Adobe Substance 3D Painter to Autodesk Maya Workflow using Arnold

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 36

  • @daemonknight460
    @daemonknight460 Рік тому

    Best tutorial I've found on this subject so far, I'd been struggling for a while knowing I was doing something wrong but this explained it really well.

    • @sarkamari
      @sarkamari  Рік тому

      Great to hear 🙏🏼

    • @daemonknight460
      @daemonknight460 Рік тому +1

      @@sarkamari You're welcome, I also had trouble finding a good tut about UDIMS, there's a bunch of vids explaining what they are but not much useful about how to use them in zbrush - substance - maya workflow....Keep up ther great work!

  • @MattArmstrong-h7s
    @MattArmstrong-h7s Рік тому

    Incredibly helpful video, Sarkamari. Thanks so much for taking the time to create this.

  • @pathumpramod1178
    @pathumpramod1178 4 місяці тому

    very useful tutorial💗

  • @dreamrider7128
    @dreamrider7128 Рік тому

    this video is by far the most helpful I've found on the topic, it's a shame it has (as of the date of posting this comment) only 8k views (and even less likes)
    Your way of explaining is so good the video doesn't really feel long (like I just realized it is 28 min right after finishing it, and I did pause it many times to make sure I didn't miss anything)
    Thank you for the great video!

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому +1

    wow, hope its a detailed one

  • @mohamedsadiq4199
    @mohamedsadiq4199 2 роки тому +2

    Sir , this is what I want
    Please upload more videos on substance maya workflow ❤️

    • @sarkamari
      @sarkamari  2 роки тому

      Glad to see you found the videos useful

  • @srod8509
    @srod8509 Рік тому

    Love this

  • @sooshiyansjahan4773
    @sooshiyansjahan4773 2 роки тому +1

    Thank you best teacher

    • @sarkamari
      @sarkamari  2 роки тому

      🙏 Thank you dear Sooshiyans

  • @tehprimelime1063
    @tehprimelime1063 10 місяців тому +2

    For anyone that needs this advice................DONT put a 24K texture on the Arnold Skydome. Learn from my mistakes

    • @sarkamari
      @sarkamari  9 місяців тому +1

      must have been fun. Even 8k is an overkill unless you have Extreme close up

  • @siIverijus
    @siIverijus 2 роки тому

    Watching all of your tutorials! Keep up the great work!

    • @sarkamari
      @sarkamari  2 роки тому

      Amazing to hear. 🙏🏼

  • @PizzicatoUK
    @PizzicatoUK Рік тому

    Really great video. Very informative and clearly presented. Gave me exactly what I was looking for. Thanks for putting this together!

  • @naseemjafarian8423
    @naseemjafarian8423 2 роки тому +2

    really detailed and clear instructions. thank you

  • @hemanthsaji845
    @hemanthsaji845 10 місяців тому

    Note 26:35

  • @Rafffaello2
    @Rafffaello2 2 роки тому

    Thnkas for detailed, explanation. The only thing i confused, is why you connect normal map Alpha to bump2d1 node(22:25). Cause normal map has vector values(rgb) ?

  • @HobzyMcRuse
    @HobzyMcRuse Рік тому

    all surfaces should have roughness checked, regardless of whether it's an emissive surface or not.

  • @Amonlith
    @Amonlith 2 роки тому +2

    Why do we connect the normal map via the alpha channel if its information stored in color? Is it because it is treated as RAW?
    Thank you for the tutorial :)

    • @sarkamari
      @sarkamari  2 роки тому

      Hit the nail on the head. Yes it's because of the colour space.
      For sRGB it's always the colour though

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 Рік тому

    We are using linear colour workflow in substance right?? (Legacy). But newer maya version has aces colour space in default. Then how this is gonna looks crt??

  • @SN-ox9ju
    @SN-ox9ju 2 роки тому

    Hello.
    I'm always learning from you.
    I have a question... when I load a new model into the substance painter, there is a template selection.
    Could you please tell me which template is used in this video?

  • @dubardmickael1961
    @dubardmickael1961 2 роки тому +1

    helloo i dunno if you 've an video to show us how to import an glass texture part on maya with pbr rough pleeeaaseee

  • @Mr.Bumhaniya
    @Mr.Bumhaniya Рік тому

    Can you please tell where does the Height map goes?

    • @sarkamari
      @sarkamari  Рік тому

      I usually use disp+normal
      Height maps are cheap and do not contain much info.
      High bit depth height maps on the other hand are used for Terrain generation which is a different topic all together.

  • @thecloud5570
    @thecloud5570 2 роки тому +1

    what is udim

    • @sarkamari
      @sarkamari  2 роки тому +1

      UDIM is an automatic UV offset system that assigns an image onto a specific UV tile. This allows you to use multiple lower resolution texture maps for neighboring surfaces, producing a higher resolution result.