I had no idea raiding was a thing in fortress mode! Thankfully, after an encounter with a werehyena, I have now learned how to equip weapons to my dwarfs. What a site it was watching 10 dwarfs wrestle a werehyena. And yes I learned just how terrible this encounter truly was a month later.
Wut? Terrible? You really need to work on your perception and your ability to recognize opportunities! For most casual players, a werecreature attack is a horrible incident that might end your fortress ... for an actualy dorf-player, it is the cornerstone of becoming a Werebeast-Fortress which is outright unbeatable!
I was on the world map and ready to conduct my first raid. A Neighboring dwarven fort was attacked that year and i was ready to avenge my cousins... After a quick save. I had prepared a full squad of dabbling, adequate soldiers with bronze weaponry and zero armor. I knew they were weak, but if they could free some hostages or something, I'd be happy. a couple deaths would be fine. No one returned. No happy music...3 were taken captive, and the rest were killed by demons. Even the dogs. I liked those dogs. Thankfully, i saved beforehand, so it was all a dream.
Same, I have no clue how to butcher animals in this game. My stockpile has a ton of hamster corpses (idk how I got them) beside the butcher but every time I use the "butcher animals" command it just says no corpses
@@lancefernandez1434 hamster corpse if im not wrong isnt considered as a food source that why the butcher wont butcher it, maybe with mods it will be possible
I've found your videos so great! Was a lil apprehensive about picking up this game, but thanks to your videos I am now just finishing up the first year of my first fort! Its a cool lil game, very happy to have gotten into it at long last
Loving the videos so far! I tried picking up the original years ago, but the steam release has really inspired me to give it another go! I'd love to see some videos further exploring how to find the stories in the logs
One sort of cheaty way to abuse the raiding system is by setting up an embark with professional ambushers and competent fighters/leader then instead of spending time building your fort is by sending out your 10 in a squad to loot stuff (this will make you go to war if you are discovered). Every time your dwarves will bring back more stuff even beak dogs(which are good guards if trained for war). Rinse and repeat until your first migrant wave. Then just stockpile a bunch of materials and lock your fort. Make a fake entrance that goes down 3 cave layers and then connects to your fortress from the other side of the 3rd cave layer. Make every invader that isn't gonna be idle outside go through all the fun inhabitants instead of wasting your first year trying to make a trap corridor.
A short tutorial on good work order setups would be great. I've been having some difficulty getting the hang of the different clauses and checks you can put on orders.
Thanks for this explanation sir! I am a new player, but have played rimworld, and I hadn’t even tried the raiding because I was worried it wouldn’t be viable or worth doing. Seems pretty straightforward.
Agitated ravens kept attacking my livestock. They traumatized my baby goose and nearly killed a dog. Totally unacceptable. If I find out that there are artifacts in the world with raven in their name, I will send a squad to steal it even if it's on the other side of the world. Just so I can toss it into magma at my fort.
Had a Kobold come to our Fortress and steal away a scroll that hadn't been put in library yet worth several hundred armoks. I sent them 20 dwarves armed to the teeth and demanded surrender. They chose wisely. Thanks for the guide.
Perfect. Thanks for the Quick Tutorial. I wondered if it was even possible to invade other people. But yeah this is one point for Rimwold because the Raiding/Questing is better than in Dwarf fortress.
Awesome, I have been playing for a really long time, but never really utilized raiding. I have used it a 2-3 times, but every time my dwarves never returned so I stopped using it.
One useful thing you can do with it is acquire low population sites, and then send dwarves and people you have no use for to that site. Stave off FPS death, and you get free shit later on.
Any chance you could do a "how to muddy stones" video? Different methods and pros and cons of each or something. Would be SUPER helpful being able to grow things underground when you want to.
Easiest way is to wall off a 3x3 section, channel a hole over top of it, designated the hole as a pond, make buckets, designate a water source, then your dwarves will fill it themselves. Just stop them when the water is level 2 or 3 and open the section to drain and evaporated the water. Alternatively, make it a well and repurpose the water to irrigate more.
It'd be sweet if you could see the battle take place, I mean I want to be able to see the layout of the settlements and see if it looks better than mine :D I guess thats what adventure mode is for though
If I remember correctly, human villages and towns are roads lined with square houses(minecraft cube house style) the bigger ones having paved roads and shops, sometimes even sewers(that are mostly used as homes for criminals and monsters). Castles are big rectangles with a tower in the courtyard and more towers around the walls. Dwarven hillocks are little hills or hatches in the ground that are just kinda thrown around that hill dwarves live in. Similar with forest retreats, which are just big trees that elves climb into. Goblin dark pits have a sorta similar ground plan to human villages, but instead of houses they just dig pits, and the roads are trenches. The goblin tower is a tower in one of these pits, a big spire thrust into the ground(this is where the kidnapped kids are taken). Finally, the dwarven fortresses are generally big sets of layers of 9 rooms in a sort of 3 by 3 square formation, connected by winding passages and decorated with statues. The rooms are generally similar to the options we have, albeit built less efficiently. They generally reach deep past the first cave layer, sometimes even deeper. While in history generation they sometimes dig "too deep" they never actually generate the required tunnels for such an event. The fortress does still get destroyed however.
I learned you can insta send your dwarves on raids the moment you get into the map, and loot easy axes and other items from weak goblin camps. I got away with it about 8 times in a row before losing anyone. Seems like it gave the dwarves free ambusher xp, too.
Hello, I really like your videos, I mainly watch guides. In general, it may sound stupid, but what are artifacts used for, how to create them, and what do they give (can you read it somewhere?).
I see. Can you check what happened to our dwarf? I mean, how did he die, what killed him? Since I'm playing for the first time, it somehow happened that my first fortress did not fall after over 40 hours of gameplay, but in the last hours I had a vampire attack (I solved the matter), but recently two mass deaths of about 10 dwarves each occurred in the fortress and I don't know what happened , it only writes that they are dead. @@BlindiRL
1. Dig down to usually elevation level 10-0. With luck, you'll hit a deep cavern. This reveals lava to you. 2. Through the wall, dig to the surface of that lake of lava you found. No deeper, only surface level. 3. From there, you'll want to dig out a channel for the lava to travel through and cap off the top of this channel with a lava proof floor. Dig/channel to the final block before the lava but do not breach yet. In side view. 💨💨💨💨💨💨💨🧱💨 🧱🧱🧱🧱🧱🧱🧱🧱💨 (floor, not solid wall.) 💨💨💨💨💨💨💨🧱🌋 4. When channel is built for as long as you want and you're ready, mine out the wall in front of the channel, revealing the cavern, and channel out the rock preventing the magma from flowing into your channels, and build a lava proof wall allowing only the channeled, covered magma ditch to fill with lava Top view... 5. From there, channel out 1 block outwards whether you want to build your magma forge, kiln, what have you. This method minimizes loss of life and allows for relatively safe expansion of forges in the future. Just don't go balls deep and go step by step or your dorf WILL bathe in liquid rock. As for weapons, work-orders, assign dwarves to only work metal and no one else, and have an ore stock pipe nearby. Have three output stockpiled nearby, one accepting Bars, one accepting all metal good, good quality and below, and the other all metal goods, excellent and above. Sell the junk, doll out your military with the good or vice versa.
How impactful are combat skills? For example, in your opinion how powerful would something like, a legendary hammerdwarf be? Would they be able to hold off like 10 people at once? Or is it just a slight advantage?
Its a huge advantage. A legendary skilled dwarf could enter a martial trance and take down more than 10 people all by himself easily. It is possible that he will get tired while fighting though leading to him getting injured or even killed so its best not to leave your dwarfs too outnumbered. A group of 4 legendary dwarfs with steel or better can pretty much kill anything.
@@billfred9411absolutely this, a dwarf swordmaster I had (legendary everything combat essentially) was fighting with roughly 30 rodentmen (underground raids) saving some civilians who I sent the burrow but they were getting slaughtered by them. I closed the bridge right when she passed to the outside to push them back. She went alone, she singlehandedly killed like 17 of them before she got over exerted, they promptly killed her, but it was badass. Also saved my fort from being overrun
@@josebocanegra8720 Yea basically comes down to endurance. If a legendary dwarf didn't get tired they could endlessly kill whole army's. I remember doing just that in masterworks dwarf fortress. There was ways to give your dwarfs a trait that makes them never get exhausted and if you pair that with adamantine armor and legendary skill you have a unstoppable dwarf. Only thing they have to worry about is a vampire killing them in there sleep or fighting a dragon without a shield. Also forgotten beast poison... you know what forget I said unstoppable lol.
so what's the strategy for winning? is there any consensus on this? does equipment matter, or just skills? are some types of actions more likely to succeed than others?
How are you getting the stock numbers showing all the time at the top of the screen? I only have the Stocks button which opens the fortress inventory. Thanks for these videos!
When I send a squad out to raze, they'll fight for a bit but then come back, even if they were dominating in combat. Is there a way to make sure they finish the job? Also, is there a way to designate multiple sites to attack in one excursion?
Some of my soldiers come back seperately, then it seems the rest never do. Not sure if that is a bug and or how to fix it? Id hate to loose 3 squads of moderately solid fighters with decent gear if they didnt die.
I tried this (went to an abandoned cathedral) - and upon return they dropped the "important loot" at the entrance to the map... (a book, scroll and something else). Nobody is picking it up and bringing it inside... I wonder if that's a bug or if I'm doing something wrong? (They also rescued a Goblin who joined my fortress) But the book and stuff are 'dumped in the river' where they entered the map...
Thanks blind question though, in my current fortress I sent a squad out to read and I thought that they had finished only two of my doors have returned and I didn’t set them to occupy, it still says there still on their way to their destination however the militia commander himself returned back to the fort along with two other doors did I do something wrong?
(From wiki) There is an uncommon bug where squads sent on missions will never return and be forever listed as 'traveling'. To fix this, enter your (m)ilitary screen and replace each member in the missing squad with a random civilian in your fortress, then remove those civilians from the squad and leave it empty. Next, go to your (c)ivilizations/World Info screen and cancel the mission the squad was originally sent out to do. This is possible now that the squad is technically disbanded. The former members of the squad will eventually return to the fortress after a few days (thankfully still carrying their equipment) and it will announce 'XYZ squad has returned' when they do, even though they aren't in the squad anymore. You will need to delete the old empty squad and make another, as the game still thinks they are part of the old squad and won't let you re-add them to it.
Can you do a video on the agitation mechanic? Trying to build some walls around my fort entrance kinda resulted in my dwarfs getting constantly slaughtered and fights lasting for months.
But the dwarves within my fortress refuse to listen to my commands. Almost all went Berserk and Histerical. When i make them bring that S they chop trees and lock themselves up. Weird.
My squad has their equipment still equipped after the raid... but they dropped all the received loot at the zone-in. I do have room in stockpiles, but nobody comes to pick it up. I'm not sure if that's a bug too, or if something else is going on.
I'm sad that there is no way to conquer a site and play that fort. I understand this is only available with DFHack? possibly adventure mode too( i never played classic version so i dunno?
From wiki There is an uncommon bug where squads sent on missions will never return and be forever listed as 'traveling'. To fix this, enter your (m)ilitary screen and replace each member in the missing squad with a random civilian in your fortress, then remove those civilians from the squad and leave it empty. Next, go to your (c)ivilizations/World Info screen and cancel the mission the squad was originally sent out to do. This is possible now that the squad is technically disbanded. The former members of the squad will eventually return to the fortress after a few days (thankfully still carrying their equipment) and it will announce 'XYZ squad has returned' when they do, even though they aren't in the squad anymore. You will need to delete the old empty squad and make another, as the game still thinks they are part of the old squad and won't let you re-add them to it.
How come both DF and Rimworld don't simply let you yourself do the raiding? Is it a GPU issue? Both games would be so much better if we could join the adventure/siege in real-time with at least a little control rather than an AI text based auto-battle. I've always wondered about this.
What I've learned from the internet is that the term *fun* is used very differently in the context of Dwarf Fortress. So when you say something has fun outcomes, they're all just gonna die right?
0:47 Wait a second... so theres a Dwarven Fortress that was taken over by Elves, ok....why? i mean by what i can remember of DF when you generate the world it create its history and events... you can verify why this place was invaded or teh reason of war later? so to take a side??
Is there a way to see petitions you agreed to? I had a petition for some sort of temple, said yes, but promptly forgot what deity it was for and couldn't find a way to figure that out. - It apparently *wasn't* the most commonly worshipped deity at my fortress
I had this problem as well and what sucks is even if you delete the incorrect temple it still stays in your temple list. My best advice is try the religions with the yellow background and find one with at least 10 people in the religion. The yellow background means its an officially recognized religion and they are the only ones allowed to have priests.
@@billfred9411 sounds good, will try that. I hope they add a Petitions menu or something to keep track of that stuff. I saw they already added a Mandate filter for trades, which is a great QoL improvement.
@@Kram1032 I was very tired when i wrote that I actually mean yellow font not background but I'm guessing you knew what i meant. Its basically guaranteed to be the one with at least 10 people because you wont get a petition until there is 10.
@@billfred9411 I went with the biggest one but that wasn't a yellow one so that was clearly the wrong choice. There aren't many that are larger than 10 right now though. I could just make a temple for each.
@@Kram1032 From my experience official religions are less popular then unofficial ones. To get the official ones off the ground you need a priest. Like I said the yellow font means its official. Its literally impossible for unofficial religions to have priest or make any kind of petitions. It has to be one of the yellow font ones. There may even be only 8-9 in the religion depending if you lost dwarfs but you should see a yellow religion with around 10 people and that's the one your looking for.
First you gotta smooth the stone path, then make a track that starts in your kitche goes down some ramps, and stops at your dining hall. Now assign the cart to the food stock pile and just fill carts with some mugs, jugs barrels and pots. Finally send your full cart for some fast and easy delivery! Bonus points if you have rock and metal containers :)
I had no idea raiding was a thing in fortress mode! Thankfully, after an encounter with a werehyena, I have now learned how to equip weapons to my dwarfs. What a site it was watching 10 dwarfs wrestle a werehyena.
And yes I learned just how terrible this encounter truly was a month later.
Welcome to dwarf fortress. That was your welcome gift. Strike the earth my friend.
Hahaha been there
Now that sounds like a proper Dwarven experience of Fun. You had something interesting happen and learned something for the next time. Praise Armok!
Wut? Terrible? You really need to work on your perception and your ability to recognize opportunities!
For most casual players, a werecreature attack is a horrible incident that might end your fortress ... for an actualy dorf-player, it is the cornerstone of becoming a Werebeast-Fortress which is outright unbeatable!
Sounds like something a werebeast sympathizer would say. . .
I was on the world map and ready to conduct my first raid.
A Neighboring dwarven fort was attacked that year and i was ready to avenge my cousins... After a quick save.
I had prepared a full squad of dabbling, adequate soldiers with bronze weaponry and zero armor.
I knew they were weak, but if they could free some hostages or something, I'd be happy. a couple deaths would be fine.
No one returned. No happy music...3 were taken captive, and the rest were killed by demons.
Even the dogs. I liked those dogs.
Thankfully, i saved beforehand, so it was all a dream.
Would love a tutorial based on butchering, caging, animal husbandry and training.
Great suggestion!
Taming animal also :D
My animals just turn stray after a while how can i stop this. Ive got a pen and everything
Same, I have no clue how to butcher animals in this game. My stockpile has a ton of hamster corpses (idk how I got them) beside the butcher but every time I use the "butcher animals" command it just says no corpses
@@lancefernandez1434 hamster corpse if im not wrong isnt considered as a food source that why the butcher wont butcher it, maybe with mods it will be possible
I have my first real fortrest and it has over 150 people now but I never realized I could explore the map :D
A WHOLE NEW WORRRRRRLLLL
These tutorials are great cause no one else has the short video setup. Tutorial doesn't do this game justice so these are great. Thanks
I've found your videos so great! Was a lil apprehensive about picking up this game, but thanks to your videos I am now just finishing up the first year of my first fort! Its a cool lil game, very happy to have gotten into it at long last
Loving the videos so far! I tried picking up the original years ago, but the steam release has really inspired me to give it another go! I'd love to see some videos further exploring how to find the stories in the logs
One sort of cheaty way to abuse the raiding system is by setting up an embark with professional ambushers and competent fighters/leader then instead of spending time building your fort is by sending out your 10 in a squad to loot stuff (this will make you go to war if you are discovered). Every time your dwarves will bring back more stuff even beak dogs(which are good guards if trained for war). Rinse and repeat until your first migrant wave. Then just stockpile a bunch of materials and lock your fort. Make a fake entrance that goes down 3 cave layers and then connects to your fortress from the other side of the 3rd cave layer. Make every invader that isn't gonna be idle outside go through all the fun inhabitants instead of wasting your first year trying to make a trap corridor.
A short tutorial on good work order setups would be great. I've been having some difficulty getting the hang of the different clauses and checks you can put on orders.
"Two Cougars and a Moose" sounds like a sitcom.
Thanks for this explanation sir! I am a new player, but have played rimworld, and I hadn’t even tried the raiding because I was worried it wouldn’t be viable or worth doing. Seems pretty straightforward.
Agitated ravens kept attacking my livestock. They traumatized my baby goose and nearly killed a dog. Totally unacceptable. If I find out that there are artifacts in the world with raven in their name, I will send a squad to steal it even if it's on the other side of the world. Just so I can toss it into magma at my fort.
Had a Kobold come to our Fortress and steal away a scroll that hadn't been put in library yet worth several hundred armoks. I sent them 20 dwarves armed to the teeth and demanded surrender. They chose wisely. Thanks for the guide.
Perfect. Thanks for the Quick Tutorial. I wondered if it was even possible to invade other people. But yeah this is one point for Rimwold because the Raiding/Questing is better than in Dwarf fortress.
Love the series, I didnt know you could ride. I think a farming and livestock video could be a good choice for the next one
Awesome, I have been playing for a really long time, but never really utilized raiding. I have used it a 2-3 times, but every time my dwarves never returned so I stopped using it.
One useful thing you can do with it is acquire low population sites, and then send dwarves and people you have no use for to that site. Stave off FPS death, and you get free shit later on.
Any chance you could do a "how to muddy stones" video? Different methods and pros and cons of each or something. Would be SUPER helpful being able to grow things underground when you want to.
Easiest way is to wall off a 3x3 section, channel a hole over top of it, designated the hole as a pond, make buckets, designate a water source, then your dwarves will fill it themselves.
Just stop them when the water is level 2 or 3 and open the section to drain and evaporated the water. Alternatively, make it a well and repurpose the water to irrigate more.
OMG. Thanks. I even didnt know about this function ))
I watched so much rus/eng language content. But only you open for me this option))💙💛
It'd be sweet if you could see the battle take place, I mean I want to be able to see the layout of the settlements and see if it looks better than mine :D I guess thats what adventure mode is for though
If I remember correctly, human villages and towns are roads lined with square houses(minecraft cube house style) the bigger ones having paved roads and shops, sometimes even sewers(that are mostly used as homes for criminals and monsters). Castles are big rectangles with a tower in the courtyard and more towers around the walls. Dwarven hillocks are little hills or hatches in the ground that are just kinda thrown around that hill dwarves live in. Similar with forest retreats, which are just big trees that elves climb into. Goblin dark pits have a sorta similar ground plan to human villages, but instead of houses they just dig pits, and the roads are trenches. The goblin tower is a tower in one of these pits, a big spire thrust into the ground(this is where the kidnapped kids are taken). Finally, the dwarven fortresses are generally big sets of layers of 9 rooms in a sort of 3 by 3 square formation, connected by winding passages and decorated with statues. The rooms are generally similar to the options we have, albeit built less efficiently. They generally reach deep past the first cave layer, sometimes even deeper. While in history generation they sometimes dig "too deep" they never actually generate the required tunnels for such an event. The fortress does still get destroyed however.
For those wanting a TL;DR of what happened during the raid: The enemy lead got F**king kneecapped, Stabbed through the hand, Then beaten to death.
I learned you can insta send your dwarves on raids the moment you get into the map, and loot easy axes and other items from weak goblin camps. I got away with it about 8 times in a row before losing anyone. Seems like it gave the dwarves free ambusher xp, too.
Omg first. Loving every single video! Super useful to get into the game.
If you take over and gain a holding do you get anything for doing that? Any tribute taxes anything like that?
You can send a messenger to get workers for your fort
Hello, I really like your videos, I mainly watch guides. In general, it may sound stupid, but what are artifacts used for, how to create them, and what do they give (can you read it somewhere?).
They are made by moods and it depends on what the artifact is. The player has zero control over them.
I see. Can you check what happened to our dwarf? I mean, how did he die, what killed him? Since I'm playing for the first time, it somehow happened that my first fortress did not fall after over 40 hours of gameplay, but in the last hours I had a vampire attack (I solved the matter), but recently two mass deaths of about 10 dwarves each occurred in the fortress and I don't know what happened , it only writes that they are dead.
@@BlindiRL
Can we get a tutorial on metalworking ? Like making weapons and setting up those workshops and how to find magma ?
1. Dig down to usually elevation level 10-0. With luck, you'll hit a deep cavern. This reveals lava to you.
2. Through the wall, dig to the surface of that lake of lava you found. No deeper, only surface level.
3. From there, you'll want to dig out a channel for the lava to travel through and cap off the top of this channel with a lava proof floor. Dig/channel to the final block before the lava but do not breach yet. In side view.
💨💨💨💨💨💨💨🧱💨
🧱🧱🧱🧱🧱🧱🧱🧱💨 (floor, not solid wall.)
💨💨💨💨💨💨💨🧱🌋
4. When channel is built for as long as you want and you're ready, mine out the wall in front of the channel, revealing the cavern, and channel out the rock preventing the magma from flowing into your channels, and build a lava proof wall allowing only the channeled, covered magma ditch to fill with lava Top view...
5. From there, channel out 1 block outwards whether you want to build your magma forge, kiln, what have you.
This method minimizes loss of life and allows for relatively safe expansion of forges in the future. Just don't go balls deep and go step by step or your dorf WILL bathe in liquid rock.
As for weapons, work-orders, assign dwarves to only work metal and no one else, and have an ore stock pipe nearby. Have three output stockpiled nearby, one accepting Bars, one accepting all metal good, good quality and below, and the other all metal goods, excellent and above. Sell the junk, doll out your military with the good or vice versa.
How impactful are combat skills? For example, in your opinion how powerful would something like, a legendary hammerdwarf be? Would they be able to hold off like 10 people at once? Or is it just a slight advantage?
Its a huge advantage. A legendary skilled dwarf could enter a martial trance and take down more than 10 people all by himself easily. It is possible that he will get tired while fighting though leading to him getting injured or even killed so its best not to leave your dwarfs too outnumbered. A group of 4 legendary dwarfs with steel or better can pretty much kill anything.
@@billfred9411absolutely this, a dwarf swordmaster I had (legendary everything combat essentially) was fighting with roughly 30 rodentmen (underground raids) saving some civilians who I sent the burrow but they were getting slaughtered by them. I closed the bridge right when she passed to the outside to push them back. She went alone, she singlehandedly killed like 17 of them before she got over exerted, they promptly killed her, but it was badass. Also saved my fort from being overrun
@@josebocanegra8720 Yea basically comes down to endurance. If a legendary dwarf didn't get tired they could endlessly kill whole army's. I remember doing just that in masterworks dwarf fortress. There was ways to give your dwarfs a trait that makes them never get exhausted and if you pair that with adamantine armor and legendary skill you have a unstoppable dwarf. Only thing they have to worry about is a vampire killing them in there sleep or fighting a dragon without a shield. Also forgotten beast poison... you know what forget I said unstoppable lol.
so what's the strategy for winning? is there any consensus on this? does equipment matter, or just skills? are some types of actions more likely to succeed than others?
How are you getting the stock numbers showing all the time at the top of the screen? I only have the Stocks button which opens the fortress inventory. Thanks for these videos!
When I send a squad out to raze, they'll fight for a bit but then come back, even if they were dominating in combat. Is there a way to make sure they finish the job?
Also, is there a way to designate multiple sites to attack in one excursion?
You have to just keep at it. They run out of "supplies" and to home.
Thank you!!!
Cant wait to start raiding, my dwarves will be a menace to this world 😈
Never even realised you could do this in the original
"You might get some artifacts you don't actually want." Speak for yourself, bring on the necromancy.
This was helpful brudda
Some of my soldiers come back seperately, then it seems the rest never do. Not sure if that is a bug and or how to fix it? Id hate to loose 3 squads of moderately solid fighters with decent gear if they didnt die.
if you check your report log, they might all be dead and thus not come back.. rip dude.
How do you train a dwarf to get better tactical experience?
I tried this (went to an abandoned cathedral) - and upon return they dropped the "important loot" at the entrance to the map... (a book, scroll and something else). Nobody is picking it up and bringing it inside... I wonder if that's a bug or if I'm doing something wrong?
(They also rescued a Goblin who joined my fortress)
But the book and stuff are 'dumped in the river' where they entered the map...
If its in the river, they can’t get that without drowning and thus creates pathing issues
Thanks blind question though, in my current fortress I sent a squad out to read and I thought that they had finished only two of my doors have returned and I didn’t set them to occupy, it still says there still on their way to their destination however the militia commander himself returned back to the fort along with two other doors did I do something wrong?
(From wiki)
There is an uncommon bug where squads sent on missions will never return and be forever listed as 'traveling'. To fix this, enter your (m)ilitary screen and replace each member in the missing squad with a random civilian in your fortress, then remove those civilians from the squad and leave it empty. Next, go to your (c)ivilizations/World Info screen and cancel the mission the squad was originally sent out to do. This is possible now that the squad is technically disbanded. The former members of the squad will eventually return to the fortress after a few days (thankfully still carrying their equipment) and it will announce 'XYZ squad has returned' when they do, even though they aren't in the squad anymore. You will need to delete the old empty squad and make another, as the game still thinks they are part of the old squad and won't let you re-add them to it.
My fort does not have sand. Aside from traders, can I raid specific locations to get glass or is it random?
Jewlcraft, smithing, forges, metalwork. I’d love some help on that ❤️
Can you do a video on the agitation mechanic? Trying to build some walls around my fort entrance kinda resulted in my dwarfs getting constantly slaughtered and fights lasting for months.
those damn fishermen
Rodent men, weak but they have cave crocodile mountd
Love the tutorials. But i found out that hitting that S is actually more effective than anything.
But the dwarves within my fortress refuse to listen to my commands. Almost all went Berserk and Histerical. When i make them bring that S they chop trees and lock themselves up. Weird.
Has the bug been fixed where the squad drops their gear at the edge of the map on return and refuses to re-equip it?
My squad has their equipment still equipped after the raid... but they dropped all the received loot at the zone-in. I do have room in stockpiles, but nobody comes to pick it up. I'm not sure if that's a bug too, or if something else is going on.
awesome
I'm sad that there is no way to conquer a site and play that fort. I understand this is only available with DFHack? possibly adventure mode too( i never played classic version so i dunno?
Not clear what occupy does. Why would i do that instead of destroying the place
have4 squads stuck in traveling for ages. Old bug but no fix i know of.
From wiki
There is an uncommon bug where squads sent on missions will never return and be forever listed as 'traveling'. To fix this, enter your (m)ilitary screen and replace each member in the missing squad with a random civilian in your fortress, then remove those civilians from the squad and leave it empty. Next, go to your (c)ivilizations/World Info screen and cancel the mission the squad was originally sent out to do. This is possible now that the squad is technically disbanded. The former members of the squad will eventually return to the fortress after a few days (thankfully still carrying their equipment) and it will announce 'XYZ squad has returned' when they do, even though they aren't in the squad anymore. You will need to delete the old empty squad and make another, as the game still thinks they are part of the old squad and won't let you re-add them to it.
Hey Blind, 👋 Could you show us how to make archer towers please 🙏 😢
i can't see the play and pause button on the report screen, what gives?
Fiddle with your resolution settings.
How come both DF and Rimworld don't simply let you yourself do the raiding? Is it a GPU issue? Both games would be so much better if we could join the adventure/siege in real-time with at least a little control rather than an AI text based auto-battle. I've always wondered about this.
Its actually a planned future feature for df but its a engine limitation in this case.
@@BlindiRL TY for the response. Even if we can't control them, watching the battles happen would be kind of intense with invested dwarves.
What I've learned from the internet is that the term *fun* is used very differently in the context of Dwarf Fortress. So when you say something has fun outcomes, they're all just gonna die right?
Generally yes
0:47
Wait a second... so theres a Dwarven Fortress that was taken over by Elves, ok....why? i mean by what i can remember of DF when you generate the world it create its history and events... you can verify why this place was invaded or teh reason of war later? so to take a side??
Great Description video but.... I sent 3 of my armies out and they have been gone for a year. I will update you if I find out more.
Sounds like they are A) dead B) on one hell of an adventure.
How did you fix the no immigrants this season bug?
lol is it a bug? or are you just unlucky? :p
Can you cover demand tribute topic? I didn't get any report for demand one-time tribute, so I don't even know what happened.
Do Archers!
Support comment
will they always return, eventually?
Mostly. I've had a few vanish, one I looked up in legends and they died to a dragon :D
Is there a way to see petitions you agreed to?
I had a petition for some sort of temple, said yes, but promptly forgot what deity it was for and couldn't find a way to figure that out. - It apparently *wasn't* the most commonly worshipped deity at my fortress
I had this problem as well and what sucks is even if you delete the incorrect temple it still stays in your temple list. My best advice is try the religions with the yellow background and find one with at least 10 people in the religion. The yellow background means its an officially recognized religion and they are the only ones allowed to have priests.
@@billfred9411 sounds good, will try that.
I hope they add a Petitions menu or something to keep track of that stuff.
I saw they already added a Mandate filter for trades, which is a great QoL improvement.
@@Kram1032 I was very tired when i wrote that I actually mean yellow font not background but I'm guessing you knew what i meant. Its basically guaranteed to be the one with at least 10 people because you wont get a petition until there is 10.
@@billfred9411 I went with the biggest one but that wasn't a yellow one so that was clearly the wrong choice. There aren't many that are larger than 10 right now though. I could just make a temple for each.
@@Kram1032 From my experience official religions are less popular then unofficial ones. To get the official ones off the ground you need a priest. Like I said the yellow font means its official. Its literally impossible for unofficial religions to have priest or make any kind of petitions. It has to be one of the yellow font ones. There may even be only 8-9 in the religion depending if you lost dwarfs but you should see a yellow religion with around 10 people and that's the one your looking for.
im desperately trying to figure out how to issue a kill order on these dogs that keep eating my children please help.
How your dwarfs are so happy?
I sent a swaud on a raid to raze, and nobody came back, no report, and the sqaud is now blank - are they dead then? haha?
They're probably dead or very very lost.
Also happened to me and I'm currently training another squad to rescue them.
never raid a goblin fortress ever again...RIP my marble colony
:)
Can I have a tutorial for minecarts?
First you gotta smooth the stone path, then make a track that starts in your kitche goes down some ramps, and stops at your dining hall.
Now assign the cart to the food stock pile and just fill carts with some mugs, jugs barrels and pots. Finally send your full cart for some fast and easy delivery! Bonus points if you have rock and metal containers :)
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So you don’t actually go on the raid unlike rimworld? Very sad panda
yeah..