not only does it look better than any ps2 or gamecube launch titles but it could fit almost 11,000 times in a launch ps2 CD game and almost 80,000 times in a dvd, around 40000 in a mini dvd ig?
This didn't run on a 166MHz Pentium MMX, it is from 2000 and the nfo says it requires something like a P2 350MHz and a Nvidia TNT2. Doesn't really look like it came from the Pentium 1 era either. Of course looking at it today a P2 may seem almost as ancient...
Any given screenshot of this takes a dozen times more space than the entire executable used to produce it. Still an amazing achievement all these years later.
indeed. In the early 2000s I used to show my IT Network Administrator students this and explain how little space /memory this utilised and it was the ultimate example of coding efficiency and that they were watching mathematics (even though I didn't have a solid grasp of the mathematics itself). I urged them to go out into the world and always try to be close to as efficient. So sad nowadays that with so much processing power and storage that this efficiency is just totally abused. This piece is sheer genius. I watch it every couple of years to restore my faith in human creativity
@@dmahadeo This is so true, people think they have unlimited resources so they tend to be wasteful, but this demo is the statement that you can create masterpieces with limited resources.
@@jaimdiojtar If You are ok with a completely automated product, without any AI or anything other which is more sophisticated than creating 3d-models: sure. This program is a marble of efficiency, no doubt. But it is a (graphics and animations) demo, not a complete game. And I remember: all of it is calculated while starting the exe, every time you start the exe. Playing would be hard if you have to wait more than a minute before gaming. Though: .kkrieger managed that :D
How has nobody made a 3-hour extended mix of this music? It's one of those songs I just keep coming back to decade after decade and never get tired of. God I'm old.
First time I have seen this, due to entering "64k" in "I am feeling lucky" on google. Like many other things I see recently, it makes me nostalgic for the days when people knew how to program.
Glad I finally found it again. I remember this exe. I used to show my students what one could do with just 64K. This was pure genius. Nothing like it before or since.
Yes, it definitely is amazing. But, it relies heavily on Direct3D for the rendering so technically its not 64kb because everything DX is dynamically linked. But still if you add allt hat code in it would be a few megabytes which is still mindbogling for sure.
@@willemvdk4886 Yes but you can take for granted any Windows desktop installation has DX, compare to modern games that take tens of gigabytes... nowadays coders have lost of efficiency of space and time in the code...
i don't know if you interested or not... i still have the .exe saved and it's working on my 3440*1440 monitor with windows 10. i believe people should preserve such digital masterpieces so i can give you the link.
Its 2024 and I still remember this running it on my computer. Never found a way into the demo scene but I am in love with generating textures on the fly.
I still have this on my desktop - after almost 16 years. It still amazes me - even today. Such a shame it doesn't run in native resolution, but it still sounds great, and looks awesome. I'm using Listentoyoutube to rip the audio. Thanks for the memories KB - you and ryg, and Yoda and Code - GOOD TIMES!
64K only ! Just the music is a masterpiece. I espacially love the ending part, really kicks ass. I believe THIS was THE demo that began a new era in Windows demomaking, allowing very small executables. An even more awesome demoscene rose since then.
Not to mention the whole video especially the initial passage makes me feel like some external force is acting on my body, pushing me on. The video and music are no less than a Perfect compilation that ceases to get old.
Amazing seeing this on the bigscreen back then. Had this amazing goosebump+running towards the big screen just as that glass-pipe scene started with the pumping distorted drums! Man that was great!
One of the best demos and demosoundtracks (and electronic tracks in general) of all time. Blew my mind back then and I played it on every computer I could, because at the time I didn't have my own. Then V2 synthesizer was released for everyone and I was so happy to use it myself (and of course I recreated this track more or less and it was so cool) Seriously though, this track is so nice and the "chorus" part (arpeggios and main melody) often pops up in my head. For more than twenty years now! (tries not to go full fanboy mode on kb)
Saw the demo in 2002 at my friend's, and so discovered synth pop for myself, wrote a fiction story and several tracks on PC inspired by the demo :) thank you guys for those amazing times! When I want them back I just watch .the .product again.
Erst so richtig in Berührung mit den Coder Demos bin ich gekommen, als die feschen Jungs von Giga Games, Jörg und Simon, die "Demo-Dienstage" eingeführt haben. Hat mich jedes Mal gefesselt und tatsächlich auch dazu bewogen, die Demos auf meinen 800 MHz AMD Duron mit krassen 512 MB RAM los zu lassen. Nicht alles liefen astrein, es war dennoch eine Freude, daran Teil gehabt zu haben. Aber hey, mit der damaligen 56k-Modemverbindung waren die teils nur 64kB Demos fix gezogen :) So richtig fängt mich der Soundtrack übrigens ab 5:03 ein. Ich mag diese atmosphärischen Klänge. Kopfhörer auf, Augen zu und nebenbei am Malzbier nippen ^^
A product of it’s time! Actually like this music a lot, you could put it on during a rave and no one would know its disk size could be measured in KB..
farbrausch iss so dermaßen outstanding. das iss was für weihnachten für mich, jedenfalls für die kleinen und schwachen momente im leben. hab mich jetzt monatelang um die fr-demos gedrückt, kenn ich ja von vor mehh'zig jahren, just for tonight. lade mir die sounds in eine playlist. MEINE GÜTE!
When we released it back then, we did so on floppy disk, and a couple people actually reinstalled Windows because they didn't believe it was all in there. Good times :)
+Marios Sklavenitis Procedural generation is the magic phrase. Check the outro scroller ... they list the amount of data being generated at the end - 1.9GB! That's also why the demo had quite a considerable precalc time on machines back when it was released (it even had it's own elevator music style loading tune).
Instead of storing the music, they stored the formula to generate the samples, then used a kind of midi file for the score, add a tiny interpretor for the midi and sample and you get the sound in a very little space. For the textures, they stored the formula, and derived some textures from others, so you get lots of texture with very little space used. They wrote everything in assembler, cheating here and there for smaller code size Then they made some code compressor, to make it even smaller. That's why there is so much text and so little used space. Everything is custom made. Only the needed stuff is in the binary. In comparison, some language work with package: want a "ok" button? you need to bring in ALL the buttons, ok, yes, no, cancel, load, save, help, .... Want a standard question mark icon in your dialog box? Then bring in the red X, yellow triangle ! and all of the others... You dare to do a simple float division? then you need the math package! Let bring in the sin/cos/tan/log and others... That is in part why everything is so big now. That and the fact that nobody optimise the code for size: there is plently of space available now, so why optimise? optimising is very time intensive, and often introduce bugs or make stuff hard to maintain.
Still remember how I brought this demo on floppy to my friend and we run it on his p4 geforce4 hehe. For some reason I thought that it will run better than on my 3Dfx Velocity 100 (Voodoo 3 clone) and Celeron 500 mhz
i still have the .exe saved and it's working on my 3440*1440 monitor with windows 10. i believe people should preserve such digital masterpieces so if anyone want the link i can try to post it if youtube is not against it.
All these years I've been wondering.... If this is a "demo" version... How "full version" would feel like ? Since demo version alone "numbs" all the senses... Am I alone with this thoughts? I remember when I first discovered this I was amazed (from visuals up to the catchy melody), but when I learned about its size and compression I literally was just...shocked.
imagine if farbrausch made a role-playing game....these graphics are sick as fuck www.farbrausch.net for more...nice music tooo....this is the produkkt.....
@ybbek well, I've been watching the breakpoint stream every year since like forever, and I'm sad I won't have this for the first time in a really long time :/
zoolkhan Ja natürlich, ich meinte nur mittlerweile sind es 16, dein Statement ist noch zutreffender, wir sind noch älter geworden und die Breakpoint liegt noch länger zurück.
17 und immernoch geil das teil. Eigentlich wollte ich nur mal im abspann nachlesen auf wieviel gigabyte sich das ding aufbläht.... edit: bin durch. :-D 1.9gb oder auf 30000:1 komprimiert. fett!
@anthony62490 can't believe it's been already so many years since this was released, I feel like it was yesterday, makes me nostalgic... anyway, easter is going to be boring this year :(
Hast du eigentlich Kontakte in die Computerspielszene? Ich schau immer mal wieder rein, finde aber meist nur Swapper die Musik machen, bei den "Demoscenern"... Ich bräuchte mal ein komplett neues Rendering der "Meesdorf Rangers"! Kennst du Dishonored1, Volgarr the Viking, Watch_Dogs1, Doom2016, The Witcher3, God of War etc...? ... Meine Arbeit als Planer und Hauptfigur! Ich finde die Demo und die Musik in Ordnung. Vielleicht noch nicht übersportlich, aber einigermassen solide! ...
Not sure what you find ignorant in my comment. The capabilities of the "average" programmer in terms of understanding how to use the resources available to them on their platform have diminished. While programming demos is outside my domain of expertise, I read (and write) an awful lot of code, and have seen quality and inventiveness decline more or less since the last few years of the 1990s.
The .product did indeed make me .happy.
not only does it look better than any ps2 or gamecube launch titles but it could fit almost 11,000 times in a launch ps2 CD game and almost 80,000 times in a dvd, around 40000 in a mini dvd ig?
.2023
And still the best demo ever.
Yeah, this is DEMOSCENE Dudes ! as with second reality some products kick ass ! music code gfx and bytes ! 5:15 pure final, let's scroll & enjoy
Remember watching this on my Pentium 166 MMX, my jaw dropped so hard it almost broke my feet...
amazing wasn't it. I still think that there's nothing to beat it. This piece is the ultimate
This didn't run on a 166MHz Pentium MMX, it is from 2000 and the nfo says it requires something like a P2 350MHz and a Nvidia TNT2. Doesn't really look like it came from the Pentium 1 era either. Of course looking at it today a P2 may seem almost as ancient...
@@sluxi you're right! That probably was on my AthlonXP, not Pentium, my bad.
Any given screenshot of this takes a dozen times more space than the entire executable used to produce it. Still an amazing achievement all these years later.
indeed. In the early 2000s I used to show my IT Network Administrator students this and explain how little space /memory this utilised and it was the ultimate example of coding efficiency and that they were watching mathematics (even though I didn't have a solid grasp of the mathematics itself). I urged them to go out into the world and always try to be close to as efficient. So sad nowadays that with so much processing power and storage that this efficiency is just totally abused. This piece is sheer genius. I watch it every couple of years to restore my faith in human creativity
@@dmahadeo This is so true, people think they have unlimited resources so they tend to be wasteful, but this demo is the statement that you can create masterpieces with limited resources.
@@gilb_4 indeed
Ayup, 64kb. This fits on a floppy disk.
@@Orangeman2345 floppy disk is overkill, it fits on a cassette tape.
Eleven years later, and this is still mindblowing. Kb's music hasn't lost any of its appeal.
Eleven years later, and this is still mindblowing. Kb's music hasn't lost any of its appeal.
23 years later it's still good.
Still one of the best 64k's ever made. The Product will make you believe.
Remember, the product will make you happy
so if this had a compression ratio of 30K to one this mean that modern warfare could fit in 8mb???
@@jaimdiojtar If You are ok with a completely automated product, without any AI or anything other which is more sophisticated than creating 3d-models: sure.
This program is a marble of efficiency, no doubt. But it is a (graphics and animations) demo, not a complete game.
And I remember: all of it is calculated while starting the exe, every time you start the exe. Playing would be hard if you have to wait more than a minute before gaming.
Though: .kkrieger managed that :D
How has nobody made a 3-hour extended mix of this music? It's one of those songs I just keep coming back to decade after decade and never get tired of. God I'm old.
I love coming back to it every other year to remind myself, what efficiency means.
same here, same here. Efficiency at its ultimate. My thoughts exactly.
20 years later and still great!
Twenty two!! Still watching! \m/_
Это просто магия.... Упаковать столько чудес в 64 КилоБайта. КАРЛ!!!! ВСЕГО 64 КИЛОБАЙТА!!! Я в восторге.
Это не архив а именно описние инструкций для директ икс, опэн джи эль и миди таблицы. Целая наука и вид кибер соревнований программистов .
@@andrewuwizard о да! только там не миди, а скорее трекерная музыка. Но всёравно это фантастика.
@@user-ssh000 миди - трекер это +- одна технология. Да
First time I have seen this, due to entering "64k" in "I am feeling lucky" on google.
Like many other things I see recently, it makes me nostalgic for the days when people knew how to program.
I remember watching this back in 2001 and it blew my mind. The music is still amazing today, someone should do a remix :D
I thought the same, so I did ;)
I heard you
Best soundtrack for a demoscene. Still on my DAT.
Glad I finally found it again. I remember this exe. I used to show my students what one could do with just 64K. This was pure genius. Nothing like it before or since.
Yes, it definitely is amazing. But, it relies heavily on Direct3D for the rendering so technically its not 64kb because everything DX is dynamically linked. But still if you add allt hat code in it would be a few megabytes which is still mindbogling for sure.
@@willemvdk4886 Yes but you can take for granted any Windows desktop installation has DX, compare to modern games that take tens of gigabytes... nowadays coders have lost of efficiency of space and time in the code...
@@gilb_4 indeed
i don't know if you interested or not... i still have the .exe saved and it's working on my 3440*1440 monitor with windows 10. i believe people should preserve such digital masterpieces so i can give you the link.
Small file does this, simply amazing
incredible that this fits in 64kb - about the size of a forum avatar
It is FANTASTIC MUSIC !!!
Its 2024 and I still remember this running it on my computer. Never found a way into the demo scene but I am in love with generating textures on the fly.
I still have this on my desktop - after almost 16 years. It still amazes me - even today.
Such a shame it doesn't run in native resolution, but it still sounds great, and looks awesome. I'm using Listentoyoutube to rip the audio. Thanks for the memories KB - you and ryg, and Yoda and Code - GOOD TIMES!
Did you try to create a custom resolution for your card/screen?
I totally agree with you. It's sheer genius programming
music.kebby.org/album/the-product-o-s-t soundtrack uploaded by autor
2018!!
I remember first downloading this via a 56kb dialup modem and saving it to a floppy disk. Ahhh back in the days of win 98SE/Me/2000
The best part, it took only 12 seconds to get the whole thing
64K only ! Just the music is a masterpiece. I espacially love the ending part, really kicks ass. I believe THIS was THE demo that began a new era in Windows demomaking, allowing very small executables. An even more awesome demoscene rose since then.
This demo is pure art.
11 years later: Same opinion. This demo lives rent free in my head.
It's been about 15 years and this still gives me butterflies. 😊
me too. 👍
Still in my playlist after all those years
One of the best demoscene soundtracks! Brilliant!
Damn, this blew my mind back in the day, and the music especially - incredible. Kebby is da king.
Im a programmer all my life. Thanks to Farbrausch for motivation :)
Not to mention the whole video especially the initial passage makes me feel like some external force is acting on my body, pushing me on. The video and music are no less than a Perfect compilation that ceases to get old.
Amazing seeing this on the bigscreen back then. Had this amazing goosebump+running towards the big screen just as that glass-pipe scene started with the pumping distorted drums! Man that was great!
64kb-Masterpiece... i love this Soundtrack!
One of the best demos and demosoundtracks (and electronic tracks in general) of all time.
Blew my mind back then and I played it on every computer I could, because at the time I didn't have my own.
Then V2 synthesizer was released for everyone and I was so happy to use it myself (and of course I recreated this track more or less and it was so cool)
Seriously though, this track is so nice and the "chorus" part (arpeggios and main melody) often pops up in my head. For more than twenty years now!
(tries not to go full fanboy mode on kb)
track so good don't want it to end
Truely outstanding. Paved the way for new standards.
Saw the demo in 2002 at my friend's, and so discovered synth pop for myself, wrote a fiction story and several tracks on PC inspired by the demo :) thank you guys for those amazing times! When I want them back I just watch .the .product again.
Das .produkkt macht mich immer noch glücklich :D
Und Kebby's Mucke erst, nach wie vor einfach Brilliant!
So awesome! Vividly remember standing on a table and cheering this "product" on, during the compo, like many others did. Good times! :)
Erst so richtig in Berührung mit den Coder Demos bin ich gekommen, als die feschen Jungs von Giga Games, Jörg und Simon, die "Demo-Dienstage" eingeführt haben. Hat mich jedes Mal gefesselt und tatsächlich auch dazu bewogen, die Demos auf meinen 800 MHz AMD Duron mit krassen 512 MB RAM los zu lassen. Nicht alles liefen astrein, es war dennoch eine Freude, daran Teil gehabt zu haben. Aber hey, mit der damaligen 56k-Modemverbindung waren die teils nur 64kB Demos fix gezogen :)
So richtig fängt mich der Soundtrack übrigens ab 5:03 ein. Ich mag diese atmosphärischen Klänge. Kopfhörer auf, Augen zu und nebenbei am Malzbier nippen ^^
irre guter Sound u. Klasse Programmierung im Takt des Rhythmus 🤩🤩🤩
Awesome track!
A product of it’s time! Actually like this music a lot, you could put it on during a rave and no one would know its disk size could be measured in KB..
listening to this high is AMAZING
farbrausch iss so dermaßen outstanding. das iss was für weihnachten für mich, jedenfalls für die kleinen und schwachen momente im leben. hab mich jetzt monatelang um die fr-demos gedrückt, kenn ich ja von vor mehh'zig jahren, just for tonight. lade mir die sounds in eine playlist. MEINE GÜTE!
I hope they'll produce RTX version of this.
Still love it ...
I miss the days you could turn up with a floppy disk, pop it in the drive and see mouths drop 12 odd mins later. "its a trick " they said. =D
When we released it back then, we did so on floppy disk, and a couple people actually reinstalled Windows because they didn't believe it was all in there. Good times :)
Wonderful music and wonderful demo!
this is great.....thanks
My Ultimate Favorite Ever
How the hell did they fit all this nice stuff in only 64KBs ??!!
+Marios Sklavenitis It's all generated on runtime. The tool which they used is released, I used it years ago, spent my whole vacation with it.
+Marios Sklavenitis Procedural generation is the magic phrase. Check the outro scroller ... they list the amount of data being generated at the end - 1.9GB! That's also why the demo had quite a considerable precalc time on machines back when it was released (it even had it's own elevator music style loading tune).
Instead of storing the music, they stored the formula to generate the samples, then used a kind of midi file for the score, add a tiny interpretor for the midi and sample and you get the sound in a very little space.
For the textures, they stored the formula, and derived some textures from others, so you get lots of texture with very little space used.
They wrote everything in assembler, cheating here and there for smaller code size
Then they made some code compressor, to make it even smaller. That's why there is so much text and so little used space.
Everything is custom made. Only the needed stuff is in the binary.
In comparison, some language work with package: want a "ok" button? you need to bring in ALL the buttons, ok, yes, no, cancel, load, save, help, .... Want a standard question mark icon in your dialog box? Then bring in the red X, yellow triangle ! and all of the others... You dare to do a simple float division? then you need the math package! Let bring in the sin/cos/tan/log and others... That is in part why everything is so big now. That and the fact that nobody optimise the code for size: there is plently of space available now, so why optimise? optimising is very time intensive, and often introduce bugs or make stuff hard to maintain.
@anthony62490 You are right, music is great. So simple yet beautiful tune.
Runs smoother in realtime.
64kb of history!
.the .product .made .me .happy!
I feel this way and I AM one of the diminished programmers :/ all the speed and memory lead to bad habits when learning I suppose.
Спасибо! Когда-то в 2001 году она меня потрясла до глубины души! И сегодня мурашки от воспоминаний.
Still remember how I brought this demo on floppy to my friend and we run it on his p4 geforce4 hehe. For some reason I thought that it will run better than on my 3Dfx Velocity 100 (Voodoo 3 clone) and Celeron 500 mhz
i still have the .exe saved and it's working on my 3440*1440 monitor with windows 10. i believe people should preserve such digital masterpieces so if anyone want the link i can try to post it if youtube is not against it.
Me for sure ! :) its pure art of trance music! awesome tune..
Impressive!
Всегда вспоминаю
Oh hell yeah. I spent the last 2 weeks trying to remember what this was called. Thank you for uploading this - anyone got a link to the original demo?
I'm not sure if people realise what a groundbreaking game-changer this was when it came out.
All these years I've been wondering.... If this is a "demo" version... How "full version" would feel like ? Since demo version alone "numbs" all the senses... Am I alone with this thoughts? I remember when I first discovered this I was amazed (from visuals up to the catchy melody), but when I learned about its size and compression I literally was just...shocked.
demo just means a demonstration of what they can do, there isn't a full version of this
imagine if farbrausch made a role-playing game....these graphics are sick as fuck
www.farbrausch.net for more...nice music tooo....this is the produkkt.....
@ybbek well, I've been watching the breakpoint stream every year since like forever, and I'm sad I won't have this for the first time in a really long time :/
Saw this demo in 2000 or 2001= ))
mann sind wirklich schon 14 jahre vergangen seit dem..
scheisse sind wir alt geworden :(
..sul^tls
+zoolkhan 16 Jahre :(
zawzero hast du mal die daten verglichen zwischen meinem und deinem kommentar du genie? :)
zoolkhan
Ja natürlich, ich meinte nur mittlerweile sind es 16, dein Statement ist noch zutreffender, wir sind noch älter geworden und die Breakpoint liegt noch länger zurück.
zawzero ... aber WIR LEBEN NOCH muhahahaha..
17 und immernoch geil das teil.
Eigentlich wollte ich nur mal im abspann nachlesen auf wieviel gigabyte sich das ding aufbläht....
edit: bin durch. :-D 1.9gb oder auf 30000:1 komprimiert. fett!
KB did you write the music to be for this demo? or was this something you had been sitting on that was already composed (even partly?)
64KB file
Does anybody else actually prefer the credits music?
The file is gone from their homepage. Still a good demo. .good .the .dot .writing .isn't .fashionalbe .today .anymore
@Meteorotaki Why boring? There's Revision (EasterParty2011 here at YT) and Eastergarden. Doesn't sound boring at all to me :)
@anthony62490
can't believe it's been already so many years since this was released, I feel like it was yesterday, makes me nostalgic... anyway, easter is going to be boring this year :(
Welcome to Brunka
frb08 BSODs a ryzen 2400G lol
holy mother of god! *_*
and I though that webGL (Three.js) was fantastic. or even Unreal Engine. ;)
Geile Mucke Junge... ! :)
1:40
Hast du eigentlich Kontakte in die Computerspielszene? Ich schau immer mal wieder rein, finde aber meist nur Swapper die Musik machen, bei den "Demoscenern"... Ich bräuchte mal ein komplett neues Rendering der "Meesdorf Rangers"! Kennst du Dishonored1, Volgarr the Viking, Watch_Dogs1, Doom2016, The Witcher3, God of War etc...? ... Meine Arbeit als Planer und Hauptfigur! Ich finde die Demo und die Musik in Ordnung. Vielleicht noch nicht übersportlich, aber einigermassen solide! ...
Ахуенно!
was hatte ich damals fuer ein rohr :O
Today still, I will put this on for the music 🙂
And yes, I did see the original!
UM WASS GEHTS DA?????? D:::
5:03
Not sure what you find ignorant in my comment.
The capabilities of the "average" programmer in terms of understanding how to use the resources available to them on their platform have diminished.
While programming demos is outside my domain of expertise, I read (and write) an awful lot of code, and have seen quality and inventiveness decline more or less since the last few years of the 1990s.
Nowadays, if the library can't do it, you are fked....
sycadelic shit! @.@
You know... THIS is why i believe in procedural programming, too bad NMS fucked it up.... but there's alwaays another try isn't it?