I'm not deserting this game until I 100% it, you can be sure of that! There's just been so many updates coming out in other games I play that it's been tough to keep up with everything.
“Clone“: can only be entered. Doing so will put the entering object into the real box. Infinite box: can't be entered. If a block is to exit the original infinite times at once, it comes out of the infinite box. If none exists, one is generated in the void in the instance.
Once you've beaten the game, I suggest you pick up the Outside and Teleport level packs. Custom levels that could be considered extra layers to the main game.
for those who are confused about the infinity thing, it is essentially the representation of the entire nested sequence (x inside of x inside of x...). normally if you exit this thing it breaks everything, because every version (of which there are infinite of) exit each other at the same time, messing everything up. if you are not pushing the level outside of itself but rather a single object, it will be fairly similar. with the whole sequence nested inside of itself (x with x! inside of x with x! inside of x with x!...), then it exits itself into itself, in all infinite versions, fixing the problem before. if you then push both the level and the infinity up against a wall and push the level or another object out, it will act the same as before, except what it is being pushed out of it known as double infinity instead, and this applies to further infinities too.
Thanks so much for this comment, ive been rewatching this so many times hoping it would click T-T would you mind going into a little more detail (if possible ofc) about the x with x! Inside of x with x! Part? How/why does it just go back into itself?
@@bucketboy48 it's a little complicated and hard to wrap your mind around, not only is the level inside of itself, but the whole infinite series of all the versions of the level are also inside it. when you exit the series, you exit through the infinite box, but since it is inside of the series, you exit the series back into the series, similar to how the normal infinite series works. the only reason as to why there aren't an infinite number of items exiting into the same version of the level (as would happen normally and why you cannot re-enter the series once you leave it) is because each infinite box is exiting into its own version of the level, as there are an infinite number of them.
I had guessed that there would be levels where you had to yeet boxes into the void in order to reach the goal, but the infinity box blew my mind. Probably the single greatest/coolest video game mechanic I've ever seen.
I recently played through the final "main world" (multi infinite) and have absolutely loved it. I am very excited to see what you think of it!!! Love the content Tyler!!
This area seemed much more easier to understand than all the others. It's so weird that I felt like the early levels were hard to understand, but these later levels are easier to understand.
man the possession at 14:27 is complicated. You have a level inside itself at the edge of infinity, and the infinity bloc leads to a copy of the level. So you possess a wall through the infinity bloc AND the copy bloc, end up in the real level and exit through recursion
I missed Parabox! When the videos come out, it's about 7am where I live, and I wake up any time from 7 to 9, and it's so nice - having my brain melted while drinking my morning coffee... Thanks for the upload!
You should check out crimesight. It's new game that just came out I think you'd like. It's like a mix between chess and clue where you have to solve and prevent the murder at the same time.
So if I understand this right, the infinity box represents the entire infinitely recursive sequence of boxes, and also can't be entered. In the past, when you were moving into the "void," you were actually stepping outside of the recursion that you were in, leaving just yourself and an infinity box. This means that, in these levels, it becomes possible to take the entire infinitely recursive sequence of boxes, and place it inside one (or really all) of the boxes within itself. Doing this means that, when you step outside of your recursive sequence like before, instead of placing you in the void, it places you back inside of whatever box now contains the whole sequence. Which could be a box that is itself within the sequence. Hopefully that makes sense.
I started watching your videos and I was so intrigued by this game I bought it myself. Hexcells and this game is the only games I’ve ever bought, both because of your amazing videos!
A lot of puzzle games have (often poorly written) story elements written over the puzzle to make the game feel more unique. I'm talking Hyperbolica, Recursed, Maquette, you know the type. I'd like to see someone try make narration for this level set.
I personally think games like that can be ok if the story is the main point as opposed to the puzzles. Just, as a consequence, those games aren't for everyone. For example. outer wilds is a story/adventure game with puzzles being the way you discover the story. I absolutely love the game, but Tyler hates it.
So it looks like if infinity is a box then it's defined, and infinity isn't actually a lose state, it's something being undefined that's a lose state. And infinity is undefined by default, but it is defined if there's an infinite box within a finite one
It's funny to see Tyler get stuck on stuff I do with ease only to find myself screaming when he effortlessly does something I was stuck at like a moron.
I think the actual background mechanic at play here is: -if a box's infinity is not inside something, it is spawned inside a unique void at the beginning of the level and from this, the actual void paradox follows trivially as anything leaving a voide edge (which has an exception made to then push it outside the infinity box), and the infinity box just functions as a special kind of clone.
when you found double infinity, i updated my theory: for each box not in the void, it checks for an infinity of itself somewhere. if there is none, it spawns an infinity of itself in the void. this would recreate the mechanics you see. and of course the rule is that when a box is at its own edge, all actions on that edge are instead performed relative to its infinity
Concepts im confused about in this one, if anyone cares to try and help explain: 1. Originally the clone levels made sense, it is more like a one way portal than a true “clone” (like a copy), just teleporting you to the inside of the original level. With the addition of the infinite levels this no longer makes sense to me. If the infinite level is just that- level within a level within a level and so on- and the clone is a portal, then what is the “original” level? A singled out iteration of infinity? Am i misunderstanding what the infinite level is? 2. When you pushed a level outside of itself in previous worlds, it entered the “void”, creating an “infinite” level and the level you pushed out being its own separate box. I had thought of this as the “infinite” being the outer shell, while the level that was pushed out being representative of the infinite string of levels that were pushed out of each other. Now, with infinity being inside the level, that doesnt make sense. Its as if my understanding was in the reverse. The infinite is the representation of the string of levels (but inside each other instead of in an infinite line) and the pushed out level is ??? (See n1 lol) so what is being represented when the level enters the void, as in previous worlds? 3. I was confused at the difference between recursion and infinite levels, but i thought i understood it once i stopped thinking of it like russian dolls and more like a number line. There are infinite things inside eachother, but also outside eachother. You cant exit it because theres just more of the level. If thats the case, why can he exit the “infinite” level? Shouldnt he just be stuck there? I might add or remove stuff here as i understand but idk. Shits confusing lol
Infinity is just that: a representation of the infinite string. The infinity is like a clone, but in reverse. You can’t enter it, you can only exit it. And it only happens when you would ordinarily enter the void.
The concepts in this level feel like a betrayal of the logical sense that the game has built up so far. The infinity box isn't a singular box so it shouldn't be treated as one. The infinity box was treated much more realistically in the demo.
My mind has melted ugh I know the concept but still I feel like I have been taking LSD like random german people in the PointCrow discord server(Don't question why I'm so oddly specific)
I'm not deserting this game until I 100% it, you can be sure of that! There's just been so many updates coming out in other games I play that it's been tough to keep up with everything.
Great, I'm looking forward to all of it, I hope you play some of the fan custom worlds too!
Well then you gotta restart a level you've done here and make Double Infinity
@@IdaeChop aw yeah, infinity squared. we done it.
The last 30 levels in the challenge section are kicking my ass. Best of luck to you on 100%
I kinda thought you were just going to play BTD
Fun fact: to help Tyler against his cup, the developer made the edge in *that* level thicker.
oh that’s what the change was that’s incredibly funny
I struggled with that level so hard when I did it! I wonder if that edge had been thicker when I did that level if I'd've gotten it quicker.
The fact that the "void" can only hold 3 boxes in a direction is absolutely hilarious for some reason.
void isnt infinite after all
it's not an infinite void so much as a "you caused a paradox look what you've done" timeout box
@@gonb5434 naughty patricks get put in the infinite parabox
@@cinnamonjam9173 The real parabox was the friends we pushed into the void along the way
It's kind of a stupid mechanic. Also the whole "using the inifinty box" doesn't make any sense.
“Clone“: can only be entered. Doing so will put the entering object into the real box.
Infinite box: can't be entered. If a block is to exit the original infinite times at once, it comes out of the infinite box. If none exists, one is generated in the void in the instance.
"of the info it's box"
I'm not an expert but I don't think that's what you meant
still a nice little explanation
@@LennyTheSniper No, it was not what I meant. DYAC
something tells me next we're gonna see some epsilon boxes, which will be similar to infinite boxes but you get to them in a different way.
@@epikitee2186 we've already seen one of them in a previous episode, and definitely we'll be seeing more in the next one
Same with that entering a infinitely dense object,
Once you've beaten the game, I suggest you pick up the Outside and Teleport level packs. Custom levels that could be considered extra layers to the main game.
Those level packs were really fun to play
I have played both on my channel (maybe you even know of them because of my uploads? lol) and would definitely recommend!
@@IcelyPuzzles that's why I knew about them lol
@@syndere6755 lol, cool
@@IcelyPuzzleshi ice
for those who are confused about the infinity thing, it is essentially the representation of the entire nested sequence (x inside of x inside of x...). normally if you exit this thing it breaks everything, because every version (of which there are infinite of) exit each other at the same time, messing everything up. if you are not pushing the level outside of itself but rather a single object, it will be fairly similar.
with the whole sequence nested inside of itself (x with x! inside of x with x! inside of x with x!...), then it exits itself into itself, in all infinite versions, fixing the problem before.
if you then push both the level and the infinity up against a wall and push the level or another object out, it will act the same as before, except what it is being pushed out of it known as double infinity instead, and this applies to further infinities too.
Thanks so much for this comment, ive been rewatching this so many times hoping it would click T-T would you mind going into a little more detail (if possible ofc) about the x with x! Inside of x with x! Part? How/why does it just go back into itself?
@@bucketboy48 it's a little complicated and hard to wrap your mind around, not only is the level inside of itself, but the whole infinite series of all the versions of the level are also inside it. when you exit the series, you exit through the infinite box, but since it is inside of the series, you exit the series back into the series, similar to how the normal infinite series works. the only reason as to why there aren't an infinite number of items exiting into the same version of the level (as would happen normally and why you cannot re-enter the series once you leave it) is because each infinite box is exiting into its own version of the level, as there are an infinite number of them.
I still feel like this is illegal, the same as infinity minus infinity is not a thing
I had guessed that there would be levels where you had to yeet boxes into the void in order to reach the goal, but the infinity box blew my mind. Probably the single greatest/coolest video game mechanic I've ever seen.
13:14 "I see you," Tyler says while searching his desk frantically for a cup
*gets flashbacks*
I recently played through the final "main world" (multi infinite) and have absolutely loved it. I am very excited to see what you think of it!!! Love the content Tyler!!
And now we're paraboxing. What a game this is.
Now you're thinking with paraboxes
Now THIS is paraboxing
Naughty patricks get put in the infinite parabox
Thinkin outta the parabox
patrick`s parabox
10:45 is probably my favourite level in the whole game
oh yeah?
The final one is pretty cool, it's easy Tho
Finally another Patrick's Parabox video! Love this series, it's been the perfect lunchtime entertainment (it's 12pm here when you upload videos).
I've been calling clones "entry points", and I guess inlaid infinities are just "exit points"
The game even tints clones white and infinity dark.
@@angelcaru Interesting tidbit. In the demo, infinity boxes were tinted lighter and had a red border.
wait, so what is epsilon?
@@igorjosue8957 Boxes that just so happen to have a second way of entering.
@@igorjosue8957 Ɛ
Somehow infinity was the only concept I understood so far lol
Ya, this was this first video in a while that I didn’t audibly say “what” in a diminutive tone.
Alternative Title: "You must create a universe in this universe to have a universe."
well, yes, to have a universe u must create it first
This area seemed much more easier to understand than all the others.
It's so weird that I felt like the early levels were hard to understand, but these later levels are easier to understand.
man the possession at 14:27 is complicated. You have a level inside itself at the edge of infinity, and the infinity bloc leads to a copy of the level. So you possess a wall through the infinity bloc AND the copy bloc, end up in the real level and exit through recursion
8:25 there’s that dam cup..
Most of the games I want to get are cause of you Tyler, love your vids, keep up the great work 👍
7:55 that's... the same thing.
I see 11 months ago me thinks the same.
Tyler theorycrafts that you can still win after pushing a useless box out, then the game makes you win after pushing the ENTIRE LEVEL out of itself
Been waiting for you to hit these levels, they're so dope!
Good morning Monsieur aliensrock.
I missed Parabox! When the videos come out, it's about 7am where I live, and I wake up any time from 7 to 9, and it's so nice - having my brain melted while drinking my morning coffee... Thanks for the upload!
It amazes me how clever this game continues to be
Infinity is the new normal level while the normal levels are clones
You should check out crimesight. It's new game that just came out I think you'd like. It's like a mix between chess and clue where you have to solve and prevent the murder at the same time.
Remember when Tyler said "I'd like to complete two videos an episode" lol
Sometimes I wish you uploaded this series earlier in the day, because my mind at 12am is not equipped to comprehend this sort of game
You're learning Mathematical Analysis.
You never quite understand the concept of "limit".
But everything seems to make sense in a mysterious way.
So if I understand this right, the infinity box represents the entire infinitely recursive sequence of boxes, and also can't be entered. In the past, when you were moving into the "void," you were actually stepping outside of the recursion that you were in, leaving just yourself and an infinity box.
This means that, in these levels, it becomes possible to take the entire infinitely recursive sequence of boxes, and place it inside one (or really all) of the boxes within itself. Doing this means that, when you step outside of your recursive sequence like before, instead of placing you in the void, it places you back inside of whatever box now contains the whole sequence. Which could be a box that is itself within the sequence.
Hopefully that makes sense.
Yo finally another PP video, love to see it
I finished the whole game two days ago and I came here to thanks you for introducing this insane game
Ps : gl for the challenges
Oh no... nonono... not this, not now...
My head already hurts from wall possession...
10:08
Tyler: "What is the point of either of these blue bloxes?"
Blocks + Boxes = Bloxes. 😂
I started watching your videos and I was so intrigued by this game I bought it myself. Hexcells and this game is the only games I’ve ever bought, both because of your amazing videos!
A lot of puzzle games have (often poorly written) story elements written over the puzzle to make the game feel more unique. I'm talking Hyperbolica, Recursed, Maquette, you know the type.
I'd like to see someone try make narration for this level set.
I personally think games like that can be ok if the story is the main point as opposed to the puzzles. Just, as a consequence, those games aren't for everyone. For example. outer wilds is a story/adventure game with puzzles being the way you discover the story. I absolutely love the game, but Tyler hates it.
6:04 you were about to do it without the concept of infinity by just reversing order of normal and infinity!
I literally can’t wrap my head around this
I still remember how you said "The infinity is scary".
"Infinite Enter" feels like it'll deal with εpsilon.
I get it!
So it looks like if infinity is a box then it's defined, and infinity isn't actually a lose state, it's something being undefined that's a lose state. And infinity is undefined by default, but it is defined if there's an infinite box within a finite one
It's funny to see Tyler get stuck on stuff I do with ease only to find myself screaming when he effortlessly does something I was stuck at like a moron.
You have now reached my favourite part(s) of the game
The worlds that deal with infinity boxes are by far one of my favorites in the whole game
The void puzzles have arrived
This game is breaking my mind every level
I think the actual background mechanic at play here is:
-if a box's infinity is not inside something, it is spawned inside a unique void at the beginning of the level
and from this, the actual void paradox follows trivially as anything leaving a voide edge (which has an exception made to then push it outside the infinity box), and the infinity box just functions as a special kind of clone.
when you found double infinity, i updated my theory:
for each box not in the void, it checks for an infinity of itself somewhere. if there is none, it spawns an infinity of itself in the void.
this would recreate the mechanics you see.
and of course the rule is that when a box is at its own edge, all actions on that edge are instead performed relative to its infinity
That feel when you are inifnitely recursive space hits different
I love how this cube just does not care that it is in the middle of a huge paradox.
I knew this would happen, it was only a matter of time
Yay! I was hoping you'd finish this one
A clone, the level itself, and infinity walk into a bar
5:08 "Push it to the right"
*pushing it to the left"
hypothesis: infinite enter is about the ε paradox
Can't wait for whatever the hell the Eta box will be!
HAHA i called it. (in one of the first episodes i guessed that you had to use the void for something in order to win)
14:56
Oh sweet summer child
haha, I've been waiting for this video title.
Infinity blocks in a nutshell
Spawn place for blocks if the one you push is pushed out of the level itself
The video totally shouldve been called Box Hopscotch With Infinity!
7:54~8:04 Not enough space? What are you talking about? The order of the blocks was the exact same both times!
Drinking game: take a shot every time he says "edge of infinity"
There’s a really cool dungeon crawler game called dicey dungeons, it’s somewhat similar to the spores game you played not too long ago
Concepts im confused about in this one, if anyone cares to try and help explain:
1. Originally the clone levels made sense, it is more like a one way portal than a true “clone” (like a copy), just teleporting you to the inside of the original level. With the addition of the infinite levels this no longer makes sense to me. If the infinite level is just that- level within a level within a level and so on- and the clone is a portal, then what is the “original” level? A singled out iteration of infinity? Am i misunderstanding what the infinite level is?
2. When you pushed a level outside of itself in previous worlds, it entered the “void”, creating an “infinite” level and the level you pushed out being its own separate box. I had thought of this as the “infinite” being the outer shell, while the level that was pushed out being representative of the infinite string of levels that were pushed out of each other. Now, with infinity being inside the level, that doesnt make sense. Its as if my understanding was in the reverse. The infinite is the representation of the string of levels (but inside each other instead of in an infinite line) and the pushed out level is ??? (See n1 lol) so what is being represented when the level enters the void, as in previous worlds?
3. I was confused at the difference between recursion and infinite levels, but i thought i understood it once i stopped thinking of it like russian dolls and more like a number line. There are infinite things inside eachother, but also outside eachother. You cant exit it because theres just more of the level. If thats the case, why can he exit the “infinite” level? Shouldnt he just be stuck there?
I might add or remove stuff here as i understand but idk. Shits confusing lol
Infinity is just that: a representation of the infinite string. The infinity is like a clone, but in reverse. You can’t enter it, you can only exit it. And it only happens when you would ordinarily enter the void.
Will you play custom levels after you finish the game 100%? Some of the custom levels I seen are absolutely amazing
Paradox but all the goals are in the void.
This is my favorite world. The concept of infinity boxes is so cool. Honestly I skipped over the previous worlds as they were boring.
I can’t really make an absurdly long comment here…
13:31 IT’S A DOUBLE INFINITY PARABOX
if you put the recursive box and the infinity box at the edge, then it will create double infinity
I wonder, if you do an "epsilon" infinity (enter something infinitely small), do you exit the infinity block?
No, but you will exit the epsilon block if there is one.
We have reached the endgame
So their is a new paradox: the double infinity paradox
The concepts in this level feel like a betrayal of the logical sense that the game has built up so far. The infinity box isn't a singular box so it shouldn't be treated as one. The infinity box was treated much more realistically in the demo.
The void is a 7x7 grid. Deal with it
remember this is the 1st path, there was a split at one point
that split path both led to the same world, it was just a demonstration of the Clone mechanic
@@thatoneguy9582 OOHHHHHH CLEVERR
Some people have the best imaginations/creative skills
To infinity, and beyond!
Somehow this one felt more intuitive
the infinite block is basically a reverse clone block
I understand everything and could play this game without much problems but my brain still hurts
cool
5:07 yes i love the right
I knew this was going to happen!!
10:42
To borrow infinity.
I love this game
My mind has melted ugh I know the concept but still I feel like I have been taking LSD like random german people in the PointCrow discord server(Don't question why I'm so oddly specific)
I can hardly follow any of this. Bravo 👏
This game made sense until this world to be fair
This makes me wonder if there are levels that make use of epsilon.
I wonder how deep the paradoxes will go...
∞
@@alkakashyap6021 ε
Its scary to know what there was a split path and you are still going down one of them 😭😭
they lead to the same world, "clone", very fun for patrick to add that
"BrainCells has left the chat"
We need a double infinity block
my head hurt
7:31
Your Near The End Game
8:05 "Just as expected" he said as the screen did some fuckery I don't even know where to begin to understand.
parabox woo
I wonder how many divide by zero errors they had to deal with wile creating this game
? why would they have to
division by zero error only happens in ints, floats return infinity