The Nitty Gritty Details of the AC6 Gameplay Trailer

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 43

  • @jmegaffin
    @jmegaffin Рік тому +16

    I think it's likely that the quad legs' hover and reverse jointed legs' kick are unique to those leg types, similar to how the drifting is certainly unique to the tank legs. It seems that the first part of the trailer was really trying to hammer home how part choices can significantly affect play style. And maybe the left arm delay of the energy shotgun that is missing with the tank AC hints toward a Bloodborne ranged parry option... All in all, I'm happy that the game seems to be most heavily influenced by Gen 3. I just hope the game still has FCS and not the rumoured hard lock-on.

  • @BigYabai
    @BigYabai Рік тому +5

    Quickturn wasn't introduced in Gen 4
    We had turn boosters as extensions since Gen 2
    Gen 4 just made it a basic feature of all ACs rather than needing a part for it

  • @SoulbreakerNB
    @SoulbreakerNB Рік тому +16

    August just cannot come any sooner.

  • @xScruffyDaSasquatchx
    @xScruffyDaSasquatchx Рік тому +3

    2 things:
    Judging by the quad leg gameplay it looks like back weapons can be fired at the same time as arm weapons, that seems like the distinguishing factor separating them from hanger weapons.
    Also regarding the left arm delay, in 4th gen if you did not shoot for a while your weapons would lower. If you tapped the attack button your arms would raise without firing, you would need to tap again or hold the button.

  • @afriendofjamis
    @afriendofjamis Рік тому +3

    8:00 From have confirmed that this feature is exclusive to the quads. They wanted legs to feel more unique. I'll edit this post with the source after work.

    • @A-0602
      @A-0602  Рік тому +1

      Nice! Thanks for the info

  • @shepardpolska
    @shepardpolska Рік тому +3

    What you have seemed to have missed is that the begining in space the drop pod is connected to Vanguard Overed Boost(VOB), which is from ACFA

    • @A-0602
      @A-0602  Рік тому +1

      Wow, it does look rather similar, doesn't it?

  • @ACFoxeye
    @ACFoxeye Рік тому +6

    I had a post up about my own findings from this trailer. Good to see we picked up on so many of the same things.
    This kind of grounded speculation is infinitely better to listen to and participate in than any of those wild theories from pop-gaming UA-camrs.

    • @A-0602
      @A-0602  Рік тому +1

      Doing the hard science that AC fans demand lol

  • @randalthevandal4170
    @randalthevandal4170 Рік тому +5

    Fromsoftware are cooking
    This game has Elements from Every AC Gen, improved melee Combat, Great bosses and Excellent level design

  • @friendguy13
    @friendguy13 Рік тому +1

    Oh man I just watched your analysis of the first trailer yesterday and now you come out with this today. Crazy timing!

    • @A-0602
      @A-0602  Рік тому +2

      Thanks for watching!

  • @bombomos
    @bombomos Рік тому +4

    I wonder if Primal Armor will be an inside part? Or an upgrade that has a negative effect. So you could use either PA, the "reaction shield", or go no shield
    Also good catch on the left handed laser shotgun, moving up when firing
    Also Bandai Nacmo Europe has some new screen shots that show a tank AC firing duel miniguns and a missile pod on the pack

    • @A-0602
      @A-0602  Рік тому +1

      They are definitely doing something interesting with inside/extension/core parts. Game can't come soon enough.

    • @Sorain1
      @Sorain1 Рік тому

      I hope it's not tied to cores themselves, the whole 'overboost OR exceed orbit' thing bugged me back in the day.

  • @Armour_CS
    @Armour_CS Рік тому +4

    Regarding the back weapon firing, I could see it being something that might affect your own stagger if you use it without kneeling for bipedal ACs. It gives you the option to fire and adds another element of decision making.

    • @A-0602
      @A-0602  Рік тому +3

      I think that would be a pretty good implementation honestly.

  • @leegunring
    @leegunring Рік тому

    In the ACV only tanks can fire two cannons at the same time while moving, other types of AC not only cannot fire at the same time, but must also stop moving, but some can increase defense with a shield in the legs, and some can perform FPS (quad).
    The tank of the AC6 seems to be close to the gen 5

  • @inixi8ocelot
    @inixi8ocelot Рік тому +1

    Quick turn started in Gen 3 using the extension quick turn booster.

    • @A-0602
      @A-0602  Рік тому +3

      You are technically correct, the best kind of correct!

    • @fusioncell7669
      @fusioncell7669 Рік тому

      @@A-0602 Wasn't the first quick turn extension in AC2AA?

    • @A-0602
      @A-0602  Рік тому

      @@fusioncell7669 Oh wait, you're right. It was even on the AC in the opening cutscene.

  • @Eshtian
    @Eshtian Рік тому

    6:16 having played less then half the games I'll have you know that's a dark souls mechanic *squirrel noises*

    • @Julez60
      @Julez60 Рік тому +1

      *Ratatoskr noises

  • @deskgamer8029
    @deskgamer8029 Рік тому

    left hand mutibullet shot is like a stagger shot from bloodborne when enemy is vulnerable to get staggered immetiately.

  • @shadowfox1609
    @shadowfox1609 Рік тому

    wow 720p only vid, takes me back to the early 2009 times

  • @foxhound8502
    @foxhound8502 Рік тому +1

    Curious of how the new EMP attack is going to work like is it going to be a special piece of equipment that you have to equipped on your AC to use or is it something that all the cores will have by default 🤔🤔 I'm also curious about tanks now having a drift mechanic to them...🤔🤔

  • @PonderingSai
    @PonderingSai Рік тому +2

    Excellent breakdown! Are there any features you hope they will elaborate upon on future trailers/press releases?

    • @A-0602
      @A-0602  Рік тому +5

      What limits there are on flight. I still have no idea how it's gonna work in these environments.

  • @edgarapocal
    @edgarapocal Рік тому +1

    I'm curious about the lock on mechanic, and the differences between ranged and melee, was there an actual lock on for using melee, I've seen the box style lock on for ranged weapons. Is there any indication we'll get the same mechanics this time around.

    • @A-0602
      @A-0602  Рік тому

      I really couldn't find any indications of how they'll handle FCS / lock on mechanics. Guess we've still got some waiting to do.

  • @rexsybimatrimawahyu3292
    @rexsybimatrimawahyu3292 Рік тому

    Will there be AC showcase in a playstation show this Wednesday?

  • @Dojyan1
    @Dojyan1 Рік тому

    Great video!

  • @DRNT940
    @DRNT940 Рік тому

    I think you might be right about the primal armor. 😔

    • @A-0602
      @A-0602  Рік тому

      I hope I'm wrong - PA would be fun to explore again.

    • @DisappearBlade
      @DisappearBlade Рік тому

      ​@@A-0602 check the missile boat AC again. I think it has primal armor. It doesn't mean the player will be capable of using it but it is in the trailer...i think.

  • @Julez60
    @Julez60 Рік тому +3

    For back weapons like the large GL launchers I feel like limited ammo and high weight/ ENG consumption could balance them out well. Specially if we can fire them while on the move with bipedal or reverse-jointed legs.

    • @A-0602
      @A-0602  Рік тому +2

      I feel like that could work. Blow your ammo early and drop it.

  • @therustystart7055
    @therustystart7055 Рік тому

    Aerial floating mode? Wtf did the word flying or hover got taken I never thought I would hear Aerial floating mode im sorry but I need to point that out this isn't a hard text I'm just laughing hearing that

  • @zekromfusion6319
    @zekromfusion6319 Рік тому

    Hope it becomes deck verified