You are right, good spot! The blue federation (not red at 7:19!) only requires the furthermost satellite. For anyone reading, the rules require that players use the minimum number of satellites.
@@onkelkonkel5I know. You have 1 Trading Station, 1 Research Lab, and 3 Mines for a total power of 7, but you can't connect all of them with just 1 satellite.
This is actually one of the best board game videos I've seen in ages. It's filling a gap in the market. It's rare to find tips and strategy videos, and especially ones that are this easily understandable and edited well with relevant footage. A lot of these heavy euros are fantastic games but can be so hard to decipher the basic strategy. My games of this are going to be so much more rich because you've completely expanded my conception of what to think about turn to turn.
What a great comment. Thank you so much for this encouragement - it is much appreciated! Indeed, this is born out of my struggling to access heavy euros - which are my favorite type of game. I found a lot of videos to be "video presentations of the rule book", for example starting the video by listing components. I used to work in a busy board game cafe and I was forced to get to the point very quickly. I think that was a formative experience! I think it's a common misconception that players should have to figure out the basic strategy - which does not make for a fun fisrt game in my opinion. I want everyone to feel like they can win. And of course, I want to win!
I know this is a 2 year old video but wow what an amazing piece of content. Very valuable information from broad overarching strategy right down to first round tactics. As someone learning and loving Gaia Project I can't thank you enough for the time and effort you put into making this!
Just what this newbie needed to understand the basics on how to form a strategy with this game. Being an "introvert" here, I love the Automa engine this game brings with it to help me hone my strategy when there is no one around to get a game going. Thanks a lot and look forward to more videos
Thanks for making this! My group and I are playing Gaia project for the first time today, so these tips should help me- I mean our group get off to a good start!
Thank you for this guide. Was looking for stuff online to get into this game and your video popped up. Would love to see more tipps and tricks for this game :)
Great to hear! I hope to make some "Game session highlights" videos for this game which I think would be useful so watch this space :-) Also I already made a rules video if you need one.
Thanks for this Dan! Interesting to hear it was enjoyable even after a couple of plays. It makes me think of how I prefer watching a movie review after watching the film!
Thank you for this. Hopefully it's something new players can watch before coming over to play. It could help get your game started quicker and the new players will have a good time.
nice video, my son and I played several games of Terra Mystica but it's been awhile and now trying to play Gaia on BGA. We're both too busy to sit down with rulebook, so stuff like this helps. So many people just read rules - this was refreshing!
This is such an encouragement, I can't tell you how much I appreciate it! You put your finger on the frustration that I have with a lot of videos which is that they are a sort of visual representation of the rule book ...but I use the rule book for that!
Thanks for the video! My standard when-in-doubt Round 1 opening is 1 lab and 3 mines, taking either the 4 Power tech or 4 Money tech in the first round. Round 2 or 3 is usually when I built the faction's special planetary institute. Of course I always look for ways to stray from my comfort zone opening. In round 1 I often look for the same color planet hopefully 3 or less spaces away, and I almost always set my first mine on the adjacent easy planet. That way I am very likely to build two mines in Round 1, especially against the Automa. I appreciate in Gaia Project the factions have less VP based abilities except for the Gleens. I feel the designers learned from Terra Mystica to have less VP abilities, as it offers more flexibility and more fun (since VP is the end the feedback loop).
It is so good to have this comment on here, thank you! I think that is becoming my standard opening also: Get a lab and build two mines. It's hard not to go for either the credit tech or the power tech, as you say. I have not really played Terra Mystica but your thoughts on the change in the design are very interesting. "Player Abilities" in games would usually put me off because they are so often done badly. I would have said that they were a bad thing generally had I not seen it done well in Marco Polo and Gaia Project. Flexibility and fun is what we want in our board games!
I have been reading and researching this game looking for rules, gameplay, strategies, etc and your explanations gave a lot of helpful tips! I may continue to lose each game I play (LOL) but at least I'd like to have a better understanding of *why* the other players are getting double the points I got. (* and of course improve my outcome.) Overall, games in this genre have many layers and figuring out the components ie: the research tracks, actions, structures, power rotation is key to the decision making.
Nice one Scott. I am glad that you found this video helpful mate. Check out this guy for some guitar outer space themed songs ;-D ua-cam.com/video/WcqKUhU0WDc/v-deo.html
I am going to save this video for a few more plays down the line. I really want t the wisdom now, but I don’t want to spoil the fun of figuring out the puzzle myself. I okayed my third solo game yesterday (I’ve only played solo) and scored 151 which was my best game so far. But I played as the Firaks and their planetary institute unique ability allowed me to March down the research tracks aggressively and that really helped me. I’m still making some mistakes here and there with rules I think, but I can safely say that this game burns my brain in a way very few have. Sometimes after some extremely dense inner thought and planning my brain almost taps out because it’s got cognitive overload by the sheer processing I’m doing lol. You know I remember as a kid wanting a game that would guarantee that my fate was in my hands totally…. A game whose result would always 100% be about my own decisions and my decisions alone… and this is it. So rad. Liked and subscribed.
loved reading this comment. In another video I said it was like how a spider can sense the slightest twang on the furthest thread of the web. The game has so much going on while at the same time (through excellent game design and iconography etc) you are just about able to keep track of everything that's going on.
My first public comment (I think) but I was taken aback by how your enthusiasm but also your modesty shone through, like a collaborative let's try to optimise together session. Your piece at the end about why you create vids I like this was so honest that I broke my "lurk never like never sub and especially never comment" rule and broke radio silence to say thank you. I was looking for a video to help some beginners and this was perfect. (Btw, I think Marco Polo was great until I broke it repeatedly, ditto Marco Polo 2 and then with expansion too. Asymmetrical is so hard to pull off and only really works with experienced players who can self-balance like ancient game of Diplomacy. But TM and GP are closest to pulling it off. The only issue we have with GP is that some random boards can give a huge benefit to early pick.)
I am so glad you took the step to comment! This really made my day! Now... this is VERY interesting about Marco Polo. I had a lot of success with MP but I have been getting trounced at MP 2 repeatedly. I keep coming back for more beatings at that game! I want to watch YOUR video on that one :-D I was inspired to get into GP after my friends played it many, many times in lock down (sadly without me). So many repeated plays - I knew there had to be something special about this design.
5:36 How are you getting a gaia planet with your first action with only one cube? It would have to be either adjacent or using the round booster. I'm skeptical this play is a thing to the point of suggesting it as some kind of opening principle.
I am not saying first action at that point in the video. Sorry if that wasn't clear. Just talking about getting to range 2 which would mean you also have 2 cubes. Therefore it's possible to get 2 Gaia planets in round 1.
I guess I gotta get this game. Terra Mystica is my favorite resource/territorial management game and the mechanics of this are so similar I think my friends and I could have a competitive game on our first play.
@@UnfussyBoardGames my main issue with Terra Mystica is that the board feels a little crowded with 4 people and extremely crowded with 5 people. The races that expand a lot like hobbits aren't good at all with 5 people and Chaos Magicians are excellent because they can just sit in one spot and hoard all the favor tiles for income and cult track points. Then there are the giants that are never good.
Easy to say, hard to do 😂 The balance in this game is so hard to manage but it is what it makes it so interesting to play. The best advice for a beginner is: Don’t play with advanced people 😆
One time when I was a beginner I picked a faction which was good for a Transdim strategy after an advanced player had picked a faction for that strategy. He wasn't happy and after about 20 minutes we abandoned the game! I would indeed have ruined his strategy by what was an error on my part.
Hi. I would very much like to see this video of the amazing board game Gaia Project, but due to the really corny and, for me most irritating music, I can not. Please take away this unnecessary and annoying music so I, and I believe many more board game lovers, could enjoy your videos. When you do I will subscribe to your channel. Thank you in advance.
Correct me if I’m wrong but I think the federation at 7:20 only needs 1 satellite.
You are right, good spot! The blue federation (not red at 7:19!) only requires the furthermost satellite. For anyone reading, the rules require that players use the minimum number of satellites.
But with only 1 satellite the federation has a power value of 6. I'm not sure where the mistake is.
@@warever37 If you check OP:S answer, my point refers to the blue faction, not the red one.
@@onkelkonkel5I know. You have 1 Trading Station, 1 Research Lab, and 3 Mines for a total power of 7, but you can't connect all of them with just 1 satellite.
This is actually one of the best board game videos I've seen in ages. It's filling a gap in the market. It's rare to find tips and strategy videos, and especially ones that are this easily understandable and edited well with relevant footage.
A lot of these heavy euros are fantastic games but can be so hard to decipher the basic strategy. My games of this are going to be so much more rich because you've completely expanded my conception of what to think about turn to turn.
What a great comment. Thank you so much for this encouragement - it is much appreciated! Indeed, this is born out of my struggling to access heavy euros - which are my favorite type of game. I found a lot of videos to be "video presentations of the rule book", for example starting the video by listing components. I used to work in a busy board game cafe and I was forced to get to the point very quickly. I think that was a formative experience! I think it's a common misconception that players should have to figure out the basic strategy - which does not make for a fun fisrt game in my opinion. I want everyone to feel like they can win. And of course, I want to win!
I know this is a 2 year old video but wow what an amazing piece of content. Very valuable information from broad overarching strategy right down to first round tactics. As someone learning and loving Gaia Project I can't thank you enough for the time and effort you put into making this!
Who takes the time to comment on a 2 year old video? You are a wild man and I really appreciate you mate!
Just what this newbie needed to understand the basics on how to form a strategy with this game.
Being an "introvert" here, I love the Automa engine this game brings with it to help me hone my strategy when there is no one around to get a game going.
Thanks a lot and look forward to more videos
Double appreciation for the comment from the introvert! Thanks mate.
Thanks for making this! My group and I are playing Gaia project for the first time today, so these tips should help me- I mean our group get off to a good start!
Thanks so much for the clarity of your description as I am on the fence about getting this game.
Thank you for this guide. Was looking for stuff online to get into this game and your video popped up. Would love to see more tipps and tricks for this game :)
Great to hear! I hope to make some "Game session highlights" videos for this game which I think would be useful so watch this space :-) Also I already made a rules video if you need one.
Thanks for the Gaia Project game overview
This is indeed good for starters and middle range players
Such a good video, this is a perfect primer for new players to optimize their chances of having a good first game. Thanks!
This feedback is really helpful, thanks. That was my intention but I didn't know for sure if this would be helpful to anyone. So thank you!
Great work and nice editing. I have only played Gaia Project twice but I found your tips to be very well thought out and to the point.
Thanks for this Dan! Interesting to hear it was enjoyable even after a couple of plays. It makes me think of how I prefer watching a movie review after watching the film!
That three body problem book on your shelf is great.
Btw I'm gonna play this game for the first time today, thanks for the video.
Ha! I meant to have it there the whole video but forgot so that is very well spotted sir.
Thanks for some strategy analysis! I didn't know about the shortcut for counting terraforming steps on the objectives board. That was really helpful!
Cheers Filipp! Thanks so much for the comment :-)
I missed that one. Thanks for pointing it out.
Very helpful video. Gaia project is very unforgiving to new players to get started, so these tips were great.
Thank you for this. Hopefully it's something new players can watch before coming over to play. It could help get your game started quicker and the new players will have a good time.
Great video! please make a video of advanced strategies!
nice video, my son and I played several games of Terra Mystica but it's been awhile and now trying to play Gaia on BGA. We're both too busy to sit down with rulebook, so stuff like this helps. So many people just read rules - this was refreshing!
This is such an encouragement, I can't tell you how much I appreciate it! You put your finger on the frustration that I have with a lot of videos which is that they are a sort of visual representation of the rule book ...but I use the rule book for that!
Thanks for the video! My standard when-in-doubt Round 1 opening is 1 lab and 3 mines, taking either the 4 Power tech or 4 Money tech in the first round. Round 2 or 3 is usually when I built the faction's special planetary institute. Of course I always look for ways to stray from my comfort zone opening.
In round 1 I often look for the same color planet hopefully 3 or less spaces away, and I almost always set my first mine on the adjacent easy planet. That way I am very likely to build two mines in Round 1, especially against the Automa.
I appreciate in Gaia Project the factions have less VP based abilities except for the Gleens. I feel the designers learned from Terra Mystica to have less VP abilities, as it offers more flexibility and more fun (since VP is the end the feedback loop).
It is so good to have this comment on here, thank you! I think that is becoming my standard opening also: Get a lab and build two mines. It's hard not to go for either the credit tech or the power tech, as you say. I have not really played Terra Mystica but your thoughts on the change in the design are very interesting. "Player Abilities" in games would usually put me off because they are so often done badly. I would have said that they were a bad thing generally had I not seen it done well in Marco Polo and Gaia Project. Flexibility and fun is what we want in our board games!
Great video, just what I needed to get a bit more in depth after playing my first game online on bga
That's was my aim and so thank you for this feedback. Very encouraging!
Thanks for this video - you an inspiring human.
Great great video, would love to see more of gaia project strat !
Thanks Claude! I need to play some more games of Gaia Project so I can make another video! :-D
@@UnfussyBoardGames keep going the good work, cheers!
Great guide thanks
I have been reading and researching this game looking for rules, gameplay, strategies, etc and your explanations gave a lot of helpful tips! I may continue to lose each game I play (LOL) but at least I'd like to have a better understanding of *why* the other players are getting double the points I got. (* and of course improve my outcome.) Overall, games in this genre have many layers and figuring out the components ie: the research tracks, actions, structures, power rotation is key to the decision making.
Nice one Scott. I am glad that you found this video helpful mate. Check out this guy for some guitar outer space themed songs ;-D
ua-cam.com/video/WcqKUhU0WDc/v-deo.html
Hi mate! Very solid material, keep up the good work! :)
Yeah, I'm definitely improving at this! cheers
Thank you for some really decent beginner advice on this game.
Glad to help!
I am going to save this video for a few more plays down the line. I really want t the wisdom now, but I don’t want to spoil the fun of figuring out the puzzle myself. I okayed my third solo game yesterday (I’ve only played solo) and scored 151 which was my best game so far. But I played as the Firaks and their planetary institute unique ability allowed me to March down the research tracks aggressively and that really helped me. I’m still making some mistakes here and there with rules I think, but I can safely say that this game burns my brain in a way very few have. Sometimes after some extremely dense inner thought and planning my brain almost taps out because it’s got cognitive overload by the sheer processing I’m doing lol. You know I remember as a kid wanting a game that would guarantee that my fate was in my hands totally…. A game whose result would always 100% be about my own decisions and my decisions alone… and this is it. So rad. Liked and subscribed.
loved reading this comment. In another video I said it was like how a spider can sense the slightest twang on the furthest thread of the web. The game has so much going on while at the same time (through excellent game design and iconography etc) you are just about able to keep track of everything that's going on.
Nice video, thanks for the tips.
My first public comment (I think) but I was taken aback by how your enthusiasm but also your modesty shone through, like a collaborative let's try to optimise together session. Your piece at the end about why you create vids I like this was so honest that I broke my "lurk never like never sub and especially never comment" rule and broke radio silence to say thank you. I was looking for a video to help some beginners and this was perfect.
(Btw, I think Marco Polo was great until I broke it repeatedly, ditto Marco Polo 2 and then with expansion too. Asymmetrical is so hard to pull off and only really works with experienced players who can self-balance like ancient game of Diplomacy. But TM and GP are closest to pulling it off. The only issue we have with GP is that some random boards can give a huge benefit to early pick.)
I am so glad you took the step to comment! This really made my day! Now... this is VERY interesting about Marco Polo. I had a lot of success with MP but I have been getting trounced at MP 2 repeatedly. I keep coming back for more beatings at that game! I want to watch YOUR video on that one :-D I was inspired to get into GP after my friends played it many, many times in lock down (sadly without me). So many repeated plays - I knew there had to be something special about this design.
Great video, helped me a lot with my first few games. :)
Thanks for the comment! What a great game!
5:36 How are you getting a gaia planet with your first action with only one cube? It would have to be either adjacent or using the round booster. I'm skeptical this play is a thing to the point of suggesting it as some kind of opening principle.
I am not saying first action at that point in the video. Sorry if that wasn't clear. Just talking about getting to range 2 which would mean you also have 2 cubes. Therefore it's possible to get 2 Gaia planets in round 1.
nice job
Great video! Gave me a laugh re: "another opportunity" heh heh
Haha gotcha. That is very satisfying to hear thanks.
Thank you for sharing this!
Thanks for this encouragement :-)
Thanks for the video! I'm playing on my own against Little Automa and I keep losing hahaha! I'll use your strategies to overcome that.
You're welcome mate!
thanks a lot for the tips!
I guess I gotta get this game. Terra Mystica is my favorite resource/territorial management game and the mechanics of this are so similar I think my friends and I could have a competitive game on our first play.
I'm not familiar with Terra Mystica but this one is a masterpiece. What I've heard is that it's got a few tweaks to improve on Terra Mystica.
@@UnfussyBoardGames my main issue with Terra Mystica is that the board feels a little crowded with 4 people and extremely crowded with 5 people. The races that expand a lot like hobbits aren't good at all with 5 people and Chaos Magicians are excellent because they can just sit in one spot and hoard all the favor tiles for income and cult track points. Then there are the giants that are never good.
Many greetings from an intelligent life form out there 😁 directly subscribed 👍
Yes mate! And, just like that, you made my day!
Good video thank you
Thanks for this!
Nice video, thank you a lots !
Thank you too!
This was brilliant, thanks a million 👍
Glad it helped!
good explanation video
Thanks for the boost :-)
Wish I'd watched this before my first game!
Thanks! It's always good to reflect after playing the first game and hopefully the game mechanics have really 'clicked' for you now!
Let's see if I'm able tomorrow to do as you said, and get the right incomes. It will be my second GP game 😉
no plan survives first contact with the enemy and all that... 😁
The turn that took around 10:50 😂 ⚰️
:-D
Gaia project fascinating game. But getting clobbered by veterans dampens the experience somewhat 😅 that's why I came here thanks for the tips!
Thanks Fredz! Appreciate the comment :-)
Easy to say, hard to do 😂
The balance in this game is so hard to manage but it is what it makes it so interesting to play.
The best advice for a beginner is: Don’t play with advanced people 😆
One time when I was a beginner I picked a faction which was good for a Transdim strategy after an advanced player had picked a faction for that strategy. He wasn't happy and after about 20 minutes we abandoned the game! I would indeed have ruined his strategy by what was an error on my part.
Hi. I would very much like to see this video of the amazing board game Gaia Project, but due to the really corny and, for me most irritating music, I can not.
Please take away this unnecessary and annoying music so I, and I believe many more board game lovers, could enjoy your videos.
When you do I will subscribe to your channel. Thank you in advance.
Noted!