You sound like you played Sloth on The Goonies. However I agree these need to be addressed. Really would love to be able to lock the door. Game looks and feels great. Some of the smallest things could make a big difference. Subscribed 👍.
Ouch LMAO but I have been called worse. Locks never even occurred to me though if I'm honest but it seems like that should be a pretty basic creature comfort. But yeah definitely agree, game is great overall and it just needs very minor quality of life and immersive tweaks. Thanks a lot for the sub though, means a lot!
I'm 5'3" tall and I have heard them all so I can relate. Hopefully we can get a time-stamp break down on these up and coming updates here soon, once it releases. Interested in hearing your take on the changes good or bad.
@@jasonharris8348 Actually not a bad idea, will try to get that out depending on when I find time to record. Will pick out whatever stands out most from the update, whether that be bug fixes, changes or additions. Also have a multiplayer series in the works. Oops, did I say that aloud?
Endnight were always great at listening to player feedback when they were doing EA with The Forest. I've got high hopes fot SOTF going forward, I'm sure we'll be seeing some of these changes or similar in the future.
At least they're not putting out a half assed game unlike most these days, they do seem to care about quality. But with a bit of luck they'll see this video perhaps, but I'm eager to see what's in the first update. Hoping to see more crafting stuff.
That is an amazing idea! They had something similar in Medieval Engineers if memory serves me correctly. I agree, I hate only being able to carry two at a time. For bigger builds, walls etc it's a real pain.
@@dexLexFT I read somewhere that it was left out on account of how buggy it was in The Forest, but I think all of us that played can admit the bugginess of the cart was part of it's charm! I believe they've said they'll add it back since players are calling for it too.
@@dexLexFT I never got round to playing the first game so admittedly I'm going in with less knowledge than fans of the series. Would def love to see this though, carrying two a time is neither realistic or efficient.
I've added timestamps for your convenience if there's something specific you want to skip ahead to.
You sound like you played Sloth on The Goonies. However I agree these need to be addressed. Really would love to be able to lock the door. Game looks and feels great. Some of the smallest things could make a big difference. Subscribed 👍.
Ouch LMAO but I have been called worse. Locks never even occurred to me though if I'm honest but it seems like that should be a pretty basic creature comfort. But yeah definitely agree, game is great overall and it just needs very minor quality of life and immersive tweaks.
Thanks a lot for the sub though, means a lot!
I'm 5'3" tall and I have heard them all so I can relate. Hopefully we can get a time-stamp break down on these up and coming updates here soon, once it releases. Interested in hearing your take on the changes good or bad.
@@jasonharris8348 Actually not a bad idea, will try to get that out depending on when I find time to record. Will pick out whatever stands out most from the update, whether that be bug fixes, changes or additions.
Also have a multiplayer series in the works. Oops, did I say that aloud?
Endnight were always great at listening to player feedback when they were doing EA with The Forest. I've got high hopes fot SOTF going forward, I'm sure we'll be seeing some of these changes or similar in the future.
At least they're not putting out a half assed game unlike most these days, they do seem to care about quality. But with a bit of luck they'll see this video perhaps, but I'm eager to see what's in the first update. Hoping to see more crafting stuff.
They need to bring the push cart back, its so annoying to have to carry logs only two at a time
That is an amazing idea! They had something similar in Medieval Engineers if memory serves me correctly. I agree, I hate only being able to carry two at a time. For bigger builds, walls etc it's a real pain.
@@celestialflea it was in the first forest so idk why they removed it in this game it was v useful 🤷♂️
@@dexLexFT I read somewhere that it was left out on account of how buggy it was in The Forest, but I think all of us that played can admit the bugginess of the cart was part of it's charm! I believe they've said they'll add it back since players are calling for it too.
@@dexLexFT I never got round to playing the first game so admittedly I'm going in with less knowledge than fans of the series. Would def love to see this though, carrying two a time is neither realistic or efficient.
@@shotofwhiskey9240 I'd sure put up with a buggy cart over having to carry two logs at a time lmao.