Or delay their jabs making them link instead of chain
Happy to see you so motivated on the content!
@@gentlekef8653 Even happier to still see my boy always in the comment section!
@@MikeyDLuffy LET'S GOO I've been really motivated lately, might be boring but I got on ryu for s2 and while he imo still isn't the best i've been loving it! I'm also going to ufa ( in france ) my first big major! Really looking forward to attend!
@@gentlekef8653 nice man! I actually find Ryu mad fun haha. Something about beating someone with some good ol' honest neutral is just so satisfying. Good luck at UFA bro 💪
Very niche and interesting. Great stuff!
Oh this video is good with that CF one I saw that yesterday solid points!!!
Can you make a video on learning character matchups and developing a baseline strategy against them
Great idea! I'll try to plan this out this week
@@MikeyDLuffy awesome, I look forward, thank you
Thanks for putting these guides together man. It's taken me a while to get to the level I'm at, but it would've taken a hell of a lot longer if it wasnt for guys like you lol.
@@MultiScarface7 appreciate the kind words! Glad they've been helping you out
Drives me nuts when people imply there's no skill. Shit is nuts! And it's not like, oh you master this you're perfect. This can lose! Anything can lose.
@@jpVari yeah there's so much to learn in FGs and nothing is ever unbeatable. Makes it more fun that way imo, fun to just play and slowly learn more and more
I swear since that video dropped people have been fuzzy jabbing me so much in high diamond. I've had to introduce crLP, MP variations into my pressure strings a la SF5. At least I can recognise it now and know how to adapt.
Obviously it's not realistic to know exactly how much they're delaying their jab, but I think it's good to have a reference for your character so you know the answers ahead of time on how to beat all timings
E.g. as Cammy, if the opponent does an [X] frame delayed fuzzy jab, you beat it with the listed option:
0-1f delay: chained lights
2f delay: chained crlk (linked stlp/crlp trades)
3-5f delay: linked stlp/crlp
6-9f delay: sthp/crmk
9f+ delay: you have time to do two blocked lights into a walk -> throw or walk -> stlp (both will beat their jab)
Using the info above, on oki if I'm doing lights and they're not getting counterhit, then on a 2nd oki I'm doing lights into a heavier button and they're still not getting counterhit, I know they're delaying their jab enough that I have time to do 2lights into walk->throw or walk->button, and they can't interrupt in time with that jab timing (which then forces them to interrupt earlier or do something else, to not take a throw mixup each time)
Love your videos and thanks for the content
There is a delay tech timing after Bison's 4hk that beats his 4hk while blocks his 2lp. It's a one frame window though.
Doesn’t this also depend on the distance you initiate the tick throw?
Make a video on dealing with Dhalsim please, he seems very gimmicky
Fuzzy jabbing and "delay normal" are supposedly similar tech, right? I've never completely understood that "delay normal/button" term, to be honest, the best one I can wrap my head around and implement is probably delaying crMK to catch walk back shimmies
@@deadxobbit yeah they both mean the same thing but different FG communities will use 1 term more than other.
But fuzz jab beats drive rush mixing and you dont have to be that accurate with timing
@@CaptainOfTheCrapShak oh right, that one as well. A check for gaps in their DRC block string. People usually just OD DP OS it more often than just jab, but both should work
I’ve been using fuzzy jab (and other fuzzies) for the better part of 2 decades. You are over complicating this by trying to get it from a perfect. You fuzzy jab when you think the mixup will be stagger pressure, or when you think the mixup will be jab>button, jab> forward walk, or jab>shimmy. It isn’t best used to beat jab>throw unless the jab was done near max range.
It isn’t for beating tick throw. It can…. But that’s a happy accident.
The truth is that fuzzy jab is incredibly easy to use and it’s an extremely powerful technique because of all the offensive options it beats or goes even with.
On defense in sf5 I always just used a mixture of fuzzy jab or tech or just block.
That’s like all you need to beat 90% of the strike throw offense in streetfighter.
@@dimex3362 I don't disagree with any of this and I don't think I was even implying the opposite. The entire point of the video was responding to a video that talked about fuzzy jabbing tick throws. In this one case, it is quite difficult and fuzzy throw is more risky, that is all.
@@MikeyDLuffy fair man, I was just pointing out that using it to beat tick throws probably isn’t a good idea. All in all though, ye it’s a great option especially if your opponent doesn’t know how to blow it up.
I think delaying Jabs existed since sfv. This ofc loses to lose frame traps / space traps.
I will keep asking you to make a discord XD (hope it doesn't get annoying)
Dona collab video with @chris_f