Edit: As of patch version 1.04, this video is obsolete, the defunct illusory walls can no longer be destroyed. It may seem like the spinning weapon art chews through 9,999HP too fast for it to really be that high, but it's because the wall has no protection from being hit by the same active attack multiple times. Similar to what happens to the player from the glitched bleed dog attack, the wall is taking damage every frame the swordspear spins inside it.
Oo that reminds me of the durability problem in DS2... My fully repaired heavy weapons would break like halfway through the Lud and Zallen fight, and people were saying it's for the same reason, that they were taking durability damage for every frame they were inside the kitties...
Not sure many know this, in the room with Rya there is a wall with the same picture on it, it also is an illusory wall. Thought maybe all walls with this picture could be illusory walls, but have not found another. Edit(ah you show it in the vid, I should have watched the whole vid first). ;)
One more interesting note about the wall in question is that it blocks all audio from either side of it. You can't hear the Snake Snails hissing until you cross the threshold.
Which is funny, because Rya tells you that she sometimes hears things crawling behind the walls. But the game makes it impossible for you to hear them.
@@Mantis47 You can hear them closer to the intended illusory wall. When I was searching for the intended illusory wall, I could hear the snail-snakes (or are they snake-snails?) hissing in reaction to my rolling around.
@@Thesaurus_Rex That's how i found the wall. Rya was talking about it, then i listened to the walls and found the secret entrance... after some confusion because i couldn't attack and forgot that you can just roll into them. But the DS2 method worked as well, fortunately. :D
I knew Margit's Shackle worked on the fire-spitting imp pillars in the catacombs and hero's graves, but I didn't realize it could also be used to check for illusory walls. That's a really convenient trick to have!
Wow, I assumed the weird manor walls were left over from an attempt to disable the walls without actually replacing them with geometry, but I was positive the 9999 hp number indicated that they'd set it arbitrarily high to disable it. In retrospect it makes perfect sense that it'd work this way. So cool to get so much insight into one of the most infamous mechanics in the franchise.
Well not really as walls never had "real" HP before, they were destructible objects It seems they changed it for ER but forgot how it works halfway through lol
They are clearly leftovers. They did not hide it, left door-like indent and leaking light... So it was supposed to be hidden wall and they were lazy so they just removed event but left textures....
It doesn't make perfect sense. If the game can tell whether an attack is a player attack or an enemy attack, then they shouldn't need to give the walls 9,999 hp, they should be able to make them unbreakable.
@@sandsalamand3763 I think this is engine limitation which does not accept infinite value. Bosses however have 20-30k HP so this should be 99999 instead if 5 digits are accepted. I mean both player and enemy can destroy wall by dealing 9999 dmg, so game cannot tell who is dealing dmg. They just added additional check for player to make this process faster, but there is no event for enemy attacks. Only workaround would be to make 2nd event where enemy attacks restore wall HP so enemy cannot destroy wall.
"From was generally careful about not putting enemies near non-hostile areas" Tell that to the Banished Knight who followed me into Rogier's area of Stormveil Castle...
Don't believe the propaganda, this was all intentional and part of Miyazaki's grand vision. It incentivizes the player to hit every corner of the map 50 times in a test of perseverence and resolve.
Yeah its dumb they think every little thing is a secret even though in the past aside from a few kinda hidden illusory walls there's been no reason for people to act like there is some super hidden secret in the game. None of the other souls game had it so why would this one. I think people we're spoiled by that hidden armor set in the demons souls remake and now they expect something like that in every souls game now.
In certain places in the world you don't need to imagine. Well, not so much hostile as just plain abominations. Why the HELL are they in a volcanic region of all places though?
I was disappointed at launch that the 50 hits thing wasn't working... until I realized the door I was trying to open went into the same room as the door I had already opened 😅🤦♂️
For me it was the other way around. I first opened the inactive illusory wall and thought "wow nice, there's a whole group of secret NPCs" until I realised the doors were the intended way to enter.
I was never actually worried that there could be "true" secret walls which need 10000 dmg. It doesn't feel like a fromsoft move to do that. But I'm glad we finally get a proper reason for this wall
@@ViolentGenius its an intentional bug cause they removed a portion of the script that makes them illusions if they had wanted to them to stay illusions the enemies would have had to be removed.
@@ViolentGenius It is an oversight -- it's not meant to be there. Yes, it's not a bug, but the idea that "it is something that is not meant to be that way" is true.
I absolutely love the final image of the powerful witch with a massive magic sword looking for safety on the table from snake snails the fact that they have their mouths open only makes it funnier
Funny thing is that in my game, the snails actually glitched through the illusory wall and attacked me in the hub area anyway. I thought they had glitched through an actual wall as the super-wall hadn't been discovered yet.
but then why did they even make the illusion wall?? One could say easier access to the pathway, but theres a problem to that as well. The wall returns if u teleport away
That wall in Volcano manor also comes back after you destroy it. So they really didn't want you to open it. You can also jump attack Bernahl from the hallway but he has no hitbox.
When no events are tied to an actor (the wall) then nothing will be saved to your save progress either. If they remove the events, it's a given they will also remove the flags at the same time as they're likely coupled to be automatic.
Hey, I don't know if you noticed, but when you hunt illusory turtles to unlock the towers, illusory walls count as one, I discovered it while unlocking the tower that gives you Ranni's Dark Moon, passing by some ruins where ennemies spawns and running into an illusory walls, having already dealt with two turtle I was surprised to see the message stating that I have slained three spiritual beast.
Nah, mate. That tower is glitched, I believe. Many people (including me) have only needed 2 turtles to open it. The third turtle seems to auto-die, for some reason.
@@damned5tudios I managed to open it by just killing the turtle on the wall (by accidentally falling on it). didn't even know there was three at the time lol.
The moment I saw the clip of this wall floating around, I knew it wasn't intended. Leaving aside the lack of any fading or destruction animation (it just kinda blinks out of existence like a bug), there's no way a sane game dev, even Miyazaki, would think smacking a wall 50 times is a fun or interesting gameplay scenario.
There is also an audio glitch. If you try to talk to the NPC sitting on the other side, the dialogue will play, you can see the text, but no sound will play. If you then walk fully into the room, the audio will come in as if it has been playing the entire time. Same with weapon swings and other sounds. If you swing through the doorway, audio just cuts. Very clearly features of a bug, not intended gameplay
jokes apart, it would be actuality cool to have cracked walls or doors that needed to be destroyed with multiple hits As said above, as long as it is obvious/ hinted.
More destructable terrain would be sick. Walls and doors you can break open, more stuff like that bridge in DS3 you can cut down (Which turns it into a ladder), explodable secrets like the shortcut in DS2 with the explosive barrels next to the wall. Of course, if it's telegraphed. Not just a bunch more "Hit EVERY wall because illusionary walls lmao"
I think one of the only instances of breakable objects that took more than one hit to break are the piles of rubble blocking the way in Dragon God's arena.
I love the little detail where you pointed and the skeleton fired. That makes it seem like you're a god with control over every thing in the game and since you're an experienced hacker/modder/whatever you are, it fits.
Finally got Elden ring so now I can start watching Zullie videos again, joyous days. On a related note, I’ve had the game for 2 days and have put 21 hours into my character. This is some of the most fun I’ve had with a game in a long time. It’s absolutely amazing how Elden ring is pretty much everything I was hoping for and wanting and more. So much more.
I think that wall is a relic of an old layout. Maybe before you got into that room not via a key, or it was an alternative way to go there without a key. Probably wasn't a safe area either. But then they rethought where NPC's would be and instead of removing the wall outright - just disabled it's event.
'So either the snails or wall had to go'. They put them both there and gave the wall HP. Hm I wonder if you make noise in the safe room and roll towards the imaginary wall and the snails starts attacking the wall. At some point the imagery wall will be removed by the snails?
Your analysis, no lie, beyond just being really cool and well produced and good for the community, is, I think, legitimately enriching as entry-level technical game dev educational content. Absolutely love your vids!
After I heard about these two walls in volcano manor, I was eager to try one out. So as soon as I got to volcano manor, I searched for a wall that seemed illusory. The first one took 5 hits from my colossal weapon. And I was like “oh this must not be the right door” Lmao To be fair though, I’m pretty sure the weapon was hitting the wall twice with each swing. Not quite dead angling, but similar.
@@cruelfish4824 The health is 9999. My off hand is a sword doing around 625 base damage so took about 16 hits. Anyways they patched it as they never meant for them to come down.
Well yes but remember most of the walls in the game have 9999 hp but only need one swing because of the event script. If the invader hit it once it would not break because the event is tied to the player. Thats why when an npc damages the wall it loses a bit of hp but not trigger the event. I bet the same thing happens with invaders
invaders cant really damage enemies even if they tried, so most likely not. because as an invader when you hit enemies, nothing happens and im gonna assume walls behave the same way.
@@gwynbleidd1917 I dont really find it ridiculous. The invaders only objective is to eliminate the host, most enemies cant even hit the invader (some excluded) The invader and the enemies are friends :3
@@gogokowai i believe the answer would be yes after dealing 9999 damage. Given that npc can also do damage to the wall. That being the entire reason for the event script and the wall having hp in the first place
Thankyou for this explanation. My initial thought was they were a hint to look for more, since they were so obvious. Your explanation has saved me a lot of time and frustration.
She's probably immune from damage. If you go upstairs where you fight the pizza cutter guy, you can find an angle to fire a bow at her, and the arrows just go through her.
There are literally no NPC's that can be attacked that would soft lock the game. With the only story critical NPC that exists outside of Sites of Grace (I.e. Melina) is Gideon. But whether Roundtable Gideon and Leyndell Gideon are the same entity is another matter (As well as if Gideon was dead, would his boss area just be open and let you just go to the Erdtree anyway?) Every other NPC in the game, is only for optional content.
Maybe the real issue are just the non-hostile areas, that sometimes exist seemingly at random. The only FromSoftware game that I remember that had that was Sekiro but I don't think it was ever really possible to get enemies there. Why does Elden Ring have those?
Because most people are dumb and try to attack everything they see then complain that they didn't know they shouldn't have killed that merchant/quest giver/etc.
Non hostile areas are fine for the most part. There's no real reason to do combat in them most of the time, other than to kill an NPC that you could probably have killed somewhere else anyways.
@@stinkfinga4918 So? Didn't stop any of the other Souls games to let you anyways. It's not like that Elden Ring is somehow an easy game now because people struggle too much, oh far from it. Just let people suffer through the consequences of their actions x3 Dark Souls 2 in particular was quite brutal, with how you can kill your only way of leveling up, and it won't jus respawn.
@@SashaMasonVR well yeah that's why it's here and not in the past six or seven games; they learned their audience isn't so bright. And also, yes, that's why I love ds2 the best out of the 3, it's just unforgiving and you indeed have the option to ruin your own game and still get through it lol
After multiple days of attempts, totalling to somewhere between 3-4 hours, I have finally beaten Malenia, no summons, no sunbros, no magic, no cheese, just fist weapons and more patience than she deserves. This isn't related to the video, I just felt the need to express how much I hate that flurry move as a close-combat character. Single-handedly caused 97% of my deaths on this playthrough alone. Hell.
Congratulations! Those limitations sound really rough. Consider using Frost Jars to hit her out of the Waterfowl Dance in the future, if you don't want that kind of struggle again 😅 I've been told it only works twice, but haven't had a chance to test it, myself.
I think this has to be the most cutest and informative acted out video you have ever done! There was something comical about the intro you busting through the wall and standing on top of the table against the snails lmao
That also explains why you can't open the door to the right of where you fight alberich in round table hold. Since if you did you could lead him in and be unable to kill him
So glad for this potential explanation. I saw a headline for a news article about this wall and I have just been hitting walls so many times since, never feeling sure if I just didn't hit it enough.
Alright, i was panicking for way too long about there being content i will miss because i have no patience to punch a wall for half an hour. I am glad they are just cut content, thank you.
0:00 Вы, вероятно, видели или читали о некоторых иллюзорных стенах, по которым нужно ударить несколько раз, чтобы они рассеялись. 0:10 Несмотря на ранние заявления о том, что для уничтожения им потребовалось "50 попаданий", количество попаданий на самом деле произвольное, поскольку оно основано на уроне. 0:19 Эти иллюзорные стены обладают 9 999 хп, и истощение их разрушает. Но почему у некоторых стен случайным образом 9 999 хп? 0:28 Ответ на самом деле очень прост, хотя и удивителен. Оказывается, все иллюзорные стены в Элден Ринге имеют 9 999 хп. 0:37 Это может показаться странным, поскольку другие иллюзорные стены, очевидно, разрушаются одним ударом, но на самом деле это делается системой событий. 0:45 Всякий раз, когда какая-либо атака игрока попадает в иллюзорную стену, ему дается указание воспроизвести анимацию исчезновения события. 0:54 Это даже не обязательно должна быть разрушительная атака, вот почему иллюзорные стены активируются хитбоксом Оковы Маргрита. 1:03 Если мы удалим скрипт события, мы увидим то же поведение, что и у неисправных стен, требующих многократных ударов, чтобы сломать их. 1:13 Причина, по которой им дается так много хп, может заключаться в том, что вражеские атаки действительно могут уничтожить их, если они нанесут удар достаточное количество раз. 1:21 Таким образом, имеет смысл предположить, что они удалили сценарий события для этих стен, но забыли, что они могут быть уничтожены вручную. 1:31 Что касается того, почему они отключили событие на этих стенах, ответ, скорее всего, заключается в этих парнях, Змеиных улитках на дорожках позади них. 1:40 Если бы Змея-Улитка последовала за вами в невраждебную зону через этот дверной проем, вы бы не смогли с ней бороться. 1:50 Фромы, как правило, были осторожны в том, чтобы не помещать врагов вблизи невраждебных областей, так что либо улитки, либо стены должны были исчезнуть.
Edit: As of patch version 1.04, this video is obsolete, the defunct illusory walls can no longer be destroyed.
It may seem like the spinning weapon art chews through 9,999HP too fast for it to really be that high, but it's because the wall has no protection from being hit by the same active attack multiple times. Similar to what happens to the player from the glitched bleed dog attack, the wall is taking damage every frame the swordspear spins inside it.
Oo that reminds me of the durability problem in DS2... My fully repaired heavy weapons would break like halfway through the Lud and Zallen fight, and people were saying it's for the same reason, that they were taking durability damage for every frame they were inside the kitties...
The Elden Ring Glitches Lore has come full circle.
@@Gwenth you mean has come full “ring”
@@Jesse__H That's exactly what it was. It would drop even faster if you were running at 60 fps on PC, and durability was low across the board in DS2.
Not sure many know this, in the room with Rya there is a wall with the same picture on it, it also is an illusory wall.
Thought maybe all walls with this picture could be illusory walls, but have not found another. Edit(ah you show it in the vid, I should have watched the whole vid first). ;)
I like the visual of Zullie standing on top of the table in fear of snails she cannot fight
Zullie probably fears the tongue (but hole) like @0:24 :D
@@CSZDragon oml i didn't see that the first tjme. Im 💀
Coom snail is best snail.
@@CSZDragon ew
I don't think Zullie fears anything.
It's not an illusionary wall at this point, you just break the wall down.
An illusory illusory wall
@@liyifenn Real fake walls!
@@lifeiscrap103 No, that's just a normal fake wall...
Real walls, were just breaking the shit out of them like OP says
@@auroragamer1 it's a rick and morty reference
This soothes my fear of there being tons of multi hit walls all over the world. Makes sense that those walls would be close to pacifist areas
You say that but who knows how many walls are in the world without the trigger, even just because it got deleted by accident.
@@Vexas345 2 walls
@@KABLAMMATS 25+
@@obscure.reference and how do you know that
@@bm-ye1jj The source is trust me bro
The information itself is really neat to learn, but I want to add that I quite liked the touch of "Pointing forward to command the skeleton to attack"
STANDO POWERRR
One more interesting note about the wall in question is that it blocks all audio from either side of it. You can't hear the Snake Snails hissing until you cross the threshold.
That's true. I had to actually record the sound of me hitting the wall for the opening scene from the other side separately because of this.
Which is funny, because Rya tells you that she sometimes hears things crawling behind the walls. But the game makes it impossible for you to hear them.
@@Mantis47 You can hear them closer to the intended illusory wall. When I was searching for the intended illusory wall, I could hear the snail-snakes (or are they snake-snails?) hissing in reaction to my rolling around.
I noticed that as well when I broke it-- Gives us some insight into how they set up sound to work in the spaces.
@@Thesaurus_Rex That's how i found the wall. Rya was talking about it, then i listened to the walls and found the secret entrance... after some confusion because i couldn't attack and forgot that you can just roll into them. But the DS2 method worked as well, fortunately. :D
Not even Gwyndoline could make Illusory walls as strong as these.
Gwyndolin 🤤
@@juancamiloparrarodriguez8041 ong💯🤤
The perfect princess 😻
the virgin gwyndolin versus THE CHAD PRATOR RYKARD
The perfect prince 😻
Something about Goron City being used delights me because they are both in mountainous volcano areas
Lol that WAS Goron city
I got some nostalgia cause of that
I knew Margit's Shackle worked on the fire-spitting imp pillars in the catacombs and hero's graves, but I didn't realize it could also be used to check for illusory walls. That's a really convenient trick to have!
holy shit it works on the imps??
@@smallkidneyjoe4046 on flame spitting pillars
Does this mean we can destroy the pillars? 🤔
I defeated Margit before finding Patches. Maybe I should buy the shackles anyway.
It raises and lowers them
Wow, I assumed the weird manor walls were left over from an attempt to disable the walls without actually replacing them with geometry, but I was positive the 9999 hp number indicated that they'd set it arbitrarily high to disable it. In retrospect it makes perfect sense that it'd work this way. So cool to get so much insight into one of the most infamous mechanics in the franchise.
Well not really as walls never had "real" HP before, they were destructible objects
It seems they changed it for ER but forgot how it works halfway through lol
They are clearly leftovers. They did not hide it, left door-like indent and leaking light... So it was supposed to be hidden wall and they were lazy so they just removed event but left textures....
It doesn't make perfect sense. If the game can tell whether an attack is a player attack or an enemy attack, then they shouldn't need to give the walls 9,999 hp, they should be able to make them unbreakable.
@@sandsalamand3763 I think this is engine limitation which does not accept infinite value. Bosses however have 20-30k HP so this should be 99999 instead if 5 digits are accepted. I mean both player and enemy can destroy wall by dealing 9999 dmg, so game cannot tell who is dealing dmg. They just added additional check for player to make this process faster, but there is no event for enemy attacks. Only workaround would be to make 2nd event where enemy attacks restore wall HP so enemy cannot destroy wall.
"perfect sense" to have a wall with 9999 HP which anybody in their mind would never think to attack more than twice, normally? Yeeeeah... Nah.
WE FINALLY GET THE EXPLANATION LETS GO ZULLLLLLLLIEEEE
beeg stick
is this THE red riot who made the meep bard bard meep 10 years ago? I love that guy
@@SaladDongs I remember league oflegends, but I today I offer u another video
@@RedRiotRoss yeah dude I stopped playing league not long after reverse bard and I stopped watching u too but I'll be sure to watch ur new videos sure
That wall heard of all it's friends had been getting one shot by Tarnished, so it decided to spec fully into Vigor.
Cheers!
It the Rhodes islands Doctor
@@DragonofRiva Yah, just taking a scenic vacation in the Lands Between, haha.
it watched that one scott jung video and went 'couldnt be me'
I love the whimsical music you use in these vids, it has a “oh you thought this secret was mysterious? It’s actually pretty dorky” vibe
"From was generally careful about not putting enemies near non-hostile areas"
Tell that to the Banished Knight who followed me into Rogier's area of Stormveil Castle...
I mean, much like the snails he's near one, but him following you there is completely on you.
@@hitlord Fair. TBH I kinda expected the "no combat" rules to apply to him, too.
Rogier's area in Stormveil isn't protected, you can even kill him
non-hostile area is with the yellow orb icon right?
@@migs284 It is.
Don't believe the propaganda, this was all intentional and part of Miyazaki's grand vision. It incentivizes the player to hit every corner of the map 50 times in a test of perseverence and resolve.
Deal 9999 damage to every part of the map, and the whole thing is destroyed, triggering the Shattered ending
Some people actually believe this shit.
Yeah its dumb they think every little thing is a secret even though in the past aside from a few kinda hidden illusory walls there's been no reason for people to act like there is some super hidden secret in the game. None of the other souls game had it so why would this one. I think people we're spoiled by that hidden armor set in the demons souls remake and now they expect something like that in every souls game now.
Clearly these walls have existed since DS1 but will only break if you have the Pendant
@@kgniku503 I really think it would take more than 100 IRL years. EVERY part.
imagine giant hostile snails living in your walls...
In certain places in the world you don't need to imagine.
Well, not so much hostile as just plain abominations.
Why the HELL are they in a volcanic region of all places though?
@@DGneoseeker1 Australians be like
I was disappointed at launch that the 50 hits thing wasn't working... until I realized the door I was trying to open went into the same room as the door I had already opened 😅🤦♂️
For me it was the other way around. I first opened the inactive illusory wall and thought "wow nice, there's a whole group of secret NPCs" until I realised the doors were the intended way to enter.
I was never actually worried that there could be "true" secret walls which need 10000 dmg. It doesn't feel like a fromsoft move to do that.
But I'm glad we finally get a proper reason for this wall
For sure, it's also obviously a bug because the wall doesn't fade away like a proper illusory wall, it just disappears.
@@peterzarelli1432 bruh did you even watch the video? It was explained.. it's not a bug.
@@ViolentGenius its an intentional bug cause they removed a portion of the script that makes them illusions if they had wanted to them to stay illusions the enemies would have had to be removed.
@@ViolentGenius I can't remember what the video said, but if the video said it's not a bug, the video is wrong
@@ViolentGenius It is an oversight -- it's not meant to be there. Yes, it's not a bug, but the idea that "it is something that is not meant to be that way" is true.
I absolutely love the final image of the powerful witch with a massive magic sword looking for safety on the table from snake snails
the fact that they have their mouths open only makes it funnier
the last shot of you hiding on the table was perfect
Funny thing is that in my game, the snails actually glitched through the illusory wall and attacked me in the hub area anyway. I thought they had glitched through an actual wall as the super-wall hadn't been discovered yet.
I adore your personal touches in these videos, you make every one special and fun to watch, thank you!
I hope snake snail becomes our new glitch hunting friend!
But why that snake is fused to a snail?
As someone who is afraid of snails, I disagree
@@sabotower1792 ....are you immortal?
@@sabotower1792 snail phobia? This is new
@@sabotower1792 bro they're cute little slow moving goofballs.
they were protecting us from the snails, but we didn't even care and assumed the worst :'/
but then why did they even make the illusion wall?? One could say easier access to the pathway, but theres a problem to that as well. The wall returns if u teleport away
That wall in Volcano manor also comes back after you destroy it. So they really didn't want you to open it. You can also jump attack Bernahl from the hallway but he has no hitbox.
When no events are tied to an actor (the wall) then nothing will be saved to your save progress either. If they remove the events, it's a given they will also remove the flags at the same time as they're likely coupled to be automatic.
Hey, I don't know if you noticed, but when you hunt illusory turtles to unlock the towers, illusory walls count as one, I discovered it while unlocking the tower that gives you Ranni's Dark Moon, passing by some ruins where ennemies spawns and running into an illusory walls, having already dealt with two turtle I was surprised to see the message stating that I have slained three spiritual beast.
I did the exact same thing!
Nah, mate. That tower is glitched, I believe. Many people (including me) have only needed 2 turtles to open it. The third turtle seems to auto-die, for some reason.
Is that the one with the turtle on the side of the cliff ?
@@chillhour6155 That's the one. Chelonia's Rise, iirc.
@@damned5tudios I managed to open it by just killing the turtle on the wall (by accidentally falling on it). didn't even know there was three at the time lol.
Uh yeah I'm gonna be stealing that Margit's shackle trick.
You can also use the Faith spell Law of Regression I think
Man you are one of my absolute favorite channels for all things From Soft, love this
The moment I saw the clip of this wall floating around, I knew it wasn't intended. Leaving aside the lack of any fading or destruction animation (it just kinda blinks out of existence like a bug), there's no way a sane game dev, even Miyazaki, would think smacking a wall 50 times is a fun or interesting gameplay scenario.
Time to offer 30 humanity to the chaos servant covenant.
One. At. A. Time.
There is also an audio glitch. If you try to talk to the NPC sitting on the other side, the dialogue will play, you can see the text, but no sound will play. If you then walk fully into the room, the audio will come in as if it has been playing the entire time. Same with weapon swings and other sounds. If you swing through the doorway, audio just cuts. Very clearly features of a bug, not intended gameplay
I dunno. There was an unlock in kingdom hearts where you'd get a ship blueprint for going into gepetto's shop 50 times.
@@the1FAAIID a 20yr old kingdom hearts game has nothing to do with what Fromsoft's doing right now though lol
@@the1FAAIID Yeah but Elden Ring is a good game made by competent people (unlike kingdom hearts) so I wouldn't expect them to do something like that.
jokes apart, it would be actuality cool to have cracked walls or doors that needed to be destroyed with multiple hits
As said above, as long as it is obvious/ hinted.
yes please, with some kind of damage model to mark progress, more and more cracks appearing etc. would be cool
Ds2 did something similar back in the day
Or with bombs.
More destructable terrain would be sick. Walls and doors you can break open, more stuff like that bridge in DS3 you can cut down (Which turns it into a ladder), explodable secrets like the shortcut in DS2 with the explosive barrels next to the wall.
Of course, if it's telegraphed. Not just a bunch more "Hit EVERY wall because illusionary walls lmao"
I think one of the only instances of breakable objects that took more than one hit to break are the piles of rubble blocking the way in Dragon God's arena.
I probably should have read the pinned comment before spending an hour smashing it with my weapon
I love the little detail where you pointed and the skeleton fired. That makes it seem like you're a god with control over every thing in the game and since you're an experienced hacker/modder/whatever you are, it fits.
Finally got Elden ring so now I can start watching Zullie videos again, joyous days. On a related note, I’ve had the game for 2 days and have put 21 hours into my character. This is some of the most fun I’ve had with a game in a long time. It’s absolutely amazing how Elden ring is pretty much everything I was hoping for and wanting and more. So much more.
"Snake-snails" is too hard to say! Can't we just combine the words into Snakes.... no that doesn't work. What about Snails? Uh oh.
Just call em ssss's
I think that wall is a relic of an old layout. Maybe before you got into that room not via a key, or it was an alternative way to go there without a key. Probably wasn't a safe area either. But then they rethought where NPC's would be and instead of removing the wall outright - just disabled it's event.
This channel deadass answering all questions in a very detailed manner and in like 2 minutes
My first comment when this became known was "let's get zullie on this, they figure it out." And you did not disappoint
Little details like this are infinitely fascinating. thanks for the content :)
Thankfully there aren't other walls like this in the game, that would've been a bit too much.
People have found a couple others.
@@MichaelLargent No. People have claimed to have found others, and they've been lying.
Thank you for Goron City theme. So refreshing.
"All illusory walls in Elden Ring have 9,999 HP"
This is a dangerous sentence to utter to the Tarnished with the resolve to hit any wall they see.
Zillow I love your videos. Thoughtful, concise and still including extra tidbits in the description and comments
Okay so it was more a botched illusory wall removal and not a super secret illusory wall.
This is what scraping the bottom of the barrel looks like, change my mind.
Based on damage you say?
*bleed intensifies*
Your videos bring joy to my life!
Been wondering what the deal was, thanks!
I just want to say that your music selection for your videos is superb.
'So either the snails or wall had to go'. They put them both there and gave the wall HP. Hm I wonder if you make noise in the safe room and roll towards the imaginary wall and the snails starts attacking the wall. At some point the imagery wall will be removed by the snails?
Well, that's horrifying.
making the skeleton archer wait for your point command was such a lovely detail.
I’d love to see a video of yours analyzing all the illusory walls that don’t have the event script and why you think the event script was removed :)
Your analysis, no lie, beyond just being really cool and well produced and good for the community, is, I think, legitimately enriching as entry-level technical game dev educational content. Absolutely love your vids!
After I heard about these two walls in volcano manor, I was eager to try one out. So as soon as I got to volcano manor, I searched for a wall that seemed illusory.
The first one took 5 hits from my colossal weapon. And I was like “oh this must not be the right door”
Lmao
To be fair though, I’m pretty sure the weapon was hitting the wall twice with each swing. Not quite dead angling, but similar.
Ya, pressure sure they assumed, who the hell would hit a wall dozens of times?
@@usseg 50.
@@cruelfish4824 The health is 9999. My off hand is a sword doing around 625 base damage so took about 16 hits. Anyways they patched it as they never meant for them to come down.
Why are these videos so relaxing
I need that spinning weapon in my life
It's a weapon art I believe
u can use the ghiza wheel weapon art for a similar result
I honestly don't know why I wasn't subscribed before 😭
Excellent video as always! I always love the background music you pick.
If enemies are technically able to damage walls, does this carry over to Invaders too? Could an invader do 9,999 damage and reveal an illusory wall?
Well yes but remember most of the walls in the game have 9999 hp but only need one swing because of the event script. If the invader hit it once it would not break because the event is tied to the player. Thats why when an npc damages the wall it loses a bit of hp but not trigger the event. I bet the same thing happens with invaders
@@raymondmaglaris4149 He's asking if an invader could "kill" an invisible wall, which may be helpful for the invadee.
invaders cant really damage enemies even if they tried, so most likely not. because as an invader when you hit enemies, nothing happens and im gonna assume walls behave the same way.
@@gwynbleidd1917 I dont really find it ridiculous. The invaders only objective is to eliminate the host, most enemies cant even hit the invader (some excluded)
The invader and the enemies are friends :3
@@gogokowai i believe the answer would be yes after dealing 9999 damage. Given that npc can also do damage to the wall. That being the entire reason for the event script and the wall having hp in the first place
This channel just does. not. miss.
What the fuck
I thought people were writing hundreds of "illusionary wall" messages as a joke
They weren't, you just need to hit the wall 9999 times
Thankyou for this explanation. My initial thought was they were a hint to look for more, since they were so obvious. Your explanation has saved me a lot of time and frustration.
Could this be a secret?
I love your videos Zullie, these discoveries are so cool!
This makes me wonder though...can you lead the snails to kill NPCs in the area?
Edited
i think most npcs in non-hostile areas dont have a hitbox that can be harmed. the ones that can be shot at from outside just dont get hit
Why would killing her softlock you? You don’t need her to get to Rykard and even if you did he’s completely optional.
She's probably immune from damage. If you go upstairs where you fight the pizza cutter guy, you can find an angle to fire a bow at her, and the arrows just go through her.
NPCs only die for realz if killed by the player. If they die to enemies, they just respawn later.
There are literally no NPC's that can be attacked that would soft lock the game. With the only story critical NPC that exists outside of Sites of Grace (I.e. Melina) is Gideon.
But whether Roundtable Gideon and Leyndell Gideon are the same entity is another matter (As well as if Gideon was dead, would his boss area just be open and let you just go to the Erdtree anyway?)
Every other NPC in the game, is only for optional content.
i love the music in your videos its silly and fun. also your content is pretty neat. so interesting to find out some of these things.
Maybe the real issue are just the non-hostile areas, that sometimes exist seemingly at random. The only FromSoftware game that I remember that had that was Sekiro but I don't think it was ever really possible to get enemies there. Why does Elden Ring have those?
Because most people are dumb and try to attack everything they see then complain that they didn't know they shouldn't have killed that merchant/quest giver/etc.
Non hostile areas are fine for the most part. There's no real reason to do combat in them most of the time, other than to kill an NPC that you could probably have killed somewhere else anyways.
@@stinkfinga4918 So? Didn't stop any of the other Souls games to let you anyways. It's not like that Elden Ring is somehow an easy game now because people struggle too much, oh far from it. Just let people suffer through the consequences of their actions x3
Dark Souls 2 in particular was quite brutal, with how you can kill your only way of leveling up, and it won't jus respawn.
@@SashaMasonVR well yeah that's why it's here and not in the past six or seven games; they learned their audience isn't so bright.
And also, yes, that's why I love ds2 the best out of the 3, it's just unforgiving and you indeed have the option to ruin your own game and still get through it lol
God I love you videos so much. The music in this video reminds me of my days playing Zelda Ocarina of Time
After multiple days of attempts, totalling to somewhere between 3-4 hours, I have finally beaten Malenia, no summons, no sunbros, no magic, no cheese, just fist weapons and more patience than she deserves. This isn't related to the video, I just felt the need to express how much I hate that flurry move as a close-combat character. Single-handedly caused 97% of my deaths on this playthrough alone. Hell.
Good on you brother, she's hell
r/shittydarksouls would tear you apart for this comment
Congratulations! Those limitations sound really rough. Consider using Frost Jars to hit her out of the Waterfowl Dance in the future, if you don't want that kind of struggle again 😅 I've been told it only works twice, but haven't had a chance to test it, myself.
I think this has to be the most cutest and informative acted out video you have ever done! There was something comical about the intro you busting through the wall and standing on top of the table against the snails lmao
If only this was Nioh.
*starts throwing salt*
That also explains why you can't open the door to the right of where you fight alberich in round table hold. Since if you did you could lead him in and be unable to kill him
Another mystery solved by detective Zullie.
For some reason I'm mainly taken in by the song you're using. Thanks for introducing it to me!
These videos are just wonderful
So glad for this potential explanation. I saw a headline for a news article about this wall and I have just been hitting walls so many times since, never feeling sure if I just didn't hit it enough.
The image of the Snake Snails running amok Volcano Mannor is hilarious, thank you.
That is a very good explanation of the reason those walls might be like that.
This music makes my tummy squeal.
What a nice Skeleton Archer, helping with the video points.
Alright, i was panicking for way too long about there being content i will miss because i have no patience to punch a wall for half an hour. I am glad they are just cut content, thank you.
Love your use of botw music as always, imagine Mt Gelmir with the doofy ass Goron City music
I didn't know you could use the shackle like that. Thanks for showing me.
Those snails actually got into that room on my first playthrough and I was wondering what in the world was going on
Cool, thanks for that, Zullie. Hope you had a nice Easter
Far out you are incredibly insightful, you could definitely make a name for yourself as an accessibility adviser for all these top companies.
Detective Zullie never fails to impress. Thanks for the in depth explanation!
When going thru catacombs feels like visiting goron city
The passive snail that just wanted to be in the video is weirdly adorable.
I actually remember checking that wall and being surprised there wasn’t an illusory wall.
Wow. I kinda just assumed this was intentional. I just thought I was breaking down physical barriers, as opposed to a magical illusion.
0:00 Вы, вероятно, видели или читали о некоторых иллюзорных стенах, по которым нужно ударить несколько раз, чтобы они рассеялись.
0:10 Несмотря на ранние заявления о том, что для уничтожения им потребовалось "50 попаданий", количество попаданий на самом деле произвольное, поскольку оно основано на уроне.
0:19 Эти иллюзорные стены обладают 9 999 хп, и истощение их разрушает. Но почему у некоторых стен случайным образом 9 999 хп?
0:28 Ответ на самом деле очень прост, хотя и удивителен. Оказывается, все иллюзорные стены в Элден Ринге имеют 9 999 хп.
0:37 Это может показаться странным, поскольку другие иллюзорные стены, очевидно, разрушаются одним ударом, но на самом деле это делается системой событий.
0:45 Всякий раз, когда какая-либо атака игрока попадает в иллюзорную стену, ему дается указание воспроизвести анимацию исчезновения события.
0:54 Это даже не обязательно должна быть разрушительная атака, вот почему иллюзорные стены активируются хитбоксом Оковы Маргрита.
1:03 Если мы удалим скрипт события, мы увидим то же поведение, что и у неисправных стен, требующих многократных ударов, чтобы сломать их.
1:13 Причина, по которой им дается так много хп, может заключаться в том, что вражеские атаки действительно могут уничтожить их, если они нанесут удар достаточное количество раз.
1:21 Таким образом, имеет смысл предположить, что они удалили сценарий события для этих стен, но забыли, что они могут быть уничтожены вручную.
1:31 Что касается того, почему они отключили событие на этих стенах, ответ, скорее всего, заключается в этих парнях, Змеиных улитках на дорожках позади них.
1:40 Если бы Змея-Улитка последовала за вами в невраждебную зону через этот дверной проем, вы бы не смогли с ней бороться.
1:50 Фромы, как правило, были осторожны в том, чтобы не помещать врагов вблизи невраждебных областей, так что либо улитки, либо стены должны были исчезнуть.
in love w your content ty for understanding things
Zullie pointing at the wall to command the skeleton to attack is a cute detail.
Thank you from saving me time instead of wasting it with my chainsaw on any wall that looked sus.
Great, now I have to go back and hit all walls again to see if there's something behind them
I had not actually heard about these walls and now I'm having an existential crisis over all the "hidden path ahead" messages I disparaged.
The music sounds like a ringtone
Thank you for blessing us with more knowledge 🙏
Can’t believe nobody told me the shackle could dispel illusory walls
Perfect! the answer was so simple and right in front of our faces the whole time!
There could be more lore in the illusory walls it could be perhaps a way to the back rooms.
Tanith finally got tired of snake snails interrupting her dinner parties.