It's important to note that rocks, foliage and other debris are dynamically removed from areas travelled by the most players. This has been in the game since the original release.
The pathways being different is possibly due to the PS4 version having an older save file and when other players traverse the same areas, the map actually changes as more feet are wearing down the terrain.
@@EmmanuelTurner245225 yes, death stranding is actually a multiplayer game. You never see another player but your in the same world as them, so if someone makes a road i also see it in my game. Very neat...
@Gary Higginson seriously doubt that, it’s not about brute force it’s about optimisation, I have rtx 2070super with a beefy machine and ps5 also, the way gaming companies optimising games for consoles, they are not far behind from pc. You might say pc have some additional high end graphics option but cannot say pc graphics card shit on ps5, in fact in some cases pc ports are so badly optimised even rtx 3090 shit on itself. So don’t be a fan boy and say bad about any platform without experiencing it.
@Gary Higginson are… you dumb? An LG OLED Cx is literally 10x better than any PC monitor you can buy for that price. 1ms response time, 12bpc color, OLED blacks, infinite contrast… to get similar on PC you’re spending $3-5000. In fact, I run my PC on my OLED. I can also tell you, owning this game on both PC and PS5, that a 2070 does not match the PS5 in performance in this game. To get 4k60 with a 2070 you have to use very heavy DLSS options, meaning, you’re nowhere near 4k.
I appreciate the light open world analysis towards the end, those thoughts sprinkled in always make your tech videos stand out. They add a personal element without being annoying or drawn out. Excellent content as always.
@@helloguy8934 the people who say this tend to be the ones who can’t stand to hear negative opinions on stuff they like and positive opinions on things they hate. Gamer can’t allow happiness lol
A great analysis for a great game. Regarding specifically the paths being different between the versions at 6:10, I think that's part of the Strand system in the game, which automatically updates the terrain to create a worn path based on where players have most often traversed. It's pretty much what John described with using player telemetry, but I'm not sure it requires manual input from the developers.
I wonder if the strand system changes map details like the rocks being on different sides or just being modeled differently? I understand the whole thing about paths being made whenever players walk through them a lot, but not sure about the bigger geometry changes.
No they have altered the map themselves. Rock structures in the difference didn't change from the strand system, and it also didn't work properly on ps4 anyway.
I still can’t stop playing this game. I can’t wait to get a PS5 to play this for the controller mechanics alone. I want to feel every piece of the terrain and keeping Sam balanced depending on trigger pressure sounds like a perfect fit. Im so damn excited for this!
I mentioned this in another review comment-the level of commitment and care put into this game stands out in stark contrast to too many other games. This review acknowledges that care.
MANNN I WISH wayyy more developers would do this letterbox ultra wide option, I find black bars cinematic and not annoying and I would love that extra FOV and immersion in a big open game. Really cool feature!
Yeah, he should have put time in building the roads. You can drive your truck to all the major points on the map. Connect the other remote ones through ziplines. You struggle and then you get better and better every delivery and every chapter. After playing Death Stranding and Kingdom Come Deliverance (in 2022). I realized that these are some of the most immersive games out there.
I’ve been playing in quality mode and I just can’t get enough of it. I can tell off and on that it’s not stable 60 but it’s just not noticeable enough to sacrifice the native 4K. Game is just breathtaking on PS5.
As I make my first play through of Bloodborne at 30fps, I say a prayer to your 60fps work and wish that your code is realized on a more mainstream level. Cheers Lance!
@@billybadass7718 In reality, if you've already beaten the PS4 version and plan on buying the upgrade, why even bother transferring your save? Experience it fresh again with all the new stuff added gradually to your arsenal, that's what I'll be doing. The whole point of the game is to admire and traverse the landscape, and build structures over time. One thing I'm surprised hasn't been mentioned: is the budget for structures increased in the PS5 version? I'd imagine it's possible, that was one of the biggest flaws of the PS4 version imo, it's what made me stop playing.
The water and hair both look vastly improved. I could see the hair being a consequence of native vs checkerboard but is the water just higher res or did they actually redo it?
@Bryce Czirr There's a difference between resolution and framerates, in quality mode it's always 4K, the framerates dip sometimes in demandibg sequences
@Bryce Czirr What does that have to do with anything? You said it's "not even 4K" I'm telling you it's always 4K, it's the framerates that changes sometimes. My man really out here comparing high end PC's to a 400 bucks console, you need to go outside more
I've never played this game. My friend suggested it way before the Directors Cut was announced but I kept delaying, I'm excited to check this out now already preloaded on my PS5 just got to wait out the time! Just want to day "DF" you guys rock for sure! I'm a 44 year old gamer, I've been around since the days of EB Games and Software Etc and I appreciate the care you guys have in your Tech reviews!
Games is not about age.. it's more like a hobby Am still 30 & but I might keep playing games on daily basis The only thing is making playing games in old age harder , is time shortage, plus long work hours..etc
44 coming up this Oct for me.. Good to still see us old fucks out here gaming lol... For me, it's like my own little world from the real life of things and a stress relief
It's defiantly one of the most polarizing games of recent years and you'll find that people who bought it either loved it or loathed it. It's defiantly a game for only some gamers with a niche mindset. I'd watch a couple of gameplay videos first, before you make up your own mind.
Thank you for the excellent review, John. I have settled on going with the ultrawide mode for the mostly 60 fps presentation and increased FOV based on your analysis. I think this offers a best-of-both worlds experience on PS5.
I'm going to give it a go, but my PS5 is hooked up to a large TV that I sit quite far back from. The increased FOV might not feel right in that setup for me (which would be a shame, given the performance boost)
@@seanw1783 I’d recommend you go with performance mode in that scenario. If you are quite far from the TV I’m not sure if the 4K pixel density of quality mode is going to have as transformative effect on your experience. That way you also get a fullscreen 16:9 view versus UW mode with black bars and a rock solid 60 FPS.
Would like Alex and Tom to comment about DualSense support (when applicable), as John does. A strong game hardware feature deserves a quick DF opinion 🕺
This is a great use case for the ultra-wide aspect ratio here. I think this looks great and should be a feature on a lot more games - it lends itself to a more cinematic presentation. Great review John!
Only games that can do it correctly like this. One game that did it very wrong was The Order 1886. They used it simply because they couldn’t give a full screen 1080p at a stable framerate and looked like trash because of it. Really ruined a good game. It can be good, it can be bad.
@@MasterMayhem78 The Evil Within originally had forced black bars too, but they later patched them out and increased the resolution... wonder if the same could've been done with The Order 1886, but I guess we'll never know, lol.
Couldn't agree more, not only does it make you feel like you are involved in an interactive film more than a game, it allows a native 4k60fps experience with a much better FOV that includes all the "quality mode" features. I'm all for this becoming a new standard option in console games graphics menus.
RDR2 also added the black bars for cut scenes and cinematic mode. It definitely gave the game a "cinematic" feel, but I don’t think they actually increased the FOV or resolution or anything. Makes me wish they’d release a next-gen upgrade that included some features like Kojima’s team pulled off here.
I disagree. DEATH STRANDING's cutscenes were never intended to be in 21:9. Camera angle and placement are for 16:9. For me the game works better in 16:9. RDR II cutscenes and The Order 1886 were designed with 21:9 in mind, so every camera angle is (nearly) perfect.
Sekiro couldn't even compete with that sh**y story it had. Some people enjoyed the gameplay though. So, it might actually come down to a "gameplay vs story" comparison.
Does the PS5 @6:30 have a better water ripple/physics here compared to the PS4 Pro version. It's quite noticeable IMO. There's also the point @7:40 Is there actually an upgrade here on this aspect?
At last! Something more tangible than frame rate and resolution, no way I'd pay for an upgrade that just does frame rate and resolution...but improved water, greater geometric detail, more foliage, ray tracing...thats when I'll open the wallet!
Just seems like one of those artistic improvements, like the changes to the terrain, as there is no hardware limitation to increase the noise distortion on the water shader on the Pro hardware. Either that or the LOD for the shader is pulled further out on PS5.
@Bryce Czirr Devil May Cry 5 has a lot going on visually, is a AAA title, and it looks great @ 120hz on ps5. Nioh 2 is another AAA title with tons of particle fx and visual shenanigans that looks great. There's also AAA racing games, and FPS games that run well @ 120hz. So, you're wrong af.
John, the game changes the terrain based on the paths the player(s) have walked. Ground is smoothed and rocks are removed wherever feet have fallen. Repeatedly walking over the same terrain will create paths, but the "smoothing" and rock removal happens after a single pass. This was in the original game.
The maps are different because it actually updates online, when players walk a lot through an area, it creates a path, for example. You learn about it pretty early in the game and it is an important part of the "strand" experience.
@Game Master it’s definitely longer than I expected if you hunt for everything. It has some low quality assets here and there but it’s to be expected since it’s an indy game and cross-platform… but overall its awesome and worth the $40
I noticed on your PS4 pro version it's an endgame file where foot paths were already formed, but the PS5 save file is new and there are no visible foot paths. The terrain dynamically wears down over the campaign as players traverse each area so some of your terrain comparisons may differ because of that. You should check this over again offline with brand new saves.
@@cured_bacon647 the rock geometry doesnt change but the dirt on a well traveled path raises up to produce a more level surface which buries rocks over time. So some rocks and rock formations basically disappear with enough traffic.
Some of the changes you've seen (in particular the path and rock placements) might be due to the dynamic path system that's in the game. In connected areas, paths form where other Players have travelled. You probably could've seen similar changes when comparing two different PS4 players maps with each other.
Just looking at these results, they could have just gone with DRS and had it be 2160p most of time and drop to 1800p for the areas it needs to to maintain 60fps. Gotten best of both worlds.
Yeah its weird they wouldn't go with such an obvious solution, dsr shouldn't be complicated at all to implement at this point and should be a standard option to toggle
@@coladapo3 You realize that in video quality mode barely drops below 60fps at all. so in like 90% of the game you'd be running at 1800p for no reason. this is literlaly best edge case where they could have just used one mode that is 2160 that only dynamically scales to 1800p in those trouble spots and it would have createdd best visual experience across board. it makes sense to have two modes if quality can't reach 60 most of time (or at all) but that's not the case here. having two modes was literally a bad move here.
It's so refreshing to have a DF video direct to the point, without a "guest" included essentially not saying anything the video's host wasn't going to say and just occupying time.
Not everyone will appreciate it, but if you're the type of gamer it appeals to, it's definitely one of those unique and beautiful experiences that you don't forget. I was blown away by it
I agree, it feels like the game tried new things and succeeded. It feels like a brand new experience unlike anything else with a lot of polish and interesting weirdness. Of course, you have to be a fan of Kojima and also of artsy stuff, it’s not for everyone and not everyone wants to think too much when playing a game , but heck, I do appreciate this a lot.
I *love* the ultra wide. I think it works for the benefit of the game in strides. With how cheap the upgrade price is, all of this content and extra performance from the PS4 version is completely worth it
Everything the man touches is pure art, - matrix level eye candy, and i cant get enough of his work . 2 years old or not - very little out there holds a candle to his work. Ghosts of Tsushima is insanely gorgeous - HDR 4k has to be experienced . ps5 rock both titles.
How could you not build the road when it helps greatly with the deliveries. When i got to chapter 3 i got obsessed with finishing the road before progressing through the story. And later it appreciated that i could just drive from one Bridges facility to another.
@@hameed they both cover games. They both review games. They both do comparison videos. They both did reviews for this game. That’s not comparing apples to oranges. Comparing Digital Foundry to Fox News would be like comparing apples to oranges.
@@zubiecup just because they both make videos of video games doesn’t mean they’re the same. IGN reviews games, digital foundry reviews the technical aspects. Hence, “tech review”. But don’t let me get in the way of your circlejerk, dollar-store JJ Reddick
@@hameed they do a lot more than tech reviews. They give their opinions on games just as IGN does. Just because this video is labeled “tech review” doesn’t mean that’s all they do. The same holds true for normal reviews in which they, you guessed it, talk about the performance, e.g. frame rate, aliasing, and resolution. Again, that is not “apples to oranges.” I think you are seriously misunderstanding what that phrase means. That means they have to be completely different. Also, everything I said in my comment was accurate. I’m not entirely sure why you are upset about my comments, but you should probably figure that out for yourself. You might be a happier person if you do.
I’m playing in quality mode with ultra wide and it’s amazing. Have a 65 in Visio with full array local dimming so the bars are completely dark and not noticeable.
18:12 this explanation is the best one I’ve heard yet and it’s exactly why I really liked the game in the beginning. This game is about the travel not the destination.
God I hope so it's somewhat embarrassing that the PS5 has nearly been out for a full year and still no VRR support. Great machine but sony need to sort that shit out would make "Quality modes" a lot more feasible.
I really think they should have an option to have just the cutscenes in ultra wide whilst using quality mode since most of the framerate dips are in cutscenes. It would also make the cutscenes look more cinematic
Fantastic release. Also, it's great that the quality mode is not capped to 30fps because it's already very close to a locked 60, and that means when Sony adds VRR or when the PS5 pro is released, people will be able to enjoy that mode without waiting for a patch.
@@graalcloud haha the guy that states that he makes it a tradition to never buy a Sony product and won’t start now? Haha It’s hilarious to see grown men act like children online bashing people with different opinions.
@@graalcloud I could link you to r/DeathStranding which completely contradicts your statement, but obviously you know everything on the planet, so you must already know this... oh wait
@@dominicburgess8815 it's rumble. Who gives a fuck? All it does is kill your battery faster. I haven't used rumble since the PS2 era. I know people like it, but again, that is still not an important feature. And not a system seller. Yet somehow it's one of the few feathers PS5 has in it's cap. Just bizarre to me how strongly some people value feeling an approximation of what they do via rumble.
I like when you use the stabilize (r2+l2), if you continue to hold, the trigger presses back into your fingers as your foot lands. It's a really subtle thing, but damn, it's effective.
If you’ve got a 120 fps capable television set then you can widen the Vrr range with low Frame rate compensation which allows Vrr to work with frame rates as low as 20 fps
I don't wanna sound rude, and I RESPECT your opinion, but can you tell me what am I supposed to "get it" after 34 hours? Because I don't like this. The story motivated me to playing with this boring and uninteresting gameplay until I realized the story makes no sense at all. At first I was completely sure this is a computer simulation world, and we gonna get a big reveal at some point. But it is not happened. So I just stayed confused and frankly very disappointed.
@@gabd.5299 that’s fine , it’s a Polarizing game but I just never found the game play boring at all, it truly makes traversal something you need to think carefully about!!! And I’m so excited for the haptics and dual sense features to take this up a notch. I’m with you that the story was nonsense I had to read wiki’s after it but I just love the game and the atmosphere - it’s like nothing else!!!!!!
I don't plan on playing it again anytime soon but I'm gonna buy the upgrade. Just wanna see how sweet it looks on ps5 since it is still on of the top 5 best looking games ever even on ps4 professional
Paid $25 for this game on black Friday, but waited for a PS5 upgrade, I was pretty sure would turn up. Started playing it last month for comparison's sake. Had to rip myself away to save some of the game for the upgrade.
The ultrawide quality mode seems like such an ideal way to play the game. Clarity of the native 4K version, pretty much locked 60 fps performance, wider FOV, and the game looks even mire cinematic. Other developers should take notes.
The world geometry changes you see are for two reasons: any changes to the (walkable) ground geometry are due to your gameplay; the more you traverse a route, the more beaten down it gets; rocks disappear, ground textures change, and eventually you have a totally flat dirt road. This is especially noticeable when driving vehicles repeatedly on the same route. This was present in the base game. The mountain ridge that looks different was presumably remodeled because this previously inaccessible area now has missions in it.
I was still amazed when I played DS on my PS4 amateur. Now the ultrawide quality mode on PS5 with the clarity of the native 4K version, locked 60 fps performance, wider FOV with even more cinematic look combined with the immersive DualSense features sounds incredible.
If only that was possible since Konami owns the property. But it would be dope to have that final chapter playable in a director’s cut version with upgraded visuals and features 😭
MGS 5... The only MGS game I've played that I never bothered to finish.. you can tell from the opening act that kojima was rushed and can note all the missing elements. I kept on waiting for the next cutscenes only to be greeted by... Audio tapes..
They should include an "Ultrawide for Cutscenes" option. It seems like that's the only place where Quality Mode significantly dips, and it used to be the norm to switch to more cinematic ratios during cutscenes anyway.
There's a few areas late game with many BTs around that might impact the frame rate too. Although the cutscene option certainly wouldnt hurt, you would probably still have some performance dips right when you need the game playing at its best.
The uncapped 4k quality is great news and I hope more games adopt this as an option. It means that a PS5 pro or ps6 can run it flawless at 4k. Future proof!
Not really... Death Stranding is old gen console (PS4 era) Making an old gen game run on 4k (60 fps0 is easier than making a new gen game with native 4K & 60 fps (newer engines have heavier hit to performance like Shadows, lights, filters..etc) The best thing can a new games is a dynamic 4K at 60 fps (1400p to 1800p)
For those of you arguing over the interpretation of the ancient scriptures (my comment), here is the gist: - By uncapped, I mean that it's not 30 fps limited and can go up until 60. - if a game released today with a flawless (good frame pacing) 30 fps and has an option to uncap it to aim for 60, it means that if doesn't achieve it in today's systems, it can in the future
At 6:37 the swapping of the rock details is actually a geographical reality because of the erosion caused by the flow of the river in the outer curvature thus smoothening the rocks while the inner stays more protected.That there is some extreme attention to details.
@@raios-rogueboss-slayer4179 True, but have you noticed it, they don't show comparisons between Xbox and PS5 the same way they showed comparisons in this video between PS5 and PC? Cause when something looks obviously better on PS5, (which are many games by now, but DF never gonna tell this or make an item about) they are not allowed to show or talk about it. So if you see a comparisson between PS5 or Series X, it's always biased, instead when the Xbox wins, then they write in the title: An Xbox advantage, while in reality - hello earth - it still looks worse on the Xbox. I see trough everything they do. Why is that? I have these antennae, which warn me to pay attention when anything manipulated comes my way. Be it trough language, written language or theater. I believe it's some kind of survival-meganism. I'm always in a relaxed state, don't have to act and am who I am. My intuition warns me when something is off. I trust on it, or learned to trust in it. So when something tries to manipulate me, alarmbells go off and I have to pay attention, to control the warning was right. Sadly, watching DF feels like an alarm-bell-fest. You know, sometimes it would be easier to have a low EQ, and just getting fooled all the time and going with it. Cause seeing all this deception all the time, surrounded by fools that don't see it, is a pretty stable way to torture me. If Satan only could deliver us from fools, but my understanding is, he is working on it. It's a harsh reality, especially if you are in the middle of it, but in the end, I can finally breed again.
An important point to note here, the engine they've used - Decima - is the same engine Horizon uses. If the game looks already this stunning, then I will be speechless when Forbidden West launches in Feb 2022.
Dualsense features are supported on PC too, fun fact ❤ Bought this on PC forever ago but never got around to actually starting it. Gonna be doing that tonight now lol
I love Kojimas work, he takes care in anything he dose, even for a simple upgrade like this they took care I upgraded my PS4 disk copy for only £5 just now, what a great price, and I got the full ps5 version with the bonus content and new content, btw I'd you're wondering about the haptic feedback, ITS STUNNING.
Detractors say Death Stranding is a walking simulator and it is that but not in the way they expect. It simulates terrain and obstacles in the world work really well and it is a platformer of some sort.
I bought it when it first came out. I still haven't finished! The terrain/traversal aspect of the game is great, but a bit frustrating in a vehicle? I don't think I'll upgrade the game to PS5 (only got one this week).
I’d like to add that I started a new game and switched between the widescreen quality mode and the performance mode literally once and got the visual glitch that John is talking about lol
Couldn’t some of the map differences be caused interactively by players? The locations of paths are definitely shaped by player movement, and I think blazing a trail could wear down the nearby rocks as well.
Partially. The goal of The Order 1886 was to have a cinematic look but still had narrow FOV. Here it is for the wider field of view to enjoy the beautiful landscapes.
I love the letterbox ultrawide option. I actually do this all the time on PC. It's especially good for games like Control and Valheim that lack decent FOV options. Plus it's about a 20% boost to framerates. Used to do this with Left 4 Dead, too, though in that case it was 4:3 to 16:9. Ultimately kinda goes back to Goldeneye 64 which offered two letterbox options, or even DOOM which let you have a smaller window to increase framerates.
Love the variety of visual/performance modes we've been seeing in PS games lately. The 40hz Ratchet and Clank mode, 60fps w/ RT, and now ultrawide mode. Such a great way to save performance while keeping the game looking crisp and even giving more information.
I kind of dislike it. Just give me a standard, with maybe a higher res option for those people who don't care about framerates (they exist, weirdly). Wish we'd left it behind last gen.
@@arbiter- Likely the cliché, "I play on console to avoid all those settings like on PC. I just want the developer to give me one good setting and let me play"-type of sentiment. That's fine, but we're way past those days now. And fundamentally options are good.
So glad on a whim I downloaded the PS4 version of game last night. And that I played the game nearly to completion, and was instantaneously able to export my save. Can’t wait for the new version, one of my all time faves.
It's funny, I enjoy Digital Foundry coverage of this Game when they talk Graphics more than the actual Game itself. Not saying it's bad, just wasn't for me when I tried it out : )
Looks good, I was always going to buy this again as I adored it on the PS4, and your one main criticism of the save transfer won’t effect me because I am going to do a full play through from scratch on this. For me it was split between this and god of war as my game of the generation last time around so looking forward to digging back in.
It's important to note that rocks, foliage and other debris are dynamically removed from areas travelled by the most players. This has been in the game since the original release.
Yup, paths are generated when multiple people use it.
Was about to comment this. Needs to be higher.
Came to say this. Pin this! Maps are dynamic! Maybe DF was on two different 'servers' when doing the tests
Can't you play this game offline? Wouldn't it be the same then?
REALLY?!?!? Thanks for this advice. I had no idea
The pathways being different is possibly due to the PS4 version having an older save file and when other players traverse the same areas, the map actually changes as more feet are wearing down the terrain.
Holy shit, really?
@@EmmanuelTurner245225 yes, death stranding is actually a multiplayer game. You never see another player but your in the same world as them, so if someone makes a road i also see it in my game. Very neat...
@@randompersononline6328 Very neat indeed.
@@randompersononline6328 It’s basically an asymmetric MMO.
@@nameless-user Kinda like the souls games where you can read messages from other people, neat
I'm noticing how much better the water looks in the PS5 version. Definitely a nice effect...
@Gary Higginson seriously doubt that, it’s not about brute force it’s about optimisation, I have rtx 2070super with a beefy machine and ps5 also, the way gaming companies optimising games for consoles, they are not far behind from pc. You might say pc have some additional high end graphics option but cannot say pc graphics card shit on ps5, in fact in some cases pc ports are so badly optimised even rtx 3090 shit on itself. So don’t be a fan boy and say bad about any platform without experiencing it.
@@raios-rogueboss-slayer4179 Please don't do this shit...
@Gary Higginson are… you dumb? An LG OLED Cx is literally 10x better than any PC monitor you can buy for that price. 1ms response time, 12bpc color, OLED blacks, infinite contrast… to get similar on PC you’re spending $3-5000.
In fact, I run my PC on my OLED.
I can also tell you, owning this game on both PC and PS5, that a 2070 does not match the PS5 in performance in this game. To get 4k60 with a 2070 you have to use very heavy DLSS options, meaning, you’re nowhere near 4k.
Ps4 pro version looks just fine. No need for an upgrade yet.
@Gary Higginson the ps5 edges the 2070 super in rasterization
I appreciate the light open world analysis towards the end, those thoughts sprinkled in always make your tech videos stand out. They add a personal element without being annoying or drawn out. Excellent content as always.
Very much agreed👍
And some people say they don't want to hear their opinion on the game.
Yea he’s the only one at DF that does that.
@@helloguy8934 the people who say this tend to be the ones who can’t stand to hear negative opinions on stuff they like and positive opinions on things they hate. Gamer can’t allow happiness lol
The traversal being the primary gameplay mechanic is what soo many people didn't quite understood about the game. "iTs A wAlKiNg SiMuLaToR!"🤦♂️
A great analysis for a great game. Regarding specifically the paths being different between the versions at 6:10, I think that's part of the Strand system in the game, which automatically updates the terrain to create a worn path based on where players have most often traversed. It's pretty much what John described with using player telemetry, but I'm not sure it requires manual input from the developers.
Exactly!
I wonder if the strand system changes map details like the rocks being on different sides or just being modeled differently?
I understand the whole thing about paths being made whenever players walk through them a lot, but not sure about the bigger geometry changes.
No they have altered the map themselves. Rock structures in the difference didn't change from the strand system, and it also didn't work properly on ps4 anyway.
I actually had no idea the game pulled that info to dynamically alter the terrain. Its really cool, even if the changes are quite small
@@seanw1783 In theory it does, in practice it doesn't. People have shown it before not working
I still can’t stop playing this game.
I can’t wait to get a PS5 to play this for the controller mechanics alone. I want to feel every piece of the terrain and keeping Sam balanced depending on trigger pressure sounds like a perfect fit.
Im so damn excited for this!
I mentioned this in another review comment-the level of commitment and care put into this game stands out in stark contrast to too many other games. This review acknowledges that care.
Yes, DS is very polished.
MANNN I WISH wayyy more developers would do this letterbox ultra wide option, I find black bars cinematic and not annoying and I would love that extra FOV and immersion in a big open game. Really cool feature!
I loved the road building aspect. This was the perfect pandemic lockdown game.
Yeah, he should have put time in building the roads. You can drive your truck to all the major points on the map. Connect the other remote ones through ziplines. You struggle and then you get better and better every delivery and every chapter.
After playing Death Stranding and Kingdom Come Deliverance (in 2022). I realized that these are some of the most immersive games out there.
I’ve been playing in quality mode and I just can’t get enough of it. I can tell off and on that it’s not stable 60 but it’s just not noticeable enough to sacrifice the native 4K. Game is just breathtaking on PS5.
One of the most memorable games of the generation. Play it. Take your time with it but play it.
Nah we got standards
@@hiwasgeht7945 Yeah *Call Of Duty Vanguard*
@@thishandleisnotavaliable nah witcher 3
No thanks, I hate fetch quests in gaming and Death Stranding is literally ‘Fetch Quest: The Game’.
Story is excellent but the gameplay is awful and boring AF.
The mention of transfarring killed me.
I’ll need to do that road building mission to transfer also. Totally ridiculous
As I make my first play through of Bloodborne at 30fps, I say a prayer to your 60fps work and wish that your code is realized on a more mainstream level. Cheers Lance!
I guess I’m lucky that I skipped it on PS4. The save transfer for this game is embarrassing. The game is a diamond but there’s a little shit on it.
Trans-farting
@@billybadass7718 In reality, if you've already beaten the PS4 version and plan on buying the upgrade, why even bother transferring your save? Experience it fresh again with all the new stuff added gradually to your arsenal, that's what I'll be doing. The whole point of the game is to admire and traverse the landscape, and build structures over time.
One thing I'm surprised hasn't been mentioned: is the budget for structures increased in the PS5 version? I'd imagine it's possible, that was one of the biggest flaws of the PS4 version imo, it's what made me stop playing.
The water and hair both look vastly improved. I could see the hair being a consequence of native vs checkerboard but is the water just higher res or did they actually redo it?
They redid it completely, look at the ElAnalistaDebits comparison video.
Yeah they remade water look for ps5. It looks even better than ultra pc version, so for sure it has been remade for ps5.
I don't recommend El analista de bits
@@abeld94 It's funny how half their comments are, "dude, these beats in the background are sweet!"
So Ultrawide Quality Mode is the ultimate choice 👍
I used to use ultrawide to play at a decent framerate in 4K on my 1070. Glad it's an option on the PS5 version.
More cinematic as well which fits well with this game
@Bryce Czirr Not really
@Bryce Czirr Director's Cut is not available on PC so your argument is invalid.
@Bryce Czirr if you take time to comment all this on video titled "PS5" you need to reconsider your life :D
Oh wow, so the quality mode has a pretty stable 60 fps, I might actually go quality for once
The game already runs flawlessly on PC at max settings on mid range hardware so this was luckily to be expected.
It seems like its even more stable with the ultrawide mode. I might go for that one it looks pretty cool
Dude same!
@Bryce Czirr There's a difference between resolution and framerates, in quality mode it's always 4K, the framerates dip sometimes in demandibg sequences
@Bryce Czirr What does that have to do with anything? You said it's "not even 4K" I'm telling you it's always 4K, it's the framerates that changes sometimes.
My man really out here comparing high end PC's to a 400 bucks console, you need to go outside more
I've never played this game. My friend suggested it way before the Directors Cut was announced but I kept delaying, I'm excited to check this out now already preloaded on my PS5 just got to wait out the time! Just want to day "DF" you guys rock for sure! I'm a 44 year old gamer, I've been around since the days of EB Games and Software Etc and I appreciate the care you guys have in your Tech reviews!
Games is not about age.. it's more like a hobby
Am still 30 & but I might keep playing games on daily basis
The only thing is making playing games in old age harder , is time shortage, plus long work hours..etc
44 coming up this Oct for me.. Good to still see us old fucks out here gaming lol... For me, it's like my own little world from the real life of things and a stress relief
I'm 51 and still play games daily I remember the days when you had games on a tape and had to wait 30 mins for a game to load up.
It's defiantly one of the most polarizing games of recent years and you'll find that people who bought it either loved it or loathed it. It's defiantly a game for only some gamers with a niche mindset. I'd watch a couple of gameplay videos first, before you make up your own mind.
@@Ki77a_WhSpRz this game has an especially calming world to escape to.
Thank you for the excellent review, John. I have settled on going with the ultrawide mode for the mostly 60 fps presentation and increased FOV based on your analysis. I think this offers a best-of-both worlds experience on PS5.
Seems that is the most balanced mode. I too will go for this mode whenever I get to the game.
I'm going to give it a go, but my PS5 is hooked up to a large TV that I sit quite far back from. The increased FOV might not feel right in that setup for me (which would be a shame, given the performance boost)
@@seanw1783 I’d recommend you go with performance mode in that scenario. If you are quite far from the TV I’m not sure if the 4K pixel density of quality mode is going to have as transformative effect on your experience. That way you also get a fullscreen 16:9 view versus UW mode with black bars and a rock solid 60 FPS.
Downloading now and will be using this mode.
I finally realised my 65" LGCX is too small
Holy shit. PS5 cut the loading time by almost 1 min 30 sec. Must be a record. Also I hope more games will offer an ultra wide mode!
nearly 4000% faster loading times has a better ring to it.
It is more of a record that the PS4 took that long.
If you play it on M2 Ssd 7000s it is insane loading
@@Joeki11a ye an Samsung 840 evo pro
Would like Alex and Tom to comment about DualSense support (when applicable), as John does. A strong game hardware feature deserves a quick DF opinion 🕺
agreed. Dualsense support is relevant to my purchasing decision.
Alex is so into his PC gaming he only uses a mouse and keyboard with his PS5.
@@Pete-vz5uj good one! : ))
@@raios-rogueboss-slayer4179 Alex would hate hearing how well the ps5 is running in this game he really wants the ps5 to be worse than a 2060 super
This is a great use case for the ultra-wide aspect ratio here. I think this looks great and should be a feature on a lot more games - it lends itself to a more cinematic presentation. Great review John!
Only games that can do it correctly like this. One game that did it very wrong was The Order 1886. They used it simply because they couldn’t give a full screen 1080p at a stable framerate and looked like trash because of it. Really ruined a good game. It can be good, it can be bad.
@@MasterMayhem78 The Evil Within originally had forced black bars too, but they later patched them out and increased the resolution... wonder if the same could've been done with The Order 1886, but I guess we'll never know, lol.
Couldn't agree more, not only does it make you feel like you are involved in an interactive film more than a game, it allows a native 4k60fps experience with a much better FOV that includes all the "quality mode" features. I'm all for this becoming a new standard option in console games graphics menus.
RDR2 also added the black bars for cut scenes and cinematic mode. It definitely gave the game a "cinematic" feel, but I don’t think they actually increased the FOV or resolution or anything. Makes me wish they’d release a next-gen upgrade that included some features like Kojima’s team pulled off here.
I disagree. DEATH STRANDING's cutscenes were never intended to be in 21:9. Camera angle and placement are for 16:9. For me the game works better in 16:9. RDR II cutscenes and The Order 1886 were designed with 21:9 in mind, so every camera angle is (nearly) perfect.
I still firmly believe this was one of the best games of 2019. Excited to play it again
Youre wrong but thats fine i guess.
@@janitor8884 yes, he is wrong. It was the best game of 2019 hands down.
Sekiro couldn't even compete with that sh**y story it had. Some people enjoyed the gameplay though. So, it might actually come down to a "gameplay vs story" comparison.
Agreed, great game, I played it for freaking HOURS upon hours.
Eh. Played this game for a few hours but the novelty of the experience wore off. Couldn’t bring myself to keep playing walking simulator.
Does the PS5 @6:30 have a better water ripple/physics here compared to the PS4 Pro version. It's quite noticeable IMO.
There's also the point @7:40
Is there actually an upgrade here on this aspect?
At last! Something more tangible than frame rate and resolution, no way I'd pay for an upgrade that just does frame rate and resolution...but improved water, greater geometric detail, more foliage, ray tracing...thats when I'll open the wallet!
@@jjasper7512
Well, there's also new contents and the upgrade price is relatively acceptable (I heard it's £5 for PSN UK)
Just seems like one of those artistic improvements, like the changes to the terrain, as there is no hardware limitation to increase the noise distortion on the water shader on the Pro hardware. Either that or the LOD for the shader is pulled further out on PS5.
@@jjasper7512 you wouldnt pay $10 for more utility, quality of life and story ?
@@jjasper7512
This has no raytracing lol
Can more Devs please start utilizing 120hz TVs. What Insomniac did with Rift Apart was brilliant it needs to be a regular thing.
Agreed. I bought a new 120hz TV just for my ps5, and It rarely gets used @ 120hz.
DS isn't a game that'd benefit 120Hz mode
What? What is this "120Hz mode" you're talking about?
@Bryce Czirr Devil May Cry 5 has a lot going on visually, is a AAA title, and it looks great @ 120hz on ps5. Nioh 2 is another AAA title with tons of particle fx and visual shenanigans that looks great. There's also AAA racing games, and FPS games that run well @ 120hz. So, you're wrong af.
You said the ps5 wouldn't hit 120 on anything but indies or very basic visual games. I just proved you totally wrong. Lmao. You suck.
Waited ages for this bespoke video.
Same!!
BESPOKE
It seems that Dual Sense is just perfect for this game.
Unfortunately the battery on the dualsense isn’t great! Keep it plugged to your console
Best controller ever. 👍
Yeah , and if a controller has a left analog forward drift , you don't even need to go through the tedium of walking sections 😎🤣
@@Zeegoku1007 don't know anything about that all my controllers work perfectly 🤨
@@crazzy24kane and keep changing batteries on your dumb xshit controller. Lol.
Glad they kept quality mode to 60. Based on your footage the dips do not go below 48fps. This should be excellent for VRR now.
My thoughts exactly. Just got a PS5 been enjoying VRR on Xbox for a while and man is it an amazing gaming feature
John, the game changes the terrain based on the paths the player(s) have walked. Ground is smoothed and rocks are removed wherever feet have fallen. Repeatedly walking over the same terrain will create paths, but the "smoothing" and rock removal happens after a single pass. This was in the original game.
The maps are different because it actually updates online, when players walk a lot through an area, it creates a path, for example. You learn about it pretty early in the game and it is an important part of the "strand" experience.
Waiting for Kena- Bridge of spirits analysis.. Such a beautiful game
@Game Master if only there were a way to find this information
@Game Master it’s definitely longer than I expected if you hunt for everything. It has some low quality assets here and there but it’s to be expected since it’s an indy game and cross-platform… but overall its awesome and worth the $40
I love it till now,but i have completed only 2 hours till now.. Game is very beautiful
@@mayanksingh12 I’m further down the story… currently searching for the third artifact of the second mask… and I love the pace…
@@SoteroA Nice.. I will finish this game by weekend.. Saturday & Sunday will be enough i suppose 😊
Great analysis! There's one thing you forgot to mention though, the water on the PS5 version is much improved over the version on ps4 and PC.
I noticed on your PS4 pro version it's an endgame file where foot paths were already formed, but the PS5 save file is new and there are no visible foot paths. The terrain dynamically wears down over the campaign as players traverse each area so some of your terrain comparisons may differ because of that. You should check this over again offline with brand new saves.
True but rock formations and such don’t change with repeated traversal
@@cured_bacon647 the rock geometry doesnt change but the dirt on a well traveled path raises up to produce a more level surface which buries rocks over time. So some rocks and rock formations basically disappear with enough traffic.
Some of the changes you've seen (in particular the path and rock placements) might be due to the dynamic path system that's in the game. In connected areas, paths form where other Players have travelled. You probably could've seen similar changes when comparing two different PS4 players maps with each other.
_KEEP ON KEEPING ON_
What an incredible game, it's one of the best ever made. I can't wait to start my third playthrough on PS5 tonight.
Just looking at these results, they could have just gone with DRS and had it be 2160p most of time and drop to 1800p for the areas it needs to to maintain 60fps. Gotten best of both worlds.
Yeah its weird they wouldn't go with such an obvious solution, dsr shouldn't be complicated at all to implement at this point and should be a standard option to toggle
They have performance mode for a reason
@@coladapo3 You realize that in video quality mode barely drops below 60fps at all. so in like 90% of the game you'd be running at 1800p for no reason. this is literlaly best edge case where they could have just used one mode that is 2160 that only dynamically scales to 1800p in those trouble spots and it would have createdd best visual experience across board. it makes sense to have two modes if quality can't reach 60 most of time (or at all) but that's not the case here. having two modes was literally a bad move here.
@@mysticalos it’s nice for benchmarking though and now vrr users I’ll really benefit
It's so refreshing to have a DF video direct to the point, without a "guest" included essentially not saying anything the video's host wasn't going to say and just occupying time.
honestly I'm not a fan of guest videos. it's just not my kind of thing.
One of the best games ever made for sure! Kojima Productions did phenomenal work here. Hope the Director's Cut update makes it to PC version soon.
Sure
Not everyone will appreciate it, but if you're the type of gamer it appeals to, it's definitely one of those unique and beautiful experiences that you don't forget. I was blown away by it
i think Directors Cut will never come to PC just like the DmC Reboot Remaster and DMC5SE
@@dxtremecaliber we are the same hahaha
@@dxtremecaliberoop
I agree, it feels like the game tried new things and succeeded. It feels like a brand new experience unlike anything else with a lot of polish and interesting weirdness. Of course, you have to be a fan of Kojima and also of artsy stuff, it’s not for everyone and not everyone wants to think too much when playing a game , but heck, I do appreciate this a lot.
So bacically, the best way to play it is Ultrawide quality mode to get a stable 60fps and maintaining details and fidelity.
Thank you for talking about the save file transfer, not many people or Kojima talks about it, that's frustrating.
I *love* the ultra wide. I think it works for the benefit of the game in strides. With how cheap the upgrade price is, all of this content and extra performance from the PS4 version is completely worth it
Have they announced the upgrade price? I haven't seen anything and I was just checking on psn
@@petermicheal7019 The $10 upgrade doesn't go live till the directors cut releases tomorrow.
@@petermicheal7019 it’s 10€
Everything the man touches is pure art, - matrix level eye candy, and i cant get enough of his work . 2 years old or not - very little out there holds a candle to his work. Ghosts of Tsushima is insanely gorgeous - HDR 4k has to be experienced . ps5 rock both titles.
How could you not build the road when it helps greatly with the deliveries. When i got to chapter 3 i got obsessed with finishing the road before progressing through the story. And later it appreciated that i could just drive from one Bridges facility to another.
This !!
Dito
So ultrawide/quality seems like the way to go
All I can say is thank you, Digital Foundry, for being better than IGN in every way possible.
Apples to oranges
@@hameed they both cover games.
They both review games.
They both do comparison videos.
They both did reviews for this game.
That’s not comparing apples to oranges. Comparing Digital Foundry to Fox News would be like comparing apples to oranges.
@@zubiecup just because they both make videos of video games doesn’t mean they’re the same. IGN reviews games, digital foundry reviews the technical aspects. Hence, “tech review”. But don’t let me get in the way of your circlejerk, dollar-store JJ Reddick
@@hameed they do a lot more than tech reviews. They give their opinions on games just as IGN does. Just because this video is labeled “tech review” doesn’t mean that’s all they do. The same holds true for normal reviews in which they, you guessed it, talk about the performance, e.g. frame rate, aliasing, and resolution. Again, that is not “apples to oranges.” I think you are seriously misunderstanding what that phrase means. That means they have to be completely different.
Also, everything I said in my comment was accurate. I’m not entirely sure why you are upset about my comments, but you should probably figure that out for yourself. You might be a happier person if you do.
@@zubiecup I'm not the one typing out paragraphs, maddie.
I’m playing in quality mode with ultra wide and it’s amazing. Have a 65 in Visio with full array local dimming so the bars are completely dark and not noticeable.
Is it stable 60fps?
@@BT-xv8xh yes super smooth
Nice..I'm going to buy it right now
Can’t wait to try ultra wide mode! Love that kojima did that.
18:12 this explanation is the best one I’ve heard yet and it’s exactly why I really liked the game in the beginning. This game is about the travel not the destination.
Maybe Hideo knows the VRR update is imminent and didn't cap to 30
Exactly! -when it’s implemented that will probably be the mode for me. Until then ultra wide is cool. Planning on playing it on a projector ✨
Needs a vrr update just to justify me buying a vrr TV with the ps5 🤣🤣
God I hope so it's somewhat embarrassing that the PS5 has nearly been out for a full year and still no VRR support. Great machine but sony need to sort that shit out would make "Quality modes" a lot more feasible.
The frame-rate is much closer to 60 than 30 anyway so it would be a shame to cap it.
I really think they should have an option to have just the cutscenes in ultra wide whilst using quality mode since most of the framerate dips are in cutscenes. It would also make the cutscenes look more cinematic
Hey Digital Foundry, why don't we have the video on KENA: Bridge of Spirits yet ?
Give them some time. They didn't get a review code pre-release.
Hey GamerInVoif why dont you have modals yet?
Patients! it's probably in the works.
Because its cooking
Fantastic release.
Also, it's great that the quality mode is not capped to 30fps because it's already very close to a locked 60, and that means when Sony adds VRR or when the PS5 pro is released, people will be able to enjoy that mode without waiting for a patch.
A ps5 pro patch would still be nice to unlock the quality modes framerate to 120
Ultrawide quality it is then! Interesting analysis. Thanks a lot!
I have never played the game, but I’m here for the DF analysis.
Me too
For fans of the game this is a pretty luxurious upgrade.
Yeah all 13 of them
@@graalcloud tsk tsk you're on time out. Go sit in the corner
@@graalcloud haha the guy that states that he makes it a tradition to never buy a Sony product and won’t start now? Haha
It’s hilarious to see grown men act like children online bashing people with different opinions.
@@graalcloud list them then.
@@graalcloud I could link you to r/DeathStranding which completely contradicts your statement, but obviously you know everything on the planet, so you must already know this... oh wait
Digital Foundry always delivers, thank you for all the great work that you do.
I can’t wait to feel those haptics & adaptive when I walk across the snow. I can’t wait!
I have a hard time believing it's that big a deal. Certainly not a system seller.
@@phant0mdummy coming from an xbox one it is a whole step up in immersion
Let's see how it is implemented in the whole game
@@dominicburgess8815 it's rumble. Who gives a fuck? All it does is kill your battery faster. I haven't used rumble since the PS2 era. I know people like it, but again, that is still not an important feature. And not a system seller.
Yet somehow it's one of the few feathers PS5 has in it's cap. Just bizarre to me how strongly some people value feeling an approximation of what they do via rumble.
@@phant0mdummy someone sounds upset 😂
I like when you use the stabilize (r2+l2), if you continue to hold, the trigger presses back into your fingers as your foot lands. It's a really subtle thing, but damn, it's effective.
DF is the best in the business. Consistently amazing reviews that go deep on graphics to an outstanding degree.
Now that the vrr update is available its pretty solid in quality, but during heavy loads it does drop outside of vrr range(
If you’ve got a 120 fps capable television set then you can widen the Vrr range with low Frame rate compensation which allows Vrr to work with frame rates as low as 20 fps
@@technologylord4017 I have the LGC1, how can we set low frame rate compensation? I thought it has to be part of the game.
this game is amazing, I feel a bit sorry for people that just cant get it!
I feel the same. I almost feel lucky I'm the type of gamer to appreciate DS. Such an amazing experience. It blew my mind
I don't wanna sound rude, and I RESPECT your opinion, but can you tell me what am I supposed to "get it" after 34 hours? Because I don't like this. The story motivated me to playing with this boring and uninteresting gameplay until I realized the story makes no sense at all. At first I was completely sure this is a computer simulation world, and we gonna get a big reveal at some point. But it is not happened. So I just stayed confused and frankly very disappointed.
Story makes perfect sence and one day it could be us surviving an extenction event out there ! Or we wipe
@@YeOldeMachine are you jumping into the directors cut my man? I’m buzzing !!
@@gabd.5299 that’s fine , it’s a Polarizing game but I just never found the game play boring at all, it truly makes traversal something you need to think carefully about!!! And I’m so excited for the haptics and dual sense features to take this up a notch. I’m with you that the story was nonsense I had to read wiki’s after it but I just love the game and the atmosphere - it’s like nothing else!!!!!!
I don't plan on playing it again anytime soon but I'm gonna buy the upgrade. Just wanna see how sweet it looks on ps5 since it is still on of the top 5 best looking games ever even on ps4 professional
No wonder Sony is getting away with ripping off its customers this gen.
@@metallicafan416 Ripping off customers? Most upgrades are free, and why SHOULDNT you pay for new content? Spoiled brat
It also looks incredible on the PS4 amateur.
Paid $25 for this game on black Friday, but waited for a PS5 upgrade, I was pretty sure would turn up. Started playing it last month for comparison's sake. Had to rip myself away to save some of the game for the upgrade.
Great review. But I'm surprised you didn't mention the water improvements, it's a dramatic change even over the PC version.
The ultrawide quality mode seems like such an ideal way to play the game. Clarity of the native 4K version, pretty much locked 60 fps performance, wider FOV, and the game looks even mire cinematic. Other developers should take notes.
I'm definitely going too grab this on release. It seems to be the best version of this last generation game. Looks good
The world geometry changes you see are for two reasons: any changes to the (walkable) ground geometry are due to your gameplay; the more you traverse a route, the more beaten down it gets; rocks disappear, ground textures change, and eventually you have a totally flat dirt road. This is especially noticeable when driving vehicles repeatedly on the same route. This was present in the base game.
The mountain ridge that looks different was presumably remodeled because this previously inaccessible area now has missions in it.
I loved Death Stranding on PC. Playing at 4K with DLSS 2.0 at high FPS was such an amazing experience.
I'm gona play for first time on ps5
hopefully directors cut comes to PC as a DLC
That sounds incredible
I was still amazed when I played DS on my PS4 amateur. Now the ultrawide quality mode on PS5 with the clarity of the native 4K version, locked 60 fps performance, wider FOV with even more cinematic look combined with the immersive DualSense features sounds incredible.
18:48 I fully understand what you mean and I think the words you are looking for my good man is TOTAL IMMERSION 👌 Epic game!!
Yes, that's what in games. Complete opposite of so many new games.
Man, if only Kojima got to do a director's cut with MGS 5. still the best stealth gameplay ever by a trillion millions
yes, MGSV basically missing a whole chapter & the real conclusion that connects to MG1 & MGS
Uhhh dude... that's one of the worst MGS games with the worst gameplay
If only that was possible since Konami owns the property. But it would be dope to have that final chapter playable in a director’s cut version with upgraded visuals and features 😭
@@graalcloud yeah, well. That's just like, your opinion, man.
MGS 5... The only MGS game I've played that I never bothered to finish.. you can tell from the opening act that kojima was rushed and can note all the missing elements. I kept on waiting for the next cutscenes only to be greeted by... Audio tapes..
They should include an "Ultrawide for Cutscenes" option. It seems like that's the only place where Quality Mode significantly dips, and it used to be the norm to switch to more cinematic ratios during cutscenes anyway.
There's a few areas late game with many BTs around that might impact the frame rate too. Although the cutscene option certainly wouldnt hurt, you would probably still have some performance dips right when you need the game playing at its best.
The uncapped 4k quality is great news and I hope more games adopt this as an option. It means that a PS5 pro or ps6 can run it flawless at 4k.
Future proof!
Not really... Death Stranding is old gen console (PS4 era)
Making an old gen game run on 4k (60 fps0 is easier than making a new gen game with native 4K & 60 fps (newer engines have heavier hit to performance like Shadows, lights, filters..etc)
The best thing can a new games is a dynamic 4K at 60 fps (1400p to 1800p)
For those of you arguing over the interpretation of the ancient scriptures (my comment), here is the gist:
- By uncapped, I mean that it's not 30 fps limited and can go up until 60.
- if a game released today with a flawless (good frame pacing) 30 fps and has an option to uncap it to aim for 60, it means that if doesn't achieve it in today's systems, it can in the future
At 6:37 the swapping of the rock details is actually a geographical reality because of the erosion caused by the flow of the river in the outer curvature thus smoothening the rocks while the inner stays more protected.That there is some extreme attention to details.
Any chance of a Kena bridge of spirits video?
It's a great game. I'm really enjoying it.
Probably not, cause then it would be to obvious PS5 gets a lot of exclusives and Series X not.
@@raios-rogueboss-slayer4179 True, but have you noticed it, they don't show comparisons between Xbox and PS5 the same way they showed comparisons in this video between PS5 and PC?
Cause when something looks obviously better on PS5, (which are many games by now, but DF never gonna tell this or make an item about) they are not allowed to show or talk about it.
So if you see a comparisson between PS5 or Series X, it's always biased, instead when the Xbox wins, then they write in the title: An Xbox advantage, while in reality - hello earth - it still looks worse on the Xbox.
I see trough everything they do.
Why is that?
I have these antennae, which warn me to pay attention when anything manipulated comes my way.
Be it trough language, written language or theater.
I believe it's some kind of survival-meganism.
I'm always in a relaxed state, don't have to act and am who I am.
My intuition warns me when something is off.
I trust on it, or learned to trust in it.
So when something tries to manipulate me, alarmbells go off and I have to pay attention, to control the warning was right.
Sadly, watching DF feels like an alarm-bell-fest.
You know, sometimes it would be easier to have a low EQ, and just getting fooled all the time and going with it.
Cause seeing all this deception all the time, surrounded by fools that don't see it, is a pretty stable way to torture me.
If Satan only could deliver us from fools, but my understanding is, he is working on it.
It's a harsh reality, especially if you are in the middle of it, but in the end, I can finally breed again.
This game looks so amazing gives me vibes like from the prometheus movie crazy!
I’m interested if you can use dual sense features on PC version, as I remember reading other pc games support DS5.
So far, I've only seen Metro Exodus get proper DS5 support on PC. It would make more sense for Sony titles on PC to support it better though.
@@sugonmaballs Deathloop does as well, but this will not.
Director's Cut isn't released on PC yet so obviously no DualSense support. Maybe in the future.
An important point to note here, the engine they've used - Decima - is the same engine Horizon uses. If the game looks already this stunning, then I will be speechless when Forbidden West launches in Feb 2022.
Yep it's going to be something else! Can't wait.
Decima Game engine is so damn good! 👏
Would love a tech video for kena bridge of spirits 🙃
Aah the ps5, such a beast of a hardware for 499. Hopefully I'll be able to get it soon
@CJ P. Yes it is, but im more interested in the ps5 for it's first party amazing games you know they are my thing lol
@CJ P. No they're very close. The PS5 pulls ahead of the SX in many titles and occasionally vice versa.
Ps5 is also 400 dollars.
@CJ P. you mean the tools.. and your wrong more multiplatform game perform better on ps5 than the xsx..
@CJ P. If you are new to DF, then you don't know they are pro Xbox.
Who knew that "Norman Reedus Mirror Examination" would be a benchmark.
Does the new unsupported VRR setting for PS5 smoothen out the framerate on Quality mode?
Picking my copy up tomorrow first time playing it .can't wait to try it out on my ps5
The PS5's image quality looked noticeably better than the PS4 Professional version to my eyes
NAHHH!!
You just wanted to say ps4 professional
@@HugoStiglitz88 pretty much 😋
U sound like a ps4 professional
Probably cus of the 60fps. Makes it look more clear and less blurry
Digital Foundry the water physics has been improved too on the PS5, it looks so real.
Phenomenal work dear lord.
DualSense is gonna be so good with this one.
Dualsense features are supported on PC too, fun fact ❤
Bought this on PC forever ago but never got around to actually starting it. Gonna be doing that tonight now lol
Great analysis. Quality mode will be amazing once VRR is released - excited to play this on my new C1!
I love Kojimas work, he takes care in anything he dose, even for a simple upgrade like this they took care
I upgraded my PS4 disk copy for only £5 just now, what a great price, and I got the full ps5 version with the bonus content and new content, btw I'd you're wondering about the haptic feedback, ITS STUNNING.
Another great tech review. In line with the impeccable high standards of the channel.
Detractors say Death Stranding is a walking simulator and it is that but not in the way they expect.
It simulates terrain and obstacles in the world work really well and it is a platformer of some sort.
I bought it when it first came out. I still haven't finished! The terrain/traversal aspect of the game is great, but a bit frustrating in a vehicle? I don't think I'll upgrade the game to PS5 (only got one this week).
The fact it's literally a progression of the concept of "platformers" and how it went over their heads is really aggravating.
It's the grand Turismo of walking simulators. It's awesome!
I’d like to add that I started a new game and switched between the widescreen quality mode and the performance mode literally once and got the visual glitch that John is talking about lol
I wish more people would play this unice masterpiece. I fucking love this game.
It's not for everybody I wish it was
"No thanks... Bro"
I never bought bc it didn’t look intriguing to me.. but the way u put it I might have to pick it up
If the game sets on another planet that has unexplainable physics and creatures that yet to be explored,maybe I'll be interested
Couldn’t some of the map differences be caused interactively by players? The locations of paths are definitely shaped by player movement, and I think blazing a trail could wear down the nearby rocks as well.
So Ultra-wide is basically doing The Order: 1886. Interesting.
Also the evil within.
Partially. The goal of The Order 1886 was to have a cinematic look but still had narrow FOV. Here it is for the wider field of view to enjoy the beautiful landscapes.
John is the only person that I watch in DF. he is honest and above all a gamer.
I love the letterbox ultrawide option. I actually do this all the time on PC. It's especially good for games like Control and Valheim that lack decent FOV options. Plus it's about a 20% boost to framerates. Used to do this with Left 4 Dead, too, though in that case it was 4:3 to 16:9. Ultimately kinda goes back to Goldeneye 64 which offered two letterbox options, or even DOOM which let you have a smaller window to increase framerates.
Playing this game for the first time earlier this year really hit different and its now one of my favorite games
Love the variety of visual/performance modes we've been seeing in PS games lately. The 40hz Ratchet and Clank mode, 60fps w/ RT, and now ultrawide mode. Such a great way to save performance while keeping the game looking crisp and even giving more information.
I kind of dislike it. Just give me a standard, with maybe a higher res option for those people who don't care about framerates (they exist, weirdly). Wish we'd left it behind last gen.
@@jcardboard well you're in luck, there's options. What are you even trying to say?
@@arbiter- Likely the cliché, "I play on console to avoid all those settings like on PC. I just want the developer to give me one good setting and let me play"-type of sentiment.
That's fine, but we're way past those days now.
And fundamentally options are good.
So glad on a whim I downloaded the PS4 version of game last night. And that I played the game nearly to completion, and was instantaneously able to export my save. Can’t wait for the new version, one of my all time faves.
It's funny, I enjoy Digital Foundry coverage of this Game when they talk Graphics more than the actual Game itself. Not saying it's bad, just wasn't for me when I tried it out : )
@Game Master Sometimes I have to retry a Game a few times before I feel it's vibe : ) Have you enjoyed the Game yourself?
@@GamingMyWholeLife I enjoyed Death Stranding's bespoke delivery mechanics and now enjoying this bespoke tech review.
@@weaverquest The Bespoke difference makes all the difference
But they don't say: it looks nice.
@Game Master I feel it's one of those Games where you have to play it while your not also playing other games, so we don't get distracted, lol.
Looks good, I was always going to buy this again as I adored it on the PS4, and your one main criticism of the save transfer won’t effect me because I am going to do a full play through from scratch on this. For me it was split between this and god of war as my game of the generation last time around so looking forward to digging back in.