0:20 you should also make Carl's hypermarket super that when it break walls it does damage for each debris that Flys out when Carl break walls kinda like stews gadget
@@mubba1149crow one-shotting the safe isn’t an argument when it requires a scenario that’ll never happen. Hank can get super quicker than Crow and is much more likely to get on the safe. Considering how much easier it is to get the super/max value, you’re better off with Hank HC if the argument is Hank HC vs Crow HC. Like if I were going off of reliability of the brawler itself and potential damage from super, I’d go with Hank as he can still provide value without super
Imagine that Mandy Hypercharge on the heist safe💀 The best thing about it is that it wouldn't even be that broken because it would take really long to even get it once per match unless you cycle supers
Most of these hypercharges look broken AF💀 but great work! They are super well animated and far more original and interesting than the hypercharges we get in the game😁
Bonnie hypercharge by me: When she is hypercharged jumping with the super gives her a 100% ammunity shield (similar to the shield when Brawlers respown)that lasts for 1 or 1.5 sec When bonnie is outside the cannon, activing the hypercharge then going back to the cannon she does an explosion (similar to Maisie's super)that knocks back enemies and deals dmg Buffs: 25% speed 20% dmg 30% shield
Hypercharges ideas: Nita: Bear's speed increases heavily, along with the normal health and damage stat buffs. Generally the bear doesn't actually gets to attack, that would help that. Barley: His super burns bushes and lasts as long as yhe hypercharge lasts. Brock: Every rockets of his super leave behind a trail of fire just like his regular attack. More area control. El Primo: While jumping El Primo leaves behind him a trail of meteors. Fits his character and also just cool. Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff. When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that. Tick: The blast radius of his head get massively buffed. To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them. 8 bit: His turret gets a massive health buff. Like Frank level heath buff. Like it has more health than Frank. Basically, it would be indestructible, and 8 bit would get to keep all of the buffs, while having a cover. Rico: His super range get x2.5, and maybe be able to hit brawlers more than once. Well... We all know why. Darryl: His super range gets tripled. Same here. Old super supremacy. Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed. This would be some much fun but he has to have the knock back protection otherwise it would be too counterable. Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls. Ghost vibes. Helps the team. New mechanic. Just fun and cool. Bo: places a five mine. More area control and would be actually crazy. Emz: Super weakens the enemy, steal their emmo and causes them to take more damage from any source as long as they in the super. I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless. Stu: His super knocks back enemies. Oh yeahhhhhhhh Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility. I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that. Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever. Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield. Bea: Her super goes through walls and enemies. And gets a little damage buff in addition to the normal one. I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed. Griff: His letters stay for 3 more seconds. More control. More fun. Mortis: His super gives reduced healing and marks like Belle. Would make way easier for Mortis to get a team wipe. And all of these are cool effects. Tara: The black hole pulls for a couple more seconds before blowing up. Deals damage while it pulls. Again another cool idea and more control. Gene: His super pulls anyone in the area, even if it doesn't hit. Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler. Max: Super also gives a shield (like Rose) for the same amount of time as the speed buff. Again, like with Poco, I ask myself what I need? And the answer is that I'm now going in, so I need a shield to protect myself. Max already has a shield in her gadget so it fits her, and there's actually no brawler that can give shield to teammates, a normal shield loke Rosa's. Mr P: His spawner spawns porters regardless if the last porter it spawns has died already. Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun. Sprout: His walls are indestructible and damage anyone who touches them. The wall with still go away after a few seconds. Again, just fun. Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.) Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there. Willow: Gets a 80% shield when using the super, and the person she's controlling gets a damage and heath buff while controlled. She can also use the brawler's super. Just better mind control. And also make the shield stronger cause we want funnn Doug: When his super revives himself or teammates, it revives them hypercharged. This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way. Chuck: Leaves a trail of fire behind him, like Carl's old gadget. This is just obvious. Simple for a common super, useful and fun. Spike: Every second, his super spawn a cactus like his gadget. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun. Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super. Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one. Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one. Gale: His super leaves behind a slippery area like Lou's super. Another cool mechanic that also fits Gale. Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000. This time the effect is not permanent because it's too strong, but you still get the buff with your super. Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes. I always expected the super to reveal enemies and was disappointed. Now I get what I want>:-) Also people can never get close to the marked brawler. Ruffs: His super drops three buff thingies. They can stack on one person, and can stack with the normal more powerful buff thingy of the regular super. Can help in solo and in teams. Just more and more boosts. Janet: She burns anyone she goes above and can control her super easier. Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget. Otis: Shoots four projectiles in a cone shape. That way he can mute multiple enemies and it's easier for him to use. Sam: His super stops at half of his range and return back to him. That way he can spam his super. Buster: Shields himself from all directions. That way no one can hurt himmmm Cordilius: Invisible while in the shadow realm. Again with the invisible mechanic, and it would be so cool. Pearl: Super burn enemies like gadget. Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit. Mico: Super restarts the hypercharge. Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top.
I have a idea: Cordelius hypercharge -Shadowened Hypercharged Super :Every 2 seconds that enemy is in the shadow realm,The enemy Will slow down for %50 for 1 second every 2 seconds,Also cordelius is invisible to them every 2 seconds for 1 second,Also shadow realm lasts longer (+2 seconds) Buffs while hypercharged Speed:+%30 Damage:+%15 Shield:+%20
Surge idea surge When you use super, when it lands on the ground, it throws drinks everywhere and they break into 9 pieces. or it will break apart without touching the wall
holy are we just gonna ignore how look tara's and gene's hypercharges look ? and that max concept is insanely cool if they can implement it and somehow make it useful supercell hire this guy !
Iam not even lying I thought of the same hyper charge for max and at the same I thought of a rework to her second gadget instead of placing a mark and returning to the point after few seconds, she will instantly teleport to where she was 4 seconds ago
Chucks Hypercharge: 'Hot Wheels' When activating Hypercharge, his next super that makes you go from one station to another, leaves behind a trail of thick fire that when walked through by enemies, will set them on fire for 5 seconds having up to 1000 DPS. What i mean with "up to" is that if its towards 1 station, it will do 250 DPS and that adds up, so: -1 station= 250 DPS -2 stations= 500 DPS -3 stations= 750 DPS -4 stations= 1000 DPS So that means a maximum of 5000 damage. Anyone reading this and liking the idea, like this comment so that Pineapple notices and shows my idea to a bigger community and it may even reach Supercell! Thank you for reading and have a nice day❤
I really want to see a willow hypercharge that controls all enemies in a large area and allows you to force them to fight each other, as long as they are at low enough health.
Alternate surge hypercharge idea: surge gets all his upgrades upon activating hypercharge and gains a 4th stage giving him a faster reload speed if he uses his super during hypercharge
bonnie: when using her hypercharge in clyde form, her super will leave clyde behind as a bot brawler with his main attack, keeping all of the hypercharge stats bonnie has. when using it in bonnie form, the opposite hapens, she becomes clyde while bonnie becomes the bot. emz: while inside hypercharged emz's super, enemies ammo are drained and given to emz.
Hiper charge name ideas: Chester: for sale Tara: black hole is ok Carl: sismic movement Surge: power drink Hank: tsunami Janet: out of stage Gale: absolute zero Sam: knuclerang Mandy: sugar high Mortis: creatures of the death Nani: rotaing cycle Ruff: extra supply Willow: ameba eat brains
i think a really cool surge hypercharge idea would make it so if he is level 4 when he hypercharge supers he upgrades to level 5 which has the same icon as 4 but chromatic color, and his attack would split like the old to the max used to do, since its an extra level, he keeps it until he dies not when the hypercharge runs out kinda like how jessies turret stays up after the hypercharge ends and maybe give the super like wallbreaking during the hypercharge too, since everything has to be op nowadays surge would be able to open up the map so he could use his lvl 5 to the best
My Mortis Hypercharge idea: When Mortis activates Hypercharge his super steals all ammo from opponents that got hit by it Nr2: When Mortis activates Hypercharge and hits someone ( with his super) that has got super Mortis steals super and immediately recharges his back
Primo hypercharge idea: After using the Super, when it lands, 6 Mereorites fall around it and deal 3000 damage. Also, enemies hit by Super or meteorites are stunned for 3 seconds. Enhancements for Primo himself: +40% shield, +35% damage and +45% speed
How would max hypercharge work cuz if your pov is slower that just sonds like lag with extra steps what if instead when u used a super all projectile coming arond you and the faster brawler get slower
Hear me out, As a Chester Main, i would make his hupercharge be that once activated, the button shows an icon for each super above it allowing you to choose any of the 5 supers and it will be a powered up version of the super. This would replace the current super or confirm the super if not charged Basically his hypercharge is « Chester chooses his next super and gets a powered up version of it » It might be useless but I think its unique🤷🏻♂️
i think the max super should be that max would have a circle around her and all projectils in that circle would slow down by 60% because the current hypercharge couldnt work in multiplayer
0:01 Chester
0:10 Tara
0:20 Carl
0:26 Sprout
0:34 Bibi
0:41 Brock
0:50 Surge
0:59 Hank
1:05 Janet
1:11 Max
1:21 El Primo
1:29 Gale
1:36 Sam
1:43 Gene
1:51 Mandy
1:58 Mortis
2:03 Nani
2:12 Ruffs
2:21 Willow
2:31 Belle
Hope it helped ❤
It really helped!
+Respect
Mission passed
0:20 you should also make Carl's hypermarket super that when it break walls it does damage for each debris that Flys out when Carl break walls kinda like stews gadget
No Buster?
Max's Hypercharge is straight out of Matrix 💀
Za warudo
@@sssddd5492nah more like made in heaven, tho it was the first thing i thought about when i saw that
Esa hipercarga es imposible por esto es un juego online y/o puede que los enemigos sean realentizados y max con su velocidad normal
So cool Pineapple
The king of cringe?
Bro’s channel is literally brawl stars brain rot
@@imsmol9 old watch his content 😂
Hi RO 😂
Oh god...
Is that the king of clickbaiters??? 😰
Hanks hyper on Heist safe:💀
Tensai with Hyper Max:💀
Crow already exist who can one shot safe so it's nothing new
@@mubba1149hanks hyper will be new blud and it will be way better than crow at heist so it's new
@@TENERBIS999 tell me one way it's gonna be batter than crow's when crow already one shots heist safe
@@mubba1149crow one-shotting the safe isn’t an argument when it requires a scenario that’ll never happen. Hank can get super quicker than Crow and is much more likely to get on the safe. Considering how much easier it is to get the super/max value, you’re better off with Hank HC if the argument is Hank HC vs Crow HC. Like if I were going off of reliability of the brawler itself and potential damage from super, I’d go with Hank as he can still provide value without super
@@paradox6845 i am talking about the idea of one shotting the heist. Even if the brawler is better than the other but the idea is exactly same
who let pineapple cook
Remsey himself
Let him cook
himself
Me
Wow GoatKnight!!! Didn’t know u would get this much likes from a comment
Imagine that Mandy Hypercharge on the heist safe💀
The best thing about it is that it wouldn't even be that broken because it would take really long to even get it once per match unless you cycle supers
well i know damn well that my randoms are gonna go in a straight line to let mandy get like 3 hypercharges
Don’t underestimate us Mandy Mains we will abuse that hyper charge
@@avaloscarlos8559 That's the best part. I'm a Mandy main myself😈
I’m guessing it would only do damage once so it’s not like a flamethrower
Sprout on Brawl ball
Most of these hypercharges look broken AF💀 but great work! They are super well animated and far more original and interesting than the hypercharges we get in the game😁
Especially Chester's, like wtf is that
@@jujiemandane9610 yea, insane idea honestly
Bro burned down the entire kitchen to bring us a 6 Michelin star meal
Max The best concept
fax
unreal program
Nita's hipercharge: animal instinct
+20% damage
+20%speed
+15%shield
Nita's bear gain all Nita's hipercharge stats and have +1400 health
Or its like one of larry and lawrys star power
@@hmkl6813 I dont wanna see it ever again
Nita could also hop on the bears back
А фишка?
Меня тож это возмутило @@Vrantar7049
I love maxes hypercharge, wish it would last longer🤩
so do i, i wish it didnt broke the laws of physics
hope it does :)
@@Lithiumal
@@LithiumalI mean it's possible, look at the flash he moved so fast that the projectile to him is very slow.
@@darkness1983 huh? could you rephrase that in a more understandable way?
@@Lithiumal have you seen the movie called "The flash" In that movie the hero called "Flash" moved so fast that the projectile to him are very slow.
I've seen you a lot on Reddit, didn't know you had a channel. Keep up the good work
Bonnie hypercharge by me:
When she is hypercharged jumping with the super gives her a 100% ammunity shield (similar to the shield when Brawlers respown)that lasts for 1 or 1.5 sec
When bonnie is outside the cannon, activing the hypercharge then going back to the cannon she does an explosion (similar to Maisie's super)that knocks back enemies and deals dmg
Buffs:
25% speed
20% dmg
30% shield
who let bro cook
@@gabrielclementino2490 didn't understand 😅
8 bit hypercharge idea: damage booster get real bigger and can walk and attack through walls if he is still in super zone!
Pineapple I have an idea for Doug’s hypercharge
Whenever doug revives himself or his teammate he or his teammate gets a 3000hp shield like Gus super
Hypercharges ideas:
Nita: Bear's speed increases heavily, along with the normal health and damage stat buffs.
Generally the bear doesn't actually gets to attack, that would help that.
Barley: His super burns bushes and lasts as long as yhe hypercharge lasts.
Brock: Every rockets of his super leave behind a trail of fire just like his regular attack.
More area control.
El Primo: While jumping El Primo leaves behind him a trail of meteors.
Fits his character and also just cool.
Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.
Tick: The blast radius of his head get massively buffed.
To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them.
8 bit: His turret gets a massive health buff. Like Frank level heath buff. Like it has more health than Frank.
Basically, it would be indestructible, and 8 bit would get to keep all of the buffs, while having a cover.
Rico: His super range get x2.5, and maybe be able to hit brawlers more than once.
Well... We all know why.
Darryl: His super range gets tripled.
Same here. Old super supremacy.
Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed.
This would be some much fun but he has to have the knock back protection otherwise it would be too counterable.
Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls.
Ghost vibes. Helps the team. New mechanic. Just fun and cool.
Bo: places a five mine.
More area control and would be actually crazy.
Emz: Super weakens the enemy, steal their emmo and causes them to take more damage from any source as long as they in the super.
I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless.
Stu: His super knocks back enemies.
Oh yeahhhhhhhh
Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility.
I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that.
Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever.
Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield.
Bea: Her super goes through walls and enemies. And gets a little damage buff in addition to the normal one.
I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed.
Griff: His letters stay for 3 more seconds.
More control. More fun.
Mortis: His super gives reduced healing and marks like Belle.
Would make way easier for Mortis to get a team wipe. And all of these are cool effects.
Tara: The black hole pulls for a couple more seconds before blowing up. Deals damage while it pulls.
Again another cool idea and more control.
Gene: His super pulls anyone in the area, even if it doesn't hit.
Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler.
Max: Super also gives a shield (like Rose) for the same amount of time as the speed buff.
Again, like with Poco, I ask myself what I need? And the answer is that I'm now going in, so I need a shield to protect myself. Max already has a shield in her gadget so it fits her, and there's actually no brawler that can give shield to teammates, a normal shield loke Rosa's.
Mr P: His spawner spawns porters regardless if the last porter it spawns has died already.
Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun.
Sprout: His walls are indestructible and damage anyone who touches them.
The wall with still go away after a few seconds. Again, just fun.
Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.)
Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there.
Willow: Gets a 80% shield when using the super, and the person she's controlling gets a damage and heath buff while controlled. She can also use the brawler's super.
Just better mind control. And also make the shield stronger cause we want funnn
Doug: When his super revives himself or teammates, it revives them hypercharged.
This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way.
Chuck: Leaves a trail of fire behind him, like Carl's old gadget.
This is just obvious. Simple for a common super, useful and fun.
Spike: Every second, his super spawn a cactus like his gadget.
A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun.
Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super.
Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one.
Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one.
Gale: His super leaves behind a slippery area like Lou's super.
Another cool mechanic that also fits Gale.
Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000.
This time the effect is not permanent because it's too strong, but you still get the buff with your super.
Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes.
I always expected the super to reveal enemies and was disappointed. Now I get what I want>:-) Also people can never get close to the marked brawler.
Ruffs: His super drops three buff thingies. They can stack on one person, and can stack with the normal more powerful buff thingy of the regular super.
Can help in solo and in teams. Just more and more boosts.
Janet: She burns anyone she goes above and can control her super easier.
Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget.
Otis: Shoots four projectiles in a cone shape.
That way he can mute multiple enemies and it's easier for him to use.
Sam: His super stops at half of his range and return back to him.
That way he can spam his super.
Buster: Shields himself from all directions.
That way no one can hurt himmmm
Cordilius: Invisible while in the shadow realm.
Again with the invisible mechanic, and it would be so cool.
Pearl: Super burn enemies like gadget.
Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit.
Mico: Super restarts the hypercharge.
Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top.
That belle hc is so much better than the one In game
The fact that most of these hypercharges are in the game 7 months later is crazy
I have a idea:
Cordelius hypercharge
-Shadowened
Hypercharged Super
:Every 2 seconds that enemy is in the shadow realm,The enemy Will slow down for %50 for 1 second every 2 seconds,Also cordelius is invisible to them every 2 seconds for 1 second,Also shadow realm lasts longer (+2 seconds)
Buffs while hypercharged
Speed:+%30
Damage:+%15
Shield:+%20
Stop coking so much you burn down the whole Kitchen
ngl should make the super shot be able to hit multiple people as well
(or just give cordelius a domain expansion)
Bro they make hypercharge that is for 99% same
0:55 aint no way bro predicted the new hypercharge
It’s crazy bro 😂
Imagine a Ruffs Hypercharge that makes brawlers who got his super, charge then hypercharge lot of faster
Ruffs being perma picked with fang and edgar
so what about ruff then if he gets his hypercharge only to give it to someone else?
chuck hyper charge idea:
name: Hit and Run: chuck now instantly one shots an enemy upon runing enemies over
Japanese people playing against Brock's hypercharge : - *terrifying flashbacks*
.... ☠️
That's papa Sam's big was bam 💀 aka American nukes.
Just imagine these hypercharges if they were to get in😮
And Mandy super with HC=Goku kamehameha😮
Stu's super:Stu dash is 55% longer,breaks walls and deals 1.245 dmg (some of the brawlers in this video have already got a hypercharge)
These ideas are so cool
Surge idea surge When you use super, when it lands on the ground, it throws drinks everywhere and they break into 9 pieces. or it will break apart without touching the wall
Btw, Carl's hypercharge is just a third star power that was ingame files in 2019. This star power let Carl's super break walls
Only OG remember it
The editing is amazing!
holy are we just gonna ignore how look tara's and gene's hypercharges look ?
and that max concept is insanely cool if they can implement it and somehow make it useful
supercell hire this guy !
0:33 this aged well
2:35 teamers are screwed now
Personally, as a new Chester main, I like his concept!
Good to see you uploading videos on the hc concepts! Now we just need shorts
He has done shorts..
Can you explain me how does Max HC works in-game? Since at her end, if everything its slowed but in-game its not, thats not possible
1:52 this is just literally a kamehameha
Probably the best ideas on Hypercharges I’ve seen!
The Carl one is literally unused 3rd star power. (You can check it in Null's Brawl.)
Iam not even lying I thought of the same hyper charge for max and at the same I thought of a rework to her second gadget instead of placing a mark and returning to the point after few seconds, she will instantly teleport to where she was 4 seconds ago
This is good
Chucks Hypercharge: 'Hot Wheels'
When activating Hypercharge, his next super that makes you go from one station to another, leaves behind a trail of thick fire that when walked through by enemies, will set them on fire for 5 seconds having up to 1000 DPS. What i mean with "up to" is that if its towards 1 station, it will do 250 DPS and that adds up, so:
-1 station= 250 DPS
-2 stations= 500 DPS
-3 stations= 750 DPS
-4 stations= 1000 DPS
So that means a maximum of 5000 damage.
Anyone reading this and liking the idea, like this comment so that Pineapple notices and shows my idea to a bigger community and it may even reach Supercell!
Thank you for reading and have a nice day❤
Pineapple you are a gift to the brawl stars community ❤️
Blud has a previction of surge hiper
Bro predicted like 80% of the brawlers correctly in this video 😭😭🙏🙏
I really want to see a willow hypercharge that controls all enemies in a large area and allows you to force them to fight each other, as long as they are at low enough health.
can I use your video on my youtube? I'll leave the source 🙏
I like those, btw could you try to do Poco if you have time?
Bro predicted surge hyper btw😊
Buddy predicted Surges hypercharge
pipers hypercharge should be that she makes more damage the closer she is like the opposite of the normal piper
I’m getting Vietnam flashbacks from the surge hypercharge
carl got that efficiency 5 pickaxe
Alternate surge hypercharge idea: surge gets all his upgrades upon activating hypercharge and gains a 4th stage giving him a faster reload speed if he uses his super during hypercharge
bonnie: when using her hypercharge in clyde form, her super will leave clyde behind as a bot brawler with his main attack, keeping all of the hypercharge stats bonnie has. when using it in bonnie form, the opposite hapens, she becomes clyde while bonnie becomes the bot.
emz: while inside hypercharged emz's super, enemies ammo are drained and given to emz.
Bro can we use your Brawlers concepts in our videos? Also tell me how to make hypercharge concepts?
Hiper charge name ideas:
Chester: for sale
Tara: black hole is ok
Carl: sismic movement
Surge: power drink
Hank: tsunami
Janet: out of stage
Gale: absolute zero
Sam: knuclerang
Mandy: sugar high
Mortis: creatures of the death
Nani: rotaing cycle
Ruff: extra supply
Willow: ameba eat brains
Bro just predicted ruff’s hypercharge 💀
Bro guessed bibi almost PERFECTLY.
Janet was just her mutation.
Gene was PERFECTLY GUESSED (it does pull 3 enemies in the video) minus the stun.
i think a really cool surge hypercharge idea would make it so if he is level 4 when he hypercharge supers he upgrades to level 5 which has the same icon as 4 but chromatic color, and his attack would split like the old to the max used to do, since its an extra level, he keeps it until he dies not when the hypercharge runs out kinda like how jessies turret stays up after the hypercharge ends
and maybe give the super like wallbreaking during the hypercharge too, since everything has to be op nowadays
surge would be able to open up the map so he could use his lvl 5 to the best
My Mortis Hypercharge idea: When Mortis activates Hypercharge his super steals all ammo from opponents that got hit by it
Nr2: When Mortis activates Hypercharge and hits someone ( with his super) that has got super Mortis steals super and immediately recharges his back
the second one could be so broken with multiple opponents
@@-WIT- yeah
What create author: 👍⚠️🙂🔥
What create Supercell: 💩💩💩
Ooooo! Cool Pineapple!❤🎉
Primo hypercharge idea: After using the Super, when it lands, 6 Mereorites fall around it and deal 3000 damage. Also, enemies hit by Super or meteorites are stunned for 3 seconds. Enhancements for Primo himself: +40% shield, +35% damage and +45% speed
So happy that u finally have UA-cam channel, i was waiting in your clan til this moment 💞
Max is using MADE IN HEAVEN
Max hypeycharge looks impssible in a multyplayer game without slowing enemys on there pov to
Fun fact: Carl's Hypercharge based on his 3rd deleted Star Power, where he could break walls.
Chuck hypercharge:" 2:40 all aboard!"ennemies and allies hit by a super are carried through all the stops(basicly colette's sp)
No timestamp idk why it put one
Carls super breaking walls is not a good idea. It's just the only idea that's been presented on video so far.
How would max hypercharge work cuz if your pov is slower that just sonds like lag with extra steps what if instead when u used a super all projectile coming arond you and the faster brawler get slower
I think you should do that Carl's hypercharge will leave behind a fire trial and break walls
That Surge one is for sure broken since he can cycle basically quicker than rosa with his gadget, and 12 split shots guarantees a team wipe
Getting cooked with mandys hyper💀
Bro this r goodd , ive seen so many of these videos but i could actually see some of this added
Hear me out,
As a Chester Main, i would make his hupercharge be that once activated, the button shows an icon for each super above it allowing you to choose any of the 5 supers and it will be a powered up version of the super.
This would replace the current super or confirm the super if not charged
Basically his hypercharge is « Chester chooses his next super and gets a powered up version of it »
It might be useless but I think its unique🤷🏻♂️
Awesome brother ❤
i think i saw a spanish guy stealing those hypercharges and not giving credit, but i don't remember the name
1:13 bro thinks programming is easy
they cant actually implement max one unless supercell has ability to slowdown time.
I love Willow's Hypercharge! It's actually balanced and can be good for trolling
Janet: activates hypercharge
Berlin citizens: Ah shit, here we go again
BRO DOES MORE WORK THAN SUPERCELL ITSELF ☠
The sprout one would be good,but because brawl ball exists,it must never happen
Shelly's hypercharge is nothing compared to Chester's
😂
Chuck idea : He can dazzle players.
i think the max super should be that max would have a circle around her and all projectils in that circle would slow down by 60% because the current hypercharge couldnt work in multiplayer
Darryl hypercharge idea: darryl’s rolling gives 30% more damage and stuns the enemies for 1.5 seconds
sprouts one is so troll u can just trap your teammates in your own goal
What software do you use to edit these?🤔
Premiere Pro, and sometimes Adobe Animate
@@StarrPine thx!
I feel the best buff that Carl should receive from hypercharge is been immune to stuns, slows, pushbacks, etc.
Exactly.
he predicted surge's 😭😭😭
Can you do one for Gray, please
0:27 After that, brawlers doesn’t have the purple fire
As a Chester main, yes
Brawlers q si o si necesitan es super, rico, frank , rosa, bull , leon, cold, primo, gale, genio, darril , mortis, Pan
Idea of Chester :WE WILL MIX ALL THEM UP
Hello pineapple, what app are you using to edit this kind of videos?
1:12 thats literally phsically impossible
Veeeery nice video!!👍👌😎
Please next idea hypercharge for buzz!🙏🏻🙏🏻🙏🏻
Coming soon
Bro spoke bibis hypercharge to existence
Chester's hypercharge should definitely become real