It's definitely a skill to be able to visualise the "negative" space generated by the intersection of two other shapes. Something I will need to practice.
For my 3D print models I draw in meters so 1 meter corresponds to 1mm. Then I scale the finished model by .001 and export as a .stl Make sure when scaling down there is no hidden or lonely geometry because the exported stl will have a part that is mm and another part that is meters. I found that I can select many groups of object and scal them all at once for exporting to a stl.
is there a reason why SketchUp still don't have tools like Bevel or Join PushPull or curve surface in program by default? I mean Diffusion is something bigger then all of that and its unreal and already there! But these crucial plugins still not exist. And usually with terrible UI. And also why we can't organise the windows like styles, colors etc and shortcuts on mac like its made on windows? Does it really useful like it shown in the video?) Please, SketchUp devs, we are waiting for it for decades!
I get that you have to scale up x100 to get small details, BUT why on earth doesn’t SU just rescale the program x100 then its back to the proper dimensions, so you drawe 1mm and you get 1mm
Could you please make some tutorials for quad / subdivision modelling? For instance with Artisan or equivalent. Somehow, I can’t find that many tutorials for Sketchup. I have found tutorials that show how e.g. Artisan works, and tons of tutorials on quad based modelling with Blender and Maya (that are also useful). However, as I start modelling something concrete in Sketchup, I run into “issues” 😂, I guess mainly related to figure out the right workflows (trying to learn both the principles of quad based modelling and the tools in sketchup) so a tutorial from you guys, where you could go through the workflow, working on a concrete reference case, would be awesome. Thank you in advance!
Do you know if I would have access to those specific extensions, that you used, for the iPad version to use for 3D printing. The iPad version is sandwiched between the Go version and the Laptop version ($128 Vs $250ish annually, for the hobbyist the later is a bit pricey for the use I might encounter) it looks like this functionality for 3D printing may not be available in the iPad version between the other two. If not are there third party workarounds for things like bevels and welds? Or must I have “Extension” capability. Trindle’s website leaves me questioning this??? Anything that you might recommend for the iPad Pro (M4) and Pencil Pro that might be better for 3D Printing? I have experience with a much older free version of SketchUp for Windows too to create an amp and pedal board cabinets.
As of now, extensions are exclusive to desktop. However, you can use the iPad modeling tools to achieve similar results. For example, the Follow Me tool-or Autofold-for bevels. The Weld command is on iPad as well. Also, you can subscribe through the App Store for $14.99/month. Happy modeling!
@@SketchUpThank you! Just rewatched Aaron's tutorial, but this time, a year later, paying proper attention. 🤦 - Never realised that the planes could be dragged!
As @MickHealey says not free nor accessible in free or web versions. That said, it is mostly just a bells and whistles addition to the intersect faces command. If you run this on two groups of overlapping geometry, with some careful (and, to be truthful, sometimes painstaking) deletion of faces and edges you can achieve the same results
Muito legal, uma pena que sketchup cobra um valor mensal eo plasticity você para uma única vez, eu amo sketchup, mas estou tendo que pesquisar uma outra solução por conta de cobrar um valor mensal, que aqui no Brasil acaba sendo sendo de 5x no reflexo da minha renda
Would you have modeled these differently? 🤔
Maybe for the dog bone shape, model it with both holes on the same axis then twist it 90 degrees with Fredo scale.
Wow. Never thought sketchup could do such complicated stuffs.. thank-you
It's definitely a skill to be able to visualise the "negative" space generated by the intersection of two other shapes. Something I will need to practice.
Thank you. Please do more of this 15-20 minute videos. This really helps in learning more than just the basics.
Tyson, I like how you have been teaching, especially with this video as, it's very clear!
That was "quick and easy"...yet very informative !
For my 3D print models I draw in meters so 1 meter corresponds to 1mm. Then I scale the finished model by .001 and export as a .stl
Make sure when scaling down there is no hidden or lonely geometry because the exported stl will have a part that is mm and another part that is meters.
I found that I can select many groups of object and scal them all at once for exporting to a stl.
Nice job Tyson. Great tips. Never thought of using the weld addon like you did and I'll be purchasing Cleanup by Thom Thom.
Thanks for the shoutout.
Mate that's some great technique, look forward to trying that out in future modelling
Beautifully elegant.
That was vey educational. I always forget about solid tools.
It would be great if we could see all that shortcut which you are pressing during action !
is there a reason why SketchUp still don't have tools like Bevel or Join PushPull or curve surface in program by default?
I mean Diffusion is something bigger then all of that and its unreal and already there! But these crucial plugins still not exist. And usually with terrible UI.
And also why we can't organise the windows like styles, colors etc and shortcuts on mac like its made on windows? Does it really useful like it shown in the video?)
Please, SketchUp devs, we are waiting for it for decades!
Thanks!
I get that you have to scale up x100 to get small details, BUT why on earth doesn’t SU just rescale the program x100 then its back to the proper dimensions, so you drawe 1mm and you get 1mm
Could you please make some tutorials for quad / subdivision modelling? For instance with Artisan or equivalent. Somehow, I can’t find that many tutorials for Sketchup. I have found tutorials that show how e.g. Artisan works, and tons of tutorials on quad based modelling with Blender and Maya (that are also useful). However, as I start modelling something concrete in Sketchup, I run into “issues” 😂, I guess mainly related to figure out the right workflows (trying to learn both the principles of quad based modelling and the tools in sketchup) so a tutorial from you guys, where you could go through the workflow, working on a concrete reference case, would be awesome. Thank you in advance!
thank you
Спасибо за урок, очень познавательно!
Nice video Tyson,
Nice.. would be great to have a session on how these can be sent out to manufacture to mainstream industry cnc or even watercutters ?
Do you know if I would have access to those specific extensions, that you used, for the iPad version to use for 3D printing. The iPad version is sandwiched between the Go version and the Laptop version ($128 Vs $250ish annually, for the hobbyist the later is a bit pricey for the use I might encounter) it looks like this functionality for 3D printing may not be available in the iPad version between the other two. If not are there third party workarounds for things like bevels and welds? Or must I have “Extension” capability. Trindle’s website leaves me questioning this??? Anything that you might recommend for the iPad Pro (M4) and Pencil Pro that might be better for 3D Printing? I have experience with a much older free version of SketchUp for Windows too to create an amp and pedal board cabinets.
As of now, extensions are exclusive to desktop. However, you can use the iPad modeling tools to achieve similar results. For example, the Follow Me tool-or Autofold-for bevels. The Weld command is on iPad as well.
Also, you can subscribe through the App Store for $14.99/month.
Happy modeling!
Nice thank you
great video, seems like the flip tool is very useful but somehow I couldn't get the hang of it. Could you do a tutorial for the flip tool please?
We got you! ua-cam.com/video/Y4OfFoFzVwE/v-deo.htmlsi=JhZuFuq1-dRKuzPF
@@SketchUpThank you! Just rewatched Aaron's tutorial, but this time, a year later, paying proper attention. 🤦 - Never realised that the planes could be dragged!
Awesome
Can you share the shortcuts used please?
Sure! Any particular section? Tyson uses dozens of keyboard shortcuts in this video
Nice
Solid tools is a free extensión?
No, Solid Tools is part of Sketchup Pro.
Cant find it in mi skp 2021 pro fot pc 😢@@MickHealey
As @MickHealey says not free nor accessible in free or web versions.
That said, it is mostly just a bells and whistles addition to the intersect faces command.
If you run this on two groups of overlapping geometry, with some careful (and, to be truthful, sometimes painstaking) deletion of faces and edges you can achieve the same results
Muito legal, uma pena que sketchup cobra um valor mensal eo plasticity você para uma única vez, eu amo sketchup, mas estou tendo que pesquisar uma outra solução por conta de cobrar um valor mensal, que aqui no Brasil acaba sendo sendo de 5x no reflexo da minha renda