Minecraft's FIRST Modpack is Not What You Think...

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  • Опубліковано 8 чер 2024
  • What is Minecraft's first modpack? The oldest minecraft modpack has been misrepresented many times in the past, with people saying it's Technic, or Now That's What I Call Minecraft. However, neither of these are true, so today, let's look into the the first minecraft modpack!
    Zombe’s Modpack archive - github.com/NSExceptional/Zomb...
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    first modpack in minecraft is sponsored by fair trade coffee beans
    0:00 Debunking False Claims
    2:16 The Actual First Modpack and its Implications
    7:01 Why Were Early Modpacks SO Hard to Make?
    8:50 The Rise of the Curseforge Era - Outro
  • Ігри

КОМЕНТАРІ • 258

  • @qoxgnsuch1997
    @qoxgnsuch1997 11 місяців тому +901

    Man the first modpack ever has most just most the features we have in Modern Minecraft.

    • @foodafen7406
      @foodafen7406 11 місяців тому +68

      Just most the most?

    • @atarirob
      @atarirob 11 місяців тому +39

      @@foodafen7406 Must just the most.

    • @isaactheman8004
      @isaactheman8004 11 місяців тому +12

      ​@@foodafen7406the

    • @qoxgnsuch1997
      @qoxgnsuch1997 11 місяців тому +14

      @@foodafen7406 Yeah

    • @alicec2033
      @alicec2033 11 місяців тому +5

      ​@@qoxgnsuch1997yeah

  • @mihnea229
    @mihnea229 11 місяців тому +377

    My first modpack I ever played was Tekkit Classic. I miss those simpler times.

    • @Gandhi_Physique
      @Gandhi_Physique 11 місяців тому +4

      I do too. I want to play it again tbh, but the lack of QOL features and weirder controls makes it not worth trying imo.

    • @Artemis25
      @Artemis25 11 місяців тому +5

      @@Gandhi_Physiquetekkit 2 came out recently! It scratches the itch you’re talking about

    • @Gandhi_Physique
      @Gandhi_Physique 11 місяців тому +1

      @@Artemis25 Thanks, maybe I'll look into it. Been liking the ATM packs a lot though

    • @47shawty12
      @47shawty12 10 місяців тому

      then go back? it's not hard to download everything needed.

    • @zetorrec
      @zetorrec 10 місяців тому +3

      agreed, hexxit was really fun too

  • @liminalityy_
    @liminalityy_ 11 місяців тому +346

    During minecrafts alpha and beta stages, tools such as Forge and Fabric were non-existent. The only way to get a hint of Minecrafts code at that time was using a decompiler and overwriting the class files within, while decompiling was incredibly easy - Minecrafts code obfuscation (obfuscation is the act of making code more time-consuming to decompile, Java is semi-interpreted which makes obfuscation the one way to keep code safe, but its only temporary) even now is pretty bad. With every update and new files added to the codebase, every file would get their names slightly altered due to the obfuscator never producing the same result twice, which made porting mods an absolute nightmare
    The reason why modders were so protective of their code was most likely because whether they open-sourced it or not didnt matter, for the code to make sense you would have to practically import every other class file that Minecraft has, which could have lead to legal issues. This has never happened though so we cant really know if Notch would mind all that much, especially considering you could only really play Minecraft with a Mojang account which is why the obfuscation is so poor, even today

    • @farnhova0267
      @farnhova0267 11 місяців тому +14

      Forge actually exist in beta 1.7.3 . Well it not a modloader just api that require risugami 's modloader and modloadermp

    • @nurfgal
      @nurfgal 10 місяців тому

      No apostrophes, bad comment
      Jokes aside, this is really cool, I've always been fascinated by coding and plan to become a game dev!

    • @SuperPickle15
      @SuperPickle15 10 місяців тому +2

      You don't need a minecraft account to play. Never have. There's no DRM, the only check is on minecraft servers that does an auth checked if authentication is enabled. But it's a simply config file change to turn the server into a "cracked" server. Then anyone can join without an account.

    • @liminalityy_
      @liminalityy_ 10 місяців тому

      @@SuperPickle15 do you think I don't know? Cracked versions of Minecraft back then weren't as popular,that's why I mentioned it
      I haven't even bought a mojang account myself

    • @SuperPickle15
      @SuperPickle15 10 місяців тому +1

      @@liminalityy_ cracked servers were popular back then.

  • @GriefTheHouse
    @GriefTheHouse 11 місяців тому +160

    Under the EULA, you have full rights over your own mods and therefore creators can put whatever requirements for how they want their mods used. The only exception is selling or trying to make money off the mods. That's why you get some mod creators making silly requirements for their mods not to be used in packs. The old terms and conditions from around 2010 was even more lenient as it allowed you to sell them.

    • @EnderElohim
      @EnderElohim 10 місяців тому +4

      i don't like the mentality of "you should not make money from modding" that is bullshit

    • @GrangerBabeGaming
      @GrangerBabeGaming 10 місяців тому +14

      Thats not exactly right. The problem back then (and now too) is intellectual property laws. Redistributing others intellectual property without permission is a big shit storm and back then modpack meant that you uploaded a zip with the mod files somewhere. This isnt a problem now because of curseforge, which does get permission to redistribute.

    • @shroomer3867
      @shroomer3867 10 місяців тому +20

      @@EnderElohim It's a general standard in most games, that's because the owners don't want any sort of monetization for the mods/addons because they would be held responsible for it if the modder used manipulative marketing or accepted stolen credit cards money.

    • @jonapoka7109
      @jonapoka7109 10 місяців тому

      ​@@EnderElohim True. You should be allowed to sell original code but I understand if people are selling original Minecraft code.

    • @MagicGonads
      @MagicGonads 10 місяців тому

      @@EnderElohim I made my own comment addressing this and also giving more context.

  • @monotonehell
    @monotonehell 11 місяців тому +96

    I vaguely remember players using Zombe's to cheat fly a lot back in the day. It was a small problem. I seem to remember a server side anti-zombe plugin for hmod or maybe bukkit I was running on monosoho waaaay back in 2011. Alpha to Beta to early Modpacks all happened over only a few months, but because there was so much change back then it feels like it was a longer time.

    • @pedrolioni
      @pedrolioni 10 місяців тому

      haha i remember that mod too, i used it in 1.7.3

  • @Stromoto
    @Stromoto 10 місяців тому +4

    Kinda appreciate you making this video, as I was in the process of making a vid about Now That's What I Call Minecraft as the first ever "content" modpack! :D

  • @amak1131
    @amak1131 11 місяців тому +16

    Permission for adding mods is really stupid and far as I know, only started in MC. Most other games just want credit if you use something. I never understood "here's my mod, you can use it but don't package it with other ones!"

    • @ichimiustin8390
      @ichimiustin8390 11 місяців тому +3

      I fully agree

    • @GribbleGob
      @GribbleGob 11 місяців тому +3

      so weird that many minecraft modders have ego problems.

    • @monotonehell
      @monotonehell 11 місяців тому +6

      It was redistribution that most mod makers objected to. Because their only source of income back then was AdFly on their mod downloads.

    • @an2thea514
      @an2thea514 11 місяців тому +4

      Before Curse, most Mods and Modpacks went from minecraftsix, minecraftforum, and many other sites through a link to adfly (or rarely a similar service) and from there to either Dropbox or Google Drive. Adfly gave the Modders a little money.
      If oneselfs mod was to be added into a modpack, the consumer would download the mod directly without going through an adfly link meant no modder got their cut of the pay, same thing when the Technic launcher rolled around(or other launchers of that time that downloaded mods directly).
      Other reason. Mod compatablility only really started when Forge dropped to the scene. So you'd have many incompatibilities. And what comes with that?
      Hundreds of users coming to you about your mod not working with other mods correctly, which may be fixable by you, maybe not. Doesn't matter, if you do fix it and the pack doesn't update(or more likely, the players, since updating modpacks only got really popular with the technic launcher), you'll get emails and forum posts about a fixed problem for months on end.
      Other reason. Many performance mods(think Optifine, FastCraft, McRegion, and so on) overwrite Minecrafts code which other mods may need for their own code(Example: Imagine Minecraft has a function that is 3 + n × x ÷ 9 and that function takes up a lot of computing power. Mod B comes around and simplifies that function, overwriting the old one. Then another mod comes in that needs this function. In standalone testing they can easily access that function, but in a Pack with Mod B, that function isn't what it used to be(simplified, imagine a mod needs to get the ID for a diamond shovel, but another mod removes the diamond shovel and replaces that ID with an Apple shovel)).

    • @najawin8348
      @najawin8348 11 місяців тому

      @@an2thea514 Another one is artistic vision. Not super common but it does exist. See the gregtech v tinkers construct dispute. You can have modpacks with gregtech. You can have modpacks with tinkers. But you can't have modpacks with gregtech and tinkers. The gregtech dev considers the interactions that come from mixing the two mods to be antithetical to his vision of the game. Is he right to do this? ymmv. But it makes sense given, well, gregtech.

  • @Kyle_AZ
    @Kyle_AZ 10 місяців тому +1

    This may be just me, but the background gameplay of him building into a cave with glass nostalgia tripped me so hard man... I remember some of my first bases I ever made when I had just started Minecraft looked just like that

  • @StereoMadnessss
    @StereoMadnessss 11 місяців тому +40

    Recently I have been experimenting with jar modding and one mod made the game unable to load worlds with SPC and TooManyItems. It was a bit frustrating because NBTExplorer wouldn’t work with the Beta save file that I had. Modloaders definitely made everything easier for situations like this where certain mods could be incompatible. Also I think that trying the first ever mod pack would be fun

    • @PaladinRyan
      @PaladinRyan  11 місяців тому +3

      TMI always gave me issues too!

    • @DrDingsGaster
      @DrDingsGaster 2 місяці тому

      Man, modloader with the messing with the jar file really screwed me over so bad during the old days. I deleted minecraft and re-installed it so many times because of fucking the .jar over xD
      I'm so glad fabric and forge exist today.

  • @pulo4790
    @pulo4790 11 місяців тому +16

    Hi Ryan, I never thought about the first modpack, I remember the first modpack I played was “era do futuro” a lot of UA-camrs in Brazil played on a server

  • @wariodude128
    @wariodude128 11 місяців тому +58

    Don't know about modpack, but I think the piston was originally added in a mod and was later added into the game proper. If you do another one of these, I think you should talk about the first Minecraft mod that ended up becoming part of Vanilla. If the piston is it then cool, but if not that would be most fascinating to learn about.

    • @PaladinRyan
      @PaladinRyan  11 місяців тому +12

      that is an excellent idea. I’d be super curious to find that out as well!

    • @lucipo_
      @lucipo_ 11 місяців тому +11

      Iirc smooth lighting was the first mod ever added to minecraft, or it was the one that made world files a lot smaller in length due to chunk file optimizations

    • @LeraRiemann
      @LeraRiemann 10 місяців тому +4

      @@lucipo_ it's not really a mod, more an external map modding tool, but back in the Infdev era when the bigger variant of oak trees was first added, the code for it was actually ported from scripts made for Indev by Paul Spooner
      in terms of proper mods it should be two things at once in beta 1.3: smooth lighting by MrMessiah and Scaevolus' McRegion save format
      and only then do we get to pistons :D
      unless there is some obscure QoL feature that was first modded in way back and have been implemented into vanilla much later independent from said mod - i believe that's it

    • @an2thea514
      @an2thea514 10 місяців тому +3

      So I have no way to back it up, but when I first dug into the history of minecraft way back in 2010, there were multiple people saying that the Tree Sapling turning into a tree used to be a mod and Notch added that function in 7 days later.
      Looked for it, can't find any evidence of that being true, can't even find those forum posts and youtube comments claiming that.

    • @WoWFREAK1336
      @WoWFREAK1336 10 місяців тому

      I don't know which was first... but Pistons and Horses come to mind as notable features copied from mods... pretty sure most passive mobs since the Horse existed in some mod first.

  • @csikocska
    @csikocska 10 місяців тому +5

    Thanks for mention Arrrg's Minecraft Overhaul modpack. I remember I tried several mods in that modpack on beta 1.7.3. version. That was my first time to trying out modpack not long after I learned to control it. 😊
    I tried out also Direwolf20's Minecraft beta 1.7.3. modpack which contained carefully selected technical mods such as Buildcraft, Industrialcraft2, RedPower, PortalGun and Equivalent Exchange.

    • @hammerheadd
      @hammerheadd 10 місяців тому

      If I remember correctly Direwolf20 didn't release a pack, but made a playthrough where he listed what mods he had loaded. Am I wrong or do you mean you recreated it?

    • @csikocska
      @csikocska 10 місяців тому

      @@hammerheadd Yeah, it's more likely that Direwolf20 just collected the few tech mods he found for beta 1.7.3 version and started a gameplay series with those mods.

  • @FCoFix
    @FCoFix 10 місяців тому +1

    Randomly stumbled across this video and the reveal of "zombe's modpack" was like a slap to the face as someone playing back in the alpha builds. I remember that now but it was definitely a forgotten memory

  • @Kevroa1
    @Kevroa1 10 місяців тому +4

    Zombe's modpack was actually the first modpack I ever downloaded because the server I played on allowed people to use it to fly around. Surprisingly, even though the server always had a decent amount of people, nobody really used it for nefarious means. Wish I could find videos of the server nowadays but any trace of it is gone unfortunately.

  • @McZambie1
    @McZambie1 10 місяців тому +1

    From what I was told when I first used technic was that it was basically a combination of a bunch of mods

    • @an2thea514
      @an2thea514 10 місяців тому +1

      Well yes, that' more or less what a modpack is.

  • @WoWFREAK1336
    @WoWFREAK1336 10 місяців тому +19

    I feel it's worth explaining why modpacks really only took off once modloaders existed in more detail.
    As hinted at with your mention of removing the META_INF folder, each mod was manually adding and modifying code within Minecraft... so in addition to the mods having to touch compatible numeric block IDs, they had no way to play nice with one another if they needed to add a bit of code to the same class in the codebase...
    Modloaders solved this by making it so the mods didn't have to overwrite the code of the game itself, but instead just communicated with the modloader which code they wanted to interact with so the loader could extend or replace the code at launch.
    This of course didn't solve the numeric block ID problem, as mods had to not try to use the same block IDs as one another... so larger mods with more popular communities or just nicer developers would start adding config files which would allow you change what the block IDs were, so they wouldn't clash with other mods... I remember assembling a modpack for my server (private use only) and having to do this.

    • @PaladinRyan
      @PaladinRyan  10 місяців тому +1

      this is great info! Like I said in the video, I was nervous to talk about it too much because I’m such a modding noob haha. thanks for commenting all that and putting it in easy to understand terms.

    • @sacrificiallamb4568
      @sacrificiallamb4568 10 місяців тому

      I still have to do my config bimonthly if I want more mods, or to switch things up.

  • @kuba4ful
    @kuba4ful 10 місяців тому +5

    In very layman terms, mods weren't compatible if they tried to edit the same file.
    Like you showed on video, the a.class, aa.class etc.
    There could only be one a.class file at a time, as such if two mods edited the a.class file, only the one installed later would work (as it would replace the previous a.class file)
    Imagine you have a file called "lyrics.txt" with lyrics of an "In the End" song. now, in that same folder, you put a file "lyrics.txt" with lyrics of a "Bring me Back to Life" song. The second file would replace the first cause they both have the same name.
    Modloaders fixed that by merging edited files together. So, going back to the lyrics allegory, what Modloader does is that instead of replacing the file, it instead edits the file so that after the "In the End" lyrics there would be pasted "Bring me Back to Life" lyrics.
    (It didn't straight-up copy contents of one file into another, but more like merged them together. Usually one class has multiple functions, and copying the same thing again would just make those functions be repeated in the code, which would not work.)

  • @gagemonster555
    @gagemonster555 10 місяців тому +8

    this (zombe) was not the first modpack. there were ones on the well before halloween update even came out. we had to make them out of necessity since we were dealing with java class files directly in the jar.
    I remember the day risugami's modloader finally came out, it was like the rapture

  • @TooTavishB3D
    @TooTavishB3D 11 місяців тому +9

    Great vid! I remember toying around with this like... YEARS ago lol, completely spaced it from my mind

  • @Nebyulosity
    @Nebyulosity 10 місяців тому +2

    Yes! I remember installing and playing with Zombes Modpack! I couldn't remember what it was called and was hoping one of these "first minecraft modpack" videos would show it. Finally.

  • @LiEnby
    @LiEnby 10 місяців тому +1

    jarmod compatibility is like, if mod 1 edits ag.class, and then mod 2 also edits ag.class, now there incompatible because you have two completley different ag.class files

  • @inigobirden2155
    @inigobirden2155 10 місяців тому

    Man I remember this modpack, it was my first big introduction to modpacks and I remember seeing other things like Technic sprout up soon afterwards along with a short period of paranoia about modpacks and some modders rejecting them completely

  • @Cmdr_Kraid
    @Cmdr_Kraid 11 місяців тому +3

    I have played many but one I still love to this day is Called Blightfall has lot of dedication behind it

  • @hairyballbastic8943
    @hairyballbastic8943 10 місяців тому +7

    Still can't get this memory of a modpack out of my head. It was from some youtube video of a guys letsplay and looked like an incredibly early version, like the grass was beta neon. But there were ores of all kinds everywhere underground, a plethora of absurd blocks and crystals that had my kid brain zooming thinking of one day getting it and collecting every single one.

    • @thisislame2207
      @thisislame2207 10 місяців тому +1

      DivineRPG?

    • @hairyballbastic8943
      @hairyballbastic8943 10 місяців тому +1

      @@thisislame2207 Damn this might be it, regardless it definitely looks like it'd fill that hole. Thanks a lot!

    • @thisislame2207
      @thisislame2207 10 місяців тому

      @@hairyballbastic8943 Np, was thinking about DivineRPG myself throughout this video because of how much it ate item ids lol.

  • @Dukestergames
    @Dukestergames 10 місяців тому +2

    Very cool video you made here. Honestly can't believe there were modpacks as earlier as you listed... My earliest memories of modpacks are the Yogscast Tekkit Classic or Direwolf20's packs.

  • @prodwolves
    @prodwolves 10 місяців тому +3

    2:49 oh a ice T-ea...

  • @WhittaII
    @WhittaII 10 місяців тому +4

    Lmao brings me back. When me and my friends had a server way back in the day, I realized I could install a mod that let me climb any block and it worked almost flawlessly except for causing some serious fall damage if I jumped from even 1 block high.
    Changed my skin to spiderman on Java (even though I'm not a spiderman fan) and it's stuck until this day, solely because I illegally climbed stuff on my friends server over 10 years ago. Good times!

  • @vapichu
    @vapichu 10 місяців тому +3

    Just came across your channel and already fell in love with your content that gives me just that nostalgic vibe we all need some times :)

  • @Rajesh-Koothrappali
    @Rajesh-Koothrappali 10 місяців тому +2

    Actually even with the old mod loader, there could still be incompatibility’s, for example if an entity or a block or item shared the same Id as another mod, you would have to change the id in the config, some of wich didn’t have a config, also if class files were called the same for example you had two aag.class files you’d not get the mod properly, and optifine had a tone of incompatibility’s because it rewrote core code and added, this was a problem with better sprint and optifine, both mod loader and forge compatible but still didn’t work correctly, tho a fix was made

  • @CanadianPenguin_
    @CanadianPenguin_ 10 місяців тому +1

    The NOW pack also had the same issues where mods were used without the mod creators permission

  • @magcarjoseph2nd
    @magcarjoseph2nd 11 місяців тому +3

    I still remember using a mod that gave you a load of planes years and years ago

  • @CraziiCarlsson
    @CraziiCarlsson 10 місяців тому +3

    More Ryan content, absolutely splendid as always

    • @PaladinRyan
      @PaladinRyan  10 місяців тому +1

      thank you so much for the tip, I would’ve never known otherwise!

  • @San-li9ml
    @San-li9ml 10 місяців тому +1

    Man this just makes me remember how common mod showcases were, good times

  • @Lordpickleboy
    @Lordpickleboy 9 місяців тому

    From my memory 1.5.2 was the massive boom era for modpacks with the technic launcher exploding into success and various youtubers pushing packs it was wild everyone wanted there own pack

  • @felFiles
    @felFiles 10 місяців тому +1

    Loved seeing the old Millenaire footage, new update to Millenaire is soon!
    Also ughhh I remember block IDs, those were the WORST.
    Also also you didn't TECHNICALLY need the mod creator's permission for a modpack, it just wasn't a nice thing to do... also in response to someone using Forestry without permission in a modpack, one time Forestry added a virus to their mod so that if it saw the player was using that modpack that didn't have permission, it deleted their world. This made a lot of players upset...

  • @bapti_
    @bapti_ 11 місяців тому

    Great research Ryan! Also great content & editing, keep it up

  • @blackbeast9268
    @blackbeast9268 10 місяців тому +1

    i wish they still updated crazycraft 3... it was my first true playthrough of a modpack but then my computer got bricked and i lost years and years of multiple saves. both vanilla and mod save files gone now.... creative world I've had since 2018 went away too
    but there is no modpack like CC 3, it's like bieng sleep deprived and doing acid with anticholinergics and then snoting some coca
    idk other mods where i can use iron's man suit to fight godzilla with a blocky girlfriend mod and there is so many options to build . more blocks and customization
    and the terrain/world generation is amazing. plenty of biomes
    if you haven't playee CC3, do it but beware it's very weird
    there is so much content and stuff to do. it's amazing

  • @iVideo1011
    @iVideo1011 10 місяців тому +3

    Your videos are always so relaxing and entertaining! Great video!

  • @thealandude9146
    @thealandude9146 9 місяців тому

    0:58 usually mod creators have the info about permission for mod pack listed in their mod page, that's the thing I see a lot no matter where I go

  • @1888Wyatt
    @1888Wyatt 11 місяців тому +3

    Crazy good video quality. You’re gonna blow up dude

  • @wojtekpolska1013
    @wojtekpolska1013 10 місяців тому +5

    1:04 you actually still need permission to make a modpack, but a lot of mod creators already give permission by writing it in the decription of their mod.
    if they didnt give you permission, then probably you wont get sued, but its just not cool to put someone's mod in a modpack if they didn't wish for it to be in a modpack.

  • @Akaykimuy
    @Akaykimuy 7 місяців тому

    this reminds me of one time when I had a parkour mod installed and went to play on a server with my friends and found out that it worked client-side. I was zooming all over the place and getting into a ton of places I shouldn't have until eventually I got caught. This was sometime between beta 1.8 and release 1.2

  • @KyanoAng3l0
    @KyanoAng3l0 Місяць тому

    As great as my nostalgia for the Alpha/Beta days is, I'm glad that modding has moved on from it. Mod packs are now easier to build or install, and resource packs allow us to do a bit more customization without modding.
    I'm currently building a survival mod pack myself, taking inspiration and ideas from TerraFirmaCraft, the alternate timeline Beta mods, and the pre-Alpha-Beta days. It would basically be an alternate timeline itself. I'm glad I also don't have to do things the old fashion way anymore, lol.

  • @project_zearth_mc
    @project_zearth_mc 10 місяців тому

    Amazing work! A channel to support you guys, real in depth content here

  • @TheiBunny
    @TheiBunny 10 місяців тому +2

    "i didnt realize you needed full written permission..." (from mod authors/texture artists) "...to make a modpack"
    you don't - at least not just to make and play one. at the time, before the days of minecraft mod libraries and installers, when you were distributing your modpack for others to download and play, you're actually directly redistributing other people's content - which is what you needed the permission to do.
    these days modpacks are typically just lists of mods something like curseforge or modrinth will read and download each mod individually from their actual publishers for you and automatically bundle them together in one installation - meaning no redistribution, so generally speaking; no permission needed - which is probably why you hadn't heard if it before now.

  • @Skorpeonismyrealname
    @Skorpeonismyrealname 10 місяців тому +8

    Remember when everything was based on a numeric id? Where you had to /give Honeydew 46 64?
    That was another reason modding wasn't as big as it was now. Some modders tried to work around that by adding their items with five or six digit IDs, but sometimes you'd get two unrelated mods accidentally using one or two overlapping numbers or recipes. So neither mod would work, and if you were unlucky it'd corrupt your world.

    • @crazybeatrice4555
      @crazybeatrice4555 10 місяців тому

      Yogscast reference

    • @KeinNiemand
      @KeinNiemand 10 місяців тому

      You usually could solve the issue by editing the mods conifg file and change the ids of one of the mods.

  • @BlckMateria
    @BlckMateria 11 місяців тому +2

    5:22 "This isn't Beta 1.8 smh" Whatt??

    • @GamingBren
      @GamingBren 11 місяців тому +2

      It may be referring to the fact that Beta 1.8 added sprinting and made a couple other combat changes.

    • @PaladinRyan
      @PaladinRyan  11 місяців тому +1

      he wasn’t wrong!

  • @DuneEryksson
    @DuneEryksson 10 місяців тому

    i'd like to shoutout winrar for always being there for me in the dark ages of modded minecraft.

  • @stormhought
    @stormhought 11 місяців тому +1

    first mod I ever played was tinker construct, friend showed it to me and it blew my mind!

  • @15098D
    @15098D 4 місяці тому

    The name META-INF just brought back so many memories

  • @galaxycraft0075
    @galaxycraft0075 11 місяців тому +1

    Been waiting for a new upload.

  • @possiblyzslot838
    @possiblyzslot838 10 місяців тому +8

    I see those failed Aether portals at 10:03. You can see the disbelief and they started going mad building multiple ones descending into building random stuff of glowstone.

    • @PaladinRyan
      @PaladinRyan  10 місяців тому +5

      LMAO! the Aether wasn’t loaded into the server so we were messin around

  • @jack-jackil2705
    @jack-jackil2705 11 місяців тому +4

    Great vid as always!! Love these so much, always makes me smile when you upload!

  • @josephma293
    @josephma293 10 місяців тому

    oh my goodness- i remember trying to install AMCO, but i was too young to figure out all the technical stuff

  • @th3fish
    @th3fish 10 місяців тому

    I never realized how old the technic pack was, but then I have never really played it

  • @DrDingsGaster
    @DrDingsGaster 2 місяці тому

    I think the yogbox and tekkit were the first modpacks I ever played around with. And Hexxit. God I miss playing around with Hexxit.

  • @Newbyte
    @Newbyte 10 місяців тому

    These days most mods have licences that let you use them freely in modpacks, but back then this wasn't really the case, so you had to ask for permission. Technic Pack (and Tekkit) also didn't have permission to use the great majority of the mods included. I think one notable exception was ComputerCraft, which had a licence that allowed people to redistribute it freely.

  • @TrixxxTC
    @TrixxxTC 10 місяців тому

    My favorite modpack ever and the one I’m actually playing on a nostalgic trip nowadays is Yogbox for Beta 1.7.3 and even today is so so much fun!

  • @jneptuna412
    @jneptuna412 10 місяців тому +1

    This taking me back to Fycraft for A 1.2.6. Links are dead for it now, but it fixed a lot of things and barely added anything new. Fun time.

  • @LiEnby
    @LiEnby 10 місяців тому +1

    alpha minecraft has client side inventory .. .
    so youd be able to litterally spawn in any item in the game ..

  • @Lord_Drakostar
    @Lord_Drakostar 10 місяців тому +15

    Since there's so much CurseForge being thrown around, I'd like to briefly bring up Modrinth as an amazing alternative that's ridiculously better

    • @plushrei5926
      @plushrei5926 10 місяців тому

      New CF website is pretty good

  • @Amalga_Heart
    @Amalga_Heart 11 місяців тому +6

    Wow, "META-INF", there's something I havent heard of in who knows how long. I got into Minecraft before they invented chickens. And of course I had to try all the big cool mods like the Aether as soon as those were showing up. The installation process at the time was just horrid. Freaking hated doing it. Hated it. Over and over, always with deleting that one folder, among the millions of other problems and errors that'd happen during the process. Now though? Just have Forge ready, find a cool mod, and then plop it into the right folder, and boom, it's done. Amazing how much easier it is now.

  • @Winterstarf
    @Winterstarf 10 місяців тому +1

    i really like the castle at the end, is there a map link or something?

  • @citroxx6126
    @citroxx6126 11 місяців тому +3

    Ah yes, great video. I love mods and modded history.

  • @ultraxenith
    @ultraxenith 10 місяців тому +1

    3:47 why does the way he says "ore" make me laugh so much

  • @ghost_ship_supreme
    @ghost_ship_supreme 10 місяців тому +1

    I’d say it’s the tekkit pack. (Now tekkit classic?) It’s the first modpack I’ve ever played anyways

    • @an2thea514
      @an2thea514 10 місяців тому

      Tekkit and Tekkit Classic are two different packs, Tekkit Classic only starting in release 1.6.4 and Tekkit starting in release 1.0.
      Tekkit started out as the Technic Pack edited to be Multiplayer compatible, so it can't even be older than technic.

  • @Skorpeonismyrealname
    @Skorpeonismyrealname 10 місяців тому

    We had a script kiddie in computer class who used something like Zombe's that allowed him to grief and cheat in our classroom server. Got himself diamond gear from sticks, flew around with TNT made from dirt, and used X-Rays to find hidden chests to booby trap or break.
    Teacher thought it was funny, though, and allowed him to wreak havoc on our stuff. Especially mine for some reason.
    I wouldn't be surprized if it turns out he gave it to the student simply to torment me. This was a teacher who had a massive superiority complex, and didn't like the fact I was taking the class for game design reasons.

  • @cassyettetape
    @cassyettetape 10 місяців тому +1

    Wouldn’t the first modpack be something like a Minecraft Classic client? Like the stuff that gave you flying and hyperspeed and stuff

    • @cassyettetape
      @cassyettetape 10 місяців тому +2

      Yeah something like Minecraft: xyz, wouldn’t something like that be a modpack?

  • @SuperPickle15
    @SuperPickle15 10 місяців тому +1

    Zombes is not the oldest, perhaps for survival. But there were hack clients available for classic minecraft. Iirc one being called the WoM client, aka World of Minecraft. They were nessecary because the creative in classic was borderline unplayable in comparison to morden day creative.

    • @animowany111
      @animowany111 10 місяців тому

      At the time, classic mods were mostly jar modifications, and usually it gave access to normally inaccessible blocks, fly and noclip. Hard to call those modpacks. I also don't think WoM was the first modified client either.

    • @SuperPickle15
      @SuperPickle15 10 місяців тому

      @animowany111 until modloaders were created, that's how all mods were installed. In fact I'm pretty sure that's how zombes was installed.
      And I never said wom was the oldest but it is among the oldest. And personally wouldn't call cheats a modpack either... but the video author claimed zombes is the oldest... which is just a collection of cheats. So it was only a fair comparison.

  • @jelenahegser445
    @jelenahegser445 6 місяців тому

    i absolutly love to see these alpha minecraft shots! That was the real deal! I remember days and days spend only on the task to made my favorite mods work together by carefully go through the diffrent files in the .minecraft folder and the incredible joy felt, when I finelly maneged to open the game without crashing and being able to enjoy the mods combined! I wonder if I should have uploaded my own modpack back in the day... but unfurtunitly i lost everything from that time, by breaking contact with my mom and loosing axcess to the pc we had. now its trash and probably enden up somewhere in asia or africa to be recycled by childrem without work protection.........

  • @tublor8365
    @tublor8365 7 місяців тому

    i know this is like completely random, but whats the seed you used in your server to show how you exploited? just curious.

  • @alexanderchapman5542
    @alexanderchapman5542 10 місяців тому

    This makes me feel old...

  • @calamitytilt
    @calamitytilt 10 місяців тому

    I always felt like a master hacker trying to get mods working lmao

  • @SolarFluxation
    @SolarFluxation 11 місяців тому +1

    Man, I wish Paladin Ryan had an old Vanilla Beta 1.4 Server or something. I would play the hell out of that.

    • @PaladinRyan
      @PaladinRyan  11 місяців тому +3

      someday :)

    • @SolarFluxation
      @SolarFluxation 11 місяців тому

      @@PaladinRyan Hell yeah, btw, love your content. Old Minecraft means so much to me and so having a content creator who really focuses on the stuff I grew up with brings so much nostalgia to my day.

  • @SpocckceDelton
    @SpocckceDelton 11 місяців тому +1

    Those times were different back then.

  • @Aryanne_v2
    @Aryanne_v2 10 місяців тому

    Ah I remember the old META-INF folder. Anyone remember the Single Player Commands mod?

  • @shawngraz6738
    @shawngraz6738 10 місяців тому

    Have you tried checking the "way back machine" ?

  • @lemonmusicrocks97
    @lemonmusicrocks97 10 місяців тому +1

    the first i modpack i remember is a Dangens and Ultimet fist and thing like that alpha 1.0.12 if i am not wrong but it was for minecraft alpha 100%

  • @user-rq2pr7ui7v
    @user-rq2pr7ui7v 11 місяців тому +1

    but what first add-on

  • @PaperWyvern
    @PaperWyvern 10 місяців тому

    Man I saw this and was like Oh Zombe's mod pack isn't the oldest? then felt old. I still stand by Zombes fly mode as far better than creatives slippery flying, though I have gotten use to it. I would use the fly hack all the time on the old Mojang community server. good times!

  • @poyo4738
    @poyo4738 10 місяців тому +1

    5:52 no way real aether portal!!!

  • @DonMr
    @DonMr 10 місяців тому +1

    My first Minecraft mod was buildcraft.

  • @Siggmann
    @Siggmann 11 місяців тому +2

    I'm actually using this modpack still until this day as one of my to-go mods for Beta 1.7.3 and there's a github collection for every Version until release 1.6.4

  • @pumkin610
    @pumkin610 10 місяців тому

    But it is what you not think 3:29 its the glare feature! They were Ahead of their time

  • @NebulatheZorua
    @NebulatheZorua 10 місяців тому

    I don't think this really counts as a modpack, as it's just one mod with a bunch of features that just happens to be NAMED a modpack
    Feels like it was named a modpack since it was a pack of a bunch of features from other mods, whereas modpacks nowadays are ACTUALLY multiple mods

  • @nathaaaaaa
    @nathaaaaaa 10 місяців тому +3

    Man millenaire brings fucking memories. Gotta be my favorite mod

  • @user-qu6vp3vg5r
    @user-qu6vp3vg5r 10 місяців тому

    when was it the bigdig came out? was it 1.6?

  • @someonecalledrichardthehuman
    @someonecalledrichardthehuman 11 місяців тому

    Here before the one hour mark! Btw, when will you be able to stream Mango pack again?

  • @plusah1268
    @plusah1268 8 місяців тому

    ill tell ya h'whhat (if you know, you know), craftland is probably the oldest modded server still running to this day in minecraft. I really think its gonna shut down soon, cause the server barely gets any players, but I built a base in 3rd grade at my dads carlot on this server, and like end of senior year in college I remember this server existed, search it up, and lose my shit because its still up, I join and im literally in the same base I was in 3rd grade. shit was one of the biggest nostalgia bombs lmao. but it was a really fun minecraft experience, it ran on modified beta 1.7.3, had aether 1 multiplayer support before the actual aether 1 mod implemented multiplayer, a lot of custom made bosses just for this modpack, etc. very very chill community too. you had the ability to put links to images on paintings, so a lot of people back in the day when I was in 3rd grade had like rage comics around their bases or troll faces and shit lmao

  • @undead7274
    @undead7274 11 місяців тому +1

    So
    Every tweak is a mod
    But not every mod is a tweak

  • @SKULLTHEWIZARD
    @SKULLTHEWIZARD 10 місяців тому

    Look up the one from pause unpause, finbarhawkes, or Minecraft Mike

  • @mimimachka1
    @mimimachka1 11 місяців тому

    how can you think that a tweak is not a mod one of the most popular mods is mouse tweaks

  • @1Staubsauger
    @1Staubsauger 11 місяців тому +3

    I've been playing Minecraft for too long. I remember Risugami's Modloader was a thing back then.. also the Magic Launcher and McPatcher..

    • @PaladinRyan
      @PaladinRyan  11 місяців тому

      MCPatcher is so nostalgic!!

  • @sahilhossain8204
    @sahilhossain8204 10 місяців тому +1

    Lore of Minecraft's FIRST Modpack is Not What You Think... Momentum 100

  • @frbrown3034
    @frbrown3034 10 місяців тому

    I'm really struggling to download this modpack

  • @Jackpkmn
    @Jackpkmn 10 місяців тому +2

    I can tell you why people were so protective of their code back then. It was because of a service such as it were called Adfly. Instead of getting a link to download the mod files you would be given an Adfly link and it would sent you to the most crusty adware infested crudhole you could imagine make you wait there for 5-15seconds and then redirect you to the actual file downloads. They then paid out a small portion of the ad revenue they got to the people who directed them there by links. In order to actually get any payout tho you had to direct a lot of traffic across your adfly links, so there was a monetary incentive to strike down any redistribution of your mods (re: mod packs) so you would be the sole distributor.
    So much drama around these links, and adblocking, and skipping them by browser addons.

  • @SirWhiteFireO
    @SirWhiteFireO 10 місяців тому

    I definitely wouldnt say a tweaker is a modder. But I could see a modder being a tweaker.

  • @zionsemaan3127
    @zionsemaan3127 10 місяців тому

    i totally feel you on the less-informed player that thinks it’s magic… honestly hats off to all the people out there working magic to make the game more fun!

  • @TwilightVaramek
    @TwilightVaramek 11 місяців тому

    i remever the fly mod it was a sepert program you had to run called zoms fly mod i used it a few times

  • @celltrark7161
    @celltrark7161 10 місяців тому +1

    What was the second?