Thats sick! Is there any way to acheive that voronoi style procedurally if i want the shading to have that cell style/orientation and not a geometry/physical look.
Hi Matt, this tutorial was awesome, but for some reason the decimate's 'factor' parameter doesn't work. The console also gives me this log 'Applied modifier was not first, result may not be as expected '. Do you know how to solve this? Thx very much
Thanks ))) Though in the version 2.92 it did not worked the same way... in fact the Dual Mesh made some kind of a mess. UPD Ah the reason was the old version of Tissue Tools!
@@MistaGunSlinga I made a new version of the tutorial that uses Geometry Nodes for the Dual Mesh step instead of Tissue ua-cam.com/video/nGCDU6azrKU/v-deo.html
thanks Matt - really clear and very helpful!
this tutorial is amazing!! thank you so much!!
Great tutorial, thanks for showing us these tricks :D
This is EXACTLY what I was looking for. Thank you!
I said the exact same thing!
This is amazing, thanks for sharing!
Great technique, thanks!
Simple and cool, excellent !
Thanks, very helpful.
amazing.. I'm literally going to proximity decimationize anything in blender now❤🔥❤🔥
This video is great, thank you!
wow this is truly amazing, thanks a lot
amazing! thanks for that
Thank you was looking for this!!!!
This is great, thank you!
Thats soo cool!!! thanks for sharing
Amazing!
Great video !! Would be could to see more up to date versions !
Here you go. I did an updated one using Blender 3.3 ua-cam.com/video/nGCDU6azrKU/v-deo.html
Great vid, legend.
Thank u soo much!!!
Great tutorial !
Could be useful in Organic or Natural or Architectural or even abstract models !
Would you share more tutorials like these few amazing one you created ?
Your way of mixing and matching techniques is totally unique !
Ohhh - so this is how you do varying scale size on dragons.....
And a heap of other things.
Thanks Matt.
well done. Liked and subscribed.
boy you are one smart cookie, lemme tell you
Awesome
Thats sick! Is there any way to acheive that voronoi style procedurally if i want the shading to have that cell style/orientation and not a geometry/physical look.
Hi Matt, this tutorial was awesome, but for some reason the decimate's 'factor' parameter doesn't work. The console also gives me this log 'Applied modifier was not first, result may not be as expected
'. Do you know how to solve this? Thx very much
shit, that was awesome!
Best video when you just dropped some acid 8:21
Oh fuk yes. This is what I want to learn !! Thank you so much !1
How to do the same but with the filling?
Thanxxxxxxxxxxxxxxx.
not working for 2.8 for some reason .
I updated it to Blender 3.3 over here: ua-cam.com/video/nGCDU6azrKU/v-deo.html
@@MattBellLEGEND
👍
I'll print this thing and make a small LED lamp :)
Love to see it, if you do
3:50
Check the Tissue add-on by Alessandro Zomparelli. Easier.
Its been a little bit since I used Tissue, what did he add that does this?
Coolio! Thanks for the video! Blender is getting really (really) good :)...
WWG1WGA!
You should redo this tutorial in blender 3.2 :D
Here you go: ua-cam.com/video/nGCDU6azrKU/v-deo.html
@@MattBell Thank you very much ! Like and subscribed ;)
Thanks ))) Though in the version 2.92 it did not worked the same way... in fact the Dual Mesh made some kind of a mess.
UPD Ah the reason was the old version of Tissue Tools!
Did you find a solution as to how to move past this step? Im stuck with the same issue when i use the dual mesh it just makes a mess.
@@MistaGunSlinga I made a new version of the tutorial that uses Geometry Nodes for the Dual Mesh step instead of Tissue ua-cam.com/video/nGCDU6azrKU/v-deo.html
Is it possible to decimate a picture?
Sure. Just decimate a plane instead of a cube
How to found 'Tissue Tools' is it add on plz help...
www.co-de-it.com/wordpress/code/blender-tissue