Street Fighter 6 Perfect Parry Guide! Tips & Advanced Strategy

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 95

  • @subbzgaming
    @subbzgaming Рік тому +29

    Perfect parry has been a game changer for me playing as Manon. It makes dealing with crossups so much easier and usually get a free grab afterward. What helped me learn was even when I was getting hit with a combo I would time the perfect parry input with the hits. It also helps with getting used to your opponent's rythm.

    • @LEWfromdaHOU
      @LEWfromdaHOU Рік тому +1

      Perfect parry, drop the combo, and then grab for an unscaled command grab.

    • @subbzgaming
      @subbzgaming Рік тому +5

      @LEWfromdaHOU too risky I'd rather go for the guaranteed medal. Could always get a command grab later.

    • @LEWfromdaHOU
      @LEWfromdaHOU Рік тому

      @@subbzgaming Maybe that was too advanced for ya.

    • @subbzgaming
      @subbzgaming Рік тому +7

      @LEWfromdaHOU no I understood no need to be a dick about it. I'm just saying it's too risky when Manon can get a guaranteed medal right off a perfect parry. There's a chance that they hold up and you get punished or they mash once you drop the combo. Yes you can bait them but early in a match when you don't know your opponents tendencies you're left with guessing.

    • @evalangley3985
      @evalangley3985 Рік тому

      Until good players enter the scene... and empty jump you to throw punish you at 2000 damage and losing one bar of Drive Gauge...

  • @timpreston2494
    @timpreston2494 Рік тому +2

    I never knew about the projectile perfect parry cancel with the drive rush. Very good to know and thank you for this vid!!

  • @AegisKHAOS
    @AegisKHAOS Рік тому +46

    Kakeru gave us a glimpse of that future when he perfect parried Angrybird 32 times.

    • @bunsomite
      @bunsomite Рік тому +4

      Im sure most people knew perfect parry was going to be important considering how the frames are in the game.❤

    • @AegisKHAOS
      @AegisKHAOS Рік тому +3

      @@bunsomite I'm sure plenty had come to that conclusion as well. Seeing it, however, is something else entirely.

    • @Agent101g
      @Agent101g Рік тому

      Really makes me worry about the future of HK dragonlash

    • @crispysisig
      @crispysisig Рік тому +1

      to be fair, Angrybird kept on doing the lash even with Kakeru solving it. It was frustrating to see, as if he had no answer to lash getting parried.

    • @bunsomite
      @bunsomite Рік тому

      @Agent101g nope. Still viable. You could also fuck the timing up ever so slight in situations. Thats like saying Gladius will be come obsolete cause of perfect parry.

  • @figgs7402
    @figgs7402 Рік тому +2

    This was great. I think I can finally take my turn against Kimberly now. Thanks boss

  • @Gooderball-im7op
    @Gooderball-im7op Рік тому +4

    Dude this was immensely helpful! I think that's the missing link in my game. Thank you!

  • @WutTheDeuceGaming
    @WutTheDeuceGaming Рік тому +7

    2 things about this mechanic:
    1. Some moves should be more vulnerable to this. Meaning the scaling should be less harsh. Moves like Blanka ball and Honda headbutt. These two moves are so good, perfect parry is in most scenarios the best option, but it's by no means easy to do. Right now, perfect parrying these two moves does not in any way discourage people just throwing these moves out in neutral because of the lack of damage they take. I also believe that any time you perfect parry Blanka ball, he should always land right next to you, he should never bounce off.
    2. Perfect parry is extremely inconsistent as an AA option. If you perfect parry a jump-in, the best thing to counter with is a throw. This works well with command grab characters. Even then, people can still throw escape in certain scenarios or hold up. Attacks are extremely inconsistent, sometimes you'll get time to hit them while they're grounded. Other times if you try to use an attack, they'll flip out due to still being in the air. This is what makes jumping attacks EXTREMELY powerful in this game.
    Also, as a Dhalsim player, after jab strings on block you can just walk back or backdash. If I'm using a drill after that, there is only one drill I can use. Just space out the heavy drill and punish.

    • @hathehandsome3875
      @hathehandsome3875 Рік тому

      I abhor these two moves, but you still gain advantage with the regular parry as they gain no ground when they use them, and you can cover a lot of the open space as they recover until you eventually get them into the corner. I agree though, Blanka ball needs that nerf.

    • @an1average2guy
      @an1average2guy 4 місяці тому

      Just drive rush the ball after perfect parry

  • @CrazyLikeChris
    @CrazyLikeChris Рік тому +6

    Now im going to study attack animations and lab parry

  • @CrystalserenaFGC
    @CrystalserenaFGC Рік тому +1

    Ohhh man, after seeing this video about the parry system explaining it, why and how my parry gotten alot better thanks been using it alot more then dive impact

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS Рік тому +1

    I definitely need to start perfect parrying more often. Especially playing as Manon. This vid what very helpful.

  • @kny1701
    @kny1701 3 місяці тому +1

    Me watching this video 1 year later... Your mental game is on point sir.

  • @fataldragon69
    @fataldragon69 Рік тому +1

    Nice One.....Quality in-depth vid, this helped my nephew quite a bit as you explained it better than I could since he can see what you mean in the video, which is very hard for me to replicate on the fly when talking to him, So Cheers !!
    Thanks for ALL the Tips, Tricks and General Advice videos you've done for SF6.....They're Much Appreciated !!
    Thought I'd help out a little and Subscribe
    !! Keep Up the Great Work !!

  • @Phoenix_KDE
    @Phoenix_KDE Рік тому

    For Rashid, I'll go for the biggest damage combo I can get using 1 OD move which is either the combo shown in this video (4:54) if I'm close enough to the corner, or standing HP, OD eagle Spike, light eagle Spike which switches sides
    Outside of those 2 combos I'll throw.

  • @psyclonus
    @psyclonus Рік тому +1

    THANKS V!! NEEDED THIS BADLY!!

  • @ComeForPeace
    @ComeForPeace Рік тому +8

    I played chunli for nearly 80hrs and did not realize I can steal back the turn by doing that 😂

  • @blazn0
    @blazn0 Рік тому +1

    Such useful information. I need to practice kens block string. Its so annoying.

  • @jettmanas
    @jettmanas 3 місяці тому

    Good info.
    Hope to land one someday in vs. Seems tough, though I played a lot of SF3.
    Maybe the vid will help. Thanks.

  • @blagd
    @blagd Рік тому +1

    Sick video. Thanks.

  • @Forever_Scrub
    @Forever_Scrub 4 місяці тому

    This was gas man thank you.

    • @williamcase426
      @williamcase426 4 місяці тому

      gas gas gas I'm gonna step on the gas
      TONIGHT

  • @neozai2139
    @neozai2139 Рік тому

    Very usefull guide, thanks!

  • @lokeleenP
    @lokeleenP Рік тому +1

    Last week i practised perfect parry for few hrs on cpu level 7 and i got an idea about it

  • @robinsonsuarez6334
    @robinsonsuarez6334 Рік тому +2

    Good stuff

  • @8-kun
    @8-kun Рік тому

    my man predicted the future, holy cow

  • @fRikimaru1974
    @fRikimaru1974 8 місяців тому

    Very useful. I still wonder what will happen the next season 😅

  • @therealtombrokaw
    @therealtombrokaw Рік тому +1

    Huh I really need to use this. If the counter to parry is throw but i only use it against typical strings then there's almost no downside.

  • @Kai_Ning
    @Kai_Ning Рік тому +1

    In my group of player, i'm the only one still switching character, aiming to platinum all the cast. While everybody is dedicating themselves to that one char. I can feel them leveling up slowing in the mastery of their char and me getting slowly left behind. So while i may not be able to learn new characters as fast, i can learn their character and pattern. I didn't realised there was so much stuff you could try to perfect parry, especially those pesky juri blockstring.
    This can be what keep me going forward atm, thanks a lot for the advice.

  • @longman14
    @longman14 Рік тому

    Awesome!

  • @Emmett.S1
    @Emmett.S1 4 дні тому

    thank you!

  • @erickmims4078
    @erickmims4078 Рік тому

    Can you make an updated version of this, please?

  • @GamerLCD
    @GamerLCD Рік тому +2

    Vesper teaching new players how to mash everything except block 😢

  • @jasonruff1270
    @jasonruff1270 Рік тому +2

    can you go over options that beat both wakeup od dp and delay tech? I keep delay throwing my opponent on their wakeup, and while it beats both wakeup dp and delay tech, I lose my corner pressure if I back throw them.

    • @VesperArcade
      @VesperArcade  Рік тому

      When I go for a delay throw you can simply press F+Throw at the same time to maintain the corner.

    • @alexanderdenison2950
      @alexanderdenison2950 Рік тому

      There is also just going for a classic shimmy, which beats both with incredibly heavy reward while also keeping you mostly safe from wake up buttons unless they do something like wake up crouching medium kick in which case they are just inside of your head at that point.

  • @evalangley3985
    @evalangley3985 Рік тому +1

    Vesper, I still believe that punishing neutral Special Moves with a Drive Impact is still the best option. You have a bigger window than Perfect Parry, there is no scaling and it make the opponent panic and do stupid things.

    • @VesperArcade
      @VesperArcade  Рік тому +3

      There are many special moves that can DI you back if you do not press right away before the move hits you. Headbutt, Dragon Lash and Phalanx for example. Perfect parry gives you more time to react. This is why Kakeru used Perfect Parry instead.

  • @spaniardprince
    @spaniardprince Рік тому +2

    Subbed

  • @scottv5587
    @scottv5587 Рік тому +1

    0:02 sauceless character alert 🚨

  • @XxStrattaGxX
    @XxStrattaGxX Рік тому +1

    Does the perfect parry mode last a little longer if you hold 🔺️ & 🔵 button a split second longer? 🤔

  • @blackmanta2527
    @blackmanta2527 Рік тому +4

    its hard to perfect parry consistently with a bad monitor

  • @LukeHwarang
    @LukeHwarang Рік тому +1

    Vesper's guide = my heart's comfort

  • @evalangley3985
    @evalangley3985 Рік тому +1

    I understood how important Perfect Parry was after watching Kakeru... I will definitely make it my priority from now on.

  • @kneelb4chevelle
    @kneelb4chevelle Рік тому +1

    It's weird though because I'll get a PP sometimes and try to Punish with crouching light attacks and my opponent blocks it? But sometimes it'll hit. Maybe I'm hitting my punish buttons too late?

    • @evalangley3985
      @evalangley3985 Рік тому

      It depends on the attack frame recovery. Usually special moves and hard normals can be punished with anything, but a low normal will not and might only be 4-8 frame advantage after a Perfect parry.

    • @VesperArcade
      @VesperArcade  Рік тому +1

      You can hold the button down during the freeze screen to make sure it comes out on the first possible frame.

  • @evalangley3985
    @evalangley3985 Рік тому

    To be viable, Drive Parry needs to be used when there is a pattern, like a special cancel, or a setup, or a jump attack.

  • @howdydoodydoo3631
    @howdydoodydoo3631 Рік тому

    I have a terrible time being jumped on and cross over specifically. I’ve been trying to parry jump ins unsuccessfully. And if I just parry the jump in it seems like the follow up is entirely guessing game. If I let parry go to try and take my turn back I may get thrown or lights chained on me etc
    Do you have any vids specifically for AA and DP? DP from crouch, crosscut, etc.?
    As this is my first SF, I am so surprised at how potent and powerful jumping is 😢

  • @orochinagis
    @orochinagis Рік тому +1

    Truly a nightmare mechanic for Honda

    • @Agent101g
      @Agent101g Рік тому +1

      The headbutt is a nightmare for everyone else

    • @evalangley3985
      @evalangley3985 Рік тому

      Drive Impact is better. Spamming neutral Sumo Headbutt or Sumo Splash is a suicide.

  • @williamcase426
    @williamcase426 4 місяці тому

    Dude how do you even do this? I had Ryu throw nonstop fireballs at me and I could never get it.

  • @tontontouzo
    @tontontouzo 5 місяців тому

    I wish all the characters had a Gi outfit

  • @Xagura
    @Xagura Рік тому +2

    Thank You Kakeru.
    Edit: and Thank You VesperArcade for the Guide

  • @fodolocraigo8426
    @fodolocraigo8426 Рік тому

    Great Mr fake laugh is back

  • @LEWfromdaHOU
    @LEWfromdaHOU Рік тому

    Funny how the FGC is going crazy over perfect parry right now even though people have been doing it since the closed betas.

    • @evalangley3985
      @evalangley3985 Рік тому

      It never was a dynamic... until we saw Kakeru literally trashing people with it. Taking back your turn is really important.

  • @KrisHenry
    @KrisHenry 11 місяців тому

    13:18

  • @theriffwriter2194
    @theriffwriter2194 Рік тому

    50% is way too much and considering the timing is so hard I'm not sure there should be any scaling. What do you guys think?

    • @sanicboi9187
      @sanicboi9187 Рік тому +9

      No, there definitely should, have you seen kakeru perfect parry 32 times in a set? The positioning and advantage you get from it is good enough.

    • @9000twister
      @9000twister Рік тому +4

      Nope, Watch Kakeru vs Angrybird.

    • @keonggondang989
      @keonggondang989 Рік тому

      ​ @sanicboi9187 @@9000twister bruh don't use proplayer as a benchmark, they are already on a different level, perfect perry for us it will be more useful to go back to neutral

    • @crispysisig
      @crispysisig Рік тому

      I think everyone and their mother's gonna spam parry if there's no scaling

    • @Finfection
      @Finfection Рік тому

      It's not that hard. The easiest character to perfect parry against is probably Honda when he's doing full screen headbutts. Also strings that have small gaps are going to be very easy to perfect parry since there isn't much room miss the parry window. The scaling also isn't going to matter late in the round when you or your opponent are low on health. If one of you get perfect parried at 30 percent health then the match is still as good as over with.

  • @RetroKid
    @RetroKid Рік тому +1

    This is way too strong. I predict in an upcoming patch that they're going to take away your ability to block while using parry

    • @BiffGheek
      @BiffGheek Рік тому

      No way man, perfect parry is working as intended. The devs knew what they were doing.

    • @RetroKid
      @RetroKid Рік тому +2

      @@BiffGheek there's ZERO risk in attempting perfect parry...either you block or steal your turn back. When people start getting good at it, it's going to be a real problem...especially with the example where you may end a blockstring minus, but can still take your turn back because you still have the ability to try perfect parry.
      Long story short, it costs nothing to try, and you get your turn back. That's scary. Think about all the 1-frame links in SFIV and how it became the norm to hit them (I mained Sakura and her tatsu loops needed a few in 1 sequence). This is a 2-frame window with zero risk.

    • @evalangley3985
      @evalangley3985 Рік тому

      Nah, it is 2f window... it is extremely tight. You are going to miss 10 times before succeeding once.

    • @RetroKid
      @RetroKid Рік тому

      @@evalangley3985 but that's the thing, what happens when you fail in the attempt? Nothing. You either block or parry. So it costs nothing to try. 2f sounds hard, but like I said with my SFIV example, folks were able to incorporate 1f links into combos on the regular.

    • @alexanderdenison2950
      @alexanderdenison2950 Рік тому +3

      "No risk" is just incorrect. It has a recovery that can be thrown on reaction as a genuine punish if you bait it out, and your oppenent takes a punish counter throw for 20% of their life AND they lose almost 2 bars of drive gauge. So for example if your oppenent is perfect parrying your meaty attacks, you can just go for a shimmy (which already covers reversals, immediate throw tech, and delay throw tech as well) and if they whiff the parry you can walk up throw on reaction, do mad damage, take tons of their drive gauge, and get an untechable knockdown.

  • @Brolyrocks93-94
    @Brolyrocks93-94 10 місяців тому

    Bro, this is dumb. You have to be god to do this bro or sold your soul to the devil to be able achieve this shizz