Blender tutorial: Tissue modifier

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  • Опубліковано 11 лют 2025
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КОМЕНТАРІ • 35

  • @peterplantec7911
    @peterplantec7911 3 роки тому +2

    This was fun. I can see some uses for Tissue. Thanks for explaining how it works.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt 5 місяців тому +1

    OK GUYS !! 🤓🤓🤓🤓🤓

  •  3 роки тому +15

    You won. At the beginning of the tutorial with just the intro. 😂

  • @Crypt0digger
    @Crypt0digger Рік тому

    Nice tutorial!! Wish it would've been the whole tutorial with your Dutch teacher's voice tho LOL. Great content man. Thanks!

  • @FormerlyKnownAsAndrew
    @FormerlyKnownAsAndrew 2 роки тому +1

    First ten seconds was so funny 🤣

  • @MageAtYou
    @MageAtYou 3 роки тому +3

    when I do dual mesh I just get a weird clump of large shapes that I cant even view in edit mode. what?

  • @gunnarbennemann7849
    @gunnarbennemann7849 3 роки тому +1

    Very organic alien style

  • @brujosx
    @brujosx Рік тому

    How would you make this solid with the same texture?

  • @jasonbowman9521
    @jasonbowman9521 Рік тому

    I watched 3 videos, and none said where to find it after the checkmark. So, thank you for showing us right out of the gate.

  • @gnightrow4020
    @gnightrow4020 4 роки тому +2

    Is it possible to do an invert so the geometry is where the holes and the holes are where the geometry is so essentially it is very easy to create a pattern design for fish or lizard scales ?

    • @3Dschool-David
      @3Dschool-David  4 роки тому +3

      You could make a boolean out of the object. So you can cut it out of the spherical shape.

  • @zossua7375
    @zossua7375 4 роки тому +3

    Hey 3Dschool, I don't have the 'other' options? Is that because im using Blender 2.9.

    • @3Dschool-David
      @3Dschool-David  4 роки тому

      That is a possibility yes.

    • @WillakaPlaeground
      @WillakaPlaeground 4 роки тому

      mine makes totally different objects in the scene collection than what this tutorial shows

  • @adamkeatley1931
    @adamkeatley1931 3 роки тому +1

    I noticed that what you made only covers the outside of the original shape is there a way to have similar patterns on the inside of the shape?

  • @fxdojo
    @fxdojo 6 місяців тому

    Can you do the voice at the beginning again? I like it. Thank you, sir.

  • @tcheadriano
    @tcheadriano 3 роки тому

    It is really cool!!

  • @zehrakkuyu
    @zehrakkuyu 3 роки тому

    Is it possible to define a porosity factor, for example I wanna create an object with %50 porosity in volume. how is that possible?

  • @Thanos697
    @Thanos697 5 років тому +3

    Hey mate, good tutorial..

  • @MrFarkasOfficial
    @MrFarkasOfficial 4 роки тому +1

    hey mate, VERY good tutorial..

  • @christopherk4166
    @christopherk4166 3 роки тому

    This doesn't seem to be working in Blender 3.0. When I click "Dual Mesh", the new mesh is super low poly and doesn't look right. Also the system console shows some errors.

  • @halcyonmakemyday7181
    @halcyonmakemyday7181 4 роки тому +1

    Great tutorial, super easy to follow! Got me thinking, is there a way to intrude the wireframe into the middle sphere so it is sitting flush?

  • @jasonbowman9521
    @jasonbowman9521 Рік тому

    It didn't really do anything but I'm on 3.3 maybe they changed it. But thanks anyhow.

  • @evaluck8161
    @evaluck8161 3 роки тому

    It can be the edge on water splash white bubbles

  • @jeric_synergy8581
    @jeric_synergy8581 4 роки тому

    My version of Tissue doesn't seem to have all the same options -- do they come and go in different modes?

    • @onjofilms
      @onjofilms 4 роки тому

      They are all there in 3.40, but maybe slightly moved around. What version do you have?

  • @artavenuebln
    @artavenuebln 5 років тому +4

    tutorial about tissues starts at 4:00 min lol ..

  • @matfoss1
    @matfoss1 4 роки тому

    When clicking 'dual mesh' button, the console logs this: KeyError: 'bpy_prop_collection[key]: key "DualMesh_QUAD_Component" not found'

  • @colemasuno7304
    @colemasuno7304 3 роки тому +2

    Very important question. Can you do this selectively based off geometry height? ua-cam.com/video/RLgwcmwHgMk/v-deo.html shows this in houdini, but how could you do this in Blender? Does anybody have any suggestions?

  • @Sykogene
    @Sykogene 4 місяці тому

    بندوق

  • @saikopiratos
    @saikopiratos 4 роки тому +1

    Anyone else experiencing extreme lag using this add on? And my model is not complex i literally use just low poly planes to make a basket..