Same here. I just love the game, others compare elo's or voobly ratings, I just play. Then i watch these kind of vids... I'll never be able to hotkey like the pros, so, again, I just go back to play for fun.
I'm amazed that a game released in 1999 still captures so many people and keeps getting played so much. Certainly the visual style of the game helped to keep it relevant for so many years.
I'm both amazed and sad. Yes, AoE was already made better at the time, in many aspects even better than other great classics like red alert and starcraft, but it's also been 20 years and the only thing IMO that came close to its perfection is company of heroes, which is also 15 years old.
You always put so much calculation and research in your work, its insane and I love it haha. Thanks for all your math-proofing and providing actual numbers to your arguments, rather than just gut feelings from playing the game. Thanks for your work boss!
I posted this video yesterday, but someone pointed out a mistake in my stone calculation. They're much better at generating stone at the market than I had said in the previous video. I've fixed it now :) For people who saw it yesterday and don't want to rewatch old stuff again, the new part is at 3:35 - 8:38
Today I bought Age of Empire HD edition along with all the dlc's. I have been watching your videos for a while and finally got super hyped. Last time I played was about... 11 years ago or so, and I was 8 years old at the time, needless to say I was bad and only enjoyed making custom maps. I did my first game against the computer (On standard difficulty, didn't want to be destroyed without having any fun), and I managed to do pretty good with the early game tricks I've learned here. I played the Teutons, managed to lure my boars and take care of my villagers pretty efficiently (though sometimes I would send them work just to make sure they aren't doing nothing, even though I had enough gatherers). I was against one of the new civilization (one of the Indian one I think), the computer charged at me with a whole lot of troops and I really thought I would be squashed... but the catapults proved to be quite powerful, so were the Teutonic knights. In the end it went quite well and I had a lot of fun and I'm ready to play some more ! I'm a noob, but I think it just makes things more exciting ! Thanks for the videos, it really brought me to a great game ! :D (English is not my first language, so sorry if some of my sentences are weird.)
I'm an Italian engeneer who happens to be passionate about this game and oh boy, I just love your math-filled videos about my favourite game so much...subscribed! 💗
On a map like Forest Prison or Stone Nothing, the Feitoria can be extremely powerful to the point of breaking the game, even with the updated numbers. However since those maps aren't exactly common in competitive, non-competitive, or even sane play, this seems balanced now.
@Spirit of the Law I started watching your videos just recently and one thing that I wanna appreciate you for (out of the box) is the time you take to create a quality video and the details you cover. Man you are a data driven player and should be a hardcore AOE fan with a lots of attention to the analytics. Hats off..!
Please have a look at the Malay infinite fish traps. They're obviously a little worse than an equal number of farmers, but they have no upkeep, are somewhat easier to defend, and take up less space. It's really unique idea, and I personally find it really fun to play with.
It's really only good after 300 pop space, in a 500 pop game you might not feel the effects too much if you had say 3 or 4......but depends on what you're doing.
It's okay in something like forest nothing, where it's able to generate resourcess not otherwise available on the map. It's also worth in extreme endgame situations where there are no resources left to harvest.
They remind me of the Dutch banks in AoE III. Those cost 350 food and 350 wood and generate 165 coin per minute. A big advantage though is that they don't take up population slots. The Dutch settlers cost coin rather than food and a lot of their units are very coin intensive. The Dutch run out of coin from mines very fast and the trade option doesn't exist in AoE III. That on top of the fact that the bank can be upgraded in age IV raising it to 190 coin per minute. That does sound fairly useful now in comparison. Another advantage is that banks are smaller. Only the size of 2 houses.
Wasn't expecting the change to be that much, completely forgot that you have to buy a bit less stone because of the feitoria, and that could actually impact the rest of the trade, even if it's just 450 stone in 30 mins. Good job on the quick change of the video.
In case anyone's watching in 2020, current numbers are 96 food, 60 wood, 42 gold, 18 stone per minute according to the AoE wiki. I went looking, and the DE tech tree doesn't specifically say how much, so I can't 100% confirm.
Said it before, say it again. Love this building. It's always fun to use it in a team game and sling your opponent enough to make two armies, while just focusing on bombard towers. Not the best strategy, sure...but definitely the most fun I've had with the Portuguese.
Here's my take on feitoria. they depend on: 1. resource availability in the map 2. as a PART of an overall playing strategy. one needs to compensate via gaming strategy for your lack of economy (via being popcapped). this compensation includes mandatory relic collection, and any use of defensive structures that save pop space such as walls but especially bombard towers which also enable holding your base with smaller armies. also, using well balanced armies and combos to counter your opponent is crucial. you will want to push back the opponent's attacks while slowly pushing forward and starving your opponent of res. in these conditions the feitoria can shine, not in a resource-abundant open map.
Literally every person on earth is waiting for you to make a video on the Malay in the Rajas update. Fishing ships with gillnets harvesting point blank fish traps with no upkeep cost supplying endless fully upgraded 2h trashmen sounds good, and I don't think it's arguable at this point that there isn't a comparable competitor in the ultra-lategame against the post-imp Malay assuming a speck of water large enough for a couple docks is present. I had the fortune of being a bad player with a Malay on my team, and even after I had failed to hold my defense the Malay player was able to hold the 2v1 and push back essentially on his own (while I set up my new base in the back and just started farming to sling him) and won the game purely on the strength of the conditionless food, even versus two fully boomed, trading enemies.
One thing to keep in mind, in line with the "more resistant to raiding" thinking, is that the same way that more tanky units will tend to deal more damage than squishier ones (the fact that they live longer, thus get to deal their damage for longer), a Feitoria keeps producing the same amount of resources even if it's down to 500 HP. This means that not only it has roughly 300 times more HP than a villager, but if it loses most of its HP it doesn't make any difference in your resource production.
I don't know if Feitoria has been patched or what but I did some tests yesterday (with patch 5.8) and the gold/stone generations are much higher: 40 gold/min and 22 stone/min.
Hey Spirit! I hope you are reading this comment: Some days ago, I talked to Resonance22 asking him about his opinion on making some videos with other UA-camrs like Zeroempires and you. He said he was really interested, but wasn't sure about your opinion on collaborating with other UA-camrs. Also, many people in the comment section thought this was a great idea. I would love to hear your thoughts :)
another thing to consider would be the build time of 20 villagers, you could slap one down as soon as you hit castle age and you would be getting resources from it straight away while you wait for your villagers to build.
Hello Spirit of The Law, First of all thank you for the channel, your videos made me play AoE2 again after more than 8yrs. Now a question : Are considering doing video purely about relics? I mean in your videos you mention them a lot and are using them sometimes for comparison to your main topic but there is no video focusing on them. And it seems like an important thing - it generates gold. What happens when you ignore relics or opponent is faster and gets them all? How much advantage have they? -- How it translates into overall economy of town? How are the numbers and effectiveness for blitz / long games? Is relic position completely random? -- or do number of players on map has any affect?
I prefer the Malay for that crazy high food production with the ability to take advantage of it in a drastic way, ie 20 barracks pumping out two handed swordsman constantly, it does require water, some starting wood, and some ability to protect the fishing ships but I find if you have some good towers or enough harbors, the cost of gold and wood the enemy spends to raid your fishing ships is not worth it on their end as you can cheaply rebuild using nothing but wood, plus if you are able to reach the imperial age with a decent fishing set up and get those gold free long swordsman it is very easy to push back land raids by using sheer numbers, there will probably be a nerf somewhere down the line just like the feitoria nerf
agreed. i like the malay a lot as well and i think the nerf will come in taking away the final armor upgrade from the two handed swordsman. making them more vulnerable to ranged fire will go a long way in balancing them. as for the infinite fish traps i think they will stay the same. the only nerf i would see towards those is maybe removing gillnets so they dont gather from them as quickly.
the problem with the malay fish bonus is that you will still need water and for obtaining the other resources ( supposing you run out of gold, stone or wood) you have to sell it at the market getting to the point than a portuguese player can outperform you in generating wood or stone.
The nerf was an odd choice to me. Typically things are nerfed when they are brokenly good, rather than brokenly bad. This was on top of negating most of their ballistics benifit, as well. It's too bad- they could have been quite cool.
In FFA/diplo games, Feitorias are really useful. Let's say you hid your king somewhere, you can constantly pump bombard towers around the region. Feitorias are unraidable, and you can defend the whole thing with some bombard cannons (which have ballistics). You can keep expanding that way. I played a water game the other day and I could pump galleons non-stop while I continued to fortify my base in case I got landed. You can easily get to 5 feitorias, a couple vills, some bbc and have the rest on water. Pretty op strat
Spirit Of The Law Hey Spirit, I'm sure you are busy with trying to catch up to all the new RotR changes; however, if I could suggest a topic, could you look at the khmer's scorpions with their +1 range and the 2nd ballista mechanic from their UT. We've done some basic testing and it looks like the 2nd projectile fires at slight (maybe random) angles to either side of the inital projectile, and seems to hit the adjacent unit to the target if the target it 3 tiles away from the scorpion. Fire rates also appear to be different, we haven't looked at accuracy or attack damage, but I'm sure there is plenty to talk about in general. I'd imagine you are going to be doing a full civ bio on the khmer, so there may be overlap, but it would be interesting to see how this new scorpion ranks among the scorpions of the mongol, ethiopion (new projectile size), celt, chinese etc. Maybe looking to see if this scorpion can do better than being situational, now that it outranges the archer line.
On an 8 player diplo game it would be super OP for two teams of 4 to arise and one guy builds feitorias and one of his allies briefly set him to neutral/enemy status so they can convert it to accept the population space. Rinse and repeat (since no pop cap on converted stuff). After a few minutes one ally has 1000+pop in pure feitorias and is now the world's greatest slinger.
Sadly takes like 30 mins to pay off its stone and 15 for its gold. Which means you should build it early to maximize its effectiveness. So it's not that good costing 20 pop space and 2 of the rarer resources.
I had earlier made the case somewhere that its cost should be reverted to what it was before (250 w 250 g) while keeping the new production rates so that it could actually be worth it for stone without being OP
This building is very OP in any game of 500+ population. There just aren't maps large enough for villagers gathering to support that many units and resources inevitably run out. Also, consider other players mixing up market prices that the feitoria player can exploit. If it's open diplomacy, then 2 cooperating players could be building feitorias for the other player to convert and feed resources back. I think this video undersells the possibility of infinite resources a bit much.
I actually like it. You can make it in imperial age, so, presumably, you would still have filled only about 100 population by now. So, until you reach the population limit, its almost like using 1 villager for 120 sec to make 5 villagers, freeing up the TC and instantly using that available population room. After this, that 1 villager's work + the 5 Feitoria villagers generate enough resources to break even in about 6 minutes. If I was playing with them , I would build 2-3 as soon as I reach the imperial age, then delete 1 only when I reach the population limit. I think they look worse when you convert everything to stone. But use them for extra and expensive seasonal casual workers to get all resources, it might work.
Hello guys, I know this message is not related to the topic of this video, but this is AoE2 video, so I hope someone will help me out.. I'm creating a small scenario, and I don't know if this trigger even exists but.. is there a way to put condition "destroy object" on object that doesn't exist yet? Backstory is this.. 10 Centurions will come to an area, and once they come here, outpost will spawn, and then once centurions destroy the outpost I want an effect to happen.. is that possible to do?
You can slightly overshoot it by building it while you're below your limit. If you have 199/200, for instance, you can make 1 more and get to 219/200. Once you're over your limit, though, you can't build another, and you also can't lay down dozens of them while you're at 199/200.
No no, that's not what I mean. If you're at 200 populations and CONVERT an enemy's feitoria, do you get to 220 pop or you just can't convert it? If the game allows you to convert more and more feitorias you could keep doing it to get to insane population.
Ah, conversions aren't prevented by pop space, so you can be at 200/200 and go convert as many feitorias as you can find :) It'll just keep putting you up at 220/200 and up so you'll have to lose a lot of units before you can make more.
This does in fact work! You can continue to convert Feitorias regardless of you population, but they will add 20 to your population when you convert them. Even if you are at 200/200 you can convert a Feitoria and then get to 220/200 pop, then convert another to get to 240/200 pop, and so on. You just need Redemption to be able to convert them. Your enemy could just delete the Feitorias though (or research Heresy) to prevent you from doing this. But maybe it would be useful in a diplomacy game where you have an ally temporarily set to enemy just to convert Feitorias in a sort of sling.
so in a 4v4 game, one player could take portugese, and keep building feitorias. they would then let one of their allies convert them. that ally would simply be an economy provider for the other 3. unlimited resources! (obviously teams can't be locked).
Feitoria is a unit which should not exist in AOC world, it gives insane advantage bcoz it can means, a player can simply sling from 10 fetoria just in case if hportugese base is raided and allies can't help. Create fetoria in strong ally base and enjoy the free resources. Not to men tion if u r a good player urself, u can send vills in enmy base to raid some buildings and then make fetorias in ur base once popultaion is freed. Fetoria can do lots of things and all of them are simply OPed.
So what you're saying is, the Portuguese player should inflate the price of stone early by spam buying it, then when there's no map stone and a high market price, lay down the bombard towers and use the feitorias and bombard canons to reinforce
These things are awesome in team games. One of my buddies plays portugues, I play byzantines and another buddy plays spain, the portugues fills his popcap with these things, me and the spaniard build lots of walls and castles, we harvest all the rare resources left in his land and he pays us like hired mercenaries to go kill the other team. It's great when your army is almost immune to attrition so your still using high cost deadly units (such as cataphracts or conquistadors) while the enemy is forced to use pikes, skirmishers and scouts.
11:26-end is the most interesting part and, to me, the most important question is: Should you include Feitoria's in your build order or not? If you build them early, do they pay off? (and I guess you should also include the time to build it and 4 additional houses (+their wood cost) in this calculation)
Hey there Spirit of The Law, would you mind doing some comparisons between the AIs? I kinda feel like the Hardest AI might be a lot more inconsistent in speed than the others, but can't figure out why.
I just got destroyed by someone online and he said I should watch spirit of the law. I said i already do. I still get destroyed 90% of the time.
So what you're saying is 10% of the people you play against don't watch my videos.
Spirit Of The Law exactly
Same here. I just love the game, others compare elo's or voobly ratings, I just play. Then i watch these kind of vids... I'll never be able to hotkey like the pros, so, again, I just go back to play for fun.
I'm 1400 elo, just played a match last night and won. I'm getting better but im slow.
spirit of the law conquistador
I'm amazed that a game released in 1999 still captures so many people and keeps getting played so much.
Certainly the visual style of the game helped to keep it relevant for so many years.
Don't forget the music!
dont forget to wololo
I'm both amazed and sad. Yes, AoE was already made better at the time, in many aspects even better than other great classics like red alert and starcraft, but it's also been 20 years and the only thing IMO that came close to its perfection is company of heroes, which is also 15 years old.
@St. Petersberg How so? I've been thinking about getting this game so any opinion on it is good for me
@St. Petersberg is this bait?
them feitorias are taken our jobs!
Dey dook aur jabs
@@FalloutEpic *jerbs
Terk er derr!
Dey Tik Ir Dirbb!
Tk rr jrrrbs
i had no idea this game was so deep... i played it when i was like 12. i'm glad this game is still going
It seems simple but actually It is quite Deep.
You should play again now that you are an adult and you Will realise.
You always put so much calculation and research in your work, its insane and I love it haha. Thanks for all your math-proofing and providing actual numbers to your arguments, rather than just gut feelings from playing the game. Thanks for your work boss!
I posted this video yesterday, but someone pointed out a mistake in my stone calculation. They're much better at generating stone at the market than I had said in the previous video. I've fixed it now :)
For people who saw it yesterday and don't want to rewatch old stuff again, the new part is at 3:35 - 8:38
Oh good, I thought I'd gone crazy when trying to find it >_>
etherraichu me too, lol
Cool, thanks dude!
Oh good, when I noticed it was gone I was worried you might have fallen victim to one of the many copyright scams going around.
Your channel is awesome!
Again, like I said on the original video, I wished that it required Villagers inside to function, instead of costing population space by itself.
I like the idea of garrisoning villagers inside the feitoria to make it work.
Good idea, you must submit it to the developpers
Maybe the number of villagers u shove in there detrimnes it's effectivness
I’d still cap it to 5 villagers tho. I like the ratio of 20 pop for 5 vill production
Today I bought Age of Empire HD edition along with all the dlc's. I have been watching your videos for a while and finally got super hyped. Last time I played was about... 11 years ago or so, and I was 8 years old at the time, needless to say I was bad and only enjoyed making custom maps.
I did my first game against the computer (On standard difficulty, didn't want to be destroyed without having any fun), and I managed to do pretty good with the early game tricks I've learned here. I played the Teutons, managed to lure my boars and take care of my villagers pretty efficiently (though sometimes I would send them work just to make sure they aren't doing nothing, even though I had enough gatherers).
I was against one of the new civilization (one of the Indian one I think), the computer charged at me with a whole lot of troops and I really thought I would be squashed... but the catapults proved to be quite powerful, so were the Teutonic knights.
In the end it went quite well and I had a lot of fun and I'm ready to play some more ! I'm a noob, but I think it just makes things more exciting !
Thanks for the videos, it really brought me to a great game ! :D
(English is not my first language, so sorry if some of my sentences are weird.)
Gabriel Hellsing sorry for the LATE reply but how’s the game going nowadays 😂
I'm an Italian engeneer who happens to be passionate about this game and oh boy, I just love your math-filled videos about my favourite game so much...subscribed! 💗
dude you are the best, i really like the way you investigate this stuff like a science thing!
On a map like Forest Prison or Stone Nothing, the Feitoria can be extremely powerful to the point of breaking the game, even with the updated numbers. However since those maps aren't exactly common in competitive, non-competitive, or even sane play, this seems balanced now.
The amount of work that obviously goes into these videos is stunning. Thanks!
I'm trying to play age of empires but this one spirit keeps raiding my ass
Ahmad abdal is it Spirit27?
Is it TheLaw27? :P
Shamy some people says he is the firs AoE player ever. Born from fire
@Spirit of the Law I started watching your videos just recently and one thing that I wanna appreciate you for (out of the box) is the time you take to create a quality video and the details you cover. Man you are a data driven player and should be a hardcore AOE fan with a lots of attention to the analytics. Hats off..!
Please have a look at the Malay infinite fish traps. They're obviously a little worse than an equal number of farmers, but they have no upkeep, are somewhat easier to defend, and take up less space. It's really unique idea, and I personally find it really fun to play with.
we've been playing this game for almost 20 years ... but your videos shows us that we have just scratched the surface
Shouldn't you take into account that you start out investing 1000 stone in the Feitorias, when comparing it to villagers?
In a 200 pop game the feitoria is utterly worthless.
..... yeah it really is you could only effectively hace 1 which will hurt you still in possible fighting force
It's really only good after 300 pop space, in a 500 pop game you might not feel the effects too much if you had say 3 or 4......but depends on what you're doing.
I build 10 and let them work for me but ofc on a pop level of 300+
It's okay in something like forest nothing, where it's able to generate resourcess not otherwise available on the map.
It's also worth in extreme endgame situations where there are no resources left to harvest.
Not true. I made 10 in 200 pop game (yes) and won against Hard AI. Couldn't have won otherwise. Also had all 10 in the end, win by conquest.
They remind me of the Dutch banks in AoE III. Those cost 350 food and 350 wood and generate 165 coin per minute. A big advantage though is that they don't take up population slots. The Dutch settlers cost coin rather than food and a lot of their units are very coin intensive. The Dutch run out of coin from mines very fast and the trade option doesn't exist in AoE III. That on top of the fact that the bank can be upgraded in age IV raising it to 190 coin per minute. That does sound fairly useful now in comparison. Another advantage is that banks are smaller. Only the size of 2 houses.
Good update video.
Can't wait to watch you play a lot more of the Rajas. Curious to see their Civ overviews!
Love your videos dude especially for the stuff in the new expacks that even us old vets aren't familiar with yet!
I could swear I saw this video yesterday.
web0worm I think you're losing it.
jk he reuploaded
I just bought Age of Empires II on winter sale because of you, microsoft should give you money for that.
ps: love your videos.
ps2: happy new year !
Wasn't expecting the change to be that much, completely forgot that you have to buy a bit less stone because of the feitoria, and that could actually impact the rest of the trade, even if it's just 450 stone in 30 mins. Good job on the quick change of the video.
In case anyone's watching in 2020, current numbers are 96 food, 60 wood, 42 gold, 18 stone per minute according to the AoE wiki. I went looking, and the DE tech tree doesn't specifically say how much, so I can't 100% confirm.
I'm coming from the future and already know this video
These things really shine on team islands, once wood dries up....perfect combo with the superb portuguese navy there.
Video Thumbail says: 13:37
Actually minutes and seconds Video goes 13:36.
So it’s just like the Feitoria: It appears good, but it isn’t.
Another well done video and analysis. Please, keep the channel up with high quality mathematics and AoE2.
I could do with a 10 hour video of just you saying "feitoria". Really, I could
Igor Welkenbach do It plz
Igor Welkenbach and tag me in that
yes, me too please !
creepy....
Feitoria= diarrhea
Your videos are way too underrated. Top quality content!
"Trying not to lose is not the same thing as trying to win." wise
Happy New Year bro. I have been enjoying your videos a while now. Thanks so much! Love to see these new ones coming :) All the best for 2017
Said it before, say it again. Love this building. It's always fun to use it in a team game and sling your opponent enough to make two armies, while just focusing on bombard towers. Not the best strategy, sure...but definitely the most fun I've had with the Portuguese.
Age of Nerfs II
Seems like it'll be good on a or nothing maps
Here's my take on feitoria.
they depend on:
1. resource availability in the map
2. as a PART of an overall playing strategy.
one needs to compensate via gaming strategy for your lack of economy (via being popcapped).
this compensation includes mandatory relic collection, and any use of defensive structures that save pop space such as walls but especially bombard towers which also enable holding your base with smaller armies. also, using well balanced armies and combos to counter your opponent is crucial.
you will want to push back the opponent's attacks while slowly pushing forward and starving your opponent of res. in these conditions the feitoria can shine, not in a resource-abundant open map.
Spirit, where's the road to 1800 series?
he uploaded new vid recently go watch
Feitoria has been buffed yesterday!
Literally every person on earth is waiting for you to make a video on the Malay in the Rajas update.
Fishing ships with gillnets harvesting point blank fish traps with no upkeep cost supplying endless fully upgraded 2h trashmen sounds good, and I don't think it's arguable at this point that there isn't a comparable competitor in the ultra-lategame against the post-imp Malay assuming a speck of water large enough for a couple docks is present. I had the fortune of being a bad player with a Malay on my team, and even after I had failed to hold my defense the Malay player was able to hold the 2v1 and push back essentially on his own (while I set up my new base in the back and just started farming to sling him) and won the game purely on the strength of the conditionless food, even versus two fully boomed, trading enemies.
love your channel man, keep up the great work!
Numbers and charts combined with AOE, this is just beautiful.
spirit of the law is now just a spirit. Come back and make more vids!
I would assume that, due to the Feitoria's nature, you would allow for more micro of armies and win in the battles easier.
Possible game changer in extremely long diplo games.
Insane haha. So cool of you to make all of these.
One thing to keep in mind, in line with the "more resistant to raiding" thinking, is that the same way that more tanky units will tend to deal more damage than squishier ones (the fact that they live longer, thus get to deal their damage for longer), a Feitoria keeps producing the same amount of resources even if it's down to 500 HP. This means that not only it has roughly 300 times more HP than a villager, but if it loses most of its HP it doesn't make any difference in your resource production.
Spirit. You should seriously consider writing a Maths book on Age of Empires. Did the thought ever come to you?
I don't know if Feitoria has been patched or what but I did some tests yesterday (with patch 5.8) and the gold/stone generations are much higher: 40 gold/min and 22 stone/min.
Did you use the in-game clock? It seems like you timed it yourself on normal speed, which is 1.5 times faster than the actual game time.
Hey Spirit!
I hope you are reading this comment: Some days ago, I talked to Resonance22 asking him about his opinion on making some videos with other UA-camrs like Zeroempires and you. He said he was really interested, but wasn't sure about your opinion on collaborating with other UA-camrs. Also, many people in the comment section thought this was a great idea.
I would love to hear your thoughts :)
Dunno about what Spirit thinks, but I'd love to see a collab video of him and Resonance22 :)
How to delete all the comments?
Reupload the video, Kappa.
Now we'll never know who was first :O
Of course it was you, creator is always first, cus video needs edit, etc. :-D.
Kappa = Sarcasm.
Prostagma?
Vulome.
I never knew that people did so much number crunching in this game. Colour me impressed. Time to replay the William Wallaca campaign again
another thing to consider would be the build time of 20 villagers, you could slap one down as soon as you hit castle age and you would be getting resources from it straight away while you wait for your villagers to build.
One thing I didnt notice the video account for was the 1000 food saved by making a feitoria instead of 20 villagers.
Oh, it's an AoE3 factory.
Except I'm assuming it generates all resources at once, rather than just one type of resource at a time.
Feitoria is amazing in team games, as you can become an excellent resource master.
Really good videos! It would be awesome to see some kind of video about Monks. How to use them and pros/cons to using them.
6:25 Song Name?
Hello Spirit of The Law,
First of all thank you for the channel, your videos made me play AoE2 again after more than 8yrs.
Now a question : Are considering doing video purely about relics? I mean in your videos you mention them a lot and are using them sometimes for comparison to your main topic but there is no video focusing on them. And it seems like an important thing - it generates gold.
What happens when you ignore relics or opponent is faster and gets them all?
How much advantage have they? -- How it translates into overall economy of town?
How are the numbers and effectiveness for blitz / long games?
Is relic position completely random? -- or do number of players on map has any affect?
I prefer the Malay for that crazy high food production with the ability to take advantage of it in a drastic way, ie 20 barracks pumping out two handed swordsman constantly, it does require water, some starting wood, and some ability to protect the fishing ships but I find if you have some good towers or enough harbors, the cost of gold and wood the enemy spends to raid your fishing ships is not worth it on their end as you can cheaply rebuild using nothing but wood, plus if you are able to reach the imperial age with a decent fishing set up and get those gold free long swordsman it is very easy to push back land raids by using sheer numbers, there will probably be a nerf somewhere down the line just like the feitoria nerf
agreed. i like the malay a lot as well and i think the nerf will come in taking away the final armor upgrade from the two handed swordsman. making them more vulnerable to ranged fire will go a long way in balancing them. as for the infinite fish traps i think they will stay the same. the only nerf i would see towards those is maybe removing gillnets so they dont gather from them as quickly.
Cuando recién salieron los portugueses NO los paraba nada ni los malayos con ordas que eran abatidas con toda clase de polvora
the problem with the malay fish bonus is that you will still need water and for obtaining the other resources ( supposing you run out of gold, stone or wood) you have to sell it at the market getting to the point than a portuguese player can outperform you in generating wood or stone.
Hey spirit of The Law i am new to your chanel and i love your videos and age of empires 2 Keep up the awesome work
The nerf was an odd choice to me. Typically things are nerfed when they are brokenly good, rather than brokenly bad. This was on top of negating most of their ballistics benifit, as well. It's too bad- they could have been quite cool.
How about one video on the entire Portuguese?
Still wondering why the Hotkey "A+F" with the Villager becomes build Monastery instead of Farm after Castle Age... :(
In FFA/diplo games, Feitorias are really useful. Let's say you hid your king somewhere, you can constantly pump bombard towers around the region. Feitorias are unraidable, and you can defend the whole thing with some bombard cannons (which have ballistics). You can keep expanding that way. I played a water game the other day and I could pump galleons non-stop while I continued to fortify my base in case I got landed. You can easily get to 5 feitorias, a couple vills, some bbc and have the rest on water. Pretty op strat
If someone makes a book named "the ultimate scientific guide for playing age of empires 2" it's gonna be this guy .(and I'll be the one who buys it)
7:02 "If we do some spreadsheet math ..."
Man, I love your videos, but please let me teach you how to use R. There is a better way.
Spirit Of The Law Hey Spirit, I'm sure you are busy with trying to catch up to all the new RotR changes; however, if I could suggest a topic, could you look at the khmer's scorpions with their +1 range and the 2nd ballista mechanic from their UT. We've done some basic testing and it looks like the 2nd projectile fires at slight (maybe random) angles to either side of the inital projectile, and seems to hit the adjacent unit to the target if the target it 3 tiles away from the scorpion. Fire rates also appear to be different, we haven't looked at accuracy or attack damage, but I'm sure there is plenty to talk about in general. I'd imagine you are going to be doing a full civ bio on the khmer, so there may be overlap, but it would be interesting to see how this new scorpion ranks among the scorpions of the mongol, ethiopion (new projectile size), celt, chinese etc. Maybe looking to see if this scorpion can do better than being situational, now that it outranges the archer line.
Has extra stuff at the end, in case you thought its the same thing as yesterday
On an 8 player diplo game it would be super OP for two teams of 4 to arise and one guy builds feitorias and one of his allies briefly set him to neutral/enemy status so they can convert it to accept the population space. Rinse and repeat (since no pop cap on converted stuff). After a few minutes one ally has 1000+pop in pure feitorias and is now the world's greatest slinger.
i have an idea vor a video(series).
new players can send u replays and you tell what they should have done better and what they did very good
Nice graphs and figures, i appericated the afford! take my thumb
This guys smart
Seems intended for late game scarcity problems
Sadly takes like 30 mins to pay off its stone and 15 for its gold. Which means you should build it early to maximize its effectiveness.
So it's not that good costing 20 pop space and 2 of the rarer resources.
I had earlier made the case somewhere that its cost should be reverted to what it was before (250 w 250 g) while keeping the new production rates so that it could actually be worth it for stone without being OP
This building is very OP in any game of 500+ population. There just aren't maps large enough for villagers gathering to support that many units and resources inevitably run out. Also, consider other players mixing up market prices that the feitoria player can exploit. If it's open diplomacy, then 2 cooperating players could be building feitorias for the other player to convert and feed resources back. I think this video undersells the possibility of infinite resources a bit much.
Any chance you will do a overview of the Portoguese in the near future?
I actually like it. You can make it in imperial age, so, presumably, you would still have filled only about 100 population by now. So, until you reach the population limit, its almost like using 1 villager for 120 sec to make 5 villagers, freeing up the TC and instantly using that available population room. After this, that 1 villager's work + the 5 Feitoria villagers generate enough resources to break even in about 6 minutes. If I was playing with them , I would build 2-3 as soon as I reach the imperial age, then delete 1 only when I reach the population limit. I think they look worse when you convert everything to stone. But use them for extra and expensive seasonal casual workers to get all resources, it might work.
They're changing it again!
Did you use a program or manually enter in all those data sets?
It is incredibly remarkable how 250 stone can make a stronger building than 650 stone :/ also, more imposing and intimidating
happy new year dude :)
Hello guys, I know this message is not related to the topic of this video, but this is AoE2 video, so I hope someone will help me out.. I'm creating a small scenario, and I don't know if this trigger even exists but.. is there a way to put condition "destroy object" on object that doesn't exist yet? Backstory is this.. 10 Centurions will come to an area, and once they come here, outpost will spawn, and then once centurions destroy the outpost I want an effect to happen.. is that possible to do?
luv ur number vids tru quality content!
Can you keep converting feitorias to go well above your population limit?
You can slightly overshoot it by building it while you're below your limit. If you have 199/200, for instance, you can make 1 more and get to 219/200. Once you're over your limit, though, you can't build another, and you also can't lay down dozens of them while you're at 199/200.
No no, that's not what I mean. If you're at 200 populations and CONVERT an enemy's feitoria, do you get to 220 pop or you just can't convert it? If the game allows you to convert more and more feitorias you could keep doing it to get to insane population.
Ah, conversions aren't prevented by pop space, so you can be at 200/200 and go convert as many feitorias as you can find :) It'll just keep putting you up at 220/200 and up so you'll have to lose a lot of units before you can make more.
This does in fact work! You can continue to convert Feitorias regardless of you population, but they will add 20 to your population when you convert them. Even if you are at 200/200 you can convert a Feitoria and then get to 220/200 pop, then convert another to get to 240/200 pop, and so on. You just need Redemption to be able to convert them. Your enemy could just delete the Feitorias though (or research Heresy) to prevent you from doing this. But maybe it would be useful in a diplomacy game where you have an ally temporarily set to enemy just to convert Feitorias in a sort of sling.
so in a 4v4 game, one player could take portugese, and keep building feitorias. they would then let one of their allies convert them. that ally would simply be an economy provider for the other 3. unlimited resources! (obviously teams can't be locked).
i'm starting to worry, are you okay? don't abandon us :
I need more videos
Everyone: FeiTOria
SotL and the Portuguese language: FeitoRIa
Feitoria is a unit which should not exist in AOC world, it gives insane advantage bcoz it can means, a player can simply sling from 10 fetoria just in case if hportugese base is raided and allies can't help. Create fetoria in strong ally base and enjoy the free resources. Not to men tion if u r a good player urself, u can send vills in enmy base to raid some buildings and then make fetorias in ur base once popultaion is freed.
Fetoria can do lots of things and all of them are simply OPed.
Am I the only one who thinks that this guy should be managing the stock market or running a company rather than a game and a UA-cam channel?
wail rimouch how do you know he doesn't?
I think it is meant to go with an imperial rush. Go with one town center and use Feitoria to prop it up before your enemy even reaches max pop.
The best thing about feitorias is that you dont have to manage it.
So what you're saying is, the Portuguese player should inflate the price of stone early by spam buying it, then when there's no map stone and a high market price, lay down the bombard towers and use the feitorias and bombard canons to reinforce
basically, never use it in a 200 pop game, you'll only be hurting yourself
Except when the map is forrest nothing
@@rikpien2925 Or already emptied out of resources
These things are awesome in team games. One of my buddies plays portugues, I play byzantines and another buddy plays spain, the portugues fills his popcap with these things, me and the spaniard build lots of walls and castles, we harvest all the rare resources left in his land and he pays us like hired mercenaries to go kill the other team. It's great when your army is almost immune to attrition so your still using high cost deadly units (such as cataphracts or conquistadors) while the enemy is forced to use pikes, skirmishers and scouts.
11:26-end is the most interesting part and, to me, the most important question is: Should you include Feitoria's in your build order or not? If you build them early, do they pay off? (and I guess you should also include the time to build it and 4 additional houses (+their wood cost) in this calculation)
Hey there Spirit of The Law, would you mind doing some comparisons between the AIs?
I kinda feel like the Hardest AI might be a lot more inconsistent in speed than the others, but can't figure out why.
nice with the new intro :D
Sounds like the best option is to build one ASAP and hold of on building more until stone runs out on the map.
10 out of 10 intro especially at 36
PS: I am not new and best music