Unreal to Fusion VFX Camera Compositing Workflow

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 12

  • @fhajji
    @fhajji 7 місяців тому

    Thank you, this is very useful! Is USD (Universal Scene Description) instead of FBX and Alembic a viable alternative?

  • @AcccendoFilms
    @AcccendoFilms 7 місяців тому

    Thank you! Super handy. Maybe a niche question but do you have any idea how you would do the reverse of this? For example I have a shot that I'm compositing in fusion. I'm trying to get the 3D camera from fusion into unreal and it's been a headache.

  • @FaLexBa
    @FaLexBa 7 місяців тому

    Hello, I just arrived on your channel, and the content is wonderful. I would like to ask if you have any video about denoise in post-production path trace, or if you could make a tutorial in order to leave the path trace renders without that AI or blur aspect, and make them as sharp as possible. Thanks

  • @volvy1
    @volvy1 7 місяців тому

    Thanks.
    I haven't made any project from unreal to Davincie yet, but I definitely will keep this in mind when I do.

  • @outtoplay
    @outtoplay 7 місяців тому

    Great work, Jon. Course purchased!

  • @ChezVee
    @ChezVee 7 місяців тому

    This stuff is brilliant!

  • @navidumardaraz7163
    @navidumardaraz7163 7 місяців тому

    1st class content. 👌

  • @murattarlan
    @murattarlan 7 місяців тому

    ++Thanks Jon

  • @CitizenFrame
    @CitizenFrame 7 місяців тому

    Thanks for this super tutorial! Would be amazing to have a tutorial on stencil layer compositing for fusion 😊

    • @JonJagsNee
      @JonJagsNee  7 місяців тому +2

      Coming soon!

    • @CitizenFrame
      @CitizenFrame 7 місяців тому

      Amazing, can't wait to see that one 🔥

  • @outtoplay
    @outtoplay 7 місяців тому

    Jon, I have a student that needs to deliver their UE5.3 animation in Rec709. I'm way more comfortable with animation and rigs than Color space. She's using nuke for comp, but I was wondering if there is any 'generic' input you might have to help. Thanks, B.