It's insane how much effort must've gone into the speeches in Medieval 2. Seems like there's at least a few speeches per trait, on top of the all the other possibilities the general will speak about.
Whenever I play m2tw, I always keep the bloodline pure and never accept adoptions. Always gives my campaign a stronger roleplay feel. It is a double edged sword though. I get as much born conquerors as deranged doodoo heads. Makes the game more interesting for me :) EDIT: an important tip that I would give to you guys is to exhaust your general's movement points (make sure he isn't leading any troops). You have a chance of getting a logistics trait which increases your general's movement points. It also prevents your general from becoming ignorant, which can prevent you from getting other good "skill" traits
Certainly for role play, keeping the bloodline 'pure' can be good fun in a silly crusader kings kind of way! As you say, a bit of a double edged sword though. That is a very good tip though! Logistics is one of the best going.
I always set the youngest princess to marry the king's grandkid, if they're at same age. Never get the incest trait tho. Funny enough, the 2nd n 3rd princes who married to noble ladies end up having odd offsprings 🤷🏻♂️
Well if your Royal bloodline is becoming a problem with too many negative traits that you don't like you can think about changing the dynasty. Use whatever roleplay method you like. I usually let one of my captains or generals take over the kingdom and leading all the royal house members into disastrous "accidents". Then it goes as normal but with a completely new bloodline and new surname. You can also do this with a distant cousin to keep some of the original bloodline to the new dynasty
I played as the English and expanded quite a bit, I got into a war with Milan and I sent a young general down there with barely any traits... he lost the big battle and was the sole survivor of his guard, he went home massed another army and tried again .. 50 turns later he's donned the name Aston the Merciless and is a nightmare to all of Milan.
Something changed in him that day. All his comrades died, but it can hardly be said that Aston survived. All that's now is hatred incarnate, and his thirst for revenge can never be sated.
This is not on topic but I destoryed mongol force of make nightmare for khan by killing all his henchmen and sons then chase him by fighting with him then let him retreat over again until he has 3 men left and I come for him and destoryed mongol
wait wait wait, this video has only 720 views?!? It is amazing. You put so much important information into this. You explained most important trades in so much detail and best of all you give a example at the of the video with Count Handsome becoming the Crusader Duke ^^
Thank you very much. This video did take an insane amount of work; often those videos aren't the ones that get the views. Sods law... Either way, I'm glad you found it useful. :)
@@ToNerdistoHumanTNH how do you do the "give_trait" to Faction Leaders? Ive tried with a new campaign as Spain , with King Alfonso. I went to see his family tree, his daughters are named "el Valiente" so I assumed that it might be his family name, same with Prince Rodrigo, but there seem no way to entered stats for Faction Leaders and Heirs. What can I do to make the "give_trait" to work on Kings and Princes? Ive tried that : give_trait "Alfonso el_Valiente" liar 4 But it doesn't recognize the character. I also tried like you showed, : give_trait this liar 4 Nothing
@@saguntum-iberian-greekkons7014 if give_trait "this" Liar 4 That just worked for me, the character was selected and his info page up. Did you miss the quote marks maybe? Hope that works for you! Happy gaming! And of course, expect rebellions on that run if you get the trait to stick! 😛
Absolutely love what a psychopathic monster you slowly turn into as you get better and better at this game. It really paints a picture of what must happen in the real world with the ruling class, albeit using different means but nonetheless just as ruthless and cold blooded
This guide is amazing, fantastic! I've played RTW and M2TW for what may be over 15 years, and I always assumed that traits and ancillaries were almost completely random, with very little player input, and therefore barely paid any attention to it, in spite of the thousands of hours people must have put into those systems, both in the base games (in building the systems) and mods (where they expanded on them). You may have very well have given a fresh breath of air for me to enjoy the games for many more years! Thank you so much!
Very good. Sad you don't have more watching this excellent information! Thank you for telling me things I never knew. A whole decade in ignorance, ow ended!
I think the number of generals comes into play here as a strat as well. The game gives you more kids if you have fewer generals and I think you're supposed to lose generals purposely throughout the campaign in order to maintain a birthrate within the main bloodline. I ended up getting so many generals one campaign that I stopped getting kids and my initial bloodline died. I made sure to keep my heirs active, so they end up having huge authority once the king dies, but as soon as I ran out of Biological sons, an adopted general became heir and he had 1 authority.
At 12:28, why in God's name does *I Regret Nothing* (formally known as Naples) have 10+ mines right next to it? WITH TWO INSIDE THE TOWN? And why is it named *I Regret Nothing?!* Great video!
I always killed the really bad ones, but sometimes didn't get a good heir. Then I would have a lot of assasins ready; they get your faction leader some much needed fear and thus make him authoritian, but this video is great for more options!
Man I played this a lot when it came out and i never knew how to actually use these thing to my favor, or what they really meant or how to increase them. I used to ignore it and just randomly click yes or no to the bride proposals and so. And I never understood why some cities were so damn rebelliuos. Turns out it is cause I have no idea how to make good generals.
Hi, do you have a video on how to mod the chivalry/dread system? I find that it's very hard to get chivalry in battles, and I end up getting dread which negates my occupying of cities.
To get chivalry in battles, you have to fight at even or worse odds, the worse the odds the better. What you do in the battle also helps - standing back just being a commander as opposed to getting stuck in and risking your life. Getting an heroic victory helps. Isn't it wonderful how M2TW makes you do the opposite to what you would normally do - always fight at the best odds possible - and denies you the purpose of strategic moves, which is to be the firstest with the mostest?
In all of your time perusing the game files have you found the file that concerns that rate at which generals age? I’d like to create a 1:1 ratio so they aren’t hundreds of years old. An extremely helpful video by the way, phenomenal!
Thank you!! Because you used the word 'perusing' (a favourite of mine) I will personally look that up! The first thing I think of is the "timescale" right near the top of the descr_strat file. From what I've fiddled with, changing it from 2.00 to 0.50 seems to work... might have some knock on effects but it makes the age and date run in sync (I think).
Also, the ever trusty total war center has a thread on this (and probably more similar threads). www.twcenter.net/forums/showthread.php?175383-12-turns-per-year-with-proper-aging&highlight=timescale+med+II
@@saguntum-iberian-greekkons7014 get a very very weak fleet and put your general on it. Then attack another fleet and hopefully you will lose, killing your general.
Unusual to be that good in other aspects but so poor at authority. Either a strange lack of authority traits or he may have so many that the game has gone into negative (like my example In the video)
Authority is also linked globally .. if you only have like 3 settlements, then who gives a f*** what you think. Age is also involved. Years in office. Damn it really goes deep
How do I get all the traits mentioned in the video ? Do I simply build the required buildings and send my heir/general to camp out X amount of turns in that city/castle ?
15:20 I have a question: regarding obtaining chivalry or dread after a combat, when it refers to the general killing x enemies, does it mean the general's unit, or the general himself, that is, the doll that represents him? I don't know if I explained well.
I threw my worst general into the desert to be speared to death by pissed off turks and have his skin draped over their favorite tent as a makeshift roof to keep the locusts out Yes he had the foreign fruitcake tagging along with him from Alexandria.
Chiv good for governor Dread good for general Faction with chivalrous leader tend to have good reputation. (Number of enemies/allies also affect rep). The best I can get for dread leader was dubious rep. While chiv leader led me to very trustworthy
depends... Chivalry is good for governors and generals, ass Hass Arfn said. It helps grow city and castle populations while allowing higher tax rates. For generals, it gives additional morale to your troops. Dread is good for generals in distant lands, as your generals that have high dread drops enemy morale. It's amazing when you can just flank a huge enemy army with just your general charging their rear and all of them routs. Chivalry is easy to get when you build churches, and town halls. Ending the battle when prompted, occupying the settlement, and releasing prisoners give chivalry. Also, winning battles not in your favor and doing the above gives chivalry as well. Dread is gained when your general is in the same city when you're recruiting spies/assassins. Executing prisoners, exterminating the populace, and winning battles that are heavily in your favor gives dread, as well as assassinating other captains/generals/agents.
There's a fair chunk in detail in there for sure. The basic principle is to kill off terrible faction heirs before they can breed. That's the main thing. 😅
There's a fair chunk in detail in there for sure. The basic principle is to kill off terrible faction heirs before they can breed. That's the main thing. 😅
2 місяці тому
I like chivalry more than dread to be honest. It takes much more work, but is much more rewarding in the end. Sure I can get an evil ruler conquer the known world. But why not take the hard route of NEVER STARTING A WAR, and letting the enemy attack you? It is their fault if they start it, and you conquer them instead after all.
I'm just wanting to learn what actions to take to, for example, increase my general's chivalry. Break each trait out into its own video, show the code stuff, then show very methodical and obvious gameplay demonstrating the player actions needed to generate and enhance that particular trait. This video is too much too fast.
I appreciate the criticism.... When I made this video, what was a fairly small idea grew and grew into a big big video - I spent more effort on this than I think any other video on the channel. This video was always meant as an overview - to highlight what traits were relevant to authority and thus what to look out for, rather than an in detail look at exactly how to get them. In the end it was incredibly detailed at looking at traits but as you say, not exactly practical in showing how to get them. It is something I would like to cover in future. Hopefully when I do, it will be a little more practical. This video in many ways breaks from my usual (more methodical) breakdown of modding. In some ways I'm quite proud of how detailed it is but as you highlight, in future I'll probably need to be clearer with whether it is a flashguide / overview or a more methodical guide.
@@ToNerdistoHumanTNH Thanks for the response! If you leave notice here for those other videos as they are published, I'm confident that many people would click after them. :)
To increase chivalry is simple. Build small church/masjid 800fl. Get 1 chivalry Next turn, go outside. Destroy it for 266. Get in, rebuild it. Another chivalry point. Do it 16 times to get saint ruler (5 chiv, 3 auth) It also give religious activity (devout religious 3 chiv 5 piety) And chances of active builder trait, architect n overseer trait (build discount). Since he move every turn, it help cancel any ignorance, corrupt, drink, extravagant trait. So it cost about 8000fl and 16 turn to get 8 chiv, 3 auth, 5 piety. NEVER DESTROY BUILDING WHEN THE GENERAL INSIDE THE SETTLEMENT!!
I’m literally just trynna cheat to get my king to have a child before he dies cause he has my last name, I don’t want no prince Garrett who’s the kings brothers grandson to become king and don’t want to name a random heir heeeelp
@@ToNerdistoHumanTNH you gotta have your own voice otherwise people will ignore you. Besides I’m pretty sure his voice cadence is copyright. Like the how it’s made guy on history channel that particular style of voice over is copyright
You're offering very good information, here. You're not presenting it or pacing it in ways that are effective. You leave me needing to re-watch sections (or the entire video) in order to pick up more than half of the information you offer.
Hello! I do appreciate the criticism and I think alongside another similar comment to yours, I think I have come to agree with you.... When I made this video, what was a fairly small idea grew and grew into a big big video - I probably spent more effort on this than I think any other video on the channel. In doing so I definitely over-egged the pudding. This video was always meant as an overview - to highlight what traits were relevant to authority and thus what to look out for, rather than an in detail look at exactly how to get them. In the end it became an incredibly detailed look at traits, but as you say, not exactly paced or presented in an effective manner. This video in many ways breaks from my usual (more methodical) breakdown of modding. Of course, this isn't modding and so the video took a different direction in its presentation style. In some ways I'm quite proud of how detailed it is, but as you highlight, in future I'll need to find a clearer way of presenting so much information. I think it was a result of the video growing so much from its intended scale... I suppose it's one of the pitfalls of branching out into new styles of videos. Anyway, I've gone on long enough but I appreciate your comments - they confirmed what I sort of knew but needed to hear to properly improve the next of these that comes along.
@@ToNerdistoHumanTNH Awesome. Thanks for the response. Feel free to leave notice here for me (and others) to access those videos once they're available. I'd love to get to them once they're out.
Some of the info you're giving, as much as it is interesting, is not even useful, since you can't directly influence it. More to the point approach with precise actions you'll have to take to change traits, would be better.
This is what made classic TW games so great
Reactive Progression, as opposed to Custom Progression
Strong Permanence
It's insane how much effort must've gone into the speeches in Medieval 2. Seems like there's at least a few speeches per trait, on top of the all the other possibilities the general will speak about.
Not to mention all the different accents
08:47 Classic University life, throwing fire bombs at religious folk in the city centre!
A spot on depiction I'm sure you'll agree.
Whenever I play m2tw, I always keep the bloodline pure and never accept adoptions. Always gives my campaign a stronger roleplay feel.
It is a double edged sword though. I get as much born conquerors as deranged doodoo heads. Makes the game more interesting for me :)
EDIT: an important tip that I would give to you guys is to exhaust your general's movement points (make sure he isn't leading any troops). You have a chance of getting a logistics trait which increases your general's movement points. It also prevents your general from becoming ignorant, which can prevent you from getting other good "skill" traits
Certainly for role play, keeping the bloodline 'pure' can be good fun in a silly crusader kings kind of way! As you say, a bit of a double edged sword though.
That is a very good tip though! Logistics is one of the best going.
I always set the youngest princess to marry the king's grandkid, if they're at same age.
Never get the incest trait tho.
Funny enough, the 2nd n 3rd princes who married to noble ladies end up having odd offsprings 🤷🏻♂️
Well if your Royal bloodline is becoming a problem with too many negative traits that you don't like you can think about changing the dynasty. Use whatever roleplay method you like. I usually let one of my captains or generals take over the kingdom and leading all the royal house members into disastrous "accidents".
Then it goes as normal but with a completely new bloodline and new surname.
You can also do this with a distant cousin to keep some of the original bloodline to the new dynasty
I played as the English and expanded quite a bit, I got into a war with Milan and I sent a young general down there with barely any traits... he lost the big battle and was the sole survivor of his guard, he went home massed another army and tried again .. 50 turns later he's donned the name Aston the Merciless and is a nightmare to all of Milan.
Something changed in him that day. All his comrades died, but it can hardly be said that Aston survived. All that's now is hatred incarnate, and his thirst for revenge can never be sated.
This is not on topic but I destoryed mongol force of make nightmare for khan by killing all his henchmen and sons then chase him by fighting with him then let him retreat over again until he has 3 men left and I come for him and destoryed mongol
@@ClamMan1989Nothing like ravaging the map with a 10 level Dread General
Wait, rebels spawn more if your ruler has low authority. Damn. Wish I had known that.
wait wait wait, this video has only 720 views?!? It is amazing. You put so much important information into this. You explained most important trades in so much detail and best of all you give a example at the of the video with Count Handsome becoming the Crusader Duke ^^
Thank you very much. This video did take an insane amount of work; often those videos aren't the ones that get the views. Sods law... Either way, I'm glad you found it useful. :)
Gone up a bit
@@ToNerdistoHumanTNH how do you do the "give_trait" to Faction Leaders? Ive tried with a new campaign as Spain , with King Alfonso. I went to see his family tree, his daughters are named "el Valiente" so I assumed that it might be his family name, same with Prince Rodrigo, but there seem no way to entered stats for Faction Leaders and Heirs. What can I do to make the "give_trait" to work on Kings and Princes?
Ive tried that :
give_trait "Alfonso el_Valiente" liar 4
But it doesn't recognize the character.
I also tried like you showed, : give_trait this liar 4
Nothing
@@saguntum-iberian-greekkons7014 if give_trait "this" Liar 4
That just worked for me, the character was selected and his info page up. Did you miss the quote marks maybe?
Hope that works for you! Happy gaming!
And of course, expect rebellions on that run if you get the trait to stick! 😛
+30k now xD
Absolutely love what a psychopathic monster you slowly turn into as you get better and better at this game. It really paints a picture of what must happen in the real world with the ruling class, albeit using different means but nonetheless just as ruthless and cold blooded
This guide is amazing, fantastic! I've played RTW and M2TW for what may be over 15 years, and I always assumed that traits and ancillaries were almost completely random, with very little player input, and therefore barely paid any attention to it, in spite of the thousands of hours people must have put into those systems, both in the base games (in building the systems) and mods (where they expanded on them). You may have very well have given a fresh breath of air for me to enjoy the games for many more years! Thank you so much!
I like the Father Jack tetrarchy of traits: Drink, Fekk, Arse and Girls
15:10 Are you killing the Pope with an Elephant Cannon? 🤣
It's the only way...
In rtw my general got killed first when the enemy onager fired
Very good. Sad you don't have more watching this excellent information! Thank you for telling me things I never knew. A whole decade in ignorance, ow ended!
Glad it was helpful! I learnt a lot putting it together - it's more in depth than I had ever realised...
Wow this is in-depth! Fantastic work.
Thank you kindly!
I think the number of generals comes into play here as a strat as well.
The game gives you more kids if you have fewer generals and I think you're supposed to lose generals purposely throughout the campaign in order to maintain a birthrate within the main bloodline.
I ended up getting so many generals one campaign that I stopped getting kids and my initial bloodline died.
I made sure to keep my heirs active, so they end up having huge authority once the king dies, but as soon as I ran out of Biological sons, an adopted general became heir and he had 1 authority.
At 12:28, why in God's name does *I Regret Nothing* (formally known as Naples) have 10+ mines right next to it? WITH TWO INSIDE THE TOWN?
And why is it named *I Regret Nothing?!*
Great video!
basically only have one city with the brothel line of buildings for agents and never have someone govern it?
Or you can savescum if you get a bad trait.
I always killed the really bad ones, but sometimes didn't get a good heir. Then I would have a lot of assasins ready; they get your faction leader some much needed fear and thus make him authoritian, but this video is great for more options!
Cheers. Murder is often the answer... 😂
Someone explaining game mechanics in detail????!!! Auto-sub!!
Thank you verily! 😃
Man I played this a lot when it came out and i never knew how to actually use these thing to my favor, or what they really meant or how to increase them. I used to ignore it and just randomly click yes or no to the bride proposals and so. And I never understood why some cities were so damn rebelliuos. Turns out it is cause I have no idea how to make good generals.
Hi, do you have a video on how to mod the chivalry/dread system? I find that it's very hard to get chivalry in battles, and I end up getting dread which negates my occupying of cities.
Not currently, but an interesting idea! I'm adding it to the list!
To get chivalry in battles, you have to fight at even or worse odds, the worse the odds the better. What you do in the battle also helps - standing back just being a commander as opposed to getting stuck in and risking your life. Getting an heroic victory helps. Isn't it wonderful how M2TW makes you do the opposite to what you would normally do - always fight at the best odds possible - and denies you the purpose of strategic moves, which is to be the firstest with the mostest?
Dread is easy
In all of your time perusing the game files have you found the file that concerns that rate at which generals age? I’d like to create a 1:1 ratio so they aren’t hundreds of years old.
An extremely helpful video by the way, phenomenal!
Thank you!! Because you used the word 'perusing' (a favourite of mine) I will personally look that up!
The first thing I think of is the "timescale" right near the top of the descr_strat file. From what I've fiddled with, changing it from 2.00 to 0.50 seems to work... might have some knock on effects but it makes the age and date run in sync (I think).
Also, the ever trusty total war center has a thread on this (and probably more similar threads).
www.twcenter.net/forums/showthread.php?175383-12-turns-per-year-with-proper-aging&highlight=timescale+med+II
I recently got this game on my IPad and I love it - I had no idea you can drown your troops 😊 thanks
Hooow
how you drown them?
@@saguntum-iberian-greekkons7014 get a very very weak fleet and put your general on it. Then attack another fleet and hopefully you will lose, killing your general.
Спасибо
I have a question: Only the Faction Leader can have the authority points?
They all have them counted up in the background but it only matters for the Faction Leader.
@@ToNerdistoHumanTNH Thank you for explaining me!
I have a king with 7 command, 8 chivalry, and 1 authority, makes no sense to me as to why could someone explain, please?
Unusual to be that good in other aspects but so poor at authority. Either a strange lack of authority traits or he may have so many that the game has gone into negative (like my example In the video)
Authority is also linked globally .. if you only have like 3 settlements, then who gives a f*** what you think. Age is also involved. Years in office. Damn it really goes deep
Is it possible delete "BattleChivalry" or "BattleDread" from the game?
I suppose by removing the triggers lower in the file you essentially do just that!
is it possible to give my dog ancillery to others?
I don't understand that 'Winning First' is a negative trait. Less casualties is a good thing, or not?
How do I get all the traits mentioned in the video ? Do I simply build the required buildings and send my heir/general to camp out X amount of turns in that city/castle ?
15:20 I have a question: regarding obtaining chivalry or dread after a combat, when it refers to the general killing x enemies, does it mean the general's unit, or the general himself, that is, the doll that represents him? I don't know if I explained well.
I believe it is literally the general himself who needs the kills...
great guide thanks a lot
12:26 Literally the first retinue I get in my new campaign is the 'Fool'. Is there something the AI knows but I don't?🤔 😅
My RoT is Chivalry is good for early game and Dread is good for mid to late game...
What’s that grey/black faction at 4:50
Holy Roman Empire on the Teutonic Kingdoms Campaign
I threw my worst general into the desert to be speared to death by pissed off turks and have his skin draped over their favorite tent as a makeshift roof to keep the locusts out
Yes he had the foreign fruitcake tagging along with him from Alexandria.
Can you further explain which is better chivalry or dread and how to get them :)
Chiv good for governor
Dread good for general
Faction with chivalrous leader tend to have good reputation. (Number of enemies/allies also affect rep).
The best I can get for dread leader was dubious rep. While chiv leader led me to very trustworthy
depends...
Chivalry is good for governors and generals, ass Hass Arfn said. It helps grow city and castle populations while allowing higher tax rates. For generals, it gives additional morale to your troops.
Dread is good for generals in distant lands, as your generals that have high dread drops enemy morale. It's amazing when you can just flank a huge enemy army with just your general charging their rear and all of them routs.
Chivalry is easy to get when you build churches, and town halls.
Ending the battle when prompted, occupying the settlement, and releasing prisoners give chivalry.
Also, winning battles not in your favor and doing the above gives chivalry as well.
Dread is gained when your general is in the same city when you're recruiting spies/assassins.
Executing prisoners, exterminating the populace, and winning battles that are heavily in your favor gives dread, as well as assassinating other captains/generals/agents.
@@earvindinoso7689 This was great. Thank you
This video is very confusing makes calculus II look like candy
There's a fair chunk in detail in there for sure. The basic principle is to kill off terrible faction heirs before they can breed. That's the main thing. 😅
There's a fair chunk in detail in there for sure. The basic principle is to kill off terrible faction heirs before they can breed. That's the main thing. 😅
I like chivalry more than dread to be honest. It takes much more work, but is much more rewarding in the end.
Sure I can get an evil ruler conquer the known world.
But why not take the hard route of NEVER STARTING A WAR, and letting the enemy attack you? It is their fault if they start it, and you conquer them instead after all.
What does (T2) , (T3) and so on, mean?
T stands for tier, so it basically means “level”
Shame MTW2 disabled the ability to choose your heir as RTW allowed.
I'm just wanting to learn what actions to take to, for example, increase my general's chivalry. Break each trait out into its own video, show the code stuff, then show very methodical and obvious gameplay demonstrating the player actions needed to generate and enhance that particular trait.
This video is too much too fast.
I appreciate the criticism.... When I made this video, what was a fairly small idea grew and grew into a big big video - I spent more effort on this than I think any other video on the channel.
This video was always meant as an overview - to highlight what traits were relevant to authority and thus what to look out for, rather than an in detail look at exactly how to get them. In the end it was incredibly detailed at looking at traits but as you say, not exactly practical in showing how to get them. It is something I would like to cover in future.
Hopefully when I do, it will be a little more practical. This video in many ways breaks from my usual (more methodical) breakdown of modding. In some ways I'm quite proud of how detailed it is but as you highlight, in future I'll probably need to be clearer with whether it is a flashguide / overview or a more methodical guide.
@@ToNerdistoHumanTNH Thanks for the response! If you leave notice here for those other videos as they are published, I'm confident that many people would click after them. :)
To increase chivalry is simple.
Build small church/masjid 800fl. Get 1 chivalry
Next turn, go outside. Destroy it for 266. Get in, rebuild it. Another chivalry point.
Do it 16 times to get saint ruler (5 chiv, 3 auth)
It also give religious activity (devout religious 3 chiv 5 piety)
And chances of active builder trait, architect n overseer trait (build discount).
Since he move every turn, it help cancel any ignorance, corrupt, drink, extravagant trait.
So it cost about 8000fl and 16 turn to get 8 chiv, 3 auth, 5 piety.
NEVER DESTROY BUILDING WHEN THE GENERAL INSIDE THE SETTLEMENT!!
@@hassarfn3557 I appreciate your cleverness. This is not what I'm asking for.
I’m literally just trynna cheat to get my king to have a child before he dies cause he has my last name, I don’t want no prince Garrett who’s the kings brothers grandson to become king and don’t want to name a random heir heeeelp
Bro this guy sounds like Dan snow
I will happily take that accolade! A history hit fan I assume!?
@@ToNerdistoHumanTNH you gotta have your own voice otherwise people will ignore you. Besides I’m pretty sure his voice cadence is copyright. Like the how it’s made guy on history channel that particular style of voice over is copyright
this is more confusing than helpful.
PEASANT
Years i played this game i knew none of this
First
You're offering very good information, here. You're not presenting it or pacing it in ways that are effective. You leave me needing to re-watch sections (or the entire video) in order to pick up more than half of the information you offer.
You can just slow the speed of the video to make it for your own pace :)
@@PatriciaRocha-kr7ut I'll stick with the feedback that I provided.
Hello! I do appreciate the criticism and I think alongside another similar comment to yours, I think I have come to agree with you.... When I made this video, what was a fairly small idea grew and grew into a big big video - I probably spent more effort on this than I think any other video on the channel. In doing so I definitely over-egged the pudding.
This video was always meant as an overview - to highlight what traits were relevant to authority and thus what to look out for, rather than an in detail look at exactly how to get them. In the end it became an incredibly detailed look at traits, but as you say, not exactly paced or presented in an effective manner.
This video in many ways breaks from my usual (more methodical) breakdown of modding. Of course, this isn't modding and so the video took a different direction in its presentation style. In some ways I'm quite proud of how detailed it is, but as you highlight, in future I'll need to find a clearer way of presenting so much information. I think it was a result of the video growing so much from its intended scale... I suppose it's one of the pitfalls of branching out into new styles of videos. Anyway, I've gone on long enough but I appreciate your comments - they confirmed what I sort of knew but needed to hear to properly improve the next of these that comes along.
@@ToNerdistoHumanTNH Awesome. Thanks for the response. Feel free to leave notice here for me (and others) to access those videos once they're available. I'd love to get to them once they're out.
Ahhhhhh
Some of the info you're giving, as much as it is interesting, is not even useful, since you can't directly influence it. More to the point approach with precise actions you'll have to take to change traits, would be better.
Fifth
Poor performance ;) Keep working at it.
I lost count of the number of butchered pronunciations.