This looks like a great almost intuitive way to bring out the "mask" as you put it. Most Blender tutorials tend to work in 3d from the start, drawing out the jawline, insetting the eyes, building the nose, etc. I like this approach. Draw the face, then look at it from the side and start with the center line and pull it all forward.
I'm just starting to dabble in 3D modeling, using blender and building a face/head in 3D is one of the first challenges I'v set myself. This vid was very instructive. I agree with what you said about drawing the image free hand first, it does help you understand the subjects dimensions a little better. Sorry to hear the project never got going. Thanks a lot for sharing this.
Thank you for this great tutorial. A very interesting approach to the face. Your voice was also very clear and fit the chill music in the background. :D I have a digital modeling course this upcoming semester, so I was trying to study up a bit in anticipation.
Great tutorial. I'm still learning Blender. I've been suing an old version of Carrara Studio for years and I model like that at times, however I can't use a background image like in Blender.
wow, this is definitely a unique was to model. btw you need the edge flow to go into the ears, even though the ears dont move, it will save you a lot of time if you need to direct more geometry to the ears
Thanks for this vid, I have been looking for a good face modelling video for a long time now , and finally I saw this. Awesome video man. Keep up the good work, happy blending.
Great vid, ty for keeping it up although it's a bit older. Other decent modeling tutorials on the human head in Blender by cgcookie were taken down due to them being too old apparently.
Hi, I can't post the drawings since it's for someone else's animation project. But you can Google "mug shot" and find front and side views of all kinds of odd characters! :)
So could you do this with an actual person's face? Like take a picture, then import it into blender and just do the same thing that you just did to make a 3D model of your face in blender?
@MultiWolfproductions Hey MultiWolfproductions.. These steps aren´t good for explaining, have wathed many tutorial where it´s less explained. The key is to try it on your own, but the way he joins the point is by pressing "W" and then choose "merge", and the way he rotates the edges is by pressing "ctrl+e" and then select "rotate edge"... To get it the right way just watch many anatomy tutorials and then you´ll get the knowledge of how the rotation has to come. Its not that simple to explain.
How is it you have your mirror modifier set up? It looks like you are interacting with vertices on both sides whereas with mine I can only have real vertices on one side and those annoying "invisible" ones on the other :/
Hello, love your video man, but i have a small but annoying problem. Everytime i extrude it seems i get double vertecies as you do in 02:56. But it happens to me alot, very annoying. Do you know how to fix this? I am using v 2.65 Thanks in advance
I think , you saved many people who struggle to create a model by teaching your unique technic . Appreciated a lot .
Thanks so much! I'm glad it's been helpful.
Thanks for watching! I'm glad it was helpful.
This looks like a great almost intuitive way to bring out the "mask" as you put it. Most Blender tutorials tend to work in 3d from the start, drawing out the jawline, insetting the eyes, building the nose, etc. I like this approach. Draw the face, then look at it from the side and start with the center line and pull it all forward.
I'm just starting to dabble in 3D modeling, using blender and building a face/head in 3D is one of the first challenges I'v set myself. This vid was very instructive. I agree with what you said about drawing the image free hand first, it does help you understand the subjects dimensions a little better. Sorry to hear the project never got going. Thanks a lot for sharing this.
Most helpful, concise, comprehensive and detailed tutorial on the modeling of the face I have ever found.
You are awesome!
Thanks a Bunch!
Character modeling has always seemed daunting to me, but now I have a vague idea of how it's done. I might as well give it a shot now!
really nice. when i model a head i usually start with a cube but, this seems a lot easier and it seems it give you more control. thanks.
Thank you for this great tutorial. A very interesting approach to the face. Your voice was also very clear and fit the chill music in the background. :D
I have a digital modeling course this upcoming semester, so I was trying to study up a bit in anticipation.
Great tutorial. I'm still learning Blender. I've been suing an old version of Carrara Studio for years and I model like that at times, however I can't use a background image like in Blender.
wow, this is definitely a unique was to model. btw you need the edge flow to go into the ears, even though the ears dont move, it will save you a lot of time if you need to direct more geometry to the ears
I like it how you narrate your timelapse videos. :)
Thanks for this vid, I have been looking for a good face modelling video for a long time now , and finally I saw this. Awesome video man. Keep up the good work, happy blending.
Nice i like the way you work iam going to follow up on this and you should keep on this cause it looks like it would be a cool gamr
Great vid, ty for keeping it up although it's a bit older. Other decent modeling tutorials on the human head in Blender by cgcookie were taken down due to them being too old apparently.
this animation is going to be pretty nice i guess... :D
What a cool method.
hi Darrin thank you for you tut dude they are brilliant
its still for me triky to pull vertex but to see what you doing is inspiring a lot
Sure, that would work too.
Hi, I can't post the drawings since it's for someone else's animation project. But you can Google "mug shot" and find front and side views of all kinds of odd characters! :)
As cool as this is, it really would help to explain what tools you're using and how to mirror, etc, especially as it's a tutorial :)
You can use the F key if you want to join them as an edge.
So modeling is like doing "retopo" without sculpting before?
Genius.!
What are your thoughts on using poles and tri's and is it possible to do a quad only head mesh?
So could you do this with an actual person's face? Like take a picture, then import it into blender and just do the same thing that you just did to make a 3D model of your face in blender?
could you post a link to download your drawings. It'd make it a lot easier if we were working with the same thing
how do u join verticies, been looking for that for ages
@lunarcynic select the verts and press Alt + M
Anyone got any websites or somethin' I could get some some pics from for the modeling.
@MultiWolfproductions Hey MultiWolfproductions..
These steps aren´t good for explaining, have wathed many tutorial where it´s less explained. The key is to try it on your own, but the way he joins the point is by pressing "W" and then choose "merge", and the way he rotates the edges is by pressing "ctrl+e" and then select "rotate edge"...
To get it the right way just watch many anatomy tutorials and then you´ll get the knowledge of how the rotation has to come. Its not that simple to explain.
I'm stuck trying to find out how to do that too. If you found out already, how do you connect them?
Why is it important to not have any triangles?
How is it you have your mirror modifier set up?
It looks like you are interacting with vertices on both sides whereas with mine I can only have real vertices on one side and those annoying "invisible" ones on the other :/
Hello, love your video man, but i have a small but annoying problem. Everytime i extrude it seems i get double vertecies as you do in 02:56. But it happens to me alot, very annoying. Do you know how to fix this? I am using v 2.65 Thanks in advance
so triangles are bad to use when modeling a head that is gonna be animated? why?
Kick ass lol
man that's hard i am beginner :'( i don't know how to modeling can you give me a video for beginners ?
TROLloOL make full screen then make screen shot :* and if theres thing u dont want simply crop them at any photo shop
Is this film finished yet?
No, it never really got off the ground. It's too bad.
why zbrush after all this awesome open source modelling? why why ? : )
is this a repost?
someone lost his prt scr button...
too fast, what a pitty, disgusting