Your multiplayer timer could potentially solve the problem in some points based games. Decide beforehand what's a fair time to deliberate over a move, and (then based on what an average score in the game might be) how many points should be deducted for each minute (or period of X minutes) above that. It's probably not unfair to suggest that a game should test speed of determining strategy rather than merely determining strategy; that's why clocks are used in chess, so why not other games also? It would likely serve to add some extra tension. Depending on how seriously competitive your group is, they could see that as a positive or a negative.
Your multiplayer timer could potentially solve the problem in some points based games. Decide beforehand what's a fair time to deliberate over a move, and (then based on what an average score in the game might be) how many points should be deducted for each minute (or period of X minutes) above that. It's probably not unfair to suggest that a game should test speed of determining strategy rather than merely determining strategy; that's why clocks are used in chess, so why not other games also? It would likely serve to add some extra tension. Depending on how seriously competitive your group is, they could see that as a positive or a negative.
That really landed for me. Thank you.
Great perspective. Kudos on creating a great video.
Thanks Joachim! There are so many painful experiences behind the making of this video... :-D
Classic. FYI: if you can’t identify the AP player in your group, it’s probably you.
The way that online platforms can tell you the total thinking time is certainly an eye-opener!
Sorry, your AP had nothing on my husband's!!!
Remember - you can just play games with someone else! oh wait...no you can't :-D
I just realised it's you Sarah! I remember playing Agricola with your hubby :-D You two seem to have sorted out what games you like so good for you!