This is the best non-spoken tutorial that I've ever seen. Simultaneously you actually explained goal and why it's important for many things, while most tutorials I have seen just show you how to drop a softbody and watch it jiggle. This is really well done. Thanks for the effort behind it.
I've been pulling my hair out all day trying to figure out how to parent a soft body object to an armature. This video provided the solution to the problem in the first 4 minutes. Thank you so much, amazing tutorial!
Please help! i just want to know...when i finish sculpting the trunk and go to edit mode, my object doesn't look like this 12:00 but showing like this 13:32 (inside the box shape) sorry for my english
I am doing my animation in mya and bringing as alembic cache to blender . when i apply softbody to that character , soft body dosent work . is there something wrong process am i doing ?
is there any way i can just copy the mesh and cut out the parts i dont wanna use instead of having to make an entirely new mesh? i saw you do it with the ears but is that doable for any other part?
18:40 I apparently did something wrong as usual cause my ears aren't floppy, they're very soft and don't bounce back, almost clipping through each other... I rechecked every setting idk what's wrong :(
Could someone help me with this problem? I add a plane and extrude it so that it has thickness + added collision. I add soft body to a torus with 24 vertical cuts and 12 horizontal cuts. When I put the torus in the air to fall, it just floats with a small bobbing motion. When I put it near the plane, it bobs not as much and interacts/ collides with the plane. Anyone got a solution?
8:05 whoa whoa whoa slow down bro, u did what and how? Did you parent the fish to an empty and gave it uh.. noise modifier in between keyframes? I'm not sure I can catch up... >.
No! Basically the ears are generally very thick and they can use cloth SIm, but body parts such as truck or belly have weight and muscles, so they need soft body, if you use cloth in those, they will act like a cloth full of air (air bag) not muscle
16:38 Literally ben trying to figure out that problem with proxy meshes for months now and really couldnt nail it down, had no idea it was just in moving the Mesh Deformation modifier above the Armature one. So glad to not be the only one. At that, you saved the day, your tutorials are some of the best I've seen. Awesome upload!
would this work if i wanted a character's--for lack of better term--flesh to jiggle a bit when moving? Like thighs shaking when they take a step or something?
Very well done. Very informative. I would like to see a tutorial on how you did the voice-over as well. It sounds pretty good, but there are some glitches in some words, but overall it sounds very natural.
This is one of the best, most straight-forward tutorials I've ever seen. Thank you so much for clearly laying out the settings and explaining the significance of every parameter.
That’s was really good tutorial and everything looked so easy. I have been playing with soft body physics just for fun and while I sometimes get something to work, everything tends to explode or fly into another galaxy and I can’t figure out what I have done wrong. I use blender 3.5 and try make rigged soft body mesh to interact with another soft body. I have to make false moves all the time to delete the cache, since blender don’t do it automatically. First play is ok, but second is already corropted and my mesh blows up. It’s not handy to bake it all the time when I tune the parameters. After playing a while, simulation stops working completely and after first frame, object flies out of our solar system. I haven’t find a way to fix it. Most likely there’s messup with starting position and simulation thinks my object have a huge stretch. Haven’t find any reason what could cause this.
Incredibly useful tutorial, thank you so much! I have a question though. How do i know that i need a type of simulation over ther other, when i have to make something jiggle? i.e., why did you give the trunk a softbody sim and the ears the cloth one and not viceversa? Does it come to shape of the object/jiggly bit or is completely arbitrary?
Simple Answerer, if you are using a part which have an under muscle as well in real life like : breast, fat tummy, or even body like baymax, u will nee soft body, and the bodies which are really thin in reality, in that case cloth will work fine.
Something very strange happens to me. I have the surfaceDeform after the armature and it works correctly (only in the viewport, if I render it is a disaster), and if I put it before the armature as you indicate in the tutorial it does not work. T.T Has anyone had the same thing happen to them?
It's actually nice and funny to see all those frustration lol. You don't normally see it in tutorial videos and this actually cheer me up after many fail attemps.
Very well explained Aneesh, There are people like you who are helping noobs like me to learn blender and expose us the fact that is there anything that blender can't do? Thank you Aneesh for your content... 🔥
I thought softbody is just a useless gimmick that will never be implied in usual animation, and here I was wrong, love the cute elephant! Download link?
Biggest problem I am having is if there are multiple linked faces in one model, they don't all act the same way. Even with default Susanne, the eyes act different then the main head, breaking off and falling to the floor as though they are not part of the same model .
Amazing content and very informative. Could you please teach how would someone mix a keyframe animation with a softbody sim with a rigid body one? For example a cube moving a bit, then falling and acting like jello, and then suddenly in one of the jumps it shatters to rigidbody chunks. I can't find any information whatsoever about mixing simulations like this and how you did in your amazing video.
Hi, great tutorial. Does the soft body that is linked to some bones will not moves accordingly to the link muscles? That's what im facing now, as the vertex group of the soft body is already linked with some bones. What should i do.
Already subbed and belled xD Pls make hair dynamics tutorial xD And if u can, tutorial on how to make cloth\ponytail sim for games (the ones where u need bones for the flops and wiggles) and a tut on how to make soft body igid body interaction simulations with keyframes animations. And forcefield tutorials too. Or anything animation\simulation, really 😅 I like that u explain what settings do, that really helps to understand how it works 👍
I've been trying to figure out this problem for a while: I have a soft body sheet mirrored and attached to an armature. How do I get the mirrored bodies to collide (self collision fails, edge collision fails, face collision fails)? I mean I could roll to a cloth sim, but I'd really rather not...
My muscle mesh on one side of the body is not moving around the bone it is supposed to be parented to the way the equivalent object on the other side of the body is. I checked the settings against each other and yet, when I play the animation, the one muscle mesh has a much more exaggerated movement and does not remain with the bone. I have checked the origins of each mesh and set them to geometry, checked the weight painting, and the simulation settings. Everything appears to be the same, just a mirror image. What else should I check to troubleshoot this?
I think the order of the modifiers is because the ears have the armature modifier and the trunk is bound to the bone.
Ohh!! I think you are Right
This is the best non-spoken tutorial that I've ever seen. Simultaneously you actually explained goal and why it's important for many things, while most tutorials I have seen just show you how to drop a softbody and watch it jiggle. This is really well done. Thanks for the effort behind it.
Would love a hair dynamic tutorial!
I've been pulling my hair out all day trying to figure out how to parent a soft body object to an armature. This video provided the solution to the problem in the first 4 minutes. Thank you so much, amazing tutorial!
This is absolutely fantastic!!! Very, very, veeeery well explained!!! Thank you very much! :)
WOW one of the best tutorials i have seen.
I wish every blender tutorials were as good as yours. this is only video that makes me finally to understand what are setting actually do.
Liked the video a minute in purely for the clarity of the settings yo'uve used. NICE.
even tho this is 3 years old it was still very helpful.
The best tutorial Of the year 👏🏻👏🏻👏🏻👏🏻
This was so useful and fun!
U got a nice and neet tut ever. I love it ❤❤❤
Holy shit best tutorial I've ever used! Liked and subscribed.
Really love this tutorial, it's God sent and also the you are just hilarious 😂
1:11 heavier objects have slower movement
1:22 can even assign diff weight to diff vertices
Thank you very much!!!! Excellent tutorial
Please, what is the intro-outro song?
Coooool!
wow super super coool tut thanks
liked and subscribed
Just fucking amazing and so well explained. Thank you so much for sharing with us :D
Please help! i just want to know...when i finish sculpting the trunk and go to edit mode, my object doesn't look like this 12:00 but showing like this 13:32 (inside the box shape)
sorry for my english
This predates the meme legendary ways
Which getforce rtx u use for rendering ?
thank..you...
thank you so much..!!!!😭
I am doing my animation in mya and bringing as alembic cache to blender . when i apply softbody to that character , soft body dosent work . is there something wrong process am i doing ?
is there any way i can just copy the mesh and cut out the parts i dont wanna use instead of having to make an entirely new mesh? i saw you do it with the ears but is that doable for any other part?
Yes sure you can , but make sure the poly count is low as possible
@@AneeshArts is that why you modelled the muscle instead? to reduce the poly count?
18:40 I apparently did something wrong as usual cause my ears aren't floppy, they're very soft and don't bounce back, almost clipping through each other... I rechecked every setting idk what's wrong :(
Wow... i am not good at blender
😊🙏🙏
Could someone help me with this problem? I add a plane and extrude it so that it has thickness + added collision. I add soft body to a torus with 24 vertical cuts and 12 horizontal cuts. When I put the torus in the air to fall, it just floats with a small bobbing motion. When I put it near the plane, it bobs not as much and interacts/ collides with the plane. Anyone got a solution?
Disable "goal" in soft body settings (for anyone who might still need it)
@@Lilian040210 Thank you so much!
8:05 whoa whoa whoa slow down bro, u did what and how? Did you parent the fish to an empty and gave it uh.. noise modifier in between keyframes? I'm not sure I can catch up... >.
So basically you should use cloth and not softbody
No! Basically the ears are generally very thick and they can use cloth SIm, but body parts such as truck or belly have weight and muscles, so they need soft body, if you use cloth in those, they will act like a cloth full of air (air bag) not muscle
@@AneeshArts oh okay...just that the soft body...is very taxing on the system haha
16:38 Literally ben trying to figure out that problem with proxy meshes for months now and really couldnt nail it down, had no idea it was just in moving the Mesh Deformation modifier above the Armature one. So glad to not be the only one. At that, you saved the day, your tutorials are some of the best I've seen. Awesome upload!
would this work if i wanted a character's--for lack of better term--flesh to jiggle a bit when moving? Like thighs shaking when they take a step or something?
This is awesome, nice work, thank you! Would love to see a video like this on the hair dynamics sim on a person head/face!
brOOOOOOOOOOOooo you gotta buy a mic, I am literally going insane listening to this AI Mans voice
"Breasts jiggl-- etc" really calling out half of us watching 😭
16:40 got me real good.
Is this descript voice?
Very well done. Very informative. I would like to see a tutorial on how you did the voice-over as well. It sounds pretty good, but there are some glitches in some words, but overall it sounds very natural.
This is one of the best, most straight-forward tutorials I've ever seen. Thank you so much for clearly laying out the settings and explaining the significance of every parameter.
That’s was really good tutorial and everything looked so easy.
I have been playing with soft body physics just for fun and while I sometimes get something to work, everything tends to explode or fly into another galaxy and I can’t figure out what I have done wrong.
I use blender 3.5 and try make rigged soft body mesh to interact with another soft body.
I have to make false moves all the time to delete the cache, since blender don’t do it automatically. First play is ok, but second is already corropted and my mesh blows up. It’s not handy to bake it all the time when I tune the parameters.
After playing a while, simulation stops working completely and after first frame, object flies out of our solar system. I haven’t find a way to fix it.
Most likely there’s messup with starting position and simulation thinks my object have a huge stretch. Haven’t find any reason what could cause this.
Incredibly useful tutorial, thank you so much!
I have a question though.
How do i know that i need a type of simulation over ther other, when i have to make something jiggle? i.e., why did you give the trunk a softbody sim and the ears the cloth one and not viceversa? Does it come to shape of the object/jiggly bit or is completely arbitrary?
Simple Answerer, if you are using a part which have an under muscle as well in real life like : breast, fat tummy, or even body like baymax, u will nee soft body, and the bodies which are really thin in reality, in that case cloth will work fine.
@@AneeshArts Ahhh i see, tyvm! I'll keep that in mind!
Something very strange happens to me. I have the surfaceDeform after the armature and it works correctly (only in the viewport, if I render it is a disaster), and if I put it before the armature as you indicate in the tutorial it does not work.
T.T Has anyone had the same thing happen to them?
Wow! Very good and complex tutorial. Continue please!
Ya know, I bet this is the real way X-Muscle works. It's good for simulating body fat as well.
Really informative and easy to follow. I wouldn't have thought to do the ears with a cloth sim. Great work 🙏
Is this an ai voice or real?
it's text-to-speech. The warbles give it away
Man, you make some of the best Blender tutorials online. Thank you so so much !
The jiggles give so much life, it's amazing
10:47: Little Meena from "Sing"... Aww!! 😮😮😊😊🥰🥰🤗🤗
hold up, why is your fish moving not on a curve by by a keyframe animation
I hope OP would not touch blender fluid sim, bcz its whole video would be 19:27 :DDDDD
Physics become lost after baking for some reason
Softbody simulation in blender is a superslow shit
finally! been searching high and low for an in depth version of soft body physics in blender! this channel rulez!
It's actually nice and funny to see all those frustration lol. You don't normally see it in tutorial videos and this actually cheer me up after many fail attemps.
Please do more tuts like this! i love this!! hope u are doing good
i add the soft body to the vertex but it still affects the entire model help!??
Can I use this for bussoms
waiting for hair dynamics tutorial
This is a master class, i have never even tried soft body sims, till today ssson, Thanks you very much for this amazing tutorial
This guy sound like a damn robot
Very well explained Aneesh, There are people like you who are helping noobs like me to learn blender and expose us the fact that is there anything that blender can't do?
Thank you Aneesh for your content... 🔥
I’d love a tut on hair dynamics! They’re really hard to find for some reason.
soft body < wiggle bones addon
Very clear! Thanks bro
jiggle is best
Great Video keep on going
ohk awesome maybe I could use in the future
Finally some precise and clear explanation of those settings :D
your tutors are best
thx bro
Fantastic content! Thanks for sharing
this is frustrating
You're amazing one
Nice proo keep going
Super! Thanks!
Amazing! Thank you!
Thank you so much for this tutorial. If really helped me understand how soft body sim works and what the different settings mean.
Here we gooo
Amazing
Great stuff as always!
So when I parent the proxy mesh to a bone and play back the animation, the mesh just keeps falling instead of hanging. Any idea why that could be?
I can't believe it, someone made GOOD use of a synthetic narrator. I have never seen that before. Good video :)
I thought softbody is just a useless gimmick that will never be implied in usual animation, and here I was wrong, love the cute elephant! Download link?
Biggest problem I am having is if there are multiple linked faces in one model, they don't all act the same way. Even with default Susanne, the eyes act different then the main head, breaking off and falling to the floor as though they are not part of the same model .
model disappears or it totally explodes into a poly mess when the collision object hits it.
Do i need to use muscle mesh or can i use original mesh with som soft body vertex groups?
Very good work. Funny and informative
Amazing content and very informative. Could you please teach how would someone mix a keyframe animation with a softbody sim with a rigid body one?
For example a cube moving a bit, then falling and acting like jello, and then suddenly in one of the jumps it shatters to rigidbody chunks. I can't find any information whatsoever about mixing simulations like this and how you did in your amazing video.
Thank you so much !!
Amazing tutorial, really really helpful🙏
16:42 is fun🤣😆
Great tutorial!
Hi, great tutorial. Does the soft body that is linked to some bones will not moves accordingly to the link muscles? That's what im facing now, as the vertex group of the soft body is already linked with some bones. What should i do.
Already subbed and belled xD Pls make hair dynamics tutorial xD And if u can, tutorial on how to make cloth\ponytail sim for games (the ones where u need bones for the flops and wiggles) and a tut on how to make soft body
igid body interaction simulations with keyframes animations. And forcefield tutorials too. Or anything animation\simulation, really 😅 I like that u explain what settings do, that really helps to understand how it works 👍
I've been trying to figure out this problem for a while:
I have a soft body sheet mirrored and attached to an armature. How do I get the mirrored bodies to collide (self collision fails, edge collision fails, face collision fails)?
I mean I could roll to a cloth sim, but I'd really rather not...
This tutorial is so good. Basically everything about softbody.
My muscle mesh on one side of the body is not moving around the bone it is supposed to be parented to the way the equivalent object on the other side of the body is. I checked the settings against each other and yet, when I play the animation, the one muscle mesh has a much more exaggerated movement and does not remain with the bone. I have checked the origins of each mesh and set them to geometry, checked the weight painting, and the simulation settings. Everything appears to be the same, just a mirror image. What else should I check to troubleshoot this?
wow! I never knew that you could do that with soft bodies! Thanks!
Superb 😍😍😍😍😍😍😍🤩🤩🤩🤩🤩🤩🤩🤩 You are the best