For some reason the algorithm keeps giving me video essays from small channels . . . and i love it this was very well made and i hope you continue producing these videos in the future
About to watch this and the algorithm does the same to me albeit way more rarely which is a bummer Very excited to watch this I've been curious about dota2 for a while now
you forgot to mention that in dota you can pull creep aggro by right clicking enemies. it allows you to pull the enemy creeps into your ranged creep which gives you space to farm. you can also kind of do that in league, but its not as much of a mechanic as it is in dota
@@supershid464 but at one point he was specifically talking about wave management and comparing both games' wave management mechanics. pulling creep aggro is a pretty important aspect of dota laning.
in league you can do that but you need to actually hit the enemies with auto attack or targeted spell before they all aggro to you. This works with tower/turret as well where in dota 2 it don't change target when you deal damage enemies inside the tower range but in league when you deal damage to enemy (even from reflected damage such as thornmail) the turret will aggro immediately to you
@@imanjx2914 ik that you can do it in league too, but like i said, it's not as much of a fleshed out mechanic as in dota. you'll never see a league pro attacking the enemy with the purpose of pulling enemy creeps closer to his tower to make it easier for him to last hit, because creep aggro isn't reliable in league. the creeps just kinda go wherever they please after you pull them. in dota you can reliably pull every single enemy melee creep to your ranged creep 100% of the time, unless if an enemy hero counters it in some way. which is why you'll often see this being done in ranked dota gameplay. in league creep aggro is just an annoyance, exactly like how high-ground and low-ground exists in league, but isn't a fleshed out mechanic, and more of a nuisance to players.
In high level league, this is a mechanic almost as important as in dota. Being able to use creep aggro to break lane equilibrium(be it to push or retreat) is as important in lol as in dota The difference is that league's tutorial is 💩, so they don't even explain this mechanic to you, unlike dota's masterpiece of a tutorial
I think this video overlooks the most fundamental difference in gold between the two games. In league, higher tier items are more gold efficent, while in Dota, theyre far less gold efficent. A black cleaver has more stats than if you spent that gold on its components, meanwhile an ultimate orb is like 25% as gold efficent as 15 iron branches. Dota items become weaker with cost, which means that laning stages arent as oppressive. A player with a lead has to make a choice - do they buy more null talismans or wraith bands that dont build into anything but provide early game stats, or do they start saving for that sacred relic. The former creates a window of opportunity for the enemy, when those early game items start falling off, and saving for a relic just keeps your power level flat for the next 10 minutes. Compare that to league, where every decision is the right one, and buying efficent early game items turns into monstrous 1 or 2 item powerspikes with no room for the opponent to breathe.
While this is kind of true. In dota you buy slot efficiency. Also, items tend to have specific timings. Items like diffusal blade, orchid, desolator etc all have super strong powers spikes. Enemy nature's prophet has a 13 min orchid, you just need to be terrified where ever you are on the map. He gets the same item after 25 min? Not nearly as impact ful. Or even something like a butterfly, get it at just the right time? You end the game, get it early? Might not be good because you can't close the game and the enemy carry builds an mkb. Ofcourse, then, there's the ultimate timing item in the game. Bkb. Items just DO more with gold. Beyond just the stats they give.
some items in Dota has active while league items are mostly passive, you buy null talisman and wraith band because it gives you stats you need to stay in lane or maybe some extra armor or damage to last hit. most items in DOTA has it own purpose when you buy them, for example force staff can push you or enemy forward, BKB makes you immune to most spell while league is all about stats items. also saving for big item like sacred relic because you want to build a big item as fast possible without having enough survivability can lose you the game because you are just a bit high damage and easily killable. Dota is more about strategy than you think, where every decision making can change the game direction be it item building, farming, pushing, ganking, team fight. Laning is also really important in DOTA and can impact a lot more through the state of game. Let say you lose mid tower(turret in league) because you lose the lane. That means you lose that area of map control and enemy can easily gank you because they have easier access to your jungle
It also puts a higher risk/reward level on greedy playstyles and item choices. If you choose to go for an expensive item early, it opens a big opportunity for the enemy team to overpower you as you farm for your power spike. It also takes away potential farm from your other cores because you take up the jungle farming that big item. On the other hand, if you do finish the item in time to still have impact, that impact is usually massive. A decently timed Radiance as first item can be incredibly powerful and completely obliterate teamfights. But it doesn't do a lot if the enemy team has already won two or three big fights and are hitting your T2 towers.
Another one main difference between dota's position 4 and league's jungler is that a pretty large chunk of all mouvements on the map for ganks and objective is concentrated into the jungler's role, it is after all, the purpose of their role. And while yes the p4 tend to be the one that puts pressure on the map in dota, the mid and position 5 also do that quite a lot and depending on the hero, the Offlane aswell. It simply comes from how well dota allows each player to help other lanes with TPs available for everyone as a consummable and the portals on top and bot lanes. The consequence for league is that, if there is a major difference between your jungler and the ennemy jungler, it has a lot more impact of the overall state of the game than a difference between your P4 and the enemy P4 in dota. Good and interesting video, hoping here you have more of that type in mind.
Amazing point, and while I think this vid serves as a good introduction to the Jungler role for Dota players I would love to do an even deeper dive in the future because there's so much more to the role than what I could cover in this video. The fact that they have a dedicated summoner spell, farming mechanic (pets), and the extra responsibility of securing neutral objectives lends the role a huge amount of depth.
am I correct in saying that LOL is more prone to match fixing/premeditated match results because of details like this? Though i heard scancals of that in dota2
@@sakesaurus I don't know about LoL, but Dota is still very prone to match fixing. A well-farmed/fed midlaner can completely obliterate a game so if you want to fix a match, you feed the enemy midlaner and watch him destroy your team in the mid game.
dota 2 meta changed significally over years, there was jungler and roamer role long time ago, even trilanes, but they changed how much gold camps introduce. jungling is still possible in dota 2 is just not efficent since map is much bigger than in league. the only jungler i can think of that dont fall off hard is maybe nature prophet because he can teleport everywhere at map for instant gank. in league gold at some point become useless too, like you get all character 6 slotted and do what? in dota you can buy active items for backpack like refresher (even though is only item that doesnt decrease cooldown in backpack) moonshard, rapier, aghanim shard, and save for buyback so gold never lose value. that why people in dota often lose because of being incredibly greedy. anyway he didn't mention how killstreak bounty works in dota 2, like when you have 10 killstreak dying solely can give enemy comeback. so dota 2 rewards much more careful play while league go yolo. most of league games i see is just 1 guy 1 shot everything, like it is clone of feeded phantom assassin, dota in this case really feel like more team oriented game.
Yes yes yes but You have to remember that in LoL it's easier to make a champion to kill the oposite Team by himself so a smoke will likely be not so usefull. Cooldowns in dota are longer so for a solo here is way harder to clean a team. That is true unless You are a PA or Tinker
I too have played over 3k hours in both games. The effect of items has changed over time I feel. With Dota have little to no ability scaling with stats, every item inherently changes how you play the hero. Comparably in league, I used to feel the majority of items were stat checks. I buy more of my key stat (ap, ad, health etc) - I get stronger. League in recent years has been trying to stray away from that with each item actually augmenting gameplay. It's still far from the Diversity of Dota but it is progress
One thing I've noticed related to how gold works (and coincidentally, I think is the REAL difference between dota and league), is that dota is such a free playground where it feels like the dev is just focusing on keeping the game fun and creative, whereas in league people figured out one (1) way to play the game back in season 1 and devs adopted it and have balanced the game around that one team composition. Coincidentally, this strict team composition that the devs decided on is what creates gold problems in league. The support and jungle positions that they made up are always the ones with gold problems and I think they are fundamentally flawed. In league every champion is inherently WEAK, it's as if every champ is a dota hyper-carry that needs gold (items) to function. So you can't just have your jungler and support be way behind in items in comparison to other positions. Problem is: you have to basically give them free gold, and if they have free gold, might aswell get also the farming gold at the same time, get a gold advantage, and 1v9. This is why there are so many gold restrictions nowadays in league.
Another thing to mention is how expensive the core items in League are. While the most expensive items in DotA are almost twice the price of the most expensive items in League, the core items on the other hand are quite affordable in DotA. Support in League therefore are at the huge disadvantage as not only they don't have a means to generate additional gold, their core items are also more expensive than their DotA counterparts. Support in DotA can often hit their first power spike earlier than their lane partners despite having to spend gold on consumables for the team if things go smoothly because their core items are significantly cheaper that's why they are often the play makers of the team unlike their League counterpart.
I don't play Dora, so I can't compare but what you're saying about champions not being able to function without gold Is just wrong. You are correct, supports and junglers have less gold and experience than the laners, but that's also the best playstyle for them, every strong strategy does include funneling resources onto your carry, it's meta to leave both jungler and support on low resources, because they're playing champions that do still function very well, and their laners deal the damage and carry the game with gold funneled towards them. However there are still opportunities to change this approach, junglers also can get huge amounts of gold in the system, it's just not meta
@@darthskixx2263 While champs may be able to function a bit without gold, Leagues stats and the way items are made makes champs inherently weak without them, which applies to jungle and support too. From one sort of stat ratio to another, most of what defines how strong a champ is it the stat ratio applied to the ability and not the ability itself
@@acertainnemesis There are a ton of counterexamples to that, where just the champs abilities are strong, and not the gold value, just to name a few examples: -Maokai ult and maokai e (both broken on sup and jgl and nerfed to death BCS of that) -Ashe E and R (in proplay still a strong support BCS of that) -blitzcrank hook -nautilus entire kit (he just presses all his buttons and has a ton of crowd control, and it doesn't matter how many items he has, it always deals no damage, and he isn't that much stronger when he's tanky) There are champions designed, that need stats (aka items) to function, those are damage carries and tanks who relie on actually being tanky. But if an ability has crowd control, the damage immediately stops mattering, because funneling gold onto a carry who follows up on your crowd control is just super strong.
1000% another thing I feel is alongside the gold, dota items are way more impactful, and most of the hero power comes from items where in league a lot more power is put into their base kit also some items can be brought to counter certain heroes like euls on an ursa there is pretty much an item which is good to counter most heroes and the way stats work make it pretty viable for most heroes to pick them up, where in league the counter items are very small and limited like anti healing (which against some characters doesnt even matter *cough aatrox*) and like maw, msot other 'counter' items are like zhonyas and banshees which most people end up picking up anyway just coz how strong they are, also great video
Great goddamn video. There are way too much Dota vs League comparison videos in youtube that are always biased towards 1 game, but you managed to make it balanced between both sides with great game knowledge. Nice work!
Great video, I think there's another point about comeback mechanics to be made in Dota and League: League shutdown gold is only awarded to the killing player (aka dealing the finishing blow), where in Dota, so long as you are behind in Gold OR XP, you will get extra when PARTICIPATING in kills. This effectively means that if your team is doing fine in League but you lost your lane as an ADC, you will not catch up because you won't deal finishing blows. In Contrast, in Dota, even position 5's who do not have the intention of dealing finishing blows eventually get gold so long as they assist in killing opponents. Dotas approach encourages players to help their teammates when behind, where Leagues approach encourages trying to snatch up as much of that scarce minion gold as possible as a single minion wave is way more gold than the 75 gold you get for being the second player assisting in a kill.
I think it would've also been interesting to mention more about how there is in general a much wider distribution of networth between roles in Dota compared to in League. While there are more resources on the map than in League not everyone has access to this equally whereas generally laners in League all have access to the same amount of gold, except the support.
Even the supports in League have closed the gap some, since they all get a free 1000 gold now. They have been working hard to essentially give each role the same economy. I am not sure I like it.
support hero usually have some really strong spells, if both enemry hard carry and you as support are lv 6, you as the suport most time can solo the enemy hard carry
In Dota 2 you can also manipulate the wave by dragging them before they hit the enemy first lane tower and run in between your next wave that is going to your lane first tower so in that way you dont have to trade with them for creeps and also getting anothe wave push in for free, this is why Dota 2 is so much better on laning phase. If you know you're gonna lose the lane just do that and boom you came out even or more than the carry (this strat mostly done by offlaner to prevent getting shit stomp because enemy team will pick counter pick against offlaners)
Love this. I have a few thousand hours in Dota and picked up League last year and you really articulated what I haven't been able to put my finger on with what makes them feel so different.
This was a sentiment which was relatively new in the past few years now. Back during the first few seasons of league I think most people playing the game came from dota and just migrated to league since dota2 came late iirc. Cool idea and I would love it to be a series since there are more things in dota that needs to be learned vs league when starting the game.
@@7arooofps I think dota came first before league, dota started out as a mod for warcraft and then dota 2 came out as one of the first mobas, could be wrong tho
If you like playing adc, just download the game, play a game with sniper and experiment with the items that give you range :d I literally was hitting the turret and it couldn't hit back.
I'd just download the game, play until you can play ranked. Go down to herald, guardian or crusader and start from there. There are so many weird interactions that are remnants from warcraft 3 and I think you really just need to slug it out. An item called manta style allows you to create illusions. When you do this there's like a 0.3 second window where your hero avoids all spells and damage, allowing you to disjoint stuns. So an enemy casts a stun on you, just before it hits you; press manta style and the stun won't hit. Or you can get blink dagger and blink before the stun hits. There's also turn rate which decides how quickly your character can turn around and characters cast spells in front of them. This means that you can blink behind an enemy in order to not get instantly hit by a spell and then you might use an item such as manta style so they won't know which character is your hero and which is an illusion. When it comes to playing the map I think both games functions the same. I am immortal in dota 2 and I'm plat in lol with less than 100 games. So I don't really know the spells or range of champions in lol but if you play jungler you get away with a lot of things just by playing the map. At least that's what I think right now.
@@mingi461the thing is that two main devs of DOTA Mod split apart. One of them created LoL and the game launched in 2009 and the other it seems like vent to Valve and created DOTA 2 which was launched I guess in 2013
Very interested in you covering the other differences, like items! I started league for fun so I could play with friends and it kinda stuck with me, so I want to learn about other MOBAs. I love the way you made this video! Clean and clear, but also detailed. Wish luck for your channel, may the algorithm bless you.
A big difference I'd add is that in Dota items are more stat efficient the cheaper they are, in League more expensive items are more stat efficient. That makes the team with less gold relatively less behind in power in Dota
Laning in dota is so much more complex. There's a lot of things you have to remember that most don't even know but higher up becomes way more important. bodyblocking, stacking waves (not the jungle), aggro pulling, lotus pool, twin gates, tp scrolls, power runes, timing catapult spawns. In Dota, you are always on a timer to take these opportunities. It might seem easier because you have more to do, but so does the enemy. Laning in dota can be exhausting especially as a support because you have to keep track of so many things all the time and shut down the enemy doing their side of things.
more complex yes, not more difficult, in League you have the factor that you don't get gold easily, if the other laner defeats you, you are out in most cases, in Dota you lose laning phase and you can recover in many ways. why's that? because dota is more oriented towards strategic play around the map and league is more oriented towards skill duel, logically the game should reward you if you do those things well, if strategic play around the map is your thing you will probably have a better time in dota ( my case), on the other hand, if your thing is the skill duel, maybe you will enjoy the league more.
@@alanmedina389 legue you dont get gold easily? dota you can deny you own creep so you opponent cannot farm them, sup dont have itens that give gold passive
@@alanmedina389disagree - dota has creep agro, stack neutrals, pulling neutrals, denies, high ground and fog. All of these already makes laning in dota 2 more complex and difficult. LOL laning is mostly reaction and mechanical skills that are harder than dota. Feel free to do a poll of which game is harder (laning, late game or whatever) most people will say dota.
@@jl-ik6fs I have 4000 hours in Dota, Offlaner and Hard Carry are my most played roles, and I can tell you with complete certainty, recovering lost lanes has not required much effort. Now, the last 3 years I mostly played lol, and, based on the fact that I played more than half of the games on the toplane, my experience recovering lost lanes was much more stressful due to the factors I mentioned in my other comment. This is very simple, a mistake in the top lane, no matter how simple it may seem, is punishable by death and also by giving your opponent plates from your tower, a source of gold that is subject to a time limit, if I comeback later At minute 13 I lose the possibility of taking plates and I am permanently behind my rival in gold, if my rival knows how to play lol he is going to break my botlane and he is going to end the game long before I can recover, also in my recovery process I will lose the ability to cover important objectives such as towers and dragons, even the baron, in short, I lost the game due to a single mistake. This does not happen in Dota, as hc and as an offlaner you have the possibility of farming an advantage in neutrals, also with simple things like pulling you can begin to reduce the gold difference with the rival without facing him directly, you can force rotations because the rival does not can prevent you from pulling the lane, you can also stop the wave by bodyblocking, so that the rival wave crashes into your tower, while there are no waves of creeps you can still go to the nearest neutral camp and farm it, with your tp scroll you can rotate and unbalance a tf with a numerical advantage, to later go to a neutral camp or take a tower, in addition, your supports are to stack neutrals and help you with vision. Different games, different mechanics, as I said, both games exploit different capacities of yours, in my case I play more Dota nowadays because of my friends, and if I had to choose one I couldn't since as I said, they are different games, the day I want measure my individual skill in a duel against a main toplane, maybe I will play lol one more time, in the meantime, I have fun playing Dota.
@@alanmedina389 depend on winning game condition, some heroes in dota are really strong in laning phase but they are weaker toward late game and can't push inside enemy base easily. Dota and league, both are same. Win teamfight, take objective, outplay enemies, destroy their base. That is it. There are no strategic play you can make when you are significantly behind the enemy team. Dota map is big but doesn't mean you can farm till you get item you want without any care in the world. Which is why most people hate having anti mage in their team before this patch Dota has more depth that is for sure
Wow, i saw a comment from two days ago saying you had 92 subs, and now you have 1k. Good to see the youtube algorithm blessing this really well made content :)
Another thing i would add about the snowball factor is that the base power levels of league champions is lower than dota heroes, and they tend to scale harder off of items. And since kills in the lane give pretty similar amounts of money in both games, but items in league are nearly half the price on average, a kill in league is effectively twice the gold value to dota. Both of these, combined with what you mentioned about no free TP scrolls in league, mean that a kill in league, compared to dota, is about twice as valuable in gold AND the added scaling off that gold makes an even bigger difference, so it puts you much farther behind the enemy laner in comparative power. The real counterbalance to this I would say, arguably more so than the jungler, is the lack of the courier in league, forcing the winning lane to have to leave lane in order to make use of their gold advantage and allowing the losing lane to regain some agency in wave control. I also think your phrasing of laning in league being "harder" is a little strange. Might just be different conceptions of what "harder" means, but I consider laning in dota, which is much more intricate and complex, to be more difficult to learn. Laning in league is simpler but more punishing. Also, maybe it's just me and my low elo casual ass that hasn't seriously played league since season 5, but I've found comebacks are a lot more reasonable in league than the salty surrender happy guy spamming ff would have you believe. The enemy is guaranteed to make mistakes, and a thrown baron fight can sometimes just be an immediate game over if the winning team can push fast enough. Some games are simply unwinnable outside of the enemy just directly inting, of course, but I've had both wins and losses handed to me in deceptively close games because one team just decided to give up. Still, really liked the video. Enjoyed the humor sprinkled throughout and the topic of gold differences between the games is one I don't think is brought up enough for how impactful it is.
Really good video, helped me understand more about dota. As a league only player I may not be your primary audience, but the quality of work deserves a comment.
I think you nailed this comparison between the games in terms of playing style, gold farming and the micro/macro plays. really good video, i've played both DotA and LoL for years and they both feel very different even when being the same genre and you explained this exceptionally well! 👍
One of the best videos I've seen comparing these two games. You're spot on I never managed to explain to myself the difference between these games, but this actually explains it perfectly. Gold is more or less the goal of these games, and changing the way you earn it also changes your video on how to win, and what to do. I also think that a big thing that differentiates the two games is that there isn't a surrender in Dota, and that you can't chose your role before you start the game. I think it makes for a huge mindset change, because you have to make compromises and engage with the chat at the start of the game, and you always try to win, in Dota...
Role-queue is actually the very reason I only really play ranked dota. Not because I'm actually a super sweat rank grinder, but because casual has no gamemode where you can choose your role. I dislike the 1.5 minute guesswork give-and-take on who's-playing-what you have to go through in casual.
Actually there is a surrender option in dota 2 too, although a lesser used option. If u r in full party stack. U can type GG after 30mins to tap out of the game.
Great video! Glad to see someone appreciate both games in such a deep way. You might want to work on your audio balancing just a little though! There are a few moments where you mumble just a little and it gets lost behind the background music. Consider increasing the volume somewhat on your voice over track.
@@truetichma They are so different in gameplay they might as well be different genres. League is more like a fighting brawler game whilst Dota is more real time strategy.
in the extreme sides, you can see how beautiful gold system is in Turbo mode, as a mode for casual players, Turbo Mode offers you a fascinating way of gold generation can impact the quality of games, the amount of late items that you can buy, the amount of timing and comebacks is beautiful. I love it
Sir, you do not understand the sadness when I went to your channel and saw this was the only video. Especially with the teaser at 12:04 . I thought those videos were already made lol
No way guys, a comparison video about DoTA and League made by a guy who *actually plays both games instead of playing one and thrashtalking the other,* I didn't think this day would ever come
The difference is that dota gives you options. More options to control the wave, more options when choosing items, more options to flank. Also in lol you get stronger by levels and gold. So lets say every level makes you 1x stronger and every item makes you 1x stronger. In dota one more level can be unsignificant, so it's whatever if you hit level 4 or 5, but then at level 6 you get a clear and significant power-spike. It's kind of like kayle I guess, when you hit certain levels but until those levels you might as well be stuck at level 2 or 3. At the same time ONE item can make you 20x stronger and change the way your character functions, which means a gold lead doesn't mean the same thing. In lol one item makes you 1x stronger; while your champ still functions the same. You just hit harder or have more hp. In lol every spell is pretty much a skillshot as well, while in dota you intentionally choose spells that are guaranteed in order to set up skillshots. So I guess synergy is more significant. Like 3 years ago in dota riki could buy aghanim allowing him to sit inside another champ, like yuumi, except riki deals physical damage in an AoE. Agha coupled with rapier + daedalus pretty much one shots every character on the map. Playing this way with riki, while having pango as the "jump into" character made you into a spell-immune rolling ball of death. This type of game-breaking doesn't really exist in lol
Good video man keep it up. Some feedback, take a look at your music volume sometimes when they reach their peak volume it can be difficult/distracting from your commentary.
As someone whos highest medal in dota with nearly quarter of my life dedicated to that game (20k+ hrs), and a decent amount of LoL experience (about 1k hrs at max, only an emerald shitter though), I strongly agree with all comparison points you made in the video, at first glance I thought this was a video from a semi-popular channel with 10k+ subs until I checked it after watching the video, hope you get more recognition!
Kayle OTP here, not every day you hear Kayle mentioned in a funny way. Thank you for your video and may the Algorithm be with you. (Also proud player of Enchantress Safe-lane carry)
Nice video Man! Well I havent played much dota but in league the comebacks can feel very hard when you're on the losing side, I agree, but also I feel like people just give up way too soon. They mostly autopilot builds and dont think of ways to come back like buying a diferent build to counter the specific champion that is fed, or try a diferent engage angle. But yeah, the options are very limited compared to dota buybacks and utility items and strategies.
8:40 this about sums up how properly used the LoL surrender vote mechanic is. The player who called the vote (attempting to give up in a winning situation) will also write on the forums how he's always held "hostage" in 0-40 games by trolling teammates...
Yeah . I hope im not the only one suffering to get his league friends to play dota with him . They just got used to the fast paced style so cant rly blame them
Both games have their qualities and downfalls. I started playing DotA in around 2008/9 and switched to league in 2013. DotA provided me with a solid headstart in the fundamentals of last hitting, kiting, vision etc, allowing me to reach the highest ranks. I would never go back to DotA though due to how mindbogglingly complicated for no reason it has become. Back in DotA Allstars 6.80 or whatever, it had the perfect amount of depth imo.
very cool vid. im a league player but this has motivated me to play dota. only thing is idk where to start and how different it will be and need some good guides.
Very good Video. I played Dota 2 for a month, but League since i was 8. I like league more, but i respect the dota community as well, because both arent generic mobas.
Thanks for the video ! It's an interesting comparison ! :D Small suggestion for your next ones : the volume of music & your voice are too close. It makes it difficult to follow your analysis. It might also come from the choice of music which tone is similar to your voice, but I'm not sure about that. Good luck !
Congratulations on your channel and the excellent research you've done; you deserve all the likes. All for learning from you! I'm taking ideas for my channel, even though it's in a different niche.
great video! hope you can talk about item differences in the future. in league i feel like you're really always buying numbers. you don't really unlock/compliment your character's kit with new items, you just buy more power. dota however has some really weird actives on items that make the game a lot more about interactions than having higher numbers. of course, this design approach helps shape character's kits in both games, and maybe you could touch on that too. you're great at scriptwriting, so i'd have a lot of fun watching something like that from you. definitely worth a sub just from a single video.
The Biggest difference is the Buyback mechanics. It's a game changer and can be taunt to be used wrongly by your enemies. Also creep denying mechanic and reliable and unreliable gold mechanic. Great video mate! 🔥🔥
League doesn't have camp stacking because we have someone dedicated to clear them efficiently while being verbally abused by 13 year olds who fucked their own lane for a caster minion
May the UA-cam Algorithm be with you
And with you too!
This is funny
It is with him actually
It is don’t worry
it is
For some reason the algorithm keeps giving me video essays from small channels . . . and i love it this was very well made and i hope you continue producing these videos in the future
Thanks so much! I'm looking forward to becoming even better as a content creator and growing this channel
About to watch this and the algorithm does the same to me albeit way more rarely which is a bummer
Very excited to watch this I've been curious about dota2 for a while now
It knows what you're into, do not be afraid embrace the the algorithm.
Same here, this is the one time I liked the algorithm throwing stuff at me out of nowhere.
What, same on me
"say FUCK IT, and gank their mid SF... what's he gonna do raze?"
fucking killed me comedy gold
ua-cam.com/users/shortsG90KEDm_G28
At 5k mmr I have no such problems. I did just lose a game do to a useless offlane Mars vs a propablly pro AntiMage who literally solo carried.
2mins later you hear double kill and the enemy sf still alive kek
@@baltulielkungsgunarsmiezis9714if he’s 5k he’s not a pro lol
Imaginary technique: requiem.
you forgot to mention that in dota you can pull creep aggro by right clicking enemies. it allows you to pull the enemy creeps into your ranged creep which gives you space to farm. you can also kind of do that in league, but its not as much of a mechanic as it is in dota
probably didn't forget, but chose not to since going too deep into the mechanics of either game isn't the point of the video
@@supershid464 but at one point he was specifically talking about wave management and comparing both games' wave management mechanics. pulling creep aggro is a pretty important aspect of dota laning.
in league you can do that but you need to actually hit the enemies with auto attack or targeted spell before they all aggro to you. This works with tower/turret as well where in dota 2 it don't change target when you deal damage enemies inside the tower range but in league when you deal damage to enemy (even from reflected damage such as thornmail) the turret will aggro immediately to you
@@imanjx2914 ik that you can do it in league too, but like i said, it's not as much of a fleshed out mechanic as in dota. you'll never see a league pro attacking the enemy with the purpose of pulling enemy creeps closer to his tower to make it easier for him to last hit, because creep aggro isn't reliable in league. the creeps just kinda go wherever they please after you pull them. in dota you can reliably pull every single enemy melee creep to your ranged creep 100% of the time, unless if an enemy hero counters it in some way. which is why you'll often see this being done in ranked dota gameplay. in league creep aggro is just an annoyance, exactly like how high-ground and low-ground exists in league, but isn't a fleshed out mechanic, and more of a nuisance to players.
In high level league, this is a mechanic almost as important as in dota. Being able to use creep aggro to break lane equilibrium(be it to push or retreat) is as important in lol as in dota
The difference is that league's tutorial is 💩, so they don't even explain this mechanic to you, unlike dota's masterpiece of a tutorial
I think this video overlooks the most fundamental difference in gold between the two games. In league, higher tier items are more gold efficent, while in Dota, theyre far less gold efficent. A black cleaver has more stats than if you spent that gold on its components, meanwhile an ultimate orb is like 25% as gold efficent as 15 iron branches. Dota items become weaker with cost, which means that laning stages arent as oppressive. A player with a lead has to make a choice - do they buy more null talismans or wraith bands that dont build into anything but provide early game stats, or do they start saving for that sacred relic. The former creates a window of opportunity for the enemy, when those early game items start falling off, and saving for a relic just keeps your power level flat for the next 10 minutes. Compare that to league, where every decision is the right one, and buying efficent early game items turns into monstrous 1 or 2 item powerspikes with no room for the opponent to breathe.
I think this is a great point and would work best in a video on item design differences between the two games (that I may or may not have planned)
While this is kind of true. In dota you buy slot efficiency.
Also, items tend to have specific timings. Items like diffusal blade, orchid, desolator etc all have super strong powers spikes.
Enemy nature's prophet has a 13 min orchid, you just need to be terrified where ever you are on the map. He gets the same item after 25 min? Not nearly as impact ful.
Or even something like a butterfly, get it at just the right time? You end the game, get it early? Might not be good because you can't close the game and the enemy carry builds an mkb.
Ofcourse, then, there's the ultimate timing item in the game. Bkb.
Items just DO more with gold. Beyond just the stats they give.
@@abhitejvelore heck, some items in Dota are basically a second ultimate XD.
some items in Dota has active while league items are mostly passive, you buy null talisman and wraith band because it gives you stats you need to stay in lane or maybe some extra armor or damage to last hit.
most items in DOTA has it own purpose when you buy them, for example force staff can push you or enemy forward, BKB makes you immune to most spell while league is all about stats items. also saving for big item like sacred relic because you want to build a big item as fast possible without having enough survivability can lose you the game because you are just a bit high damage and easily killable. Dota is more about strategy than you think, where every decision making can change the game direction be it item building, farming, pushing, ganking, team fight.
Laning is also really important in DOTA and can impact a lot more through the state of game. Let say you lose mid tower(turret in league) because you lose the lane. That means you lose that area of map control and enemy can easily gank you because they have easier access to your jungle
It also puts a higher risk/reward level on greedy playstyles and item choices. If you choose to go for an expensive item early, it opens a big opportunity for the enemy team to overpower you as you farm for your power spike. It also takes away potential farm from your other cores because you take up the jungle farming that big item. On the other hand, if you do finish the item in time to still have impact, that impact is usually massive. A decently timed Radiance as first item can be incredibly powerful and completely obliterate teamfights. But it doesn't do a lot if the enemy team has already won two or three big fights and are hitting your T2 towers.
Another one main difference between dota's position 4 and league's jungler is that a pretty large chunk of all mouvements on the map for ganks and objective is concentrated into the jungler's role, it is after all, the purpose of their role. And while yes the p4 tend to be the one that puts pressure on the map in dota, the mid and position 5 also do that quite a lot and depending on the hero, the Offlane aswell. It simply comes from how well dota allows each player to help other lanes with TPs available for everyone as a consummable and the portals on top and bot lanes. The consequence for league is that, if there is a major difference between your jungler and the ennemy jungler, it has a lot more impact of the overall state of the game than a difference between your P4 and the enemy P4 in dota.
Good and interesting video, hoping here you have more of that type in mind.
Amazing point, and while I think this vid serves as a good introduction to the Jungler role for Dota players I would love to do an even deeper dive in the future because there's so much more to the role than what I could cover in this video. The fact that they have a dedicated summoner spell, farming mechanic (pets), and the extra responsibility of securing neutral objectives lends the role a huge amount of depth.
am I correct in saying that LOL is more prone to match fixing/premeditated match results because of details like this? Though i heard scancals of that in dota2
@@sakesaurus I don't know about LoL, but Dota is still very prone to match fixing. A well-farmed/fed midlaner can completely obliterate a game so if you want to fix a match, you feed the enemy midlaner and watch him destroy your team in the mid game.
@@UserJWR ok so there's always details that require you to be very precise and cost a lot to these games
dota 2 meta changed significally over years, there was jungler and roamer role long time ago, even trilanes, but they changed how much gold camps introduce. jungling is still possible in dota 2 is just not efficent since map is much bigger than in league. the only jungler i can think of that dont fall off hard is maybe nature prophet because he can teleport everywhere at map for instant gank. in league gold at some point become useless too, like you get all character 6 slotted and do what? in dota you can buy active items for backpack like refresher (even though is only item that doesnt decrease cooldown in backpack) moonshard, rapier, aghanim shard, and save for buyback so gold never lose value. that why people in dota often lose because of being incredibly greedy. anyway he didn't mention how killstreak bounty works in dota 2, like when you have 10 killstreak dying solely can give enemy comeback. so dota 2 rewards much more careful play while league go yolo. most of league games i see is just 1 guy 1 shot everything, like it is clone of feeded phantom assassin, dota in this case really feel like more team oriented game.
smoke of deceit is the biggest comeback tool that league is lacking imo. one smoke can potentionally turn a 15k gold lead to nothing
YES! It, along with desperation Rapiers, ensures that no lead is safe
dont forget about buyback(can do it every 7:30min) but if you're die back your spawn will be longer
Yes yes yes but You have to remember that in LoL it's easier to make a champion to kill the oposite Team by himself so a smoke will likely be not so usefull. Cooldowns in dota are longer so for a solo here is way harder to clean a team.
That is true unless You are a PA or Tinker
I too have played over 3k hours in both games. The effect of items has changed over time I feel.
With Dota have little to no ability scaling with stats, every item inherently changes how you play the hero.
Comparably in league, I used to feel the majority of items were stat checks. I buy more of my key stat (ap, ad, health etc) - I get stronger. League in recent years has been trying to stray away from that with each item actually augmenting gameplay. It's still far from the Diversity of Dota but it is progress
One thing I've noticed related to how gold works (and coincidentally, I think is the REAL difference between dota and league), is that dota is such a free playground where it feels like the dev is just focusing on keeping the game fun and creative, whereas in league people figured out one (1) way to play the game back in season 1 and devs adopted it and have balanced the game around that one team composition.
Coincidentally, this strict team composition that the devs decided on is what creates gold problems in league. The support and jungle positions that they made up are always the ones with gold problems and I think they are fundamentally flawed.
In league every champion is inherently WEAK, it's as if every champ is a dota hyper-carry that needs gold (items) to function. So you can't just have your jungler and support be way behind in items in comparison to other positions. Problem is: you have to basically give them free gold, and if they have free gold, might aswell get also the farming gold at the same time, get a gold advantage, and 1v9.
This is why there are so many gold restrictions nowadays in league.
Another thing to mention is how expensive the core items in League are. While the most expensive items in DotA are almost twice the price of the most expensive items in League, the core items on the other hand are quite affordable in DotA. Support in League therefore are at the huge disadvantage as not only they don't have a means to generate additional gold, their core items are also more expensive than their DotA counterparts. Support in DotA can often hit their first power spike earlier than their lane partners despite having to spend gold on consumables for the team if things go smoothly because their core items are significantly cheaper that's why they are often the play makers of the team unlike their League counterpart.
I don't play Dora, so I can't compare but what you're saying about champions not being able to function without gold Is just wrong.
You are correct, supports and junglers have less gold and experience than the laners, but that's also the best playstyle for them, every strong strategy does include funneling resources onto your carry, it's meta to leave both jungler and support on low resources, because they're playing champions that do still function very well, and their laners deal the damage and carry the game with gold funneled towards them.
However there are still opportunities to change this approach, junglers also can get huge amounts of gold in the system, it's just not meta
@@darthskixx2263 While champs may be able to function a bit without gold, Leagues stats and the way items are made makes champs inherently weak without them, which applies to jungle and support too. From one sort of stat ratio to another, most of what defines how strong a champ is it the stat ratio applied to the ability and not the ability itself
😊⁰
@@acertainnemesis There are a ton of counterexamples to that, where just the champs abilities are strong, and not the gold value, just to name a few examples:
-Maokai ult and maokai e (both broken on sup and jgl and nerfed to death BCS of that)
-Ashe E and R (in proplay still a strong support BCS of that)
-blitzcrank hook
-nautilus entire kit (he just presses all his buttons and has a ton of crowd control, and it doesn't matter how many items he has, it always deals no damage, and he isn't that much stronger when he's tanky)
There are champions designed, that need stats (aka items) to function, those are damage carries and tanks who relie on actually being tanky. But if an ability has crowd control, the damage immediately stops mattering, because funneling gold onto a carry who follows up on your crowd control is just super strong.
The quality of your video was so high I actually got shocked when I saw you have 97 subs. You definitely deserve more!
Damn now its at 250
@@Crank4life1over 1k
my man won the algorithm, he currently has 1120 subs
1k
Yeah just 1 month and it fucking 100k
the way you combine theory with trash talk is really on point and makes for an extremely engaging narration.
good job man, this channel bouta blow up
1000% another thing I feel is alongside the gold, dota items are way more impactful, and most of the hero power comes from items where in league a lot more power is put into their base kit also some items can be brought to counter certain heroes like euls on an ursa there is pretty much an item which is good to counter most heroes and the way stats work make it pretty viable for most heroes to pick them up, where in league the counter items are very small and limited like anti healing (which against some characters doesnt even matter *cough aatrox*) and like maw, msot other 'counter' items are like zhonyas and banshees which most people end up picking up anyway just coz how strong they are, also great video
Such good quality production, I can't wait to see more and to see this channel explode with popularity inevitably
Thank you so much! I also plan to further improve my content in the future with better editing, pacing, and voicework. I'm glad you liked the video!
aint no way this is from an under 100subs channel. the quality is insane!
i love how sass you are with the video too! good luck for your channel!
oh ya, also, subbed!
Hey I appreciate it! Thank you so much
Great goddamn video. There are way too much Dota vs League comparison videos in youtube that are always biased towards 1 game, but you managed to make it balanced between both sides with great game knowledge. Nice work!
2:08 Kayle joke had me dead lol 💀💀💀💀👌👌👌👌
Thanks, comes from experience! Hope you liked the vid
The joke about being in the team thats getting wombo combo was pretty funny too xDDD
Great video, I think there's another point about comeback mechanics to be made in Dota and League: League shutdown gold is only awarded to the killing player (aka dealing the finishing blow), where in Dota, so long as you are behind in Gold OR XP, you will get extra when PARTICIPATING in kills.
This effectively means that if your team is doing fine in League but you lost your lane as an ADC, you will not catch up because you won't deal finishing blows. In Contrast, in Dota, even position 5's who do not have the intention of dealing finishing blows eventually get gold so long as they assist in killing opponents.
Dotas approach encourages players to help their teammates when behind, where Leagues approach encourages trying to snatch up as much of that scarce minion gold as possible as a single minion wave is way more gold than the 75 gold you get for being the second player assisting in a kill.
I think it would've also been interesting to mention more about how there is in general a much wider distribution of networth between roles in Dota compared to in League. While there are more resources on the map than in League not everyone has access to this equally whereas generally laners in League all have access to the same amount of gold, except the support.
Even the supports in League have closed the gap some, since they all get a free 1000 gold now. They have been working hard to essentially give each role the same economy. I am not sure I like it.
support hero usually have some really strong spells, if both enemry hard carry and you as support are lv 6, you as the suport most time can solo the enemy hard carry
I love how accurate your jokes are for both games lol, great video
Expected at least 40k views, incredible vid nice work.
Thank you! Really looking forward to making even better content in the future :)
ayo wait same!
now it has 43k :D
In Dota 2 you can also manipulate the wave by dragging them before they hit the enemy first lane tower and run in between your next wave that is going to your lane first tower so in that way you dont have to trade with them for creeps and also getting anothe wave push in for free, this is why Dota 2 is so much better on laning phase. If you know you're gonna lose the lane just do that and boom you came out even or more than the carry (this strat mostly done by offlaner to prevent getting shit stomp because enemy team will pick counter pick against offlaners)
Love this. I have a few thousand hours in Dota and picked up League last year and you really articulated what I haven't been able to put my finger on with what makes them feel so different.
i didn't expect the algorithm recommended this video, its awesone and very useful, i like.
i'll subscribe and been wait for more
Thanks! I appreciate it very much, and I'm glad you liked the video
Would love to see an introduction to dota for league players. I've always been interested but I've never been able to get started with dota.
This was a sentiment which was relatively new in the past few years now. Back during the first few seasons of league I think most people playing the game came from dota and just migrated to league since dota2 came late iirc. Cool idea and I would love it to be a series since there are more things in dota that needs to be learned vs league when starting the game.
@@7arooofps I think dota came first before league, dota started out as a mod for warcraft and then dota 2 came out as one of the first mobas, could be wrong tho
If you like playing adc, just download the game, play a game with sniper and experiment with the items that give you range :d
I literally was hitting the turret and it couldn't hit back.
I'd just download the game, play until you can play ranked. Go down to herald, guardian or crusader and start from there. There are so many weird interactions that are remnants from warcraft 3 and I think you really just need to slug it out. An item called manta style allows you to create illusions. When you do this there's like a 0.3 second window where your hero avoids all spells and damage, allowing you to disjoint stuns. So an enemy casts a stun on you, just before it hits you; press manta style and the stun won't hit. Or you can get blink dagger and blink before the stun hits. There's also turn rate which decides how quickly your character can turn around and characters cast spells in front of them. This means that you can blink behind an enemy in order to not get instantly hit by a spell and then you might use an item such as manta style so they won't know which character is your hero and which is an illusion.
When it comes to playing the map I think both games functions the same. I am immortal in dota 2 and I'm plat in lol with less than 100 games. So I don't really know the spells or range of champions in lol but if you play jungler you get away with a lot of things just by playing the map. At least that's what I think right now.
@@mingi461the thing is that two main devs of DOTA Mod split apart. One of them created LoL and the game launched in 2009 and the other it seems like vent to Valve and created DOTA 2 which was launched I guess in 2013
Great video, never played dota but this video was still enjoyable to watch as a league only player. Kepp it up, cant wait for another videos.
If you have the time, I recommend giving Dota a try. Maybe you'll like it. It is more strategic and fulfilling.
@@ddenozor no no he'll cry so bad
@@Lastofhiskind-00 stop gatekeeping bro.
Very interested in you covering the other differences, like items! I started league for fun so I could play with friends and it kinda stuck with me, so I want to learn about other MOBAs. I love the way you made this video! Clean and clear, but also detailed. Wish luck for your channel, may the algorithm bless you.
A big difference I'd add is that in Dota items are more stat efficient the cheaper they are, in League more expensive items are more stat efficient. That makes the team with less gold relatively less behind in power in Dota
Laning in dota is so much more complex. There's a lot of things you have to remember that most don't even know but higher up becomes way more important.
bodyblocking, stacking waves (not the jungle), aggro pulling, lotus pool, twin gates, tp scrolls, power runes, timing catapult spawns.
In Dota, you are always on a timer to take these opportunities. It might seem easier because you have more to do, but so does the enemy. Laning in dota can be exhausting especially as a support because you have to keep track of so many things all the time and shut down the enemy doing their side of things.
more complex yes, not more difficult, in League you have the factor that you don't get gold easily, if the other laner defeats you, you are out in most cases, in Dota you lose laning phase and you can recover in many ways.
why's that? because dota is more oriented towards strategic play around the map and league is more oriented towards skill duel, logically the game should reward you if you do those things well, if strategic play around the map is your thing you will probably have a better time in dota ( my case), on the other hand, if your thing is the skill duel, maybe you will enjoy the league more.
@@alanmedina389 legue you dont get gold easily? dota you can deny you own creep so you opponent cannot farm them, sup dont have itens that give gold passive
@@alanmedina389disagree - dota has creep agro, stack neutrals, pulling neutrals, denies, high ground and fog. All of these already makes laning in dota 2 more complex and difficult. LOL laning is mostly reaction and mechanical skills that are harder than dota.
Feel free to do a poll of which game is harder (laning, late game or whatever) most people will say dota.
@@jl-ik6fs I have 4000 hours in Dota, Offlaner and Hard Carry are my most played roles, and I can tell you with complete certainty, recovering lost lanes has not required much effort.
Now, the last 3 years I mostly played lol, and, based on the fact that I played more than half of the games on the toplane, my experience recovering lost lanes was much more stressful due to the factors I mentioned in my other comment.
This is very simple, a mistake in the top lane, no matter how simple it may seem, is punishable by death and also by giving your opponent plates from your tower, a source of gold that is subject to a time limit, if I comeback later At minute 13 I lose the possibility of taking plates and I am permanently behind my rival in gold, if my rival knows how to play lol he is going to break my botlane and he is going to end the game long before I can recover, also in my recovery process I will lose the ability to cover important objectives such as towers and dragons, even the baron, in short, I lost the game due to a single mistake.
This does not happen in Dota, as hc and as an offlaner you have the possibility of farming an advantage in neutrals, also with simple things like pulling you can begin to reduce the gold difference with the rival without facing him directly, you can force rotations because the rival does not can prevent you from pulling the lane, you can also stop the wave by bodyblocking, so that the rival wave crashes into your tower, while there are no waves of creeps you can still go to the nearest neutral camp and farm it, with your tp scroll you can rotate and unbalance a tf with a numerical advantage, to later go to a neutral camp or take a tower, in addition, your supports are to stack neutrals and help you with vision.
Different games, different mechanics, as I said, both games exploit different capacities of yours, in my case I play more Dota nowadays because of my friends, and if I had to choose one I couldn't since as I said, they are different games, the day I want measure my individual skill in a duel against a main toplane, maybe I will play lol one more time, in the meantime, I have fun playing Dota.
@@alanmedina389 depend on winning game condition, some heroes in dota are really strong in laning phase but they are weaker toward late game and can't push inside enemy base easily. Dota and league, both are same. Win teamfight, take objective, outplay enemies, destroy their base. That is it.
There are no strategic play you can make when you are significantly behind the enemy team. Dota map is big but doesn't mean you can farm till you get item you want without any care in the world. Which is why most people hate having anti mage in their team before this patch
Dota has more depth that is for sure
I hope this video pops off! This was really good and very insightful.
Nice video! Was amazed to find it's the first on this channel. Let's see if you can keep it up :-)
Wow, i saw a comment from two days ago saying you had 92 subs, and now you have 1k. Good to see the youtube algorithm blessing this really well made content :)
Subscribed btw great video, I'll be looking forward for more content in the future
Another thing i would add about the snowball factor is that the base power levels of league champions is lower than dota heroes, and they tend to scale harder off of items. And since kills in the lane give pretty similar amounts of money in both games, but items in league are nearly half the price on average, a kill in league is effectively twice the gold value to dota. Both of these, combined with what you mentioned about no free TP scrolls in league, mean that a kill in league, compared to dota, is about twice as valuable in gold AND the added scaling off that gold makes an even bigger difference, so it puts you much farther behind the enemy laner in comparative power. The real counterbalance to this I would say, arguably more so than the jungler, is the lack of the courier in league, forcing the winning lane to have to leave lane in order to make use of their gold advantage and allowing the losing lane to regain some agency in wave control.
I also think your phrasing of laning in league being "harder" is a little strange. Might just be different conceptions of what "harder" means, but I consider laning in dota, which is much more intricate and complex, to be more difficult to learn. Laning in league is simpler but more punishing. Also, maybe it's just me and my low elo casual ass that hasn't seriously played league since season 5, but I've found comebacks are a lot more reasonable in league than the salty surrender happy guy spamming ff would have you believe. The enemy is guaranteed to make mistakes, and a thrown baron fight can sometimes just be an immediate game over if the winning team can push fast enough. Some games are simply unwinnable outside of the enemy just directly inting, of course, but I've had both wins and losses handed to me in deceptively close games because one team just decided to give up.
Still, really liked the video. Enjoyed the humor sprinkled throughout and the topic of gold differences between the games is one I don't think is brought up enough for how impactful it is.
A unique well thought out perspective from a person with experience on the topic. Keep up the great work!
Video quality is crazy, gj man, gl growing your channel.
Hey I appreciate it! I want to keep making even better videos in the future
insanely nice video, post more i havent subbed to anyone cus i genuinely like their content in so long
Really good video, helped me understand more about dota. As a league only player I may not be your primary audience, but the quality of work deserves a comment.
Subbed bro, I will binge your channel to help the CTR
i thought this is one of those channels with very high sub count. good content bro
Great video, as many already have mentioned, the quality is insane given the channel status! Keep it up!
I'm just lucky that the hard work is paying off! Thanks so much for the support
I think you nailed this comparison between the games in terms of playing style, gold farming and the micro/macro plays.
really good video, i've played both DotA and LoL for years and they both feel very different even when being the same genre and you explained this exceptionally well! 👍
Really good first video for such a small channel. Good job 👍
Thank you so much, and I'm glad you liked the content! I'll definitely keep growing from here
here before 500subs! which i can't believe... congrats on a great video!
Thank you! It can only get better from here!
One of the best videos I've seen comparing these two games.
You're spot on
I never managed to explain to myself the difference between these games, but this actually explains it perfectly. Gold is more or less the goal of these games, and changing the way you earn it also changes your video on how to win, and what to do.
I also think that a big thing that differentiates the two games is that there isn't a surrender in Dota, and that you can't chose your role before you start the game. I think it makes for a huge mindset change, because you have to make compromises and engage with the chat at the start of the game, and you always try to win, in Dota...
Role-queue is actually the very reason I only really play ranked dota. Not because I'm actually a super sweat rank grinder, but because casual has no gamemode where you can choose your role. I dislike the 1.5 minute guesswork give-and-take on who's-playing-what you have to go through in casual.
Actually there is a surrender option in dota 2 too, although a lesser used option. If u r in full party stack. U can type GG after 30mins to tap out of the game.
I don't know anything about this game but just felt like commenting that this is really well made video.
Fantastic video, I know nothing about Dota but this all made perfect sense to me
Very interesting video! I'm a League player, but I've always wanted to get into Dota, looking forward to many more videos like this!
Yeah idk why I got reccomended this but im glad I watched it. If you played on putting more league/dota vids out let Ill stay subbed for sure!
I hope you're looking forward to a lot more content then!
Nice video. Maybe in future talk about pos 1 vs adc role and how league has evolved where every role can be a hard carry
Glad you liked the video! As for the idea, you'll be happy to know that something like that is already in the works :)
Amazing video. Straight up. Funny, informative, balanced review of both games, 10/10
Great video! Glad to see someone appreciate both games in such a deep way. You might want to work on your audio balancing just a little though! There are a few moments where you mumble just a little and it gets lost behind the background music. Consider increasing the volume somewhat on your voice over track.
The REAL difference, is that they're two completely different games within the same genre. Great video!!
Well if they are of the same genre, they are not *completely* different, then
@@truetichma They are so different in gameplay they might as well be different genres. League is more like a fighting brawler game whilst Dota is more real time strategy.
Oh hey. First video and it's getting fed in the algorithm? Congrats bro.
I thought I was watching someone with over 200k subcribers with the video quality mate this video is awesome
in the extreme sides, you can see how beautiful gold system is in Turbo mode, as a mode for casual players, Turbo Mode offers you a fascinating way of gold generation can impact the quality of games, the amount of late items that you can buy, the amount of timing and comebacks is beautiful. I love it
Sir, you do not understand the sadness when I went to your channel and saw this was the only video. Especially with the teaser at 12:04 . I thought those videos were already made lol
I liked this video a lot because you felt like somebody who actually plays both games while you were making comparisons.
Hey love the vid, if you keep it up like this I’m sure you will grow in no time :D
thia vid deserves more likes and subs. an actual gamer for thousands of hours on both games made this.
No way guys, a comparison video about DoTA and League made by a guy who *actually plays both games instead of playing one and thrashtalking the other,* I didn't think this day would ever come
The difference is that dota gives you options. More options to control the wave, more options when choosing items, more options to flank. Also in lol you get stronger by levels and gold. So lets say every level makes you 1x stronger and every item makes you 1x stronger. In dota one more level can be unsignificant, so it's whatever if you hit level 4 or 5, but then at level 6 you get a clear and significant power-spike. It's kind of like kayle I guess, when you hit certain levels but until those levels you might as well be stuck at level 2 or 3. At the same time ONE item can make you 20x stronger and change the way your character functions, which means a gold lead doesn't mean the same thing. In lol one item makes you 1x stronger; while your champ still functions the same. You just hit harder or have more hp.
In lol every spell is pretty much a skillshot as well, while in dota you intentionally choose spells that are guaranteed in order to set up skillshots. So I guess synergy is more significant. Like 3 years ago in dota riki could buy aghanim allowing him to sit inside another champ, like yuumi, except riki deals physical damage in an AoE. Agha coupled with rapier + daedalus pretty much one shots every character on the map. Playing this way with riki, while having pango as the "jump into" character made you into a spell-immune rolling ball of death. This type of game-breaking doesn't really exist in lol
This video is really fun! Almost makes me want to try dota as a hardcore league veteran :)
Only issue is I have no clue where to start :p
UA-cam algorithm brought me here....stayed for the quality content
Good video man keep it up. Some feedback, take a look at your music volume sometimes when they reach their peak volume it can be difficult/distracting from your commentary.
Good video, well paced and edited 👍
I'm glad you liked it! Thanks so much
Great video, hella good jokes. Absolutely loving it ❤
That's actually a good and understandable explanation. Well done!
As someone whos highest medal in dota with nearly quarter of my life dedicated to that game (20k+ hrs), and a decent amount of LoL experience (about 1k hrs at max, only an emerald shitter though), I strongly agree with all comparison points you made in the video, at first glance I thought this was a video from a semi-popular channel with 10k+ subs until I checked it after watching the video, hope you get more recognition!
Woah I wish I had that level of dedication to the ranked grind! Thanks so much
Kayle OTP here, not every day you hear Kayle mentioned in a funny way. Thank you for your video and may the Algorithm be with you. (Also proud player of Enchantress Safe-lane carry)
Incredibly good video, considering giving dota a shot after playing league for 8 years solely off this. Thanks for the vid!
Nice video Man! Well I havent played much dota but in league the comebacks can feel very hard when you're on the losing side, I agree, but also I feel like people just give up way too soon. They mostly autopilot builds and dont think of ways to come back like buying a diferent build to counter the specific champion that is fed, or try a diferent engage angle. But yeah, the options are very limited compared to dota buybacks and utility items and strategies.
8:40 this about sums up how properly used the LoL surrender vote mechanic is. The player who called the vote (attempting to give up in a winning situation) will also write on the forums how he's always held "hostage" in 0-40 games by trolling teammates...
You forgot Techie.
That hero punish both team by extend the game length to ++2 HR
i was certain i was watching a big ytuber doing another video but when i saw that u only got 150 subs i was stunned. That was a really good video
This video picked up well for a first video. Well made too! Hope you become a loved creator for Dota. The game could use it😂
I love finding the niche community of people that play both League and Dota 2. Great video!
Yeah . I hope im not the only one suffering to get his league friends to play dota with him .
They just got used to the fast paced style so cant rly blame them
excellent video c ant believe ur at only 2.5k subs
Both games have their qualities and downfalls. I started playing DotA in around 2008/9 and switched to league in 2013. DotA provided me with a solid headstart in the fundamentals of last hitting, kiting, vision etc, allowing me to reach the highest ranks. I would never go back to DotA though due to how mindbogglingly complicated for no reason it has become. Back in DotA Allstars 6.80 or whatever, it had the perfect amount of depth imo.
damn 30k views on your first video algorithm is going wild
gl bro
keep up with your lead
very cool vid. im a league player but this has motivated me to play dota. only thing is idk where to start and how different it will be and need some good guides.
Loved the video my man! Keep it up :)
I like this! It gave me realizations and perspectives! More please
6:20 So true lmao, the all chatting just goes crazy at this point. "?" "ez game?" "why so quiet?" xD too good
And in DotA? Pausing the game lmao
Amazing video quality, great punchlines, cheers mate !
'It's not over until it's over' ~dota
Great Video, jokes were on point and seeing the differences between these two games was great and also very interesting
Very good Video. I played Dota 2 for a month, but League since i was 8. I like league more, but i respect the dota community as well, because both arent generic mobas.
Thanks for the video ! It's an interesting comparison ! :D
Small suggestion for your next ones : the volume of music & your voice are too close. It makes it difficult to follow your analysis. It might also come from the choice of music which tone is similar to your voice, but I'm not sure about that.
Good luck !
Next vid when? Me want now!
Jokes aside, this was nice and I do want to see more.
Nice video! I hope to see more comparing the two for as long as you’re able
Really great first video man just subscribe
Congratulations on your channel and the excellent research you've done; you deserve all the likes. All for learning from you! I'm taking ideas for my channel, even though it's in a different niche.
great video! hope you can talk about item differences in the future. in league i feel like you're really always buying numbers. you don't really unlock/compliment your character's kit with new items, you just buy more power. dota however has some really weird actives on items that make the game a lot more about interactions than having higher numbers. of course, this design approach helps shape character's kits in both games, and maybe you could touch on that too. you're great at scriptwriting, so i'd have a lot of fun watching something like that from you. definitely worth a sub just from a single video.
Solid vid! You earned a sub chief.
Hope youtube blesses with algorithm, real good vid
Glad you liked it! I hope so too
Keep it up youre almost at 1k subscribers 🎉❤🎉❤
The Biggest difference is the Buyback mechanics. It's a game changer and can be taunt to be used wrongly by your enemies. Also creep denying mechanic and reliable and unreliable gold mechanic. Great video mate! 🔥🔥
Losing mid, winning the game, and typing "ez mid" is the best dopamine drip I need
Yay, good video, keep those coming!
League doesn't have camp stacking because we have someone dedicated to clear them efficiently while being verbally abused by 13 year olds who fucked their own lane for a caster minion