So, who is enjoying this in 2023? I had somehow missed this demo the last 17 (!!) years, even though it embodies everything I love. The 90s, the 'basic' yet awesome effects and the overall polish. This easily should have won in my opinion. One minor, minor gripe: is there a way to run this in modern resolutions? I am typing this on a 4K monitor, and having to play it at 1300x700 is painful.... :) Anyway, Kewlers should be back!
I was on pouet.net recently and a oft-repeated criticism of this prod is how disjoint it looks. I thought about this criticism and decided I needed to put a rebuttal out there. It's a shame that people think this demo is slapdash, because it's like they missed the point. It's supposed to embody the spirit of the old-school demo where this was the norm-- where you strung together the coolest looking hacks you could pull off against a bumping soundtrack your friend made in the 36 hours before the submission deadline. Where graphics and design win out over polys and shaders. If you watch it closely, you'll see they re-use and combine effects like musical hooks from scene to scene. For example the models rendered into a series of cubes (second and second to last scenes), the zoom-through effects for scene transitions, or less obviously, the misappropriation of a particle rendering scene to look like something else (the realtime raytrace, starfield, and volumetric head scenes). They use screen-aligned cubes and squares as particle effects in such scenes almost exclusively, doubling down on that in text effects and the oscilloscope during the greetz bridge. There's even a consistent color palette across the whole production. That sort of intricacy to achieve an intentionally first-blush "amateurish" production is so satisfying to unpack because of how well-executed it is. And this nostalgia-fueled introspective production is now 11 years old. Jesus.
@jackihazard "Choose Zero Polys and Shaders" is the name of the song by Little Bitchard that forms the soundtrack of this demo. "1995" is the name of the demo.
14 років тому+2
1995 it's the most awesome single demo i've ever seen.
man I really want this demo in UHD. if you start it it only allows resolutions up to 1366x768. but theoretically it should be possible to run it at 3840x2160. does anyone know how do do that?
So, who is enjoying this in 2023? I had somehow missed this demo the last 17 (!!) years, even though it embodies everything I love. The 90s, the 'basic' yet awesome effects and the overall polish. This easily should have won in my opinion. One minor, minor gripe: is there a way to run this in modern resolutions? I am typing this on a 4K monitor, and having to play it at 1300x700 is painful.... :)
Anyway, Kewlers should be back!
Choose Zero Polys and Shaders is one of those demoscene tracks that just stay awesome forever.
the credits song is a total banger, one of my all-time favorites
still good half a decade later.
Still played on repeat at Assembly 2017
still good OVER a decade later in fact!
This is still one of my favorite demos, if for nothing else, for the overall direction and the way they integrate the greetz into the production.
I was on pouet.net recently and a oft-repeated criticism of this prod is how disjoint it looks. I thought about this criticism and decided I needed to put a rebuttal out there.
It's a shame that people think this demo is slapdash, because it's like they missed the point. It's supposed to embody the spirit of the old-school demo where this was the norm-- where you strung together the coolest looking hacks you could pull off against a bumping soundtrack your friend made in the 36 hours before the submission deadline. Where graphics and design win out over polys and shaders.
If you watch it closely, you'll see they re-use and combine effects like musical hooks from scene to scene. For example the models rendered into a series of cubes (second and second to last scenes), the zoom-through effects for scene transitions, or less obviously, the misappropriation of a particle rendering scene to look like something else (the realtime raytrace, starfield, and volumetric head scenes). They use screen-aligned cubes and squares as particle effects in such scenes almost exclusively, doubling down on that in text effects and the oscilloscope during the greetz bridge. There's even a consistent color palette across the whole production.
That sort of intricacy to achieve an intentionally first-blush "amateurish" production is so satisfying to unpack because of how well-executed it is.
And this nostalgia-fueled introspective production is now 11 years old. Jesus.
Super transitions, greetz, thumping music, unapologetic, no snores. The last real proper demo ever made... ?
Delta Heavy was born with this track,thanks I love it!!
1❤️from Buenos Aires
this is far and away my favorite demo.
Best Greeting scene ever :-)
1:39 gives me chills every time
suchs awesome demo with great music :)
I like the credits
@jackihazard "Choose Zero Polys and Shaders" is the name of the song by Little Bitchard that forms the soundtrack of this demo. "1995" is the name of the demo.
1995 it's the most awesome single demo i've ever seen.
Such a masterpiece !
sounds and looks great
Awesome demo!
crazy awesome demo. nice rendering too ^^
fyi they've released 18 prods since this one (as of this point in time)
google pouet kewlers.
AMAZING !!!!! Salutation SLAINE of DELIGHT ^^
Amazing demo, also runs perfectly in wine under linux
@AndeeGH4 I think i'll modify one of Clarkes 3 laws here: Anything related to computers to the uneducated is indiscernible from video games
if i had a chance i would so put this in the tate modern art gallery on a gigantic monitor
Download the demo. The mp3 is in the data folder.
man I really want this demo in UHD. if you start it it only allows resolutions up to 1366x768. but theoretically it should be possible to run it at 3840x2160. does anyone know how do do that?
Choose 0 polygons and 0 shaders? I can't count the number of polygons and shaders that were used in this demo.
awe... wait for it.. some!:D
makes me wanna play mw2 again :)
Awesome demo! And still didnt win demo compo asm 2006!
Sure, go to scene[.]org and do a search for "zero poly", the tune played here is choose_zero_polys_and_shaders_by_little_bitchard
a demo scene museum it should be done - imagine if this was third what on earth was first ! :)
Computergame Museum of Berlin has a demoscene booth. Not that it saves that place.
... and a massive sound system of course, right?
I was born this year :D
jesus christ MFX still kills. i want the song. anyone know where i can get it?
@TheSteltek understood ^^
Reminds me of a video game =d
it isn't Choose Zero Polys and Shaders??
twice the sound system
Well, did they?