If I remember correctly the auto aim was taken out of the original US release because back then game rental was pretty huge, and the devs thought if they made the game harder people wouldnt be able to complete it in a couple of days, thus making them want to buy the game instead. And it wasn't just the auto aim that was changed, they also reduced the number of ink ribbons you pick up, reduced Jill's/Chris' health, and other adjustments that I can't remember off top of my head, all to make the game more difficult. It ended up being so much harder than the Japanese version, that even Capcom's own testers struggled to complete it, or so the rumour goes.
As a 39 year old man that played re1 when it released it wasn't just original it was unique...after the 16bit Era this was mind blowing like watching a movie if you can believe it...one of the best games ever made I still remember the jump scare it gave me and my brother when the first zombie grabbed your leg
I’m 38 years of age and I absolutely feel the same way!!! After coming off of playing games from the previous 16 bit generation, and then moving firmly into the 32-bit era that we were currently stationed in, resident evil was the most amazing and unique experience there was at the time of its release! And their damn sure had not been a game that even compared where is the level of tension and extreme level of excitement that came from the jump scares, is concerned?!? Only games that come to mind for me or clock tower which I’m not even sure if clock tower was out before resident evil or if it wasn’t until sometime after? But there was a game that me and my buddy Dylan used to think was pretty terrifying around the same time and that was the game D where are you played as a reporter or something? You played as a female with blonde hair and the game had incredible graphics for the time as well as incredible CGI and it was very unsettling to say the least, but definitely scary..
I’m 38 now I remember when me and my friends first got this and had to sneak it past our parents. I would sleep over my friends house every weekend and we would just pull all nighters and beat the game as fast as we could. My friend got pretty good for a 12 year old. Had to have watched him beat this game over 100 times.
I'm reading a book, Itchy, Tasty, the Unofficial history of Resident Evil, and there is an interesting piece there about the writing in RE1, coming from Mikami himself. According to him, the dialogue was written in such unnatural way to make sure that the Japanese players would understand it. "Stop it! Don't open that door!" or the "powerful against living things" lines sound uncanny, but very understandable from a foreigner's perspective. As for the voice acting, well... The actors weren't given any context to the lines, according to Barry's and Rebecca's performers)
Yeah the more specific version is that barely any of the actors got line context (I follow OG Wesker on twitter :D) the lines were written to be easy to understand in general ways, as was said above, and there wasn’t enough budget for regional voice acting, so they took over the top English over anything else, it’s really cool to see, and I kinda wish they still purposefully overwrote the English version at least here and there, because modern RE always leaves me with this feeling of “how is this from the same series” except the remakes, which have enough cheesiness and memorable things brought over from the old version, but this is just a really great story all and all about the Re1 acting because it’s friggin hilarious
one thing ive loved about the is the concept of the ink ribbon to save your game. its like their leaving behind a story of everything thats happened up to that point and fits with all the other documents or notes you find from the other people that were there. just thought that was really cool.
Definitely. The save system is similar in Silent Hill 1 as well, as Harry is writing down his notes on the situation in case anyone in the future comes across them. And in Silent Hill 3 you can read one of his notes and adds context to what he was thinking at the time
Binging all the retrospectives before getting to the new one, making sure to leave a comment to appease the algorithm. Then you dissed the BEST RE ost track of all time, Mansion Basement. How dare you
10:39 i know hindsight plays a factor but one way they could have dealt with Barry wanting to see Tyrant could have been to simply have him say gather evidence of its existance and then try to destroy it before it wakes up and then have him accidentally wake it up instead. Again hindsight is perfect but i feel like something like that could've solved that tiny issue.
Just finished watching the whole thing and I really enjoyed it! I've never played a RE game so this video was completely new to me, but I loved it! Please do a RE 2 video!
While it won't stop me from finishing the video or enjoying it, I do completely disagree with your opinion of the story. Maybe playing it retroactively after any of the sequels, but it was simple, straightforward, and kept a certain degree of mystery throughout.
Aside from a few spoilers this was a great retrospective video on this iconic game and I've seen a quite a few from others on this site too. Keep up the good work!
I think the problem with tank controls as a person who kinda disliked them before is that they don't work as well using a control stick as you will be turning too much & thus running into walls but when I played RE3 Nemesis on an PS3 I learned that the tank controls are best played using the D-pad once you learn that they become easy I was able to finish a part of Code Veronica I was stuck on thanks to this but I restarted it after realising I had no heals or ammo for the end game so I either coulda tried to beat it on hard mode or just replay it & rush to the end. I am yet to finish but with only 2 days playing it each for like 2 or 3 hours I've almost finished the Rockford Island part just having 1 more of those standards to get but knowing exactly what to do after I unlock the Bio-hazard containment room So I'll soon beat easily the Tyrant on a plane cause I saved all the explosives & then I can rush to the Chris part before the Steve thing which hopefully won't lead me to quit the game for another 6 months or so.
Absolutely love these kinds of retrospective videos, now i know what I'm going to binge watch all day at work lol. One note: you mention the "greenhouse area" quite a few times in the video, but it's not a greenhouse. It's a guard bunkhouse.
Yeah, “Residences”. Kinda one of those things I learned at a young age, and never corrected. Made sure to correct it in the Remake video. And thank you, I’m glad you like it!
Man , as soon as i finished watching your resi 3 retrospective i rewatched your first resi retrospective , man you are talented as fuck 😍 i hope that you don't stop creating these so-hard-to-make-but-so-enjoyable-to-watch retrospectives 😁 You are a true resi fan but that doesn't stop you from being sincere with your review of the OG resi 1 😉 Please don't stop creating those videos , you are a true inspiration for youtube videogame content creators and you have by far one of the most underrated youtube channels🥺 A big fan of your work from Greece (i have made a comment for this video with my other account too (Νικήτας Χάγιος) 🤣🤣)
I respectfully disagree with you about the tank controls. They’re not the worst thing ever, I’ll give you that. But they’re annoying enough that I won’t touch a game with them.
I totally agree with you regarding the tank controls, they are not archaic, they are the most logical way to move your character when the perspective changes, I remember that when I started playing final fantasy X, because of the constant changes of perspective I thought that it would have been hugely improved with tank controls
The story is very 90s cheesy, which is something I really like about it. I think people who grew up playing these games will appreciate the game and the story a lot more. It may not be great acting or great graphics, but it allows you to use your imaganation. Hearing you say the "story sucks" shows you're from a completely different generation. You just had to grow up playing them when they first came out to understand.
I think it goes without saying that if you have nostalgia about something you like it more. Stories do have the capability to stand the test of time, you don't have to have grown up with something to like it or think it is well written.
I rented Resident Evil from a video store when it came out. I ended up keeping it for 3 months but had to return it when the store calls became constant. I did get my own copy with the RE2demo that I used my GameShark to fully explore its contents such as unused rooms and journals. I even attempted to finish the game using only my knife. I did make it all the way to the final facility till I got sloppy. Will try it again someday. Good video!
Here’s the thing about the controls in RE1: they were INTENTIONALLY bad because Capcom didn’t want people to rent the game and beat it in one weekend. So how’d they do it? The disabled auto aim and made rotations slower. Same thing with RE2 (original). So the later releases fixed a lot of these issues.
Great video, loved the little cartoon versions of the characters. I've only started playing RE a year ago starting with the very first game (Directors Cut, non dual shock version). And despite what I heard about the game from friends and reviews about how dated it was, I genuinely loved it. Not in a "Oh I guess this was good back then" or "It's bad but it has a charm" sort of way. I had an absolute blast with this one. And I'm soooo happy to find a review that doesn't describe the tank controls as the worst thing ever. They work well in the classic RE games The only thing I mostly disagree on with people is the need to save ammo. In my very first playthrough I did that out of fear of running out since that's what everyone said would happen, and yet at the last area I found myself wasting ammo for no reason because of just how much I had. Maybe it's because I hugged the walls and objects massing the search button so I found some hidden ammo, or maybe since I used the knife (The knife is THE MOST underrated weapon ever. Seriously. It's not that hard to kill a zombie with it, but you don't even have to do that, just shoot them until they fall down and then slash them a couple of times when you are safe to do damage and save a few bullets.) but on subsequent playthroughs I always have enough ammo to kill Every creature in my path and still have some left over. It ruins any tension but it also makes it fun to replay the game. Anyways, that got a bit longer then expected. Once again great video, I look forward to your future reviews.
28:55 Modern gamers are so easily turned off by old game mechanics. I swear the number of times I've had arguments defending games like RE 1-3, Fallout 1 & 2, even Witcher 1. The latter being a 2007 game, not that old in the grand scheme of things, but people still moan how steep of a learning curve the gameplay has. Getting zoomers to learn an older control scheme or look at blocky or sprite-based graphics, is like asking them to learn to breath in outer space. They will last for about 2 minutes, before quitting and going online to complain how bad the game is.
Love your retrospective and the edits and everything and I will watch all of them. Just a few little things to add: You can use the blue herb alone, you don't do have to combine it with a green herb and in the second phase the Yawn can't poisen you. The last thing is that germany and france got the uncut intro with color in the "Director's Cut", for whatever reason. The only thing missing in this version of the game is the head scene in the first zombie fmv
32:34 auto aim was only taken out in the American version because video game rentals were popular at the time. Because the developers themselves said it was too difficult for them to beat without the auto aim that they decided to remove it which kept people from renting the game and beating quickly. Thus leading to us actually buying the game to beat it. Video game rentals weren't a big thing everywhere else so that is why it was only removed here. But hey at least we can say we played and beat the hardest version of Resident Evil. Lol.
the fist time i seen resident evil and it was RE2 and was the scariest thing. when i seen re1 i was prepared to be so scared and the "STOP IT! DONT OPEN THAT DOOR!" line made me laugh so hard
I love the live action intro to this day. Chris and wesker are good looking dudes and Rebecca is cute as fuck. But the story is still so appealing. Star’s investigating murders and end up trapped in a mansion.
And I just have to say it. Albert Wesker's opening live action promo is perfect. The body language, slicking his hair back... *chef kiss* Embodies the character in less than ten seconds.
12:19 Yeah, no. The story isn't "crap." Yes, NOW, POST ZOMBIE CRAZE, it's tired and done. In 1996 there was nothing like Resident Evil. Neither sweet home, nor Alone in the Dark did what Resident Evil did. For the time, cheesy voice acting aside, Resident Evil was magical.
About the controls: I have seen a game (Don't remember what the game's name was) that I think had a better solution for controls with these camera angles. It had full multi direction movement but also a run button that made you go forward in the direction you are facing. This removed the issue of regular movement fucking up at camera angle changes while not having the awkwardness and inconveniences of tank controls.
That isn't a bad way to handle it, but the "run" speed is pretty much the default for movement in these games. I don't think that this game's movement system was flawed, but it obviously could've been handled better. But it was basically a first attempt, excluding something like Alone in the Dark.
@@WitchTaunter Most people don't know this, but with the remastered remake for modern consoles, if you select modern controls, you can still use the D pad for tank controls while the stick let's you run free. And the same option exists surprisingly enough for the Nintendo 64 port of Resident Evil 2, as option D of the control menu 😁
24:30- Obviously in the Remake, it actually looks like a cave or underground area this time. 28:16- I'm used to Resident Evil having the "Tank Controls". In some instances, it can be useful for RE0. 34:47- The Difficulty in the Director's Cut Version and Remakes are more Balanced than having the inconvenience as Chris. 39:05- Me too, I couldn't get the Rocket Launcher in the Remakes. Only in Resident Evil 4.
I got into resident evil because of Jordan Underneath and Markipliers let's play of Evil Within (I used to really love Evil Within). RE8 is the first game I've preordered.
Well direct cut and the duel shock version are 2 different versions because the duel shock don't had the best music but you can keep both bonus weapons with infinite ammo that is the difference
One of my favorite parts of this review is where Barry got hit by the tyrant and the editing of this part made it all the more Better! Thanks for the review!
On the point of the auto-aim being removed for the American edition of Resident Evil 1, fairly certain it was during the time that for some reason a lot of Japanese game companies were making American versions of games PURPOSEFULLY harder, for no good reason. RE2 even suffered from this, where the NA release didn't get the option of Easy difficulty. They got Normal and Hard. In JP, you had to beat the game on Normal to unlock Hard, iirc, and there's a lot more items like healing and ammo in the JP version. I feel like it's maybe a response to the fact that for a while, NA games from Japan would either be easier because NA wasn't considered as much of a 'gamer' space, or we just would get entirely different games instead (Looking at you, Mario Bros 2) since the actual games were "too hard for Americans". Joke's on them though, most people I know in America prefer the Japanese versions of the earlier games, and the NA versions of the later games. They LIKE the difficulty. *Edit: Okay so in RE2 you don't have only Normal and Hard... technically. NA Easy and Normal ARE JP's Normal and Hard, and the PC version of RE2 for NA had an even HARDER Hard mode unlock once you beat the game.
Yawn doesn’t poison you in the 2nd fight and yeah you don’t have to fight black tiger but the trick is to get it to spit acid at the door. Definitely don’t recommend skipping, play the original trilogy then play the remakes. Probably make you appreciate the ogs more
how do you not love the tank controls? they’re great in their time and yeah it takes me a good few minutes to do it and then it’s fine and just as if not more engaging
I don't think the tank controls defense is really valid. Devil May Cry 1 had static camera and did not have tank controls, Dante's directions were still based on the camera position but it was 'up to go forwards, down to go back and sides to go sides'.
Yes but exactly what I described happens in the game. The second you change direction via a new camera angle, you spin to reorient yourself as opposed to retaining your original directions. It constantly shifts around.
I can't figure out tank controls, I only just figured out modern controls XD... I also just figured out how to remember left and right. I'm also dyslexic so that might come into why I struggle. It's annoying because I really want to play code veronica but everytime I've tried I couldn't get past the first area.
Involving OG re1 I always found it weird that Chris's play through was so less interesting compared to Jill's. Like you mentioned the interactions between Jill and Barry made her play through more memorable. Chris's play through almost a seems like it was just an after thought
Never understood the hatred for tank controls and to be completely honest it's just DSP noise to me. I was a pretty dumb child, yet I was able to run past zombies after about an hour into the game, so tank controls can't be that bad. But some people are just too lazy (or maybe genuinely too dumb) to adapt. Now that I think of it, Inever had troubles with any control scheme in any game that wasn't broken. How can this be such a problem for some people? I grew up during the big jump from 2D to 3D, which was probably the biggest change in video game conventions ever, yet I had no troubles going from SMW to SM64. I also never had any issues with motion controls during the Wii era. Or touchpad controls on the DS and 3DS. So, as far as I'm concerned, people bitching about tank controls are on the same level of skill as DarksydePhil and they don't need to be taken seriously. They are the same kind of people who made Starfox Zero (a genuinely awesome game) flop, by bitching and whining about the motion controls and how they are so bad that they can't finish the game. Meanwhile, I accidentally unlocked the black arwing on my first playthrough and wasn't able to change the ship back, so I was stuck with basically Rosa from Bayonetta 2 while still adapting to the overall control scheme.
Wow, just wow, for someone that has so many profiles on so many different platforms.......why the tits am I only running into you now? Really liking your pone art. XD
I think every single UA-camr out there likes to rag on resident evil six, just because every other UA-camr already does it and “ I couldn’t possibly stand against that many people that are saying I am wrong?!?!?” Type mentality-…….. For real man, be original- Just because the whole crowd is doing something, doesn’t make it right… Resident evil six was one of the most fun games I have ever played!! Play through it with a buddy and it’s even more of a blast!! Sure, it might be lower on the totem pole where resident evil and survival horror is concerned, but let’s not act like it is not an extension of what Capcom created when they made resident evil four and then five and then six is what naturally came after?!?!? So for anybody to complain about resident evil six, they might wanna start with the root of the problem which was resident evil four- But every UA-camr loves that game, I’m not even going to point out how that such a contradiction.. I think for the time that resident evil six came out in, as well as what it did for the series of resident evil, it really shook up everybody’s expectations and gave players something new and exciting and as far as I’m concerned it’s a fucking masterpiece for all the wrong reasons but yet it is still a masterpiece!!! Over the top everything that is so damn stupid that it combines all the previous elements of previous existing resident evil games that were stupid, and it pushes them to 11.. but it was fun and exciting and I loved every second of it! It’s also the reason why the next resident evil immediately after would be some thing that went back to the roots of horror so to speak, but also kept that “something new“ part of it by giving us a first person resident evil game, that if you ask me is the most overrated resident evil of all even though I love it also?! I think it’s overrated because I think they missed a hell of an opportunity to have all the different various monster types that would’ve made that game so much more immersive and scary, instead all they had was like three or four different “molded enemies“ that after you realize this, it seemed really weak and generic when measured against other RE titles? Either way, had it not been for resident evil six the franchise would’ve never got back on track like this but I also think that resident evil eight, is the worst one in the series!!!! At least resident evil six you’re still fighting mutated monsters and zombies and zombie dogs from a virus whereas in resident evil eight it’s all of a sudden magical and mystical now and you’re fighting fucking vampires and werewolves and shit what the fuck???????????! The only reason there are not more UA-camrs that would elaborate on this fact, is because there are no people with any bravery left in the world anymore except for people like me who are poor and don’t have a voice or platform to do anything, but if I did I would stand up to the world and sing the praises of resident evil six, while pointing out the obnoxious hypocrisy of anybody that would praise resident evil four, seven and eight, then turn around and criticize resident evil six? When if you ask me resident evil six was way more on track even though it’s steered away from the survival horror elements, it was way more on track than resident evil seven and especially the god-awful game that is resident evil eight! God that’s the only resident evil game I regret buying at launch… I didn’t buy resident evil six until the re-release on PS4 and Xbox one for $20 and loved every minute of it!
@@WitchTaunter Yeah I know all the reasons why “it isn’t very good,” it’s still a very fun game and it wouldn’t be the way that it is if it were not for resident evil four, resident evil four was the start of the trajectory for the third person action over survival horror type gameplay.. I would rather see a video of why resident evil eight strays so far from what resident evil has always been and yet how so many people seem to have a good opinion of it when, I’d beat it one time and after that I didn’t even care to play it no more..
@@WitchTaunter I just wanted you to know I didn’t mean for my comment to be condescending or disrespectful toward you, it’s just that every single UA-camr that does these videos, the vast majority of them all stick to the same “narrative“ where resident evil six is concerned and I’m sorry, resident evil six was a blast to play through and I beat every single campaign in the game and really enjoyed it!! Sure, it’s not my favorite resident evil in the series but when it comes to playing one of them co-op with a partner, I like resident evil six, resident evil five and revelations one and two.. I just feel like sometimes people are saying that “they also dislike RE six the most“ because the majority of more popular UA-camrs already say this and they don’t want to go against the grain? It was a fun game, it shook up things and gave you this obnoxious action packed romp to the end with more content in it than any other RE title! But of course, my favorite resident evil games are the originals- 1 thru 3 & CV
29:19 but the Final Fantasys on PS1 have 2D set and camera change, but don't have tank control and have not the problem you show. Same thing for the HD port od RE0 abd RE remake.
I don't know anything about the final fantasy games, but the RE Remasters do indeed have this problem. With the alternative controls you will move in the same direction after a camera change so long as you dont move in another direction. On a controller with a stick, this means any subtle movement causes the character to have to quickly readjust, which removes the intentional slow turn speed but that's a whole thing to talk about when I get to those games.
But i thought all the Animals that you fight are genetically modfied test subjects using the proginater virus, like this is one of Umbrellas Labs earliest labs is it not? so i believe they had a bigger vision than just the first game
That's "Still Dawn", the final track in the original Resident Evil's OST. It's played at the end scene when you get your time for the game. One of the best songs in the series.
Good video but the parts about the directors cut versions kinda give you a bad idea about them. The og directors cut version is the best, with auto-aim, beginner and arrange mode. The DualShock version replaces the ost with a bunch of doo-doo. Playing the basement theme on the og directors cut makes it seem like that version isn’t very good, despite it being the best version.
It’s kind of like the difficulty for the original resident evil being as Jill is the easier campaign and she is a female and Chris’s campaign being the much more difficult and he is male, it’s kind of like how it is in real life? If you’re a pretty female, things in your life are always going smoothly and you have people that will constantly bend over backwards for you because you are pretty and privileged… But if you’re just some “toxic masculine male“ then things for you are never going to be easy and you will have to work twice as hard for half as much and never have anybody bend over backwards for you at all, instead everybody will try to get in your way and make things even more difficult for you?? Man, Shinji makhani and the guys that designed resident evil must’ve been able to see into the future and know how the modern day would be, unless it has always been that way? Maybe it has and it is just more true nowadays.. Resident evil difficulty: Pretty female: Easy going, smooth sailing, men to constantly help you out and get you where you are going successfully and you can “carry more items because you’re a female and you have more places to put them….🤷♂️” Beta Male: You better be ready for some bullshit
I still personally prefer the Ps1 Classic of RE1 over the gamecube remake. It's the Evil Dead of RE. Just campy fun goodness. The dogs howling in the courtyard, the music, the dialogue. The uncut Biohazard opening is just 10/10.
If I remember correctly the auto aim was taken out of the original US release because back then game rental was pretty huge, and the devs thought if they made the game harder people wouldnt be able to complete it in a couple of days, thus making them want to buy the game instead. And it wasn't just the auto aim that was changed, they also reduced the number of ink ribbons you pick up, reduced Jill's/Chris' health, and other adjustments that I can't remember off top of my head, all to make the game more difficult. It ended up being so much harder than the Japanese version, that even Capcom's own testers struggled to complete it, or so the rumour goes.
Just a quick correction. You can actually use blue herbs by themselves if you are poisoned.
As a 39 year old man that played re1 when it released it wasn't just original it was unique...after the 16bit Era this was mind blowing like watching a movie if you can believe it...one of the best games ever made I still remember the jump scare it gave me and my brother when the first zombie grabbed your leg
I’m 38 years of age and I absolutely feel the same way!!!
After coming off of playing games from the previous 16 bit generation, and then moving firmly into the 32-bit era that we were currently stationed in, resident evil was the most amazing and unique experience there was at the time of its release! And their damn sure had not been a game that even compared where is the level of tension and extreme level of excitement that came from the jump scares, is concerned?!?
Only games that come to mind for me or clock tower which I’m not even sure if clock tower was out before resident evil or if it wasn’t until sometime after? But there was a game that me and my buddy Dylan used to think was pretty terrifying around the same time and that was the game D where are you played as a reporter or something? You played as a female with blonde hair and the game had incredible graphics for the time as well as incredible CGI and it was very unsettling to say the least, but definitely scary..
@@turismofoegaming8806phantasmagoria?
@@MalfunctioningAndroid Never played it..
I’m 38 now I remember when me and my friends first got this and had to sneak it past our parents. I would sleep over my friends house every weekend and we would just pull all nighters and beat the game as fast as we could. My friend got pretty good for a 12 year old. Had to have watched him beat this game over 100 times.
Nobody appreciates Jill's "Am I... poisoned? Gimme... the... serum." She's alone, why is she saying "gimme the serum" out loud to herself lol
Because it conveys her desperation.
Maybe she thought Alexa was in the mansion😜
I'm reading a book, Itchy, Tasty, the Unofficial history of Resident Evil, and there is an interesting piece there about the writing in RE1, coming from Mikami himself. According to him, the dialogue was written in such unnatural way to make sure that the Japanese players would understand it. "Stop it! Don't open that door!" or the "powerful against living things" lines sound uncanny, but very understandable from a foreigner's perspective. As for the voice acting, well... The actors weren't given any context to the lines, according to Barry's and Rebecca's performers)
Oh my god, was Resident Evil a teaching aide to introduce students to learning english as a second language?
This makes sense. All resident evil games, until 6 or 7 ONLY have english voice acting with Japanese subtitles
Yeah the more specific version is that barely any of the actors got line context (I follow OG Wesker on twitter :D) the lines were written to be easy to understand in general ways, as was said above, and there wasn’t enough budget for regional voice acting, so they took over the top English over anything else, it’s really cool to see, and I kinda wish they still purposefully overwrote the English version at least here and there, because modern RE always leaves me with this feeling of “how is this from the same series” except the remakes, which have enough cheesiness and memorable things brought over from the old version, but this is just a really great story all and all about the Re1 acting because it’s friggin hilarious
Great book
I cant wait for a 40m video on gun survivor
Stole my comment you bug
Biohazard Gun Survivior is good.
Your retrospective has turned into the best thing i have to watch on yt. thank you sir
The music at the 10min mark, I literally couldn’t listen because I was laughing so much. Great vid man.
My dude your editting was on point, and loved your takes. Glad to gwt a window into your passions
Instablaster.
this the most underrated retrospective for the first Resident Evil ever...EVER .man you are a true resi fan
one thing ive loved about the is the concept of the ink ribbon to save your game. its like their leaving behind a story of everything thats happened up to that point and fits with all the other documents or notes you find from the other people that were there. just thought that was really cool.
Definitely. The save system is similar in Silent Hill 1 as well, as Harry is writing down his notes on the situation in case anyone in the future comes across them. And in Silent Hill 3 you can read one of his notes and adds context to what he was thinking at the time
Binging all the retrospectives before getting to the new one, making sure to leave a comment to appease the algorithm.
Then you dissed the BEST RE ost track of all time, Mansion Basement.
How dare you
Hey, I like the format. A very good analysis of a classic. Anyway, Good video! I hope you make more videos like this.
The retrospective is awesome and I also love these thumbnails dude! I just came here from the Resident Evil 3 retrospective you did and I loved it
10:39 i know hindsight plays a factor but one way they could have dealt with Barry wanting to see Tyrant could have been to simply have him say gather evidence of its existance and then try to destroy it before it wakes up and then have him accidentally wake it up instead.
Again hindsight is perfect but i feel like something like that could've solved that tiny issue.
Im really loving these retrospectives on resident evil, im currently re playing every Resident Evil. Cant wait for more videos super good content
awesome cant wait for the ressy ride im excited to hear about dead aim
Blue Herbs work without Green Herbs, but I guess you know that almost four years later
Can't believe this has only just popped up in my recommended. Loved the video dude.
Just finished watching the whole thing and I really enjoyed it! I've never played a RE game so this video was completely new to me, but I loved it! Please do a RE 2 video!
I've obviously watched a lot of retro game reviews, this is very well done.
Awesome content. I love Resident Evil. Hopefully you'll cover the whole series
You really went all out on this. Congrats!
Really enjoyed this, Good job and looking forward to seeing more :D
While it won't stop me from finishing the video or enjoying it, I do completely disagree with your opinion of the story. Maybe playing it retroactively after any of the sequels, but it was simple, straightforward, and kept a certain degree of mystery throughout.
33:06 the ds version is the best way to play Re1, it has quick turn
Aside from a few spoilers this was a great retrospective video on this iconic game and I've seen a quite a few from others on this site too. Keep up the good work!
I think the problem with tank controls as a person who kinda disliked them before is that they don't work as well using a control stick as you will be turning too much & thus running into walls but when I played RE3 Nemesis on an PS3 I learned that the tank controls are best played using the D-pad once you learn that they become easy I was able to finish a part of Code Veronica I was stuck on thanks to this but I restarted it after realising I had no heals or ammo for the end game so I either coulda tried to beat it on hard mode or just replay it & rush to the end. I am yet to finish but with only 2 days playing it each for like 2 or 3 hours I've almost finished the Rockford Island part just having 1 more of those standards to get but knowing exactly what to do after I unlock the Bio-hazard containment room So I'll soon beat easily the Tyrant on a plane cause I saved all the explosives & then I can rush to the Chris part before the Steve thing which hopefully won't lead me to quit the game for another 6 months or so.
Absolutely love these kinds of retrospective videos, now i know what I'm going to binge watch all day at work lol.
One note: you mention the "greenhouse area" quite a few times in the video, but it's not a greenhouse. It's a guard bunkhouse.
Yeah, “Residences”. Kinda one of those things I learned at a young age, and never corrected. Made sure to correct it in the Remake video. And thank you, I’m glad you like it!
I demanded smug Wesker for a like, but i was way to impressed to not like it anyway, cant wait for RE3!
Man , as soon as i finished watching your resi 3 retrospective i rewatched your first resi retrospective , man you are talented as fuck 😍 i hope that you don't stop creating these so-hard-to-make-but-so-enjoyable-to-watch retrospectives 😁 You are a true resi fan but that doesn't stop you from being sincere with your review of the OG resi 1 😉 Please don't stop creating those videos , you are a true inspiration for youtube videogame content creators and you have by far one of the most underrated youtube channels🥺 A big fan of your work from Greece (i have made a comment for this video with my other account too (Νικήτας Χάγιος) 🤣🤣)
41:05
That is the Hunter's one hit kill move. You were about to get OHKO.
You did my man Joseph dirty
(I love your videos❤️)
I love RE too but that wasn’t only reason I subscribed the main reason was I love supporting my fellow Bronies
I respectfully disagree with you about the tank controls. They’re not the worst thing ever, I’ll give you that. But they’re annoying enough that I won’t touch a game with them.
"6/10 and worth skipping" 😂😂😂😂😂😂😂😂😂😂😂
I totally agree with you regarding the tank controls, they are not archaic, they are the most logical way to move your character when the perspective changes, I remember that when I started playing final fantasy X, because of the constant changes of perspective I thought that it would have been hugely improved with tank controls
The story is very 90s cheesy, which is something I really like about it. I think people who grew up playing these games will appreciate the game and the story a lot more. It may not be great acting or great graphics, but it allows you to use your imaganation. Hearing you say the "story sucks" shows you're from a completely different generation. You just had to grow up playing them when they first came out to understand.
I think it goes without saying that if you have nostalgia about something you like it more. Stories do have the capability to stand the test of time, you don't have to have grown up with something to like it or think it is well written.
Good content bro I was looking for a good RE Retrospective
I rented Resident Evil from a video store when it came out. I ended up keeping it for 3 months but had to return it when the store calls became constant. I did get my own copy with the RE2demo that I used my GameShark to fully explore its contents such as unused rooms and journals. I even attempted to finish the game using only my knife. I did make it all the way to the final facility till I got sloppy. Will try it again someday. Good video!
I just stumbled across your page and omg I fucking love your work! You are great! Looking forward to more
Here’s the thing about the controls in RE1: they were INTENTIONALLY bad because Capcom didn’t want people to rent the game and beat it in one weekend. So how’d they do it? The disabled auto aim and made rotations slower.
Same thing with RE2 (original). So the later releases fixed a lot of these issues.
Great video, loved the little cartoon versions of the characters.
I've only started playing RE a year ago starting with the very first game (Directors Cut, non dual shock version). And despite what I heard about the game from friends and reviews about how dated it was, I genuinely loved it. Not in a "Oh I guess this was good back then" or "It's bad but it has a charm" sort of way. I had an absolute blast with this one. And I'm soooo happy to find a review that doesn't describe the tank controls as the worst thing ever. They work well in the classic RE games
The only thing I mostly disagree on with people is the need to save ammo. In my very first playthrough I did that out of fear of running out since that's what everyone said would happen, and yet at the last area I found myself wasting ammo for no reason because of just how much I had. Maybe it's because I hugged the walls and objects massing the search button so I found some hidden ammo, or maybe since I used the knife (The knife is THE MOST underrated weapon ever. Seriously. It's not that hard to kill a zombie with it, but you don't even have to do that, just shoot them until they fall down and then slash them a couple of times when you are safe to do damage and save a few bullets.) but on subsequent playthroughs I always have enough ammo to kill Every creature in my path and still have some left over. It ruins any tension but it also makes it fun to replay the game.
Anyways, that got a bit longer then expected. Once again great video, I look forward to your future reviews.
28:55 Modern gamers are so easily turned off by old game mechanics. I swear the number of times I've had arguments defending games like RE 1-3, Fallout 1 & 2, even Witcher 1. The latter being a 2007 game, not that old in the grand scheme of things, but people still moan how steep of a learning curve the gameplay has. Getting zoomers to learn an older control scheme or look at blocky or sprite-based graphics, is like asking them to learn to breath in outer space. They will last for about 2 minutes, before quitting and going online to complain how bad the game is.
This is good content, I hope it gets noticed by a larger crowd :/
9 mins 40 seconds. You are "Mr Plinkett" who did the hilarious star wars movie reviews. I'm right arnt i? What do I win? ⭐😎👍
Great presentation. But blue herbs could be used by themselves to heal poison.
My record time on this is 2:14:33 as Jill. Original version, not the Director's Cut.
I laughed way too hard from the dog howls! 🐶
Awesome vid cuz.
Giant spider can clear spider webs blocking the door if u run in circles.
Love your retrospective and the edits and everything and I will watch all of them. Just a few little things to add: You can use the blue herb alone, you don't do have to combine it with a green herb and in the second phase the Yawn can't poisen you. The last thing is that germany and france got the uncut intro with color in the "Director's Cut", for whatever reason. The only thing missing in this version of the game is the head scene in the first zombie fmv
32:34 auto aim was only taken out in the American version because video game rentals were popular at the time. Because the developers themselves said it was too difficult for them to beat without the auto aim that they decided to remove it which kept people from renting the game and beating quickly. Thus leading to us actually buying the game to beat it. Video game rentals weren't a big thing everywhere else so that is why it was only removed here. But hey at least we can say we played and beat the hardest version of Resident Evil. Lol.
the fist time i seen resident evil and it was RE2 and was the scariest thing. when i seen re1 i was prepared to be so scared and the "STOP IT! DONT OPEN THAT DOOR!" line made me laugh so hard
I for one love tank control it made resident evil so great
i'm crying at the butt key!!! LOL!!! Thanks for the vid!
I love the live action intro to this day.
Chris and wesker are good looking dudes and Rebecca is cute as fuck.
But the story is still so appealing. Star’s investigating murders and end up trapped in a mansion.
Just found your channel bro. Good videos.
This will be a good series to watch as I play through the series for the first time. Just beat Survivor
3:24 Don't you mean ...
"JO-SEFFFF...!!!"
And I just have to say it. Albert Wesker's opening live action promo is perfect. The body language, slicking his hair back... *chef kiss* Embodies the character in less than ten seconds.
12:19 Yeah, no. The story isn't "crap." Yes, NOW, POST ZOMBIE CRAZE, it's tired and done. In 1996 there was nothing like Resident Evil. Neither sweet home, nor Alone in the Dark did what Resident Evil did. For the time, cheesy voice acting aside, Resident Evil was magical.
About the controls:
I have seen a game (Don't remember what the game's name was) that I think had a better solution for controls with these camera angles. It had full multi direction movement but also a run button that made you go forward in the direction you are facing. This removed the issue of regular movement fucking up at camera angle changes while not having the awkwardness and inconveniences of tank controls.
That isn't a bad way to handle it, but the "run" speed is pretty much the default for movement in these games. I don't think that this game's movement system was flawed, but it obviously could've been handled better. But it was basically a first attempt, excluding something like Alone in the Dark.
@@WitchTaunter Most people don't know this, but with the remastered remake for modern consoles, if you select modern controls, you can still use the D pad for tank controls while the stick let's you run free. And the same option exists surprisingly enough for the Nintendo 64 port of Resident Evil 2, as option D of the control menu 😁
This is fantastic, can't wait to watch the others. 10/10
Who did your supplemental art? Love it !
That would be me. Thank you!
@@WitchTaunter Excellent caricatures.
24:30- Obviously in the Remake, it actually looks like a cave or underground area this time.
28:16- I'm used to Resident Evil having the "Tank Controls". In some instances, it can be useful for RE0.
34:47- The Difficulty in the Director's Cut Version and Remakes are more Balanced than having the inconvenience as Chris.
39:05- Me too, I couldn't get the Rocket Launcher in the Remakes. Only in Resident Evil 4.
I am surprised you didn't bring up Alone in the Dark (1992) influencing this game's creation.
You were almost a jill sand which. More like a jill pin cushion our squashed Jill: lol
For whatever reason, the German version of the Directors Cut has the original music and is uncut. However, this version is missing the demo of RE2.
I got into resident evil because of Jordan Underneath and Markipliers let's play of Evil Within (I used to really love Evil Within). RE8 is the first game I've preordered.
@@WitchTaunter his new stuff is good but I do miss his older videos
Well direct cut and the duel shock version are 2 different versions because the duel shock don't had the best music but you can keep both bonus weapons with infinite ammo that is the difference
And u dont have to aim up the shotgun to decapitate zombies. You just have to be really close.
25:25 made me LOL!!! 😂🤣
One of my favorite parts of this review is where Barry got hit by the tyrant and the editing of this part made it all the more Better! Thanks for the review!
On the point of the auto-aim being removed for the American edition of Resident Evil 1, fairly certain it was during the time that for some reason a lot of Japanese game companies were making American versions of games PURPOSEFULLY harder, for no good reason. RE2 even suffered from this, where the NA release didn't get the option of Easy difficulty. They got Normal and Hard. In JP, you had to beat the game on Normal to unlock Hard, iirc, and there's a lot more items like healing and ammo in the JP version. I feel like it's maybe a response to the fact that for a while, NA games from Japan would either be easier because NA wasn't considered as much of a 'gamer' space, or we just would get entirely different games instead (Looking at you, Mario Bros 2) since the actual games were "too hard for Americans".
Joke's on them though, most people I know in America prefer the Japanese versions of the earlier games, and the NA versions of the later games. They LIKE the difficulty.
*Edit:
Okay so in RE2 you don't have only Normal and Hard... technically. NA Easy and Normal ARE JP's Normal and Hard, and the PC version of RE2 for NA had an even HARDER Hard mode unlock once you beat the game.
Yawn doesn’t poison you in the 2nd fight and yeah you don’t have to fight black tiger but the trick is to get it to spit acid at the door. Definitely don’t recommend skipping, play the original trilogy then play the remakes. Probably make you appreciate the ogs more
I hate today's standards, that's why I always play this game with the greatest pleasure.
Are you going to do a RE 0 video? That was one of my favorites!
how do you not love the tank controls? they’re great in their time and yeah it takes me a good few minutes to do it and then it’s fine and just as if not more engaging
I don't think the tank controls defense is really valid. Devil May Cry 1 had static camera and did not have tank controls, Dante's directions were still based on the camera position but it was 'up to go forwards, down to go back and sides to go sides'.
Yes but exactly what I described happens in the game. The second you change direction via a new camera angle, you spin to reorient yourself as opposed to retaining your original directions. It constantly shifts around.
I can't figure out tank controls, I only just figured out modern controls XD... I also just figured out how to remember left and right. I'm also dyslexic so that might come into why I struggle. It's annoying because I really want to play code veronica but everytime I've tried I couldn't get past the first area.
Did the first RE show player damage by making them stumble and torn clothes?
Nope
Involving OG re1 I always found it weird that Chris's play through was so less interesting compared to Jill's. Like you mentioned the interactions between Jill and Barry made her play through more memorable. Chris's play through almost a seems like it was just an after thought
Have you played the japanese version, its much more of a pleasant experience than the US version
Never understood the hatred for tank controls and to be completely honest it's just DSP noise to me.
I was a pretty dumb child, yet I was able to run past zombies after about an hour into the game, so tank controls can't be that bad. But some people are just too lazy (or maybe genuinely too dumb) to adapt. Now that I think of it, Inever had troubles with any control scheme in any game that wasn't broken. How can this be such a problem for some people? I grew up during the big jump from 2D to 3D, which was probably the biggest change in video game conventions ever, yet I had no troubles going from SMW to SM64. I also never had any issues with motion controls during the Wii era. Or touchpad controls on the DS and 3DS. So, as far as I'm concerned, people bitching about tank controls are on the same level of skill as DarksydePhil and they don't need to be taken seriously. They are the same kind of people who made Starfox Zero (a genuinely awesome game) flop, by bitching and whining about the motion controls and how they are so bad that they can't finish the game. Meanwhile, I accidentally unlocked the black arwing on my first playthrough and wasn't able to change the ship back, so I was stuck with basically Rosa from Bayonetta 2 while still adapting to the overall control scheme.
More cartoon characters please! 😆♥️
Wow, just wow, for someone that has so many profiles on so many different platforms.......why the tits am I only running into you now? Really liking your pone art. XD
I think every single UA-camr out there likes to rag on resident evil six, just because every other UA-camr already does it and “ I couldn’t possibly stand against that many people that are saying I am wrong?!?!?” Type mentality-……..
For real man, be original-
Just because the whole crowd is doing something, doesn’t make it right…
Resident evil six was one of the most fun games I have ever played!! Play through it with a buddy and it’s even more of a blast!!
Sure, it might be lower on the totem pole where resident evil and survival horror is concerned, but let’s not act like it is not an extension of what Capcom created when they made resident evil four and then five and then six is what naturally came after?!?!?
So for anybody to complain about resident evil six, they might wanna start with the root of the problem which was resident evil four-
But every UA-camr loves that game, I’m not even going to point out how that such a contradiction..
I think for the time that resident evil six came out in, as well as what it did for the series of resident evil, it really shook up everybody’s expectations and gave players something new and exciting and as far as I’m concerned it’s a fucking masterpiece for all the wrong reasons but yet it is still a masterpiece!!! Over the top everything that is so damn stupid that it combines all the previous elements of previous existing resident evil games that were stupid, and it pushes them to 11.. but it was fun and exciting and I loved every second of it!
It’s also the reason why the next resident evil immediately after would be some thing that went back to the roots of horror so to speak, but also kept that “something new“ part of it by giving us a first person resident evil game, that if you ask me is the most overrated resident evil of all even though I love it also?! I think it’s overrated because I think they missed a hell of an opportunity to have all the different various monster types that would’ve made that game so much more immersive and scary, instead all they had was like three or four different “molded enemies“ that after you realize this, it seemed really weak and generic when measured against other RE titles?
Either way, had it not been for resident evil six the franchise would’ve never got back on track like this but I also think that resident evil eight, is the worst one in the series!!!!
At least resident evil six you’re still fighting mutated monsters and zombies and zombie dogs from a virus whereas in resident evil eight it’s all of a sudden magical and mystical now and you’re fighting fucking vampires and werewolves and shit what the fuck???????????!
The only reason there are not more UA-camrs that would elaborate on this fact, is because there are no people with any bravery left in the world anymore except for people like me who are poor and don’t have a voice or platform to do anything, but if I did I would stand up to the world and sing the praises of resident evil six, while pointing out the obnoxious hypocrisy of anybody that would praise resident evil four, seven and eight, then turn around and criticize resident evil six? When if you ask me resident evil six was way more on track even though it’s steered away from the survival horror elements, it was way more on track than resident evil seven and especially the god-awful game that is resident evil eight!
God that’s the only resident evil game I regret buying at launch… I didn’t buy resident evil six until the re-release on PS4 and Xbox one for $20 and loved every minute of it!
Don't worry, when I get to RE6 in the retrospectives, I'll actually go into detail about why it isn't very good, and it isn't because of RE4 existing.
@@WitchTaunter Yeah I know all the reasons why “it isn’t very good,” it’s still a very fun game and it wouldn’t be the way that it is if it were not for resident evil four, resident evil four was the start of the trajectory for the third person action over survival horror type gameplay..
I would rather see a video of why resident evil eight strays so far from what resident evil has always been and yet how so many people seem to have a good opinion of it when, I’d beat it one time and after that I didn’t even care to play it no more..
@@WitchTaunter I just wanted you to know I didn’t mean for my comment to be condescending or disrespectful toward you, it’s just that every single UA-camr that does these videos, the vast majority of them all stick to the same “narrative“ where resident evil six is concerned and I’m sorry, resident evil six was a blast to play through and I beat every single campaign in the game and really enjoyed it!!
Sure, it’s not my favorite resident evil in the series but when it comes to playing one of them co-op with a partner, I like resident evil six, resident evil five and revelations one and two..
I just feel like sometimes people are saying that “they also dislike RE six the most“ because the majority of more popular UA-camrs already say this and they don’t want to go against the grain? It was a fun game, it shook up things and gave you this obnoxious action packed romp to the end with more content in it than any other RE title!
But of course, my favorite resident evil games are the originals-
1 thru 3 & CV
29:19 but the Final Fantasys on PS1 have 2D set and camera change, but don't have tank control and have not the problem you show.
Same thing for the HD port od RE0 abd RE remake.
I don't know anything about the final fantasy games, but the RE Remasters do indeed have this problem. With the alternative controls you will move in the same direction after a camera change so long as you dont move in another direction. On a controller with a stick, this means any subtle movement causes the character to have to quickly readjust, which removes the intentional slow turn speed but that's a whole thing to talk about when I get to those games.
Say what is the endings music?
But i thought all the Animals that you fight are genetically modfied test subjects using the proginater virus, like this is one of Umbrellas Labs earliest labs is it not? so i believe they had a bigger vision than just the first game
What is that last song? It's awesome.
That's "Still Dawn", the final track in the original Resident Evil's OST. It's played at the end scene when you get your time for the game. One of the best songs in the series.
You do know the guy on the cover isn't Chris, right? It's actually just some guy.
@@AlphaZeroX96 it’s actually Richard, but yeah, it’s a common and harmless misconception
@@WitchTaunter It's not Richard either. It was confirmed to be some guy who looked like Chris.
@@AlphaZeroX96 Turns out you are right. There were two misconceptions floating around.
JUST A MOMENT
is that the infamous booba key ?
Wesker is kinda a campy villian
Good video but the parts about the directors cut versions kinda give you a bad idea about them.
The og directors cut version is the best, with auto-aim, beginner and arrange mode. The DualShock version replaces the ost with a bunch of doo-doo.
Playing the basement theme on the og directors cut makes it seem like that version isn’t very good, despite it being the best version.
Can you do Onimusha tetralogy retrospective
There is no poison on 2nd yawn fight.
It’s kind of like the difficulty for the original resident evil being as Jill is the easier campaign and she is a female and Chris’s campaign being the much more difficult and he is male, it’s kind of like how it is in real life?
If you’re a pretty female, things in your life are always going smoothly and you have people that will constantly bend over backwards for you because you are pretty and privileged…
But if you’re just some “toxic masculine male“ then things for you are never going to be easy and you will have to work twice as hard for half as much and never have anybody bend over backwards for you at all, instead everybody will try to get in your way and make things even more difficult for you??
Man, Shinji makhani and the guys that designed resident evil must’ve been able to see into the future and know how the modern day would be, unless it has always been that way? Maybe it has and it is just more true nowadays..
Resident evil difficulty:
Pretty female: Easy going, smooth sailing, men to constantly help you out and get you where you are going successfully and you can “carry more items because you’re a female and you have more places to put them….🤷♂️”
Beta Male:
You better be ready for some bullshit
Jibll Sandwich 🥪!
I still personally prefer the Ps1 Classic of RE1 over the gamecube remake. It's the Evil Dead of RE. Just campy fun goodness. The dogs howling in the courtyard, the music, the dialogue. The uncut Biohazard opening is just 10/10.