"Hi, I'm Emmanuelle Vaugier. The moves that you and your crew do in the game, are meant to STAY in the game. In the real world drive safe, obey the laws of the road, and ALWAYS wear your seat belt."
Really underrated game in my opinion, it's easier and shorter than Most Wanted, but it had its charm and didn't have as much padding. It's a good game on its own but people compare it too much to older ones.
I prefer it as Im less hardcore gamer. Also graphical polish is higher. Prefer blue filter over yellow. It's a nice final and not too long iteration of the tuner concept. Too bad that Undercover suck.
Oh yeah! the menu music was amazing! Im casually listening to it sometimes and all the other good song's. But sadly there was only bullshit in the races apart from canyon. The canyon music was VERY good!
NFS Carbon wasn't the beginning of this franchise going to shit, it was the last proper game that felt like a need for speed game. Most Wanted also didn't have drifts which was a huge bummer for me and I didn't enjoy that game as much as carbon, drifting in carbon is def the best in NFS series, it's not about if you win or not, it's about how much score you get. Watch some amazing people drift in carbon on youtube, a lot of skill goes into that, especially the WR runs ...
Incorrect. Pro Street and Shift 2 were excellent games with great sound tracks. NFS Rivals was a solid game, cool upbeat music, fun gameplay and the most stylish out of all NFS games, or racing games in general, not to mention Yuri Lowenthal voices the "racer" in the original trailer. "You are my rival", directly easy reference to Sasuke and Naruto's rivalry, but only to those who know who's voicing it.
You could say that for half the things he said in the review. He clearly DOES NOT get it. He likes the wrong things half the time and dunks on the good parts because he does not get it. URGGGH. I am so mad I wanna play this game again, enjoy it and prove him wrong- if that makes sense.
What made this game one of my most memorable and favorite NFS games was the attention to detail that you could even change how deep dish your wheels are. games today even the new nfs arent that detailed not even close.
The customization was absolutely insane. I remember 12-year-old me spending an ungodly amount of time recreating the Fort GT from the Gran Turismo 4 intro.
Thing is that they dont even try nowadays and modern nfs games are just frustrating shit with lots of terribly inferior aspects and 2-3 new/improved features like vinyl editor being smooth and with heaps more of max layers(but awful PC controls for modifying them which should be like NFS World instead), Photomode and graphics to some extendand thats it....everything else including sound is inferior to NFS Carbon and ProStreet, and with gameplay being so annoying it's only good to make liveries and pictures, playing it is mostly going to be annoying and when you get through and max an op car....boring and still frustrating thanks to handling and physics.
Customization is not what made NFS Carbon great. You are living under a rock. The cars already look great, it's the feel of the game, the weight of the cars and the camera anglez going down the canyon duels and the canyon duel event itself. It's very movie-like. Manual only, x20 Viper drifts down the canyons, '67 SS396 Camaro vs Murciélago canyon duel, drifting the checkpoint events and races for fun, hour long pursuits like MW, well over 100 cops disabled. C'mon, join the winning team, not the "customization"/"I believe in rubberbanding opponents" team. That time has ended. It's not 1999 anymore. Stop flame-jobbing every car and using bodykits. It doesn't make you faster
Tbh that wingman mechanic (3 types) makes the races less monotonous since you can switch between different characters (providing you with different skills & bonuses) ! Also you get to form a crew with its own logo etc. It was definitely a cool mechanic where your wingman provided you with lots of info regarding your opponents (Ex. if they are trying to overtake you)
have to say, this is by far my favourite. It's probably the nostalgia because I was young when this came out but I really wish I could find this game somewhere to play again now
I'll never forget maxing out the dodge viper and overtaking Darius on the first corner of the mountain in the final race and winning almost immediately
I always had trouble with that race. Idk why. I played the entire think up to that race on both ps3 and wii. i actually liked it on the wii tbh. But i used the cerrara on both but never got thru it. Prob shud get it on my ps3 again and give it another try.
@@bmh91993 the key is to max out your acceleration. I'm pretty sure the viper had some of the best acceleration of all the vehicles from memory and that's why it was so easy to win with it
as a kid i semi-softlocked myself on the last race against darius because i thought my car wasn't good enough and sold it thinking i'd get all the money back. i ended up with too little money to buy any tier 3 car, and since i'd already done all the other events i would've had to grind out the money 500 credits at a time, so i just gave up
@@FroSStVipeR yeah i'd think i would've had plenty of money at that point too, but idk. i probably found some way to waste a lot of it because i was really bad at shit when i was like 8
Most Wanted and Carbon are the best in the series and will be forever. I still have MW but I couldn't take Carbon when I had to move years ago. Now I want to buy it for the PS3 because JESUS CHRIST THE SOUNDTRACK IS *f a b u l o u s* . Ambient music in the menu change with the car class and the canyon soundtrack still gives me goosebumps. It's just... *p e r f e c t*
Somehow I always liked Carbon more than the original Most Wanted. I did play through Most Wanted twice I think, and enjoyed it very much, but Carbon has a better vibe to it. Maybe it's the reflections, lights and the darkness rather than the daylight racing of MW. It's a very easy game to beat indeed, very short as well, but the music, the whole atmosphere - I liked it very much. It's almost my favorite NFS in fact, right after Underground 2.
Canyon Drifting in Carbon is really satisfying...especially if you try to do one combo down the entire route with hogh speed built up. Only tweak it needs is to have much higher scores to bit(in hundreds of tousands up to a million territory) and for the scores to be visible since the start
Was definitely a well done and finished game. Most Wanted was a super long and rewarding game. I spent so much more time playing Carbon, and I still play it. I have black edition mw xbox and 360 and collector's edition carbon, PSP own the city, xbox, regular 360 carbon and I had it on the DS. It sucked but was decent enough to play through once. If Carbon console was so unfinished, then it wouldn't be playable. I still play tf out of it
One big reason I like Carbon more than Most Wanted is because Carbon is just shorter. Most people say that it was bad because of that, but come on... Most Wanted was just waaaaay too long. Carbon also gave more personality to the boses since there were only four. The quality of those personalities is questionable though.
Uhhh, No. While i do agree that Most Wanted was a bit too long, Carbon is on the other end of the spectrum, its too short. If they added 2 or 3 more boss racers then it'll be more acceptable. Its just not as satisfying to beat when you can complete the WHOLE campaign mode in one 4 hour sitting
@@ZeusDaEvilOne i remember when i was a kid after i played a lot of missions, and i mean a lot, there was a cutscene and i thought the game had ended, then the game gave me a bike
ProStreet improves autosculpt and vinyl editor a bit(it has correct mirroring of decals and other stuff and you can place them on windows and other stuff). I disagree about having star rating like UG2, i hate that it forces me to make my car incredibly ugly in UG2 to progress, but they should serve gameplay function just like they do in NFS ProStreet
Yeah i dont understand why the "form affects function" aspect get implemented in more games, otherwise it makes customisation in certain aspects pointless and people who are not very creative just change the color and stickers and thats about it
Agreed. Why would you want that/ And the ridiculous demand of having to go to 3 different shops to change the look. Time waste. I did like the cash rewards and outruns that encouraged you to free roam more. But come on, it is a racing game. Focus should be on racing. And if a game wants me to free roam, it would have to go the burnout paradise route.
I must say, Carbon was the last good NFS game Yes 2015 and Payback were good, but not as awesome as the Blackbox games made from 2002-2006 The Run might went in, but im still playing it.
i love nfs the run, i've been playing through it this week too. its a neat premise it's pretty much the cannonball run which i think is cool. i think it was limited by the frostbite engine pushing the last gen consoles too far, it woulda been better if it was like the crew where it was a seamless coast to coast cruise without all the damn loading screens!
@@vinceplayzforeal I'm unsure if that was becuz of frostbite 2 pushing 7th gen console limits too far since frostbite 3 wasn't a issue. I could be wrong tho.
@@MerlautJones maybe not but It seems with how low the graphics settings are on frostbite games on ps3 and 360 that they're really hurting to do 30fps but perhaps the frostbite engine just wasn't capable of doing a seamless race from sf to nyc at the time but my theory is it's a combination of engine limitations and console limitations though that's purely speculation as I have nothing to back that claim up
Ah back when you could actually "customize" your car. Nowadays wide body kits and anything that looks better than an aero is hidden behind paywalls and DLC's and that's even if the game lets you do it.
I personally loved the crew members. It actually felt like you were part of a crew. Also, hearing your crew talk to you during races made it feel more realistic imo.
Correction: it wasn't the controls that are sensitive; the cars are. Exotics are hard to turn and focused on speed, Muscles drifts and turns like a boat, and Tuners are balanced in-between speed and handling. Pay attention to the speed and handling of the different car classes.
Ima be real honest. Carbon is my number one pick (I still love MW, chill). The night races in the city, customizations, somewhat decent story (MW did it better lol), and soundtracks. The thing with carbon is that it is unfinished. The secrets in the files that indicates the game has been cut at some parts clearly shows it.
17:36 "what ever you do on one side you cant duplicate on the other"... lemme tell you where you're wrong good sir.. its called "MIRROR ON" also known as the SQUARE BUTTON during the vinyl transform section of it.
Was looking for this comment Forza Horizon had a seamless day night cycle for years before and the street scene took place at night on the same generation of consoles, its down to the devs getting time to make the game properly I guess
Carbon is and probably always will be my favorite NFS game. I don't know what it is but it sort of has some kind of a charm Most Wanted never had. Sure the game could have been so much better but these days when mods are available those problems can be fixed easy.
This game was definetly rushed, it was meant to have a far bigger map with more crews and bosses but it got cut of time because of fans demanding the game to be realised sooner than expected
Need for Speed Undercover was the Nail for the Coffin in my Opinion, it was cool that you could steal a Police Car there, but else, i really had bad memories of it (Most Likely that every second Online Player was a Hacker)
IMO Carbon's map, events, track design, customization, multiplayer, challenge series, and visual design are a vast improvement over Most Wanted. The story was incomplete at best, the crew member system needed an overhaul, and the cop chases not being important is a missed opportunity, but I think it really is the best of the series.
BMW M3 GTR Windows 10 is coded to refuse launching software coded with old anti-piracy such Safedisc and Securom, used in games such as NfS Carbon and Underground. I found a fix for Carbon using a co-cd patch and resolution fix, however i have yet to find a fix for NfS Underground on Win10
@@zues2011 that's why I use windows 7 ultimate! It is better than windows 10! I'm saving money to buy a new PC, probably the MSI laptop. And then I'm gonna make billions to create a game and hire gaming companies to help making the game!
Such a game with its own beautiful style and soundtrack, not to mention with its unique characters. Yumi is cute but also insanely OP, the rubberbanding makes her somehow reach my speed while the other 6 cars stay way behind.
my advice for capturing psp gameplay would be to snag a pair of psp component cables and get a component to hdmi converter for your capture card ooorrrrr you can use ppsspp the psp emulator on your pc and capture it like that. hope this helps with your pursuit in psp reviews :D
Do you plan on doing a review of NFS Prostreet? Despite being track based it still has the enjoyable arcadey feel that MW and Carbon had but does a good job of the track style setting.
It has completely broken physics. It turns like it has 4 wheel turning. Plus if you change the difficuilty setting it FORCES your car to go slower. Try it with a real fast car on nevada highway or something. On King its all unlocked (but nearly impossible) and on amateur (or whatever its called) you'll notice your rev counter maxing out randomly in the 5-6k range
"Aged surprisingly well" as Darius' elbow gets cut off by the green screen XD funny detail I noticed. This game and MW were my childhood I love both of them. Good review!
This is the best Need For Speed in my opinion. Nevermind the disappearance of drag racing when you got canyon battle and drifting. I also love the crew members and their ability to help you during the race. Also the customization is freaking huge. You can adjust anything from ride height, bumper cannards, wheel size and vinyls. Not to mention the amount of car options to choose from
About the crew members: Their issues only really come up in speedtrap events. Usually if your crew member wins, you’re gonna be right behind them anyways, and when I race I don’t use their abilities that much. They’re very important in speed trap however, because no matter how fast you drive the ai will rubber band through the gates faster then you. Your crew members will try to stick next to you, and so they rubber band even harder. By the end of the race, you’ll finish 10 seconds ahead of the pack, but still only be in 5 points wise, and your pal Neville will have a 200 point lead over second
Probably one of my fav nfs game in the series after underground 2. Not from a storyline standpoint but the atmosphere playing this game when it was winter outside just brings back memories...
I play it on the 360 its a fun game but the money management is so annoying bc i cant just grind for another car bc it gives 500 dollars like i love this game but theres things about it that piss me off
Honestly I prefer Carbon over Most Wanted While it’s true that the pursuit system was basically made pointless, the racing was improved so much that the repetition that brought the otherwise great Most Wanted down was fixed imo. As long as you don’t pick muscle cars, anyway. Drag racing was cut, and nothing of value was lost. Lap knockout was cut, and nothing of value was lost. Drift returns, and yeah, it’s piss easy, but it’s faster and much more fun than drifting in the Underground games. The cops are way better if you ever feel like having fun with pursuits, though you don’t really get much out of it. The game is shorter for sure, but it has more replay value imo. Challenge series is infinitely better, the map doesn’t feel as samey (though Rockport is downright iconic in design), and the whole “pick one type of car for your career” thing encourages repeat playthroughs, albeit somewhat artificially. The bosses in Carbon are fun until you start losing. Then you realize how tedious it is to restart them. God forbid you end up missing their pink slip afterwards. Same problem with race wars. Also territory defense is BS. Shortcuts are more rewarding and common, the game looks great (as long as you don’t pay attention to the sky and notice buildings pop-in), and also, Neville.
Carbon beats the Undergrounds by miles.It's also better than MW at some aspects.I never understood Carbon's hate it's such an underrated game and it's overhated by toxic nfs fans.
I have a soft spot for this one. Yes, it probably has the weakest city of the series, yes it feels short and somewhat lacking in terms of events, but it also introduced muscle cars as a group to the series and that was a selling point for me. I also really liked drifting in this one, I just kept mashing handbrake and switching steering from left to right in U1 and U2. It wasn't drifting but it usually gave me enough points. Here for the first time it felt like I was doing it right. Also I don't mind drag being gone, especially its afwully scripted Most Wanted iteration in which winning an event boiled down to memorizing traffic car parttern that didn't change between retries.
Trevor Morris composed the dynamic races that I actively listen to. If only I could still play this game without my only pc that could run it crashing after 3 minutes from launch
I always enjoyed NFS Carbon. It isn't the greatest NFS but I think it is still one of the best. It still fits into era of the greatest NFS games. Some would say that it was last good NFS game but I don't agree with that. It was last classic NFS that NFS used to be. From this point whole NFS took a big turn but I wouldn't say to bad destination. Some of the newer games are good games, at least for me they were - The Run, Shift 1/2, Hot Pursuit 2010 and even Pro Street. But that's probably it. NFS 2015 was a bit of dissapointment because it promised to come back to Underground style but it was just coat, promise that was never trully fulfilled. Payback is a payback... and Most Wanted 2012... let's just not talk about it. Only one that could be pretty great was NFS World, but... money. And the few that remain? They are not even worth mentioning.
NFS Carbon has one of the best racing game main menu soundtracks ever. This game, Cel Damage, and Import Tuner Challenge all have great menu soundtracks that fit their atmospheres very well.
Love your reviews, but I'm quite biased on this one. I spent an entire summer beating this in middle school and loved it. The game felt hard start to finish, with the boss races being downright impossible. The drifting was so addicting, and canyons were terrifying. They tried to rectify complaints about MW's story being so barebones and, while I hated some characters, the added frequency and variety (however cliche) was welcome. The customization was revolutionary to me. Shame that autosculpt has gotten the axe in this gen. However, Heat has brought us that perfect blend of MW and Carbon to restore my faith in NFS and my long-lost pools of nostalgia.
For me it's opposite. I first played Carbon and absolutely loved it. It's still one of my favourite racing games. I always found most wanted not that interesting. I don't know I just liked the vibe of carbon.
Funny enough I liked U2 for aestetic, customisation and disliked for no police, liked MW for gameplay and disliked for repetitiveness so technically Carbon is sum of the best things brought by EA Black Box for NFS
@@Blueflag04 it's a good game, but not great (but i still recommend it tho). I like the career story in grid 1&2 and how you build your racing team, also you can buy, collect, customize your car. That's why i think that grid autosport feels like a stripped down version of the predecessor. I like how varied the racing in grid autosport, unlike grid 2 which mostly dominated by street racing.
grid 1 is amazing, the best racing game i have ever played after nfs 3 hot pursuit, grid 2 was boring and awful they removed everything that made the first so amazing, autosport was decent but nothing special
@Cyberdemon Mike i was like you, there's one racing event that make me quit the game and not playing it for more than a month, and then i give it another chance. You should give it another chance too, I think it's the best game in the series
Also you're not wrong about the pacing. I played both of them on PC and NFS Carbon is noticeably slower than NFS Most Wanted. People say it's mainly because of the roads, which have a lot more corners that actually require you to brake as opposed to being 70% freeways like in NFS Most Wanted. That's true but the cars themselves are also slower, hence why starter cars feel so tedious to drive in Carbon but not in Most Wanted.
You need to try NFS: Hot Pursuit (2010), it was made by Criterion Games (the Burnout developer) and was arguably the best NFS title since MW. NFS: The Run is also worth a playthrough.
I like The Run but the idea is too ambitious and I find the execution very dull. If you could race seamlessly and had more dangerous tracks it would be more engaging (99% of the game is straights and wide roads). I didnt like the cutscenes either.
And the PS3 version is kinda bad because of Blu Ray speeds. It is not game breaking by any means, but it lacks the option to install, so loadings can be long sometimes and it can wear the Blu Ray drive quicker
Fun fact: Need for Speed Carbon was supposed to feature bikes too but was cut out of the game due to some development issues. You can see the name of the bikes in the game files.
"You and me 1v1, carbon canyon. Show up at 11:00 P.M, my souped up RX-8 vs your stock 350z. I'll see you there. Oh and... no nitrous" -Me and my buddy circa 2007 I wish there was an active multiplayer base :(
''Canyon races are just a spring down a stupid hill'' it's actually a homage to Touge racing which was popular in the Import tuning scene in Japan. The focus on Touge is not necessarily on overtaking but scoring points by keeping a close distance with your opponent in two rounds where you follow the opponent and then are being followed by said opponent.
Its Palmont not Palminton xD Great review btw :v Drifts could be adjusted so you have to do one continous drift down the canyon, i did that alot and usually get in 1-2 million score territory so opponents should have hnudreds of tousands of points instead of just 20 or 50 tousand. Drifting in Carbon has best physics of all series and is really nice to pull off 1 continous drift down the entire track
Carbon was and is simply my favourite need for speed. I finished this game on ps2, then Xbox 360 and after that on ps3. The setting, the atmosphere, the music, the tuning.. I still love it.
the canyon races were enough for me to be my favourite NFS when it released, also on pc you could maped keys for each gear so you could go from 6th to 3rd or 1st, and it was awesome, the only NFS to ever had that feature, made it a lot more imersive for me, i guess most people play with automatic and that just puting the game on ez mode, and less enjoyable.
I personally think Carbon is the best NFS, but hear me out, Carbon and MW run on the same engine, they play nearly the exact same. The key differences are: day/night time, race events, and blacklist/crews. While Carbon loses drag racing it gains Canyon duels and drift events. Carbon has a bit more customization and crew customization. Another thing is the amazing instrumental only soundtrack during races. It's like sweet tea vs unsweet tea, the same cores but different tastes. MW has a long story and roughly a 6 to 10 hour play through while Carbon lasts 4 to 6 hours, but Carbon could last way longer as the police encounters are through the roof. Since Carbon is a continuation of MW, Cross and the police really want you cuffed, and there's an even bigger focus on pursuits in Carbon (though Carbon losses helicopters). In the end, both are phenomenal games, I just like the bitter sweet of Carbon more than MW.
Also Carbon: Own The City alone is one of the greatest racing games to date, and has a long story with tons of gameplay for any PSP owner to dive through.
@@priiintplayzz6219 someone agrees lol very few people actually know of this game despite it's really good sales. They were way after launch but still I feel like he could do the story of how midway folded really well too.
Scouts are useless if you already know the city. Your crew members will always rubberband to catch up to you, and it’s most easily abused in speed traps, especially with blockers. You have you crew member block someone before a speed trap, they’ll rocket back up to you. The highest I got was Neville winning by more than 800 mph, even above me
I absolutely love Dariuses facial expressions. Small correction at 18:30, you CAN remove the bodykit and vinyls, but inorder to get their original vinyl back you need to fire them and rehire them, but it resets their whole car
Mate, i remember me and my twin brother spending hours upon hours tuning cars when we did not even know what the game was about, our big brother had completed the game so we had all the parts and all that. Was how I got into car tuning and learned to love tuners and cars with insane modifications from an early age. Love this game to bits, even have it installed on my PC now 10 years later!
Carbon > Most Wanted. The focus on police chases in MW was more of a chore rather than anything enjoyable. You had to first spend ages trying to get a score high enough and actively try not to loose the cops, as they seemed to vanish on their own after one corner, and then you'd have to spend 15-30 mins trying to loose them every time you want to drive somewhere. In Carbon it's the perfect balance - they're there, but they're not too intrusive. And Carbon's customisation is better. And it isn't diarrhea coloured like MW. U2 is still the king, with it's ability to fully sexspec the car, though. Too bad my memory skewed all of those three games, and after I tried them again last year, all three of them felt like I was driving a rectangle box (still better controls than modern NFS with their "drifting").
The last system I found out it was on was the gamecube, which is surprising because I was jacked on the Gamecube. Still have all the best games. I had Carbon on DS, PSP, Xbox, 360 and now I have the 360 collector's edition.
Tbh I think that Darius is the best written boss in golden days era of NFS (Underground -> Shift). I feel like others are just too straightforward. Dick from the begging to the end. Darius has character development, and he's quite intelligent.
I could replicate paul walker's silver and blue r34 so it's a 10/10 game. In all seriousness I think the game was just as good as Most Wanted, but 95% of the game being turboeasy and the other 5% being either annoying as hell or too hard to keep me playing (final boss events, and the hardest challenges... the fucking lambo canyon drift...). As I mentioned in the joke, I loved how customizable the cars were. Also, I loved how powerful the muscle cars felt (mostly the classic ones), though, I couldn't drive them for shit... If I had to choose only 1 of the NFS tuning games, I'd probably pick Underground 2, tho.
I've beaten the game with all 3 classes of cars and I've gotta say: I was awful at the game in general and it didn't help that my first run was with muscles. In fact, I lost to Darius seven times or something and I was about to give up. Then I woke up the next day and beat him on the first turn and I was like "Oh, so that's how you drive muscles!". I never touched a muscle car ever again unless it was a challenge and even then I sucked.
Muscle is the fastest in the damn game.. gyah dayum. '67 Camaro vs Murciélago canyon duel all day, boys! Manual only. Viper circuits all day. Drifting canyon events x20 all the way down! Gotta be good at games and have some class to operate the best machinery. Here lemme get a link for you.
The addition of Muscle Cars and the handling differences between different types of cars (Tuner, Exotic, Muscle) makes up for all the various shortcomings the game has (OP Scout crew members, shitty Reward Cards system, region exclusive '71 Challenger, short campaign, no reasons to get into pursuits, etc... Though some of these problems can be fixed on PC). But imagine if MW had this, then Carbon would be vastly inferior in comparison.
The Run was good to since it wasn't the typical sliding in corners so easily,but still..NFS HP 2010 was awesome..,but Hot Pursuit 2 required more skill making it more fun imo.
Canyon Drifting in Carbon is really satisfying...especially if you try to do one combo down the entire route with hogh speed built up. Only tweak it needs is to have much higher scores to bit(in hundreds of tousands up to a million territory) and for the scores to be visible since the start. And with difficulty setting for hardest and easier difficulties if its too hard for some
19:05 oh god no that would be annoying there’s a reason why the visual rating system hasn’t been used since the release of underground 2 and that is mainly because it hard to make a rating system without forcing players to used certain options or in other words limiting what they can do with it. Its like giving someone a canvas and then telling them that they will be punished for not using the red paint.
Can you do a Ratchet: Gladiator review? I’d like to hear what you think of one of my favourite childhood games. 😁 I’m not a fanboy though, so it’s cool if you don’t like it considering the fact that it didn’t had open worlds as the others. 😅
"Hi, I'm Emmanuelle Vaugier. The moves that you and your crew do in the game, are meant to STAY in the game. In the real world drive safe, obey the laws of the road, and ALWAYS wear your seat belt."
nostalgic
**kenshi drives by an Aston Martin and stops next to it**
you legend hahaha
When i was younger i would understand: HI ,im EMMANUIIREL VOOOOOJEIR
My god I miss hearing that lol
Really underrated game in my opinion, it's easier and shorter than Most Wanted, but it had its charm and didn't have as much padding.
It's a good game on its own but people compare it too much to older ones.
Yeah, and personally I think that the drift races were not meant to be hard, but to make you feel like a complete master of the wheel
Easier?rly?
every game is underrated at some point, i've seen this in no wonder lots of videos for carbon, undercover, pro street etc.
even shift!!
Even though most wanted was superior i prefer carbon over it i just like it more.
I prefer it as Im less hardcore gamer.
Also graphical polish is higher. Prefer blue filter over yellow.
It's a nice final and not too long iteration of the tuner concept. Too bad that Undercover suck.
Definitely the slickest aesthetic in the series. A real shame the licensed music didn't play in more races. (Also menu music one of my favorites)
I liked that chilling type of soundtrack.
I actually thought nfs 2015 had the coolest aesthetic/ graphic & lighting style in the series. I felt it was like underground & carbon on steroids lol
Oh yeah! the menu music was amazing! Im casually listening to it sometimes and all the other good song's. But sadly there was only bullshit in the races apart from canyon. The canyon music was VERY good!
the tuner music was the best
@@BubbleDouble muscle theme was better imo, most unique out of the 3.
NFS Carbon wasn't the beginning of this franchise going to shit, it was the last proper game that felt like a need for speed game.
Most Wanted also didn't have drifts which was a huge bummer for me and I didn't enjoy that game as much as carbon, drifting in carbon is def the best in NFS series, it's not about if you win or not, it's about how much score you get. Watch some amazing people drift in carbon on youtube, a lot of skill goes into that, especially the WR runs ...
Ehhhh it kinda was the start of the downhill even tho it was decent
Carbon drift was shit. The physics were the complete opposite of what you had in freeroam. Underground games had it way better.
What about Hot Pursuit 2010? That game was a blast!
Incorrect. Pro Street and Shift 2 were excellent games with great sound tracks. NFS Rivals was a solid game, cool upbeat music, fun gameplay and the most stylish out of all NFS games, or racing games in general, not to mention Yuri Lowenthal voices the "racer" in the original trailer. "You are my rival", directly easy reference to Sasuke and Naruto's rivalry, but only to those who know who's voicing it.
Exactly. Carbon was solid (no pun). Undercover was the shitty one
also, you CAN change the bodykit and vinyls of the crew members cars, in fact you can change everything about them.
chip300RR best part
Yeah, even the psp port does the same.
golf pimp part 10 when?
i know you...
*CARBON VIDEO WHEN*
Did he just describe canyon races as "just a sprint down a stupid hill"?
This guy clearly doesn't get it.
You could say that for half the things he said in the review. He clearly DOES NOT get it. He likes the wrong things half the time and dunks on the good parts because he does not get it. URGGGH. I am so mad I wanna play this game again, enjoy it and prove him wrong- if that makes sense.
Jack Dren why would you even review a nfs if you aren’t into cars? This dude is a massive mong
he requires Lööps
He said STEEP, not stupid, though I do agree with your sentiment.
Time to do some tofu delivery.
What made this game one of my most memorable and favorite NFS games was the attention to detail that you could even change how deep dish your wheels are. games today even the new nfs arent that detailed not even close.
The customization was absolutely insane. I remember 12-year-old me spending an ungodly amount of time recreating the Fort GT from the Gran Turismo 4 intro.
@@mattslifka bout 1/4 - 1/3 of my playing time was just customizing cars hahaha
Thing is that they dont even try nowadays and modern nfs games are just frustrating shit with lots of terribly inferior aspects and 2-3 new/improved features like vinyl editor being smooth and with heaps more of max layers(but awful PC controls for modifying them which should be like NFS World instead), Photomode and graphics to some extendand thats it....everything else including sound is inferior to NFS Carbon and ProStreet, and with gameplay being so annoying it's only good to make liveries and pictures, playing it is mostly going to be annoying and when you get through and max an op car....boring and still frustrating thanks to handling and physics.
Customization is not what made NFS Carbon great. You are living under a rock. The cars already look great, it's the feel of the game, the weight of the cars and the camera anglez going down the canyon duels and the canyon duel event itself. It's very movie-like. Manual only, x20 Viper drifts down the canyons, '67 SS396 Camaro vs Murciélago canyon duel, drifting the checkpoint events and races for fun, hour long pursuits like MW, well over 100 cops disabled. C'mon, join the winning team, not the "customization"/"I believe in rubberbanding opponents" team. That time has ended. It's not 1999 anymore. Stop flame-jobbing every car and using bodykits. It doesn't make you faster
Not to mention there are specific songs for each of the class cars. :)
TBH, I like the fact that carbon has the crew thing; it makes me feel... less alone...
Tbh that wingman mechanic (3 types) makes the races less monotonous since you can switch between different characters (providing you with different skills & bonuses) ! Also you get to form a crew with its own logo etc. It was definitely a cool mechanic where your wingman provided you with lots of info regarding your opponents (Ex. if they are trying to overtake you)
This is one of my favourite part I like about it in carbon
to be fair, this is my personal favourite of the series, and judging by what im usually hearing a lot of people agree.
My boi!! What's up ! Any plans for new vids mate?
I really like most wanted and then carbon is 2nd
Dammit you're here before me
have to say, this is by far my favourite. It's probably the nostalgia because I was young when this came out but I really wish I could find this game somewhere to play again now
Lada pimp when
"Drift is the easiest event in the NFS series"
**laughs in steering wheel**
Chooses the muscle route...
feels like driving a soap bar...
@@jewel-kun9730 yes, yes it does XD
It is ez
ever try to beat a world record on drifting? its addicting
tuning makes a lot of difference in terms of driving, this is what i've noticed that in carbon
I'll never forget maxing out the dodge viper and overtaking Darius on the first corner of the mountain in the final race and winning almost immediately
The same you can do with Corvette and pretty easy with Skyline and Carrera GT
I always had trouble with that race. Idk why. I played the entire think up to that race on both ps3 and wii. i actually liked it on the wii tbh. But i used the cerrara on both but never got thru it. Prob shud get it on my ps3 again and give it another try.
@@bmh91993 the key is to max out your acceleration. I'm pretty sure the viper had some of the best acceleration of all the vehicles from memory and that's why it was so easy to win with it
That or you could smoke Darius with a Lancer.
Hahaha same
I actually preferred Carbon over Most Wanted, call me crazy.
I'm crazy too then
Sameeee
Most wanted is okay game
You're not crazy. You're normal.
@@francosun2358 tbf, the carbon battle royale mod has more content than most modern nfs titles
I hated how after you completed a race, the credits you get is reduced to 500 credits if you complete it again.
as a kid i semi-softlocked myself on the last race against darius because i thought my car wasn't good enough and sold it thinking i'd get all the money back. i ended up with too little money to buy any tier 3 car, and since i'd already done all the other events i would've had to grind out the money 500 credits at a time, so i just gave up
@@nikki-lx3yf that's weird. i remember getting all the way to darius with an exotic, carrera i think, and i'd still have like 700k spare
@@FroSStVipeR yeah i'd think i would've had plenty of money at that point too, but idk. i probably found some way to waste a lot of it because i was really bad at shit when i was like 8
@@nikki-lx3yf I feel that hah
Holy shit i had forgotten about this, true oh man you just made me remeber hhow mad that shit made me and i just got angry again lol
Most Wanted and Carbon are the best in the series and will be forever. I still have MW but I couldn't take Carbon when I had to move years ago. Now I want to buy it for the PS3 because JESUS CHRIST THE SOUNDTRACK IS *f a b u l o u s* . Ambient music in the menu change with the car class and the canyon soundtrack still gives me goosebumps. It's just...
*p e r f e c t*
May i suggest you this?... Play Carbon on PC with a drift mod.. you re gonna enjoy that
Why couldnt u take it with u tho
Shame the PS3 version is the ONLY that doesn't have DLC cars for some reason.
@@KasumiRINA wtf?
Why u aint just take the cd nigga
My story was explained nicely.. Ive done my part
HOW DARE YOU SHOW YOUR FACE HERE?
SIT DOWN
HOW DO YOU FEEL?
Is "THE PLAYER" a twin brother of Kenji?
EVERYONE!!!!!!!!!
This is what we got with a rushed game. Imagine what this game could have been if it was finished
Somehow I always liked Carbon more than the original Most Wanted. I did play through Most Wanted twice I think, and enjoyed it very much, but Carbon has a better vibe to it. Maybe it's the reflections, lights and the darkness rather than the daylight racing of MW. It's a very easy game to beat indeed, very short as well, but the music, the whole atmosphere - I liked it very much. It's almost my favorite NFS in fact, right after Underground 2.
Same
Between brown-ass shit and fricking neon, the choice is easy
Canyon Drifting in Carbon is really satisfying...especially if you try to do one combo down the entire route with hogh speed built up. Only tweak it needs is to have much higher scores to bit(in hundreds of tousands up to a million territory) and for the scores to be visible since the start
Honestly, the main reason people tend to say they like MW over Carbon now is like 80% nostalgia and 20% bandwagoning
played most wanted and carbon. And i will be honest with you. I spend more hours on carbon. Great game. Sadly it was unfinished.
HeyItsPanos still playing it its a good game
Electronic arse forced blackbox to rush the game otherwise it would have been a waaaayy better game than it currently is
Yeah same here. The game is heavily unfinished :( but i played carbon the most times
Where its so unfinshed.
Was definitely a well done and finished game. Most Wanted was a super long and rewarding game. I spent so much more time playing Carbon, and I still play it. I have black edition mw xbox and 360 and collector's edition carbon, PSP own the city, xbox, regular 360 carbon and I had it on the DS. It sucked but was decent enough to play through once. If Carbon console was so unfinished, then it wouldn't be playable. I still play tf out of it
I personally liked the addition of crew members. Having an option to remove them would be nice in a future NFS game if they were to bring them back.
One big reason I like Carbon more than Most Wanted is because Carbon is just shorter. Most people say that it was bad because of that, but come on... Most Wanted was just waaaaay too long.
Carbon also gave more personality to the boses since there were only four. The quality of those personalities is questionable though.
No racing game could ever be longer than midnight club💀💀💀
*No Way Punk*
@@kb0x lol i'm glad cops are uselesa in Carbon. That's why i love that game.
Uhhh, No.
While i do agree that Most Wanted was a bit too long, Carbon is on the other end of the spectrum, its too short. If they added 2 or 3 more boss racers then it'll be more acceptable. Its just not as satisfying to beat when you can complete the WHOLE campaign mode in one 4 hour sitting
@@ZeusDaEvilOne i remember when i was a kid after i played a lot of missions, and i mean a lot, there was a cutscene and i thought the game had ended, then the game gave me a bike
ProStreet improves autosculpt and vinyl editor a bit(it has correct mirroring of decals and other stuff and you can place them on windows and other stuff). I disagree about having star rating like UG2, i hate that it forces me to make my car incredibly ugly in UG2 to progress, but they should serve gameplay function just like they do in NFS ProStreet
Yeah i dont understand why the "form affects function" aspect get implemented in more games, otherwise it makes customisation in certain aspects pointless and people who are not very creative just change the color and stickers and thats about it
@@dotdot8614 Well i like keeping cars relatively stock but Prostreet gets these people covered with autosculpt of stock parts too :v
Agreed. Why would you want that/ And the ridiculous demand of having to go to 3 different shops to change the look. Time waste. I did like the cash rewards and outruns that encouraged you to free roam more. But come on, it is a racing game. Focus should be on racing. And if a game wants me to free roam, it would have to go the burnout paradise route.
For me, Carbon will always stay the best NFS game. :D
For me, it was MW2005. But I can understand why you like Carbon more. :)
I must say, Carbon was the last good NFS game
Yes 2015 and Payback were good, but not as awesome as the Blackbox games made from 2002-2006
The Run might went in, but im still playing it.
i love nfs the run, i've been playing through it this week too. its a neat premise it's pretty much the cannonball run which i think is cool. i think it was limited by the frostbite engine pushing the last gen consoles too far, it woulda been better if it was like the crew where it was a seamless coast to coast cruise without all the damn loading screens!
2015 and payback are terrible.
@@vinceplayzforeal I'm unsure if that was becuz of frostbite 2 pushing 7th gen console limits too far since frostbite 3 wasn't a issue. I could be wrong tho.
Ziimbiian. I say Pro Street was the last good one.
@@MerlautJones maybe not but It seems with how low the graphics settings are on frostbite games on ps3 and 360 that they're really hurting to do 30fps but perhaps the frostbite engine just wasn't capable of doing a seamless race from sf to nyc at the time but my theory is it's a combination of engine limitations and console limitations though that's purely speculation as I have nothing to back that claim up
Ah back when you could actually "customize" your car. Nowadays wide body kits and anything that looks better than an aero is hidden behind paywalls and DLC's and that's even if the game lets you do it.
Huh? How are any bodykits or customization locked behind paywalls today? Only some cars are
NFS heat has no paywall... only with your own Reputation ... and cash 💵 . 😉
What game has customization under paywalls?
What the fuck did you smoke while commenting on this video
I personally loved the crew members. It actually felt like you were part of a crew. Also, hearing your crew talk to you during races made it feel more realistic imo.
Correction: it wasn't the controls that are sensitive; the cars are. Exotics are hard to turn and focused on speed, Muscles drifts and turns like a boat, and Tuners are balanced in-between speed and handling. Pay attention to the speed and handling of the different car classes.
Ima be real honest. Carbon is my number one pick (I still love MW, chill). The night races in the city, customizations, somewhat decent story (MW did it better lol), and soundtracks.
The thing with carbon is that it is unfinished. The secrets in the files that indicates the game has been cut at some parts clearly shows it.
17:36 "what ever you do on one side you cant duplicate on the other"... lemme tell you where you're wrong good sir.. its called "MIRROR ON" also known as the SQUARE BUTTON during the vinyl transform section of it.
Hell yeah get his ass Bryce
Not every decal had the mirror option, like name decals and such
Wait, a game where Sal isn’t tonight’s big loser? Damn, things are indeed getting better for him
have you seen his intro
TDS seventy-five Yes I have.... Well, it was fun while it lasted.
7:05 this man predicted need for speed heat
Besides the seamless switch between day and night
Was looking for this comment
Forza Horizon had a seamless day night cycle for years before and the street scene took place at night on the same generation of consoles, its down to the devs getting time to make the game properly I guess
Carbon is and probably always will be my favorite NFS game. I don't know what it is but it sort of has some kind of a charm Most Wanted never had. Sure the game could have been so much better but these days when mods are available those problems can be fixed easy.
Carbon is my favorite Need for speed game ever. I freaking love it
This game was definetly rushed, it was meant to have a far bigger map with more crews and bosses but it got cut of time because of fans demanding the game to be realised sooner than expected
Dot Dot but still they did a good job despite it being rushed
Most wanted and Carbon are both best games the fact that one is at daytime and other is at night . Enjoy both guys 😁
Need for Speed Undercover was the Nail for the Coffin in my Opinion, it was cool that you could steal a Police Car there, but else, i really had bad memories of it (Most Likely that every second Online Player was a Hacker)
Cocaine
Cocaine
Cocaine
More cocaine
Cocaine
This definitely wasn't the game that started the downfall.
Carbon is the is the best HD NFS game ever made. Stop the Carbon slander. This game was so fire. 🤬
IMO Carbon's map, events, track design, customization, multiplayer, challenge series, and visual design are a vast improvement over Most Wanted. The story was incomplete at best, the crew member system needed an overhaul, and the cop chases not being important is a missed opportunity, but I think it really is the best of the series.
I highly recommend the PC version, and get the extra options and the save editor for NFSC
BMW M3 GTR Windows 10 is coded to refuse launching software coded with old anti-piracy such Safedisc and Securom, used in games such as NfS Carbon and Underground. I found a fix for Carbon using a co-cd patch and resolution fix, however i have yet to find a fix for NfS Underground on Win10
@@zues2011 that's why I use windows 7 ultimate! It is better than windows 10! I'm saving money to buy a new PC, probably the MSI laptop. And then I'm gonna make billions to create a game and hire gaming companies to help making the game!
BMW M3 GTR Dream big man
@@zues2011 That dream will come true.... It will my friend... it will.....
Revenant VTX I’m using windows 10 and the game works fine for me
Such a game with its own beautiful style and soundtrack, not to mention with its unique characters. Yumi is cute but also insanely OP, the rubberbanding makes her somehow reach my speed while the other 6 cars stay way behind.
i played nfs carbon first time in 2020 so i was just cringing at her cutscenes.
my advice for capturing psp gameplay would be to snag a pair of psp component cables and get a component to hdmi converter for your capture card ooorrrrr you can use ppsspp the psp emulator on your pc and capture it like that. hope this helps with your pursuit in psp reviews :D
The events of the player didnt happen just before MW, they happened before UG1&2
Do you plan on doing a review of NFS Prostreet?
Despite being track based it still has the enjoyable arcadey feel that MW and Carbon had but does a good job of the track style setting.
23:31 it doesn't seem like he has that game, and he has made it clear that he won't buy another NFS game.
Easily my favorite NFS
It has completely broken physics. It turns like it has 4 wheel turning. Plus if you change the difficuilty setting it FORCES your car to go slower. Try it with a real fast car on nevada highway or something. On King its all unlocked (but nearly impossible) and on amateur (or whatever its called) you'll notice your rev counter maxing out randomly in the 5-6k range
@@elliotpierson8350 The physics leave much to be desired but it's nothing you can't get used to.
@@weed75black35 true you can get used to it. I think the drifting was probably the games shining point
"Aged surprisingly well" as Darius' elbow gets cut off by the green screen XD funny detail I noticed. This game and MW were my childhood I love both of them. Good review!
The things he said from 7:04 are now probably coming to Need for Speed Heat!! Damn excited
This is the best Need For Speed in my opinion. Nevermind the disappearance of drag racing when you got canyon battle and drifting. I also love the crew members and their ability to help you during the race. Also the customization is freaking huge. You can adjust anything from ride height, bumper cannards, wheel size and vinyls. Not to mention the amount of car options to choose from
About the crew members:
Their issues only really come up in speedtrap events. Usually if your crew member wins, you’re gonna be right behind them anyways, and when I race I don’t use their abilities that much. They’re very important in speed trap however, because no matter how fast you drive the ai will rubber band through the gates faster then you. Your crew members will try to stick next to you, and so they rubber band even harder. By the end of the race, you’ll finish 10 seconds ahead of the pack, but still only be in 5 points wise, and your pal Neville will have a 200 point lead over second
I remember loving the Carbon's drifting back then.
Install that game again and install drift mod.. i hope you enjoy it
Rules to play carbon:
1. Don't hire any crew, stay with the fatty.
2. Don't use any pursuit breakers.
Your gameplay will improve god level.
Probably one of my fav nfs game in the series after underground 2. Not from a storyline standpoint but the atmosphere playing this game when it was winter outside just brings back memories...
*_This one is my most favorite NFS game, I still play it!_*
Me too! I play it on the original xbox
I play it on the 360 its a fun game but the money management is so annoying bc i cant just grind for another car bc it gives 500 dollars like i love this game but theres things about it that piss me off
I remember winning $50 on a $1 scratch off and buying Carbon with my winnings.
50 dollars well spent
@@degobeats425 indeed
Honestly I prefer Carbon over Most Wanted
While it’s true that the pursuit system was basically made pointless, the racing was improved so much that the repetition that brought the otherwise great Most Wanted down was fixed imo. As long as you don’t pick muscle cars, anyway. Drag racing was cut, and nothing of value was lost. Lap knockout was cut, and nothing of value was lost. Drift returns, and yeah, it’s piss easy, but it’s faster and much more fun than drifting in the Underground games. The cops are way better if you ever feel like having fun with pursuits, though you don’t really get much out of it. The game is shorter for sure, but it has more replay value imo. Challenge series is infinitely better, the map doesn’t feel as samey (though Rockport is downright iconic in design), and the whole “pick one type of car for your career” thing encourages repeat playthroughs, albeit somewhat artificially. The bosses in Carbon are fun until you start losing. Then you realize how tedious it is to restart them. God forbid you end up missing their pink slip afterwards. Same problem with race wars. Also territory defense is BS. Shortcuts are more rewarding and common, the game looks great (as long as you don’t pay attention to the sky and notice buildings pop-in), and also, Neville.
7:06 well.... That's exactly Nfs Heat
Carbon beats the Undergrounds by miles.It's also better than MW at some aspects.I never understood Carbon's hate it's such an underrated game and it's overhated by toxic nfs fans.
I have a soft spot for this one. Yes, it probably has the weakest city of the series, yes it feels short and somewhat lacking in terms of events, but it also introduced muscle cars as a group to the series and that was a selling point for me. I also really liked drifting in this one, I just kept mashing handbrake and switching steering from left to right in U1 and U2. It wasn't drifting but it usually gave me enough points. Here for the first time it felt like I was doing it right. Also I don't mind drag being gone, especially its afwully scripted Most Wanted iteration in which winning an event boiled down to memorizing traffic car parttern that didn't change between retries.
Trevor Morris composed the dynamic races that I actively listen to. If only I could still play this game without my only pc that could run it crashing after 3 minutes from launch
Get NFSC ExtOps, it fixes many of the crash issues
I always enjoyed NFS Carbon. It isn't the greatest NFS but I think it is still one of the best. It still fits into era of the greatest NFS games. Some would say that it was last good NFS game but I don't agree with that. It was last classic NFS that NFS used to be. From this point whole NFS took a big turn but I wouldn't say to bad destination. Some of the newer games are good games, at least for me they were - The Run, Shift 1/2, Hot Pursuit 2010 and even Pro Street. But that's probably it. NFS 2015 was a bit of dissapointment because it promised to come back to Underground style but it was just coat, promise that was never trully fulfilled. Payback is a payback... and Most Wanted 2012... let's just not talk about it. Only one that could be pretty great was NFS World, but... money. And the few that remain? They are not even worth mentioning.
NFS Carbon has one of the best racing game main menu soundtracks ever. This game, Cel Damage, and Import Tuner Challenge all have great menu soundtracks that fit their atmospheres very well.
Unpopular opinion
Carbon>mw2005
Yup. Carbon slander will not be tolerated.
Love your reviews, but I'm quite biased on this one. I spent an entire summer beating this in middle school and loved it.
The game felt hard start to finish, with the boss races being downright impossible. The drifting was so addicting, and canyons were terrifying. They tried to rectify complaints about MW's story being so barebones and, while I hated some characters, the added frequency and variety (however cliche) was welcome. The customization was revolutionary to me. Shame that autosculpt has gotten the axe in this gen.
However, Heat has brought us that perfect blend of MW and Carbon to restore my faith in NFS and my long-lost pools of nostalgia.
For me it's opposite. I first played Carbon and absolutely loved it. It's still one of my favourite racing games. I always found most wanted not that interesting. I don't know I just liked the vibe of carbon.
Funny enough I liked U2 for aestetic, customisation and disliked for no police, liked MW for gameplay and disliked for repetitiveness so technically Carbon is sum of the best things brought by EA Black Box for NFS
Can you do a Grid (2008) review please? I wanna hear your opinion about it since I've just finished that game on steam recently
Grid Autosport is not a bad game
@@Blueflag04 it's a good game, but not great (but i still recommend it tho). I like the career story in grid 1&2 and how you build your racing team, also you can buy, collect, customize your car. That's why i think that grid autosport feels like a stripped down version of the predecessor. I like how varied the racing in grid autosport, unlike grid 2 which mostly dominated by street racing.
grid 1 is amazing, the best racing game i have ever played after nfs 3 hot pursuit, grid 2 was boring and awful they removed everything that made the first so amazing, autosport was decent but nothing special
@Cyberdemon Mike i was like you, there's one racing event that make me quit the game and not playing it for more than a month, and then i give it another chance. You should give it another chance too, I think it's the best game in the series
Also you're not wrong about the pacing. I played both of them on PC and NFS Carbon is noticeably slower than NFS Most Wanted. People say it's mainly because of the roads, which have a lot more corners that actually require you to brake as opposed to being 70% freeways like in NFS Most Wanted. That's true but the cars themselves are also slower, hence why starter cars feel so tedious to drive in Carbon but not in Most Wanted.
You need to try NFS: Hot Pursuit (2010), it was made by Criterion Games (the Burnout developer) and was arguably the best NFS title since MW.
NFS: The Run is also worth a playthrough.
HP2010 , the last great nfs game
I like The Run but the idea is too ambitious and I find the execution very dull. If you could race seamlessly and had more dangerous tracks it would be more engaging (99% of the game is straights and wide roads). I didnt like the cutscenes either.
And the PS3 version is kinda bad because of Blu Ray speeds. It is not game breaking by any means, but it lacks the option to install, so loadings can be long sometimes and it can wear the Blu Ray drive quicker
nfs HP2010 was my last good NFS
the game is cool but the tires always threw me off. it was very annoying to hear the same sound over and over and over again!
Fun fact: Need for Speed Carbon was supposed to feature bikes too but was cut out of the game due to some development issues. You can see the name of the bikes in the game files.
Really lovin' this channel man, hard not to binge watch your stuff!!
"You and me 1v1, carbon canyon. Show up at 11:00 P.M, my souped up RX-8 vs your stock 350z. I'll see you there. Oh and... no nitrous"
-Me and my buddy circa 2007
I wish there was an active multiplayer base :(
there is on PC but i cannot get it to work on my computer:(
Holy shit . I just noticed this was made in 2019 . Good to know that people still talk about the golden era of NFS
''Canyon races are just a spring down a stupid hill''
it's actually a homage to Touge racing which was popular in the Import tuning scene in Japan. The focus on Touge is not necessarily on overtaking but scoring points by keeping a close distance with your opponent in two rounds where you follow the opponent and then are being followed by said opponent.
He wasnt talking about the boss fights. He was just talking about what you do in a canyon race
Its Palmont not Palminton xD Great review btw :v
Drifts could be adjusted so you have to do one continous drift down the canyon, i did that alot and usually get in 1-2 million score territory so opponents should have hnudreds of tousands of points instead of just 20 or 50 tousand. Drifting in Carbon has best physics of all series and is really nice to pull off 1 continous drift down the entire track
Carbon was and is simply my favourite need for speed. I finished this game on ps2, then Xbox 360 and after that on ps3. The setting, the atmosphere, the music, the tuning.. I still love it.
the canyon races were enough for me to be my favourite NFS when it released, also on pc you could maped keys for each gear so you could go from 6th to 3rd or 1st, and it was awesome, the only NFS to ever had that feature, made it a lot more imersive for me, i guess most people play with automatic and that just puting the game on ez mode, and less enjoyable.
I personally think Carbon is the best NFS, but hear me out, Carbon and MW run on the same engine, they play nearly the exact same. The key differences are: day/night time, race events, and blacklist/crews. While Carbon loses drag racing it gains Canyon duels and drift events. Carbon has a bit more customization and crew customization. Another thing is the amazing instrumental only soundtrack during races. It's like sweet tea vs unsweet tea, the same cores but different tastes. MW has a long story and roughly a 6 to 10 hour play through while Carbon lasts 4 to 6 hours, but Carbon could last way longer as the police encounters are through the roof. Since Carbon is a continuation of MW, Cross and the police really want you cuffed, and there's an even bigger focus on pursuits in Carbon (though Carbon losses helicopters). In the end, both are phenomenal games, I just like the bitter sweet of Carbon more than MW.
Also Carbon: Own The City alone is one of the greatest racing games to date, and has a long story with tons of gameplay for any PSP owner to dive through.
Could you do blitz the league 1 or 2? Idk if you play sports games but it's probably one of the most underrated and best of the past game generation
Matthew Tucker Hell yes
@@priiintplayzz6219 someone agrees lol very few people actually know of this game despite it's really good sales. They were way after launch but still I feel like he could do the story of how midway folded really well too.
Scouts are useless if you already know the city. Your crew members will always rubberband to catch up to you, and it’s most easily abused in speed traps, especially with blockers. You have you crew member block someone before a speed trap, they’ll rocket back up to you. The highest I got was Neville winning by more than 800 mph, even above me
Oh btw the turfs that only has 2 events is because the boss races are in that turf
I absolutely love Dariuses facial expressions.
Small correction at 18:30, you CAN remove the bodykit and vinyls, but inorder to get their original vinyl back you need to fire them and rehire them, but it resets their whole car
Last good NFS game, glad I grew up with the last of the goodness.
“Switches between day and night, and at night there’s more police activity”
...NFS heat anybody?
Canyon Duel was my favourite, makes me feels like the HEAT of racing in INITIAL D....HEATTT~~~
Top notch channel. I'm binge watching these as I decide where to go next in my racing games library purchases.
Godspeed mate.
Carbon and Underground are IMO the best in the series.
Mate, i remember me and my twin brother spending hours upon hours tuning cars when we did not even know what the game was about, our big brother had completed the game so we had all the parts and all that. Was how I got into car tuning and learned to love tuners and cars with insane modifications from an early age. Love this game to bits, even have it installed on my PC now 10 years later!
Carbon is better than Most Wanted, change my mind.
No need to change your mind when you're delusional.
no need to change your mind when you're correct
@@CovershotV8 fuck off
There's no reason to change your mind because it's a fact
Carbon > Most Wanted. The focus on police chases in MW was more of a chore rather than anything enjoyable. You had to first spend ages trying to get a score high enough and actively try not to loose the cops, as they seemed to vanish on their own after one corner, and then you'd have to spend 15-30 mins trying to loose them every time you want to drive somewhere. In Carbon it's the perfect balance - they're there, but they're not too intrusive. And Carbon's customisation is better. And it isn't diarrhea coloured like MW.
U2 is still the king, with it's ability to fully sexspec the car, though. Too bad my memory skewed all of those three games, and after I tried them again last year, all three of them felt like I was driving a rectangle box (still better controls than modern NFS with their "drifting").
HOLY SHIT! CARBON IS ON THE WII?!?
How the hell did I not know this?!
I didnt know that there are other versions than the wii xD
The last system I found out it was on was the gamecube, which is surprising because I was jacked on the Gamecube. Still have all the best games. I had Carbon on DS, PSP, Xbox, 360 and now I have the 360 collector's edition.
Tbh I think that Darius is the best written boss in golden days era of NFS (Underground -> Shift). I feel like others are just too straightforward. Dick from the begging to the end. Darius has character development, and he's quite intelligent.
I could replicate paul walker's silver and blue r34 so it's a 10/10 game.
In all seriousness I think the game was just as good as Most Wanted, but 95% of the game being turboeasy and the other 5% being either annoying as hell or too hard to keep me playing (final boss events, and the hardest challenges... the fucking lambo canyon drift...).
As I mentioned in the joke, I loved how customizable the cars were. Also, I loved how powerful the muscle cars felt (mostly the classic ones), though, I couldn't drive them for shit...
If I had to choose only 1 of the NFS tuning games, I'd probably pick Underground 2, tho.
I've beaten the game with all 3 classes of cars and I've gotta say: I was awful at the game in general and it didn't help that my first run was with muscles. In fact, I lost to Darius seven times or something and I was about to give up. Then I woke up the next day and beat him on the first turn and I was like "Oh, so that's how you drive muscles!". I never touched a muscle car ever again unless it was a challenge and even then I sucked.
Muscle is the fastest in the damn game.. gyah dayum. '67 Camaro vs Murciélago canyon duel all day, boys! Manual only. Viper circuits all day. Drifting canyon events x20 all the way down! Gotta be good at games and have some class to operate the best machinery. Here lemme get a link for you.
ua-cam.com/video/cR46sitBnVM/v-deo.html This is a basic race in Carbon
This was a fun drift game on a circuit or sprint.. long time ago ua-cam.com/video/UCmHep5CiB0/v-deo.html
The addition of Muscle Cars and the handling differences between different types of cars (Tuner, Exotic, Muscle) makes up for all the various shortcomings the game has (OP Scout crew members, shitty Reward Cards system, region exclusive '71 Challenger, short campaign, no reasons to get into pursuits, etc... Though some of these problems can be fixed on PC). But imagine if MW had this, then Carbon would be vastly inferior in comparison.
Nfs hot pursuit 2010 was the best nfs game imo
last great nfs game
AceRay 24 yep
The Run was good to since it wasn't the typical sliding in corners so easily,but still..NFS HP 2010 was awesome..,but Hot Pursuit 2 required more skill making it more fun imo.
@@TheFurryInShambles Yeah, the PS2 version of HP2 (IMO) is the best NFS game.
Ah yes, I liked that Burnout game too. I liked the fact that Criterion chose licensed cars.
Canyon Drifting in Carbon is really satisfying...especially if you try to do one combo down the entire route with hogh speed built up. Only tweak it needs is to have much higher scores to bit(in hundreds of tousands up to a million territory) and for the scores to be visible since the start. And with difficulty setting for hardest and easier difficulties if its too hard for some
7:07 AHEM NFS HEAT ANYONE???
ikr
19:05 oh god no that would be annoying there’s a reason why the visual rating system hasn’t been used since the release of underground 2 and that is mainly because it hard to make a rating system without forcing players to used certain options or in other words limiting what they can do with it. Its like giving someone a canvas and then telling them that they will be punished for not using the red paint.
Kansei Drift, Zura.
You can absolutely fully customize crew member cars, trust me this game is my second life.
Can you do a Ratchet: Gladiator review? I’d like to hear what you think of one of my favourite childhood games. 😁 I’m not a fanboy though, so it’s cool if you don’t like it considering the fact that it didn’t had open worlds as the others. 😅