@@HowtoRPG buy or make homemade smoke bombs. Or get eversmoking bottle. Combine with caltrops, ball bearings, hunting traps and oil. (Best use if the smoke covers the ground not an entire area to let enemies come to you) Make portable giant slingshot. The kind used for pumpkin launching or a slighly smaller one. Set up in advance if possible. Pelt enemies Buy mounts and chariot. Shot while moving and drop inside the chariot for cover. Got the strength to carry around a tower shield? Carry a tower shield for portable cover. Modify to stand/brace itself. Cant carry enough tinder or burnable material to smoke enemies out of deeper in the dungeon? Buy some skunks and let them loose as needed in enemy dungeon. If druid objects to potentially sacrificing animals point out leather armor is made from animal hide Buy a giant mole/cave badger. Train to dig straight down with harness around its waist. Make it dig pit traps as needed. Make sure to reward it when enemies get stuck in pits. (Terrain allowing) Buy/find poisonous snakes/giant centipedes. Stuff in jars like a kobold. Throw at enemies. Buy miners pick. Weaken a section of stone roofing if terrain and enemy location allows. Collapse on enemies if at all possible. Ceiling height allowing Buy a long saw. Cut into trees. Pull down on enemies. Enemies go splat. Remove tree stump and replant if druid is around. Buy spare arcane foci. Preferably ones that can be easily hidden Buy boots with hidden compartment for a vial of acid strong enough to melt a lock or ropes Trouble climbing a rope? Buy a ROPE LADDER Buy thick gloves. Slide down rope without rope burn damage 😁
Great list. I would personally add in an axe (for chopping wood & bodies), a shovel (digging holes for traps, treasure & hiding things), a large towel or blanket (Need to stay warm & dry? Need to cover something? Need to catch something bigger than your hand?), a sharp knife (Can't skin monsters with a small dagger or a pointy rapier. Need to carve something in a tree or block of wood? You need a knife. A good sturdy knife.), and finally a bucket or pot (for transporting food, water, dirt, sand, gold & silver and so many other small, but heavy things you don't want to spill.)
isn´t there a small knife in the craft kit or is that trygdvall (yee had a moment off silliness when my wilderness expert had a hunting bow as his main weapon (cheapest bow weapon). and the hunting kit that specific state that it contains a hunting bow (but it does not have any stats). that said yes on the axe I always have my char run around whit at least one axe in its inventory.
The Axehammer is an actual device. Buy a warhammer and a battleaxe. Split the business ends and mend an axe blade and a hammer head together. Do this to both and re-attach these to the shafts. You now have a weapon that can also break down doors or chop up chests. Also, you can melt a candle and iron the wax into clothing or a sack for your spellbook to make it water proof. This is the actual medieval method.
Ball bearings (rolled in soap or rendered animal fat) + caltrops (covered in soap or rendered animal fat) + sand + oil + blast powder or flour or sugar or saw/grain dust. Barbarian toss it, wizard or ranger shoots it midair; or have a fuse lead. Retrieve Caltrops and bearings that didn't embed into enemies (or dig them out) and weave new bag or keep spare linen shirts.
I am going to make a plug for the hatchet or hand-axe. As a survival tool it is pretty fundamental. You can create shelters, cut wood for a fire, and use it as a hammer. Also, if you ever had to, you could wedged it a the base of a dungeon door and make a getaway (axes are cheap!). Yes, you could borrow the dwarf's battle axe to cut down trees but I would suggest that no dwarf would actually let someone use their axe for that purpose. A hatchet/hand-axe is probably human's first multi-tool! :)
Sand can be used to detect airflow by slowly pouring it out from your hand. As well as help in detecting pressure plates as it will fall in the cracks. Ball bearings you can place one on the ground to determine if the floor is slanted or be used as ammo in a sling.
With my first character I put together a generic adventurers kit. Instead of keeping track of what I used, I just bought it over again before the next quest. When he, a cleric, became high enough level to have followers and start his own temple I passed out all my old stuff to the congregation. Dressing up for church meant putting on your full backpack, wrapping 50' of rope around themselves, and grabbing a 10' pole.
You can store more than just water in a water skin. I always have my characters fill one with oil (it stores 4 pints of it, whereas the flasks they’re normally stored in only store 1). You can also use a water skin as a crude projectile weapon by thrusting it forward to launch the oil at a target directly in front of you (this also works with holy water if you know you’ll be facing fiends or undead.
once i was stuck in a narrow (5ft wide) corridor for like 5 rounds in the battle, ik it was very situational but now i always try to carry a metal mirror + mage's hand for my spellcasters, or maybe to teleport somewhere i can't normally see. This situation got me reviewing all of the available equipment too
Defs a lot of our players get stuck on what gear they need when adventuring. Will share your video today on our FB page and Twitter! Thank you for making these videos they're awesome. 👌🏼
I've bought several canvases and chalk pieces for my character that loves art hahah. Don't forget that items are more than just their usefullness! They can be great roleplaying tools.
i used to healing kits to go make money,, 10 uses to go act like a doctor (for a FEE) did this as a downtime job thing in a city in the poor area of town. along with the spell Create Food and Water ...
Shovels are so handy. One time I used one to shovel a swarm of mini goblins into a fire. Another time I used it to clear some caltrops for my party. You can use it to move potentially dangerous things around/out of the way. My Paladin used his shovel to scoop all the bodies of a defeated group of infected goblins together so he could cleanse them. It can double as a paddle if you get stranded on a rowboat. Just so many things.
Hello How. I remember my days of D&D playing and DM'g. Back then, I created an 'Adventurer's Pack' for begining players. It was fairly heavy, but included just about everything you've noted in this video, and a few more. For instance: A ceramic pot of wet clay. Acid works even better, using less acid, if you can mold the clay around a metal bar and retain it using the clay as a 'cup' around the bar. Another instance: bundle of straw, bundle of cloth, bundle of cotton, bundle of bark shavings... for one's fire starting kit. It makes starting fires far easier, and more successful attempts to start a fire on the first try. How about a 'buckler' shield? The one I envisioned was a small metal disc, about 10 inches wide, slightly curved, held in the center with a hand grip on the concave side. This item would give a player at least a chance to deflect an otherwise sure hit to themselves during combat. Collapsing Grapple. This was a series of three metal hooks, that pivot where the shafts all meet. Although needing a Master Smith to make, they click into place with tension due to a few steel springs, which can be muscled back into the folded position to store flat in the pack. Segmented Pole. A 10-foot pole cut down into eight 15-inch segments that 'slot' into each other and lock in place. Usually, on the more expensive versions, having a spring and clasp (button) to allow the segments to be separated again fairly easily. Spare knife. Always a useful item. Be it for eating, dressing a kill, cutting rope or twine, shaving wood for fire starting, etc. Metal 2 prong fork and wooden spoon, inside a 'meal kit'. The meal kit was somewhat like a WW2 mess kit. It was usually made from copper, or bronze, although it can be made of steel for the more expensive versions. I even allowed Tin as a meal kit, if the area had a tin mine. Collapsing cooking pot... sort of like the collapsing cup, which is a staple of modern backpackers. This is a small pot, about 8 inches wide, and extendable from a 2-inch thick disc to end up as a 6-inch deep pot to cook with, or hold water, or other uses. Modified Segmented Pole: This is the above pole, but with one or more segments modified (usually then ends) to be hollow. This gives a 15-inch blow pipe for darts. Which can be made from almost anything, using things like wooden shafts and feather tufts, or other such items. Compass. An item that makes getting lost less likely, if the party remembers to use it. Compressed, Dried Ink. Small blocks of ink, dried and compressed into cubes (about the size of a bullion soup cube). Makes making maps easier, and one does not have to worry about ink bottles breaking. Other 'common' items include things like clay or ceramic bowls, cups, saucers, flint scrapers, drills, and replacements for flint in fire starter kits, horn tools and utility items like forks, spoons, combs, needles, etc. Now, I do understand that most of the above will add weight to the Adventurer's Kit, but the party does not need to have multiples of many of the items, so the items can be spread around the party to save weight. What think you of my ideas? P.S. Oh, I forgot... Sleeping Roll... a sort of 'mummy' bag made of soft cloth, covered in thin hide, with a 'tarp' usually made from thicker hide (with, or without, fur). This would tie atop the pack out of the way generally. Also rolled into the item might be an additional blanket for colder climates, towels, rags, and a dozen or so leather thongs (18 to 36 inches long). The addition of other common tools like a shovel, pickaxe, axe, chisel, hatchet, extra candles, etc, are all options for the party to further their success rates. I must mention here that what I ended up with actually looked like a Civil War Union Soldier's pack, with bedroll atop it, all strapped together for easy carrying. Odd look for a D&D world, perhaps, but useful.
Great Video on gear usage! It makes me ,as a DM, want to present situations where the group can use these items combined with an ability check. ( to climb the cliff face, you would need to make a acrobatics check to land the grappling hook and an athletics check to climb the rope). So many possibilities. Thanks
@@HowtoRPG Will do :D. Its amazing how much use you get out of non magical tools. I feel the hardest part is designing encounters which require the players to be creative. Im mostly a dungeonmaster so i feel like im not challenging them enough.
@@HowtoRPG I know but they will forget it in seconds. I need to tease them by showing them something cool they can do. Then i will send them your video for further inspiration. Also they won't use items to solve problems if my problems suck. ^^" Im currently binging osr content because i only thought about dragons and monsters. It never occurred to me that a door could simply be stuck or that there could be a big boulder blocking the way. Im not a larper or an adventurer myself so i need inspiration for possible challenges. ^^
ball barrings can make a great slip-and-fall trap if you drop a lot of them out behind you. there also a great way to find hidden doors as rooms will slump towards the heavy objects. if the hidden door is machinal it will be the heaveiest thing in the room and the ball barrings make great sling amo.
@@HowtoRPG well it pays homage to D&D because the writer is a player himself so little Easter eggs are hid all through the light novels. things like making references to dragon Lance, Conan, or a beholder showing up but they can't say it's name because WOTC has copy rights over it. I won't spoil it for you, but the main character is constantly coming up with clever ways to wipe out his hated enemies the goblins. So yeah I highly advise checking it out if you love D&D. I do have to warn anyone going into it blind though, this is an ultradark version of a D&D world. The goblins in particular are extremely vile and they do some extremely horrible things to woman , the anime can be extremely graphic at times
Minor correction: a pully system of 2 pullies only doubles your force, not quadruples it. One pully can redirect force, each pully after that has the potential to double your force (at the cost of double the pull length) if put in series correctly
Couple things you might've wanted to put on that list.... Spyglass if you can afford it, Extra clothes (travel clothes and town clothes), Empty vials, Holy water, and Silver coins for your sling because werewolves and vampires.
Dog. A dog is the best adventuring equipment. You can basically buy a class feature for a fistful of gp. It can guard your camp, track, even fight a bit. It's fast, it's awesome.
If it isn't a thing already I want a "dungeon parrascope". A parascope with wheels and a smoked end to not shine. Peaking low around a corner is valuable for stealth and investigation if your party doesn't have a mouse familiar.
10 foot pole sounds super handy on paper. But realistically a 10' pole would be very encumbersome. Would make hiding difficult. Traveling through normal doorways a nightmare. If you decide to 'carry' it, you're burning an action dropping it and equipping your weapon/shield (Because dropping it expends your free action). Also, Chalk in Dnd is writing chalk (Specifies its only purpose is writing and marking). Climbing chalk is made out of something completely different. CaCO3 (writing chalk) does not serve the purpose of absorbing water (It dissolves in water, so no underwater markings either) that gives the climbing grip that MgCO3 (Climbing chalk) gives.
I'm a sorcerer with a quarterstaff (and a backup staff in my handy haversack). Would I gain anything by adding a 10' pole that I couldn't do with my staffs?
I never understood why the healer’s kit doesn’t do more than stop a dying character from dying. My house rule would be a healers kit can also heal 1d4 hit points if the user has the Medicine skill/proficiency. As the PHB states the kit has 10 uses.
instead of ahammer I ask my gm if I can buy a hatchet with a hammerhead balancing the blade. (like most modern camp axes) that way it's more multipurpose.
@@SOMA-gj4xc, Don't forget, the higher the alcohol content of the drink, the easiest it is to spit though a fire source (candle, torch, and like) and burn someone. Thank Xena the Warrior Princess for that idea!
Pour the ball bearings into that trolls loincloth and heat metal or shocking grasp it. Pouson on caltrops. Catapult that bag of bearings from a safe distance. Poison arrows for cordon of arrows and have your invisible imp set it. Bonus action to set those poisoned caltrops then push em over. Slip beef jerkey into your enemies belt and summon dire wolves. Catapult a jar of mayo or soapy water to slick up and area. Tie together 10 oil and catapult it to douse the one hit and avery square around them. Then throw a torch. Flour instead makes a boom. Iron, copper, salt, and water.. now you have a battery/capacitor. Dripping acid or water as a timer. Enemy on fire, command them to go hug their leader. Non magic items are where smart people stretch their legs. Makes ranger and thief basically god tier, hadozee too.
A chisel. Ask the local alchemist for a mix of 75% saltpeter, 20% charcoal and 5% Sulphur. Often works better then flour. I do not recommend eating it. Used correctly it can be a real blast. DM discretion is advised.
Be careful with using torches in caves or dungeons without good ventilation...after two minutes (12 turns) the party may make constitution saves every turn and loose Con and HP due to chocking and CO2 poisoning
Gear HA! as a barbarian I bearhug and rage my problems into solutions. hungry? no problem go and bearhug a bear to death, food. Need to cross that river, no problem rage rip that tree from its roots ,now you have a boat or bridge. need to climb, no you dont not if you smash that wall into pieces. Traps, what are you afraid of arrows? Your anger will make you strong, take that damage screaming like an alpha while your beta companions watch true power. You dont need a list when you are the list.
I feel the practicality of carrying all this stuff is not really considered. It's an RPG, yes? Role-playing game? Would your character voluntarily carry 30 kg of stuff, while spending basically the entire day walking, fighting or running? And of course only one character needs to carry the block and tackle... but still. it adds up. if you've ever moved houses, you know that carrying tons of stuff is not fun. try fighting while carrying all that!
@@HowtoRPG I think that's less practical than many people seem to believe... very DM dependent choice tho. try getting a mule to even go into a cave in real life. it's a fantasy game, but some people like realism... I did however get my zoophobic thri-kreen druid a mule and cart and thanks for the great gear ideas!
You what a hunting trap can be turned into if you have a staff you can either rant a painful grabby thing and or a hoe I made a hoe for a Lil job I had helping a alchemist in the woods plant some plants ingredients and well just made it easier with the hoe then with my hands...
@@HowtoRPG a flashbang is a name used for modern day stun grenades. What i mean to say is that the perfume could potentially overwhelm the senses of the creature, making it easier to fight. I've edited my original comment now so it makes more sense.
buy hunting dog. get dog whistle, give to party scout. scout ahead and blow dog whistle so dog alerts party some distance away.
Clever. Thanks for sharing your idea.
@@HowtoRPG buy or make homemade smoke bombs. Or get eversmoking bottle. Combine with caltrops, ball bearings, hunting traps and oil. (Best use if the smoke covers the ground not an entire area to let enemies come to you)
Make portable giant slingshot. The kind used for pumpkin launching or a slighly smaller one. Set up in advance if possible. Pelt enemies
Buy mounts and chariot. Shot while moving and drop inside the chariot for cover.
Got the strength to carry around a tower shield? Carry a tower shield for portable cover. Modify to stand/brace itself.
Cant carry enough tinder or burnable material to smoke enemies out of deeper in the dungeon? Buy some skunks and let them loose as needed in enemy dungeon. If druid objects to potentially sacrificing animals point out leather armor is made from animal hide
Buy a giant mole/cave badger. Train to dig straight down with harness around its waist. Make it dig pit traps as needed. Make sure to reward it when enemies get stuck in pits. (Terrain allowing)
Buy/find poisonous snakes/giant centipedes. Stuff in jars like a kobold. Throw at enemies.
Buy miners pick. Weaken a section of stone roofing if terrain and enemy location allows. Collapse on enemies if at all possible. Ceiling height allowing
Buy a long saw. Cut into trees. Pull down on enemies. Enemies go splat. Remove tree stump and replant if druid is around.
Buy spare arcane foci. Preferably ones that can be easily hidden
Buy boots with hidden compartment for a vial of acid strong enough to melt a lock or ropes
Trouble climbing a rope? Buy a ROPE LADDER
Buy thick gloves. Slide down rope without rope burn damage 😁
@@wilfredofigueroa7970 how does pointing out leather armor is made from animals a logical reply to a druid objecting to sacrifice skunks needlessly?
@@anthonynorman7545 it was an attempt at humor...poor one but still😁
I prefer a Mr. Meeseeks.
Great list.
I would personally add in an axe (for chopping wood & bodies), a shovel (digging holes for traps, treasure & hiding things), a large towel or blanket (Need to stay warm & dry? Need to cover something? Need to catch something bigger than your hand?), a sharp knife (Can't skin monsters with a small dagger or a pointy rapier. Need to carve something in a tree or block of wood? You need a knife. A good sturdy knife.), and finally a bucket or pot (for transporting food, water, dirt, sand, gold & silver and so many other small, but heavy things you don't want to spill.)
Thanks. There are so many useful items in Dungeons and Dragons that are not magical.
isn´t there a small knife in the craft kit or is that trygdvall (yee had a moment off silliness when my wilderness expert had a hunting bow as his main weapon (cheapest bow weapon).
and the hunting kit that specific state that it contains a hunting bow (but it does not have any stats).
that said yes on the axe I always have my char run around whit at least one axe in its inventory.
All aspiring necromancers should have a shovel or two (or zombies with them!)
The Axehammer is an actual device. Buy a warhammer and a battleaxe. Split the business ends and mend an axe blade and a hammer head together. Do this to both and re-attach these to the shafts. You now have a weapon that can also break down doors or chop up chests.
Also, you can melt a candle and iron the wax into clothing or a sack for your spellbook to make it water proof. This is the actual medieval method.
Thanks for sharing your thoughts.
Splitting axes and mauls work like that. Nice flat end for driving wedges in, or great splitting face for hacking into wood.
Flour to find invisible Creatures is absolutely genius! I'm adding it to all my characters from now on.
Thank you. I have a video on how to use Flour in your D&D game.
Ball bearings (rolled in soap or rendered animal fat) + caltrops (covered in soap or rendered animal fat) + sand + oil + blast powder or flour or sugar or saw/grain dust. Barbarian toss it, wizard or ranger shoots it midair; or have a fuse lead. Retrieve Caltrops and bearings that didn't embed into enemies (or dig them out) and weave new bag or keep spare linen shirts.
Poison on the caltrops. My poisoner uses his pets excriment for a free ingredient just to add insult to injury.
I am going to make a plug for the hatchet or hand-axe. As a survival tool it is pretty fundamental. You can create shelters, cut wood for a fire, and use it as a hammer. Also, if you ever had to, you could wedged it a the base of a dungeon door and make a getaway (axes are cheap!). Yes, you could borrow the dwarf's battle axe to cut down trees but I would suggest that no dwarf would actually let someone use their axe for that purpose. A hatchet/hand-axe is probably human's first multi-tool! :)
I've always had my characters with a crowbar. Most of the time I'd also use it as a club to fight immediately after I used it.
lol. You used it for more than fighting.
I opened many stuck doors. Then I fought the orcs or goblins behind them. I also remember having it ready when the rogue got stuck to a mimic.
Sand can be used to detect airflow by slowly pouring it out from your hand. As well as help in detecting pressure plates as it will fall in the cracks.
Ball bearings you can place one on the ground to determine if the floor is slanted or be used as ammo in a sling.
Thanks for sharing your experience and thoughts Devan.
With my first character I put together a generic adventurers kit. Instead of keeping track of what I used, I just bought it over again before the next quest. When he, a cleric, became high enough level to have followers and start his own temple I passed out all my old stuff to the congregation.
Dressing up for church meant putting on your full backpack, wrapping 50' of rope around themselves, and grabbing a 10' pole.
Oh nice.
You can store more than just water in a water skin. I always have my characters fill one with oil (it stores 4 pints of it, whereas the flasks they’re normally stored in only store 1). You can also use a water skin as a crude projectile weapon by thrusting it forward to launch the oil at a target directly in front of you (this also works with holy water if you know you’ll be facing fiends or undead.
Thanks for sharing your idea.
once i was stuck in a narrow (5ft wide) corridor for like 5 rounds in the battle, ik it was very situational but now i always try to carry a metal mirror + mage's hand for my spellcasters, or maybe to teleport somewhere i can't normally see. This situation got me reviewing all of the available equipment too
Thanks for sharing your experience and thoughts. I can understand that completely.
Ooh, that's clever.
Defs a lot of our players get stuck on what gear they need when adventuring. Will share your video today on our FB page and Twitter! Thank you for making these videos they're awesome. 👌🏼
Thank you, Rolldark.
Wow, a The Gods Must Be Crazy reference. I was beginning to think I was the only person who'd ever seen those movies.
No you are not. The first two movies are great. I have a whole video on the bottle.
Those movies have been watched by millions…you’re not alone
I've bought several canvases and chalk pieces for my character that loves art hahah. Don't forget that items are more than just their usefullness! They can be great roleplaying tools.
Yes, true.
You could also take proficiencies in Painter's/ Calligraphy Tools in addition to canvases and chalk.
i used to healing kits to go make money,, 10 uses to go act like a doctor (for a FEE) did this as a downtime job thing in a city in the poor area of town.
along with the spell Create Food and Water ...
Nice application.
were people just lying around waiting to be stabilised?
@@DAEDRICDUKE1 their was a War going on
@@templar333 I like your industrious spirit.
I like string and a magnet to retrieve ferrous items from pits and rivers.
Magnets in real life are always useful. Good point.
Shovels are so handy. One time I used one to shovel a swarm of mini goblins into a fire. Another time I used it to clear some caltrops for my party. You can use it to move potentially dangerous things around/out of the way. My Paladin used his shovel to scoop all the bodies of a defeated group of infected goblins together so he could cleanse them. It can double as a paddle if you get stranded on a rowboat. Just so many things.
Thanks for sharing your experience and thoughts.
How about best uses for hirelings? I got ideas for days on that subject
How about a poll first and you can put your ideas into the comments?
@@HowtoRPG hell yeah
Hello How.
I remember my days of D&D playing and DM'g. Back then, I created an 'Adventurer's Pack' for begining players. It was fairly heavy, but included just about everything you've noted in this video, and a few more.
For instance: A ceramic pot of wet clay. Acid works even better, using less acid, if you can mold the clay around a metal bar and retain it using the clay as a 'cup' around the bar.
Another instance: bundle of straw, bundle of cloth, bundle of cotton, bundle of bark shavings... for one's fire starting kit. It makes starting fires far easier, and more successful attempts to start a fire on the first try.
How about a 'buckler' shield? The one I envisioned was a small metal disc, about 10 inches wide, slightly curved, held in the center with a hand grip on the concave side. This item would give a player at least a chance to deflect an otherwise sure hit to themselves during combat.
Collapsing Grapple. This was a series of three metal hooks, that pivot where the shafts all meet. Although needing a Master Smith to make, they click into place with tension due to a few steel springs, which can be muscled back into the folded position to store flat in the pack.
Segmented Pole. A 10-foot pole cut down into eight 15-inch segments that 'slot' into each other and lock in place. Usually, on the more expensive versions, having a spring and clasp (button) to allow the segments to be separated again fairly easily.
Spare knife. Always a useful item. Be it for eating, dressing a kill, cutting rope or twine, shaving wood for fire starting, etc.
Metal 2 prong fork and wooden spoon, inside a 'meal kit'. The meal kit was somewhat like a WW2 mess kit. It was usually made from copper, or bronze, although it can be made of steel for the more expensive versions. I even allowed Tin as a meal kit, if the area had a tin mine.
Collapsing cooking pot... sort of like the collapsing cup, which is a staple of modern backpackers. This is a small pot, about 8 inches wide, and extendable from a 2-inch thick disc to end up as a 6-inch deep pot to cook with, or hold water, or other uses.
Modified Segmented Pole: This is the above pole, but with one or more segments modified (usually then ends) to be hollow. This gives a 15-inch blow pipe for darts. Which can be made from almost anything, using things like wooden shafts and feather tufts, or other such items.
Compass. An item that makes getting lost less likely, if the party remembers to use it.
Compressed, Dried Ink. Small blocks of ink, dried and compressed into cubes (about the size of a bullion soup cube). Makes making maps easier, and one does not have to worry about ink bottles breaking.
Other 'common' items include things like clay or ceramic bowls, cups, saucers, flint scrapers, drills, and replacements for flint in fire starter kits, horn tools and utility items like forks, spoons, combs, needles, etc.
Now, I do understand that most of the above will add weight to the Adventurer's Kit, but the party does not need to have multiples of many of the items, so the items can be spread around the party to save weight.
What think you of my ideas?
P.S. Oh, I forgot... Sleeping Roll... a sort of 'mummy' bag made of soft cloth, covered in thin hide, with a 'tarp' usually made from thicker hide (with, or without, fur). This would tie atop the pack out of the way generally. Also rolled into the item might be an additional blanket for colder climates, towels, rags, and a dozen or so leather thongs (18 to 36 inches long). The addition of other common tools like a shovel, pickaxe, axe, chisel, hatchet, extra candles, etc, are all options for the party to further their success rates.
I must mention here that what I ended up with actually looked like a Civil War Union Soldier's pack, with bedroll atop it, all strapped together for easy carrying. Odd look for a D&D world, perhaps, but useful.
Great Video on gear usage! It makes me ,as a DM, want to present situations where the group can use these items combined with an ability check. ( to climb the cliff face, you would need to make a acrobatics check to land the grappling hook and an athletics check to climb the rope). So many possibilities. Thanks
Absolutely! Thank you guys. I have done my homework ;)
Was expecting your typical top X List video but im super surprised about the quality of the video. I think i will hunt through your backlog now.
Thanks. I have a playlist on D&D Adventuring Gear and how to use them. Try the Torch, Rope and Ball Bearings videos.
@@HowtoRPG Will do :D. Its amazing how much use you get out of non magical tools.
I feel the hardest part is designing encounters which require the players to be creative. Im mostly a dungeonmaster so i feel like im not challenging them enough.
@@Trashloot Yeah, but it's your Player's that need to be watching the video, otherwise they might not consider it.
@@HowtoRPG I know but they will forget it in seconds. I need to tease them by showing them something cool they can do. Then i will send them your video for further inspiration.
Also they won't use items to solve problems if my problems suck. ^^"
Im currently binging osr content because i only thought about dragons and monsters. It never occurred to me that a door could simply be stuck or that there could be a big boulder blocking the way.
Im not a larper or an adventurer myself so i need inspiration for possible challenges. ^^
@@Trashloot Your right, players will forget.
ball barrings can make a great slip-and-fall trap if you drop a lot of them out behind you. there also a great way to find hidden doors as rooms will slump towards the heavy objects. if the hidden door is machinal it will be the heaveiest thing in the room and the ball barrings make great sling amo.
Great video! A great way to get players use their heads with common items is have them watch the anime Goblin Slayer it's full of great ideas
Thank you. Goblin Slayer is new to me.
@@HowtoRPG well it pays homage to D&D because the writer is a player himself so little Easter eggs are hid all through the light novels. things like making references to dragon Lance, Conan, or a beholder showing up but they can't say it's name because WOTC has copy rights over it.
I won't spoil it for you, but the main character is constantly coming up with clever ways to wipe out his hated enemies the goblins. So yeah I highly advise checking it out if you love D&D.
I do have to warn anyone going into it blind though, this is an ultradark version of a D&D world. The goblins in particular are extremely vile and they do some extremely horrible things to woman , the anime can be extremely graphic at times
Really nice video, there is never enough knowledge on common items!
Where did you got the pictures? Are really nice!
Thank you. I will find the link and put it in the description.
24:00 i once had a magical whetstone that added bonuses to my first attack after being used
Minor correction: a pully system of 2 pullies only doubles your force, not quadruples it. One pully can redirect force, each pully after that has the potential to double your force (at the cost of double the pull length) if put in series correctly
afaik in the actual rule book its 4x, so its probably just because of that
@@xboi3607 yeah, it's a block and tackle system in the rulebook, which is a system of pullies, hence 4x. I didn't realize that at the time
Couple things you might've wanted to put on that list.... Spyglass if you can afford it, Extra clothes (travel clothes and town clothes), Empty vials, Holy water, and Silver coins for your sling because werewolves and vampires.
Dog. A dog is the best adventuring equipment. You can basically buy a class feature for a fistful of gp. It can guard your camp, track, even fight a bit. It's fast, it's awesome.
Great video. I’m getting a lantern right now.
Thanks. All the best with your game.
If it isn't a thing already I want a "dungeon parrascope".
A parascope with wheels and a smoked end to not shine.
Peaking low around a corner is valuable for stealth and investigation if your party doesn't have a mouse familiar.
The steel mirror can do this job.
My paladin is going to have to gear up next time he's in town.
Sounds smart.
this was extremely helpful, thx a million.
You are welcome. Think outside the box :)
So basically all the stuff us old grogs carried in 1st thru 2nd edition
Yes. It's still useful today.
Lol you REALLY like the whetstone. I can take a hint.
Thanks Fred, hope you’re having a good break!
You are welcome Matt. I am back at work.
I love Mac Guyver too 😀 I even have a character based on that guy.
I loved the first few TV series.
18:48 mirrors are stupid expensive though. Telescopes are even more expensive, also super handy
You get them later.
Dogs make great camp guards because they’ll hear or smell creatures approach the camp long before anyone sees them.
Good idea.
don't forget small tin or steel container with cotton cloths, you can make Char cloth as tinder with the flint and steel
Thanks for sharing your thoughts and idea.
@@HowtoRPG you're welcome, i find survival knowledge from the past might able to be added in DnD.
10 foot pole sounds super handy on paper. But realistically a 10' pole would be very encumbersome. Would make hiding difficult. Traveling through normal doorways a nightmare. If you decide to 'carry' it, you're burning an action dropping it and equipping your weapon/shield (Because dropping it expends your free action).
Also, Chalk in Dnd is writing chalk (Specifies its only purpose is writing and marking). Climbing chalk is made out of something completely different. CaCO3 (writing chalk) does not serve the purpose of absorbing water (It dissolves in water, so no underwater markings either) that gives the climbing grip that MgCO3 (Climbing chalk) gives.
Break the pole into pieces for storage and use mending when you need your pole.
I'm a sorcerer with a quarterstaff (and a backup staff in my handy haversack).
Would I gain anything by adding a 10' pole that I couldn't do with my staffs?
I never understood why the healer’s kit doesn’t do more than stop a dying character from dying. My house rule would be a healers kit can also heal 1d4 hit points if the user has the Medicine skill/proficiency. As the PHB states the kit has 10 uses.
Thanks for sharing your thoughts.
DND EDC. great video!
Thanks.
instead of ahammer I ask my gm if I can buy a hatchet with a hammerhead balancing the blade. (like most modern camp axes) that way it's more multipurpose.
Nice idea.
Thanks for listing this.
You are welcome :)
fishing tackle could also be used to steal things.
22:46 *That got dark pretty quickly XD*
Surprise.
@@HowtoRPG :)
@@SOMA-gj4xc, Don't forget, the higher the alcohol content of the drink, the easiest it is to spit though a fire source (candle, torch, and like) and burn someone. Thank Xena the Warrior Princess for that idea!
upvoted - of course
Thank you, mate.
"The gods must be crazy"
I see what you did there.
lol. I am predictable.
Pour the ball bearings into that trolls loincloth and heat metal or shocking grasp it.
Pouson on caltrops.
Catapult that bag of bearings from a safe distance.
Poison arrows for cordon of arrows and have your invisible imp set it.
Bonus action to set those poisoned caltrops then push em over.
Slip beef jerkey into your enemies belt and summon dire wolves.
Catapult a jar of mayo or soapy water to slick up and area.
Tie together 10 oil and catapult it to douse the one hit and avery square around them. Then throw a torch. Flour instead makes a boom.
Iron, copper, salt, and water.. now you have a battery/capacitor.
Dripping acid or water as a timer.
Enemy on fire, command them to go hug their leader.
Non magic items are where smart people stretch their legs. Makes ranger and thief basically god tier, hadozee too.
With two sets of block and tackle you can move 16 times your normal load
Yeah.
@@HowtoRPG with 3 you can move 64 times which means with something like mage hand you can move 640 pounds maybe 600 because of friction.
it's a must have if you're an orc, bugbear, loxodon, goliath, or any other race with powerful build.
Also, pull a door off the hinges.
Nobody beats the original MacGyver!
Yep.
Many thanks
You are most welcome :)
A chisel. Ask the local alchemist for a mix of 75% saltpeter, 20% charcoal and 5% Sulphur. Often works better then flour. I do not recommend eating it. Used correctly it can be a real blast. DM discretion is advised.
😆
filling a waterskin with holy water and attaching a blowgun where the cork would go can make it an anti-undead super soaker.
lol. Very creative.
Got an items of d&d playlist?
Yes I do, the link is below.
ua-cam.com/video/6MyjKr0RCQA/v-deo.html
2:41 silk rope is also stronger tyan hemp rope
Very true 👍
23:50 If you're not a magic user you can't light your torches and you can't easily make a campfire
Could you plz Go over all Gear /Items
I will hopefully. These are actually very hard to made and take time to develop.
pocket sand is so underrated
Be careful with using torches in caves or dungeons without good ventilation...after two minutes (12 turns) the party may make constitution saves every turn and loose Con and HP due to chocking and CO2 poisoning
lol. That sounds very realistic.
Where’s this art from? I’d like to acquire it
@@originategaming I believe it can be found on the internet as samples, but the artist had full versions on Patreon.
@@HowtoRPG do you know the artist I’d love to buy them?
subbed
Thanks. I have a whole series on how to use adventuring gear in clever ways.
@@HowtoRPG got a playlist? there's so many it's a tad hard to navigate your channel
@@ThatTinyDude Yes. Here you go.
ua-cam.com/video/ZbbvF_5TX6w/v-deo.html
Whos the author pf the adventuring gear art?, i need that in card set
@@alejoplaya2487 I don't remember, sorry.
Fire is awesome 😆 🤣
lol
9:14 block and tackles are not very light though...
Put it on a pack mule with the other stuff.
My character was covered in oil once. I got set on fire.
Doesn't prestidigitation do all this?
Im amazed theres no boomerang
@@ThirtytwoJ Why?
Namida moment
?
That’s me
@@namidawhamida5958 Hi.
@@HowtoRPG Yeah I really liked your video and showed it my friend here. We made a shopping list with a lot of this stuff in it. Nice list 👍
@@namidawhamida5958 Thank you :)
Gear HA! as a barbarian I bearhug and rage my problems into solutions. hungry? no problem go and bearhug a bear to death, food. Need to cross that river, no problem rage rip that tree from its roots ,now you have a boat or bridge. need to climb, no you dont not if you smash that wall into pieces. Traps, what are you afraid of arrows? Your anger will make you strong, take that damage screaming like an alpha while your beta companions watch true power. You dont need a list when you are the list.
lol
fodder for the algorithm gnomes
I feel the practicality of carrying all this stuff is not really considered. It's an RPG, yes? Role-playing game? Would your character voluntarily carry 30 kg of stuff, while spending basically the entire day walking, fighting or running? And of course only one character needs to carry the block and tackle... but still. it adds up. if you've ever moved houses, you know that carrying tons of stuff is not fun. try fighting while carrying all that!
Adventurer's use pack animals, like the Mule.
@@HowtoRPG I think that's less practical than many people seem to believe... very DM dependent choice tho. try getting a mule to even go into a cave in real life. it's a fantasy game, but some people like realism... I did however get my zoophobic thri-kreen druid a mule and cart and thanks for the great gear ideas!
@@Indicteronomy You are welcome.
You what a hunting trap can be turned into if you have a staff you can either rant a painful grabby thing and or a hoe I made a hoe for a Lil job I had helping a alchemist in the woods plant some plants ingredients and well just made it easier with the hoe then with my hands...
Sorry, I don't understand what you have written.
Ok...cover yourself in oil + enemy throws 🔥 = you die.
@@matthewcarrellful 😆 🤣
Bad allready all but 5 jay
throw a perfume bottle at a creature with keen smell to overwhelm its senses
What is flashbang?
@@HowtoRPG a flashbang is a name used for modern day stun grenades.
What i mean to say is that the perfume could potentially overwhelm the senses of the creature, making it easier to fight.
I've edited my original comment now so it makes more sense.
@@badideagenerator2315 Thanks. Got it now. By the way, I have a whole Playlist of videos on adventuring gear.
p
videos like this is what i use to demonstate that DND is one of the worse tabletop game. when your TTRPG is built like a videogame.. its not good.
Bruh what