tip for you. I saw that you were struggling to make cuts early at 0:20 you can hold "ctrl + Shift" while using the cut tool, it allows you to place a point at a 90deg angle from the point youre on,
This was my first time making large model but after a lot of practice, I believe starting from the walls/floors is the best way to go, then work your way up. Always start with the foundation. Hope that helps!
@@kaiyukicrisp Thank you so much! Also, is there a way to import 3D google map into Maya? Because I am figuring out how to do it so, I can use it to rebuild places for Roblox. I know how to generate 3D map into BLender but, I want to know if I can do it similar on Maya. Surely make a tutorial because, I want to generate my city onto Maya23 and work on it.
Sorry, I have no experience with working with google maps in Maya and I'm not a tutorial channel haha. Since you know how to do it in blender, why not just export that generated model into Maya? I do believe there is a way but I do not know, might be worth checking the Autodesk forum.
tip for you. I saw that you were struggling to make cuts early at 0:20 you can hold "ctrl + Shift" while using the cut tool, it allows you to place a point at a 90deg angle from the point youre on,
Thank you very much. It's much better than paying money.
When building a house, is it important to build it from the top or from the bottom? I'm curious! (On Maya when 3D Modeling)
This was my first time making large model but after a lot of practice, I believe starting from the walls/floors is the best way to go, then work your way up. Always start with the foundation. Hope that helps!
@@kaiyukicrisp Thank you so much! Also, is there a way to import 3D google map into Maya? Because I am figuring out how to do it so, I can use it to rebuild places for Roblox. I know how to generate 3D map into BLender but, I want to know if I can do it similar on Maya. Surely make a tutorial because, I want to generate my city onto Maya23 and work on it.
Sorry, I have no experience with working with google maps in Maya and I'm not a tutorial channel haha. Since you know how to do it in blender, why not just export that generated model into Maya? I do believe there is a way but I do not know, might be worth checking the Autodesk forum.
i was wondering how you would texture a complicated model?
This is great
How many hours to build it?
This I believe took me around 2 hours to make
Great
The uvs 👹
can you share this picture
make it slow
So 10h work shrinks to 10min😂 great work
you don t know where you can change the pivot
u can press d and change the pivot. u can also use snap while changing the pivot hope that helps!
@@lolyzenges7158 how to snap pivot? by pressing v?
@@lolyzenges7158 no you press [Insert] and then snap the pivot point somewhere and then press insert again.
@@SneakyTomXD press "j" before left clicking mouse for it to snap into grid
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