Nice guide ! Seeing Frost Cannon-G4 takes me back quite a bit before I got into serious time attacking (with advanced techniques in all that), but I used Acro Cannon-G4 instead, which is kind of the same thing as Frost (it uses the Sky Horse body). Speaking of advanced techniques, quick-turning is an advanced technique, but it's among the easiest ones to perform, so some people might write it off as just a regular technique (especially since some non-custom machines can benefit very well from this). EDIT : You've written "Emerald Cup" twice in the description, so you might want to correct this ;)
There's an in-game option for 16:9 ratio (widescreen), which looks better than 4:3. Don't know what happened with the recording and exporting, but the aspect ratio is off (horizontally compressed, ship is too narrow).
Funny enough I made the exact same machine in the original game. I had no clue it was the best. I just looked at the stats, and saw it was a good trade-off, and having A boost seemed to make the most sense, as well as being in the 1600-1900 weight class.
Cheating because custom machines are just better with better boost. You can make machines with zero flaws, like this one. I breezed through Master Class with my custom machine. The Staff Ghosts are based on character machines of some kind.
An awesome video. I don't understand how this video has so few likes. Probably the best ghost guide in internet, congratulations and thanks!
Nice guide ! Seeing Frost Cannon-G4 takes me back quite a bit before I got into serious time attacking (with advanced techniques in all that), but I used Acro Cannon-G4 instead, which is kind of the same thing as Frost (it uses the Sky Horse body).
Speaking of advanced techniques, quick-turning is an advanced technique, but it's among the easiest ones to perform, so some people might write it off as just a regular technique (especially since some non-custom machines can benefit very well from this).
EDIT : You've written "Emerald Cup" twice in the description, so you might want to correct this ;)
There's an in-game option for 16:9 ratio (widescreen), which looks better than 4:3. Don't know what happened with the recording and exporting, but the aspect ratio is off (horizontally compressed, ship is too narrow).
Funny enough I made the exact same machine in the original game. I had no clue it was the best. I just looked at the stats, and saw it was a good trade-off, and having A boost seemed to make the most sense, as well as being in the 1600-1900 weight class.
Ruby Cup
Mute City - Twist Road
Ghost: Death Anchor (Zoda)
Time: 00'59"964
Casino Palace - Split Oval
Ghost: Black Bull (Black Shadow)
Time: 00'56"691
Sand Ocean - Surface Slide
Ghost: Big Fang (Bio Rex)
Time: 01'56"743
Lightning - Loop Cross
Ghost: Wild Boar (Michael Chain)
Time: 01'59"907
Aeropolis - Multiplex
Ghost: Fire Stingray (Samurai Goroh)
Time: 02'15"297
Sapphire Cup
Big Blue - Drift Highway
Ghost: Night Thunder (Silver Neelsen)
Time: 01'07"331
Port Town - Aero Dive
Ghost: Black Bull (Black Shadow)
Time: 02'25"689
Green Planet - Mobius Ring
Ghost: Death Anchor (Zoda)
Time: 01'35"169
Port Town - Long Pipe
Ghost: Wild Boar (Michael Chain)
Time: 02'26"802
Mute City - Serial Gaps
Ghost: Night Thunder (Silver Neelsen)
Time: 01'26"549
Emerald Cup
Fire Field - Cylinder Knot
Ghost: Black Bull (Black Shadow)
Time: 02'40"909
Green Planet - Intersection
Ghost: Mighty Hurricane (Roger Buster)
Time: 02'24"897
Casino Palace - Double Branches
Ghost: Fire Stingray (Samurai Goroh)
Time: 02'59"117
Lightning - Half Pipe
Ghost: Sonic Phantom (The Skull)
Time: 02'50"296
Big Blue - Ordeal
Ghost: Fire Stingray (Samurai Goroh)
Time: 02'50"808
Diamond Cup
Cosmo Terminal - Trident
Ghost: Black Bull (Black Shadow)
Time: 02'58"650
Sand Ocean - Lateral Shift
Ghost: Hyper Speeder (Beastman)
Time: 02'09"849
Fire Field - Undulation
Ghost: Twin Noritta (Gomar & Shioh)
Time: 02'06"916
Aeropolis - Dragon Slope
Ghost: Death Anchor (Zoda)
Time: 02'59"076
Phantom Road - Slim-line Slits
Ghost: Queen Meteor (Mrs. Arrow)
Time: 02'03"268
AX Cup
Mute City - Sonic Oval
Ghost: Fat Shark (Don Genie)
Time: 00'46"893
Aeropolis - Screw Drive
Ghost: Rolling Turtle (QQQ)
Time: 01'06"690
Outer Space - Meteor Stream
Ghost: Wild Goose (Pico)
Time: 01'38"178
Port Town - Cylinder Wave
Ghost: Fat Shark (Don Genie)
Time: 02'06"837
Lightning - Thunder Road
Ghost: Fire Stingray (Samurai Goroh)
Time: 03'18"272
Green Planet - Spiral
Ghost: Rainbow Phoenix (Phoenix)
Time: 03'50"740
43:02 Did the staff crash or something here?
Nice :)
Na terceira fase do jogo parece uma música do fantástico
I was never able to beat the ones from Mobius Ring, Serial Gaps and Cylinder Knot. I played mostly with Hert Wolf-Z.
Combat Cannon, its so hard to me to beat hard chapter 7
愛新持栄隊総館超久保田勉安全自殺対策大臣!地方活性化大臣!ゲーム大臣!仕事対策大臣!
Cheating because custom machines are just better with better boost. You can make machines with zero flaws, like this one. I breezed through Master Class with my custom machine. The Staff Ghosts are based on character machines of some kind.