I have been watching demos for like 25 years, since I got my good old Amiga 500. To all demomakers reading this: you guys can be proud of yourselves and dont even by shy about it. Yes, you are artistic and technological geniuses! We love you guys :)
+1 to this comment.... been watching demo scene since I was a teen in the dialup BBS days... used to run up phone bills calling long distance boards just to DL newest demos
holy fuck, this is where the thin line between a programmer and an artist fades. A man who got to understand the universe has put all his feelings and knowledge into 64KB. He created a universe on a floppy disk. Meaning that the image you see and the sound you hear and the feelings behind that, are all generated by a mathematical function. Awesomness...
+frodbolf Thats because Hackers, Coders are the real humans today. Observe the others on the street. The stupidness overflows the whole system in which we are counted Bit for Bit! The Hacker a person which can decide 0 or 1, because he knows the equatation of the cycles!
Well, yeah, but that's not saying much. A SNES game with ~20-30 hours of play time also takes up less space than your average instagram picture. XD (not dissing this demo by the way. Just pointing out how bloated some stuff actually is.)
Well, in fact, almost nothing is stored. Music (see 4klang), graphics and images are procedurally generated. The code and the text are then compressed (the code is created to be as small as possible after the compilation, and after that, the generated byte code is compressed. --it can be again by procedural generation or by some deflating algo--) And there's a lot of demo
still needed to watch all these years later. it was a very impressive animation for the time. love your work dude! i hope you check your youtube comments!
Was watching this on my PSP the other day in a metro . Kid next to me said "when does the game start?" ... I dint say much but I did started wondering how he would imagine the game to be like... I mean, a kid of about 7 who watched this and thought this to be a intro to a game. would be awesome to play :D
I did the math on this one. This entire demo (music, art, and code) fits into 64 kilobytes. A still image (uncompressed, 24-bit color) from the resulting 720p video needs 43.2 times that. The video is 4 minutes, 13 seconds long at 30 frames per second, which comes out to 7,590 frames. If each of those frames was saved as an uncompressed keyframe (sort of like if you had an uncompressed still image of every frame in the video) then the resulting video would need 327,888 times as much space as the program itself. And you still wouldn't have the audio.
The number of bytes to code this is about the same that store your f***ing address book on your Samsung S II !! That's what's amazing. I got a few things done in my oldschool assembly parties back in the 80's, coding for the Z80/8085 and device driving under DOS, where every byte counted. It rocked in those days
Very nice! I have loved demos ever since I was introduced to it on the Amiga500 which resulted in me and two friends making some of our own on that wonderful machine :)
That was the greatest 4 minutes of my life! It helped that I played it on my awesome speakers, but the music took full advantage of it. Not to mention not only was the graphic design amazing, but it was coordinated so well with the music to create an absolutely ecstatic experience. Thanks so much for posting (and making it)!
You and me both. I used to do 256b and 4k back in the DOS days, and while it was a lot of tweaking and finding ways to shave off a few bytes, what the kids are doing today with 3D and real-time music just blows my mind. Even with my programming experience, I can't even begin to understand how it all comes together. I have a hard enough time writing a single damn web page under 64k! ;)
Gerardo Orozco I could've posted the first place and that's what people usually do, posting the winner. But this one (second place) just appealed much more to me. Not that the first place is bad or anything, it's just as incredible, just different. Here's the first place from the Combined 64k category at the Assembly 2006 event: Dead Ringer by Fairlight | ua-cam.com/video/Mc_TR4mcJKE/v-deo.html
***** Thanks for the link! I agree with you totally, although first place is indeed quite impressive, the "organic" feel of second place is more appealing.
There's more to the story - during the initial showing, the sound system broke while our entry was playing! Whether that affected votes, it's hard to tell, but it happened.
I scrolled and scrolled, hoping I would find this video after searching "chaos theory" Thank god this is still on UA-cam. Before I started discovering music on my own way back then, I saved cool videos like this for my playlist
I remember the LAN I went to around this time, I got into the scene on my own and decided to do showings once a year. It ended up being bigger than the LAN and got a lot of people into the scene in my little podunk town.
This is fantastic. The quality, the size, the music. Talk about bending the rules to create awesomeness. I was about to do some coding tonight, but not anymore. I'll just sit and sob in the corner for a while instead.
Even understanding what goes into these demos from a technical standpoint I'm still blown away by the effects created here. I can only imagine the kind of effort that went into compressing this to 64k.
@Mephi1995 It has been mentioned above: Procedural generated graphics are basically mathematically algorithms creating the visuals. The music can be done much the same way... instead of using samples that take up a lot of space you can use sound generators
True! And thats why I would love to see a making of !!! I'm searching for it, but didn't find anything yet. Would really be nice to see an interview with somebody explaining the process of producing such a 64k demo! It totally blows my mind, what they are able to do with 64k !!
The people designed this are all masters in their category : Design, coding, graphics, music. The beauty of the machine is reflecting by the masterpiece of bits. It is the new Art, the Art of the centuries to go...
one the best demo's ever - it's very fast and actionbased, not a slow demo as so many make. the music is really cool and very high HQ samples/instruments. unbelievable small in 64k.!!!
THATS a good explanation .. that means its damn hard not to mix music and stuff like this but to programm it ...just with words and numbers .. damn ! :D respect :) would be cool if games could be programed like this :P ..
there was a little 2 or 3 level game back in the late 90s/early 2000s that used this kind of code engine. It was referred to as the 64k first person shooter (basically used folding code to reuse as textures, etc.) pretty cool stuff. check it out, it's probably still available.
@SirKemodero Yep, most likely a module format, not an MP3, etc. They can be incredibly small but can sound so good, and are made in programs called trackers
Especially within the confines of 64kbytes. It's not only artistry to create the visuals and audio and have them work together, but artistry to make it all fold together like fabulously complex 4-dimensional origami to fit within the size constraint. 64kbytes is enough for **four seconds** of decent-quality MP3 music. This demo has over 4 minutes of soundtrack, plus graphics and animations.
a world not of my making, yet a world of my design, so strange and so familiar... but no matter how distant in time or space, one constant remains - chaos.
basically, this hasn't been done by video-editing, or mixing music. This has been done by programming the computer to make the right pixels show the right color at the right time, and making the music via pure code. What this video shows is a recording of what would appear on the screen if you execute the program. In addition, this is done with 64kb of programming data. That means that this whole video, in its program form, takes less space on your computer than 14 youtube thumbnail pictures.:)
for the soundtrack it's probably a module file, like XM,IT, or MOD format; it's cross bettween one shot sample file, and midi note information, it's very light, but for the real time CG and texture it's mind blowing XD !!!
They put a 4 minutes "movie" and tons of a special effects with music to a 64K intro while nowadays a simply picture taken by a smartphone, can easily reach 1 - 100 Mbyte. Still can't believe what the programmers did with code optimizing tricks on the old computers.
Not just that, it's about achieveing all that harmony in only 65536 bytes of data. Think of all the art and creativity and content inside this demo, and then think that it's all being generated by the app based on formulas and patterns, no polygon meshes or textures or musical instrument samples stored inside the executable, just the mathematical definitions that "magically" generate them. It's a whole other level of art on its own.
64k? Beyond my skill level, but I can believe it. Assuming they're talking about KiB, then that's 65,536 bytes. That's actually quite a lot of memory. Far more than the 1-12 KB (Kilo-, as in x1000) I work with in my typical endeavours.
@Mephi1995 The whole demo fits in less than 65,536 bytes (64 KB). Consider that almost all modern motherboards are designed for at least 4,294,967,296 bytes (4 GB) of RAM, and an average game takes 5,368,709,120 bytes (5 GB) or more of hard drive space, and you realize just how tiny this program is in comparison. THAT is what makes it so special.
@LouNGeR83 @Mephi1995 For context, an 128kbit MP3 as long as this video would be around 4MB, or more than 50 times the amount of data used to generate this clip. And that wouldn't even include the program used to PLAY the audio! That would likely be another few megabytes (for a no-frills MP3 player without a fancy graphic interface) as well. And of course, audio is the 'easy' part compared to video...
I'm watching the documental Moleman 2 - Demoscene - The Art of the Algorithms (2012) and mention the Addict tool created by BoyC that allowed make this dentro, and junp here to watch it. Great Job!! I'm a demoscenne fan since Amiga computers :)
@@benbaselet2026 I would argue with that. In my honest opinion, video decompression is also some form of "rendering". From compressed stream of data into meaningful video. It actually reconstructs the video from some kind of "instructions" and "code". Very much similar how live rendering reconstructs actual video from "instructions" and "Data", like draw calls and vertex data. Line is very blurry, don't you agree? Thanks for sharing your opinion tho.
@@DoubleM55 Well I'd agree that both are a way to store and recreate the piece, but I still prefer to differentiate storing a fixed format media to calculating realtime. Could be a matter of taste or preference I guess.
@@benbaselet2026 I understand your position, but what makes a video codec so different from x86 instruction set? They are both a fixed format media, if you think about it. Interesting topic.
I have been watching demos for like 25 years, since I got my good old Amiga 500. To all demomakers reading this: you guys can be proud of yourselves and dont even by shy about it. Yes, you are artistic and technological geniuses! We love you guys :)
We appreciate the comments! :D
+1 to this comment.... been watching demo scene since I was a teen in the dialup BBS days... used to run up phone bills calling long distance boards just to DL newest demos
holy fuck, this is where the thin line between a programmer and an artist fades. A man who got to understand the universe has put all his feelings and knowledge into 64KB. He created a universe on a floppy disk. Meaning that the image you see and the sound you hear and the feelings behind that, are all generated by a mathematical function. Awesomness...
So if we gave them a Blue-ray disk to play with, they would probably replicate the universe.
LOL
🤣 Oh man, 10 years later i was thinking a similar comparison.
@@laszloposzmik5829 Wonder what they could do now 0.o
@@JamesHarlan1 hack russian KGB
I just love how this demo feels violent. The images perfectly match the music.
Thats my favorite part about the later "universal sequence"
Honestly, 64k?!
That's nuts.
A mindfuck for you! - This demo is smaller than a normal Instagram picture and does not contain any food or teenage girls with duck mouths.
+frodbolf Thats because Hackers, Coders are the real humans today. Observe the others on the street. The stupidness overflows the whole system in which we are counted Bit for Bit! The Hacker a person which can decide 0 or 1, because he knows the equatation of the cycles!
Hahaha... awesome comment :D
Well, yeah, but that's not saying much.
A SNES game with ~20-30 hours of play time also takes up less space than your average instagram picture. XD
(not dissing this demo by the way. Just pointing out how bloated some stuff actually is.)
its an exe?? how does it play???
Well, in fact, almost nothing is stored. Music (see 4klang), graphics and images are procedurally generated. The code and the text are then compressed (the code is created to be as small as possible after the compilation, and after that, the generated byte code is compressed. --it can be again by procedural generation or by some deflating algo--)
And there's a lot of demo
I've had this on my PC years ago. It is really 64 kb in size.
Demoscene stuff is in my opinion, the cutting edge of visual/audio art, has been for decades.
I keep coming back! ...And I always forgot the name have to look around.
Still beyond amazing after all these years, the guys were absolute masters of coding
Absolutely insane. I agree that the demoscene is the cutting edge of technology. AND 64 KILOBYTES?!?!!? WHAT?!?!!?!?
still needed to watch all these years later. it was a very impressive animation for the time. love your work dude! i hope you check your youtube comments!
Одна из лучших Демосцен, которые я знаю!!!
This is what i show people if they ask me, what is the demoscene? (And some stuff from bero)
Excellent! :D
ua-cam.com/video/IFXIGHOElrE/v-deo.html
a friend did the exact same thing ^^
this one is beyond reality, and the song is just... masterful aswell!
Same
i have been looking for this one for along time
i love it !
Was watching this on my PSP the other day in a metro . Kid next to me said "when does the game start?" ... I dint say much but I did started wondering how he would imagine the game to be like... I mean, a kid of about 7 who watched this and thought this to be a intro to a game. would be awesome to play :D
Deadcore maybe?
hhhehhh :D
I did the math on this one. This entire demo (music, art, and code) fits into 64 kilobytes. A still image (uncompressed, 24-bit color) from the resulting 720p video needs 43.2 times that. The video is 4 minutes, 13 seconds long at 30 frames per second, which comes out to 7,590 frames. If each of those frames was saved as an uncompressed keyframe (sort of like if you had an uncompressed still image of every frame in the video) then the resulting video would need 327,888 times as much space as the program itself.
And you still wouldn't have the audio.
And you still would not have the media player to run it. Remember this demo comes with engine included.
So let us tell you a story about a certain computer graphics event only accepting entries in uncompressed TIF files, and on DVD...
but not rendered animation file has 64 k, except music :) after render it might needs 1 gb of space
There is a Demo that the Compress is 31.000 to 1.
The number of bytes to code this is about the same that store your f***ing address book on your Samsung S II !! That's what's amazing. I got a few things done in my oldschool assembly parties back in the 80's, coding for the Z80/8085 and device driving under DOS, where every byte counted. It rocked in those days
Very nice! I have loved demos ever since I was introduced to it on the Amiga500 which resulted in me and two friends making some of our own on that wonderful machine :)
The 90s ruled !
That was the greatest 4 minutes of my life! It helped that I played it on my awesome speakers, but the music took full advantage of it. Not to mention not only was the graphic design amazing, but it was coordinated so well with the music to create an absolutely ecstatic experience.
Thanks so much for posting (and making it)!
Wow, really gives me that fever feeling!
You and me both. I used to do 256b and 4k back in the DOS days, and while it was a lot of tweaking and finding ways to shave off a few bytes, what the kids are doing today with 3D and real-time music just blows my mind. Even with my programming experience, I can't even begin to understand how it all comes together. I have a hard enough time writing a single damn web page under 64k! ;)
Amazing this is Art!
In one word WOW, left the Amiga scene way back, looked up 64k now, AWESOME your demo rocks.
Искусство!
Просто. Нет. Слов.
one of the best demos i have ever seen ...
Indeed
Simply amazing - and if this demo got to second place, I can't imagine how jaw-dropping first place must have been! :O
Gerardo Orozco I could've posted the first place and that's what people usually do, posting the winner.
But this one (second place) just appealed much more to me. Not that the first place is bad or anything, it's just as incredible, just different.
Here's the first place from the Combined 64k category at the Assembly 2006 event:
Dead Ringer by Fairlight | ua-cam.com/video/Mc_TR4mcJKE/v-deo.html
***** Thanks for the link! I agree with you totally, although first place is indeed quite impressive, the "organic" feel of second place is more appealing.
Lounger I couldn't agree more with you. the winner IMHO was nowhere even close to this one when it comes to how addicting the presentation was.
There's more to the story - during the initial showing, the sound system broke while our entry was playing! Whether that affected votes, it's hard to tell, but it happened.
I scrolled and scrolled, hoping I would find this video after searching "chaos theory" Thank god this is still on UA-cam. Before I started discovering music on my own way back then, I saved cool videos like this for my playlist
This is 64k? That's messing with my concept of reality.
Exactly. Single pictures nowadays taken with a phone are 100x that. That's just a single picture, now think about this. holy shit.
Yes I know, and we're on about file sizes rather than resolution.
your bandwidth meter is lying to you.
White hat at its finest, this.
No man, the 64k ithe size of the executable file. 64k is the max size of the compiled code.
Это детка Ассемблер!
I remember the LAN I went to around this time, I got into the scene on my own and decided to do showings once a year. It ended up being bigger than the LAN and got a lot of people into the scene in my little podunk town.
So awesome music and visual compo, get goose bumps almost everytime i watch/hear.
This is fantastic. The quality, the size, the music. Talk about bending the rules to create awesomeness. I was about to do some coding tonight, but not anymore. I'll just sit and sob in the corner for a while instead.
Masterpiece!
Insane stuff! Still trying to wrap my head around how this is 64k.
Even understanding what goes into these demos from a technical standpoint I'm still blown away by the effects created here. I can only imagine the kind of effort that went into compressing this to 64k.
THIS is REAL ARTS! I love this demo!!
A demo masterpiece. The work of brilliant minds.
one of best demos EVER! gj!
@Mephi1995 It has been mentioned above: Procedural generated graphics are basically mathematically algorithms creating the visuals. The music can be done much the same way... instead of using samples that take up a lot of space you can use sound generators
Wow its been so long since ive seen this. I dont understand it but the music was catchy. Im 34 years old now nostalgic.
True!
And thats why I would love to see a making of !!! I'm searching for it, but didn't find anything yet. Would really be nice to see an interview with somebody explaining the process of producing such a 64k demo!
It totally blows my mind, what they are able to do with 64k !!
awesome demo, and what a top soundtrack!
Chaos Theory è la demoscene delle demoscene, specialmente con un brano della portata di Rude Awakening di Gargaj. 10+
The people designed this are all masters in their category : Design, coding, graphics, music. The beauty of the machine is reflecting by the masterpiece of bits. It is the new Art, the Art of the centuries to go...
one the best demo's ever - it's very fast and actionbased, not a slow demo as so many make. the music is really cool and very high HQ samples/instruments. unbelievable small in 64k.!!!
Ah man. I still remember that. I don't how often I watched this in my teenage years.
Wow, I don't usually like this kind of music, but it all fits together so well. Very cool visuals.
THATS a good explanation ..
that means its damn hard not to mix music and stuff like this but to programm it ...just with words and numbers .. damn ! :D respect :) would be cool if games could be programed like this :P ..
Soothing yet exhilarating; alienating yet enlightening. Such is Chaos.
64 KILOBYTES !!! 😱
there was a little 2 or 3 level game back in the late 90s/early 2000s that used this kind of code engine. It was referred to as the 64k first person shooter (basically used folding code to reuse as textures, etc.) pretty cool stuff. check it out, it's probably still available.
bad trip + proggramming skills = awesome!!! shared this for my friends...
liked, placed into favorites, and shared, two thumbs WAY UP!
i just got to see it in hd...holy shit. that was badaaaass
64k is an insane resolution. Wow, congratulations you saved the world
64k means 64 kilobytes. It's the size of the exe file what rendering the animation.
Now that's what I call sound (and visual) frenzy - awesome! :o)
wow this is spectacularly beautiful... how did they even... make those graphics...
Just awesome work guys!
@SirKemodero Yep, most likely a module format, not an MP3, etc. They can be incredibly small but can sound so good, and are made in programs called trackers
64kb ... der Hammer !
Masterpiece.
this, and then make it blend smoothly with the music... hell of a work
Especially within the confines of 64kbytes. It's not only artistry to create the visuals and audio and have them work together, but artistry to make it all fold together like fabulously complex 4-dimensional origami to fit within the size constraint. 64kbytes is enough for **four seconds** of decent-quality MP3 music. This demo has over 4 minutes of soundtrack, plus graphics and animations.
Не верится что это весит всего 64кб
a world not of my making, yet a world of my design, so strange and so familiar... but no matter how distant in time or space, one constant remains - chaos.
а еще есть версия этого ролика в 4кб!:)
there is 4 Kb version of this demo!:)
I have become addicted to this music
basically, this hasn't been done by video-editing, or mixing music. This has been done by programming the computer to make the right pixels show the right color at the right time, and making the music via pure code. What this video shows is a recording of what would appear on the screen if you execute the program.
In addition, this is done with 64kb of programming data. That means that this whole video, in its program form, takes less space on your computer than 14 youtube thumbnail pictures.:)
Момент с 1:51 просто сносит крышу!
for the soundtrack it's probably a module file, like XM,IT, or MOD format; it's cross bettween one shot sample file, and midi note information, it's very light, but for the real time CG and texture it's mind blowing XD !!!
They put a 4 minutes "movie" and tons of a special effects with music to a 64K intro while nowadays a simply picture taken by a smartphone, can easily reach 1 - 100 Mbyte.
Still can't believe what the programmers did with code optimizing tricks on the old computers.
This IS the best demoscene performance EVER!
В еще в моем сердце ❤
I`ve just watched this vid quite a few times....but the "Awesome" is no over~statement !!! (RESPECT !!!!!!)
Jaw dropping.
Props!!!
Teccetős. és a zene is nagyon kellemes.
Doesn't get better than this!
this is incredible!
Insane awsome work
This is ART!
64К?!!Пусть теперь кто-то только попробует сказать,что это не искусство.
Not just that, it's about achieveing all that harmony in only 65536 bytes of data.
Think of all the art and creativity and content inside this demo, and then think that it's all being generated by the app based on formulas and patterns, no polygon meshes or textures or musical instrument samples stored inside the executable, just the mathematical definitions that "magically" generate them. It's a whole other level of art on its own.
64k? Beyond my skill level, but I can believe it. Assuming they're talking about KiB, then that's 65,536 bytes. That's actually quite a lot of memory. Far more than the 1-12 KB (Kilo-, as in x1000) I work with in my typical endeavours.
Yep, I have it too, It is a .exe file. I can set mine to fullHD. And yes, it is only 65. something Kilobytes. I find it fascinating.
Beatifull one :) Awesome design and everything .. original. Thumbs up! o/ ..with rispekt.
@Mephi1995 The whole demo fits in less than 65,536 bytes (64 KB). Consider that almost all modern motherboards are designed for at least 4,294,967,296 bytes (4 GB) of RAM, and an average game takes 5,368,709,120 bytes (5 GB) or more of hard drive space, and you realize just how tiny this program is in comparison. THAT is what makes it so special.
@LouNGeR83 @Mephi1995 For context, an 128kbit MP3 as long as this video would be around 4MB, or more than 50 times the amount of data used to generate this clip. And that wouldn't even include the program used to PLAY the audio! That would likely be another few megabytes (for a no-frills MP3 player without a fancy graphic interface) as well. And of course, audio is the 'easy' part compared to video...
Disturbing, addicting, excellent!!
I'm watching the documental Moleman 2 - Demoscene - The Art of the Algorithms (2012) and mention the Addict tool created by BoyC that allowed make this dentro, and junp here to watch it. Great Job!! I'm a demoscenne fan since Amiga computers :)
wow
a coool one!!
the quality is just mind blowinm superb, fantastic.......
lol
Real world has yet to fine tune to such levels.
12 years later...
Офигенное демо!
How the hell did they include the music and stays under 64k? thats completely unreal!! i am wowed!
The included music are not audio waves, but *instructions* for the audio renderer.
Sampled music, compressed data, programmatic elements... And a constant: everything in real time.
Such a small amount of code bring so many people together. I love the demo scene, and I love the people. Peace to you all.
you again
Finally reunited. I have a gift for you here. 👀
incredible!
most people couldnt write an email in less than64k cos they got html switched on :)
Imagine what is the effective compression rate on this. Video on UA-cam probably has ~150 MB or so, while you can download
No point comparing a video to a live rendering. It's not video compression at all.
@@benbaselet2026 I would argue with that. In my honest opinion, video decompression is also some form of "rendering". From compressed stream of data into meaningful video. It actually reconstructs the video from some kind of "instructions" and "code".
Very much similar how live rendering reconstructs actual video from "instructions" and "Data", like draw calls and vertex data.
Line is very blurry, don't you agree?
Thanks for sharing your opinion tho.
@@DoubleM55 Well I'd agree that both are a way to store and recreate the piece, but I still prefer to differentiate storing a fixed format media to calculating realtime. Could be a matter of taste or preference I guess.
@@benbaselet2026 I understand your position, but what makes a video codec so different from x86 instruction set?
They are both a fixed format media, if you think about it.
Interesting topic.
@@DoubleM55 I think this issue would require hammocks and some drugs to dig deeper into :D