F-Zero GX: Guide to beat all Staff Ghosts
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- Опубліковано 24 жов 2024
- TRACK BY TRACK EXPLANATION WILL BE IN THE DESCRIPTION
This is a video where I show you (in my opinion) the best and safest strategies to beat the Staff Ghosts
GENERAL TIPS:
-Play in practice mode to master a track
-For the speed settings, putting the cursor closer to acceleration also changes the turning rate (more) and grip (less) of the vehicle
-Holding L + R while turning does a drift turn, which is useful on big turns (I decided not to use it to challenge myself)
-Be gentle with the control stick, gradually push it all the way to prevent loss of grip
-You can hit mines during lap 1 to get a good boost, hitting 2-3 mines gets you to around 2000 speed if done well
-In cylinder stages, it's faster to navigate a certain way due to the shape of the cylinders.
Ruby Cup
00:20 Mute City: Twist Road
Difficulty: 5/5
-One of the hardest staff ghosts in the game
-Try to chain your boosts as close together as possible to save time
01:49 Casino Palace: Split Oval
Difficulty: 4.5/5
-Another hard staff ghost
-Stay on the right side of the last turn before the end and use the breaks a tiny bit to prevent going off the track
03:15 Sand Ocean: Surface Slide
Difficulty: 2.5/5
-Not much to say. Just follow the boost pattern I'm using
05:38 Lightning: Loop Cross
Difficulty: 3/5
-Practice the big turn until you master it
08:07 Aeropolis: Multiplex
Difficulty: 2/5
-The big dive saves a lot of time.
-You can be more aggressive with the boosting, especially after the dive
-You can use the breaks to make the 2nd to last turn easier
Emerald Cup
10:49 Big Blue: Drift Highway
Difficulty: 3.5/5
-Pretty difficult track, but my strategy makes it a bit easier
12:22 Port Town: Aero Dive
Difficulty: 1.5/5
-There are many ways to use boost power on this stage
15:12 Green Plant: Mobius Ring
Difficulty: 1/5
-You have lots of time to align yourself on the pit areas (the healing strips)
17:14 Port Town: Long Pipe
Difficulty: 2.5/5
-Just master the first part and you're good to go
-At the end of the 2nd lap, delay the last boost just like I do in the video for a bit more health
20:03 Mute City: Serial Gaps
Difficulty: 4/5
-Maneuvering the ship in the air requires practice
-Most of the boost power will be used before dash plates
Emerald Cup
21:57 Fire Field: Cylinder Knot
Difficulty: 2.5/5
-You can get some strange speed shenanigans (called shift boosts) on this track. Some of them can be helpful
25:03 Green Plant: Intersection
Difficulty: 1/5
-In the beginning of the cylinder part, you can save 1 second just by trying to stay on the opposite side like in my video
27:48 Casino Palace: Double Branches
Difficulty: 1.5/5
-You can obviously use more boosts and hit more dash plates. My strategy takes it safe
31:12 Lightning: Half Pipe
Difficulty: 3/5
-Just like Long Pipe, delay the boost at the end of the 2nd lap like in the video for more health
34:26 Big Blue: Ordeal
Difficulty: 4/5
-At the big dive during lap 1, it's important to land after the slope to prevent loss of speed
-Also, take off from the right side of the big dive to jump higher
Diamond Cup
37:41 Cosmo Terminal: Trident
Difficulty: 2/5
-The right path at the end is shorter, but the pit area is shorter, which is why I only go for it on lap 1.
41:06 Sand Ocean: Lateral Shift
Difficulty: 3/5
-The staff ghost uses shift boosts, if you want to try it out it's pretty difficult with the vehicle I'm using since its strafing is slow.
43:42 Fire Field: Undulation
Difficulty: 2/5
-You can boost more aggressively.
46:12 Aeropolis: Dragon Slope
Difficulty: 0/5
-During the dive, boosting before landing every time saves a massive amount of time.
49:17 Phantom Road: Slim-Line Slits
Difficulty: 4/5
-You can lift off in the first part of the stage if you go fast enough.
AX Cup
51:44 Aeropolis: Screw Drive
Difficulty: 4/5
-Break before the last turn.
-L+R would be very useful here.
53:18 Outer Space: Meteor Stream
Difficulty: 2.5/5
-You can be more aggressive with the boosting.
55:20 Port Town: Cylinder Wave
Difficulty: 2/5
-You can boost more here as well.
57:52 Lightning: Thunder Road
Difficulty: 4/5
-At the first dive, slow down slightly to prevent a wall hit.
1:01:39 Green Plant: Spiral
Difficulty: 4.5/5
-L+R would be very useful here as well.
1:05:57 Mute City: Sonic Oval
Difficulty: 4.5/5
-The Staff Ghost here uses Fat Shark, which has the best boost in the game. He also uses quick turns, which is (arguably) an advanced technique. So far, I have found no known ways to beat this Staff Ghost without using advanced techniques, so you will have to use Fat Shark (you must beat chapter 4 on very hard to unlock it) as well as quick turns (tutorial for quick turns: • Quick Turns ).
-There are other vehicles that can beat this Staff Ghost, but none of them are able to beat him with quick turns alone.
An awesome video. I don't understand how this video has so few likes. Probably the best ghost guide in internet, congratulations and thanks!
Nice guide ! Seeing Frost Cannon-G4 takes me back quite a bit before I got into serious time attacking (with advanced techniques in all that), but I used Acro Cannon-G4 instead, which is kind of the same thing as Frost (it uses the Sky Horse body).
Speaking of advanced techniques, quick-turning is an advanced technique, but it's among the easiest ones to perform, so some people might write it off as just a regular technique (especially since some non-custom machines can benefit very well from this).
EDIT : You've written "Emerald Cup" twice in the description, so you might want to correct this ;)
Funny enough I made the exact same machine in the original game. I had no clue it was the best. I just looked at the stats, and saw it was a good trade-off, and having A boost seemed to make the most sense, as well as being in the 1600-1900 weight class.
There's an in-game option for 16:9 ratio (widescreen), which looks better than 4:3. Don't know what happened with the recording and exporting, but the aspect ratio is off (horizontally compressed, ship is too narrow).
Nice :)
43:02 Did the staff crash or something here?
Na terceira fase do jogo parece uma música do fantástico
I was never able to beat the ones from Mobius Ring, Serial Gaps and Cylinder Knot. I played mostly with Hert Wolf-Z.
Combat Cannon, its so hard to me to beat hard chapter 7
愛新持栄隊総館超久保田勉安全自殺対策大臣!地方活性化大臣!ゲーム大臣!仕事対策大臣!
Cheating because custom machines are just better with better boost. You can make machines with zero flaws, like this one. I breezed through Master Class with my custom machine. The Staff Ghosts are based on character machines of some kind.