In preparation for my 2024 Killer Tier List, I wanted to make this really quick video first talking about all the changes I would personally make to all the killers in Dead By Daylight! Some need a lot of changes, others are perfect as is. Let me know if you agree or disagree with my suggestions!
I have 2 slight changes for ghostface and demo ghostface needs the purple haste addon to be basekit or something to reward him with getting a mark. As for demo he needs some form of passive slowdown (most killers do sadly)
for what nerf the nurse...she isnt as overpowered as you claim, no need for nonsensical nerfs...I swear you people are rtrd! And nerf the hag? You are really one of the nmost ridiculous i saw on YT!
Not giving pig a chase theme and a theme when a survivor is close to getting their head popped is a missed opportunity it baffles me that BHvR haven't done this yet, I sure as hell hope this change is gonna be implemented I truly enjoy the Saw franchise.
Agree. Would be strange if it wasn't possible, given how much the license holders allow BHVR to do with the Saw chapter. We got a tome and new skins and now even a blighted skin for Amanda. So it would be strange if they couldn't use Hello Zepp as Amanda's looby theme and a remixed version for her chase (similar to what they did for Demo).
@valeriebreidenstein8362 I assume it's because of like weird original contract stuff. I'm sure behavior would want to give more reason for more people to buy the licensed stuff and we've seen how incredible the saw licenseholders relationship with them is, so I'm sure they'd be down for it too. I think they're being blocked by something weird in the original contract. In dbd's early days, they were owned by this other company, and once dbd got popular the parent company started milking dbd without regard for quality. This is very apparent when looking at the chapters that came out in year 2, as that included Bubba who was an awful billy power copy on release, and the elm street chapter (which in seemingly every way was and is a disaster). Since then those chapters have changed, but something that's remained the same is that none of the killers have chase music, and the only one with lobby music is Huntress (the only original from that year). I'm guessing that there's some weird clause from that year that's preventing characters from getting personalized music. I'm sure that could be amended eventually but I think that's the issue for now
The issue is that Hello Zepp isn’t actually owned by the Saw license holders- It’s owned by the composer, and he’s *incredibly* protective of it. The first official Saw game didn’t even get the license, and it’s not cheap either.
@@frankabanto1263 ???? not really since pallet stuns can easily knock them off and make Blast mines function like normal and stun you (it already does that) It would not be as broken it would be goofy as hell
@cheliks-blya I mean one of his add-ons does that already just with the hand off he can't pick them up but like most of the time survivors get a gen done by the time I set up the traps cause Trapper can either not apply pressure and set up his traps or just not have traps set up for the early game.
@@MintSkull i love your content mint, and as a p100 chucky main from the beginning, i love him and hate rat poison cuz its just THE definition of a crutch perk, on top of that, jump rope, shaving razor, and drill are right there
@@Pyrax-Tunneled-You Rat poison has to go entirely in my opinion. His dash is already one of the most difficult-to-avoid attacks in the game and that addon completely removes mind-gaming as an option for counter-play, and it's not even always obvious when it's in play.
@@Pyrax-Tunneled-You It's wierd cuz Chucky just laughs if her's ever undetectable at all. They should code it so he only laughs during hidey-ho specifically, cuz he's pretty much universally nerfed when undetectable by any means since he will laugh and give his approach away.
Here’s a good trapper buff in my opinion: Dynamic trap colors. Depending on the map, Trapper could spawn with a better-suited color for his traps. So Ormond has white-silver traps, coldwind has tan-ish traps, that sort. For maps with an interior and an exterior section like Macmillan, give him a set that is about in the middle so it could be used anywhere. Then, give Bear Oil a special incentive like “speeds you up when survivors are trapped”, “Set injured survivors trapped to the dying state”, or something and have the Bear Oil affect of darkening (or lightening on dark maps) as a trade-off.
I would honestly make some of Trappers add ons base kit because wraith and Billy are really solid as base killers. I would make it to where if a survivor escapes your a trap beyond 24 meters, you see their aura for 8 seconds. Giving you time to cut them off. And then the trap will reset after 45 seconds
For the nurse I like the idea Otz has talked about several times, which is to make her power similar to night fall, she is for the most part a normal killer but under certain conditions she can become courrent nurse for a limited time, 30 sec for example.
So similar to the matchbox addon (her being normal speed after a blink for 60s), but it as basekit and it being "deactivated" in that certain ammount of time? I would like that. It wouldn't make her OP on maps that have almost no line of sight blockers, but it would still make her unique and very strong when she gets her full strenght.
For Freddy, I'd like to see add-on that puts fake gens in the map when survivors are in dreamstate. Survivors could begin to repair them, but on the halfway of the repair, the gen disappears. And when they are awake, they can't see them
Hm, not a bad idea. It goes with the idea that basically all manner of objects become dream manifestations. I think we could take it a step further with dream vault windows, as an add-on to alternate from dream pallets.
Fake breakable walls, you believe it's there but it's not. Sounds good on some tiles for Freddy. I believe dream objects should be his main power and removing both traps and limits makes him entirely unique and also pretty fun to play as unless you face survivor comp stack which gonna bully him badly since he has no other power. But still dream gens, dream breakable walls, dream pallets and also dream hex totems. Sounds really good to mess with survivors. Lots of stuff to make survivors lose time unless they pay attention to what's real and what's not or waste time going around waking up themself. All of this basekit and addons in there to throw some utility to some objects. I believe devs won't bother cuz it's too much work but still pretty fun idea for me personally.
I feel like nurse being unable to see survivors while blinking, similar to spirit, might be a good nerf. It would push her to be more predictive and give less guaranteed hit scenarios, but I'm not sure if it would have much effect against the higher tier players.
Trapper change: Have his traps spawn in unused pallet spawns and vault windows, as well have them spawn active. This alone will make him much better having the traps ready and in decent spots would help him a lot.
My favorite point you make throughout this video is the fact that something can be very well designed without top tier. A lot of people completely ignore the nuance in game design when discussing things like this.
Trapper should behave like frost traps in Seige. If caught in one and you get out you have a movement penalty and make more noise. So maybe a hindered sort of thing
Well those other killers aren’t really problematic they just have issues that can fixed blights fine chucky just needs nerfs nurse needs some slight changes with certain perks, skull merchant is literally the definition of a bad killer design and also an awful power concept.
Blight is completely fine and very fun to go against and play as with huge skill required to use. He never really feels uncounterable despite being so good
@@Notwedsquidin what way is she bad killer design in comparison to Clown, Knight, Artist, Hag, Singularity, etc.? The only thing genuinely problematic with her anymore is the survivors being whiney bitches
I would love to see the Twins get the option to launch Victor out of Charlotte's chest, alongside the usual deployment. He could kind of lean out of her, slow down her movement speed, and glow red so it's easy to tell when the Killer is preparing to launch him
For dredge, hunter and tricksters. Instead of just more lockers. Add 1 extra locker close to each gen. That code already exist in sadakos TV and Aliens tunnels. They are no longer map dependant.
I’ve loved watching your videos for ages and they’ve inspired me to get into video creation myself! Hopefully I can get big enough to collab with you one day but until then I wanted to let you know you’re doing a great job man! Keep up the good work :)
Yes. That would be so funny. Similar to the mini killer vs SWF videos Kyto, SupraAlf and SpookyLoopz did some time ago. (We also need that as a mode, the opposite of My little Oni and clearly so much more fun for everyone).
I’d say for trapper make auto trap reset base kit, legion make it to where glass button could (possibly) be basekit still kinda iffy on what iri button would do, maybe give the pig a different mori when there’s a trap on survivors heads. And that’s all
Make Blight a 110 killer. Remove nerf to EMP boxes. I think Trapper should get haste if someone steps on a trap, not just when setting one up. I’m ok with lockers being counter play to Artist crowd, but maybe have a timer. Neme should be able to remote kill a zombie to have it spawn elsewhere (with spawning generation favoring areas near gens). Demo needs add on buffs. Freddy should be able to teleport to completed gens, so his power isn’t nullified at end game. Giving him a choice between pallet or pools base kit would be nice too. Wesker should have the infection timer pause or slow down the rate while in chase. I can agree with your other changes suggested.
I have a slight idea for Ghostface one in his power, if he gets a successful hit, he gets to stay in his power but if he misses gets pellets, stunned or blinded he will then get out of his power
Its crazy how every change you mentioned is amazing and should be implemented immediately (though I think they should give demo a huge buff to portals)
I think Doctor's Madness should be either removed or reversed to 1 when hooked. Never fun having max madness when unhooked and need to spend a lot of time removing it. And Chucky should get a small power rework or something. He is really hard to see, so the dash power makes him way to strong imo.
I would actually add Sheaths in some form as basekit for Ghostface like they already did with Singularity. It's so hard to play without them against survivors who know how to loop.
Well as from a Singularity main. There is plenty of audio bugs on Larry which has been there for soon over a year and 2-3 more audio bugs coming and going. The corsair is absolutely insane sometimes, with auto attaching itself to the wall of objects when survivors are to close to that, the fact that he can not shoot through some more wider holes and spaces which he clearly should be able too. He can not shoot pods on MANY flat and well suited surfaces, invisible stuff around on maps that you do not see, where the pod gets attached to, e.t.c He can not shoot from first floor to a second floor in main building on Eyrie of crows and on Midwitch you can not shoot through the vault window from mid map to upper floor, by some reason I just do not understand.. The reusing of pods in my opinion should not be a thing, it would be better if you got to 0 pods and now, since you can remove the pods manually from afar, it is better to just do that, instead of missing on shots which was meant to hit, but didn't which results in pods being removed unwillingly on places you wanted to have pods. Other than that, I agree with the video mostly.
For pinhead you can change the bindings in console. Interact is for interactions such as healing or reparing, while i believe it's called action makes you vault and drop pallets
i would love feed back on this, i had an idea for a skull merchant rework that would hopefully be better for the game while maintaining the identity. ok so things id keep would be the undetectable after deploying and the way the drone hacking is done her drones now have 2 states: sonar (default) and radar(temporary). sonar mode will periodically send out a pulse from the center of the radius to the edge, this pulse will detect survivors who are moving or preforming movement actions(vaulting and lockers) but will not detect survivors who are standing still or preforming objective actions(healing, repairing, etc), when survivors are scanned in this mode they gain one charge towards the clawtrap and are revealed on the tracker for 3-5 seconds. by bringing up the tracker and highlighting a drone the killer can change the scan mode to radar, functionally works the same as pre-8.3 scans, 2 beams emanate from the drone and rotate around, these will scan moving survivors and those preforming actions, when scanned 2 charges are gained towards the clawtrap, scanned survivors are not shown on the tracker but instead give a unique sound notification, radar mode is active for 10-15 seconds and has a cooldown of 30 seconds, the cooldown is separate for each drone. drones can be hacked in either state which will reset the cooldown on scan changing as well as return a drone to the sonar mode. when a survivors is visible on the tracker or clawtrapped the killer gains haste 2% per survivor with an additional 5% if all survivors are tracked. clawtraps now require 4 charges to be applied and last 20 seconds base, now also on reveal tracked survivors intermittently for 2 seconds every 3 seconds, they can also be removed by survivors with an interaction like drone hacking, the timer will still be reset if scanned with a trap active but will no longer deep wound or apply hindered.
As a clown main. I never thought about an action speed boost added to invigoration. That would actually be a very solid buff for him and would only make him even scarier in chase haha. Good change suggestion!👍
I'm just not sure how I feel about it because it just makes him into diet singularity and ruins his identity a bit (people already discard trickster and deathslinger bc huntress exists) some other more unique change would benefit I personally feel
Giving nurse blindness while she blinks i feel like doesnt do enough. She knows where you are before the blink, she'll just blink there and use the second blink for adjustments as needed. She needs something like her blinks being shortened along with having a longer cooldown, maybe add on a longer charge up on top of that. 2 seconds instead of 1.5 for a max charge blink.
Nurse is literally slower than survivors when not using her power and with your suggestions she'd probably never catch a survivor just running in a straight line lmao.
The thing that bugs me the most with artist are the lose-lose scenarios on small loops/tiles. -> she places a crow and you get hit no matter if you run one direction or the other. Same issue as the Knight has.
The doctor change would work best if they didn't tell anyone that they made his illusions do that. Then the scare factor would come back to this game. Ghostface I think they just need to fix the reveal mechanic and change alot of his addons.
Pinhead main here! You actually want to break at least one of his chains before you hit the surv so they can potentially lose distance while they have that speed boost. It’s not guaranteed, but it’s always good to do because the potential for extra distance is there
For Skull Merchant, just remove the injuring/broken/deep wounds and have drones be entirely info givers. That will solve any problem survivors have with her
Agree. Give her drones back their old design (stealth mode and two beams) as well then stealth Merchant players can still play her in a different way to the anti-loop. And remove her haste that she gets from randomly scanning a survivor across the map, but give the scanned survivor the old hindered, so they get punnished for playing badly. And make it so that she can't place drones too close together like a Minefiled.
and nerfing her even more? that change needs to come with significative buffs. the single scanline would not be so bad if it moved faster... even with this ultra nerfed SM she's still receiving hate, i still get people giving up instantly from time to time, so I don't think bhvr should still be listening to whiny survivors about her.
@@Matiassanitawell not necessarily nerfing her. But rather rework her because survivors hate being injured without the killer doing much. Kinda understandable. They could give her extra gadgets for different situations. Like a blinding mine or something. Really I just want people to stop hating her so intensely when other killers are far worse to play against
I agree with pretty much all of these. A small quality of life pass over for powers and addons for half the killers would make so many killers more enjoyable for both sides. One additional thing I would change for Ghostface is to make it so he can't stalk survivors while they're revealing him. It's stupid that he can stare at someone for a second, crouch behind a wall, and repeat to expose someone who can clearly see him.
As a Pig main, a couple suggestions i have: -If possible, make it so that her jigsaw boxes only spawn in the map after she enters a chase with a survivor(or after she damages a survivor). She is currently the only stealth killer that basically reveals that you are going against her the moment you spawn on the map because survivors can see the Jigsaw Box and immediately start preparing for you(kinda like Trapper too). However If this is somehow too hard for Bhvr to do then... -Revert back her Terror Radius nerf(she used to have a 28m TR), or maybe even buff It a little more(make It Go Down to 24m or lower). The excuse that Killers TR have to be standardized doesn't work anymore because we have plenty of killers with weird TR like Wesker, Sadako and even Myers; -Finally i would change her addons a bit to make her stealth a little better, and to make her dash Attack better too. Most of her addons have to do with Boxes which are the most boring part of her kit.
I agree with most of your points, but at the same time I would disagree with her being the ONLY stealth killer who has that being revealed at the start. After all it's entirely possible to spawn not too far from a TV if it's a Sadako. And while she may not be a stealth killer in the same way as Pig, she still has basekit stealth and a prop to interact with.
We don’t see the boxes, they are on the map but they are not highlighted. It’s not worse than all the others and I wouldn’t put the pig in the sneaky ones, not entirely. She’s more like Chucky. Circumstantial sneak Killers that reveal their identity from the start are : - Vecna - Ux (Singularity) - Sadako after a few seconds - Alien - Freddy from the start no need to look - Xenomorph - Huntress - Dredge because there are always lockers near your spawn Killers having items laying here and there : - Pig - Trapper (worse than pig imo because once you see a trap you try and be careful immediately) - Plague (even worse than pig because of water noise) Not sure about Nemesis and Wesker which category they’re in.
@@hardbreacher5217 That's a good point but i don't think Sadako is an actual stealth killer since she has a Lullaby. Going by that point, Freddy is also a stealth killer. Maybe you could say they are hybrid or partially stealth.
@@TheWarnvenoda She is definitively a stealth killer. She has always been one. Because that's her main Power alongside the traps. The dash is Just a little bonus. She is actually undetectable and stuff(unlike Freddy or Sadako). It's just that the game has changed over the years and we now have Killers like Chucky. But Chucky is mostly a Chase oriented killer, because he has a Very strong anti-loop. He is less of a stealth killer than Pig.
@@TheWarnvenoda Oh Yeah, another point. Chucky sort of has a Lullaby. He is not actually stealth like Myers, Pig, Ghostface and Wraith. I would consider Chucky, Sadako, Freddy, Dredge and Skull Merchant to be hybrid Killers.
Just so I know I'm understanding correctly - your suggestion for Myers includes changing tombstone so that it only allows TS'ing survivors who have fed stalk fully, right? Kinda like when ghosty gets full stalk but then myers can TS / Mori? I kinda like that idea. no longer punishes the last survivor found for stalk by basically being immediately killed 2s after being seen the first time.
I as a Myers main like that too. It also would make it easier to actually get Evil Incarnate and survivors now can't just jump into lockers the entire match to counter him, just like they can't counter the moris of Vecna, Pyramid Head and Sadako by hiding in lockers.
As for the Nurse. I would make those changes: 1. Stuns removes her blink tokens. 2. Tokens do not recharge during stun. 3. Stuns adds up their time to fatigue if Nurse is stunned during fatigue.
I feel like you're correct on most of these and I think as a Ghostie Main you're especially right. Biggest issue is his Reveal mechanic. The only other change I wanna make: Make Chewed Pen and Lasting Perfume do something else; they currently promote camping and are useless otherwise.
100% agree with the trapper buff. That is my suggestion too to give him some more lethality. On top of that though I would make him start with all his traps basekit aswell and I think that will have him in a perfect position
the nerf to unknown blurry photo was uncalled for......................it was one of his most interesting and they killed it. survivors already had a counter play to it..........if they are doubled up on a gen one can let go right before it completes......so dumb.
The counterplay is for a survivor to actually look back while in chase to see when the Huntress trows her hatchets and then to change direction last second or to crouch behind that rock the moment before ir would hit the survivor. It's not the Huntresse's fault if survivors just run in a traight line and make it easy to aim, just like it is for Trickster and Deathslinger. Not watching a ranged killer while in chase is the biggest mistake a survivor can make.
11:17 About that, it is possible to unbind them, I play on console and use right bumper for pallets and B button for breaking chains, vast majority of console players don't know how to unbind their inputs.
Demanifested Sadako = walk thru pallets. It's literally that easy to give her a basekit anti- loop. Also, you didn't mention it, but a lot of her addons suck as well since her last rework.
Unknown changes: Make the bounce an add on, directly hit with the ability should be a hit, survivor should be slowed down more if you shoot above them, redesign his add ons,
Direct hits being a hit would remove skill expression, the bounces are basekit so you can use unknown's power to get creative hits. There'd be no point in playing unknown if direct hits dealt damage.
For trapper, i agree 100%, especially with the extra deep wounds if someone saves you. But the 1 caveat is that honing stone would be much weaker if effectively half of it was basekit, so I'd say it should be rebuffed to give instadown no matter what, even if someone saves you. I also agree a lot with huntress, ever since her basekit buffs iri head has lost it's flair, making it so it's instadowns for snipes only would fix it, meanwhile soldiers puttee is in the same boat for the opposite reason, you'll almost always have hatchets if your a decent shot, so it barely activates, but I would rework it so it's a +1% per missing hatchet instead. For nemi, I like the idea of giving the player some control, but with how fast paced his power is, I think it'd be better to make zombies passively ignore completed gen locations, and have then focus on gens that aren't completed, this would help them be in useful areas, without slowing nemi down. For wesker and knight, i agree that knight needs his bugs to be fixed, but i think both if them should have a add-on pass, wesker moreso than knight, but both of then have browns and yellows that hurt them more than actually helping them, and besides the meme add-on, there shouldn't be any add-ons that hurt the player for picking them.
But that would take the whole skill out of him and would make him a SM 2.0, someone who just randomly gets a boost and survivors won't even be able to counter anything by playing smart. Also then his addon that switches the colors of the tonic and anti-tonic cloud (which is so fun and survivors don't see it coming) would be totally useless.
To further expand upon the beeping add-on. Make it so flame turrets only detect the xenomorph when he’s in the tunnels. That way, you keep the spirit of the first film. Forcing survivors to be smart about turret placements and to stay vigilant since the xenomorph can always be lurking right below them. While also making it so stealth isn’t completely negated.
For twins, they should make that when you charge the jump of victor, you can’t old it, so att least has a survivor, you have a better chance att dodging it.
The only ones i heavily disagree with is trapper getting stone base kit and wraith being able to pick survivors up cloaked he’s already a really decent killer.
I think that the only way to balance nurse would be to make her 4.4 and only one blink. But let her have the old omega blink so you can get across the map fast. Maybe even remove the special hit to work as before. With 2 blinks, I don't think they'll ever figure out a way to make her fair.
Personally I don't think it would do much to add more but as a pig main I wish her traps were more effective the most kills I get with the traps is 2 and I think that's only happened once
The problem with making reverse bear traps good is the fact that it will lead to unhealthy gameplay. Remember that condemned build that was boring for both sides.
@numnaut1314 Well the problem with the condemned build was the slugging play style of it the reverse bear traps I feel are just kinda badly designed cause you apply them then you pretty much have no more control over what happens with them so there just an inconvenience to uncoordinated teams and non exisentent to coordinated teams and it's completely out of the killers control they honestly need some type of rework
I am a little upset that you don’t like deathslingers Iron Maiden gun skin, in my opinion I think it gives an advantage because of the iron sight which is something feel they should add on his other guns,
You can change the chain binds on console by switching the interactions and or actions. Actions is vaulting, Pulling down pallets, and going into lockers while Interactions is repairing, healing, and cleansing. i hope this helps
I think we there should be a rework to all non map and mori offerings luck mechanics and more access to bloody party streamers on the bloodweb. Thoughts?
I think for trapper should be still the howling stone addon basekit but a little nerfed maybe when a injured survivor goes into the trap they get deepwound and the next time they step in they get downed
Im a p100 singularity and i would add a 15+% speed boost to all interactions on top of the normal boost already. At high level survs can just predrop knowing he has better spirit fury and loop singu on a window until entity blocks in most cases especially at shack. A boost in vaulting will fix this issue immensely. Losing los(duh) another strong counter and breaking pallets slightly faster also helps a lot with that. It just helps with time saving and resource cleaning in general. Ive tested bamboozle and brutal on him alot and it made him feel better to play. I already think he is near perfect but this change would be amazing. In a dream world i would love for him to get an 8% boost basekit and then they kill rapid brutality (that perk is necessary and a no brainer on him and that perk is also badly designed) but thats def gonna be too much to ask for lol
Only thing i would probably change with nemesis is change his iri addon either switch it adding one zombie or make it where end game add 3 zombies to each gate. Or maybe if you cough within a certain range makes a noise notification but also adds more vaccines. For wesker i like a lot of his addons especially i use a lot of his meme addons. I hate how you cant hit survivors when you would be able to with just a m1 hit. His vaulting power seems useless unless you do it on survivors who stagger. The unknown perk should also work on pallet vaulting.
Give Nurse 4.4m/s and Wesker's terror, disable ability to blink through objects for every blink after first one, make her blink recover 2 seconds longer. Boom she is still valid and strong, doesn't rely entirely on her power to get value and makes her no longer ignore core mechanics of this game like chases. Yeah she will share a similarity with Blight and Wesker, but take into consideration a fact that Wesker is harder to play than Nurse (and Blight is hardest out of this trio) and not only that he is also a lot enjoyable to go against. Cuz he can't ignore pallets and vaults entirely. Since a lot of killers are strong now she really deserves big changes, you can constantly 2k now without tunneling and using the most strongest perks. All those buffs killers received with updates in years are very good for every killer except Nurse, it's really time for her to get nerfed to Wesker/Blight power level. Also Huntress is terrible in technical aspect, you have required proof right on your footage. Hitting survivors behind objects and hitting them above their heads is plain bullshit and requires actual network rework for her projectiles. Unknown also has terrible netcode for his blast, but everyone sleeps on him because it takes much more effort to get damage going, but Huntress is on whole another level. I never see Deathslinger shoot survivors behind objects, so I believe BHVR can do a decent netcode since slingers harpoon is also a projectile, but they are just too lazy or simply afraid to make Huntress take more precision about her throws because lots of low skilled players will complain about it. Especially real whining and complaining will come from console and gamepad players, I actually believe she was made that easy to play as only to help gamepad players which is sad, because PC players have unintended advantage. Both Huntress and Nurse are the most unfun killers I go against, first one always abuses technical stuff to get value, second one ignore the gameplay mechanics completely and makes 3k in first 2-3 minutes.
Trickster rework idea: Make trickster do a dash forward before he throws knives, heavily increase blade accuracy and throw rate, remove reloading in exchange for a basic power meter. Main event is now back to it's release state of being only active once or twice a game, and now let's you keep dashing during it with the only exchange being a decently slowed fire rate. You cannot throw knives while dashing, main event or not. From there his add one could be alot more creative and him being mostly stationary while throwing knives will make add ons like the shatter blades more fair. Thus idea is completely ripped from rowbys (a jerks guide to freddy) where in it he goes on about how much trickster disappointed him. I've always liked the idea, and as he says it would make "the TRICKSTER" a more fitting name.
Pyramid Head should have an add on that causes survivors hit by the punishment of the damned (m2) become tormented for a set amount of time. He had that base kit for a ptb and people argued it was too strong so making it tied to an add on that you won’t always have would balance that out imo. Also bring back his ass
13:13 as an experienced singularity main, the only thing I would wish for is a change to soma family photo, currently it’s just original pain 2.0 and mostly good for tunneling off hook. I would like them to lean into the hinder effect since it’s currently useless, maybe making survivors hindered by 2 or 3% while slipped
For Pyramid Head I'd add some addons like: Tormented survivors leave torment trails behind them and last for 5-10 seconds, however Pyramid Head loses ability to see aura of torment trails (not really strong debuff) Or: making his range attack wider and faster, but with shorter range (loop destroyer)
I think another thing for Bubba, his chainsaw goes into a tantrum or just won't down a survivor who has borrowed time from the hook so that it's actually possible to escape him
Cool video. I have another thing for Dredge. It might be a hot take but I am sure that each survivor should be able to lock only one locker. The devs can make it this way: each survivor has a padlock from the start of the watch which can be put on a locker. Survivor can give padlock to another survivor if he(she) wants to. But if survivor locks the locker this padlock cannot be used again.
Maybe you could add the ability to find a padlock in a locker, but only if you stay for a few seconds. It would be a good tool against the Dredge, but you have to sit there vulnerable.
13:09 Honestly i've been thinking about a Skull Merchant rework and how it could work out (potentially) (i hope you guys don't get offensive over this it was just a theory i had in mind) So basically imagine that when you get into a match vs SM, cameras are set on the entire map, preferably near gens. she could see the cameras through her phone, and set drones on that exact area she would like to patrol. see it as a Nemesis zombie / Knight guards. One drone would be ontop of that one marked survivor, and they would be hindered until they get injured. then she could set patrol of drones on other areas , again, through her phone, like set locations. survivors who don't get rid of her drones will be incapacitated for 20 seconds (rough estimate, could be for less). her cameras would be deactivated by using an EMP , similar to how Singularity works. And also Drones wouldn't injure you. They would only hinder you by like 2% or something like that. The idea behind "cameras" set is because her rework presumably comes right before the FNAF chapter, or close to it. So we will have Springtrap with cameras (presumably) already. Also, to note, when SM will watch over you through her camera and sends her drones after that one person, she would give an indication to the survivor, just like the mark she had in the PTB, if any of you remember. What do you guys think?
Also, one thing to add on that theory/potential rework i thought about, one other thing that has to change WITH her rework, is that awful mask. i'm sorry but it has to go. at least from her default skin.
This is an awful power design that would make an already boring killer into even more boring anything that has to do with ai is bad design yes knight is an awful design, anything that has powers be on top of gens is a no cause you’ll just cause her to be release merchant you want to add incapacitated effect we already seen what happened almost two years ago on top of perma hinder, if skull merchant ends up getting an overhaul it needs to do nothing with cams or drones.
7:50 fir Ghostface I would've gave him the ability to hide in lockers and run out at survivors. While in a lock the rate at which you stalk a survivor is significantly increased and you're able to move from one locker to another one time before it goes on cd, similar to dredge but with just the lockers near you.
In preparation for my 2024 Killer Tier List, I wanted to make this really quick video first talking about all the changes I would personally make to all the killers in Dead By Daylight! Some need a lot of changes, others are perfect as is. Let me know if you agree or disagree with my suggestions!
you’re literally such a great dbd content creator, you really care about this game and i love that 🫶
I have 2 slight changes for ghostface and demo ghostface needs the purple haste addon to be basekit or something to reward him with getting a mark. As for demo he needs some form of passive slowdown (most killers do sadly)
I've got news for you buddy. People hate balance. People want overpowered broken crap. Balance is boring.
@@fatal-raven009 Thank you!
for what nerf the nurse...she isnt as overpowered as you claim, no need for nonsensical nerfs...I swear you people are rtrd! And nerf the hag? You are really one of the nmost ridiculous i saw on YT!
Add 5 little drones to trapper, attacking survivors with little lasers
Literally goes against his everything.
Traps will now explode every time survivors touch them
@@FIDELELIZONDO-zw3oo but it would be cool
They should also make his mask bling bling and give him a bigger posterior!
@@MintSkull and make his drones track people.
Not giving pig a chase theme and a theme when a survivor is close to getting their head popped is a missed opportunity it baffles me that BHvR haven't done this yet, I sure as hell hope this change is gonna be implemented I truly enjoy the Saw franchise.
Agree. Would be strange if it wasn't possible, given how much the license holders allow BHVR to do with the Saw chapter. We got a tome and new skins and now even a blighted skin for Amanda. So it would be strange if they couldn't use Hello Zepp as Amanda's looby theme and a remixed version for her chase (similar to what they did for Demo).
@@valeriebreidenstein8362 Amen to that ❤️🥰
@valeriebreidenstein8362 I assume it's because of like weird original contract stuff. I'm sure behavior would want to give more reason for more people to buy the licensed stuff and we've seen how incredible the saw licenseholders relationship with them is, so I'm sure they'd be down for it too. I think they're being blocked by something weird in the original contract. In dbd's early days, they were owned by this other company, and once dbd got popular the parent company started milking dbd without regard for quality. This is very apparent when looking at the chapters that came out in year 2, as that included Bubba who was an awful billy power copy on release, and the elm street chapter (which in seemingly every way was and is a disaster). Since then those chapters have changed, but something that's remained the same is that none of the killers have chase music, and the only one with lobby music is Huntress (the only original from that year). I'm guessing that there's some weird clause from that year that's preventing characters from getting personalized music. I'm sure that could be amended eventually but I think that's the issue for now
The issue is that Hello Zepp isn’t actually owned by the Saw license holders- It’s owned by the composer, and he’s *incredibly* protective of it. The first official Saw game didn’t even get the license, and it’s not cheap either.
Basekit Lightborn for Wesker. (Until you knock his glasses off and he has to claim a new pair)
That has sense, however it would be too broken
@@frankabanto1263 I know. Mostly a joke answer.
@@frankabanto1263 ???? not really since pallet stuns can easily knock them off and make Blast mines function like normal and stun you (it already does that) It would not be as broken it would be goofy as hell
I like this idea, they can be knocked off with stuns ore pallets and he can retrieve a replacement via lockers.
Wait that’s really cool! Anyone who hates this idea needs to learn that there’s a thing called “fun”
Trapper should honestly spawn with all his traps no other killer has to walk around the map to have access to their ability
That would be a lil too many traps
@cheliks-blya I mean one of his add-ons does that already just with the hand off he can't pick them up but like most of the time survivors get a gen done by the time I set up the traps cause Trapper can either not apply pressure and set up his traps or just not have traps set up for the early game.
Either that, or start with traps on the map but already armed and scattered about. Might net you an early trap while you are still setting up
Bad Killers: Rework Them
Good Killers: Add-ons update
Deathslinger: Let him be able to aim
17 seconds ago omg I feel like a stalker
9 mins ago. I feel like a stalker of stalkers
You stalker how dare you i’m reporting you /j
Mom is that you?
I love Chucky and would love to see some of his purples get reworked into more unique addons in exchange for rat poison nerf!
Indeed! Weird how his purples and even the iridescent lowkey suck
@@MintSkull rework hard hat so the good guy doesn't laugh in hidey ho mode + make rat poison a purple
@@MintSkull i love your content mint, and as a p100 chucky main from the beginning, i love him and hate rat poison cuz its just THE definition of a crutch perk, on top of that, jump rope, shaving razor, and drill are right there
@@Pyrax-Tunneled-You Rat poison has to go entirely in my opinion.
His dash is already one of the most difficult-to-avoid attacks in the game and that addon completely removes mind-gaming as an option for counter-play, and it's not even always obvious when it's in play.
@@Pyrax-Tunneled-You It's wierd cuz Chucky just laughs if her's ever undetectable at all. They should code it so he only laughs during hidey-ho specifically, cuz he's pretty much universally nerfed when undetectable by any means since he will laugh and give his approach away.
Here’s a good trapper buff in my opinion: Dynamic trap colors. Depending on the map, Trapper could spawn with a better-suited color for his traps. So Ormond has white-silver traps, coldwind has tan-ish traps, that sort. For maps with an interior and an exterior section like Macmillan, give him a set that is about in the middle so it could be used anywhere. Then, give Bear Oil a special incentive like “speeds you up when survivors are trapped”, “Set injured survivors trapped to the dying state”, or something and have the Bear Oil affect of darkening (or lightening on dark maps) as a trade-off.
I would honestly make some of Trappers add ons base kit because wraith and Billy are really solid as base killers.
I would make it to where if a survivor escapes your a trap beyond 24 meters, you see their aura for 8 seconds.
Giving you time to cut them off. And then the trap will reset after 45 seconds
I would change the aura to killer instinct, since no killers have aura reading basekit
For the nurse I like the idea Otz has talked about several times, which is to make her power similar to night fall, she is for the most part a normal killer but under certain conditions she can become courrent nurse for a limited time, 30 sec for example.
So similar to the matchbox addon (her being normal speed after a blink for 60s), but it as basekit and it being "deactivated" in that certain ammount of time?
I would like that. It wouldn't make her OP on maps that have almost no line of sight blockers, but it would still make her unique and very strong when she gets her full strenght.
For Freddy, I'd like to see add-on that puts fake gens in the map when survivors are in dreamstate. Survivors could begin to repair them, but on the halfway of the repair, the gen disappears. And when they are awake, they can't see them
Yes I've always wanted something like that to force the survivor to remember things
That would be so cool and just like the Dream Pallets, survivors clearly fall for that in Solo Q.
Would also make the Dream World scarier again.
Hm, not a bad idea. It goes with the idea that basically all manner of objects become dream manifestations. I think we could take it a step further with dream vault windows, as an add-on to alternate from dream pallets.
SeriousCasual made a similar rework idea
Fake breakable walls, you believe it's there but it's not. Sounds good on some tiles for Freddy. I believe dream objects should be his main power and removing both traps and limits makes him entirely unique and also pretty fun to play as unless you face survivor comp stack which gonna bully him badly since he has no other power.
But still dream gens, dream breakable walls, dream pallets and also dream hex totems. Sounds really good to mess with survivors. Lots of stuff to make survivors lose time unless they pay attention to what's real and what's not or waste time going around waking up themself. All of this basekit and addons in there to throw some utility to some objects. I believe devs won't bother cuz it's too much work but still pretty fun idea for me personally.
Michael Myer needs more references to the Halloween movies
Smash, next question
🤨
what???
all the killers? U are freaky🧽
@@TTTT-w1y 👅
I feel like nurse being unable to see survivors while blinking, similar to spirit, might be a good nerf. It would push her to be more predictive and give less guaranteed hit scenarios, but I'm not sure if it would have much effect against the higher tier players.
Trapper change: Have his traps spawn in unused pallet spawns and vault windows, as well have them spawn active. This alone will make him much better having the traps ready and in decent spots would help him a lot.
honestly amazing change i've never heard anyone mention before
of course the same amount of traps, maybe one extra in his hand etc. but yeah, ready in some locations would help the setup part of his gameplay
My favorite point you make throughout this video is the fact that something can be very well designed without top tier. A lot of people completely ignore the nuance in game design when discussing things like this.
Trapper should behave like frost traps in Seige. If caught in one and you get out you have a movement penalty and make more noise. So maybe a hindered sort of thing
Nurse is just problematic. I will never understand how people complain about Skull Merchant when Blight, Nurse, and Chucky all exist.
Well those other killers aren’t really problematic they just have issues that can fixed blights fine chucky just needs nerfs nurse needs some slight changes with certain perks, skull merchant is literally the definition of a bad killer design and also an awful power concept.
Blind hate its pathetic. Some hate SM just cuz shes in the game
Blight is completely fine and very fun to go against and play as with huge skill required to use. He never really feels uncounterable despite being so good
@@chinchillinEveryDayEveryWeek Uh huh, sureeeeeee
@@Notwedsquidin what way is she bad killer design in comparison to Clown, Knight, Artist, Hag, Singularity, etc.? The only thing genuinely problematic with her anymore is the survivors being whiney bitches
I would love to see the Twins get the option to launch Victor out of Charlotte's chest, alongside the usual deployment. He could kind of lean out of her, slow down her movement speed, and glow red so it's easy to tell when the Killer is preparing to launch him
This would also be HILARIOUS to watch
Then we can give him a little hat that flies off when he is launched
For dredge, hunter and tricksters. Instead of just more lockers. Add 1 extra locker close to each gen. That code already exist in sadakos TV and Aliens tunnels. They are no longer map dependant.
I’ve loved watching your videos for ages and they’ve inspired me to get into video creation myself! Hopefully I can get big enough to collab with you one day but until then I wanted to let you know you’re doing a great job man! Keep up the good work :)
Slinger legit has a scope on the iron Maiden outfit it is NOT bad
Chucky needs a first person meme addon
Yes. That would be so funny. Similar to the mini killer vs SWF videos Kyto, SupraAlf and SpookyLoopz did some time ago.
(We also need that as a mode, the opposite of My little Oni and clearly so much more fun for everyone).
I’d say for trapper make auto trap reset base kit, legion make it to where glass button could (possibly) be basekit still kinda iffy on what iri button would do, maybe give the pig a different mori when there’s a trap on survivors heads. And that’s all
I think you have done a pretty good 'JOB' so far...
Make Blight a 110 killer. Remove nerf to EMP boxes. I think Trapper should get haste if someone steps on a trap, not just when setting one up. I’m ok with lockers being counter play to Artist crowd, but maybe have a timer. Neme should be able to remote kill a zombie to have it spawn elsewhere (with spawning generation favoring areas near gens). Demo needs add on buffs.
Freddy should be able to teleport to completed gens, so his power isn’t nullified at end game. Giving him a choice between pallet or pools base kit would be nice too. Wesker should have the infection timer pause or slow down the rate while in chase.
I can agree with your other changes suggested.
Aside from the rifles problem, i would give Caleb his old successfull hit animation. I really dont know why it was changed, it was so satisfaying
I have a slight idea for Ghostface one in his power, if he gets a successful hit, he gets to stay in his power but if he misses gets pellets, stunned or blinded he will then get out of his power
Its crazy how every change you mentioned is amazing and should be implemented immediately (though I think they should give demo a huge buff to portals)
I think Doctor's Madness should be either removed or reversed to 1 when hooked. Never fun having max madness when unhooked and need to spend a lot of time removing it.
And Chucky should get a small power rework or something. He is really hard to see, so the dash power makes him way to strong imo.
I would actually add Sheaths in some form as basekit for Ghostface like they already did with Singularity. It's so hard to play without them against survivors who know how to loop.
As a Singularity main, the only thing I’d like is to revert Nanomachine gel to its previous effect.
Well as from a Singularity main. There is plenty of audio bugs on Larry which has been there for soon over a year and 2-3 more audio bugs coming and going. The corsair is absolutely insane sometimes, with auto attaching itself to the wall of objects when survivors are to close to that, the fact that he can not shoot through some more wider holes and spaces which he clearly should be able too. He can not shoot pods on MANY flat and well suited surfaces, invisible stuff around on maps that you do not see, where the pod gets attached to, e.t.c He can not shoot from first floor to a second floor in main building on Eyrie of crows and on Midwitch you can not shoot through the vault window from mid map to upper floor, by some reason I just do not understand.. The reusing of pods in my opinion should not be a thing, it would be better if you got to 0 pods and now, since you can remove the pods manually from afar, it is better to just do that, instead of missing on shots which was meant to hit, but didn't which results in pods being removed unwillingly on places you wanted to have pods. Other than that, I agree with the video mostly.
For pinhead you can change the bindings in console. Interact is for interactions such as healing or reparing, while i believe it's called action makes you vault and drop pallets
I’m a baby survivor, yes, but I hate going up against Tombstone Myers. It’s not fun
After the illusion attacks the survivor the doctor gets a noise notification and the madness tiers up
i would love feed back on this, i had an idea for a skull merchant rework that would hopefully be better for the game while maintaining the identity.
ok so things id keep would be the undetectable after deploying and the way the drone hacking is done
her drones now have 2 states: sonar (default) and radar(temporary). sonar mode will periodically send out a pulse from the center of the radius to the edge, this pulse will detect survivors who are moving or preforming movement actions(vaulting and lockers) but will not detect survivors who are standing still or preforming objective actions(healing, repairing, etc), when survivors are scanned in this mode they gain one charge towards the clawtrap and are revealed on the tracker for 3-5 seconds. by bringing up the tracker and highlighting a drone the killer can change the scan mode to radar, functionally works the same as pre-8.3 scans, 2 beams emanate from the drone and rotate around, these will scan moving survivors and those preforming actions, when scanned 2 charges are gained towards the clawtrap, scanned survivors are not shown on the tracker but instead give a unique sound notification, radar mode is active for 10-15 seconds and has a cooldown of 30 seconds, the cooldown is separate for each drone. drones can be hacked in either state which will reset the cooldown on scan changing as well as return a drone to the sonar mode. when a survivors is visible on the tracker or clawtrapped the killer gains haste 2% per survivor with an additional 5% if all survivors are tracked. clawtraps now require 4 charges to be applied and last 20 seconds base, now also on reveal tracked survivors intermittently for 2 seconds every 3 seconds, they can also be removed by survivors with an interaction like drone hacking, the timer will still be reset if scanned with a trap active but will no longer deep wound or apply hindered.
As a clown main. I never thought about an action speed boost added to invigoration. That would actually be a very solid buff for him and would only make him even scarier in chase haha. Good change suggestion!👍
I'm just not sure how I feel about it because it just makes him into diet singularity and ruins his identity a bit (people already discard trickster and deathslinger bc huntress exists) some other more unique change would benefit I personally feel
Giving nurse blindness while she blinks i feel like doesnt do enough. She knows where you are before the blink, she'll just blink there and use the second blink for adjustments as needed. She needs something like her blinks being shortened along with having a longer cooldown, maybe add on a longer charge up on top of that. 2 seconds instead of 1.5 for a max charge blink.
Nurse is literally slower than survivors when not using her power and with your suggestions she'd probably never catch a survivor just running in a straight line lmao.
The thing that bugs me the most with artist are the lose-lose scenarios on small loops/tiles. -> she places a crow and you get hit no matter if you run one direction or the other.
Same issue as the Knight has.
The doctor change would work best if they didn't tell anyone that they made his illusions do that. Then the scare factor would come back to this game. Ghostface I think they just need to fix the reveal mechanic and change alot of his addons.
Pinhead main here! You actually want to break at least one of his chains before you hit the surv so they can potentially lose distance while they have that speed boost. It’s not guaranteed, but it’s always good to do because the potential for extra distance is there
I would like if the trapper could change the types of traps he puts down, make them have different abilities and add-ons ("nothing flashy👍")
trap idea: you are forced to play flappy bird
@@TTTT-w1y pretty sure would be very funny play against that trapper 😂
For Skull Merchant, just remove the injuring/broken/deep wounds and have drones be entirely info givers. That will solve any problem survivors have with her
Agree. Give her drones back their old design (stealth mode and two beams) as well then stealth Merchant players can still play her in a different way to the anti-loop.
And remove her haste that she gets from randomly scanning a survivor across the map, but give the scanned survivor the old hindered, so they get punnished for playing badly.
And make it so that she can't place drones too close together like a Minefiled.
and nerfing her even more? that change needs to come with significative buffs. the single scanline would not be so bad if it moved faster... even with this ultra nerfed SM she's still receiving hate, i still get people giving up instantly from time to time, so I don't think bhvr should still be listening to whiny survivors about her.
@@Matiassanitawell not necessarily nerfing her. But rather rework her because survivors hate being injured without the killer doing much. Kinda understandable.
They could give her extra gadgets for different situations. Like a blinding mine or something.
Really I just want people to stop hating her so intensely when other killers are far worse to play against
I agree with pretty much all of these. A small quality of life pass over for powers and addons for half the killers would make so many killers more enjoyable for both sides. One additional thing I would change for Ghostface is to make it so he can't stalk survivors while they're revealing him. It's stupid that he can stare at someone for a second, crouch behind a wall, and repeat to expose someone who can clearly see him.
As a Pig main, a couple suggestions i have:
-If possible, make it so that her jigsaw boxes only spawn in the map after she enters a chase with a survivor(or after she damages a survivor). She is currently the only stealth killer that basically reveals that you are going against her the moment you spawn on the map because survivors can see the Jigsaw Box and immediately start preparing for you(kinda like Trapper too). However If this is somehow too hard for Bhvr to do then...
-Revert back her Terror Radius nerf(she used to have a 28m TR), or maybe even buff It a little more(make It Go Down to 24m or lower). The excuse that Killers TR have to be standardized doesn't work anymore because we have plenty of killers with weird TR like Wesker, Sadako and even Myers;
-Finally i would change her addons a bit to make her stealth a little better, and to make her dash Attack better too. Most of her addons have to do with Boxes which are the most boring part of her kit.
I agree with most of your points, but at the same time I would disagree with her being the ONLY stealth killer who has that being revealed at the start.
After all it's entirely possible to spawn not too far from a TV if it's a Sadako. And while she may not be a stealth killer in the same way as Pig, she still has basekit stealth and a prop to interact with.
We don’t see the boxes, they are on the map but they are not highlighted.
It’s not worse than all the others and I wouldn’t put the pig in the sneaky ones, not entirely.
She’s more like Chucky. Circumstantial sneak
Killers that reveal their identity from the start are :
- Vecna
- Ux (Singularity)
- Sadako after a few seconds
- Alien
- Freddy from the start no need to look
- Xenomorph
- Huntress
- Dredge because there are always lockers near your spawn
Killers having items laying here and there :
- Pig
- Trapper (worse than pig imo because once you see a trap you try and be careful immediately)
- Plague (even worse than pig because of water noise)
Not sure about Nemesis and Wesker which category they’re in.
@@hardbreacher5217 That's a good point but i don't think Sadako is an actual stealth killer since she has a Lullaby. Going by that point, Freddy is also a stealth killer. Maybe you could say they are hybrid or partially stealth.
@@TheWarnvenoda She is definitively a stealth killer. She has always been one. Because that's her main Power alongside the traps. The dash is Just a little bonus. She is actually undetectable and stuff(unlike Freddy or Sadako).
It's just that the game has changed over the years and we now have Killers like Chucky. But Chucky is mostly a Chase oriented killer, because he has a Very strong anti-loop. He is less of a stealth killer than Pig.
@@TheWarnvenoda Oh Yeah, another point. Chucky sort of has a Lullaby. He is not actually stealth like Myers, Pig, Ghostface and Wraith.
I would consider Chucky, Sadako, Freddy, Dredge and Skull Merchant to be hybrid Killers.
As a pig player her not having any unique music makes me so unbelievably sad, I also think her mori is super lame for a character from saw :(
I think those suggestions are suck.
Just so I know I'm understanding correctly - your suggestion for Myers includes changing tombstone so that it only allows TS'ing survivors who have fed stalk fully, right? Kinda like when ghosty gets full stalk but then myers can TS / Mori? I kinda like that idea. no longer punishes the last survivor found for stalk by basically being immediately killed 2s after being seen the first time.
I as a Myers main like that too. It also would make it easier to actually get Evil Incarnate and survivors now can't just jump into lockers the entire match to counter him, just like they can't counter the moris of Vecna, Pyramid Head and Sadako by hiding in lockers.
As for the Nurse. I would make those changes:
1. Stuns removes her blink tokens.
2. Tokens do not recharge during stun.
3. Stuns adds up their time to fatigue if Nurse is stunned during fatigue.
I feel like you're correct on most of these and I think as a Ghostie Main you're especially right. Biggest issue is his Reveal mechanic. The only other change I wanna make: Make Chewed Pen and Lasting Perfume do something else; they currently promote camping and are useless otherwise.
Not the skull merchant skip! I don’t blame you 😂🤣
100% agree with the trapper buff. That is my suggestion too to give him some more lethality. On top of that though I would make him start with all his traps basekit aswell and I think that will have him in a perfect position
the nerf to unknown blurry photo was uncalled for......................it was one of his most interesting and they killed it. survivors already had a counter play to it..........if they are doubled up on a gen one can let go right before it completes......so dumb.
4:15 "And I think she is well designed too" As he shows footage of a survivor being two-tapped with little to no counterplay
The counterplay is for a survivor to actually look back while in chase to see when the Huntress trows her hatchets and then to change direction last second or to crouch behind that rock the moment before ir would hit the survivor.
It's not the Huntresse's fault if survivors just run in a traight line and make it easy to aim, just like it is for Trickster and Deathslinger.
Not watching a ranged killer while in chase is the biggest mistake a survivor can make.
Complaining about Huntress is genuinely just a skill issue lmao, just find a loop she can't throw a hatchet over and she's cooked.
11:17 About that, it is possible to unbind them, I play on console and use right bumper for pallets and B button for breaking chains, vast majority of console players don't know how to unbind their inputs.
Demanifested Sadako = walk thru pallets. It's literally that easy to give her a basekit anti- loop. Also, you didn't mention it, but a lot of her addons suck as well since her last rework.
Keep Chucky flick but remove the aura reading from rat poison
Keep the aura reading just for a couple of seconds 🗣️🗣️🔥
Honestly Chucky is so strong right now that I am unsure if I would bring back the Chucky Flicks. I have great results without it!
Bring back 180s, i beg you BHVR 🙏
@@MintSkull flick gave Chucky more skill expression that he desperately needs.
Justice for freddy🙏🙏
Unknown changes: Make the bounce an add on, directly hit with the ability should be a hit, survivor should be slowed down more if you shoot above them, redesign his add ons,
Direct hits being a hit would remove skill expression, the bounces are basekit so you can use unknown's power to get creative hits. There'd be no point in playing unknown if direct hits dealt damage.
For trapper, i agree 100%, especially with the extra deep wounds if someone saves you. But the 1 caveat is that honing stone would be much weaker if effectively half of it was basekit, so I'd say it should be rebuffed to give instadown no matter what, even if someone saves you.
I also agree a lot with huntress, ever since her basekit buffs iri head has lost it's flair, making it so it's instadowns for snipes only would fix it, meanwhile soldiers puttee is in the same boat for the opposite reason, you'll almost always have hatchets if your a decent shot, so it barely activates, but I would rework it so it's a +1% per missing hatchet instead.
For nemi, I like the idea of giving the player some control, but with how fast paced his power is, I think it'd be better to make zombies passively ignore completed gen locations, and have then focus on gens that aren't completed, this would help them be in useful areas, without slowing nemi down.
For wesker and knight, i agree that knight needs his bugs to be fixed, but i think both if them should have a add-on pass, wesker moreso than knight, but both of then have browns and yellows that hurt them more than actually helping them, and besides the meme add-on, there shouldn't be any add-ons that hurt the player for picking them.
I think clown should be able to drink his invigoration instead of throwing it
But that would take the whole skill out of him and would make him a SM 2.0, someone who just randomly gets a boost and survivors won't even be able to counter anything by playing smart. Also then his addon that switches the colors of the tonic and anti-tonic cloud (which is so fun and survivors don't see it coming) would be totally useless.
@@valeriebreidenstein8362 just have it not work in chase, rn it’s a waste cuz it’s neither good for moving around the map or chase
This might be a hot take but id remove draculas ability to m1 in wolf form
To further expand upon the beeping add-on. Make it so flame turrets only detect the xenomorph when he’s in the tunnels.
That way, you keep the spirit of the first film. Forcing survivors to be smart about turret placements and to stay vigilant since the xenomorph can always be lurking right below them. While also making it so stealth isn’t completely negated.
Bear traps could work like mimic chests: injured survivor gets a deep wound, deep wounded one is downed upon escaping
I started watching with the initial thought of "blight is already perfect tbh" and saw you say the same made me audibly chuckle lol
And give Nurse a longer cooldown for her power, same with Blight
For twins, they should make that when you charge the jump of victor, you can’t old it, so att least has a survivor, you have a better chance att dodging it.
The only ones i heavily disagree with is trapper getting stone base kit and wraith being able to pick survivors up cloaked he’s already a really decent killer.
yeah if he's able to grab while cloaked they should revert his visibility/sound buff
@@chanelpearls you mean he has a tr while cloaked
I think that the only way to balance nurse would be to make her 4.4 and only one blink. But let her have the old omega blink so you can get across the map fast. Maybe even remove the special hit to work as before. With 2 blinks, I don't think they'll ever figure out a way to make her fair.
Add 2 or 4 reverse bear trap to Pig I think, her usual 4 (without any addons) are almost useless by how fast they can get taken off by the survivor.
Personally I don't think it would do much to add more but as a pig main I wish her traps were more effective the most kills I get with the traps is 2 and I think that's only happened once
this would just extend the length of the game
The problem with making reverse bear traps good is the fact that it will lead to unhealthy gameplay.
Remember that condemned build that was boring for both sides.
@numnaut1314 Well the problem with the condemned build was the slugging play style of it the reverse bear traps I feel are just kinda badly designed cause you apply them then you pretty much have no more control over what happens with them so there just an inconvenience to uncoordinated teams and non exisentent to coordinated teams and it's completely out of the killers control they honestly need some type of rework
I am a little upset that you don’t like deathslingers Iron Maiden gun skin, in my opinion I think it gives an advantage because of the iron sight which is something feel they should add on his other guns,
Give the twins a cosmetic for victor
The spirit changes imo removes skill expression on the survivor end and i dont think thats a good change, good video
You can change the chain binds on console by switching the interactions and or actions. Actions is vaulting, Pulling down pallets, and going into lockers while Interactions is repairing, healing, and cleansing. i hope this helps
Personally I think that we need to bring back Freddy’s ability to bring people in the dream world manually
Only giving pig a chase and lobby music is crazy 😭
I think we there should be a rework to all non map and mori offerings luck mechanics and more access to bloody party streamers on the bloodweb. Thoughts?
I think for trapper should be still the howling stone addon basekit but a little nerfed maybe when a injured survivor goes into the trap they get deepwound and the next time they step in they get downed
I wish the illusionary Doctor’s would chase survivors, that would be a great quality of life change
Im a p100 singularity and i would add a 15+% speed boost to all interactions on top of the normal boost already. At high level survs can just predrop knowing he has better spirit fury and loop singu on a window until entity blocks in most cases especially at shack. A boost in vaulting will fix this issue immensely. Losing los(duh) another strong counter and breaking pallets slightly faster also helps a lot with that. It just helps with time saving and resource cleaning in general. Ive tested bamboozle and brutal on him alot and it made him feel better to play. I already think he is near perfect but this change would be amazing. In a dream world i would love for him to get an 8% boost basekit and then they kill rapid brutality (that perk is necessary and a no brainer on him and that perk is also badly designed) but thats def gonna be too much to ask for lol
Only thing i would probably change with nemesis is change his iri addon either switch it adding one zombie or make it where end game add 3 zombies to each gate.
Or maybe if you cough within a certain range makes a noise notification but also adds more vaccines.
For wesker i like a lot of his addons especially i use a lot of his meme addons. I hate how you cant hit survivors when you would be able to with just a m1 hit. His vaulting power seems useless unless you do it on survivors who stagger. The unknown perk should also work on pallet vaulting.
Give Nurse 4.4m/s and Wesker's terror, disable ability to blink through objects for every blink after first one, make her blink recover 2 seconds longer. Boom she is still valid and strong, doesn't rely entirely on her power to get value and makes her no longer ignore core mechanics of this game like chases. Yeah she will share a similarity with Blight and Wesker, but take into consideration a fact that Wesker is harder to play than Nurse (and Blight is hardest out of this trio) and not only that he is also a lot enjoyable to go against. Cuz he can't ignore pallets and vaults entirely. Since a lot of killers are strong now she really deserves big changes, you can constantly 2k now without tunneling and using the most strongest perks. All those buffs killers received with updates in years are very good for every killer except Nurse, it's really time for her to get nerfed to Wesker/Blight power level.
Also Huntress is terrible in technical aspect, you have required proof right on your footage. Hitting survivors behind objects and hitting them above their heads is plain bullshit and requires actual network rework for her projectiles. Unknown also has terrible netcode for his blast, but everyone sleeps on him because it takes much more effort to get damage going, but Huntress is on whole another level. I never see Deathslinger shoot survivors behind objects, so I believe BHVR can do a decent netcode since slingers harpoon is also a projectile, but they are just too lazy or simply afraid to make Huntress take more precision about her throws because lots of low skilled players will complain about it. Especially real whining and complaining will come from console and gamepad players, I actually believe she was made that easy to play as only to help gamepad players which is sad, because PC players have unintended advantage.
Both Huntress and Nurse are the most unfun killers I go against, first one always abuses technical stuff to get value, second one ignore the gameplay mechanics completely and makes 3k in first 2-3 minutes.
Trickster rework idea: Make trickster do a dash forward before he throws knives, heavily increase blade accuracy and throw rate, remove reloading in exchange for a basic power meter. Main event is now back to it's release state of being only active once or twice a game, and now let's you keep dashing during it with the only exchange being a decently slowed fire rate. You cannot throw knives while dashing, main event or not.
From there his add one could be alot more creative and him being mostly stationary while throwing knives will make add ons like the shatter blades more fair.
Thus idea is completely ripped from rowbys (a jerks guide to freddy) where in it he goes on about how much trickster disappointed him. I've always liked the idea, and as he says it would make "the TRICKSTER" a more fitting name.
Pyramid Head should have an add on that causes survivors hit by the punishment of the damned (m2) become tormented for a set amount of time. He had that base kit for a ptb and people argued it was too strong so making it tied to an add on that you won’t always have would balance that out imo. Also bring back his ass
That Blight segment went faster than he does!
Just erase the knight and the skull Merchant and that's it, everyone happy
Nurse: 3 perk slots are locked to her personal perks
13:13 as an experienced singularity main, the only thing I would wish for is a change to soma family photo, currently it’s just original pain 2.0 and mostly good for tunneling off hook. I would like them to lean into the hinder effect since it’s currently useless, maybe making survivors hindered by 2 or 3% while slipped
i for one welcome our new mintskull overlord. SkyBilly Praise!
For Pyramid Head I'd add some addons like:
Tormented survivors leave torment trails behind them and last for 5-10 seconds, however Pyramid Head loses ability to see aura of torment trails (not really strong debuff)
Or: making his range attack wider and faster, but with shorter range (loop destroyer)
that ending clip was so clever lol
I think another thing for Bubba, his chainsaw goes into a tantrum or just won't down a survivor who has borrowed time from the hook so that it's actually possible to escape him
Cool video. I have another thing for Dredge. It might be a hot take but I am sure that each survivor should be able to lock only one locker. The devs can make it this way: each survivor has a padlock from the start of the watch which can be put on a locker. Survivor can give padlock to another survivor if he(she) wants to. But if survivor locks the locker this padlock cannot be used again.
Maybe you could add the ability to find a padlock in a locker, but only if you stay for a few seconds. It would be a good tool against the Dredge, but you have to sit there vulnerable.
As a weaker, pyramid head and pinhead main. I agree with all your opinions on those killer, great video!
13:09 Honestly i've been thinking about a Skull Merchant rework and how it could work out (potentially) (i hope you guys don't get offensive over this it was just a theory i had in mind)
So basically imagine that when you get into a match vs SM, cameras are set on the entire map, preferably near gens. she could see the cameras through her phone, and set drones on that exact area she would like to patrol. see it as a Nemesis zombie / Knight guards. One drone would be ontop of that one marked survivor, and they would be hindered until they get injured. then she could set patrol of drones on other areas , again, through her phone, like set locations. survivors who don't get rid of her drones will be incapacitated for 20 seconds (rough estimate, could be for less). her cameras would be deactivated by using an EMP , similar to how Singularity works. And also Drones wouldn't injure you. They would only hinder you by like 2% or something like that.
The idea behind "cameras" set is because her rework presumably comes right before the FNAF chapter, or close to it. So we will have Springtrap with cameras (presumably) already.
Also, to note, when SM will watch over you through her camera and sends her drones after that one person, she would give an indication to the survivor, just like the mark she had in the PTB, if any of you remember.
What do you guys think?
Also, one thing to add on that theory/potential rework i thought about, one other thing that has to change WITH her rework, is that awful mask. i'm sorry but it has to go. at least from her default skin.
This is an awful power design that would make an already boring killer into even more boring anything that has to do with ai is bad design yes knight is an awful design, anything that has powers be on top of gens is a no cause you’ll just cause her to be release merchant you want to add incapacitated effect we already seen what happened almost two years ago on top of perma hinder, if skull merchant ends up getting an overhaul it needs to do nothing with cams or drones.
@@Notwedsquid i think i misworded a bit. i didn't mean "perma hinder" , i think i said you could use an EMP to get rid of the hindrance.
@@CYREX1k_DBD i read it as you’re perma hinder until you get injured.
7:50 fir Ghostface I would've gave him the ability to hide in lockers and run out at survivors. While in a lock the rate at which you stalk a survivor is significantly increased and you're able to move from one locker to another one time before it goes on cd, similar to dredge but with just the lockers near you.
For how they should buff the twins: They should give you the ability to customize Victor
Tophat Victor now.
blight in a good spot is very funny , good jjoke