Blender 3.0 Beginner Tutorial Part 6: Rendering

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  • Опубліковано 8 вер 2024
  • UPDATE 2023: There's a new version of this tutorial remade for Blender 4.0: • Blender Tutorial for C...
    Blender tutorial on rendering with Eevee and Cycles. I'll explain what the main settings are, and how to get the best results in the least amount of time.
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КОМЕНТАРІ • 3 тис.

  • @PaperHunter
    @PaperHunter 2 роки тому +1361

    Open Image denoise is default for render because it's so much better. It keeps much more detail than Optix. Try both on the same image and you'll see how much Optix over-smoothes things.

    • @blenderguru
      @blenderguru  2 роки тому +512

      Yep! Discovered this right after finishing the recording. Use Optix for viewport, and keep it at Open Image Denoise (default) for the final render.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 роки тому +13

      I agree...

    • @Rolandfart
      @Rolandfart 2 роки тому +32

      @@blenderguru Optix is best for viewport lookdev, OID is best for renders

    • @edwardhurley4941
      @edwardhurley4941 2 роки тому +28

      Also, the Blender 3.0 release notes actually recommend using time limit and noise threshold rather than just sample count.

    • @BuildEver
      @BuildEver 2 роки тому +3

      I just wanted to say the exact same thing.

  • @AnshMehraa
    @AnshMehraa 2 роки тому +1530

    Oh man, the second I added colour to the icing layer - I felt SO THRILLED. I sent the render to all my friends. Thank you so much for teaching me man

    • @TheKauan08
      @TheKauan08 2 роки тому +179

      lmao soooo relatable, I even messaged my mom "LOOK I MADE A DONUT!"

    • @Whooopsnobodybusinessactually
      @Whooopsnobodybusinessactually 2 роки тому +97

      God bless people have fun

    • @geschnitztekiste4111
      @geschnitztekiste4111 2 роки тому +26

      @@preritrana3283 who tf pissed in your soup? Damn

    • @Mcwartegz
      @Mcwartegz 2 роки тому +15

      omfg. me too, I thought I was the only one

    • @jaredbecker3152
      @jaredbecker3152 2 роки тому +30

      Yeahit was the best feeling ever! The thing isn't even done yet but it looks so great once the color is added!

  • @keji916
    @keji916 2 роки тому +1127

    2:20 - If ALT+G is attaching the light to your donut, make sure your Proportional Editing Objects is unchecked

  • @superjimps
    @superjimps Рік тому +406

    9:50 for anyone wondering why switching the settings to use GPU is not decreasing render time, you must also change the device under cycles on the right tab to "GPU Compute", it is set to "CPU" as default.

    • @caprifedler4085
      @caprifedler4085 Рік тому +24

      Jeez. THIS. Each render was taking over a minute for me. Now that I set it to GPU compute it takes 8 seconds. THANK YOU SO MUCH. It's so easy to miss settings like this if you are using blender for the first time and don't know what needs to be changed and what doesn't.

    • @lukeschumacher1968
      @lukeschumacher1968 Рік тому +7

      i think i just need a new gpu, i have a 1650 because of covid prices and everything was so expensive

    • @alejandragrandabarillas
      @alejandragrandabarillas Рік тому +3

      Thanks! 🍩

    • @allyouneedayn5522
      @allyouneedayn5522 Рік тому +1

      fugg thanks man my i5 hitting 70 on full load thanks very much , btw how much temp is an issue for a 3070ti

    • @pkafx
      @pkafx Рік тому

      Thanksss

  • @enkephalin2803
    @enkephalin2803 2 роки тому +2233

    Part 6: rendering - Timestamp
    0:24 - render (hotkey: F12), just render the image, the image will not be saved to your computer
    0:44 - move the camera (1.) (hotkey: CTRL+ALT+ numpad 0)
    1:06 - move the camera (2.) (N to bring up properties menu > Enable Lock Camera to View > Middle mouse to move camera)
    1:58 - move the light
    2:05 - snap objects selected to center of the 3d viewport (hotkey: ALT+G)
    2:35 - move the donut
    2:43 - move the camera (3.) (hotkey: numpad 0 to switch to camera perspective > G to pan camera, then middle mouse button to zoom; R to rotate camera, then middle mouse to change direction of camera facing)
    2:57 - lighting (changing the power (brightness of the light) , changing radius will affect the shadow(bigger size = softer shadow) )
    3:23 - viewport shading (hotkey: hold z)
    5:00 - render engine (Eevee and Cycles)
    8:18 - Cycles render devices setting
    10:14 - add plane below donut
    10:48 - Eevee shadows setting (at render menu(camera icon at right part of screen) > changing cube size (resolution of shadow) )
    11:45 - Eevee shadows setting (at light menu(lamp icon at right part of screen) > changing bias (self-shadowing) )
    13:10 - still Eevee shadows setting (at render menu > Enable Ambient Occlusion )
    13:48 - icing material
    14:52 - changing material properties (base color, roughness (0-shiny/glossy) )
    15:43 - donut and plane material
    16:04 - render slots
    16:35 - again Eevee shadow setting (at render menu > Enable Screen Space Reflections )
    17:25 / 18:17 - material subsurface (were light enters into the object and scatters out)
    21:05 - material view
    22:02 - samples
    23:08 - denoiser

    • @asthalis
      @asthalis 2 роки тому +11

      Thanks once again !

    • @drinkwatrr9883
      @drinkwatrr9883 2 роки тому +6

      Thank you so much

    • @pipedreamer9781
      @pipedreamer9781 2 роки тому +10

      Your hard work is so appreciated! Thank you!

    • @KousseilaMd
      @KousseilaMd 2 роки тому +1

      Thank u

    • @Ya-Know
      @Ya-Know 2 роки тому +12

      what's the hot key if you are on a laptop for moving the camera. I don't have a number pad

  • @SabbaLinga
    @SabbaLinga Рік тому +125

    10:00 to add a mesh press Shift+A then Mesh>Plane, if your plane is cutting your Donut in the middle select the Donut and the Icing then turn on snapping (the magnet thingy at the top middle) and set it to Face project>Closest then press G and move the Donut and the Icing, it will be snapped to the ground while moving

    • @ayselabdullayeva3844
      @ayselabdullayeva3844 Рік тому

      ur the best

    • @ROTT3N_M3LON
      @ROTT3N_M3LON Рік тому +1

      Thank you so much!!! Very helpful

    • @ransika727
      @ransika727 Рік тому

      Thank you!!!

    • @talhasial5502
      @talhasial5502 Рік тому

      thanks man

    • @Eduardo-dd9rg
      @Eduardo-dd9rg Рік тому +1

      Thanks for the info, but I followed your advice and my donut is always above the plane and I use the snapping tool like you said. I'm not sure what's going on but it's not too above the plan so I hope this is fine?

  • @BRAJAMEV
    @BRAJAMEV Рік тому +491

    Several times made mistakes, finally got to this stage, cheers

  • @donet0death240
    @donet0death240 2 роки тому +969

    If the part at around 1:00 doesnt work, try:
    selecting your camera
    hitting the view tab in the top left corner
    hovering over the option labeled 'cameras'
    and clicking 'Set Active Object as Camera'
    Thats what fixed it for me

    • @catherineshines
      @catherineshines 2 роки тому +19

      Thank you so much!

    • @InfinityCS77
      @InfinityCS77 2 роки тому +12

      THANKKKKSSSSSS

    • @MiViLiX
      @MiViLiX 2 роки тому +1

      @Isaac Mattingly thank u so much!!

    • @stgt4424
      @stgt4424 2 роки тому +1

      thank you so much before i try to kill myself !

    • @Willlll17
      @Willlll17 2 роки тому +11

      is that supposed to move the camera to where i am currently zoomed in? coz when i do that my camera doesn't move

  • @Keavon
    @Keavon 2 роки тому +576

    To summarize Cycles vs. Eevee:
    - Cycles simulates the real physics of light. It calculates millions of photons as they travel through your scene and bounce around. More samples = more photons. In real life, low-light photography is also noisy/grainy because there are not enough photons, unless you keep the camera shutter open for more time to "render" longer, capturing a larger number of photons. Enabling OptiX uses RTX if your Nvidia graphics card is recent enough to support that, while CUDA is slower and uses the general computational capabilities of your Nvidia GPU (HIP is the AMD equivalent).
    - Eevee isn't physically accurate, instead it works based on the same approach used to render games in real time, a process called rasterization. It calculates which pixels are occupied by the triangles in your scene, then it applies shading. However this is fakery: it doesn't simulate photons bouncing around the scene, so when it comes to calculating shadows, reflections, bounce lighting, refraction, and other tricky things, it has to resort to trickery. And you often have to fine-tune the parameters of that trickery. With enough tuning, it can look pretty good, but it isn't as easy or realistic as calculating the real light physics using Cycles. But of course, real-time rendering is designed for 60+ FPS in games, while simulating millions of photons is slow (even with modern tech like RTX).

    • @GM-wq6kq
      @GM-wq6kq 2 роки тому +11

      Goodness I knew there was some physics in the ray tracing methods, but the first time I know it depends on photons! I always believed "Ray traced" depends on light movement as a simple line and it reflection like elementary physics (hence tracing the lime of light).

    • @UnrealHacktiger
      @UnrealHacktiger 2 роки тому

      Thanks

    • @lust1gerlurch
      @lust1gerlurch 2 роки тому +11

      @@GM-wq6kq photons basically do move in lines tho

    • @carso1500
      @carso1500 2 роки тому +8

      @@GM-wq6kq they move in lines but just the line moving around is called path tracing, technically is the same but moder ray tracing physically calculates the properties of a photon accurately to achieve the greates result for example real time ray tracing used in RTX used path tracing instead of modern ray tracing since its less consuming and combine it with rasterization to achieve a really good and fast looking result

    • @XX-ow4lo
      @XX-ow4lo 2 роки тому

      TL;DR: AMD Polaris owners RIP.

  • @halouiyoussef2005
    @halouiyoussef2005 Рік тому +66

    1:00 if you do not have a numpad, go to edit, preferences, input, enable emulate number.
    And then press Control + Alt + 0
    In Mac it’s Control + Option + 0

  • @Kemethy
    @Kemethy 2 роки тому +78

    I've been trying to learn how to work Blender for a huge while. I couldn't find tutorials as beginner friendly as this new version of your Donut tutorial, just thank you so much, I finally was able to understand all the knowledge I was missing all this time to follow more tutorials. You have no idea how helpful it is ! Thank you !!!

    • @siddharth-wy2kp
      @siddharth-wy2kp 2 роки тому

      how to switch to my AMD GPU for rendering?? unable to do it.. help ( currently using rx 570 )

  • @pootjube
    @pootjube Рік тому +11

    I've only started learning Blender this week after using C4D for over 10 years and I'm already hooked. These tutorials are brilliant, the hotkeys and tips mentioned are exactly what I need for most of my work. You're an incredible tutor, thank you!

  • @iciervasotomayor
    @iciervasotomayor 2 роки тому +186

    Apart of it's inmense value for 1st day beginners, these tutorials are the best "Blender tips, tricks and shortcuts" video ever. Thanks again Andrew!

    • @siddharth-wy2kp
      @siddharth-wy2kp 2 роки тому

      how to switch to my AMD GPU for rendering?? unable to do it.. help ( currently using rx 570 )

    • @DeterminationV5
      @DeterminationV5 2 роки тому

      @@siddharth-wy2kp check 08:58 to see if the gpu is selected, and If this doesn't work, see that when he changes to cycles (07:27) the selected device is the "gpu compute"? Check if this those options are as is the video.

  • @danialdemora
    @danialdemora 2 роки тому +259

    10:14 For those who having problem the plane and donut sort of joining together even tho you've tried to move or scaling it, you have to disable the Proportional Editing Objects at the top menu or just simply press the letter "O". Hope this helps :)

    • @hushdolll5112
      @hushdolll5112 Рік тому +7

      For some reason I don’t have a shadow 😪 I’ve been put off using blender for days bcs I can’t figure it out.. 😭

    • @paulblinkernivinen5967
      @paulblinkernivinen5967 Рік тому +1

      @@hushdolll5112 Try with the rendered mode

    • @-spark-0098
      @-spark-0098 Рік тому +1

      doesn't work :(

    • @gleb3841
      @gleb3841 Рік тому +3

      @@hushdolll5112 Click in the top right "Viewport shading, Method to rendered" He says that at 3:15 in. Hope this helps someone!

    • @obayram7490
      @obayram7490 Рік тому +3

      THANK YOU! I was trying to figure out why my donut was moving with the light and it was driving me crazy. This fixed it!!

  • @twentysixcents
    @twentysixcents 11 місяців тому +18

    10:23 for people who can't see shadows on plain when using eevee engine, try these:
    make sure viewport shading is set to display render view . It's at top right, choose the forth one.
    if the problem exist, select the light in the scene collection , then go data --> shadows --> play with bias until shadows start appearing . thank me later :)

    • @your_local_bartfart
      @your_local_bartfart 10 місяців тому

      i’m not thanking you later, i’m thanking you now. TYSMMM i was so confused why the shadow didn’t look right!

    • @nats2253
      @nats2253 10 місяців тому

      Thank you! You have saved my sanity XD

    • @timgilroy6789
      @timgilroy6789 8 місяців тому

      Thank you so much!

  • @nishithvihar1588
    @nishithvihar1588 2 роки тому +187

    For anyone wondering another option for ctrl + alt + numpad0, if you dont have a num pad like me, beside from the tab were you change from object mode to edit mode, there is a button called ( view --- align view ---- align view to camera.) You welcome.

    • @jasminekwok5653
      @jasminekwok5653 Рік тому +5

      Thank you so much! This was rrl helpful

    • @GinanZubinPadamsee
      @GinanZubinPadamsee Рік тому

      thanks!

    • @tigersunruss
      @tigersunruss Рік тому

      I have a number pad and it wasn't doing correctly. Along with his lighting thing to snap to center. Your tip got my camera to move correctly, thanks !

    • @ygzz3r010
      @ygzz3r010 Рік тому

      Can you explain, I'm on blender 2.4 and when I'm in view, I can't seem to find align view or align view to camera

    • @cassandracarter9022
      @cassandracarter9022 Рік тому

      Thank you 🙏🙏

  • @ClementBaudoin
    @ClementBaudoin 2 роки тому +32

    I gotta say, I try to learn blender on about 1 month now, and it’s been like 3 days I watch your stuff and man, I learn so much by these!! Thank you, really helpful 🥳🥳

  • @krithikailavarasumech1066
    @krithikailavarasumech1066 Рік тому +18

    I've made it this far without a break and man I need one. I will be definitely completing this series and tag you on my post in insta. This really fun and suits my way of learning. I prefer learning by doing it rather than just looking at each setting and learning its properties its much more fun to just have fun with it. Love your tutorials and all the little tricks and tips you give in between. Thanks a lot for this.

    • @ChrisReitz-vu8qq
      @ChrisReitz-vu8qq 11 місяців тому

      Learning alot thou made it all the way here not to many people can say that after all of them going to make a better doughnut might make 3 together or something put it on a plate or make a cup and put the doughnut ontop of the cup and add whipcream dunno

  • @joozo239
    @joozo239 2 роки тому +46

    I started learning blender a few days ago and am loving it so far! I have been using 3ds max professionally for the past 4 years and can already see how blender makes the work progress smoother and easier! I hope it stays that way 😊

    • @carso1500
      @carso1500 2 роки тому +6

      heh thats funny since people used to say that blender is slower and harder than 3d max or maya, its crazy the amount of upgrades that the last updates have make

    • @siddharth-wy2kp
      @siddharth-wy2kp 2 роки тому +1

      how to switch to my AMD GPU for rendering?? unable to do it.. help ( currently using rx 570 )

  • @Hyperion656
    @Hyperion656 2 роки тому +203

    When rendering with Cycles make sure in the scene tab where you can change render engine to go to Device and set it to GPU Compute otherwise you will spend the next 5 minutes wondering why a 2080 ti is taking 3 minutes to render a half made donut.

    • @testingonetwo9166
      @testingonetwo9166 2 роки тому +11

      Thank you Hyper Tom... Was taking me 2 minutes to render... Saw his take like 8 seconds and thought I did something really wrong.

    • @crossman1611
      @crossman1611 2 роки тому +13

      Wow, thank you, I knew I had an older graphics card but it shouldnt be THAT OLD for it to take so long. Checked the comments to see if I was the only one

    • @Carter12151
      @Carter12151 2 роки тому +3

      Appreciate it! Had this issue!

    • @aaronbell5994
      @aaronbell5994 2 роки тому

      Thank you lol! 😊

    • @mj_sick
      @mj_sick 2 роки тому

      bloody hell,. thank you :)

  • @ghostdount974
    @ghostdount974 Рік тому +22

    Ctrl+Alt+Num0 --> Locate camera to current viewport
    Alt+G --> Put things into (0,0)
    Turning on scene light + scene world in Material Preview mode == Eevee render mode
    For Eevee, turn on 1)Ambient Occlusion 2)Bloom 3)Screen Space Reflection
    - If shadow is weird, select your light -> light menu -> edit shadow -> bias.

    • @JuhLucena
      @JuhLucena Рік тому

      Thank you!

    • @masterjeremy6475
      @masterjeremy6475 11 місяців тому

      i spent too long trying to figure this out only to find this. You are truly my hero.

  • @kato3000
    @kato3000 2 роки тому +57

    Thank god you have the keyboard clicks turned on because at 10:16 I didn't remember how to add a mesh. I appreciate this tutorial, but man sometimes you really really fly through it. Lol

    • @Morphixx
      @Morphixx 2 роки тому +16

      Same. I saio "wait, what?" and had to pause the video. For those wondering, you can press Shift+A

    • @roxanne8662
      @roxanne8662 2 роки тому +2

      @@Morphixx THANKS i was looking for this

    • @zaraepena
      @zaraepena 2 роки тому +1

      @@Morphixx ty!!

    • @yokotemaki8228
      @yokotemaki8228 2 роки тому

      when i clicked on mesh blender didn't show the shadow !!! how can I fix it ?

    • @geethikaot1136
      @geethikaot1136 2 роки тому +2

      @@yokotemaki8228 click on G (for grab) and adjust the position of the mesh....that happens when the mesh is basically passing through our donut rather than resting on it.

  • @vmdone8352
    @vmdone8352 2 роки тому +32

    So excited to see Donut tutorial again in Blender 3.0. I really love your original tutorial because you paved the way for me to achieve my dream being a 3D game developer. After spending couple of times on learning Blender along with Unity 3D, I have published successfully two simple 3D games on iOS and Android, which is the first step for me to achieve bigger things in the future.

    • @carso1500
      @carso1500 2 роки тому +11

      what games? i would love to support a fellow blender user

    • @mailerz8130
      @mailerz8130 2 роки тому

      @@carso1500 me too

  • @kacpervision
    @kacpervision Рік тому +46

    For those who struggle with camera bug at the beginning of the tutorial (e.g. after aligning active camera to view one of the objects is bugging - changing position and snapping to weird places), go to "scene properties" in your window with tools (below window with collections) and change type of the object next to "camera" from "name of your object" to "Camera". I hope it will help somebody :)

    • @alexolivier4557
      @alexolivier4557 Рік тому +2

      Thank you! What a weird bug

    • @ssgrazer1359
      @ssgrazer1359 Рік тому +1

      It did, thanks a lot

    • @halfcalf72
      @halfcalf72 10 місяців тому

      @kacperdrag5646 I was cruising along with this tut with exception of the update regarding magnet face snapping and saw the fix in the comments. Now I'm ready to learn about the camera and I've come to a screeching halt. My rendered image is nothing like I'm seeing in the viewport so I'm certain I'm not seeing through the camera.

  • @YearsOfLeadPoisoning
    @YearsOfLeadPoisoning 2 роки тому +11

    I just upgraded my older version of Maxwell, and the denoise has been a game changer for archviz. I had six full renders that took 24 hours each last month, and still required me to go in in PS clean them up by hand. I ran one of the images last night and it was done in four hours, and completely clean of noise and fireflies. Just amazing technology.

    • @carso1500
      @carso1500 2 роки тому +2

      wow that is 6 times faster, and imo depending on the scene you can go really low and the diference would be completly unnoticeable

  • @DimaNaks
    @DimaNaks 2 роки тому +76

    If you don't see the color of the material, make sure you are using the Viewport Shading Mode: "Material Preview" or "Rendered" (Z hotkey).

  • @Wingman143
    @Wingman143 Рік тому +3

    I was close a couple times to calling it quits. It's been almost a week since I've watched one of these videos, but I figured I may as well give it a shot.
    I am SO happy I did. Getting to see my lovely donut in COLOR and with realistic shading filled me with so much motivation. I can't wait for the next part.

  • @nuclearsenshi
    @nuclearsenshi 2 роки тому +18

    Thank you for the tutorial! The part where you added colours to the donut, was like breathing life into it. It gave me the true feeling of 3D Modelling and blender.

  • @tsauce4167
    @tsauce4167 2 роки тому +12

    *HELPFUL TIP*
    *If you are using cycles don't forget to change "Device" under "Render Engine" to "GPU Compute" (if you have a GPU of course) as he did not mention this because his was already set to it, but it is set to "CPU" by default.
    *Also, as the pinned comment by Andrew Grayson mentions, set the render denoiser to "OpenImageDenoise" but also make sure to not check off your CPU in the Edit>Preference>System>Cycles Render Devices settings as it makes the rendering faster by freeing up the CPU to only work on the denoising. You can also set the prefilter for the render denoiser to "fast", "accurate", or "none" depending on the result you're looking for.
    I played around with the settings changing everything I could think of, and this is the best config I could find. It was about half the render time over having render denoiser set to optix with the both the GPU and CPU checked in the Cycle Render settings. When I unchecked the CPU in the cycles rendering settings and with denoiser set to optix it was actually slightly faster but according to Andrew's pinned comment the image quality is not nearly as good.
    *IN SHORT, best settings I found: (only for cycles rendering)
    Render Denoiser- OpenImageDenoise with the option of setting prefilter to "none", "fast", or "accurate"
    Cycles Render Devices- keep CPU unchecked to free it up for denoising
    If anyone finds any incorrect information in this comment please correct it. Thank you.

    • @tsauce4167
      @tsauce4167 2 роки тому

      Also forgot to mention, this was just what I found by playing around with it, you might get different results depending on your hardware so try experimenting if you think that's the case.

    • @azraelfena8669
      @azraelfena8669 Рік тому

      THIS!thank your very much.

  • @FunkPopeMaster
    @FunkPopeMaster Рік тому +48

    If you aren't getting shadows cast from your donut in Eevee, go to object mode, select your light, go to the light options menu on the right and turn on contact shadows under the shadow menu

  • @Storystein
    @Storystein Рік тому +27

    2:12 When you press Alt + G to place the light in the middle and then press G to move it around, make sure Proportional Editing is off, otherwise you may drag the donut along with it.

    • @mlabibb9736
      @mlabibb9736 Рік тому +2

      where is the option to unchecked the proportional editing?

    • @amberelferink
      @amberelferink Рік тому +3

      @@mlabibb9736 press O

    • @bjornboss
      @bjornboss Рік тому +1

      Omg thanks I was so annoyed that the donut followed the lightsource ughh

    • @Storystein
      @Storystein Рік тому +1

      @@bjornboss You're welcome! Multiple times I have been incredibly confused during a Blender project because objects didn't do what I wanted them to do. Usually, it was because the proportional editing settings was still on.

    • @bjornboss
      @bjornboss Рік тому

      @@Storystein Nice to know Im not the only one hahaha

  • @bartuhall4001
    @bartuhall4001 Рік тому +22

    If you are not seeing shadows while you are using "Eevee" rendering engine, click on the light title on your scene collection at the top right, then go into the data settings whose symbol looks like a bulb, get into the shadow part down below and turn on contact shadows.

  • @0xSafety
    @0xSafety Рік тому +43

    I got lost somewhere between part 5 and 6 since the blender version seems to just differ so much... Would be awesome if you updated it to 3.5 some time. Great Series!

    • @jabosolar
      @jabosolar Рік тому +2

      same thing here

    • @slovakhistoryball35
      @slovakhistoryball35 Рік тому +1

      nah its working fine for me except for some small things

    • @jwgjjman
      @jwgjjman Рік тому +2

      Same. I've found that the comments in each of the videos usually clears things up

    • @EironKyle
      @EironKyle Рік тому

      I followed things perfectly in 3.6. just check the comment sections in case something isn't working for you. It's usually enough to clear the differences out.

    • @wallacesousuke1433
      @wallacesousuke1433 Рік тому +2

      Me too, the icying looks awful because of an issue with the previous step (making the mesh snap to the donut properly)

  • @digitalspecter
    @digitalspecter 2 роки тому +53

    I was bummed that I got to the end of this series.. but while I was watching the last video you posted a new one! \o_

    • @jackimationstudios8736
      @jackimationstudios8736 2 роки тому

      U still got the same outcome tho

    • @digitalspecter
      @digitalspecter 2 роки тому +2

      @@jackimationstudios8736 Indeed, bummedness is always just around the corner!

  • @varunmuhilviswanathan3234
    @varunmuhilviswanathan3234 2 роки тому +26

    For those who are into gaming and graphics, I think that Cycles uses Ray-Tracing while Eevee just uses basic rasterisation. And if you guys are aware of Rayleigh scattering, that is the reason for having different values for Red, Green and Blue.

  • @saftigerkeks5212
    @saftigerkeks5212 Рік тому +14

    3:00 If your Light doesnt show the same options from the Video, make sure that the green Lightbulb is checked. For me it was the orange Cube that was checked by default, and I spent some time figuring this out.

    • @curri189
      @curri189 Рік тому +1

      cheers mate

    • @thatmojotho
      @thatmojotho Рік тому +1

      Thank you, this was driving me crazy

    • @wallacesousuke1433
      @wallacesousuke1433 Рік тому +1

      I dont even have a light option in my scene collection o.O only camera, donut, icying, did I skip a step (I kinda rushed the previous lesson, will go back to it eventually)

    • @saftigerkeks5212
      @saftigerkeks5212 Рік тому +1

      @@wallacesousuke1433 you have to select the "light" in the scene collection. if you have the cube or the camera selected, there wont be a lightbulb.
      But yeah, rushing an episode is gonna make you miss out on important things

    • @wallacesousuke1433
      @wallacesousuke1433 Рік тому

      @@saftigerkeks5212 Instarted another project and the light stuff was there, I think I somehow deleted by it from my first project by accident or smt lol

  • @dorotasitnik5276
    @dorotasitnik5276 2 роки тому +41

    If you're stuck at adding a plane mesh because your donut is getting sliced in half with it (+there's no shadow whatsoever)... go to Guru's previous donut series "Part 6, Level 1: Rendering - Blender 2.8 Beginner Tutorial" 2:35. I was almost ugly crying because of that

    • @hey_me10725
      @hey_me10725 2 роки тому +1

      thank you!!!

    • @MintGlitch2
      @MintGlitch2 Рік тому

      Tysm I was jumping through hoops trying to figure this out

    • @mrnukerman4264
      @mrnukerman4264 Рік тому +20

      To summarize: Shift + A to add the mesh, then select the mesh, click G to grab it, click z to move it along the z axis only, move the plane below the donut instead of through it, and left click when done

    • @renevp2
      @renevp2 Рік тому

      @@mrnukerman4264 That's it, thanks!! Didn't remember that I had to move it in the Z axis haha

    • @undergrounddiva
      @undergrounddiva Рік тому +2

      I might be really dumb, but if I add a plane, I'm just getting a rectangle underneath my donut, not a shadow. What am I doing wrong?? I use all the same settings in the video. Anyone?

  • @daemonwhite3740
    @daemonwhite3740 2 роки тому +38

    One thing I'm hoping you get to later on is Denoising Animations
    A single frame can look amazing, but if multiple frames are played back, there's a further noise to deal with and I feel like there isn't enough prevalent easy-access information for Blender's Cycles.

    • @isaaclai1636
      @isaaclai1636 2 роки тому +1

      One of the solutions seems to be using external software that removes film grain. You still need a somewhat ridiculously high sample count though.

  • @imeann...
    @imeann... Рік тому +1

    this was the most fun part of the tutorial series until now

  • @ShellCottageRadio
    @ShellCottageRadio 2 роки тому +12

    Is your rendered donut too pixelated? That's what happened to me and I (totally new to 3D art) spent quite a bit of time just to find out: my camera was way too far away from my tiny donut so now the rendered image was far too big. Solved the problem by just moving the camera super close to the donut and voila - I had a clear rendered image. Brought me so much happiness to figure it out haha. but hey maybe some of you ran into the same problem and I saved you a lot of time :)

  • @o_kamaras
    @o_kamaras 2 роки тому +221

    Something I had a hard time finding was how in your view the render was appearing inside the layout instead of in a new window. I don't remember if you actually showed this and I missed it (lmao), but new window seems to be the default for new Blender 3.0 installs. Apparently this setting is in Edit > Preferences > Interface > Editors > Temporary Editors. Just change "Render In" to "Image Editor". Now when you render with F12 the render appears in in front of the viewport and can be closed by pressing Escape.

    • @CurlyCoils
      @CurlyCoils 2 роки тому +29

      And in case you had to sit there for an embarrassing amount of time trying to figure out how to get out of the rendering screen after enabling this setting, just click escape :P

    • @evenowa
      @evenowa 2 роки тому +8

      Thank you so much! This comment was really helpful:) Now I just need to figure out why my 'ctrl' 'alt' '0' is not working...🤦‍♀:D

    • @jotdawn3954
      @jotdawn3954 2 роки тому +3

      oh my god thank you so much! it drove insane that i couldn't figure it out >.

    • @illusionlure4476
      @illusionlure4476 2 роки тому +1

      Thank you so much! I was looking for this

    • @maxmor4557
      @maxmor4557 2 роки тому +6

      you're the reason I can skip today's mental breakdown, really appreciate it, thank you

  • @willyhorizonte5520
    @willyhorizonte5520 9 місяців тому +3

    I know you'll probably make an updated version for 4.0, but I just wanted to thank all of the commenters with the solutions to the weird quirks that happen with Blender, the first time I tried to do this series I got frustated because a lot of the issues I had weren't in the video, but now I know that someone else probably had the same issue and found a solution so I'll always check the comments and so far managed to fix all of them

  • @RazsterTW
    @RazsterTW 2 роки тому +7

    CTRL+ALT+NMPD 0, OMG I needed this! How such a simple thing has eluded me. Thank you!

    • @jahmazon4665
      @jahmazon4665 2 роки тому

      🤷‍♂️Mine 😔 won’t wrk
      Any idea why
      I don’t even have numpad0 on my keyboard

    • @_S_P_A_C_E_M_A_N_
      @_S_P_A_C_E_M_A_N_ 2 роки тому +7

      @@jahmazon4665 Go to preferences -> input -> emulate numberpad and then you can use the normal number keys.

    • @varunrayavarapu7248
      @varunrayavarapu7248 2 роки тому +1

      @@_S_P_A_C_E_M_A_N_ did that but for some reason i dont get the screen as shown... the view doesnt get adjusted..because when i render or press f12 the donut is veryyyy small and when i zoom, its pixelated. Any idea?

    • @Willlll17
      @Willlll17 2 роки тому

      @@varunrayavarapu7248 same, did u figure it out?

    • @varunrayavarapu7248
      @varunrayavarapu7248 2 роки тому

      @@Willlll17 sorry man i didn't i moved on to a diff Tut cuz i can't move on from here

  • @smlgd
    @smlgd 2 роки тому +39

    9:43 by the way the difference between CUDA and OptiX is more than just being newer. CUDA is a general compute platform for Nvidia cards which means all the light rays are calculated by Blender's algorithm similar to what they do in CPU. OptiX is Nvidia's platform for calculating rays, they calculate the rays using dedicated ray-tracing cores present in RTX cards, which is why it's a lot faster than CUDA

    • @TheDarksideofSnow
      @TheDarksideofSnow 2 роки тому +10

      If you have a non-RTX card and are experiencing issues while rendering with OptiX you should probably switch to CUDA. I've seen way too many people getting OptiX errors just because they do what looks fastest in tutorials. Honestly I suggest just ignoring OptiX if you have a GTX card, since it will make no speed difference at best and throw a bunch of errors at worst.

    • @pillar9925
      @pillar9925 2 роки тому

      I have an RTX card and most time CUDA is quicker than OptiX for me...

    • @monke5198
      @monke5198 2 роки тому +1

      i have a gtx 1660, and optix is slightly faster for me.

    • @smlgd
      @smlgd 2 роки тому

      @@pillar9925 very weird, it should be way faster. That's what benchmarks show and my experience as well. Maybe some driver problem?

    • @nikhilyadav586
      @nikhilyadav586 2 роки тому

      @@monke5198 do you have any benchmark or rough estimate I have 1660 too but cuz it's gtx I don't want to go for Optix in one article it shows that Cuda was still better for gtx cards.

  • @katharinafaust2715
    @katharinafaust2715 Рік тому +54

    11:15 The reason why you guys do not see the shadows, it is because you are probarly not in the right preview. (top right corner, where you can switch between the 4 previews, you have to pick the 4th one)

    • @manicatstudios4857
      @manicatstudios4857 Рік тому

      Finally! thank you XD

    • @user-pepperminnnt
      @user-pepperminnnt Рік тому

      thank you a lot!🥺

    • @wolflover1223
      @wolflover1223 Рік тому +9

      Im in the right preview, but when i change cube to 4k, the shadows still look the same as they did before changing that setting :(

    • @JJOXXO
      @JJOXXO Рік тому

      Thank you!!

    • @resinds.p4898
      @resinds.p4898 Рік тому +6

      doesnt make a difference, i am in that view and i still have no shadows

  • @manufaleschini
    @manufaleschini 2 роки тому +17

    I was waiting the whole Sunday for this part. Now I have to go to bed. Monday will start great for me with this tutorial! Thank you, Andrew.

  • @bodormate2245
    @bodormate2245 2 роки тому +7

    Congrats for 2 million, Andew! 2 years ago you helped me out so mutch with your tutorials.

    • @siddharth-wy2kp
      @siddharth-wy2kp 2 роки тому

      how to switch to my AMD GPU for rendering?? unable to do it.. help ( currently using rx 570 )

    • @asontacosta7106
      @asontacosta7106 Рік тому

      hello you are the first comment in this vid

  • @dr0xly796
    @dr0xly796 Рік тому +2

    Thanks a lot for the amazing tutorial. For people (like me) who take very very long to just render a small donut in cycles, use eevee and customize it with bloom, and the others in the video and also high quality setting thing. It's even better than cycles for me and loads way way faster

  • @aslatteryfilms7930
    @aslatteryfilms7930 2 роки тому +15

    I adore this series. I am pretty sure I have learned more here than I did in college.
    Thank you so much for creating these videos!

    • @siddharth-wy2kp
      @siddharth-wy2kp 2 роки тому

      how to switch to my AMD GPU for rendering?? unable to do it.. help ( currently using rx 570 )

  • @assisferreira9274
    @assisferreira9274 2 роки тому +24

    For anyone who got "black spots" in render, check if theres multiple donuts overlapping each other😅. I duplicated the donut several times by accident a few steps ago, but only noticed it until now!
    Go to edit mode select the donut > P > separate by loose parts > delete the extra ones which are causing z fighting

    • @wickoi9153
      @wickoi9153 Рік тому +2

      thank you SO much! that was driving me crazy and I couldnt figure out what it was❤

    • @heyitsme__
      @heyitsme__ Рік тому +1

      Thanks, didn't know what was wrong but this helped!

    • @castortroy3792
      @castortroy3792 Рік тому +1

      When I click render my image comes out look like a 1960 version on Roblox it’s way to pixelated. I’m new at this and was doing great until I got to this part. Any ideas or help would be greatly appreciated

    • @jasonduboff8432
      @jasonduboff8432 Рік тому +1

      WOW YOU SAVED ME!!! I was trying to find an answer on reddit, discords, etc for hours. I CAN FINALLY FINISH THIS NOW YOURE THE BEST! A GODSEND!

    • @jasonduboff8432
      @jasonduboff8432 Рік тому +1

      Does anyone know how the copies were made to begin with? I want to make sure I don't recreate the problem by accident..

  • @katnoe336
    @katnoe336 9 місяців тому +1

    This is so Helpful thank you! You have no idea, this really helped, Also the hot key pdf was brilliant!

  • @christianemden7637
    @christianemden7637 2 роки тому +5

    This was the part i was most curious about considering the improvements blender supposedly made to rendering with cylcles x.

    • @carso1500
      @carso1500 2 роки тому +2

      the diference is insane, like im using CPU since i dont have a graphics card and i can accomplish the same results if not better in 1 minute that before took 5, its a huge improvement specially the denoising its basically magic

  • @thebiscuitguy646
    @thebiscuitguy646 Рік тому +10

    Would love to use Cycles, but it takes over one hour to render the Donut image, so I'm probably just going to stick with Eevee so I can continue with the tutorial! (RTX 3060 BTW)
    EDIT: It was using my CPU, I had to change it under the render tab on the right! (Thanks for the comment that helped me, superjimps!) Still takes 6 minutes, which is a bit much for a Donut. Maybe at the end, though :p

    • @maloubable
      @maloubable Рік тому

      Hey! May i ask what you changed it to then? I can only choose my own CPU or CPU compute?

  • @purplepridecow
    @purplepridecow 11 місяців тому +1

    Thank you for taking the time to explain the different renders and showing those differences. It helps to better understand how to navigate and what my workflow should be based on my computer specs. You're doing amazing!

  • @SX_7
    @SX_7 2 роки тому +5

    TYSM for these tutorials! I started following the older one, but it was (problematically) different in some places. And then I found out that you started this new series! Very excited for the geometry nodes

  • @plagiats
    @plagiats 2 роки тому +6

    Very informative. Totally demystified Eevee vs Cycles. Thank you so much. I'm now addicted to rendering my donut in Cycles, it looks so great.

  • @favourjegede3129
    @favourjegede3129 Рік тому +2

    0:52 you can always use your on-screen keyboard on windows. Open the on-screen keyboard. On the On-screen keyboard you'll see "Options", click that and in options you'll find "Turn on Numeric Numbpad"
    Yes you can hold "cntrl and alt" on your main keyboard and click on the numbpad "0"

  • @FaczutMon
    @FaczutMon 2 роки тому +28

    A quick reminder to all who would like to use Cycles render, or switch back and forth Eevee and Cycles to see the difference while following the tutorial, DO NOT mess around with Subsurface setting! My render time for a beautiful Cycles is 30 seconds ish, I'm using a GTX 1080, after giving the Icing Subsurface value, the amount of time required for rendering in Cycles increases tremendously insane. It took me 5 minutes. If you only want to use Cycles after playing with Subsurface, return it back to zero for Cycles efficiency.

    • @alpereninan9500
      @alpereninan9500 2 роки тому +1

      :')

    • @evanyt
      @evanyt 2 роки тому +2

      Why is it that Cycles can't handle subsurface scattering? I noticed my performance take a nose dive similarly

    • @MediocreEdit
      @MediocreEdit Рік тому +1

      Bruhh thanks...that subsurface was killing the render memory

  • @casualcorner199secchio
    @casualcorner199secchio 2 роки тому +10

    You know everything has changed when Blender Guru updates the beginner tutorial

    • @siddharth-wy2kp
      @siddharth-wy2kp 2 роки тому

      how to switch to my AMD GPU for rendering?? unable to do it.. help ( currently using rx 570 )

  • @colebailey
    @colebailey Рік тому +1

    Thank you so much for these videos! Im still in high school and have been doing creatives for a while, everything from photography to music, I pursue to my fullest and this is something I've wanted to get into. I got a job and have been able to up the budget of my work and with that I've been able to afford a laptop and get into blender. If music doesn't work out (and theres a very slim chance it will the way the industry is) I will pursue this to my fullest. Watching the cube turn into a doughut that I made and is unique to me amazing. Thank you!

  • @jackh_irl
    @jackh_irl 2 роки тому +10

    If you have clipping in camera view with your donut; Click on the camera and go to the green camera tab on the right and adjust Clip Start to something smaller

  • @emeldahbwalya7847
    @emeldahbwalya7847 2 роки тому +4

    Congrats on 2 mil bro you diserve it👏👏👏🎉🎊🎉🎊

  • @diazen7927
    @diazen7927 Рік тому

    Men, I'm so excited anytime, I kinda know use Maya already, so when you explain something and I do the comparation with Maya makes me happy lmao.
    Thank you very much

  • @edherdman9973
    @edherdman9973 2 роки тому +5

    Here's my Material settings for a nice chocolate icing with a slight orange undertone 🍩:
    Base color dull pumpkin orange, subsurf .002, subsurf radii .02, subsurf color light blue, subsurf IOR 1.4, specular .5, roughness .4, sheen tint .5, clearcoat .5, clearcoat roughness .5, IOR 2, transmission 1.

  • @ninjasaru3442
    @ninjasaru3442 2 роки тому +4

    When configuring Cycles, I found that using a Max Samples count of 100 didn't make a difference. I think the Noise Threshold was stopping the render before it even got close to 100 samples. I found that Max Samples 6 worked really well, and then I also set Denoise Start Sample to 5.

  • @suterazxc
    @suterazxc Рік тому +1

    I made it here for almost 3 hours of rendering. It is my first time to make one and your tutorial helped me a lot!
    Thank you so much!

  • @yandongjiang4104
    @yandongjiang4104 2 роки тому +5

    10:16, When you add a plane(shift+A), And if you don't see a shadow, you may need to move your donut upon the x-y plane( Such as set Z at 0.03m.). Because the added plane is Z at 0, it will cross the donut. And you may move your light's position.

  • @DanielHong35
    @DanielHong35 2 роки тому +12

    I am sticking with Blender 2.9 until a later release of Blender. OpenCL support is removed for older AMD graphics cards in Blender 3.0.

    • @coler154
      @coler154 2 роки тому +3

      That was the most disappointing news about Blender 3.0, they really should take a break from Nvidia and help out us AMD users

    • @Frozander
      @Frozander 2 роки тому

      @@coler154 They introduced HIP for AMD cards with 3.0. Since that's what AMD uses now.

    • @carso1500
      @carso1500 2 роки тому +3

      @@coler154 it wasnt blender it was AMD, AMD is now directly working with the blender foundation and they are the ones who incorporated HIP and removed compatibility for older cards (they are aparently working on fixing that thou)
      that being said the reason why AMD support is not as universal as nvidia support is because nvidia has been working with blender for a couple of years now and they were actually one of the first big companies that started to really work with them directly sending their enginers to further develop blender while AMD has only just recently started to give their support, same with apple actually they sended a bunch of their enginers to provide metal support for blender so that it works on more modern mac but that had to be pushed for 3.1

  • @RyssStGermain
    @RyssStGermain Рік тому +1

    I went skiing yesterday so I am tired but my doughnut looks so good its chocolate with sky blue icing, perfection :D

  • @dramaticallydreaming3656
    @dramaticallydreaming3656 Рік тому +6

    4:53 If anyone is having trouble changing the camera size because there is no size settings under Viewport Display, under Transform (the very first one above Viewport Display), change the size for Z besides Scale (I changed it to 0.050). Hope this helps!

    • @user-iu2kr8gx8w
      @user-iu2kr8gx8w Рік тому

      yess thank you!

    • @devindoiron1131
      @devindoiron1131 Рік тому

      you need to be under the layout tab in order to change the camera size, just figured that out

    • @Zalifone
      @Zalifone Рік тому

      Thank you, needed this!

  • @MB-tm2xz
    @MB-tm2xz 2 роки тому +8

    Hi For those who cannot see the shadow of your donut on the plane, you can just rotate your point light. (i am new to this software sorry i really confused and dun noe how to solve this.)

  • @richardgondeck4483
    @richardgondeck4483 6 місяців тому

    'Sampling' is a tool native to Photoshop. It selects a pixel in an area and averages the color intensity to smooth the transition from one shade to the next. The resolution setting determines the number of radial pixels to evaluate. It takes longer to render 1000 pixels than to render 300 pixels.

  • @shackerbenashoor4005
    @shackerbenashoor4005 2 роки тому +7

    25:04 Open Ai denoiser has a much cleaner restault than Optix. This is why it is default for renders. Optix is quick and dirty!

  • @Animotion1
    @Animotion1 2 роки тому +4

    Thank you so much for this amazing series! I've been a 2D motion designer for a long time, and never thought I'd be interested in doing 3D. but here I am! you are the best!

  • @grimzreapersunage
    @grimzreapersunage Рік тому +2

    For anyone having trouble with getting the camera in the right place, and when you're trying to get the same, nice zoomed in view that Guru has, play around with the focal length, mine was too small and it was clipping the plane and the donut when I was trying to get in close.

    • @manhhungo3837
      @manhhungo3837 Рік тому

      Did you fix it somehow ?

    • @grimzreapersunage
      @grimzreapersunage Рік тому

      @@manhhungo3837 change focal length on the camera settings, theres also a min render distance setting that may help

  • @ejgza
    @ejgza 2 роки тому +5

    If you still have issues with the camera despite all that was mentioned in the video and in the comments:
    - Select both the donut and the icing at the same time
    - Press the "." on Numpad (it will position your view to a zoomed in view of the selected objects)
    - Press F3, type and select "Align Active Camera to Selected"
    - Press F12 to render view

  • @_bug56
    @_bug56 2 роки тому +17

    Important to note that even though I had selected GPU rendering in my settings, the device option in Cycles STILL defaulted to CPU. My renders were 20 seconds, not 3. Until I realized this. Just a heads up.

    • @stefanobradovic488
      @stefanobradovic488 2 роки тому

      I am having the same issue. Haven't had any luck in resolving it so far, have you fixed and if yes may i ask how?

    • @_bug56
      @_bug56 2 роки тому +10

      @@stefanobradovic488 Like I mentioned, In Edit > Preferences > System, ensure "Cycle's Render Devices" has OptiX (or CUDA or AMD depending on your card) selected, and there's a check next to your gfx card. Then in the right hand toolbar, select Render Properties (the little camera icon) and make sure Device says "GPU Compute" and not "CPU". Your renders should be faster this way, but there's no guarantee they'll be blazing fast. It depends greatly on the type of gfx card you have and whether or not it supports these options (Though if you're able to select them then that means they're supported. For reference I have an Nvidia 2070.

    • @_bug56
      @_bug56 2 роки тому

      CUDA, OptiX or HIP* depending on your card

    • @stefanobradovic488
      @stefanobradovic488 2 роки тому

      @@_bug56 thank you for reaching out but i did eventually notice that i hadn't checked the right hand toolbar checkbox. It was all it took, just as with many things in life, a simple click made my problem go away :)

    • @BlackStigz
      @BlackStigz 2 роки тому +1

      @@_bug56 thanks for the comment, i was searching for this in blogs and everyone was mentioning Auto tiles and addons which isn't applicable in 3.0. You saved me a headache. THNX!

  • @huntresskira
    @huntresskira Рік тому

    Your evil giggles in between "tricks up your sleeves" is hilarious 23:05 !! This is my second time visiting this tutorial. I would just like to see how much I have improved since the last time seeing your tutorials.

  • @asdfasdfsdflk
    @asdfasdfsdflk Рік тому +4

    To replicate the effect of the "ctrl-alt-numpad 0" shortcut, select your camera. Next to where it says "Object Mode" in the top left go to View > Align View > Align Active Camera. It's probably been said already but I struggled for a few minutes to find out how to do whatever that shortcut was doing so maybe this will help someone.

  • @arbirt8723
    @arbirt8723 2 роки тому +4

    Congratulations on 2 mill u legend

  • @josemelicoff
    @josemelicoff Рік тому +1

    I love how to camera starts to have a rough time at 9:30 because of the rendering, and as soon as the render ends, the recording looks smooth again

  • @archangel5723
    @archangel5723 2 роки тому +4

    Hey I'm following your tutorials , pretty cool! By the way , about rendering engines if anyone is using non compatible AMD cards you can use AMD Pro Render engine instead of cycles , it's very similar.

  • @scptime1188
    @scptime1188 2 роки тому +4

    If you guys can't get those nice highlights on the icing, go to your light(s), go to object data properties, and make sure "specular" is not set to zero, or else it won't do specular reflections and it won't look glossy.

  • @kyrahwarmingtonlewis
    @kyrahwarmingtonlewis Рік тому

    Hey Guys, if your going through the same issue with seeing the plane render colour. I realised it is because I made a key frame on the playback at the bottom of the screen. This shows when you change the colour of your plane in solid view mode but when it comes to rendering it disappears because its rendering an image and not a video/playthrough. try going to the bottom of your blender screen and deleting the keyframe, it shows as a gold diamond ♦︎. Just right click and delete keyframe.
    Thank you blender Guru for doing this series learning soo much!

  • @falxonPSN
    @falxonPSN 2 роки тому +10

    No discussion of adding an irradiance light probe? Doing that and hitting the "calculate indirect lighting" button makes tweaking of shadow bias almost unnecessary.
    Also just a thought about rendering. You may want to read up on how cycles x does rendering in blender 3.0. You are no longer supposed to change sample counts at all. You are supposed to change the noise threshold value only and let cycles do the calculation of the samples on its own.

  • @spillzahar5106
    @spillzahar5106 Рік тому +9

    My lighting is totally different. I tryed to set everything as close to your settings as possible but still my donut looks nothing like yours, I dont see the reddish effect around it. Is it about cycles settings? can you share those? Thank you!

  • @Piercednipss_BTS
    @Piercednipss_BTS 10 місяців тому +1

    make sure auto save is on under save and load in preferences If you lose all your progress cause of a crash you can go to 'file' > 'recover' > 'auto save' .

  • @MrDarthT
    @MrDarthT 2 роки тому +5

    I think there's a screen-space global illumination addon for eevee, that simulates bounce lighting without needing to bake indirect lighting.

  • @HanSolocambo
    @HanSolocambo 2 роки тому +10

    There aren't "2 ways to render" CPU or GPU. There are 3 ways : CPU or GPU or CPU+GPU. You can tick your RTX and Intel cores in Preferencers > System and Cycles will use all cores to calculate. Makes a tremendous difference in terms of speed ;)

    • @gamergtg9231
      @gamergtg9231 2 роки тому

      That actually slows down the speed for me (9 seconds with both, 7 with only gpu). What could be the reason? I have an amd processor (5600x) and a 3060ti if that helps

    • @tsukiyunoda
      @tsukiyunoda 2 роки тому

      @@gamergtg9231 the cpu and gpu hate each other and they don’t wanna work together so it just slows down :/

    • @lukeagex
      @lukeagex 2 роки тому

      @@gamergtg9231 A smaller/less complex scene such as one that takes 7-9s to render doesn't require as much data to be processed as a more complex scene that takes ~60mins for example. For less complex scenes, the overhead of transferring data between CPU and GPU (which takes a long time) means that performance gains are non-existent or minimal compared to more complex scenes.

  • @user-oh4wl6hs1d
    @user-oh4wl6hs1d 10 місяців тому

    Thanks for such a wonderful tutorial series! Just wanted to say that the distribution between RGB in "Subsurface Radius" is probably such as this is considered the common RGB pattern for a well-balanced skin tone - regardless of age or ethnicity - where we have more Red, less Green, and even less Blue in the skin tone.

  • @tasmangrew-jones1501
    @tasmangrew-jones1501 2 роки тому +4

    I have a problem: On my donut icing, I accidentally added lime green lines while I was extruding the mesh with the vertices and vertexes. How can I remove them so it can become a more natural flowing donut rather than jagged and pointy?
    Thank you so much!
    King regards

  • @tobiast.8546
    @tobiast.8546 Рік тому +8

    How do you make the plane where the donut is on so white? When I put one in it just gets darker or brighter depending how I change the light

  • @AbhijeetKumar-fp7ri
    @AbhijeetKumar-fp7ri Рік тому +1

    Part 6 completed...... Thrilled to see that i too can do it

  • @gustavo3220
    @gustavo3220 Рік тому +3

    my celeron had to work one and a half hour to render the donut in cycles💀

  • @Jotaro-o
    @Jotaro-o Рік тому +3

    25:34 3 seconds!! My computer takes several minutes and sounding like an airplane about to take off.

  • @Zukohiguchi
    @Zukohiguchi Рік тому

    i`m starting to lean blender here and tis getting amazing, felt so happy when i click render and thinks start to look real like im finally getting, but render studies still do complicated like you give all the technical exeplanitions and i understand half of it just like all the others renders classes that i have lol

  • @goldniko1
    @goldniko1 2 роки тому +4

    10:15 When adding the plane mesh, there's no shadow when using Eevee, but there is in cycles. I triple checked, but I don't think I missed a step

    • @theodevries784
      @theodevries784 2 роки тому

      Same not sure what to do

    • @Krayon_art
      @Krayon_art 2 роки тому

      I was having the same issue until I did the step at 12:00 . It added a shadow and fixed the issue. Hope this works for you too.

    • @once3396
      @once3396 2 роки тому

      I fixed it! Just move the light

    • @zaraepena
      @zaraepena 2 роки тому +1

      still not seeing the shadow, not sure what I did wrong

    • @danishkhan-lt6ig
      @danishkhan-lt6ig 2 роки тому +1

      change your viewport shading from material preview to render preview mode. :) you can find this setting somewhere near the top right corner

  • @ergii
    @ergii 2 роки тому +7

    I'm completely new to blender. Thank you so much for these tutorials, they are great :D I was wondering, wow different is blender 3.0 from the old versions? Are the old tutorials still worth doing?
    Also, I have an old AMD card (RX 480) and it took 2 mins and 30 seconds to render instead of your 4 :P I really need a new pc.

    • @ergii
      @ergii 2 роки тому +1

      @Rafael Thank you! I'll check out some old tutorial then :)

    • @Keavon
      @Keavon 2 роки тому +3

      Everything since version 2.80 should be relatively familiar. Perhaps some particular features have been revamped, or a few specific buttons moved around. But the general layout should be roughly familiar. If a button is missing, you can hunt around for it or do some research on the web. Tutorials in 2.7x and older won't have the same UI layout but the general concepts, techniques, and approaches should be similar (so once you get ahold of the basics of navigating the software and technical things, and progress into the process of learning how to build art, those older tutorials will still be helpful).

    • @ProdByGhost
      @ProdByGhost 2 роки тому +2

      i started blender the day of the 3.0 drop who knew! but now ive complted the rendering vid i decided to continue to up my skill i will save a new copy and start the next part from the old series .. so ill have a better understanding of things
      when he drops new vid ill switch back to original save file and do do the new version!
      ive alredy restarted from part 5 seeing as i messed up and the second time around i have a way better understanding of things its great im addicted !! ive got to get great at blender

    • @fatal510
      @fatal510 2 роки тому +1

      there is a good chance you are still using CPU rendering if it took that long still.

    • @ergii
      @ergii 2 роки тому +1

      @@fatal510 Maybe? But none of the GPU rendering options he showed in the video were available for me.

  • @laggy-a-cruise7845
    @laggy-a-cruise7845 Рік тому

    second chance, day two. Pretty smooth sailing so far and no major issues!! Stoked to be halfway by tomorrow

  • @nemetrix4868
    @nemetrix4868 2 роки тому +4

    Suggestion- Please make an updated version of the Anvil-Intermediate Tutorial in blender 3.0 #justiceforanvil