i've been screaming at my monitor allthrough the series ;) Leaving his pop way below cap, working shitty tiles, recruiting soldiers when no enemies where left on the map etc... :P
I really like the little mini-series like this or Motorsport Manager. 5-10 episodes is enough to get a decent feel for the game and a sense of progression, but not so much as to feel like a commitment to start watching it. Good stuff.
I like the concept a lot. Would love to see something like that in an AoE style, so different cultures, randomised maps, maybe even possibilities of other AIs or Players to compete against. Would create a much higher replayability.
This game focus more in the history and culture building aspect than civ. It would be perfect to have a game like civ with more culture identity for each civilization. Not just "Egyptians build wonders faster, japanese people fight till the end". While this game show the tribes, the cults, the unification... Lots of great content! Sorry if bad english, I'm brazilian (In civ5 our culture is carnival and good great war soldiers, no hue)
Hi Quill, I really love this game and have tried 4 times to complete all of the tasks on easy difficulty. Haven't been able to do it yet in the 220 turns. I just watched all 5 of your videos and learned some tips to maybe acheive that goal. Thanks for making these videos. Great game play.
Great series Quill, if you keep discovering these fun little games for me, I know what I'll do with all my afternoons... sit in front of UA-cam, obviously.
Yes it's an abstraction, it says so in the tooltip. The number means "military potential" and includes stuff like experience and equipment. Also if you think all of Egypt only had 6k people back then, you're silly. That's just the population of the capital, not the entire kingdom.
I actually think that the population count that he gets every turn is not EMPIRE population but the CITY population, the city he starts with. Majority of population live outside of the city. It actually says "Hierakonopolis 3067BC Population: 6K". So that is just the population within the walls of the capital city. The rest of the people live outside of the city walls and throughout the kingdom.
The "pop" notice only references the people in the capital, not the whole nation. Also, ancient armies often used mercenaries extensively, as there wasn't really any such thing as a standing army. That's why the Spartans were such a big deal in their time, they may have been the largest concentration of professional soldiers anywhere right then
I've heard tales that the spartans were also nowhere near as badass as the stories make them out to be, they were good warriors for sure, but nowhere near the godlike levels they're often portrayed as.
Well, yes and no. They certainly weren't superhuman (Spoiler : 300 is not a documentary...), but they were a very highly militarised society at a time when professional soldiers were quite rare. The fact that they were so dominant, despite being quite a small citystate shows their high quality. None of that means that other nations didn't have any professional and/or highly skilled warriors, but man for man the Spartan army was probably the best in the world at the time
Great little series! Interesting mechanics with this one, but it's a shame it's so linear. Although, I guess there's not too much room for creative license when you're attempting to be historically accurate... Someone mentioned there's an Ancient Greece version of this game too, would be nice to see you power through that game in a few hours too!
It is called Faiyum Oasis now, and you are right in that it is no longer a lake. There are still several lakes in the area, I think Lake Moeris is the biggest one remaining.
It doesn't make sense that you get your full military strength when you're attacking several enemies at once, but other than that it was an interesting game!
in my game rebells did not trigger at all. I lost 3 points on that... game told me i am doing so great that even though the rebbels wanted to rebbel there was barelly any support at all so it got skiped. like wtf.
In theory you have 81 possible basic settings, but the truth is that after playing it once, maybe twice you have enough. Also the highest difficulties are unbalanced and are simply unplayable.
Yea i tried like 10 times on maximum dificulty and was unable to do the first trial on gold. Or do it all. Tried all kinds of different starting combinations, only 2 people, 3 etc.. there are just no tiles to work.. its infuriating.
maybe impossible on first playthrough. but you can win reliably on hardest, except for terrible starts. just won with score 31/33, didn't get gold on last trial. you have to be very careful and optimize, foreknowledge of trials and required resources is key of course. sure, few want to spend time playing it like this. gold on first trial is also possible on hardest reliably (again with foreknowledge), unless smth terrible happens like you lost 2 pop when raiding despite 90% success chance. 15 turns normal building time. builder does 3, you get 2*2 from cult, and 7-8 spending food or prod. the info shown on turn limit for gold when you get silver is just wrong, it says before 34. this turn limit info is wrong for most trials, showing 1 turn earlier than needed.
Well i did not know that the info is wrong. I was aiming for 34 and each time i saw i am nowhere near completing it by that point i would reload and try a different aproach... thnx!
for first trial, if building slot shows 1 turn left on t35, it's enough. but rushing it on t36 is not. you can get gold on first almost every run, except when you get so little food (and no workers from scouting) that you can't get to 5 pop to scare away the first scripted raid. only question then with gold on first is how much to save up for it, thereby slowing down other building progress. best (lucky) development was almost no slow down, getting 8 pop and using mission bonus from that in completing trial. after playing some more, i won again on hardest, but again only bronze on last, again due to the 45k culture req, so 31/33. since everything developed better than in all other playthrus, i conquered ombos (the seth city) even before trade blockade. but maybe i was too excited about seeing their relatively low strength upon scouting them and should not have spent food on several raids before i was confident in conquest; even forgot to keep scouting north to complete sinai trial. thought i could get memphis early, the last city with +200% to all, but that was blocked by slow culture too it turned out. before this winning run, i restarted quite a bit, mostly before first trial. so "win reliably on hardest" in my previous comment could be overstated. good start is key, so at least on hardest it may be a bit too much like gambling and just hoping for many bonuses. sometimes even a later raid against you where you have 3:2 advantage can wipe out most of your pop. happened to me a few times, when i did not expect defense loss. green, yellow, red shifts in battles seem to be purely random. tribe resource quality and initial attitude seem random, too, which matters because there are many mid-game boosts to trade.
yea well. Sadly the trade with the palestine mission is bugged, instead to reduce the scouting time by 50 percent it doubles or triples it or something sily as that. Making 14 scout tiles become 38. so silly.
Quill really needs to pause the recording occasionally and go over the map to make sure he's not missing anything. He had too many workers on shitty tales when good tiles were available. Hell, he repeatedly moused over an idle 13 11 tile!!
the warriors, yes. But if you are going for the achievement, I don't think that relates to that there, you have to bribe and concession them through the resources sadly. But I am going to try that, as I never have before, to try and get that achievement.
So @quill18, how about some real predynastic Egypt? Civ4 C2C gives you option to build actual Egypt with all monuments and Kemetism. Besides, unlike this game it's fun.
Well, as some of the comments have already stated, the Population counts only on the capital (the city he started with) and most of the population of the kingdom lives outside the city. and also, it's not a literal "army" it's military might like, experience, equipment and stuff
Get your eyesight prescription updated! Honestly, do you miss things and play so fast just to make watchers of these videos so infuriated they feel they must play this game themselves just so it's done properly? That wouldn't be a terrible business model I suppose.
Quill not seeing that unworked tile under the bend in the Nile near the middle of the map hurt my soul.
Freenix And while he still had so many workers on those military only tiles even after the revolt event ended. And was still working 1/1 tiles.
Must be bad... I wonder what does it take for you to die instantly from an unbearable anguish, a broken tab on a soda can?
i've been screaming at my monitor allthrough the series ;) Leaving his pop way below cap, working shitty tiles, recruiting soldiers when no enemies where left on the map etc... :P
Great game. Not many people make games about pre-dynastic Egypt so I'm HUGELY grateful.
I know it didn't really matter in the end, but that 9-7-2 area along the Nile was left unworked and it bugged me the whole episode.
I really like the little mini-series like this or Motorsport Manager. 5-10 episodes is enough to get a decent feel for the game and a sense of progression, but not so much as to feel like a commitment to start watching it. Good stuff.
You only united the river tribes the first time, that's why the event giving you troops didn't fire, this time you united all the tribes in Egypt.
I like the concept a lot. Would love to see something like that in an AoE style, so different cultures, randomised maps, maybe even possibilities of other AIs or Players to compete against.
Would create a much higher replayability.
so you want to play civ?
This game focus more in the history and culture building aspect than civ. It would be perfect to have a game like civ with more culture identity for each civilization. Not just "Egyptians build wonders faster, japanese people fight till the end". While this game show the tribes, the cults, the unification... Lots of great content!
Sorry if bad english, I'm brazilian (In civ5 our culture is carnival and good great war soldiers, no hue)
it was a joke ;)
Its ok, I was just commenting so the idea could spread lol both are great games :D
Did anyone else get annoyed that Quill didn't put a worker on that 9/7/3 tile after the rebellion finished?
UrFriendXD no
Hi Quill, I really love this game and have tried 4 times to complete all of the tasks on easy difficulty. Haven't been able to do it yet in the 220 turns. I just watched all 5 of your videos and learned some tips to maybe acheive that goal. Thanks for making these videos. Great game play.
Great series Quill, if you keep discovering these fun little games for me, I know what I'll do with all my afternoons... sit in front of UA-cam, obviously.
am i the only one that noticed that he somehow has a larger army than his population
I've justified that as the "army" being an abstraction of military might, rather than a literal army.
Was just about to comment this.
People who're not even born are fighting by his side.
Lasse Ejlersen Maybe he is so powerful he is calling the spirits of fallen soldiers to accompany him to his adventures?
Yes it's an abstraction, it says so in the tooltip. The number means "military potential" and includes stuff like experience and equipment. Also if you think all of Egypt only had 6k people back then, you're silly. That's just the population of the capital, not the entire kingdom.
I actually think that the population count that he gets every turn is not EMPIRE population but the CITY population, the city he starts with. Majority of population live outside of the city.
It actually says "Hierakonopolis 3067BC Population: 6K".
So that is just the population within the walls of the capital city. The rest of the people live outside of the city walls and throughout the kingdom.
*Puts workers, finishes* "And the rest of you really don't have good tile to work." +13 Food +11 production +1 culture :D
"There are no good tiles to work" - Quill as he passes a 13/11/2 tile. fml
loved this series, looking forward to a second try.
Sad you left those two tiles unscouted, but otherwise this was fun to watch.
This reminds me of The Oregon Trail in that both teach history and both are enjoyable as games. A very good educational game.
9K soldiers, 6K people... seems legit, you waking the dead to do your dirty work Quill... don't you know how bad necromancy is
The "pop" notice only references the people in the capital, not the whole nation. Also, ancient armies often used mercenaries extensively, as there wasn't really any such thing as a standing army. That's why the Spartans were such a big deal in their time, they may have been the largest concentration of professional soldiers anywhere right then
I've heard tales that the spartans were also nowhere near as badass as the stories make them out to be, they were good warriors for sure, but nowhere near the godlike levels they're often portrayed as.
Well, yes and no. They certainly weren't superhuman (Spoiler : 300 is not a documentary...), but they were a very highly militarised society at a time when professional soldiers were quite rare. The fact that they were so dominant, despite being quite a small citystate shows their high quality.
None of that means that other nations didn't have any professional and/or highly skilled warriors, but man for man the Spartan army was probably the best in the world at the time
Tomb Kings :D
I enjoy this game from beginning to end, sad to see it over already
Every time you leave some workers idle hurts my soul...
It hurts his soul, too. But it's easier to point out mistakes than to not make them in the first place.
Badluck dismissing an extra working right before the lose 5 event XD
It really twists my melons that those last two tiles were not scouted.
Well played Quill! Great series and a great game. In this game there's some descriptions that looks like a short history-sociology lesson :D
Great little series! Interesting mechanics with this one, but it's a shame it's so linear. Although, I guess there's not too much room for creative license when you're attempting to be historically accurate... Someone mentioned there's an Ancient Greece version of this game too, would be nice to see you power through that game in a few hours too!
I enjoyed this immensely , I just wish someone would re do some of the other great games like rise of the middle kingdom or Zeus .
What's that huge lake to the west of the Nile? It doesn't exist anymore and I can't google it somehow.
It is called Faiyum Oasis now, and you are right in that it is no longer a lake. There are still several lakes in the area, I think Lake Moeris is the biggest one remaining.
Thanks, but looking at the map, I was thinking about the Kharga Oasis to the south.
Very nice series. Good job :) Subbed
It doesn't make sense that you get your full military strength when you're attacking several enemies at once, but other than that it was an interesting game!
There is another game by the same company called "Marble Age" it deals with the Greek Empire
I played it as well, the mechanics are very similar... but I'm so bad at it, I always lag behind each and every other city!
Great job, please play it on hardest... we would love to see that video
its not gona happen, at the current state of the game on hardest it is not possible to do first trial on gold.
This unification of Egypt sounds a bit like creating the First Galactic Empire in SWIII
You can acctually reduce rebels strenght if you want, you can also save up a prayer to the god, and pray to Seth and he will reduce them with 50%
in my game rebells did not trigger at all. I lost 3 points on that... game told me i am doing so great that even though the rebbels wanted to rebbel there was barelly any support at all so it got skiped. like wtf.
> Plays worker placement game
> Leaves idle workers after every turn
It ended so soon ;(
Sadly this is pretty much the entire game. The only replay value is to min/max it as much as possible.
It seems like a half-decent livestream game, though.
In theory you have 81 possible basic settings, but the truth is that after playing it once, maybe twice you have enough. Also the highest difficulties are unbalanced and are simply unplayable.
well good, i was thinking of buying this as its on discount now, but seeing it once is enough
Those armies are too big to attack right now. "ignores the cut enemy army strength in half button"
When Quill doesn't use all his workers and I get triggered.
this was awsome
Play on the hardest difficulty
it's impossible.
Yea i tried like 10 times on maximum dificulty and was unable to do the first trial on gold. Or do it all. Tried all kinds of different starting combinations, only 2 people, 3 etc.. there are just no tiles to work.. its infuriating.
maybe impossible on first playthrough. but you can win reliably on hardest, except for terrible starts. just won with score 31/33, didn't get gold on last trial. you have to be very careful and optimize, foreknowledge of trials and required resources is key of course. sure, few want to spend time playing it like this.
gold on first trial is also possible on hardest reliably (again with foreknowledge), unless smth terrible happens like you lost 2 pop when raiding despite 90% success chance. 15 turns normal building time. builder does 3, you get 2*2 from cult, and 7-8 spending food or prod. the info shown on turn limit for gold when you get silver is just wrong, it says before 34. this turn limit info is wrong for most trials, showing 1 turn earlier than needed.
Well i did not know that the info is wrong. I was aiming for 34 and each time i saw i am nowhere near completing it by that point i would reload and try a different aproach...
thnx!
for first trial, if building slot shows 1 turn left on t35, it's enough. but rushing it on t36 is not. you can get gold on first almost every run, except when you get so little food (and no workers from scouting) that you can't get to 5 pop to scare away the first scripted raid. only question then with gold on first is how much to save up for it, thereby slowing down other building progress. best (lucky) development was almost no slow down, getting 8 pop and using mission bonus from that in completing trial.
after playing some more, i won again on hardest, but again only bronze on last, again due to the 45k culture req, so 31/33. since everything developed better than in all other playthrus, i conquered ombos (the seth city) even before trade blockade. but maybe i was too excited about seeing their relatively low strength upon scouting them and should not have spent food on several raids before i was confident in conquest; even forgot to keep scouting north to complete sinai trial.
thought i could get memphis early, the last city with +200% to all, but that was blocked by slow culture too it turned out.
before this winning run, i restarted quite a bit, mostly before first trial. so "win reliably on hardest" in my previous comment could be overstated. good start is key, so at least on hardest it may be a bit too much like gambling and just hoping for many bonuses. sometimes even a later raid against you where you have 3:2 advantage can wipe out most of your pop. happened to me a few times, when i did not expect defense loss. green, yellow, red shifts in battles seem to be purely random. tribe resource quality and initial attitude seem random, too, which matters because there are many mid-game boosts to trade.
I was waiting for him to choke the game because he refused to work his best tile.
pretty sure his screen is coverd with some black bars not allowwing him to see the good tiles and his bad populated tiles
More?
You said aboot, I wonder if you are Canadian?
Aw, you missed the fact that Narmer's name means "furious catfish".
make more videos whit Predynastic egypt
There isn't really more to do in this game. The map and series of events is always the same.
Maximum score is 33 in a game abut Egypt! Coinsidense? I think not.. :D
Egypt
quill to really unite egypt you need to scout all provinces
yea well. Sadly the trade with the palestine mission is bugged, instead to reduce the scouting time by 50 percent it doubles or triples it or something sily as that. Making 14 scout tiles become 38. so silly.
Quill really needs to pause the recording occasionally and go over the map to make sure he's not missing anything. He had too many workers on shitty tales when good tiles were available. Hell, he repeatedly moused over an idle 13 11 tile!!
Pity you didn't finish the exploration of all areas. Great LP nonetheless! :)
I bought the game
DO MARBLE AGE ITS THE GREECE VERSION OF THIS GAME WITH MORE CITY STATES
REBELS!
if he just look in the screen of civil war, you get get down the threat.
theres a divine power that cuts it by 50% for 10 turns
the warriors, yes. But if you are going for the achievement, I don't think that relates to that there, you have to bribe and concession them through the resources sadly. But I am going to try that, as I never have before, to try and get that achievement.
gg
Im pissed he didnt finish exploring 100% or riot
So @quill18, how about some real predynastic Egypt? Civ4 C2C gives you option to build actual Egypt with all monuments and Kemetism. Besides, unlike this game it's fun.
DO IT ONLINE! i wanna se you play it on hard
pop 4K soldiers 12k, what is logic
Well, as some of the comments have already stated, the Population counts only on the capital (the city he started with) and most of the population of the kingdom lives outside the city. and also, it's not a literal "army" it's military might like, experience, equipment and stuff
Get your eyesight prescription updated! Honestly, do you miss things and play so fast just to make watchers of these videos so infuriated they feel they must play this game themselves just so it's done properly? That wouldn't be a terrible business model I suppose.
lol 70 workers Build Great Egipt :)
please play rimworld zombieland
He already is.
Edit: It's just been 6 days. I'd assume after he looks at these summer sale games he'll go back to regular content.
view 423 :D