3 Vanguard Build Orders you NEED TO KNOW

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  • Опубліковано 21 лип 2024
  • Hey guys in this video I will be going over 3 powerful yet easy vanguard build orders and also some of the transitions and general things that will help you play vanguard no matter what your level!
    If there is anything you want to know about stormgate let me know in the comment section down below!
    Does Vanguard need buffs?
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КОМЕНТАРІ • 41

  • @MunkeyBrewster
    @MunkeyBrewster 5 місяців тому +4

    The amount of therium mining helps a ton, I was getting too much. And the hotkey workers makes a lot of sense because they are kinda hard to grab in intense situations

  • @You-ul8qw
    @You-ul8qw 5 місяців тому +8

    Perfect timing Probe. I was just looking for something like this.

    • @NighteyesJP
      @NighteyesJP 5 місяців тому

      Imagine that. An RTS player with good timing!

  • @cleavesley
    @cleavesley 5 місяців тому +3

    Thank you, Probe. I appreciate everything you've been doing for the community recently.

  • @movntn
    @movntn 5 місяців тому +1

    Awesome guide! Needed help cleaning up these transitions. Thank you for the resources!

  • @jacobpiche5389
    @jacobpiche5389 5 місяців тому +2

    these are the most opimised build ive seen so far, way better, than the rest I saw even on the stormgate website, good efficiency

  • @Omgtired
    @Omgtired 5 місяців тому +2

    Thats exactly what i was looking for, thanks!

  • @TheTechnoJelly
    @TheTechnoJelly 5 місяців тому +1

    Thank you for the builds 😄

  • @darwinsanjayasendri8622
    @darwinsanjayasendri8622 5 місяців тому +1

    thanks for the build order. Gonna try those.
    will be helpful if there is one for infernal as well :p
    cheers

  • @covak-tv9849
    @covak-tv9849 5 місяців тому

    If you want to take your 2nd base quick and save I can suggest just wall off you natural ramp with rax and bio lab (if you scouted agression from opp - just add bunker with lancer). With this BO you can skip supplay depo and place 2nd base at 1.41-1.45 just like standart barrack-reaper-cc build from sc2.

  • @Bagginsess
    @Bagginsess 5 місяців тому +1

    Hey probe another good idea is to use the habitat +25% production rate upgrade after you've built 3 barracks. Because it costs 150 luminite for the 4th barracks which only provides +25% production rate while the habitat upgrade is also +25% but only 100 luminite and upgrades very quickly compared to the building a barracks which also occupies bob's time.
    Of course barracks make for great walls so there is a trade off. And if you don't need to build a habitat then a barracks will be cheaper.

    • @ProbeSC2
      @ProbeSC2  5 місяців тому +1

      There is some calculation there yeah. It's 25% of a barracks, and 33% of a habitat, so it's still maybe slightly less efficient, but saves a lot of time and gets you out of trouble.

    • @Bagginsess
      @Bagginsess 5 місяців тому

      @@ProbeSC2 maybe its better against infernal since they can mass spawn units or like you said emergencies. But more barracks will produce more units at once which is important. Time will tell lol.
      As for the math:
      >1 barracks = 100%
      >2 barracks is +100% = 200%
      >3 barracks is +50% = 250%
      >4 barracks is +25% = 275%
      >5 barracks is +12.5% = 287.5%
      So if you do need to have habitats then spending 100 lum is worth it but it will also have diminishing returns so after 2 or 3 it doesn't really matter if you get the upgrade or just build another barracks. Probably going 3 barracks, one upgraded habitat, and then 1 extra barracks would work as it would be equivalent to 5 barracks but after that it would be pointless as both reach a effective equilibrium in cost being only 2-5% different.

    • @Bagginsess
      @Bagginsess 5 місяців тому

      @@ProbeSC2 I did forget to factor in the cost of tier 2 command post upgrade to get the habitat upgrade so it probably isn't a economy advantage but and emergency advantage. Too much math for me to bother with lol.

  • @sjmiller609
    @sjmiller609 5 місяців тому

    I noticed while trying the dog build, you must cast overcharge on your bob before you place the barracks. It does not work to do it right at the start of construction.

  • @fruchtquake
    @fruchtquake 5 місяців тому +1

    you do the lords work

  • @hippolytenioche8838
    @hippolytenioche8838 5 місяців тому

    Thank you, Probe.

  • @enriconolasco8124
    @enriconolasco8124 5 місяців тому

    this is a very nice video

  • @DrawAndErase
    @DrawAndErase 5 місяців тому +2

    How many barracks do you usually need throughout the early game? I remember in sc2 doing a build and have 7 gateways, is 2 barracks ok?

    • @ProbeSC2
      @ProbeSC2  5 місяців тому

      Yeah 2 for lancer/exo until you take a third. 3 for if you were doing a dog style for some reason.

  • @HearterSG
    @HearterSG 5 місяців тому

    how about the fast expand build monk was showing in the dev tourney? is that viable? he was powerbuilding an expo as one of his first plays

    • @Zure619
      @Zure619 5 місяців тому

      I think it's just not viable on the current ladder map. If the enemy rushes you, you lose too much if your opponent plays well

  • @Congnhan.NailtoclabonthathcNGU
    @Congnhan.NailtoclabonthathcNGU 5 місяців тому

    damn bro has good jawlines

  • @austinc6973
    @austinc6973 5 місяців тому

    The dog build seems based off of either getting in good damage or getting the creep camps. It seems that level 1 creeps that dogs can do really dont give many resources. Doesnt this make dog build weak?

    • @ProbeSC2
      @ProbeSC2  5 місяців тому

      It definitely isn't weak because of all the damage you can do, even game ending damage, while taking the map and denying your opponent of the creeps.
      Resource wise it is about break even though. So the build would be way more all in without the camps.
      And your opponent does have to react, so they lose money that way, which they don't regain with the camps.

  • @HearterSG
    @HearterSG 5 місяців тому

    is 2 rax dogs viable? you win the dog war and then transition.

    • @ProbeSC2
      @ProbeSC2  5 місяців тому

      Can even salvage the bio lab and go 3 rax dog.

  • @frankxxx211
    @frankxxx211 5 місяців тому

    is CP first not a viable option in Elephant anymore?

    • @ProbeSC2
      @ProbeSC2  5 місяців тому +2

      I think it can run into a lot of issues, but you could do it, especially if Infernal players are scared of dogs and can't scout.
      You do give up the map too.

  • @ChadRock2643
    @ChadRock2643 5 місяців тому

    Infernals next?

    • @ProbeSC2
      @ProbeSC2  5 місяців тому

      I'll try, spent a lot less time playing Infernals, but I have a lot of replays against the top players I could show.

  • @horstkrause9467
    @horstkrause9467 5 місяців тому

    Why do i need the resource camps at the beginning? They only give 40 resources (the first resource, dont know what it is called), that doesn't seem much.

    • @ProbeSC2
      @ProbeSC2  5 місяців тому

      Well you also get money from the vision camps as well. Essentially the camps allow you to afford having an army that can pressure and fight and do damage, while still expanding behind it.
      It would be very hard to open with so many pressure if you didn't get these resources! (plus it denies them getting it, and if it's an inf opponent, that is free fiends for them too)

    • @HearterSG
      @HearterSG 5 місяців тому

      40 * 4 is 160 which is a lot. that's like half a minute of mining

  • @GeriatricSmash
    @GeriatricSmash 5 місяців тому

    What's a build order?

  • @Dylan_Shaw
    @Dylan_Shaw 5 місяців тому

    And then the Infernal player drops gaunts at 430 :(

  • @alba5962
    @alba5962 5 місяців тому

    Shame, another RTS where you learn build orders by heart instead of actually playing the game(

    • @feeartfate4086
      @feeartfate4086 5 місяців тому

      U can always kinda freestyle ur builds tho

    • @ProbeSC2
      @ProbeSC2  5 місяців тому

      There is no supply numbers in this video, no exact timings. It's just building stuff when things complete, and knowing how many workers are needed on therium.
      It's actually very freestyle when you are playing someone and constantly reacting to what they are doing.

  • @ScumbaggTimmy
    @ScumbaggTimmy 5 місяців тому

    Why do you grab workers from the close patches? Don't they mine more efficiently? I figured taking workers off the far patches would be better, like in Starcraft.

    • @ProbeSC2
      @ProbeSC2  5 місяців тому

      You can check my economy video, but the 3rd workers on the close nodes are the least effective.