Blender 2.80 Tutorial: How To Add Bones To An Object.
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- Опубліковано 5 лют 2025
- How to add posable bones/armature to a mesh or body in Blender 2.8.
Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object-such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of bones may not be hierarchical or interconnected, but it just represents a higher level description of the motion of the part of mesh or skin it is influencing.
The technique was introduced in 1988 by Nadia Magnenat Thalmann, Richard Laperrière, and Daniel Thalmann. This technique is used in virtually all animation systems where simplified user interfaces allows animators to control often complex algorithms and a huge amount of geometry; most notably through inverse kinematics and other "goal-oriented" techniques. In principle, however, the intention of the technique is never to imitate real anatomy or physical processes, but only to control the deformation of the mesh data.
This technique is used by constructing a series of 'bones,' sometimes referred to as rigging. Each bone has a three-dimensional transformation from the default bind pose (which includes its position, scale and orientation), and an optional parent bone. The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too. As the character is animated, the bones change their transformation over time, under the influence of some animation controller. A rig is generally composed of both forward kinematics and inverse kinematics parts that may interact with each other. Skeletal animation is referring to the forward kinematics part of the rig, where a complete set of bone configurations identifies a unique pose.
Each bone in the skeleton is associated with some portion of the character's visual representation in a process called skinning. In the most common case of a polygonal mesh character, the bone is associated with a group of vertices; for example, in a model of a human being, the 'thigh' bone would be associated with the vertices making up the polygons in the model's thigh. Portions of the character's skin can normally be associated with multiple bones, each one having a scaling factors called vertex weights, or blend weights. The movement of skin near the joints of two bones, can therefore be influenced by both bones. In most state-of-the-art graphical engines, the skinning process is done on the GPU thanks to a shader program.
For a polygonal mesh, each vertex can have a blend weight for each bone. To calculate the final position of the vertex, a transformation matrix is created for each bone which, when applied to the vertex, first puts the vertex in bone space then puts it back into mesh space. After applying a matrix to the vertex, it is scaled by its corresponding weight. This algorithm is called matrix palette skinning, because the set of bone transformations (stored as transform matrices) form a palette for the skin vertex to choose from.
Blender is one of the best free software/freeware editing packages available for Windows, Linux & Apple.
Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, motion graphics, video editing and compositing. It also features an integrated game engine.
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"A little chap running" I LOVE THAT SO MUCH
chap
Lol same
it became an inside joke between me and my friend XD
Can't be more British .
There are so many things that are hidden in Blender that if you don't have someone showing you where and how to find the tools, there's no clue how to begin. This tutorial was helpful in uncovering some of the hidden tools.
Blender is horrendous from my experience with consistency of some of their tools. It's like Mudbox going into zBrush. So many pointless 'renaming' of tools for some reason. But it is good, I do love Blender, but golly the transition from Maya to Blender is a nightmare. A significant number of 'standard' tools were so obscure I had to go through 3 pages of google just to get the answer.
@@TalesOfNalstoneTeam there is a lack of consistency in keystrokes for different tools. Such as when you want to modify the sphere of influence on a tool that has proportional editing switched on. And one tool it's the page up for a page down key and another tool it's the bracket keys and another tool you have to use the num pad plus and minus keys.
this has been the most helpful tutorial for blender ive seen so far. Because you dont act like you have five minutes to get to work and you have a fifteen minute drive ahead.
HEY! If you're like me and you were wondering how he grabbed all the bones at once for the parenting section, you can grab all your bones and hit Control J to join them. It seems obvious in retrospect but it worked a charm.
I thought he just [Shift] + selected the Armature to get all the bones?
@@JasonWiser He does, but they need to be joined for that to happen. If you duplicate the bone while in Edit mode, then it automatically does that, but if you duplicate the bone in Object mode then it doesn't. I went back and recreated all of my bones from scratch in edit mode before I saw this comment. Now I feel like a massive noob! Thanks @braint2168 !!!
This guys voice is so calming and soothing. I listened to this while working.
For those who came here to fix any issues about the mesh (like shrinking)
try to turn on the "preserve volume" in the armature modifier
my mesh is growing huge while parented bones remain same size? Can you point me where to find this setting more clearly? imm looking all over
@@oynlengeymer2434 Nello#7539
my problem is that they all move when i try to move one
@@ToastHQ_ have you found any solution ?
Idk if thats a problem im having but can you please help me with this? Whenever i parent the bones to the body, the mesh grows huge and flips while they bones stay the same size
I'm just getting into blender, as in I've been working with it for about two weeks. This simple tutorial helped me out. Cheers
Glad I could help!
Thank you, this helped so much!
Btw if someone's rig doesnt work, make sure the armature is the parent of the sphere, and not the sphere is the parent of the armature.
Each time I do it, it says "Failed to find solution for one or more bones". Can I have help on this?
Thankkssss a lot !
what do you mean by sphere? I am confused.
@@gow9476 i posted this comment over a year ago, idk what i meant by sphere. i think i meant the hand model.
Thank you, you kind soul, I imported a mesh with a rig and didn't know how to move the bones, until you demonstrated in Pose Mode.
I watched about 10 videos trying to figure this out and I just want to say thank you for making this video. You explained how to add bones very well and I will be subscribing to your channel for more educational videos!
Glad it helped!
Thanks Mate, btw I swear I was falling asleep to this, your voice is so calming!
Glad I could help!
Great tutorial. Easy to follow and a pace that beginners can follow as a great guide. Thank you!
I have never seen a tutorial made with so much enthusiasm like this one, make my day 👍
He is real good tutor. .. he literally help me to learn many thing.
Oh my god that was so easy, Yet there's hardly any (non-video) documentation.
I listen to music while working so I like reading the documentation.
Thank you kind stranger! First day on Blender so I needed the help.
"I listen to music while working so I like reading the documentation."
why did we need to know this
Surprisingly good tutorial, I've basically never used blender before, but I got bones into a model that I then could export into the software I needed.
Glad I could help!
It has helped me Chipper. Thank you, friend.
Thank you, Chipper Videos. This tutorial helped me solve a problem I was having with editing and rigging a skeletal mesh I've been working on in Blender 3.
Glad it helped!
Thank you for watching, cheers! I loved that
BLESS YOU
I've literally been trying for HOURS on multiple threads trying to figure out what to do
Thank you for the insight! I somehow got it working... backwards... on a model I am testing the concept of adding bones out on! It went nearly the opposite of how I expected, but it worked! Thanks! Now I can just keep at it over and over again!
Glad it helped!
Despite this being from 2 years ago it still helped me so thank you
Used this tutorial to anchor a door to its hinges, thanks for the help.
thank you old man you saved my life i hope you could make another videos with your specific style
If the armature menu does not appear, make sure you're in object mode
I like how he says BONES
Thankyou for the video:)
THX thats the best blender tutoriell liv watcht until now!
Easier than I imagined. Thanks!
Glad it helped!
Thank you sir
This is most certainly a SPLENDID tutorial ^w^
Glad you think so!
@@ChipperVideos just got my very first vrchat avatar, and this tutorial will help me immensely with making props and fixing bones ^w^
I dont know if youll read this but thanks for posting ,needed this
Thank you for descriping which keys you pressed to do your work with blender. I repaired my bones from my character model which i bought on the unity asset store in a few minutes. Thank you for this video you saved me a lot time. That helped me verry much.
Glad I could help!
Thank you very much, this is SO HELPFUL. I ripped some models from Gamecube games, so I could pose them and make some personal STL files to 3D print. I've always wanted to make lil dioramas of some of my favorite gamecube moments lol
it dont work for me im getting so MAD
Helped me a lot. Liked & subscribed 👍
Glad it helped
Great to the point video, and narration done by Mick Jagger!
Glad you liked it!
This was the most help I’ve hade all day
Thank you, its pretty straight forward although then you have weight painting which is a whole different story lol
Extremely helpful and simply explained! Thank you very much!!
Glad it was helpful!
Awesome tutorial, as a moderate beginner, this was extremely helpful. Thank you!
Glad it was helpful!
Great and quick tutorial!
Glad it helped!
You have helped me to give bones to my models for the very first time! :-)
THANK YOU SO MUCH JESUS CHRIST I COULDNT FIND ANY VIDEO EXPLAINING THIS SORRY FOR THE CAPS LOCK BUT I WAS FRUSTRATED
this helped me so much! i was feeling defeated. i subbed cheers mate
Glad it helped
that is super helpful thank you, I should have learned this before I went the entire automatic rigify human route. This gives a great basic understanding.
Glad it helped!
Thanks so much I have been struggling for a while now and it finally works 🎉
Glad I could help
Thanks for this useful video and for the written explanation.
Glad it was helpful!
honestly this is a great tutorial;It's short
It worked! Great stuff!
Glad it helped!
Saved me a lot of time
This still works like a charm and has helped me pose a sculpt. Thank you!
Glad it helped!
Thank you so much for the help, have to do an assignment and this video saved my life.
Glad it helped!
I watched a few videos by people who had a nice script and high quality audio and nice editing. But they didn't teach me a lot.
You may not have any of that, but you know really well how to explain it and you know really well how Blender works. This makes it the best tutorial for me!🥰🥰 Thank you very much for the tutorial!💖
Sort of a backhanded compliment there
tnx please make another video
Is there a way to do this in 2.9? I followed everything and still doesn't work.
same
You must be doing something wrong, I have 2.9 and it works fine
@@xXEmilXx100 Nah, I did everything right. I just realised that the poly count on the mesh was too high. There's a limit as to how detailed the mesh should be before it can't be rigged due to weighting problems.
@@Tronicate So It's good for you that you realized what was causing a problem :)
great tutorial .....very straight forward. thank you.
yeah same, very simple this video isn't it?
I've not really touched Blender since 2012 and was dreading connecting heat maps to individual bones.
Thanks you saved my live Bro
Glad I could help
Thank you so much for you tutorial, it helps me a lot ! :D
Glad it helped!
thank you, best video I found
this was very useful thanks mate
(tho you might wanna check your mic cable cause there's alot of static)
This was super helpful I made a character and animated it 👍
Very simple and concise explanation! Thanks!
Video posted a year ago but audio somewhat gives nostalgia from the 90's
Ah wow i didn't know you could subdivide bones like that... Thanks for the tutorial!
No problem!
it took me forever to find a video for this lol thank you !!
Glad I could help!
I was looking exactly for a video explaining how to do rigging in blender and I needed to do a hand just like you, hehe, not the whole body, thank you !
This video always helps me. Thank you
you just gain 1 more subscriber ❤❤❤❤
You are my hero, thank you!
Glad I could help!
Thank you, sir. Very helpful as I am new to Blender :)
Happy to help!
thank you.
You're welcome
Amazing tutorial helped me do my first animation, only tutorial i could find that teaches how to parent it with auto weights!
Glad it helped!
Thank you so much for this!! You are my hero! ❤👏🏻 I'm new to Blender and I downloaded a model someone made, but it doesn't have bones so I'm going to have to add them myself.
This is a great video. Short and sweet. Thanks mate!
No problem 👍
Thank you i coul'nt do it cus it did not work with something i was using but now i know i can't wait to learn more about blender thx.
exactly what i'm looking for, thanks!
This really a good and Easy tutorial to Follow Thank you Chipper😊
Glad it helped!
Wow. This was really clear explanation! Thanks tons!
Thank You so much couldn't have found a more simplified video...cheers!!
Now I can complete my art project
thanks man, helped me with making a skinned mesh rig for a game that just added it.
Great tutorial mate. You are a god send. Thank you.
Thank you so much I’m new and this help enormously
Glad it helped!
Thank you, this has indeed helped a lot, I can now make an arm, or even better, a dinosaur
great tutorial
Thanks!
This is really helpful, tysm
Glad it helped!
If automatic weights doesnt do anything, try envelope weights. It worked for me😁
Thank you so much 🙏🙏🙏❤❤
Amazing tutorial. Thank you so much!
Glad it was helpful!
YOU HELPED ME THANK YOU SIR
You are most welcome
Brilliant video. Thanks Chipper.
great tutorial!!!!
thank you this was very helpful
Glad it helped!
i have made a high polly model of my hand (with hair simulation in blender) i have been trying to rig it for about 4 hours now i have been watching 7 tutorials and nothing works... the rig is in the right place but when i move a keypoint only the rig moves, the model dont move. i have a deadline tomorrow and i still have much work to do. if some of you guys have a soulution to the problem it whould mean the world to me.
thanks
great video but extremally underrated
i love this tutoriaaall
i needen a tutorial like this cuz i wanted to learn but the other tutorials were so difficult
that was pretty neat, thanks
this video is great helps alot thx
Great tutorial. I get an "Error loop parent"" when parenting the mesh to the armature.
nice tutorial, thanks a lot !