I thought the ears would be the most difficult part of the head to sculpt, but it's the eyes I'm really struggling with. It's so hard for me to get the edges of the eyelids nice and even. Great video, I'll watch it a few more times. ;-)
Hi Yan, I love your videos and bought your begginer sculpting course. I think it would be awsome if u released a course of sculpting that talks more of anatomy so we can understand better. Thanks for the awsome work u do!!!
Such an informative tutorial thank you very much. By the way, how would someone go about creating the retopology for the eye? I'm just confused cuz i can't think of how someone would make the eyelid closed if it was made this way.
It reminds me of studying anatomy thank you, btw how did you morph or pose your sculpt even on high polies? I tried to keyframe the move brush but no result, I thought the flow would be near same with zbrush pose record can you have that tutorial next?
Thank you for sharing, That is the first time that I opened the blender. I simply need eyes with adjustable pupils. I don't have time to learn how to create them from scratch. Are there pre-made eye models available for download? Can anyone assist me with this?
This is so helpful but I was wondering how you isolate the eyeball from the eye structure so I could give this a go too! I've got your beginners course and completed it (woohoo) but not the Character one yet and need to save a little bit first so sorry for asking for this info for free.
No worries! But i am not sure i understood your question? The eyeball i created with a simple sphere, and then i sculpted a separate sphere for the parts around the eye.
YanSculpts Hi there, sorry I think I worded that very strange 🤣 I was wondering how you sculpted everything around the eyeball without affecting it with the tools. Also thank you very much for the fast response ❤️
@@juniper3144 Add the starting objects in object mode. If you drop the mesh in on top of the eyeball in editing then the editing and sculpting tools will work on the unconnected meshes as one object. I hope you had figured it out already because it's the basis of building in Blender. Yan may have missed the problem because it's so basic. Cheers, A newbie.
Hi there. Great tutorial. Can you tell me or show in a pic an eyeball without eyelids next to an eyeball with eyelids. The reason I ask, is, I want to know how much of the eyeball is covered with eyelids ? Thank you, Sharon
hi, thanks for your reply. It's more to do with left to right rather than the top and bottom. The reason I ask is, if I start with a 5mm eye for example, how much of the eye is covered from left to right ? does the eye still remain 5mm ? I'm having trouble with my eyes with sculpting at the moment, and your vid was the most detailed in eye measurements.
Hi! I just recently got into blender and 3d sculpting of any type and have spent the last day or two watching your vids! I have to ask- how in the living h e c k do you get the eyeballs to behave the way they do? I cannot for the life of me figure out how to get them to move properly or to even follow symmetry lock. The summarize works occasionally, but they still dont sculpt symmetrically. Its been driving me crazy lol.
Hi, sorry to ask. But i'm trying to mirror the eye to the other side but it will only mirror the other half of the eye if i were to cut it in half. What am i doing wrong?
The object origin point is not in the right place. Go to edit mode, push the eyes away and it should work. You can also change the origin point but googling that will be easier to understand. Last but not least, you can set the mirror object to the nose to use the object origin point of that instead, if you look at the mirror modifier there is an option for that
Hello, for some reason the topology or surface of my sculpting looks uglier than yours (it has more triangles and artifacts even with smooth shading turned on ). What the problem it could be ? thank you.
I wonder how big the eyeballs should be in comparison to the head (anatomically correct). When I use 1/5 of the head (standard drawing rule of thumb) they seem large to me...
(When Dyntopo enabled) For relative detailing, the size of the mesh is different depending on how zoom in/out you are to your model no? Why is it your mesh is so smooth eventhough sometimes you zoomed in and sculpt it and then afterward, zoomed out a bit, continues sculpting and the mesh still the same? Mine always break into larger mesh and i am forced to zoom in again to smooth it. Its very tedious and I really want to know if there's a way to avoid this. I can probably just use constant detailing but I hate it when i flood fill my model for finer detailing, the verts reached 800k+ and it slow down my computer. By using relative detailing, i can avoid unnecessary verts/triangle around the scalp area for example and only focus on the face details instead. Anyone care to guide/help me on this.
Hey, loving the video but I’m confused how you have the eyes mirrored across the Y axis as a beginner to Blender and I can’t continue without it. I have searched som many videos of other you tubers who only provide other ways that don’t work the way i need it to and in your eye tutorial it doesn’t explain that either through my many searching at least. Please help because I am loving sculpting so much and don’t want to have issues in the future and constant curiosity of how you did it.
Look at sculpting in blender for beginners video on the channel if you just started, also you can use a mirror modifier or symmetrize in the sculpt mode, if you don't know what that is check my latest video "top 8 warnings" one of them talks about the symmetrize.
Classic human anatomy for artists, that one is good. Figure drawing by micheal hampton is good to, but doesn't dive as deep in anatomy as the first one.
I've come across a really weird problem? when I want to select an object for my Mirror modifier an error message appears and says "failed to set value." I've used the Mirror modifier before and it seemed ok before.
In that case add the mirror modifier to the eye. If it isn't working then double check that the right axe in the modifier is selected and that the origin point of the eye is in the middle.
Eyebrows you can simply sculpt it or model a simple plane shape and use the shrink wrap modifier to make it stick to the mesh, you can see me doing that in most of my recent time lapse videos. As for ears, same as anything else, check the anatomy and sculpt away, you will end up getting it. I sculpted an ear real time in the sculpting for beginners tutorial i have on the channel
YanSculpts ( sorry for my bad english, I’m french) When we do an animation, we move the eyes and the body at same time or we can fix the eyes to the head ? ( I don’t Know if it was understandable)
Hi not that i want to complain or anything but the beginner video tutorial you mention yeah quite expensive for people like me who are simple hobbyist or students that just want to learn the basics i mean i understand you need to make a living but can you at least make it a bit more affordable like maybe around 25
DO NOT FOLLOW THESE TUTORIALS! All these people have their own styles, you guys should just learn the basic settings you need for blender, etc and practice by yourselves until you found the best style and way for you to do these things.
Nice video, but it would be better without the part in the beginning. It's too standard male youtuber. Maybe it's just me though...Some people might think it's funny.
lol... okay.. soooo. I came here because I assumed that I would learn how to sculpt eyeballs... as they are kind of like, the most important part of the eye... -step 1: "Already have eyeballs sculpted." ...well, off to somewhere else, I guess...
@@wigglytough5745 No... have you seen how he models them?... they are quite complicated after all... since I was finally able to find a video where he does it.
It's difficulty depends on how well you know Blender i guess, but it is rather simple as Wiggly said. Here i show it in this video if you haven't watched it: ua-cam.com/video/JU072kArLYc/v-deo.html
You are the best sculpting channel here.....
Aww thanks man
yeah, next to Blender Guru(which I also watch and learn stuff) this channel is very Blender friendly and professional!
@@4diamondz318 another channel is zacharias reinhard for sculpting
I thought the ears would be the most difficult part of the head to sculpt, but it's the eyes I'm really struggling with. It's so hard for me to get the edges of the eyelids nice and even. Great video, I'll watch it a few more times. ;-)
Yeah eyes can be tricky, ears are honestly not hard once you get them :)
For me it's the lips really struggling
hardest on face are knees imho
If I had never learned to draw the eyes I would feel the same way. I'm so glad I did that several years ago. Really helps
Lips and eyes are so tuff@@simonthedigger99
According to my opinion your the best blender artist and I am impressed of u because u reply to all the comments😇
Hi Yan, I love your videos and bought your begginer sculpting course. I think it would be awsome if u released a course of sculpting that talks more of anatomy so we can understand better. Thanks for the awsome work u do!!!
well he gotchu now
Have I told you that I love your videos? Great stuff!
Thanks man :)
Such an informative tutorial thank you very much.
By the way, how would someone go about creating the retopology for the eye? I'm just confused cuz i can't think of how someone would make the eyelid closed if it was made this way.
nice
oh man, I love your tutorials! Do you have a same kind of tutorial to sculpt ears?
Hi! How did you set the mirroring for two eyeballs? Beginner here in sculpting 😊
Great Tutorial.I Requested It And You Fullfilled My Request.Thank You Very Much.
My pleasure :)
I was waiting for the eyebrows !
haha
It is stunning!
Thanks xD
amazing!!! thank you for sharing this things
My pleasure :)
super thankyou
Thank u soo much!!
Salut Yan, j'ai entendu un "voilà", kind of French vestige ? ^^
Have you some tips for texturing the eyes
Great tutorial
Thanks :)
don't think im ready for this yet, but stilll enjoyed watcing!
Glad you enjoyed it :)!
Nice one. keep it up!
Thanks xD
Thanks so much!
No probs ;)
How did you pulled the iris? Grab or extrude or something else. Tia.
how do you get on that screen though.
Thank you for sharing this informative video~! Subscribed ✅
welcome!
I'm starting to think that all your puns were intentionally intended
It reminds me of studying anatomy thank you, btw how did you morph or pose your sculpt even on high polies? I tried to keyframe the move brush but no result, I thought the flow would be near same with zbrush pose record can you have that tutorial next?
Ahh you are talking about shape keys, yeah it is something i play to cover :)
Thank you for sharing, That is the first time that I opened the blender. I simply need eyes with adjustable pupils. I don't have time to learn how to create them from scratch. Are there pre-made eye models available for download? Can anyone assist me with this?
Look up blender market and search you might find!
I'm learning a lot from you!
Nice xD!
Thanks Sir...
How do you know how deep to inset the eyes into a face or how far apart to place them?
use referance
thank you, Yan Yan : '^)
My pleasure :)!
Is it any different using tablet or mouse do tablets give you some advantage
ua-cam.com/video/R1CaEph3DTU/v-deo.html
This is so helpful but I was wondering how you isolate the eyeball from the eye structure so I could give this a go too! I've got your beginners course and completed it (woohoo) but not the Character one yet and need to save a little bit first so sorry for asking for this info for free.
No worries! But i am not sure i understood your question? The eyeball i created with a simple sphere, and then i sculpted a separate sphere for the parts around the eye.
YanSculpts Hi there, sorry I think I worded that very strange 🤣 I was wondering how you sculpted everything around the eyeball without affecting it with the tools. Also thank you very much for the fast response ❤️
@@juniper3144 Add the starting objects in object mode. If you drop the mesh in on top of the eyeball in editing then the editing and sculpting tools will work on the unconnected meshes as one object. I hope you had figured it out already because it's the basis of building in Blender. Yan may have missed the problem because it's so basic. Cheers, A newbie.
Hi there. Great tutorial. Can you tell me or show in a pic an eyeball without eyelids next to an eyeball with eyelids. The reason I ask, is, I want to know how much of the eyeball is covered with eyelids ? Thank you, Sharon
That would depend of the expression of the eyes, your best bet would be to google some eye images.
hi, thanks for your reply. It's more to do with left to right rather than the top and bottom. The reason I ask is, if I start with a 5mm eye for example, how much of the eye is covered from left to right ? does the eye still remain 5mm ? I'm having trouble with my eyes with sculpting at the moment, and your vid was the most detailed in eye measurements.
Can you do a video on how to rig the eye so that when it moves the eye lid slides with it?
Oooh rigging is something i want to do on my channel but i still have a lot of other things i need to cover first, so not anytime soon i think :(
Hey Yan,can we get more sculpt tut vids pleeeeeeeaaaaaassssssssseeeeeeeeee
will do
Thanks so much😁
Hi! I just recently got into blender and 3d sculpting of any type and have spent the last day or two watching your vids! I have to ask- how in the living h e c k do you get the eyeballs to behave the way they do? I cannot for the life of me figure out how to get them to move properly or to even follow symmetry lock. The summarize works occasionally, but they still dont sculpt symmetrically. Its been driving me crazy lol.
Make sure the origin of the objects are centered, that should do it.
if you are new you should seriously not be sculpting something as complex as an eye.
brother...please upload the eye ball blender file...I have watched the tutorial and not able to make the eye ball...please!
You know that is basically just a sphere? Here watch this ua-cam.com/video/JU072kArLYc/v-deo.html
@@yansculpts Is there a way to view this video I tried to make the eye using a sphere and it looks a bit off.
Hi, sorry to ask. But i'm trying to mirror the eye to the other side but it will only mirror the other half of the eye if i were to cut it in half. What am i doing wrong?
The object origin point is not in the right place. Go to edit mode, push the eyes away and it should work. You can also change the origin point but googling that will be easier to understand. Last but not least, you can set the mirror object to the nose to use the object origin point of that instead, if you look at the mirror modifier there is an option for that
are you using mouse in this video? or drawing tablet?
The latter
it would be preferred to use a tablet but I've seen him use some very high tech equipment (better than my 5" Wacom Bamboo)
Could you show us (commentary vid) how to make cartoon sort of characters?in some sort of timelapse format
Hmm closest i have to that is in my sculpting course, it should have a video on it here
ok ill try find it
by the way love the channel
Hello, for some reason the topology or surface of my sculpting looks uglier than yours (it has more triangles and artifacts even with smooth shading turned on ). What the problem it could be ?
thank you.
lower detail size in the dynamic topology options
I wonder how big the eyeballs should be in comparison to the head (anatomically correct). When I use 1/5 of the head (standard drawing rule of thumb) they seem large to me...
Ahh i can't remember the exact proportions, i did look it up once. I quickly realized that it is easier to just eye it, no pun intended xD
He he... Yeah, I guess with practice I'll learn to eye it myself. :-)
(When Dyntopo enabled) For relative detailing, the size of the mesh is different depending on how zoom in/out you are to your model no? Why is it your mesh is so smooth eventhough sometimes you zoomed in and sculpt it and then afterward, zoomed out a bit, continues sculpting and the mesh still the same? Mine always break into larger mesh and i am forced to zoom in again to smooth it.
Its very tedious and I really want to know if there's a way to avoid this. I can probably just use constant detailing but I hate it when i flood fill my model for finer detailing, the verts reached 800k+ and it slow down my computer. By using relative detailing, i can avoid unnecessary verts/triangle around the scalp area for example and only focus on the face details instead.
Anyone care to guide/help me on this.
Dynamic topology has its own smooth shading that you can activate in its settings
Sometimes when you use the clay strips and remove some parts to define the shape you don't switch to subtract mode. How can you do that??
Ctrl reverses the effect of the brush
Hey, loving the video but I’m confused how you have the eyes mirrored across the Y axis as a beginner to Blender and I can’t continue without it. I have searched som many videos of other you tubers who only provide other ways that don’t work the way i need it to and in your eye tutorial it doesn’t explain that either through my many searching at least. Please help because I am loving sculpting so much and don’t want to have issues in the future and constant curiosity of how you did it.
Look at sculpting in blender for beginners video on the channel if you just started, also you can use a mirror modifier or symmetrize in the sculpt mode, if you don't know what that is check my latest video "top 8 warnings" one of them talks about the symmetrize.
YanSculpts thank you so much! Sorry I took so long to see it
Hi Yan, do you have a nice book for anatomy that you recomend??
Classic human anatomy for artists, that one is good. Figure drawing by micheal hampton is good to, but doesn't dive as deep in anatomy as the first one.
"So far so good" LOL
I've come across a really weird problem? when I want to select an object for my Mirror modifier an error message appears and says "failed to set value." I've used the Mirror modifier before and it seemed ok before.
I didn't understand, are you trying to add a mirror modifier to an object?
@@yansculpts Ah I mean I'm trying to mirror my eye.
In that case add the mirror modifier to the eye. If it isn't working then double check that the right axe in the modifier is selected and that the origin point of the eye is in the middle.
@@yansculpts Right, thanks!
I know i am very late u will not read my comment but then also please do a tutorial on eye shaders in the compositing sections.
one question, can anyone tell me if he is using smooth normals ? how come his mesh is this smooth with dyntopo?
In the header bar under Dyntopo there's a smooth shading option
Why my (ctrl + d) make the texture not smoot?
there's a checkbox beneath "dynamic topology" that says "shade smooth" - if you check that, it should work
learned a thing or two or three :D
Good jop ❤
yup my eyeballs are ready to watch
xD
video how to make arms?
please
for sure more anatomy stuff coming every month :)
A me sembra l'occhio del David di Michelangelo 👍
How to make the ear and eyebrows
Eyebrows you can simply sculpt it or model a simple plane shape and use the shrink wrap modifier to make it stick to the mesh, you can see me doing that in most of my recent time lapse videos. As for ears, same as anything else, check the anatomy and sculpt away, you will end up getting it. I sculpted an ear real time in the sculpting for beginners tutorial i have on the channel
Thankyou
Oh My Eyes!!! (my eyes suck) I so want to get good at this.... >.
You will, just give it some practice :)
Nevertheless, how to fix eyes to the head ?
What do u mean?
YanSculpts ( sorry for my bad english, I’m french) When we do an animation, we move the eyes and the body at same time or we can fix the eyes to the head ? ( I don’t Know if it was understandable)
@@sevnibkd6665 we keep the eyes seperate from the face
YanSculpts Oh okay, it’s more clear now, thanks ! :)
i thought mouth is the hardest... nope eyes when i do eyes my model turn from 20yo to 120yo
Each got their own set of difficulties!
SAME
any one know how to make the mesh look gummy like the video and not triangular ?.
In Dynatopo ettings, right under the check mark for toggling Dynatopo, just check "smooth shading."
next time, if you want to sculpt the iris, instead of protrude it out, PUSH It IN
you are so handsome ah
Aww thank you!
lol, a real fan-boy! XD :P
Hi not that i want to complain or anything but the beginner video tutorial you mention yeah quite expensive for people like me who are simple hobbyist or students that just want to learn the basics i mean i understand you need to make a living but can you at least make it a bit more affordable like maybe around 25
half story
half, why not the full story?
DO NOT FOLLOW THESE TUTORIALS! All these people have their own styles, you guys should just learn the basic settings you need for blender, etc and practice by yourselves until you found the best style and way for you to do these things.
Nice video, but it would be better without the part in the beginning. It's too standard male youtuber. Maybe it's just me though...Some people might think it's funny.
did i just waist an hour on sculpting a sphere instead of the face ooh crap
LOL!
this is the worst it does not help me
lol... okay.. soooo. I came here because I assumed that I would learn how to sculpt eyeballs... as they are kind of like, the most important part of the eye...
-step 1: "Already have eyeballs sculpted."
...well, off to somewhere else, I guess...
Literally a sphere where you just extrude in edit mode, no sculpt required.
@@wigglytough5745 No... have you seen how he models them?... they are quite complicated after all... since I was finally able to find a video where he does it.
It's difficulty depends on how well you know Blender i guess, but it is rather simple as Wiggly said. Here i show it in this video if you haven't watched it: ua-cam.com/video/JU072kArLYc/v-deo.html