This by far is the most UNDERRATED youtube channel i've seen. I've learned more here than the actual paid courses. it's mind blowing. Keep up the GREAT work my guy!! Would be awesome to see a tutorial in the future on how to properly edit this project without messing things up that way for future updates we won't have to redo everything, or loss custom made progress
Oh yeah appreciate the feedback, not a bad idea, I may do a video covering how to set things up so that you will be less likely to lose anything during upgrades.
I was adding my cc3 character yesturday, i imported it into a blank 5.4 project i use for migrating stuff, then migrated the character, looked good other than having to mess with some hair materials.
Are you talking about the Character Blueprint? I mean you can call them classes but unless I set it up in C++ and I'm deriving a blueprint from that Class I normally just call it a blueprint. Everyone has their own preferences. There is more then one term for something and this isn't exactly Stanford, lol. So I'm not really to worried about it.
You can, I do that in my videos but you could just re-parent it, that's actually what I did with those. I may do another video where I just show how to do that since this approach doesn't work well for them due to the problems that Leader Pose Logic Creates, which is one of the reasons I crashed twice while trying to make that video on setting them up.
This by far is the most UNDERRATED youtube channel i've seen. I've learned more here than the actual paid courses. it's mind blowing. Keep up the GREAT work my guy!! Would be awesome to see a tutorial in the future on how to properly edit this project without messing things up that way for future updates we won't have to redo everything, or loss custom made progress
Oh yeah appreciate the feedback, not a bad idea, I may do a video covering how to set things up so that you will be less likely to lose anything during upgrades.
I was adding my cc3 character yesturday, i imported it into a blank 5.4 project i use for migrating stuff, then migrated the character, looked good other than having to mess with some hair materials.
Yeah that's what I normally do but I didn't feel like messing with it to be honest.
@unrealdevop been there lol.
That's was a class.
Are you talking about the Character Blueprint? I mean you can call them classes but unless I set it up in C++ and I'm deriving a blueprint from that Class I normally just call it a blueprint. Everyone has their own preferences. There is more then one term for something and this isn't exactly Stanford, lol. So I'm not really to worried about it.
Can you make an existing metahuman blueprint a child of the DAO instead of copying the one in the the folder?
You can, I do that in my videos but you could just re-parent it, that's actually what I did with those. I may do another video where I just show how to do that since this approach doesn't work well for them due to the problems that Leader Pose Logic Creates, which is one of the reasons I crashed twice while trying to make that video on setting them up.