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How to Make Brushed Metal | Blender Arch - Viz Series
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- Опубліковано 15 вер 2023
- A quick explanation how to recreate brushed metal materials inside of blender for architectural visualizations.
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Wow. Straight to the point and super simple explaining. Absolutely love it! Thank you.
Cara você faz cada tutorial incrível! Vai direto ao ponto sem enrolação. Muito bom!
i'll see you with 100k subs in end of the year
boy, do I hope so! :D thanks!
Love your tuts. Straight to the point with excellent quality. Thank you 🎉
Thanks for packing all this info into such a short tutorial!
Glad it was helpful!
I love these kinda tutorials. Quick and informative. Please keep doing these. It would be very helpful if you can do few about glossy plastic and matte plastic as well. :)
KING
Great, this is very interesting.I hope you share with us many other tricks on materials, such as fabrics, satin metals, crystals... continue like this
Amazing tutorial!
You can actually type in higher and negative anisotropicvalues.
True, its actually surprising how many values one can "break" in blender and go beyond the physicaly acurate 😁😁😁 although i try to avoid doing it cause it usually looks good only in the scene you set it.
I can't get the same results as you for the life of me.
Hi, this could be due to something simple and unrelated as having unflattering lighting. I'd suggest setting up the shader on a simple cylinder first, to get a feel for the settings. This is how I would do it - on a new material make sure you have the metalness set to 1, then play with the anisotropy and anisotropy rotation until you get the highlights to stretch along the height of the cylinder. Then continue with the bump mapping and roughness. after that you can try controlling the anisotropy rotation with the UV coordinates on another model like I showed in the video. If things aren't working out still, just send me a file with your progress on my email(its on my youtube page) and I'll have a look.