Me trying to understand what is good is Tick's hypercharge and found out that at the bottom right it writes joke. Me: where were you've been in the last 30 minutes that I tried to find you?
The 8 bit one is very broken, it should be 5 seconds Amber's is fine The The one from Poco I applaud you because it is very good Pam's is good Emz's is the second best after Poco's Barley's is very broken The ones I didn't put in are because they are good.But very good ideas
La hipercarga de 8-bit debería ser que: Cuando los aliados o 8-bit están en el Amplificadaño, el tiempo de la recarga de munición se reduce en un 50% :D
Summary of this vedio: Amazing ❤ These ideas are top notch and really should be added to the game 🎉🎉🎉. You really need to get a job at supercell. Keep it up 😊
Hypercharges ideas: Barley: His super burns bushes and lasts as long as yhe hypercharge lasts. Brock: Every rockets of his super leave behind a trail of fire just like his regular attack. His current sucks and boring. This one gives more area control. El Primo: While jumping El Primo leaves behind him a trail of meteors. Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit. Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff. When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that. Tick: The blast radius of his head get massively buffed. To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them. I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here. Rico: His super range get x2.5, and maybe be able to hit brawlers more than once. Well... We all know why. Darryl: His super range gets tripled. Same here. Old super supremacy. Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed. This would be some much fun but he has to have the knock back protection otherwise it would be too counterable. Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls. Ghost vibes. Helps the team. New mechanic. Just fun and cool. Bo: places a five mine. More area control and would be actually crazy. Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super. I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless. Stu: His super knocks back enemies. Oh yeahhhhhhhh Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility. I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that. Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever. Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield. Bea: Her super goes through walls and enemies. And the slow is a bit longer. I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed. Griff: His letters stay for 3 more seconds and breaks walls. More control. More fun. Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.) Would make way easier for Mortis to get a team wipe. And all of these are cool effects. Gene: His super pulls anyone in the area, even if it doesn't hit. Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler. Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to. Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed". At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate? Mr P: His spawner spawns porters regardless if the last porter it spawns has died already. Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun. Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime. The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall. Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.) Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there. Doug: When his super revives himself or teammates, it revives them hypercharged. This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way. Chuck: Leaves a trail of fire behind him, like Carl's old gadget. This is just obvious. Simple for a common super, useful and fun. Spike: Every second, his super spawn a cactus like his gadget. I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun. Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super. Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one. Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one. Gale: His super leaves behind a slippery area like Lou's super. Another cool mechanic that also fits Gale. Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000. This time the effect is not permanent because it's too strong, but you still get the buff with your super. Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes. I guess it won't happen, her hypercharge is fine, but still... Janet: She burns anyone she goes above and can control her super easier. Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget. Otis: Shoots four projectiles in a cone shape. That way he can mute multiple enemies and it's easier for him to use. Sam: His super stops at half of his range and return back to him. That way he can spam his super. Buster: Shields himself from all directions. That way no one can hurt himmmm Cordilius: Invisible while in the shadow realm. Again with the invisible mechanic, and it would be so cool. And not boring like his current one. Pearl: Super burn enemies like gadget. Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit. Mico: Super restarts the hypercharge. Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun. Melody: Her notes orbit around her way faster when she uses it. Pineapple's idea, it's just so fitting. Angelo: His super moves with him. It's just fitting.
@@itaiharshoshanim-ib6kp it was too entertaining to not though. Also, my friend and I constantly make whole documents worth of new hypercharge concepts. For example, here's this Barley hypercharge concept: Barley throws his super 20% faster, then locks in all of the enemies currently visible and throws an extra homing bottle for all targets. Melodie: Each super now grants Melodie an extra spinning HEART. Every time the heart hits, Melodie steals one ninth of the enemy's ammo and heals 1600 if successful. If there's not a ninth of ammo available to steal, Melodie heals 2200 instead (I did these numbers while half asleep, nerf as much as you want.)
@@airam1721 otis hyper - an image of the starfish and some ink covers the screen of the enemy - not fully so they can still see the edges, but will be annoying to dodge attack
Yo bro please make an 8-bit hypercharge where when 8-bits in his turret range he gets back his second gun. His description said that someone stole his second gun so his hypercharge would fit perfectly with this
Hola canal que no habla español pero espero y puedas leerlo, déjame decirte que acertaste con la hipercarga de Angelo, lo anunciaron hoy, muchas felicidades 🎉🎉🎉🎉
Hi Pineapple i have a concept for a new brawler and i l would love if you wanna make it an animation so here is it:the brawler is a shinobi thief(i don't really have a name for him so name it for me pls)the brawler is an assasin and also he has 3 basic attacks who are melee attacks but he has a red bar that every time its full it make that the next ammo he use is going to be a long ranged attack,his ultimate is like chester's one but instead of having an own custom ult he steals it from another brawler and also instead of the skull in the ult we see the head of the brawler we stole the ult from. i have and idea for the gadgets so the first one makes that when he touches an enemy with a melee attack he stole 50 percent of his ult and the second one makes that every time he hits an enemy with a melee base attack he changes his current ult for the ult from the enemy brawler.he doesn't have an epic or mythic gear and finally for his starpowers the first one makes that since he is an thief every time he go out of a bush he gets invisible for 1 to 3 seconds and his second starpower make that he goes 10 percent faster when he is under 30 percent of health( i did it to 30 percent because in my opinion he is already strong like this)and for the names of the gadgets starpowers attack and ult its (long ranged attack:shuriken thrower)(ult:idk)(1 gadget:thank you)(2 gadget:i can also use it)(1 starpower:sneaky thief)(2 starpower :Supīdobūsutā)for the second starpower i used google translation and also for his melee attack he attacks with a katana. hope you love it and make an animation about it
Bro, derryl would use the super and go back and forth dealing 1600 damage and bringing the brawler and paralyzing him for 0.5 seconds and increasing the damage by 40% speed increased by 25% and 10% shield
2:18 tick's head leaves burning stones, and they Explode after enemy touch they or after 5 seconds. Tick's head can explode 3 times, but not this same enemy.
Очень полезный гиперзаряд у Тика особенно в столкновении это во первых. А во вторых многие гиперзаряды слишком сильные, они дают колосальное преимущество в бою. Если ни у кого в твоей команде нет гиперзаряды, а в противоположной команде хотябы у одного есть, то вы с вероятностью 90% проиграете. Плюс за большое количество персонажей у которых нет гиперзарядов просто никто не будет играть. А если нет золота на гиперзаряды, то постоянно будешь проигрывать тем, у кого они есть. Это просто не честно, даже все, кто по праву лучше играет и должен быть победителями в боях будут проигрывать всяким ракам, придется донатить иначе никак. Если даже есть в твоей команде 2 человека с гиперзарядами, а в противоположной 3, то вы по любому проиграете. Бравл старс уже не тот, здесь решает не скилл, а то, кто больше задонатил, эта гонка не за скилл, а за количество гиперзарядов, у кого их больше, тот и победил в этой гонке
BRO REALLY PREDICTED ANGELO'S HYPERCHARGE 💀
Predict
Ir was pretty obvious actually
@@MarianPopescu-pu9uo people have been guessing it forever
Realily
yep except supercell should've added the rainbow effect 💀
Supercell just copied your Squeak´s Hypercharge idea, and made it as mutation
Man, it’s like the brawl stars team uses community ideas.
Gray's too 1:04
@@КирилКуршумов-п2ю Yeah
gray has no mutation @@КирилКуршумов-п2ю
This was realeased 7 hours ago, and the mutations were realeased like 1 week ago, he copied the brawlstars one
2:18 Pay to lose☠️
It's perfect
Advertising my youtube channel because the algorithim isn't promoting my videos (also I subbed)
In Tat part say joke
I love Amber hypercharge
Imagine in game
Anyone noticed Ambers hyper charge is called “oil up”
Tick one is too Thick 😭😭
Bet
Oil up💀💀💀💀😭😭😭
Tick's hypercharge is fire lmao and you do realize that nita and tick already got their hypercharges right
Yeah, I made these concepts before those came out
@@StarrPine ohh ok
Bibi one too I think@@Superdolphin09
Umm, not nita
@@Nokia_Chaquchi nita got one dummy
1:55 💀
Nah bruh we got 8-bit’s domain expansion before GTA6 😭🙏🙏🙏
Domain expansion..boosted void
Goofy ahh name 💀
@@DiogoSilva-c3b Domain expansion: malevolent arcade
Oh hell nah
Melodie with mutation and hypercharge💀
am starting to see where some mutations are coming from🧐🧐
Get this man a bigger kitchen 🗣📢🔥🔥🔥
2:31 "flash back" 😂
Tick one could be a fun april fools joke
Angelo's hyper came true
0:11 The name💀💀
Me trying to understand what is good is Tick's hypercharge and found out that at the bottom right it writes joke.
Me: where were you've been in the last 30 minutes that I tried to find you?
The 8 bit one is very broken, it should be 5 seconds Amber's is fine The The one from Poco I applaud you because it is very good Pam's is good Emz's is the second best after Poco's Barley's is very broken The ones I didn't put in are because they are good.But very good ideas
Official Collette’s hypercharge is similiar to chuck’s hypercharge
0:11 Oil up😭
That Melodie one is basically instant death if you're near her 💀💀💀💀💀
Finally balanced hypercahrges concepts
Bro predicted the future of angelo's hypercharge
La hipercarga de 8-bit debería ser que: Cuando los aliados o 8-bit están en el Amplificadaño, el tiempo de la recarga de munición se reduce en un 50% :D
2:31 messi
Tick:🤧☠️
Ambers “Oil up” is crazy
Bro the barley one is so sick its really good idea
That Tick hypercharge would be broken💀💀💀
Yeah like tick will break himself
Summary of this vedio:
Amazing ❤
These ideas are top notch and really should be added to the game 🎉🎉🎉.
You really need to get a job at supercell. Keep it up 😊
MELODIES HYPERCHARGE ICON IS EXACTLY HER 1ST STAR POWER ICON BUT WITHOUT THE BOOST 💀
Alright, this guy is the best idea maker
I love how Nita’s hypercharge is just both gadgets
Griff one is bad because Walls help him
Hypercharges ideas:
Barley: His super burns bushes and lasts as long as yhe hypercharge lasts.
Brock: Every rockets of his super leave behind a trail of fire just like his regular attack.
His current sucks and boring. This one gives more area control.
El Primo: While jumping El Primo leaves behind him a trail of meteors.
Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit.
Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.
Tick: The blast radius of his head get massively buffed.
To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them.
I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here.
Rico: His super range get x2.5, and maybe be able to hit brawlers more than once.
Well... We all know why.
Darryl: His super range gets tripled.
Same here. Old super supremacy.
Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed.
This would be some much fun but he has to have the knock back protection otherwise it would be too counterable.
Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls.
Ghost vibes. Helps the team. New mechanic. Just fun and cool.
Bo: places a five mine.
More area control and would be actually crazy.
Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super.
I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless.
Stu: His super knocks back enemies.
Oh yeahhhhhhhh
Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility.
I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that.
Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever.
Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield.
Bea: Her super goes through walls and enemies. And the slow is a bit longer.
I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed.
Griff: His letters stay for 3 more seconds and breaks walls.
More control. More fun.
Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.)
Would make way easier for Mortis to get a team wipe. And all of these are cool effects.
Gene: His super pulls anyone in the area, even if it doesn't hit.
Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler.
Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to.
Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed".
At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate?
Mr P: His spawner spawns porters regardless if the last porter it spawns has died already.
Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun.
Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime.
The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall.
Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.)
Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there.
Doug: When his super revives himself or teammates, it revives them hypercharged.
This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way.
Chuck: Leaves a trail of fire behind him, like Carl's old gadget.
This is just obvious. Simple for a common super, useful and fun.
Spike: Every second, his super spawn a cactus like his gadget.
I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun.
Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super.
Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one.
Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one.
Gale: His super leaves behind a slippery area like Lou's super.
Another cool mechanic that also fits Gale.
Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000.
This time the effect is not permanent because it's too strong, but you still get the buff with your super.
Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes.
I guess it won't happen, her hypercharge is fine, but still...
Janet: She burns anyone she goes above and can control her super easier.
Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget.
Otis: Shoots four projectiles in a cone shape.
That way he can mute multiple enemies and it's easier for him to use.
Sam: His super stops at half of his range and return back to him.
That way he can spam his super.
Buster: Shields himself from all directions.
That way no one can hurt himmmm
Cordilius: Invisible while in the shadow realm.
Again with the invisible mechanic, and it would be so cool. And not boring like his current one.
Pearl: Super burn enemies like gadget.
Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit.
Mico: Super restarts the hypercharge.
Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun.
Melody: Her notes orbit around her way faster when she uses it.
Pineapple's idea, it's just so fitting.
Angelo: His super moves with him.
It's just fitting.
The only problem I found was Otis' hypercharge, because there is only one Cil (the star)
@@airam1721
In the hypercharge there would be three, like with Gene's.
@@airam1721
And I'm flattered that you over all of this😊
@@itaiharshoshanim-ib6kp it was too entertaining to not though. Also, my friend and I constantly make whole documents worth of new hypercharge concepts. For example, here's this Barley hypercharge concept: Barley throws his super 20% faster, then locks in all of the enemies currently visible and throws an extra homing bottle for all targets.
Melodie: Each super now grants Melodie an extra spinning HEART. Every time the heart hits, Melodie steals one ninth of the enemy's ammo and heals 1600 if successful. If there's not a ninth of ammo available to steal, Melodie heals 2200 instead (I did these numbers while half asleep, nerf as much as you want.)
@@airam1721 otis hyper - an image of the starfish and some ink covers the screen of the enemy - not fully so they can still see the edges, but will be annoying to dodge attack
i love the amber hypercharge name
MR.P hypercharge idea:Work faster!: Mr.p's porters now spawn 75% faster, move 45% faster, and fire pellets 30% faster
Great idea, Mr. P is my favourite brawler, so i hope he gets hypercharge like that👍🏿
U r probably mr.p main
@@Lena-d8g yes
@@RealVeturi i wasn't saying it to u 💀
@@Lena-d8g oh okay
The 8-bit’s hypercharge is more balanced that fang’s hypercharge 😂
He got the nita name
I wish brawl stars used your tick hyper charge concept... its a shame I loved it so much.
Yo bro please make an 8-bit hypercharge where when 8-bits in his turret range he gets back his second gun. His description said that someone stole his second gun so his hypercharge would fit perfectly with this
Other chuck idea:ALL ABOARD.enemies and alliés hit by chuck's super are caried till its end
8 bits should just encircle a booster with 10k health that follows him
Angelo hypercharge is added
Yes we need them❤❤
As a Daryll main I NEED THIS NOW!! 2:32
Me too
Hola canal que no habla español pero espero y puedas leerlo, déjame decirte que acertaste con la hipercarga de Angelo, lo anunciaron hoy, muchas felicidades 🎉🎉🎉🎉
Bo’s hypercharge is his old gadget😭
bro almost predicted barley and angelo hypercharge
8-bits really said domain expasion
Bro predicted angelos hypercharge
Hyper bear is already a star power name
bro almost predicted angelo’s hypercharge 💀
HE PREDICTED , NOT ALMOST
8 bit's hypercharge concpet stat boosts are unrealistic considering that brawl stars does not want hypercharge to cover for brawlers stat weaknesses
Ambers hypercharge name 💀💀💀” oil up”
Love these
Hi Pineapple i have a concept for a new brawler and i l would love if you wanna make it an animation so here is it:the brawler is a shinobi thief(i don't really have a name for him so name it for me pls)the brawler is an assasin and also he has 3 basic attacks who are melee attacks but he has a red bar that every time its full it make that the next ammo he use is going to be a long ranged attack,his ultimate is like chester's one but instead of having an own custom ult he steals it from another brawler and also instead of the skull in the ult we see the head of the brawler we stole the ult from. i have and idea for the gadgets so the first one makes that when he touches an enemy with a melee attack he stole 50 percent of his ult and the second one makes that every time he hits an enemy with a melee base attack he changes his current ult for the ult from the enemy brawler.he doesn't have an epic or mythic gear and finally for his starpowers the first one makes that since he is an thief every time he go out of a bush he gets invisible for 1 to 3 seconds and his second starpower make that he goes 10 percent faster when he is under 30 percent of health( i did it to 30 percent because in my opinion he is already strong like this)and for the names of the gadgets starpowers attack and ult its (long ranged attack:shuriken thrower)(ult:idk)(1 gadget:thank you)(2 gadget:i can also use it)(1 starpower:sneaky thief)(2 starpower :Supīdobūsutā)for the second starpower i used google translation and also for his melee attack he attacks with a katana. hope you love it and make an animation about it
Amber's is so creative
0:00 We start strong 💀
Гиперзаряд на Тика это просто словами не передать...
I like the Bo's Hyperchage would be to broken with his SP
Oil up is crazy 💀
Bro guessed Angelo’s hyper charge💀💀
Squeak hypercharge✖
Squeak mutation✔
God ideas but, poco and Doug sound me familiar 🤔
0:00 8-Bit star power be like:
bro predicted barley hyper charge correct
Brp predicted Angelo and barleys hyper 💀
fr
bro did tick dirty
Bro predicted the piper hyper
No he didn't
Legit angelos hypercharge literally came to be
Bro, derryl would use the super and go back and forth dealing 1600 damage and bringing the brawler and paralyzing him for 0.5 seconds and increasing the damage by 40% speed increased by 25% and 10% shield
0:57 ISN’T THAT SQUEAK’S MUTATION?!
Piper hypercharge when dani is in charge 💀💀💀
2:18 tick's head leaves burning stones, and they Explode after enemy touch they or after 5 seconds. Tick's head can explode 3 times, but not this same enemy.
So tick just kills himself 💀
Love 5he tick hyper
You predicted Angelo's in 50%? It was easy
This hypercharge Tick 😂
Bo's can be good or bad depending on the situation
Whats angelo super 30% bigger gonna do if its super moves with him?💀
“Oil up” yo what??
Insane ❤❤❤🎉
ambers hypercharge skin be like💀
What about Larry and Lawrie's hypercharge?
Bro you guessed hyper angelo😂😂
Kind of predicted poco’s
Tick one is to OP
Gray hyper charge❌
Gray mutation✔
0:11 pay to oil up💀
BRO PREDICT FUTURE
Ticks hyper 😂
Chuck hypercarge is very op bro😊
Yo creo que una buena hipercarga para mr p seria que ahora salgan 2 botones pero uno con la mitad de las estadísticas del boton normal
The angelo hipercharge ist the most predict
Doesn't Nita already has a hypercharge
1:54 he dont need to get bigger when his super follow him
Tick hyper charge is too good, make it automatically remove all funds from any credit cards attatched to the account
Tick's is the best, and Poco's too, but first, NERF THEM
Can you have more than two different portals open if you get your hyper charge again
Очень полезный гиперзаряд у Тика особенно в столкновении это во первых.
А во вторых многие гиперзаряды слишком сильные, они дают колосальное преимущество в бою. Если ни у кого в твоей команде нет гиперзаряды, а в противоположной команде хотябы у одного есть, то вы с вероятностью 90% проиграете. Плюс за большое количество персонажей у которых нет гиперзарядов просто никто не будет играть. А если нет золота на гиперзаряды, то постоянно будешь проигрывать тем, у кого они есть. Это просто не честно, даже все, кто по праву лучше играет и должен быть победителями в боях будут проигрывать всяким ракам, придется донатить иначе никак.
Если даже есть в твоей команде 2 человека с гиперзарядами, а в противоположной 3, то вы по любому проиграете. Бравл старс уже не тот, здесь решает не скилл, а то, кто больше задонатил, эта гонка не за скилл, а за количество гиперзарядов, у кого их больше, тот и победил в этой гонке
Tick hypercharge 😂