Elden Ring - What's wrong with the illusory walls?

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  • Опубліковано 22 жов 2024

КОМЕНТАРІ • 923

  • @ZullietheWitch
    @ZullietheWitch  2 роки тому +5800

    Edit: As of patch version 1.04, this video is obsolete, the defunct illusory walls can no longer be destroyed.
    It may seem like the spinning weapon art chews through 9,999HP too fast for it to really be that high, but it's because the wall has no protection from being hit by the same active attack multiple times. Similar to what happens to the player from the glitched bleed dog attack, the wall is taking damage every frame the swordspear spins inside it.

    • @Jesse__H
      @Jesse__H 2 роки тому +240

      Oo that reminds me of the durability problem in DS2... My fully repaired heavy weapons would break like halfway through the Lud and Zallen fight, and people were saying it's for the same reason, that they were taking durability damage for every frame they were inside the kitties...

    • @Gwenth
      @Gwenth 2 роки тому +177

      The Elden Ring Glitches Lore has come full circle.

    • @OmeletTea
      @OmeletTea 2 роки тому +89

      @@Gwenth you mean has come full “ring”

    • @manjackson2772
      @manjackson2772 2 роки тому +61

      @@Jesse__H That's exactly what it was. It would drop even faster if you were running at 60 fps on PC, and durability was low across the board in DS2.

    • @melijahv
      @melijahv 2 роки тому +16

      Not sure many know this, in the room with Rya there is a wall with the same picture on it, it also is an illusory wall.
      Thought maybe all walls with this picture could be illusory walls, but have not found another. Edit(ah you show it in the vid, I should have watched the whole vid first). ;)

  • @DS_DoggerX
    @DS_DoggerX 2 роки тому +4292

    I like the visual of Zullie standing on top of the table in fear of snails she cannot fight

    • @CSZDragon
      @CSZDragon 2 роки тому +188

      Zullie probably fears the tongue (but hole) like @0:24 :D

    • @virgil4043
      @virgil4043 2 роки тому +56

      @@CSZDragon oml i didn't see that the first tjme. Im 💀

    • @picklewart5382
      @picklewart5382 2 роки тому +12

      Coom snail is best snail.

    • @MammalianCreature
      @MammalianCreature 2 роки тому

      @@CSZDragon ew

    • @TonkarzOfSolSystem
      @TonkarzOfSolSystem 2 роки тому +7

      I don't think Zullie fears anything.

  • @soullister1269
    @soullister1269 2 роки тому +4640

    It's not an illusionary wall at this point, you just break the wall down.

    • @liyifenn
      @liyifenn 2 роки тому +342

      An illusory illusory wall

    • @lifeiscrap103
      @lifeiscrap103 2 роки тому +260

      @@liyifenn Real fake walls!

    • @auroragamer1
      @auroragamer1 2 роки тому +45

      @@lifeiscrap103 No, that's just a normal fake wall...

    • @punishedbrak4255
      @punishedbrak4255 2 роки тому +52

      Real walls, were just breaking the shit out of them like OP says

    • @OkaS14A
      @OkaS14A 2 роки тому +1

      @@auroragamer1 it's a rick and morty reference

  • @Matthimeo
    @Matthimeo 2 роки тому +3886

    This soothes my fear of there being tons of multi hit walls all over the world. Makes sense that those walls would be close to pacifist areas

    • @Vexas345
      @Vexas345 2 роки тому +189

      You say that but who knows how many walls are in the world without the trigger, even just because it got deleted by accident.

    • @KABLAMMATS
      @KABLAMMATS 2 роки тому +36

      @@Vexas345 2 walls

    • @obscure.reference
      @obscure.reference 2 роки тому +10

      @@KABLAMMATS 25+

    • @bm-ye1jj
      @bm-ye1jj 2 роки тому +19

      @@obscure.reference and how do you know that

    • @Rhodare
      @Rhodare 2 роки тому +98

      @@bm-ye1jj The source is trust me bro

  • @viviennergized
    @viviennergized 2 роки тому +536

    The information itself is really neat to learn, but I want to add that I quite liked the touch of "Pointing forward to command the skeleton to attack"

  • @arabidllama
    @arabidllama 2 роки тому +928

    One more interesting note about the wall in question is that it blocks all audio from either side of it. You can't hear the Snake Snails hissing until you cross the threshold.

    • @ZullietheWitch
      @ZullietheWitch  2 роки тому +501

      That's true. I had to actually record the sound of me hitting the wall for the opening scene from the other side separately because of this.

    • @Mantis47
      @Mantis47 2 роки тому +294

      Which is funny, because Rya tells you that she sometimes hears things crawling behind the walls. But the game makes it impossible for you to hear them.

    • @Thesaurus_Rex
      @Thesaurus_Rex 2 роки тому +140

      @@Mantis47 You can hear them closer to the intended illusory wall. When I was searching for the intended illusory wall, I could hear the snail-snakes (or are they snake-snails?) hissing in reaction to my rolling around.

    • @Nudgarrobot
      @Nudgarrobot 2 роки тому +12

      I noticed that as well when I broke it-- Gives us some insight into how they set up sound to work in the spaces.

    • @soulsatzero3788
      @soulsatzero3788 2 роки тому +17

      @@Thesaurus_Rex That's how i found the wall. Rya was talking about it, then i listened to the walls and found the secret entrance... after some confusion because i couldn't attack and forgot that you can just roll into them. But the DS2 method worked as well, fortunately. :D

  • @bradleyhandsonjoehallschro5419
    @bradleyhandsonjoehallschro5419 2 роки тому +2478

    Not even Gwyndoline could make Illusory walls as strong as these.

  • @Mister32
    @Mister32 2 роки тому +605

    Something about Goron City being used delights me because they are both in mountainous volcano areas

  • @Squidcast
    @Squidcast 2 роки тому +657

    I knew Margit's Shackle worked on the fire-spitting imp pillars in the catacombs and hero's graves, but I didn't realize it could also be used to check for illusory walls. That's a really convenient trick to have!

    • @smallkidneyjoe4046
      @smallkidneyjoe4046 2 роки тому +19

      holy shit it works on the imps??

    • @vazazell5967
      @vazazell5967 2 роки тому +88

      @@smallkidneyjoe4046 on flame spitting pillars

    • @chr0onomeister
      @chr0onomeister 2 роки тому

      Does this mean we can destroy the pillars? 🤔

    • @atimholt
      @atimholt 2 роки тому +32

      I defeated Margit before finding Patches. Maybe I should buy the shackles anyway.

    • @beokattari4656
      @beokattari4656 2 роки тому +5

      It raises and lowers them

  • @Neptunequeen42
    @Neptunequeen42 2 роки тому +464

    Wow, I assumed the weird manor walls were left over from an attempt to disable the walls without actually replacing them with geometry, but I was positive the 9999 hp number indicated that they'd set it arbitrarily high to disable it. In retrospect it makes perfect sense that it'd work this way. So cool to get so much insight into one of the most infamous mechanics in the franchise.

    • @Archimedes.5000
      @Archimedes.5000 2 роки тому +8

      Well not really as walls never had "real" HP before, they were destructible objects
      It seems they changed it for ER but forgot how it works halfway through lol

    • @artorias550
      @artorias550 2 роки тому +2

      They are clearly leftovers. They did not hide it, left door-like indent and leaking light... So it was supposed to be hidden wall and they were lazy so they just removed event but left textures....

    • @sandsalamand3763
      @sandsalamand3763 2 роки тому +3

      It doesn't make perfect sense. If the game can tell whether an attack is a player attack or an enemy attack, then they shouldn't need to give the walls 9,999 hp, they should be able to make them unbreakable.

    • @artorias550
      @artorias550 2 роки тому

      @@sandsalamand3763 I think this is engine limitation which does not accept infinite value. Bosses however have 20-30k HP so this should be 99999 instead if 5 digits are accepted. I mean both player and enemy can destroy wall by dealing 9999 dmg, so game cannot tell who is dealing dmg. They just added additional check for player to make this process faster, but there is no event for enemy attacks. Only workaround would be to make 2nd event where enemy attacks restore wall HP so enemy cannot destroy wall.

    • @lloydaran
      @lloydaran 2 роки тому

      "perfect sense" to have a wall with 9999 HP which anybody in their mind would never think to attack more than twice, normally? Yeeeeah... Nah.

  • @RedRiotRoss
    @RedRiotRoss 2 роки тому +783

    WE FINALLY GET THE EXPLANATION LETS GO ZULLLLLLLLIEEEE

    • @OtterMusician
      @OtterMusician 2 роки тому +2

      beeg stick

    • @SaladDongs
      @SaladDongs 2 роки тому +4

      is this THE red riot who made the meep bard bard meep 10 years ago? I love that guy

    • @RedRiotRoss
      @RedRiotRoss 2 роки тому +3

      @@SaladDongs I remember league oflegends, but I today I offer u another video

    • @SaladDongs
      @SaladDongs 2 роки тому +2

      @@RedRiotRoss yeah dude I stopped playing league not long after reverse bard and I stopped watching u too but I'll be sure to watch ur new videos sure

  • @Mr_Rhodey
    @Mr_Rhodey 2 роки тому +393

    That wall heard of all it's friends had been getting one shot by Tarnished, so it decided to spec fully into Vigor.
    Cheers!

    • @DragonofRiva
      @DragonofRiva 2 роки тому +9

      It the Rhodes islands Doctor

    • @Mr_Rhodey
      @Mr_Rhodey 2 роки тому +9

      @@DragonofRiva Yah, just taking a scenic vacation in the Lands Between, haha.

    • @fortidogi8620
      @fortidogi8620 2 роки тому +2

      it watched that one scott jung video and went 'couldnt be me'

  • @spoonkies
    @spoonkies 2 роки тому +62

    I love the whimsical music you use in these vids, it has a “oh you thought this secret was mysterious? It’s actually pretty dorky” vibe

  • @AdmiralOctopus
    @AdmiralOctopus 2 роки тому +563

    "From was generally careful about not putting enemies near non-hostile areas"
    Tell that to the Banished Knight who followed me into Rogier's area of Stormveil Castle...

    • @hitlord
      @hitlord 2 роки тому +118

      I mean, much like the snails he's near one, but him following you there is completely on you.

    • @AdmiralOctopus
      @AdmiralOctopus 2 роки тому +79

      @@hitlord Fair. TBH I kinda expected the "no combat" rules to apply to him, too.

    • @migs284
      @migs284 2 роки тому +66

      Rogier's area in Stormveil isn't protected, you can even kill him

    • @chaser1735
      @chaser1735 2 роки тому +31

      non-hostile area is with the yellow orb icon right?

    • @rhirune
      @rhirune 2 роки тому +25

      @@migs284 It is.

  • @weaverquest
    @weaverquest 2 роки тому +349

    Don't believe the propaganda, this was all intentional and part of Miyazaki's grand vision. It incentivizes the player to hit every corner of the map 50 times in a test of perseverence and resolve.

    • @kgniku503
      @kgniku503 2 роки тому +114

      Deal 9999 damage to every part of the map, and the whole thing is destroyed, triggering the Shattered ending

    • @TheBrandonGame
      @TheBrandonGame 2 роки тому +17

      Some people actually believe this shit.

    • @joshwhite557
      @joshwhite557 2 роки тому +9

      Yeah its dumb they think every little thing is a secret even though in the past aside from a few kinda hidden illusory walls there's been no reason for people to act like there is some super hidden secret in the game. None of the other souls game had it so why would this one. I think people we're spoiled by that hidden armor set in the demons souls remake and now they expect something like that in every souls game now.

    • @tristanwin
      @tristanwin 2 роки тому +30

      Clearly these walls have existed since DS1 but will only break if you have the Pendant

    • @nu1x
      @nu1x 2 роки тому +2

      @@kgniku503 I really think it would take more than 100 IRL years. EVERY part.

  • @wangstick
    @wangstick 2 роки тому +78

    imagine giant hostile snails living in your walls...

    • @DGneoseeker1
      @DGneoseeker1 2 роки тому +7

      In certain places in the world you don't need to imagine.
      Well, not so much hostile as just plain abominations.
      Why the HELL are they in a volcanic region of all places though?

    • @miweneia
      @miweneia 2 роки тому +16

      @@DGneoseeker1 Australians be like

  • @Jesse__H
    @Jesse__H 2 роки тому +259

    I was disappointed at launch that the 50 hits thing wasn't working... until I realized the door I was trying to open went into the same room as the door I had already opened 😅🤦‍♂️

    • @SaHaRaSquad
      @SaHaRaSquad 2 роки тому +46

      For me it was the other way around. I first opened the inactive illusory wall and thought "wow nice, there's a whole group of secret NPCs" until I realised the doors were the intended way to enter.

  • @bl4cksp1d3r
    @bl4cksp1d3r 2 роки тому +471

    I was never actually worried that there could be "true" secret walls which need 10000 dmg. It doesn't feel like a fromsoft move to do that.
    But I'm glad we finally get a proper reason for this wall

    • @peterzarelli1432
      @peterzarelli1432 2 роки тому +42

      For sure, it's also obviously a bug because the wall doesn't fade away like a proper illusory wall, it just disappears.

    • @ViolentGenius
      @ViolentGenius 2 роки тому

      @@peterzarelli1432 bruh did you even watch the video? It was explained.. it's not a bug.

    • @jimecherry
      @jimecherry 2 роки тому

      @@ViolentGenius its an intentional bug cause they removed a portion of the script that makes them illusions if they had wanted to them to stay illusions the enemies would have had to be removed.

    • @peterzarelli1432
      @peterzarelli1432 2 роки тому

      @@ViolentGenius I can't remember what the video said, but if the video said it's not a bug, the video is wrong

    • @AstralBelt
      @AstralBelt 2 роки тому

      @@ViolentGenius It is an oversight -- it's not meant to be there. Yes, it's not a bug, but the idea that "it is something that is not meant to be that way" is true.

  • @kurtgrgelwrx8376
    @kurtgrgelwrx8376 2 роки тому +36

    I absolutely love the final image of the powerful witch with a massive magic sword looking for safety on the table from snake snails
    the fact that they have their mouths open only makes it funnier

  • @Matthew-gx2dm
    @Matthew-gx2dm 2 роки тому +48

    the last shot of you hiding on the table was perfect

  • @aplix747
    @aplix747 2 роки тому +98

    Funny thing is that in my game, the snails actually glitched through the illusory wall and attacked me in the hub area anyway. I thought they had glitched through an actual wall as the super-wall hadn't been discovered yet.

  • @Onyx1987
    @Onyx1987 2 роки тому +6

    I adore your personal touches in these videos, you make every one special and fun to watch, thank you!

  • @TheDeadmanTT
    @TheDeadmanTT 2 роки тому +56

    I hope snake snail becomes our new glitch hunting friend!

    • @SIGNOR-G
      @SIGNOR-G 2 роки тому

      But why that snake is fused to a snail?

    • @sabotower1792
      @sabotower1792 2 роки тому +3

      As someone who is afraid of snails, I disagree

    • @edisontrent618
      @edisontrent618 2 роки тому +14

      @@sabotower1792 ....are you immortal?

    • @SIGNOR-G
      @SIGNOR-G 2 роки тому +3

      @@sabotower1792 snail phobia? This is new

    • @BushBumperBaker
      @BushBumperBaker 2 роки тому +5

      @@sabotower1792 bro they're cute little slow moving goofballs.

  • @neerkum5428
    @neerkum5428 2 роки тому +24

    they were protecting us from the snails, but we didn't even care and assumed the worst :'/

    • @nrnjn8547
      @nrnjn8547 2 роки тому +1

      but then why did they even make the illusion wall?? One could say easier access to the pathway, but theres a problem to that as well. The wall returns if u teleport away

  • @Pillarofcreation1
    @Pillarofcreation1 2 роки тому +26

    That wall in Volcano manor also comes back after you destroy it. So they really didn't want you to open it. You can also jump attack Bernahl from the hallway but he has no hitbox.

    • @serfraust
      @serfraust 2 роки тому +4

      When no events are tied to an actor (the wall) then nothing will be saved to your save progress either. If they remove the events, it's a given they will also remove the flags at the same time as they're likely coupled to be automatic.

  • @dantemoriarty4059
    @dantemoriarty4059 2 роки тому +128

    Hey, I don't know if you noticed, but when you hunt illusory turtles to unlock the towers, illusory walls count as one, I discovered it while unlocking the tower that gives you Ranni's Dark Moon, passing by some ruins where ennemies spawns and running into an illusory walls, having already dealt with two turtle I was surprised to see the message stating that I have slained three spiritual beast.

    • @chohouse711
      @chohouse711 2 роки тому +8

      I did the exact same thing!

    • @damned5tudios
      @damned5tudios 2 роки тому +64

      Nah, mate. That tower is glitched, I believe. Many people (including me) have only needed 2 turtles to open it. The third turtle seems to auto-die, for some reason.

    • @chillhour6155
      @chillhour6155 2 роки тому +6

      Is that the one with the turtle on the side of the cliff ?

    • @damned5tudios
      @damned5tudios 2 роки тому +11

      @@chillhour6155 That's the one. Chelonia's Rise, iirc.

    • @Zdog696
      @Zdog696 2 роки тому +10

      @@damned5tudios I managed to open it by just killing the turtle on the wall (by accidentally falling on it). didn't even know there was three at the time lol.

  • @zacharybrown3010
    @zacharybrown3010 2 роки тому +15

    Uh yeah I'm gonna be stealing that Margit's shackle trick.

    • @troyk7100
      @troyk7100 2 роки тому +1

      You can also use the Faith spell Law of Regression I think

  • @royalty8673
    @royalty8673 2 роки тому +4

    Man you are one of my absolute favorite channels for all things From Soft, love this

  • @killercow001
    @killercow001 2 роки тому +53

    The moment I saw the clip of this wall floating around, I knew it wasn't intended. Leaving aside the lack of any fading or destruction animation (it just kinda blinks out of existence like a bug), there's no way a sane game dev, even Miyazaki, would think smacking a wall 50 times is a fun or interesting gameplay scenario.

    • @rolandoftheeld
      @rolandoftheeld 2 роки тому +23

      Time to offer 30 humanity to the chaos servant covenant.
      One. At. A. Time.

    • @dig8634
      @dig8634 2 роки тому +7

      There is also an audio glitch. If you try to talk to the NPC sitting on the other side, the dialogue will play, you can see the text, but no sound will play. If you then walk fully into the room, the audio will come in as if it has been playing the entire time. Same with weapon swings and other sounds. If you swing through the doorway, audio just cuts. Very clearly features of a bug, not intended gameplay

    • @the1FAAIID
      @the1FAAIID 2 роки тому +2

      I dunno. There was an unlock in kingdom hearts where you'd get a ship blueprint for going into gepetto's shop 50 times.

    • @blackosprey2219
      @blackosprey2219 2 роки тому +5

      @@the1FAAIID a 20yr old kingdom hearts game has nothing to do with what Fromsoft's doing right now though lol

    • @TheWumbler
      @TheWumbler 2 роки тому +1

      @@the1FAAIID Yeah but Elden Ring is a good game made by competent people (unlike kingdom hearts) so I wouldn't expect them to do something like that.

  • @niizzy7485
    @niizzy7485 2 роки тому +151

    jokes apart, it would be actuality cool to have cracked walls or doors that needed to be destroyed with multiple hits
    As said above, as long as it is obvious/ hinted.

    • @darth0tator
      @darth0tator 2 роки тому +31

      yes please, with some kind of damage model to mark progress, more and more cracks appearing etc. would be cool

    • @blo.8679
      @blo.8679 2 роки тому +28

      Ds2 did something similar back in the day

    • @SaHaRaSquad
      @SaHaRaSquad 2 роки тому

      Or with bombs.

    • @tarille1043
      @tarille1043 2 роки тому +31

      More destructable terrain would be sick. Walls and doors you can break open, more stuff like that bridge in DS3 you can cut down (Which turns it into a ladder), explodable secrets like the shortcut in DS2 with the explosive barrels next to the wall.
      Of course, if it's telegraphed. Not just a bunch more "Hit EVERY wall because illusionary walls lmao"

    • @ZullietheWitch
      @ZullietheWitch  2 роки тому +67

      I think one of the only instances of breakable objects that took more than one hit to break are the piles of rubble blocking the way in Dragon God's arena.

  • @deku1037
    @deku1037 Рік тому +7

    I probably should have read the pinned comment before spending an hour smashing it with my weapon

  • @equestrianmidnight5619
    @equestrianmidnight5619 2 роки тому +3

    I love the little detail where you pointed and the skeleton fired. That makes it seem like you're a god with control over every thing in the game and since you're an experienced hacker/modder/whatever you are, it fits.

  • @nathanielsearle9822
    @nathanielsearle9822 2 роки тому +3

    Finally got Elden ring so now I can start watching Zullie videos again, joyous days. On a related note, I’ve had the game for 2 days and have put 21 hours into my character. This is some of the most fun I’ve had with a game in a long time. It’s absolutely amazing how Elden ring is pretty much everything I was hoping for and wanting and more. So much more.

  • @bossdoorpodcast
    @bossdoorpodcast 2 роки тому +13

    "Snake-snails" is too hard to say! Can't we just combine the words into Snakes.... no that doesn't work. What about Snails? Uh oh.

  • @KanaevM
    @KanaevM 2 роки тому +9

    I think that wall is a relic of an old layout. Maybe before you got into that room not via a key, or it was an alternative way to go there without a key. Probably wasn't a safe area either. But then they rethought where NPC's would be and instead of removing the wall outright - just disabled it's event.

  • @rayanson2795
    @rayanson2795 2 роки тому

    This channel deadass answering all questions in a very detailed manner and in like 2 minutes

  • @jg7630
    @jg7630 2 роки тому +3

    My first comment when this became known was "let's get zullie on this, they figure it out." And you did not disappoint

  • @commaJim
    @commaJim 2 роки тому +2

    Little details like this are infinitely fascinating. thanks for the content :)

  • @aadipie
    @aadipie 2 роки тому +26

    Thankfully there aren't other walls like this in the game, that would've been a bit too much.

    • @MichaelLargent
      @MichaelLargent 2 роки тому +15

      People have found a couple others.

    • @abyssreborn4213
      @abyssreborn4213 2 роки тому +1

      @@MichaelLargent No. People have claimed to have found others, and they've been lying.

  • @Carlosupr91
    @Carlosupr91 6 місяців тому +1

    Thank you for Goron City theme. So refreshing.

  • @maskedqiu
    @maskedqiu 2 роки тому +5

    "All illusory walls in Elden Ring have 9,999 HP"
    This is a dangerous sentence to utter to the Tarnished with the resolve to hit any wall they see.

  • @johnnymillar9056
    @johnnymillar9056 2 роки тому

    Zillow I love your videos. Thoughtful, concise and still including extra tidbits in the description and comments

  • @sabata2
    @sabata2 2 роки тому +3

    Okay so it was more a botched illusory wall removal and not a super secret illusory wall.

  • @Ximan69
    @Ximan69 2 роки тому +1

    This is what scraping the bottom of the barrel looks like, change my mind.

  • @atlas4837
    @atlas4837 2 роки тому +3

    Based on damage you say?
    *bleed intensifies*

  • @IDECIDETHETRUTH
    @IDECIDETHETRUTH 2 роки тому +1

    Your videos bring joy to my life!

  • @aidenmclaughlin1076
    @aidenmclaughlin1076 2 роки тому +4

    Been wondering what the deal was, thanks!

  • @lionheart4424
    @lionheart4424 2 роки тому

    I just want to say that your music selection for your videos is superb.

  • @Setofhornsandahalo
    @Setofhornsandahalo 2 роки тому +5

    'So either the snails or wall had to go'. They put them both there and gave the wall HP. Hm I wonder if you make noise in the safe room and roll towards the imaginary wall and the snails starts attacking the wall. At some point the imagery wall will be removed by the snails?

  • @staticfanatic
    @staticfanatic 2 роки тому +1

    making the skeleton archer wait for your point command was such a lovely detail.

  • @losersbecomewinners2043
    @losersbecomewinners2043 2 роки тому +21

    I’d love to see a video of yours analyzing all the illusory walls that don’t have the event script and why you think the event script was removed :)

  • @dev0range
    @dev0range 2 роки тому

    Your analysis, no lie, beyond just being really cool and well produced and good for the community, is, I think, legitimately enriching as entry-level technical game dev educational content. Absolutely love your vids!

  • @665Sunshine
    @665Sunshine 2 роки тому +3

    After I heard about these two walls in volcano manor, I was eager to try one out. So as soon as I got to volcano manor, I searched for a wall that seemed illusory.
    The first one took 5 hits from my colossal weapon. And I was like “oh this must not be the right door”
    Lmao
    To be fair though, I’m pretty sure the weapon was hitting the wall twice with each swing. Not quite dead angling, but similar.

    • @usseg
      @usseg 2 роки тому

      Ya, pressure sure they assumed, who the hell would hit a wall dozens of times?

    • @cruelfish4824
      @cruelfish4824 2 роки тому

      @@usseg 50.

    • @usseg
      @usseg 2 роки тому

      @@cruelfish4824 The health is 9999. My off hand is a sword doing around 625 base damage so took about 16 hits. Anyways they patched it as they never meant for them to come down.

  • @kciv738974
    @kciv738974 2 роки тому

    Why are these videos so relaxing

  • @sinonwalker9480
    @sinonwalker9480 2 роки тому +3

    I need that spinning weapon in my life

    • @donniethezombie4495
      @donniethezombie4495 2 роки тому

      It's a weapon art I believe

    • @nrnjn8547
      @nrnjn8547 2 роки тому

      u can use the ghiza wheel weapon art for a similar result

  • @a_level_70_elite_raccoon
    @a_level_70_elite_raccoon 2 роки тому

    I honestly don't know why I wasn't subscribed before 😭
    Excellent video as always! I always love the background music you pick.

  • @RiposteBK
    @RiposteBK 2 роки тому +19

    If enemies are technically able to damage walls, does this carry over to Invaders too? Could an invader do 9,999 damage and reveal an illusory wall?

    • @raymondmaglaris4149
      @raymondmaglaris4149 2 роки тому +3

      Well yes but remember most of the walls in the game have 9999 hp but only need one swing because of the event script. If the invader hit it once it would not break because the event is tied to the player. Thats why when an npc damages the wall it loses a bit of hp but not trigger the event. I bet the same thing happens with invaders

    • @gogokowai
      @gogokowai 2 роки тому +7

      @@raymondmaglaris4149 He's asking if an invader could "kill" an invisible wall, which may be helpful for the invadee.

    • @SonGoku5363
      @SonGoku5363 2 роки тому

      invaders cant really damage enemies even if they tried, so most likely not. because as an invader when you hit enemies, nothing happens and im gonna assume walls behave the same way.

    • @SonGoku5363
      @SonGoku5363 2 роки тому

      @@gwynbleidd1917 I dont really find it ridiculous. The invaders only objective is to eliminate the host, most enemies cant even hit the invader (some excluded)
      The invader and the enemies are friends :3

    • @raymondmaglaris4149
      @raymondmaglaris4149 2 роки тому +1

      @@gogokowai i believe the answer would be yes after dealing 9999 damage. Given that npc can also do damage to the wall. That being the entire reason for the event script and the wall having hp in the first place

  • @tusike
    @tusike 2 роки тому

    This channel just does. not. miss.

  • @Raptorman0205
    @Raptorman0205 7 місяців тому +2

    What the fuck
    I thought people were writing hundreds of "illusionary wall" messages as a joke

    • @jaskajokunen3716
      @jaskajokunen3716 6 місяців тому

      They weren't, you just need to hit the wall 9999 times

  • @GarGhuul
    @GarGhuul 2 роки тому

    Thankyou for this explanation. My initial thought was they were a hint to look for more, since they were so obvious. Your explanation has saved me a lot of time and frustration.

  • @beybyoom
    @beybyoom 2 роки тому +5

    Could this be a secret?

  • @joshpainwins
    @joshpainwins 2 роки тому

    I love your videos Zullie, these discoveries are so cool!

  • @DegeneReaper
    @DegeneReaper 2 роки тому +4

    This makes me wonder though...can you lead the snails to kill NPCs in the area?
    Edited

    • @jefflevy606
      @jefflevy606 2 роки тому +4

      i think most npcs in non-hostile areas dont have a hitbox that can be harmed. the ones that can be shot at from outside just dont get hit

    • @BetterCallStan
      @BetterCallStan 2 роки тому +3

      Why would killing her softlock you? You don’t need her to get to Rykard and even if you did he’s completely optional.

    • @23Scadu
      @23Scadu 2 роки тому +2

      She's probably immune from damage. If you go upstairs where you fight the pizza cutter guy, you can find an angle to fire a bow at her, and the arrows just go through her.

    • @LieutenantAlaki
      @LieutenantAlaki 2 роки тому +3

      NPCs only die for realz if killed by the player. If they die to enemies, they just respawn later.

    • @tarille1043
      @tarille1043 2 роки тому

      There are literally no NPC's that can be attacked that would soft lock the game. With the only story critical NPC that exists outside of Sites of Grace (I.e. Melina) is Gideon.
      But whether Roundtable Gideon and Leyndell Gideon are the same entity is another matter (As well as if Gideon was dead, would his boss area just be open and let you just go to the Erdtree anyway?)
      Every other NPC in the game, is only for optional content.

  • @MrCharliebrown62
    @MrCharliebrown62 2 роки тому

    i love the music in your videos its silly and fun. also your content is pretty neat. so interesting to find out some of these things.

  • @SashaMasonVR
    @SashaMasonVR 2 роки тому +3

    Maybe the real issue are just the non-hostile areas, that sometimes exist seemingly at random. The only FromSoftware game that I remember that had that was Sekiro but I don't think it was ever really possible to get enemies there. Why does Elden Ring have those?

    • @stinkfinga4918
      @stinkfinga4918 2 роки тому +4

      Because most people are dumb and try to attack everything they see then complain that they didn't know they shouldn't have killed that merchant/quest giver/etc.

    • @Miriam_J_
      @Miriam_J_ 2 роки тому

      Non hostile areas are fine for the most part. There's no real reason to do combat in them most of the time, other than to kill an NPC that you could probably have killed somewhere else anyways.

    • @SashaMasonVR
      @SashaMasonVR 2 роки тому

      @@stinkfinga4918 So? Didn't stop any of the other Souls games to let you anyways. It's not like that Elden Ring is somehow an easy game now because people struggle too much, oh far from it. Just let people suffer through the consequences of their actions x3
      Dark Souls 2 in particular was quite brutal, with how you can kill your only way of leveling up, and it won't jus respawn.

    • @stinkfinga4918
      @stinkfinga4918 2 роки тому +1

      @@SashaMasonVR well yeah that's why it's here and not in the past six or seven games; they learned their audience isn't so bright.
      And also, yes, that's why I love ds2 the best out of the 3, it's just unforgiving and you indeed have the option to ruin your own game and still get through it lol

  • @Jordan-uo5bp
    @Jordan-uo5bp 2 роки тому

    God I love you videos so much. The music in this video reminds me of my days playing Zelda Ocarina of Time

  • @realkingofantarctica
    @realkingofantarctica 2 роки тому +14

    After multiple days of attempts, totalling to somewhere between 3-4 hours, I have finally beaten Malenia, no summons, no sunbros, no magic, no cheese, just fist weapons and more patience than she deserves. This isn't related to the video, I just felt the need to express how much I hate that flurry move as a close-combat character. Single-handedly caused 97% of my deaths on this playthrough alone. Hell.

    • @theycallmebox136
      @theycallmebox136 2 роки тому

      Good on you brother, she's hell

    • @cubixman9676
      @cubixman9676 2 роки тому

      r/shittydarksouls would tear you apart for this comment

    • @pedroscoponi4905
      @pedroscoponi4905 2 роки тому

      Congratulations! Those limitations sound really rough. Consider using Frost Jars to hit her out of the Waterfowl Dance in the future, if you don't want that kind of struggle again 😅 I've been told it only works twice, but haven't had a chance to test it, myself.

  • @daedalus_1994
    @daedalus_1994 2 роки тому

    I think this has to be the most cutest and informative acted out video you have ever done! There was something comical about the intro you busting through the wall and standing on top of the table against the snails lmao

    • @DGneoseeker1
      @DGneoseeker1 2 роки тому

      If only this was Nioh.
      *starts throwing salt*

  • @Dancenorigins
    @Dancenorigins 2 роки тому +1

    That also explains why you can't open the door to the right of where you fight alberich in round table hold. Since if you did you could lead him in and be unable to kill him

  • @gtabro1337
    @gtabro1337 2 роки тому +1

    Another mystery solved by detective Zullie.

  • @MarcusJGrey
    @MarcusJGrey 2 роки тому

    For some reason I'm mainly taken in by the song you're using. Thanks for introducing it to me!

  • @foxmind2490
    @foxmind2490 2 роки тому

    These videos are just wonderful

  • @redanwrong
    @redanwrong 2 роки тому

    So glad for this potential explanation. I saw a headline for a news article about this wall and I have just been hitting walls so many times since, never feeling sure if I just didn't hit it enough.

  • @Mantis47
    @Mantis47 2 роки тому

    The image of the Snake Snails running amok Volcano Mannor is hilarious, thank you.

  • @salmonellamuffin
    @salmonellamuffin 2 роки тому

    That is a very good explanation of the reason those walls might be like that.

  • @lyndon2487
    @lyndon2487 2 роки тому

    This music makes my tummy squeal.

  • @shadedias5563
    @shadedias5563 2 роки тому

    What a nice Skeleton Archer, helping with the video points.

  • @cookiecreep9204
    @cookiecreep9204 2 роки тому

    Alright, i was panicking for way too long about there being content i will miss because i have no patience to punch a wall for half an hour. I am glad they are just cut content, thank you.

  • @polskillz
    @polskillz 2 роки тому +2

    Love your use of botw music as always, imagine Mt Gelmir with the doofy ass Goron City music

  • @coolnamebro7363
    @coolnamebro7363 2 роки тому

    I didn't know you could use the shackle like that. Thanks for showing me.

  • @scromtinker7421
    @scromtinker7421 2 роки тому

    Those snails actually got into that room on my first playthrough and I was wondering what in the world was going on

  • @AllyC83
    @AllyC83 2 роки тому

    Cool, thanks for that, Zullie. Hope you had a nice Easter

  • @joshuahamilton8358
    @joshuahamilton8358 2 роки тому

    Far out you are incredibly insightful, you could definitely make a name for yourself as an accessibility adviser for all these top companies.

  • @coffee_4437
    @coffee_4437 2 роки тому

    Detective Zullie never fails to impress. Thanks for the in depth explanation!

  • @SierraLimaSL
    @SierraLimaSL 2 роки тому

    When going thru catacombs feels like visiting goron city

  • @henrikhumle7255
    @henrikhumle7255 2 роки тому

    The passive snail that just wanted to be in the video is weirdly adorable.

  • @emerald3616
    @emerald3616 2 роки тому

    I actually remember checking that wall and being surprised there wasn’t an illusory wall.

  • @psychotripnerdstuff
    @psychotripnerdstuff 2 роки тому

    Wow. I kinda just assumed this was intentional. I just thought I was breaking down physical barriers, as opposed to a magical illusion.

  • @ttuuttyyfrruuttyy
    @ttuuttyyfrruuttyy Рік тому +1

    0:00 Вы, вероятно, видели или читали о некоторых иллюзорных стенах, по которым нужно ударить несколько раз, чтобы они рассеялись.
    0:10 Несмотря на ранние заявления о том, что для уничтожения им потребовалось "50 попаданий", количество попаданий на самом деле произвольное, поскольку оно основано на уроне.
    0:19 Эти иллюзорные стены обладают 9 999 хп, и истощение их разрушает. Но почему у некоторых стен случайным образом 9 999 хп?
    0:28 Ответ на самом деле очень прост, хотя и удивителен. Оказывается, все иллюзорные стены в Элден Ринге имеют 9 999 хп.
    0:37 Это может показаться странным, поскольку другие иллюзорные стены, очевидно, разрушаются одним ударом, но на самом деле это делается системой событий.
    0:45 Всякий раз, когда какая-либо атака игрока попадает в иллюзорную стену, ему дается указание воспроизвести анимацию исчезновения события.
    0:54 Это даже не обязательно должна быть разрушительная атака, вот почему иллюзорные стены активируются хитбоксом Оковы Маргрита.
    1:03 Если мы удалим скрипт события, мы увидим то же поведение, что и у неисправных стен, требующих многократных ударов, чтобы сломать их.
    1:13 Причина, по которой им дается так много хп, может заключаться в том, что вражеские атаки действительно могут уничтожить их, если они нанесут удар достаточное количество раз.
    1:21 Таким образом, имеет смысл предположить, что они удалили сценарий события для этих стен, но забыли, что они могут быть уничтожены вручную.
    1:31 Что касается того, почему они отключили событие на этих стенах, ответ, скорее всего, заключается в этих парнях, Змеиных улитках на дорожках позади них.
    1:40 Если бы Змея-Улитка последовала за вами в невраждебную зону через этот дверной проем, вы бы не смогли с ней бороться.
    1:50 Фромы, как правило, были осторожны в том, чтобы не помещать врагов вблизи невраждебных областей, так что либо улитки, либо стены должны были исчезнуть.

  • @domonator1167
    @domonator1167 2 роки тому

    in love w your content ty for understanding things

  • @ColonelMustache
    @ColonelMustache 2 роки тому

    Zullie pointing at the wall to command the skeleton to attack is a cute detail.

  • @Derikimi
    @Derikimi 2 роки тому

    Thank you from saving me time instead of wasting it with my chainsaw on any wall that looked sus.

  • @espio87
    @espio87 2 роки тому

    Great, now I have to go back and hit all walls again to see if there's something behind them

  • @schmo49
    @schmo49 2 роки тому

    I had not actually heard about these walls and now I'm having an existential crisis over all the "hidden path ahead" messages I disparaged.

  • @fatduckdays208
    @fatduckdays208 2 роки тому

    The music sounds like a ringtone

  • @alleycat6341
    @alleycat6341 2 роки тому

    Thank you for blessing us with more knowledge 🙏

  • @aristotlekaiser6974
    @aristotlekaiser6974 Рік тому

    Can’t believe nobody told me the shackle could dispel illusory walls

  • @stevenharper7118
    @stevenharper7118 2 роки тому

    Perfect! the answer was so simple and right in front of our faces the whole time!

  • @xiaolin6541
    @xiaolin6541 2 роки тому +1

    There could be more lore in the illusory walls it could be perhaps a way to the back rooms.

  • @delta7115
    @delta7115 2 роки тому

    Tanith finally got tired of snake snails interrupting her dinner parties.