C64 vs. ZX Spectrum - 8 games from 1987

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  • Опубліковано 17 жов 2024
  • Hello and welcome to the fifth episode of Commodore 64 versus ZX Spectrum games.
    8 games released in 1987 are shown running on both machines so you can see how different (or similar) they were.
    Let me know in the comments section below who "wins" and see you in the next one!

КОМЕНТАРІ • 173

  • @TRONMAGNUM2099
    @TRONMAGNUM2099 2 роки тому +19

    I grew up with the C64 so I prefer it but the ZX spectrum has some great games too. I would have been happy with either one as a kid.

    • @ivancauchi860
      @ivancauchi860 2 роки тому +2

      Long time loading, crude primitive graphics, clanky sound... I still miss those times. It was pure fun, no ads, no in app purcases, just switch on, load and play!

  • @avenginglettuce
    @avenginglettuce 2 роки тому +24

    The winner will always be the one you grew up with. For me the Spec was such a big part of my life growing up and represented such a happy time, that I'd give up every other device I own, from smartphone to PS5 if I could just keep my Spec.
    Honestly, I find more kinship with C64 owners who were just as passionate about their machine as I was mine, than rivally these days. We're all one retro family... who occasionally squabblle, haha. 👍

    • @retrononame
      @retrononame  2 роки тому +3

      This could just be the best comment this channel received until now, and describes perfectly how I feel as well.
      For me, making these videos is more about getting to know more about machines I never owned as a kid (I got ZX Spectrum as a kid) than a real "versus". It's just interesting to see how different games compare against each other on different machines.

    • @avenginglettuce
      @avenginglettuce 2 роки тому +2

      @@retrononame Well that's very kind of you to say so bud, thanks. Hey and I'm not above getting quite defensive about the machine at times but it's all done with the appropriate amount of silliness. Keep up the great work, I love these sorts of retro channels which take us down memory lane.

    • @Beus38
      @Beus38 2 роки тому +2

      @@avenginglettuce Very well said, sir. Exactly my feelings, too. Grew up with Atari 800XL (expanded to 320kB) and in the midst of the three-way rivalry between that, C64 and Speccy. Oh, how silly ;-) They were all great in their time, each in their own league and difficult to really compare - each had their upsides as well as downsides. Nowadays, I am just still in awe at the hardware engineers capable of conceiving and creating the chips (like VIC & SiD in Commodore, or ANTIC, (C/G)TIA & PoKey in Atari) that enabled the "lay public" to enjoy computing with such ease, without the need for any real knowledge about what is going on internally.
      I managed to still keep my good old Atari, and even intend to expand my "retro" collection someday. Yes, we are very much one retro family now ;-)

    • @rbrtck
      @rbrtck 2 роки тому +2

      Yeah, I wish more people would learn to appreciate all of these machines, even if their first will always be their favorite. Myself, I grew up with the C64 as a kid, and while nothing can replicate the experiences I had with it, as soon as I had the means, I picked up its main competition in the US, which would be the Atari 8-bit and Apple II series. I think I had always appreciated all of them, to be honest, and that feeling only grew as I got to know more about them and their places in early personal computing history. Lately I've been fascinated by the UK side of this era, and now I really want a Speccy and a Beeb! 😁

    • @rbrtck
      @rbrtck 2 роки тому +1

      @@retrononame One interesting thing about comparing Speccy and C64 games is that the C64 actually has a graphics mode that is very similar to the Speccy's standard bitmap graphics mode. This means that virtually any game that can be done a certain way on the Speccy could have been done the same way on the C64, as well. I think of this whenever someone says that the Speccy version of the game is better because it has more resolution, for example. Sometimes I agree, actually, so it's funny to think that in such cases the C64 game developers might have made a bad choice in which mode to use, just because they had more modes to choose from.
      This "hi-res" mode is certainly not the most commonly used on the C64, which would be the more Atari-like multicolor character mode (with half the resolution and redefinable characters), but it is used probably more than most C64 users realize, such as for the iconic _Ultima_ RPG series.
      Generally speaking, it is always interesting to see how developers work within the limitations of specific platforms, as well as within the rather limited budgets of the time. Being a software developer myself, I dabble in that, too, and to this day always find it an interesting exercise.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 2 роки тому +23

    I cut these guys a lot more slack than I used to, now that I know more about the situation. For one thing, many times there is a severe time pressure put on the programmer(s) to finish their game or conversion by a certain time and that can require cutting corners by necessity just to get the game complete, tested and out the door. Also, imagine a game written for a specific system that takes advantage of that particular system's quirks and unique way of doing things...and then having to convert that game to a totally different system with a very different configuration and unique way of doing things AND having to have that ready by a certain time. This is why homebrew games of today are so much better in many cases than games that came out back then: The authors were under NO time pressures and also had decades of acquired knowledge of that system and how to squeeze every last drop of power out of it.
    For example, everyone gives Howard Scott Warshaw a lot of crap for making "E.T." for the 2600 and calling it "the worst game ever made" (which it definitely is not), but did you know that he only had 5 weeks to create it, from beginning to end? By himself? And have you ever looked into how seismically difficult it is to program for in the first place? I tip my hat to anyone who can create ANYTHING for that system, considering the extreme limitations, such as no video RAM and only 128 bytes (yes, BYTES) of system RAM to work with. And scant development tools to help at the time. Anyway, Howard also created "Yar's Revenge", which is considered by many one of the very best games ever made for the system, so he is definitely capable of greatness.

    • @cloerenjackson3699
      @cloerenjackson3699 2 роки тому

      "many times there is a severe time pressure put on the programmer(s) to finish their game or conversion by a certain time"
      I sometimes wonder if it's me who started this because I often defend programmers from users complaining about their products.
      Programmers are given very limited time and almost no resources. Publishers just want to stack the shelves quickly with as many things as they can sell as possible to keep the cashflow coming in.
      At one publisher I worked for they wanted our office to develop one complete game product per programmer every two weeks, and we accepted the contract.

    • @blatherskite3009
      @blatherskite3009 2 роки тому

      E.T. isn't even a terrible game. Its main problem is the over-zealous collision detection on those pesky pits that you keep falling into, and that's something which would've been noted if there had been any time to play-test it with the public. ROM hackers have adjusted the code so you only fall into the pits if your character's feet are over them (as opposed to any part of the sprite, as it is in the release version) and it wasn't a difficult fix. The game's much less frustrating with that simple fix and ends up being an OK little game by the standards of the time.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 2 роки тому

      @@cloerenjackson3699 Sure, we can do a complete game every two weeks! It'll be total crap, but we can do it!

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 2 роки тому

      @@blatherskite3009 And considering he put it together in about 5 weeks, I'd say he did a better than decent job.

  • @seraphinberktold7087
    @seraphinberktold7087 2 роки тому +9

    Many comments here are spot on. Thanks for avoiding those flame wars of old!
    The C64 is normally better at 2D games which take advantage of the system's sprites and scrolling support.
    The ZX Spectrum is normally better at 3D games and simulations.
    But code wizards on both platforms overcome both systems' limitations with enoumous creativity and ingenuity.
    Keep it retro, folks!

  • @TranceParadise
    @TranceParadise 2 роки тому

    I was looking Exolon (to name the game) for ages. Since 1989 at least. Thank you for this video! :D

  • @guitar.forbeginners.withdave
    @guitar.forbeginners.withdave 2 роки тому +5

    I had the spectrum back in the day and my mate had the C64. To be honest I never realised that the graphics were much better on the C64 when i went over to his place. It wasn't a problem as the games were (mostly) just so playable and the whole home computing thing was really exciting. Nice upload thanks.

    • @rbrtck
      @rbrtck 2 роки тому +1

      Did you notice the difference in sound? 😉

    • @HiNRGboy
      @HiNRGboy Рік тому

      I always thought the Spectrum had the better graphics....C64's were clunky and drab looking

    • @Jacky_man542
      @Jacky_man542 Рік тому +1

      I was the same. I had a speccy and my mate had a 64.The best time of my life.

  • @Essexmark4
    @Essexmark4 2 роки тому +12

    I had the zx spectrum,will always be my favourite,but much respect to the c64, i support everything from the 80s, better times, better people, better everything, miss you 80s xxxx

    • @koraymemmi8550
      @koraymemmi8550 2 роки тому +2

      Yeah, i had an Amstrad. Awesome times...

  • @mr.y.mysterious.video1
    @mr.y.mysterious.video1 2 роки тому +2

    128k music missing from some of the spectrum examples such as Monty and bubble bobble

  • @GrahamIsOnTheTube
    @GrahamIsOnTheTube 2 роки тому +8

    Needed 128k version of auf weidersen monty for spectrum version of this that is really good

    • @eggysplat
      @eggysplat 2 роки тому +5

      I was coming to comment that exact same thing. They needed the 128 version of all of these, to be fair. It’s very biased without the AY chip doing music

    • @retrorobbins
      @retrorobbins 2 роки тому +2

      Totally agree

    • @kissinuk
      @kissinuk 2 роки тому +4

      This. It's not a fair comparison without the 128k music.

  • @stevesimpson6558
    @stevesimpson6558 2 роки тому +4

    I love the colour of the Spectrum, just so bright, do you miss the sound, it's all relative if you never had it.

  • @josemariapena4226
    @josemariapena4226 Рік тому

    The Spectrum games that You show are for 48k or 128k?

  • @neilayre9857
    @neilayre9857 2 роки тому

    Remembering that I only had a Commodore16 in 1987 and only being able to play C64 and Speccy games when visiting a friends house is hard even now !

  • @PhilipvanderMatten
    @PhilipvanderMatten 2 роки тому

    I haven't seen much of the Spectrum back then, because I had a C64. But I did not know the difference in graphics and audio was this big! Wow!

    • @VeggieManUK
      @VeggieManUK 2 роки тому

      Note that the Monty and Bubble Bobble games at least, had the same music on the 128k versions, no idea why this video does not show those. Graphics wise, the Speccy suffered from colour clash (No more than 2 colours allout in any 8x8 block, there were some very cleaver workarounds for this that enables 8 colours but only in the vertical plane.
      Again on sound, take a looks at Agent X for the speccy, music by Tim Folin was in a whole class of its own for the speccy, and this was on the 48K machine too.

  • @dennyhaynes3
    @dennyhaynes3 2 роки тому +2

    Great video as always and a great selection of games to showcase each machine.

  • @TheOriginalNCDV
    @TheOriginalNCDV 2 роки тому +13

    I remember feeling incredibly pissed that my father bought us a C64 instead of a Spectrum to replace the ZX81 we had. We wanted to play rubbish like Horace Goes Skiing. But he knew....he knew.

    • @grahamtaylor8912
      @grahamtaylor8912 2 роки тому +6

      I took one look at my friends c64 running and sold my Spectrum to get a c64 straight away..

    • @b213videoz
      @b213videoz 2 роки тому

      Did you play River Raid? 😉

  • @thedonal
    @thedonal 2 роки тому +1

    Damn! Freddie Hardest!! I've been searching on and off for ages trying to remember what that game was called. Loved it. Not particularly difficult, but still.

    • @retrononame
      @retrononame  2 роки тому +1

      I found C64 version of Freddie very difficult. Barely made it over the first cave/gap :)
      Thanks for watching!

  • @bokuboke482
    @bokuboke482 2 роки тому +3

    Lacking anything approaching a SID chip, the ZX sounded awful musically, though I like its bleep-bloops and dodgy grunts for explosions. Too many devs avoided colour clash by AVOIDING COLOUR(?!), a bad compromise. I prefer the ZX's better sprite detail to the c64's chunkier sprites that were harder to figure out in MANY games. Love the primary/highlighter palette compared with the other's mostly muddy, blah palette. A really neat comparison... MORE, please!!!

    • @edgepixel8467
      @edgepixel8467 2 роки тому +1

      Spectrum: Sharper graphics, better colors
      Commodore: Great sound

  • @AmbersKnight
    @AmbersKnight 2 роки тому +1

    Interesting selection of gams but was it a deliberate choice to only show the 48K Spectrum versions and not their 128K counterparts?

    • @retrononame
      @retrononame  2 роки тому

      Yes, it was a deliberate choice. I started comparison in 1983 with ZX 48k and Commodore 64k. And I decided to keep it that way until the end (90 or 91 - I didn't decided yet).
      Thanks for watching!

    • @AmbersKnight
      @AmbersKnight 2 роки тому

      @@retrononame Whilst that makes sense for earlier games by not showing the 128K versions you aren't showing the Spectrum games that use the AY sound at their best.

  • @TrockeyTrockey
    @TrockeyTrockey 2 роки тому +2

    Interesting to look at comparition of games, thanks

  • @gj8313
    @gj8313 2 роки тому +2

    Love the C64, but the Speccy has some great gameplay. Two great systems in their own way.

  • @tonybell7267
    @tonybell7267 2 роки тому +8

    Why not show the spec 128 versions ? Exolon and aug weidersien Monty , were better on the spectrum ....

    • @seraphinberktold7087
      @seraphinberktold7087 2 роки тому

      Auf Wiedersehen, Monty!
      That's the correct title.
      Soviel Zeit muss sein!

  • @stewsretroreviews
    @stewsretroreviews 2 роки тому +1

    I grew up with the speccy, so it'll always be my number 1, I also now have a C64 which I enjoy too, both great at different games really, only 48k sounds here, the speccy games were better with the 128k sounds 😊.
    Nice memories 👌🏻

    • @retrononame
      @retrononame  2 роки тому +1

      Same here. Grew up with Speccy, but I enjoy other retro machines as well (got C64 as well).
      I initially planned to always include 48k versions in comparisons, but changed my mind as I found out from comments that viewers really want me to use 128k if possible.

  • @markdillon5494
    @markdillon5494 Рік тому

    I was a C64 owner as a kid and glad I picked the C64. The C64 SID chip gave the games life in ways the bleeper sound on the Speccy never could. Big respect to the speccy though. Another awesome machine. Although even between 128k Spectrum and C64 Id still pick the C64.

  • @drgusman
    @drgusman 2 роки тому

    Why you used the 48k versions instead of the 128k ones?

    • @retrononame
      @retrononame  2 роки тому

      Hi,
      Check the video description. It's explained there ;)
      Thanks for watching!

  • @victorio681
    @victorio681 8 місяців тому +1

    Comodore 64 era mejor en todo. Gráficos, transiciones de pantallas, efectos y sonido. El spectrum realmente era basura de sprites o monocolor Porque si se juntaban más de dos colores, ensaladera. Y el sonido…. Madre mía el spectrum sonaba como una caja de grillos. Saludos !

  • @Edgel-in6bs
    @Edgel-in6bs 2 роки тому +10

    Wasn't too much in the curse of Sherwood and Excelon. Otherwise it's c64 all the way. Bubble bobble differences stratospheric.

    • @Beus38
      @Beus38 2 роки тому +1

      From what I could see in the video, Curse of Sherwood clearly seems to be originating on Speccy and then simply ported to C64 in the easiest way possible, taking advantage of C64's 1bpp 320px mode with separate color plane, similar to how Speccy did graphics. That is why there's not much more in its C64 version. The other way around was much more complicated, given all the hardware and its capabilities, that could be utilised on C64 and that simply had no counterpart in Speccy.
      Very much the same thing happened a few years later with Atari ST and Amiga - unlike Amiga, the ST basically lacked any co-processors and its graphical capabilities were quite a bit inferior to Amiga. But many games had already come out on ST and they were simply ported to Amiga the easiest way possible, given the CPU was the same. So there was not much added in Amiga version of those games. But those that were originally developed for Amiga, and later ported to ST (if at all) showed quite a difference in favour of Amiga, thanks to its co-processing chipset Lorraine (interestingly, developed by ex-Atari's Jay Miner and meant to be bought by Atari for its new MC68000 machine (which would have become 1850 XLD) before all that 1984 turmoil with Jack Tramiel and the Commodore -- Atari development teams switch took place, with the chipset finally landing at Commodore inside the Amiga).

    • @rbrtck
      @rbrtck 2 роки тому +1

      @@Beus38 It should be noted, however, that the team that created the C64 had left Commodore earlier and did not end up at Atari with Tramiel. People, especially Atari fans, keep claiming that the Amiga has Atari 8-bit lineage, which is clearly true, but they also claim that the Atari ST has C64 lineage, which is not true in any way. The purpose is to compare the C64 to the Atari 8-bit by comparing the Atari ST to the Amiga in analogy, but it is an INaccurate comparison. The C64 is actually more like the Atari 8-bit, having hardware assistance such as sprites and raster interrupts (similar to DLIs). The Atari ST is in no way its successor, in spirit (of design) or otherwise. Some principal original members of the C64 design team (e.g. Al Charpentier and Bob Yannes) ended up at Ensoniq (actually started the company), making professional synthesizers, as well as advanced (for the time) but affordable synthesizer chips, one of which would end up in the Apple IIgs. The replacement Atari design team were different people.

    • @Beus38
      @Beus38 2 роки тому

      ​@@rbrtck Very good point. I was also on several occasions confronted with the incorrect opinion of Atari ST being a spiritual successor to C64 which I always dismissed as unlikely, given the HW specs. But it is always good to know the details and it appears that I am still learning, even from a YT discussions :-) When I first learned about the ST hardware, it always appeared to me kinda "barebone", very much NOT like the C64 which had much more in common with Atari 8-bits than with ST. Clearly, Atari lacked an able design team and the design seemed to be rushed to get their MC68000 machine on the shelves before the competition does. The Amiga, on the other hand, had Jay Miner's new chipset which was no less than a true spiritual successor of his chipset for the Atari 8-bits :-)
      Interestingly, my father was considering replacing our aging Atari 800 XL with an Atari ST (unaware that Atari that made the ST was a very different company than Atari that made the 8-bit series) but as I was starting high school where we already had 286s, and was carrying 3.5" disks with nowhere to stick them at home, we ultimately ended up getting an AMD 386 DX, 40MHz, top of the line at the time, and I was stuck with the x86 platform ever since :)

    • @Beus38
      @Beus38 2 роки тому +1

      @@rbrtck Also, an interesting fact that I learned just recently - the whole Commodore 8-bit line (starting from the PET, all the way to the 128) basically happened NOT because of Jack Tramiel but IN SPITE of him :-D He was all about calculators back in the 70s and was not at all thrilled with the idea of developing a whole computer. Only after some of the engineers "leaked" some information about an upcoming computer (which they started developing kinda secretly) to the press, he approved of putting some effort into it. So I am not too surprised that the design team left the company earlier, before Tramiel himself left :-)

  • @cicerocosmo
    @cicerocosmo 2 роки тому +4

    ZX Spectrum has Exolon with AY-3-8912 is very good

  • @teddym2808
    @teddym2808 2 роки тому +3

    You have no respect for the aspect ratio

  • @DarrenFlinders
    @DarrenFlinders 2 роки тому +1

    It's a shame you didn't use the 128k version of Aufwiedersen Monty, as that one has music too.

    • @retrononame
      @retrononame  2 роки тому +1

      I started adding explanation why I use the 48k versions (when at all possible) with 1988 video.
      It's not just about "winning" - at least that's not what I'm trying to show. It's just about comparison how the games played on each of the machines.
      I'm Spectrum biased anyway (got Speccy as a kid) and if this would be a "true competition", I would use the best versions available (so 128k versions). But I'm really trying to show how gaming developed from 1983 onwards on the original machines (so 48k Speccy and 64k Commodore).
      Hope that makes sense. Note that English is not my primary language ;)
      Thanks for watching!

  • @Bermondseybob
    @Bermondseybob 2 роки тому +2

    You could have used the 128k version of Bubble Bobble so that it had music as well...

  • @ivancauchi860
    @ivancauchi860 2 роки тому +1

    The C64! What a nostalgia

  • @retrorobbins
    @retrorobbins 2 роки тому +3

    O my life how could you not put the 128k music of alf Wiedersehen Monty & double bubble lol one of the most iconic ay tunes ever produced for the ZX Spectrum 128k which makes it in my opinion a much better game than the Commodore version, still enjoy the video, for the second opinion on Commodore vs spectrum content if you're interested watch the retro Robbins show ,been doing it for 3years and probably covered an awful big library, which may help you do you next video, thanks for you interesting take on this ,great stuff

    • @retrononame
      @retrononame  2 роки тому +2

      As I mentioned somewhere else, I use 48k versions of the games if possible, as (in my opinion) it was the most widely used ZX Spectrum (similar to using C64 not 128k version for example).
      Thanks for watching. I subscribed to your channel and will check out your content in the next couple of days.

    • @avenginglettuce
      @avenginglettuce 2 роки тому +1

      @@retrononame I think you're right that the 48k version was probably the most popular incarnation of the Spec, but I grew up with the 128k and these games seem so weird without the music, haha all depends on what you grew up with but I'm all up for people hearing more of that AY goodness. Some of the modern Spec coders have done magic with that chip too, listen to this rendition of Extreme Ways, (ua-cam.com/video/-wnsX11Fp8Q/v-deo.html) incredible stuff.

    • @pedrotimoteo329
      @pedrotimoteo329 2 роки тому +2

      @@retrononame I have to disagree here. By 1986 (in other words, for more than half of its commercial life) you couldn't even buy a (non-used) 48k model; all the Amstrad models were 128k and had the AY sound chip, and most games after that year supported it.
      Comparing it to the C128 situation does not work -- other than Infocom's text adventures, I think you can count the games that supported it (or had enhanced versions for it) on one hand (The Rocky Horror Show, Ultima 5, Kikstart, The Last V8, and Wizardry 1-3 and 5... OK, two hands :) ). Besides, it still used the same graphics and sound chips.
      Of course, it's your channel, and therefore your choice, but, like I said, after 1986 the "real" Speccy was the 128k, and the AY soundtracks are often one of the best parts of games. Playing games like Robocop, Batman the Movie, or Target: Renegade with just beeper sound effects (and terrible multi-loads, too) was almost criminal. :)

    • @MrLtia1234
      @MrLtia1234 2 роки тому

      @@pedrotimoteo329 yeah, you couldn't even buy a 48k speccdy for half of it's lifetime- these games were written for the 128k Speccys all teh kids had for Christmas.

    • @johansteyn3756
      @johansteyn3756 2 роки тому

      @@pedrotimoteo329 You are spot on. I had both 48 and 128.

  • @ZXFrankie
    @ZXFrankie 2 роки тому +3

    Next time do Bomb Jack and Cobra 😂😉

  • @MarkxUK1
    @MarkxUK1 2 роки тому

    Exolon on the Spectrum is very good. I still play it in 2022

  • @IsaacKuo
    @IsaacKuo 2 роки тому

    1987 saw Pirates! on the C64, but looking it up I guess there never was a Spectrum port. Priates! is perhaps the most prominent game developed largely in C64 BASIC.
    Another noteworthy 1987 release was Maniac Mansion, but looking it up I guess there never was a Spectrum port of that one either.
    I guess it's not a coincidence that both of these were developed in the US, and so the ZX Spectrum would be something they might not really care about. But Pirates! apparently got an Amstrad CPC port, so ... ???
    Looking up The Last Ninja, I see that they did at least start working on a Spectrum port, but it was never released. I think that's unfortunate, because the Spectrum seems to handle non-scrolling isometric action games just fine (obviously with less color, but the target market would have been expecting that anyway so no big deal).

  • @BTRaven7
    @BTRaven7 2 роки тому +1

    Monty - my favourite game !

  • @alaggan
    @alaggan 2 роки тому +1

    A lot of the Spectrum versions on display in this video are the 48k conversions which lacked the audio heard in the 128k conversions. Exolon is an example of the Spectrum version having better graphics, as it manages full colour without having to default to the double width pixels of the C64 game

    • @MrLtia1234
      @MrLtia1234 2 роки тому +1

      Aufweidersehen Monty is another one - that's the definitive version with music and speech. For some reason, it's the cut down version in the video.

  • @Asphodellife
    @Asphodellife 2 роки тому

    It's a bit of a shame that most C64 videos on YT nowadays have the brightness FAR too high. This may be because of a combination of VICE and HDTV. Dark grey is almost light-grey and colors look washed out to the point of white mist!

  • @johansteyn3756
    @johansteyn3756 2 роки тому +1

    Two great machines. I had a Spec and my friend had a C64. The PAL version of the 64 just had very washed out colours, but the idea of a sprite generator was clearly great for it's time. The sound of the 128K Speccy at least solved the sound problem. To compare these two machines is difficult. I have to say though that this comparison is a bit biased towards the C64 in the selection. You always have the case where certain games looks better one one machine that another. I have seen another comparison where the C64 looked dismal, again favouring the Speccy in the selection.
    There were some games on the Speccy that was really well done.
    Any way, for me it came down to different markets. The C64 was marketed as a consumer device. Games was for sure the biggest target. So if you wanted a game console with the added advantage of doing other things as well, the C64 was great. For programming it was not a good machine, unless you were really into hacking the machines potential. Clive Sinclair on the other hand was an odd guy. He marketed the Speccy as a business machine, yet it was mostly used for games. And yes, I do root for the Speccy. It had a terrible keyboard, dismal sound and colour clash, but why I liked it, was because programming was great. So many great programmers that made it big, came from Speccies. I programmed a word processor on the C64 and it was a nightmare just to print. You had to poke. Plotting and drawing was just not possible until you got Simon's (?) basic. Programming was so great on the Spec that soon you would begin using machine code. The C64's 68000 was great at many things, but it was definitely slower and you could see that especially at the baud rates at the Tape player - the specs baud rate was 1200 while the C64 was only 300.
    The biggest issue was that it had very few op-codes, something that required 10 bytes on the Z80, took 20 bytes or more on the 68000. The total combination of op-codes on the 68000 were about 4 times less than the Z80.
    So it all depended on where your focus was. If you loved playing games, I do think the C64 was a better choice. If you liked tinkering and programming, the Speccy was the choice. I was amazed though at what some were able to do with the limitations of the Speccy.
    Why did I write this long post....? HaHa

    • @johansteyn3756
      @johansteyn3756 2 роки тому

      Oh, and I hated the rectangular pixels of the C64. But I think I was biased by the poor colour of the PAL version. I think the US version looked better.

    • @avenginglettuce
      @avenginglettuce 2 роки тому

      Really interesting perspective, thanks for sharing it. Perhaps that's why the Spectrum punched so far above its weight, the best programmers of the day were simply attracted to the programming freedom of the Spectrum and so relished the challenge of seeing what could be done with the machine. If you look at what modern developers like Zoysa or Sanchez Group have drawn out of the machine, it's nothing short of miraculous.

    • @johansteyn3756
      @johansteyn3756 2 роки тому

      @@avenginglettuce I don't think it was that programmers were as such attracted to the Speccy, remember that there were almost no programmers. It is more a case of that the Speccy produced programmers. The Speccy invited or even lured you into programming. Add to that all the type-ins in magazines which also begged you you to modify them. All this was not the culture on the C64. When I visited my friend with his C64, all we did were to play games. When he visited me, we did more. Yes we also played games, but for example, we once went through a whole Sunday to give Underwulrlde more lives. We succeeded. We had to reload it so many times. Just to begin with, the tape on the C64 were ridiculously slow to even attempt something like that and the later disc drive was just a bit faster than the Speccy's tape, ok about 4 times faster - what a joke.

    • @johansteyn3756
      @johansteyn3756 2 роки тому +1

      @@avenginglettuce another aspect |I did not tough, was the hardware. I built things for the Speccy I don't think C64 user would attempt. The price of C64 machine was just so much more. Playing with a Speccy was a much smaller risk and so much easier. You were also somehow forced to build things, because of limitations. I built a programmable joystick interface which was so great. Not only did it teach me valuable programming skills (which I later used in Excel VB to run my entire business), but it also led me into the electronic world. This would not necessarily have been the case with the C64.

  • @davmo72
    @davmo72 2 роки тому

    I remember the let down of seeing the Indiana Jones conversion on the speccy! Not as bad as Outrun though.

  • @andyrobertshaw9120
    @andyrobertshaw9120 2 роки тому

    Did Spectrum games ever play music?

    • @retrononame
      @retrononame  2 роки тому +1

      They did. Some games had a Spectrum 128k version with nicer music (Spectrum 128k had a dedicated audio chip)

  • @MartinJSUK
    @MartinJSUK 14 днів тому

    Most of these look (and, especially comparing 48K Spectrum to C64, sound) better on the C64, but generally about equal for gameplay. All 2D games chosen though, as so often - if you included Head Over Heels, Enduro Racer, Driller or even Mercenary you'd see where the Spectrum won.

  • @martinevensen406
    @martinevensen406 2 роки тому +1

    Much better than playstation 5

  • @p166mx
    @p166mx 2 роки тому +2

    I am a C64 fanboy but these games a little bit unfair. The original C64s cost twice as much as the Spectrum but by the time they were similar price the Spectrum had twice as much RAM (128K) and the AY sound chip while no match for the SID chip, it was far better than the bleeper the original 16 and 48k models had.
    There is no doubt the C64 is much better better than the original 48K spectrums but but by the time the 128k models came out they were much closer in terms of what they could do.

    • @p166mx
      @p166mx 2 роки тому +2

      I should add I know the C64 and Spectrum 16-48k both entered the UK market in 1982, but at the time they were aimed at completely different markets.
      I think it is also fair to say the cost of the C64 fell dramatically within the first two years market., which made it a closer competitor to the Spectrum.

    • @avenginglettuce
      @avenginglettuce 2 роки тому

      Rationality here! Quick, grab him and don't let him escape to other retro channels, haha.

  • @TheTimeProphet
    @TheTimeProphet 2 роки тому

    Things changed when the Spectrum+ and Spectrum 128k +3 came out though.

  • @moozoo2589
    @moozoo2589 2 роки тому +3

    C64 looks smoother thanks to the hardware video acceleration. But I don't understand why some of the sprites look so ugly having huge pixels like Freddy Hardest or Indiana Jones. ZX Spectrum pixel art is definitely better.

    • @grahamtaylor8912
      @grahamtaylor8912 2 роки тому +2

      I think it depends on the coders. Look at the sprites on the C64 games Nubulus, Armalyte, IK+, Antiriad, Turrican 2 ect.

    • @perhoier2881
      @perhoier2881 2 роки тому +4

      Isn’t it because when C64 sprites and graphics in general are set to multicolor mode, the resolution is reduced to half the size in the x coordinates? The ZX Spectrum only offered one hi-res mode, with only two available colors per 8x8 pixels (including the background that’s black here). Less colorful but more room for texture.

    • @clauscombat418
      @clauscombat418 2 роки тому +3

      @@perhoier2881 No, the C64 is capable to replicate any ZX graphics. It is the deliberate choice of any coder to use the multicolor-sprites over the hires ones. More colors were also preferred over higher resolution (which the C64 has, even higher than the ZX) by the marketing, for the screenshots in magazines and on the back of the boxes...

    • @perhoier2881
      @perhoier2881 2 роки тому

      @@clauscombat418 That’s also why I implied. 😉

    • @TheOriginalNCDV
      @TheOriginalNCDV 2 роки тому +1

      Yep, as mentioned, for multicoloured sprites the C64 used double pixels (I.e. two pixel horizontally aligned). For single colour sprites the pixels are square and effectively like the Spectrum. Coders got cleverer when they started mixing the two, overlaying a higher resolution single colour sprite (usually as an outline) over a blocky multicoloured one to hide the blockiness.

  • @stevenclark1973
    @stevenclark1973 Рік тому

    If you had a C64, you were posh. Best times them... compared to now.

  • @Темар-к1ы
    @Темар-к1ы 2 роки тому +2

    Всё таки со звуком у Коммодора всё гораздо лучше =)

    • @maxims.4882
      @maxims.4882 2 роки тому +1

      В Спектруме-128 звук тоже стал нормальным, благодаря микросхеме AY-8912

    • @diamondp.9688
      @diamondp.9688 2 роки тому

      И не только со звуком. Аппаратные спрайты, плавный скороллинг, вообще всё намного плавнее. Кастомный чипсет великое дело.

    • @diamondp.9688
      @diamondp.9688 2 роки тому

      @@maxims.4882 До SIDа AYку далеко.

  • @Dogboy73
    @Dogboy73 2 роки тому +2

    Yep, C64 won ;-)

  • @Hexagonaal
    @Hexagonaal 2 роки тому

    Please turn up the contrast of your C64 emulator! It is so dull compared to playing on a TV.

  • @juanangelcarrero1009
    @juanangelcarrero1009 2 роки тому

    Yo, Spectrum+ 48 K 👍

  • @PeBoVision
    @PeBoVision 2 роки тому

    Comparing the system with the most bland colour palette to the one with the most garish.
    The C64, as expected, feels like the screen has been covered in brown gauze, while the Speccy colour bleeds everything in eye-bursting 80's day-glo (but with a crystal-clear sharpness, that makes each pixel pop)
    But determining which was better suited for gaming would require a joystick in my hand.
    Based solely on visuals, I'm giving the edge to the Atari XL and TI-99/4A - as I reflected with my wallet in 1981.

  • @IdentID
    @IdentID 2 роки тому +1

    C64 all the time. Spectrum = colour clash :(

    • @thestarglider
      @thestarglider 2 роки тому +1

      I'll see your clash free graphics and raise you 3D and isometric games on the Spectrum :)

  • @nattila7713
    @nattila7713 2 роки тому +2

    people uploading 16:9 stretched retrogames must be banned from yt

    • @Beus38
      @Beus38 2 роки тому +2

      Well, although I like the content, I need to agree with you. The pixel&screen aspect ratio should ALWAYS be kept original, otherwise the graphics looks distorted and generally bad to watch, and you get a very wrong impression about what the game really looked like.

  • @rob4222
    @rob4222 2 роки тому

    I'm so glad the C64 was more popular in Germany 😅

  • @dlfrsilver
    @dlfrsilver 2 роки тому

    The best exolon version is on the Amstrad CPC :)

  • @massihkheiry7411
    @massihkheiry7411 2 роки тому

    Games like test-drive
    Turrican
    P.P hammer
    Golden AXE
    Spectrum can not get even close if it exists for it!

    • @MrLtia1234
      @MrLtia1234 2 роки тому

      if you choose games that you alrady know are better on the C64, yeahI had both machines, so I don't have any of this silly zealousness.

  • @esathegreat
    @esathegreat 2 роки тому

    Did they try to outspectrum the spcetrum in Curse of sherwood

  • @maxmax2470
    @maxmax2470 2 роки тому

    To byly chity mam ich od groma oryginalnych do dzis dnia na zx spectrum :)

  • @DobermanTVRUSSIA
    @DobermanTVRUSSIA 2 роки тому

    На С64 игрушки играбельнее, на ZX ярче.

  • @madcommodore
    @madcommodore 2 роки тому

    I can't remember if Zynaps was 1987 or 1988, either way it's one of the few games done properly for Amstrad, Commodore and Spectrum, based on the abilties of the respective host platforms. That is one of the few games to give you an idea of what to expect for your money on each of the popular 3 8bit micros of the mid 80s. It's a rubbish shmup to be honest but that's just bad game design not lack of technical skill of each respective developer.

  • @theoptimistchen
    @theoptimistchen 2 роки тому

    Der Sieg für den C64 ist natürlich bei Spielen leicht erreicht, beim Vergleich mit den eingebauten Basic-Versionen sähe der Gewinner sicherlich anders aus ;-)

    • @seraphinberktold7087
      @seraphinberktold7087 Рік тому

      Kommt wirklich auf die Spiele an. Siehe mein Post an anderer Stelle zu diesem Video.

  • @AnDee305
    @AnDee305 2 роки тому +1

    Inak by vyzeralo porovnanie so ZX Spectrum 128, hlavne čo sa týka zvukovej stránky.

    • @retrononame
      @retrononame  2 роки тому

      Hi,
      I deliberately use 48k versions (if at all possible). Check the video description for the explanation.
      Thanks for watching!

  • @mr.a8315
    @mr.a8315 2 роки тому

  • @insoft_uk
    @insoft_uk 2 роки тому +1

    I say both were equally good, certain games the speccy and others C64
    It’s like Atari ST v Amiga they were some games better on ST and some for Amiga
    They all have their own quirks that shine with the right game.

  • @TzOk
    @TzOk 2 роки тому

    ZX Spectrum was a great computer of its era, but it was a crappy gaming console. In terms of CPU it vastly overpowered C64, but it was lacking specialized graphics and sound chips.

  • @HiNRGboy
    @HiNRGboy Рік тому

    Spectrum wins by a mile for me 😉

  • @artiboy1973
    @artiboy1973 2 роки тому

    Nie obiektywny jesteś. Amiga i C-64 dla Ciebie ponad wszystko... żenada. Wstaw więcej filmików pogrążających pod względem grafiki wszystkie platformy, nie zapomnij o PC

  • @Nevidimka0
    @Nevidimka0 2 роки тому

    👍👍👍👍👍👍👍

  • @massihkheiry7411
    @massihkheiry7411 2 роки тому +1

    C64 is 2x better

  • @cohena100
    @cohena100 Рік тому

    c64 was so much better and it had the color brown

  • @marcmai9017
    @marcmai9017 2 роки тому +2

    C64 Looks much better, cant wait to geht my mega65

    • @avenginglettuce
      @avenginglettuce 2 роки тому +1

      Haha, you've actually ordered one have you. Expensive device but enjoy it. I grabbed a Spectrum Next and have no regrets, it's great to see these old machines given a new lease of life.

    • @marcmai9017
      @marcmai9017 2 роки тому

      @@avenginglettuce I grew up with the C64, I had no relation to the spectrum. there was no one around me who had one. in Germany the C64 was number 1. the mega65 is already on the way to me

    • @marcmai9017
      @marcmai9017 2 роки тому

      @@avenginglettuce to Bad i have not enough Money to buy the new Amiga

    • @avenginglettuce
      @avenginglettuce 2 роки тому

      ​@@marcmai9017 Well enjoy it my friend, these machines are about as close to an actual time machine as we're likely to see in our lifetimes, haha. I didn't actually play a C64 until many years after the big rivalry stopped and it's weird how in middle age, I find myself drifting back to that world and videos like this. I think a lot of the rivalry just comes from defending the legacy. Nobody can tell me these C64 games look better than their Spectrum counterparts, simply because the Spectrum versions are how I remember them looking and all that affection I have for the machine and the games stems from that, it just looks wrong any other way, haha.

    • @avenginglettuce
      @avenginglettuce 2 роки тому

      @@marcmai9017 There's a new Amiga? You don't mean the mini I assume? I got that and it's great. I finally get to play the version they put on the back of the Spectrum boxes, haha.

  • @b213videoz
    @b213videoz 2 роки тому +1

    Exolon is sooooo much better on ZX

  • @daulet77dm
    @daulet77dm 2 роки тому

    комод стоил как 100 спеков наверно в тот момент.

  • @danield.7359
    @danield.7359 2 роки тому

    The spectrum was an unfinished product in my opinion.

    • @andrewrichardson6981
      @andrewrichardson6981 2 роки тому +1

      That's what gives it its charm though. Through limitation comes creativity.

  • @andrewbevan4662
    @andrewbevan4662 2 роки тому +1

    Spectrum had colour clash but generally had more detail. C64 looked too blocky most of the time

  • @MephProduction
    @MephProduction 2 роки тому +1

    Speccy is trying it's best and doing fairly well, c64 looking a bit blocky in some of theses but they both seem evenly matched

    • @BillLoguidiceAuthor
      @BillLoguidiceAuthor 2 роки тому

      Evenly matched?!

    • @MephProduction
      @MephProduction 2 роки тому +1

      @@BillLoguidiceAuthor c64 is obviously better but the silly speccy is keeping strong

    • @avenginglettuce
      @avenginglettuce 2 роки тому +1

      Yeah and don't forget, the Speccy launched at less than half the price of the C64. It really was an incredible little machine that enabled so many kids to get a computer who otherwise wouldn't have been able to.

    • @BillLoguidiceAuthor
      @BillLoguidiceAuthor 2 роки тому +1

      @@avenginglettuce I'm not disparaging the ZX Spectrum (and even though I'm in the US is one of the many platforms I own and use) and was merely responding to the comment about "they both seem evenly matched"; they're not equivalent gaming machines. It's generally unfair to the ZX Spectrum to compare it to the Commodore 64 in that way (and a few other ways). The ZX Spectrum was a critically important British computer, but timing is everything as they say.

    • @avenginglettuce
      @avenginglettuce 2 роки тому +1

      @@BillLoguidiceAuthor Oh that comment wasn't aimed specifically at you bud. Obviously they weren't "evenly matched" on paper but there are so many examples of the Spectrum punching well above its weight, largely thanks to some of the talented coders who were around at the time. I was lucky in that most of my favourite games of that era are widely recognised to just be better on the Spectrum, there were so many talented coders of that era who were pulling rabbits out of the hats. I was just playing Space Gun this afternoon, huge full colour sprites with little clash, those guys were wizards.

  • @oldmossystone
    @oldmossystone 2 роки тому

    This is completely pointless. Most of the really good spectrum games were not good or didn't even exist on the C64, and vice versa... Dark Star, lunar jetman etc.... vs paradroid, Uridium etc.
    Those machines were so feeble that the best games were the ones designed around the machine, so the best speccy games avoided the weaknesses where possible and played to the strengths. As did the best C64 games.
    Where the C64 always wins is the audio, but in terms of gameplay, speccy could push pixels faster in some contexts (Design Design's Dark star on C64, lol pull the other one!).
    IMO >90% of speccy games were utter crap, and C64 the same, there were a few great games on both platforms. There are no games that were good on both, and the great ones were mostly platform specific, or at least the ports were terrible and an unfair comparison.
    Best example is Hewson's Paradroid - awesome game, and really no point in trying to port it to spectrum, so they developed Quazatron which is the same fundamental concept re-written to exploit the strengths of the speccy - that classic monochrome isometric style. Both great games, because they were designed to exploit the system's strengths and avoid the limitations.

  • @анатолииниколаев-з7ю

    На с64 эксолон показался более медленным ракета рывками летит и осколки

  • @retrommodore645
    @retrommodore645 2 роки тому +2

    c64 rulez

  • @eugenecruz3977
    @eugenecruz3977 2 роки тому +2

    The only place for the Spectrum is the garbage can.

    • @retrononame
      @retrononame  2 роки тому +2

      A bit harsh I think. But thanks for watching!

    • @avenginglettuce
      @avenginglettuce 2 роки тому

      On top, pissing down on all the bread bins, lol

  • @marklola12
    @marklola12 2 роки тому +1

    Commodore was sooo crap at colours, they are dull and muted

    • @tiges
      @tiges 2 роки тому

      On a crt tv, you might have increased the colors

  • @reo5187
    @reo5187 2 роки тому

    PLANdemic

    • @avenginglettuce
      @avenginglettuce 2 роки тому

      Now that one was clearly better on the Spectrum, haha.

  • @cannotwest
    @cannotwest 2 роки тому

    ZX Spectrum awful, just awful.

  • @randomlifts
    @randomlifts 2 роки тому

    Spectrum sucks!

  • @xenorac
    @xenorac 2 роки тому +1

    Original Monty Mole on the C64 was dreadful but the ZX Spectrum was fantastic in comparison.

    • @retrononame
      @retrononame  2 роки тому +1

      Yeah, Monty was really, ... let's say strange... on C64. :)

    • @rbrtck
      @rbrtck 2 роки тому

      @@retrononame Remember that what the developers do is a large part of what determines whether a particular port is a good one, not just the platforms themselves. I've seen many ports that most definitely could have been done better on whatever platform was involved. For instance, _Conan_ , which was originally developed on the Apple II and used the 6 colors available on that platform's hi-res bitmap mode, could have used 16 colors in the C64 port, but instead used only 4! And it could also have used hi-res hardware sprites, but instead it used lo-res software sprites of the same 4 colors. Clearly the C64 itself was not the reason for this slightly inferior port, which could have been better than the original version of the game.
      As for _Monty Mole_ , the game could definitely have been a lot more similar on the C64, since it offers virtually the same graphics mode as that of the ZX Spectrum as an option. Clearly the developer went with a different option.